29 Commits

Author SHA1 Message Date
63a6479be5 fix: remove resonance ui 2023-09-10 01:48:52 +04:00
7ee245d4d1 wip: private method naming convention 2023-09-10 01:33:51 +04:00
e9391c2e7b wip: private method naming convention 2023-09-10 01:31:48 +04:00
3af5c344f2 wip: private method naming conventions 2023-09-10 01:28:48 +04:00
d7dd36ccd1 refactor: move around some code 2023-09-10 01:13:25 +04:00
de37b814bf feat: filter type input 2023-09-10 01:02:22 +04:00
576cf8e3b5 fix: remove adsr garbage code 2023-09-08 17:17:23 +04:00
1cf3cccb69 fix: calculate normals without struct 2023-09-08 17:11:36 +04:00
55242db407 refactor: oscillator "process" method name 2023-09-08 17:00:58 +04:00
4057bf5d42 wip: filter lfo 2023-09-08 15:40:31 +04:00
42f9be5dba wip: filter constructors 2023-09-08 13:48:05 +04:00
6dc3de1eda feat: log-scale frequency control 2023-09-08 11:41:06 +04:00
28ceaec23a wip: filter gui 2023-09-08 03:56:17 +04:00
307660d83a wip: quick note 2023-09-08 00:10:22 +04:00
5b97136f44 wip: filter (lp, hp, bp) 2023-09-07 23:53:29 +04:00
868a59da0e [refactor]: rearrange code 2023-09-07 17:46:27 +04:00
f9ad4d844b [refactor]: trigger-process-release therms 2023-09-07 16:39:45 +04:00
c50a8335d7 [feature]: ADSR (#15)
closes #14

Reviewed-on: #15
2023-09-06 11:29:46 +03:00
64fa6396bc [refactor]: names 2023-08-08 23:35:05 +04:00
268103d7da [refactor]: formatting 2023-08-08 23:24:26 +04:00
a445fc44b3 [refactor]: c++ implementation (#13)
implemented in c++ to improve readability and simplify maintenance

Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #13
2023-08-08 22:08:18 +03:00
bcb75a65f9 feat: phase-based oscillators (#12)
Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #12
2023-08-06 20:17:16 +03:00
2e4dc2c179 feat: update synth version 2023-06-18 22:02:35 +04:00
aaec53cfea feat: Oscillator GUI (#9)
Waveshape and volume implemented. Added Signal drawing

Todo: explore possibility to separate ui and applying state changes

Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #9
2023-06-18 19:14:30 +03:00
7eb6a1755d fix: refactor code structure into files (#8)
closes #7

Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #8
2023-06-18 14:46:20 +03:00
97c743100a feat: playing notes in keypress (#5)
closes #3

Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #5
2023-06-18 12:54:03 +03:00
320a3cc8e0 feat: raylib and it's window added (#4)
Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #4
2023-06-17 14:31:18 +03:00
a93278f705 feat: adsr documentation 2023-06-17 00:19:16 +04:00
46ac7c9bba feat: phase accum documentation 2023-06-17 00:12:56 +04:00
46 changed files with 6700 additions and 521 deletions

216
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/bin
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/lib

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"name": "Debug",
"program": "${workspaceFolder}/bin/main",
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#!/bin/bash
CC="${CXX:-cc}"
$CC -Wall -std=c11 ./main.c ./parser.c -lm -o ./bin/main
CC="${CXX:-c++}"
LL="-lm -lraylib"
FLAGS="-Wall -std=c++17 -I./inc/ -g"
$CC $FLAGS $(find ./src -type f -iregex ".*\.cpp") $LL -o ./bin/main

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61
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Certainly! Here's an example of generating an ADSR (Attack, Decay, Sustain, Release) envelope in Python:
```python
import numpy as np
import matplotlib.pyplot as plt
# Parameters
sample_rate = 44100 # Sample rate in Hz
duration = 5 # Duration of the envelope in seconds
# Time values
num_samples = int(duration * sample_rate)
time = np.arange(num_samples) / sample_rate
# ADSR parameters
attack_time = 0.5 # Attack time in seconds
decay_time = 0.3 # Decay time in seconds
sustain_level = 0.6 # Sustain level (0 to 1)
release_time = 1.0 # Release time in seconds
# Generate the ADSR envelope
envelope = np.zeros(num_samples)
attack_samples = int(attack_time * sample_rate)
decay_samples = int(decay_time * sample_rate)
release_samples = int(release_time * sample_rate)
# Attack phase
envelope[:attack_samples] = np.linspace(0, 1, num=attack_samples)
# 1/n * count;
# Decay phase
decay_slope = (1 - sustain_level) / decay_samples
envelope[attack_samples:attack_samples + decay_samples] = np.linspace(1, sustain_level, num=decay_samples) - decay_slope * np.arange(decay_samples)
# Sustain phase
envelope[attack_samples + decay_samples:-release_samples] = sustain_level
# Release phase
release_slope = sustain_level / release_samples
envelope[-release_samples:] = sustain_level - release_slope * np.arange(release_samples)
# Normalize the envelope
envelope /= np.max(envelope)
# Plot the envelope
plt.plot(time, envelope)
plt.xlabel('Time (s)')
plt.ylabel('Amplitude')
plt.title('ADSR Envelope')
plt.show()
```
In this example, we specify the sample rate and duration of the envelope. We define the ADSR parameters: attack time, decay time, sustain level, and release time.
We create an array to store the envelope values and initialize it with zeros. We calculate the number of samples for each phase based on the sample rate and duration.
We then calculate the envelope values for each phase. The attack phase increases linearly from 0 to 1. The decay phase decreases linearly from 1 to the sustain level. The sustain phase maintains a constant value equal to the sustain level. The release phase decreases linearly from the sustain level to 0.
After generating the envelope, we normalize it to ensure the maximum value is 1. Finally, we plot the envelope using Matplotlib.
You can modify the ADSR parameters to create different envelope shapes or experiment with adding modulation to create more dynamic and expressive sounds.

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docs/PhaseAccumulation.md Normal file
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Certainly! Here's a simple example of phase accumulation in Python code:
```python
import numpy as np
import matplotlib.pyplot as plt
# Parameters
sample_rate = 44100 # Sample rate in Hz
frequency = 440 # Frequency of the oscillator in Hz
duration = 1 # Duration of the generated waveform in seconds
# Calculate the phase increment per sample
phase_increment = 2 * np.pi * frequency / sample_rate
# Initialize phase and time arrays
num_samples = int(duration * sample_rate)
phase = np.zeros(num_samples)
time = np.arange(num_samples) / sample_rate
# Perform phase accumulation
for i in range(1, num_samples):
phase[i] = phase[i - 1] + phase_increment
# Generate the waveform (sine wave) based on the accumulated phase
waveform = np.sin(phase)
# Plot the waveform
plt.plot(time, waveform)
plt.xlabel('Time (s)')
plt.ylabel('Amplitude')
plt.title('Phase Accumulation Example - Sine Wave')
plt.show()
```
In this example, we specify the sample rate, frequency, and duration of the waveform. We calculate the phase increment per sample based on the desired frequency. Then, we initialize arrays to store the phase values and time values. By iterating through each sample, we perform phase accumulation by adding the phase increment to the previous phase value.
Finally, we generate a sine wave by taking the sine of the accumulated phase values. The resulting waveform is plotted using Matplotlib.
This code demonstrates the basic concept of phase accumulation, where the phase of an oscillator is incremented over time to generate a periodic waveform. You can modify the parameters, try different waveforms, or experiment with phase modulation to create more complex sounds.

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http://basicsynth.com/index.php?page=basic
Signal Generator
The most straightforward method of sound generation in software is to evaluate a periodic function for each sample time. A periodic function is any function that repeats at a constant interval, called the period. Consider the circle in the figure below. Starting at the 3:00 position and then sweeping around the circle counter-clockwise, we make a complete cycle in 2π radians and then the movement repeats. Thus the period is 2π radians. If we plot the points on the circumference over time we produce the waveform as shown below.
For audio signals, the period is the time it takes for the waveform to repeat and is thus the inverse of the frequency. In other words, a frequency of 100Hz repeats every 1/100 second. We need to generate an amplitude value for every sample time, thus the number of samples in one period is equal to the time of the period divided by the time of one sample. Since the time of one sample is the inverse of the sample rate, and the period is the inverse of the frequency, the number of samples is also the sample rate divided by the frequency: ((1/f) / (1/fs)) = (fs/f). Since our period is also equal to 2π radians, the phase increment for one sample time (φ) is 2π divided by the number of samples in one period:
where the frequency of the signal is f and the sample rate fs. The amplitude for any given sample is the y value of the phase at that point in time multiplied by the radius of the circle. In other words, the amplitude is the sine of the phase angle and we can also derive the phase increment from the sine function.
Signal Generation Equation
The value sn is the nth sample, An the peak amplitude (volume) at sample n, and θn the phase at sample n. To calculate θn for any sample n, we can multiply the phase increment for one sample time (φ) by the sample number. To calculate φ we need to determine the radians for one sample time at a given frequency. As there are 2π radians per cycle, we multiply the frequency by 2π to get the radians per second. The phase increment for one sample time is then the radians per second multiplied by the time for one sample. Substiting for θn in the original equation yields:
Signal Generation Equation
We can implement this as a program loop.
totalSamples = duration * sampleRate;
for (n = 0; n < totalSamples; n++)
sample[n] = sin((twoPI/sampleRate) * frequency * n);
Since /fs is constant through the loop, we can calculate it once. We can also replace the multiplication of the phase with a repeated addition.
phaseIncr = (twoPI/sampleRate) * frequency;
phase = 0;
totalSamples = duration * sampleRate;
for (n = 0; n < totalSamples; n++) {
sample[n] = sin(phase);
phase += phaseIncr;
if (phase >= twoPI)
phase -= twoPI;
}
We can replace the sin function with any periodic function that returns an amplitude for a given phase angle. Thus, this small piece of code can be used to produce a very wide range of sounds. Functionally, it is the software equivalent of an oscillator, the basic building block of almost all synthesizers.

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inc/ADSR.h Normal file
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#pragma once
#include "Effect.h"
#include "Ramp.h"
#include <cstddef>
class ADSR : public Effect {
enum ADSRState { sOff, sAttack, sDecay, sSustain, sRelease };
private:
float m_attack_time;
float m_decay_time;
float m_sustain_level;
float m_release_time;
ADSRState m_state;
Ramp* m_ramp;
void process_sample(float* sample);
bool is_attack_elapsed();
bool is_decay_elapsed();
bool is_release_elapsed();
void recheck_state();
public:
ADSR(/* args */);
~ADSR();
void Trigger() override;
void Release() override;
void Process(std::vector<float>& samples) override;
void SetParameters(float attack, float decay, float sustain, float release);
};

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inc/Adder.h Normal file
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#pragma once
#include "Oscillator.h"
#include "Settings.h"
#include <numeric>
#include <vector>
struct Adder {
static void SumOscillators(const std::vector<Oscillator*>& oscillators,
std::vector<float>& signal) {
size_t sample_count = STREAM_BUFFER_SIZE;
for (size_t i = 0; i < sample_count; i++) {
float sample = 0.0f;
for (Oscillator* osc : oscillators) {
sample += osc->Process();
}
signal[i] = sample;
}
}
};

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inc/Application.h Normal file
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#pragma once
#include "Note.h"
#include "Renderer.h"
#include "Synth.h"
#include "SynthGuiState.h"
#include "raylib.h"
class Application {
private:
Synth m_synth;
SynthGuiState m_synth_gui_state;
AudioStream m_synth_stream;
int m_sound_played_count;
Note* m_current_note;
Renderer m_renderer;
bool DetectNotePressed(Note* note);
void InitSynth();
void InitAudio();
void UpdateOnNoteInput();
void PlayBufferedAudio();
public:
Application(/* args */);
~Application();
void Run();
};

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#pragma once
#include "Filter.h"
class BandPassFilter : public Filter {
private:
void CalculateCoefficients() override;
public:
BandPassFilter(Filter* filter);
BandPassFilter(float freq, float res, float q);
BandPassFilter(/* args */);
~BandPassFilter();
bool IsSameFilterType(FilterType type) override { return type == BandPass; };
};

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inc/Effect.h Normal file
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#pragma once
#include <vector>
class Effect {
private:
/* data */
public:
Effect(/* args */){};
~Effect(){};
virtual void Trigger(){};
virtual void Release(){};
virtual void Process(std::vector<float>& samples){};
};

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inc/Filter.h Normal file
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#pragma once
#include "Effect.h"
enum FilterType {
LowPass,
BandPass,
HighPass
};
class Filter : public Effect {
protected:
float m_freq; // cutoff frequency
float m_q; // filter quantity (resonance)
float m_order; // filter order (peakGain)
/* todo: filter adsr */
float m_norm, m_v, m_k;
float m_a0, m_a1, m_a2, m_b1, m_b2;
float m_z1, m_z2;
void CalculateNormals();
virtual void CalculateCoefficients(){};
public:
Filter(/* args */);
virtual ~Filter();
void Trigger() override;
void Release() override;
float Process(float in);
void Process(std::vector<float>& samples) override;
void SetParameters(float freq, float res, float q);
float GetFreq() { return m_freq; }
float GetRes() { return m_q; }
float GetPeakGain() { return m_norm; }
virtual bool IsSameFilterType(FilterType type){ return false; };
};

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inc/FilterFactory.h Normal file
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#pragma once
#include "Filter.h"
#include "LowPassFilter.h"
#include "BandPassFilter.h"
#include "HighPassFilter.h"
struct FilterFactory {
static Filter* CreateFilter(Filter* old_filter, FilterType new_type) {
Filter* new_filter;
switch (new_type) {
case LowPass:
new_filter = new LowPassFilter(old_filter);
break;
case BandPass:
new_filter = new BandPassFilter(old_filter);
break;
case HighPass:
new_filter = new HighPassFilter(old_filter);
break;
default:
break;
}
return new_filter;
}
static Filter* GetDefaultFilter() {
return new LowPassFilter();
}
};

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inc/HighPassFilter.h Normal file
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#pragma once
#include "Filter.h"
class HighPassFilter : public Filter {
private:
void CalculateCoefficients() override;
public:
HighPassFilter();
HighPassFilter(Filter* filter);
HighPassFilter(float freq, float res, float q);
~HighPassFilter();
bool IsSameFilterType(FilterType type) override { return type == HighPass; };
};

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inc/KeyBoard.h Normal file
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#pragma once
#include "Settings.h"
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <string>
class KeyBoard {
private:
static int GetSemitoneShiftInternal(const char* root_note,
char* target_note) {
const char* pitch_classes[12] = {"C", "C#", "D", "D#", "E", "F",
"F#", "G", "G#", "A", "A#", "B"};
// Extract the note number and pitch class for the root note
int root_note_num = (int)root_note[strlen(root_note) - 1] - '0';
char* root_pitch_class_str =
(char*)malloc((strlen(root_note) - 1) * sizeof(char));
strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1);
int root_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], root_pitch_class_str) == 0) {
root_pitch_class = i;
break;
}
}
free(root_pitch_class_str);
// Extract the note number and pitch class for the target note
int target_note_num = (int)target_note[strlen(target_note) - 1] - '0';
char* target_pitch_class_str =
(char*)malloc((strlen(target_note) - 1) * sizeof(char));
strncpy(target_pitch_class_str, target_note, strlen(target_note) - 1);
int target_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], target_pitch_class_str) == 0) {
target_pitch_class = i;
break;
}
}
free(target_pitch_class_str);
// Calculate the semitone shift using the formula
return (target_note_num - root_note_num) * 12 +
(target_pitch_class - root_pitch_class);
}
public:
KeyBoard(/* args */);
~KeyBoard();
static float GetHzBySemitone(int semitone) {
return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
}
static int GetSemitoneShift(const std::string& target_note) {
char* target_note_cstr = new char[target_note.length() + 1];
strcpy(target_note_cstr, target_note.c_str());
int result = GetSemitoneShiftInternal("A4", target_note_cstr);
delete[] target_note_cstr;
return result;
}
};
KeyBoard::KeyBoard(/* args */) {}
KeyBoard::~KeyBoard() {}

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inc/Logger.h Normal file
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#pragma once
#include "cstdio"
#define write_log(format, args...) \
do { \
printf(format, ##args); \
} while (0)

15
inc/LowPassFilter.h Normal file
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#pragma once
#include "Filter.h"
class LowPassFilter : public Filter {
protected:
void CalculateCoefficients() override;
public:
LowPassFilter();
LowPassFilter(Filter* filter);
LowPassFilter(float freq, float res, float q);
~LowPassFilter();
bool IsSameFilterType(FilterType type) override { return type == LowPass; };
};

8
inc/Note.h Normal file
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#pragma once
#include <string>
struct Note {
std::string& name;
int length;
};

35
inc/Oscillator.h Normal file
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#pragma once
#include "OscillatorType.h"
#include <vector>
class Oscillator {
private:
OscillatorType m_osc;
float m_freq;
float m_volume;
float m_phase;
float m_phase_dt;
float (Oscillator::*m_osc_function)(void);
float (Oscillator::*m_dt_function)(float freq);
void sine_osc_phase_incr();
void saw_osc_phase_incr();
float calc_saw_phase_delta(float freq);
float calc_sine_phase_delta(float freq);
float sawosc();
float triangleosc();
float squareosc();
float sign(float v);
float sineosc();
public:
Oscillator(OscillatorType osc, float freq, float volume);
~Oscillator();
OscillatorType GetType() { return m_osc; }
void SetType(OscillatorType osc);
float GetVolume() { return m_volume; }
void SetVolume(float volume) { m_volume = volume; }
float GetFreq() { return m_freq; }
void SetFreq(float freq);
void Reset();
float Process();
};

2
inc/OscillatorType.h Normal file
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#pragma once
typedef enum { Sine, Triangle, Saw, Square } OscillatorType;

16
inc/Ramp.h Normal file
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#pragma once
class Ramp {
private:
float m_level;
float m_sample_rate;
float m_increment;
int m_counter;
public:
Ramp(float starting_level, float sample_rate);
~Ramp();
void RampTo(float value, float time);
float Process();
bool IsCompleted();
};

31
inc/Renderer.h Normal file
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#pragma once
#include "ADSR.h"
#include "Filter.h"
#include "Synth.h"
#include "SynthGuiState.h"
#include "raylib.h"
#include <vector>
class Renderer {
private:
void draw_main_panel(const Rectangle& panel_bounds);
float draw_oscillators_panels(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators,
const Rectangle& panel_bounds);
void draw_oscillators_shape_inputs(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& guiOscillators);
void draw_ui(Synth& synth, SynthGuiState& synth_gui);
void draw_signal(Synth& synth, SynthGuiState& synth_gui);
void draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
const Rectangle& panel_bounds, float panel_y_offset);
void draw_second_panel(Rectangle& bounds);
float DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter,
const Rectangle& panel_bounds);
public:
Renderer(/* args */);
~Renderer();
void Draw(Synth& synth, SynthGuiState& synth_gui);
};

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inc/RingBuffer.h Normal file
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#pragma once
#include "Logger.h"
#include <cstddef>
template <typename T> class RingBuffer {
private:
T* m_items; /* data */
std::size_t m_head;
std::size_t m_tail;
bool m_is_full;
bool m_is_empty;
std::size_t m_size;
void advance_pointer();
void retreat_pointer();
public:
RingBuffer(std::size_t size);
~RingBuffer();
bool IsFull() { return m_is_full; }
bool IsEmpty() { return m_is_empty; }
std::size_t GetSize();
std::size_t GetCapacity() { return m_size; }
void Reset();
void Write(T* data, size_t count);
bool Read(T* output, size_t count);
void Print();
};
template <typename T> RingBuffer<T>::RingBuffer(std::size_t size) {
m_items = new T[size];
m_head = 0;
m_tail = 0;
m_is_full = 0;
m_is_empty = 1;
m_size = size;
}
template <typename T> RingBuffer<T>::~RingBuffer() { delete[] m_items; }
template <typename T> void RingBuffer<T>::Reset() {
m_head = 0;
m_tail = 0;
m_is_full = 0;
}
template <typename T> void RingBuffer<T>::advance_pointer() {
if (m_is_full) {
m_tail++;
if (m_tail == m_size) {
m_tail = 0;
}
}
m_head++;
if (m_head == m_size) {
m_head = 0;
}
std::size_t p_is_full = m_head == m_tail ? 1 : 0;
m_is_full = p_is_full;
}
template <typename T> void RingBuffer<T>::retreat_pointer() {
m_is_full = 0;
m_tail++;
if (m_tail == m_size) {
m_tail = 0;
}
}
template <typename T> void RingBuffer<T>::Write(T* data, std::size_t count) {
if (m_is_full || m_head + count > m_size) {
write_log("[WARN] Trying to overfill the ring buffer: "
"\n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
m_is_full, m_head, count);
return;
}
m_is_empty = 0;
for (std::size_t i = 0; i < count; i++) {
m_items[m_head] = data[i];
advance_pointer();
}
// m_is_empty = m_is_full && (m_head == m_tail);
}
template <typename T> bool RingBuffer<T>::Read(T* output, std::size_t count) {
if (m_is_empty) {
write_log("[WARN] Trying to read empty buffer");
return 0;
}
for (std::size_t i = 0; i < count; i++) {
output[i] = m_items[m_tail];
retreat_pointer();
}
m_is_empty = !m_is_full && (m_head == m_tail);
return 1;
}
template <typename T> std::size_t RingBuffer<T>::GetSize() {
size_t p_size = m_size;
if (!m_is_full) {
if (m_head >= m_tail) {
p_size = (m_head - m_tail);
} else {
p_size = (m_size + m_head - m_tail);
}
}
return p_size;
}
template <typename T> void RingBuffer<T>::Print() {
write_log("[INFO] The ring buffer: "
"\n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
m_is_full, m_is_empty, m_head, m_tail);
}

17
inc/Settings.h Normal file
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#pragma once
#define SAMPLE_RATE 44100.f
#define BPM 120.f
#define BEAT_DURATION 60.f / BPM
#define PITCH_STANDARD 440.f
#define VOLUME 0.5f
#define ATTACK_MS 100.f
#define STREAM_BUFFER_SIZE 1024
#define FPS 60
#define SYNTH_PI 3.1415926535f
#define SYNTH_VOLUME 0.5f
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define OSCILLATOR_PANEL_WIDTH 200

39
inc/Synth.h Normal file
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#pragma once
#include "ADSR.h"
#include "Filter.h"
#include "Adder.h"
#include "Effect.h"
#include "Note.h"
#include "Oscillator.h"
#include "Settings.h"
#include <vector>
class Synth {
private:
bool is_note_triggered;
std::vector<Oscillator*> m_oscillators;
std::vector<Effect*> m_effects;
std::vector<float> m_out_signal;
Oscillator* m_lfo;
void zero_signal();
void get_note();
void trigger_note_on_effects();
void untrigger_note_on_effects();
void apply_effects();
void add_oscillator();
void apply_filter_lfo();
public:
Synth(/* args */);
~Synth();
void Trigger(Note input);
void Process();
void Release();
void AddEffect(Effect* fx);
const std::vector<float>& GetOutSignal() { return m_out_signal; }
const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
const bool& GetIsNoteTriggered() { return is_note_triggered; }
ADSR* GetADSR() { return (ADSR*)m_effects[0]; }
Filter* GetFilter() { return (Filter*)m_effects[1]; }
void SetFilter(FilterType type);
};

33
inc/SynthGuiState.h Normal file
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#pragma once
#include "OscillatorType.h"
#include "raygui.h"
#include <vector>
#include "Filter.h"
struct OscillatorGuiState {
float volume;
float freq; // todo: remove or change to pitch shift
OscillatorType waveshape;
bool is_dropdown_open;
Rectangle shape_dropdown_rect;
};
struct ADSRGuiState {
float attack;
float decay;
float sustain;
float release;
};
struct FilterGuiState {
float freq;
float res; //todo: res
FilterType type;
bool is_dropdown_open;
};
struct SynthGuiState {
std::vector<OscillatorGuiState*> oscillators;
ADSRGuiState adsr;
FilterGuiState filter;
};

4824
inc/raygui.h Normal file

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402
main.c
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#include "stdlib.h"
#include "stdio.h"
#include "string.h"
#include "math.h"
#include "parser.h"
#define SAMPLE_RATE 48000.f
#define BPM 120.f
#define BEAT_DURATION 60.f/BPM
#define PITCH_STANDARD 440.f
#define VOLUME 0.5f
#define ATTACK_MS 100.f
#define PI 3.1415926535f
//------------------------------------------------------------------------------------
// General Sound
//------------------------------------------------------------------------------------
typedef struct Sound {
float* samples;
size_t sample_count;
} Sound;
// frees the original sounds
Sound concat_sounds(Sound* sounds, size_t count) {
size_t total_count = 0;
for (size_t i = 0; i < count; i++) {
total_count += sounds[i].sample_count;
}
// array to hold the result
float* total = malloc(total_count * sizeof(float));
size_t current_count = 0;
for (size_t i = 0; i < count; i++) {
memcpy(total + current_count,
sounds[i].samples,
sounds[i].sample_count * sizeof(float));
current_count += sounds[i].sample_count;
free(sounds[i].samples);
}
Sound result = {
.samples = total,
.sample_count = total_count
};
return result;
}
//------------------------------------------------------------------------------------
// Oscillator
//------------------------------------------------------------------------------------
typedef enum {
Sine,
Triangle,
Saw,
Square
} OscillatorType;
typedef struct OscillatorParameter {
OscillatorType osc;
float freq;
} OscillatorParameter;
typedef struct OscillatorParameterList {
OscillatorParameter* array;
size_t count;
} OscillatorParameterList;
typedef struct OscillatorGenerationParameter {
OscillatorParameterList oscillators;
float sample;
} OscillatorGenerationParameter;
static Sound get_init_samples(float duration) {
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
float* samples = malloc(sizeof(float) * sample_count);
for (double i = 0.0; i < duration * SAMPLE_RATE; i++) {
samples[(int)i] = i;
}
Sound res = {
.samples = samples,
.sample_count = sample_count
};
return res;
}
static float pos(float hz, float x) {
return fmodf(hz * x / SAMPLE_RATE, 1);
}
float sineosc(float hz, float x) {
return sinf(x * (2.f * PI * hz / SAMPLE_RATE));
}
static float sign(float v) {
return (v > 0.0) ? 1.f : -1.f;
}
float squareosc(float hz, float x) {
return sign(sineosc(hz, x));
}
float triangleosc(float hz, float x) {
return 1.f - fabsf(pos(hz, x) - 0.5f) * 4.f;
}
float sawosc(float hz, float x) {
return pos(hz, x) * 2.f - 1.f;
}
float multiosc(OscillatorGenerationParameter param) {
float osc_sample = 0.f;
for (size_t i = 0; i < param.oscillators.count; i++) {
OscillatorParameter osc = param.oscillators.array[i];
switch (osc.osc) {
case Sine:
osc_sample += sineosc(osc.freq, param.sample);
break;
case Triangle:
osc_sample += triangleosc(osc.freq, param.sample);
break;
case Square:
osc_sample += squareosc(osc.freq, param.sample);
break;
case Saw:
osc_sample += sawosc(osc.freq, param.sample);
break;
}
}
return osc_sample;
}
static Sound freq(float duration, OscillatorParameterList osc) {
Sound samples = get_init_samples(duration);
// Sound attack = get_attack_samples();
float* output = malloc(sizeof(float) * samples.sample_count);
for (int i = 0; i < samples.sample_count; i++) {
float sample = samples.samples[i];
OscillatorGenerationParameter param = {
.oscillators = osc,
.sample = sample
};
output[i] = multiosc(param) * VOLUME;
}
// create attack and release
/*
let adsrLength = Seq.length output
let attackArray = attack |> Seq.take adsrLength
let release = Seq.rev attackArray
*/
/*
todo: I will change the ADSR approach to an explicit ADSR module(with it's own state)
size_t adsr_length = samples.sample_count;
float *attackArray = NULL, *releaseArray = NULL;
if (adsr_length > 0) {
//todo: calloc
attackArray = malloc(sizeof(float) * adsr_length);
size_t attack_length = attack.sample_count < adsr_length
? attack.sample_count
: adsr_length;
memcpy(attackArray, attack.samples, attack_length);
//todo: calloc
releaseArray = malloc(sizeof(float) * adsr_length);
memcpy(releaseArray, attackArray, attack_length);
reverse_array(releaseArray, 0, adsr_length);
}
*/
// return zipped array
Sound res = {
.samples = output,
.sample_count = samples.sample_count
};
return res;
}
/*
static Sound get_attack_samples() {
float attack_time = 0.001 * ATTACK_MS;
size_t sample_count = (size_t)(attack_time * SAMPLE_RATE);
float* attack = malloc(sizeof(float) * sample_count);
float samples_to_rise = SAMPLE_RATE * attack_time;
float rising_delta = 1.0 / samples_to_rise;
float i = 0.0;
for (int j = 0; j < sample_count; j++) {
i += rising_delta;
attack[j] = fmin(i, 1.0);
}
Sound res = {
.samples = attack,
.sample_count = sample_count
};
return res;
}
*/
//------------------------------------------------------------------------------------
// Synth
//------------------------------------------------------------------------------------
static size_t get_semitone_shift_internal(char* root_note, char* target_note) {
char* pitch_classes[12] =
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
// Extract the note number and pitch class for the root note
int root_note_num = (int)root_note[strlen(root_note) - 1] - '0';
char* root_pitch_class_str = malloc((strlen(root_note) - 1) * sizeof(char));
strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1);
int root_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], root_pitch_class_str) == 0) {
root_pitch_class = i;
break;
}
}
free(root_pitch_class_str);
// Extract the note number and pitch class for the target note
int target_note_num = (int)target_note[strlen(target_note) - 1] - '0';
char* target_pitch_class_str =
malloc((strlen(target_note) - 1) * sizeof(char));
strncpy(target_pitch_class_str, target_note, strlen(target_note) - 1);
int target_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], target_pitch_class_str) == 0) {
target_pitch_class = i;
break;
}
}
free(target_pitch_class_str);
// Calculate the semitone shift using the formula
return (target_note_num - root_note_num) * 12 +
(target_pitch_class - root_pitch_class);
}
static float get_hz_by_semitone(size_t semitone) {
return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
}
size_t get_semitone_shift(char* target_note) {
return get_semitone_shift_internal("A4", target_note);
}
Sound note(size_t semitone, float beats) {
float hz = get_hz_by_semitone(semitone);
float duration = beats * BEAT_DURATION;
OscillatorParameter first = {
.osc = Saw,
.freq = hz/4.f
};
OscillatorParameter second = {
.osc = Saw,
.freq = hz + 0.5
};
OscillatorParameter third = {
.osc = Saw,
.freq = hz - 1.f
};
OscillatorParameter oscArray[] = { first, second, third };
OscillatorParameterList parameters = {
.array = oscArray,
.count = 3
};
return freq(duration, parameters);
}
Sound get_note_sound(Note input) {
float length = 1.f / input.length;
size_t semitone_shift = get_semitone_shift(input.name);
return note(semitone_shift, length);
}
//------------------------------------------------------------------------------------
// Wav File
//------------------------------------------------------------------------------------
static uint16_t toInt16Sample(float sample) {
return (uint16_t)(sample * 32767.f);
}
static void write_file(char* filename, void* data, int size) {
FILE* fp = fopen(filename, "wb"); // open file for writing in binary mode
if (fp == NULL) {
fprintf(stderr, "Cannot open file: %s\n", filename);
exit(1);
}
fwrite(data, size, 1, fp); // write data to file
fclose(fp); // close file
}
void pack(uint16_t* d, size_t length) {
size_t dataLength = length * 2;
int bytesPerSample = 2;
int byteRate = SAMPLE_RATE * bytesPerSample;
size_t fileSize = 36 + dataLength;
uint8_t* buffer = (uint8_t*)malloc(fileSize);
int i = 0;
// RIFF header
memcpy(buffer + i, "RIFF", 4);
i += 4;
memcpy(buffer + i, &fileSize, 4);
i += 4;
memcpy(buffer + i, "WAVE", 4);
i += 4;
// fmt subchunk
memcpy(buffer + i, "fmt ", 4);
i += 4;
int fmtSize = 16;
memcpy(buffer + i, &fmtSize, 4);
i += 4;
uint16_t audioFormat = 1;
memcpy(buffer + i, &audioFormat, 2);
i += 2;
uint16_t numChannels = 1;
memcpy(buffer + i, &numChannels, 2);
i += 2;
int sampleRate = (int)SAMPLE_RATE;
memcpy(buffer + i, &sampleRate, 4);
i += 4;
memcpy(buffer + i, &byteRate, 4);
i += 4;
memcpy(buffer + i, &bytesPerSample, 2);
i += 2;
int bitsPerSample = bytesPerSample * 8;
memcpy(buffer + i, &bitsPerSample, 2);
i += 2;
// data subchunk
memcpy(buffer + i, "data", 4);
i += 4;
memcpy(buffer + i, &dataLength, 4);
i += 4;
memcpy(buffer + i, d, dataLength);
write_file("output.wav", buffer, fileSize);
}
//------------------------------------------------------------------------------------
// Main
//------------------------------------------------------------------------------------
int main(int argc, char **argv) {
char* input = "A4-4 A4-4 A4-4 A4-4 A4-2 A4-4 A4-4 A4-4 A4-4 A4-4 A4-2 D5-4 D5-4 D5-4 D5-4 D5-4 D5-4 D5-2 C5-4 C5-4 C5-4 C5-4 C5-4 C5-4 C5-2 G4-2 ";
char* buf = malloc(strlen(input) + 1);
strcpy(buf, input);
NoteArray note_array = parse_notes(buf, strlen(buf));
Sound* sounds = malloc(sizeof(Sound) * note_array.count);
for (size_t i = 0; i < note_array.count; i++) {
Note note = note_array.notes[i];
sounds[i] = get_note_sound(note);
}
Sound song = concat_sounds(sounds, note_array.count);
uint16_t* song_pcm = malloc(sizeof(uint16_t) * song.sample_count);
for (size_t i = 0; i < song.sample_count; i++) {
song_pcm[i] = toInt16Sample(song.samples[i]);
}
pack(song_pcm, song.sample_count);
return 0;
}

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@@ -1,94 +0,0 @@
#include "parser.h"
#include "string.h"
#include "stdio.h"
struct StringArray {
char** array;
size_t count;
};
static void trim(char* str) {
size_t len = strlen(str);
while (len > 0 && (str[len - 1] == '\n' || str[len - 1] == ' ')) {
str[--len] = '\0';
}
}
static struct StringArray parse_note_parts(char* input) {
size_t count = 0;
size_t i = 0;
while (input[i] != '\0') {
if (input[i] == ' ')
count++;
i++;
}
char** array = malloc(sizeof(char*) * count);
char* sep = " ";
char* line = strtok(input, sep);
i = 0;
while (line != NULL) {
array[i] = strdup(line);
line = strtok(NULL, sep);
i++;
}
struct StringArray result = {
.array = array,
.count = count
};
return result;
}
NoteArray parse_notes(char* input, size_t len) {
struct StringArray note_strings = parse_note_parts(input);
NoteArray notes;
notes.count = note_strings.count;
char* end;
for (size_t i = 0; i < note_strings.count; i++) {
char* line = note_strings.array[i];
trim(line);
char* note_name = strtok(line, "-");
char* note_length_str = strtok(NULL, "-");
int note_length = strtol(note_length_str, &end, 10);
if (*end != '\0') {
fprintf(stderr,
"Failed to parse note length: %s\n", note_length_str);
return notes;
}
char* buf = malloc(strlen(note_name) + 1);
strcpy(buf, note_name);
Note note = {
.length = note_length,
.name = buf
};
notes.notes[i] = note;
}
return notes;
}
/*
static int test(int argc, char **argv) {
char* input = "A4-4 A4-2 C5-8 C5-4 ";
char* buf = malloc(strlen(input) + 1);
strcpy(buf, input);
NoteArray note_array = parse_notes(buf, strlen(buf));
for (size_t i = 0; i < note_array.count; i++) {
Note note = note_array.notes[i];
}
return 0;
}
*/

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#ifndef PARSER_H
#define PARSER_H
#include "stdlib.h"
#define MAX_NOTES 1024
typedef struct Note {
char* name;
int length;
} Note;
typedef struct NoteArray {
Note notes[MAX_NOTES];
size_t count;
} NoteArray;
NoteArray parse_notes(char* input, size_t len);
#endif

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#include "ADSR.h"
#include "Logger.h"
#include "Settings.h"
ADSR::ADSR(/* args */) {
m_attack_time = 1.f;
m_decay_time = 0.4f;
m_sustain_level = 0.6f;
m_release_time = 0.8f;
m_ramp = new Ramp(0, SAMPLE_RATE);
}
ADSR::~ADSR() { delete m_ramp; }
bool ADSR::is_attack_elapsed() {
return m_state == sAttack && m_ramp->IsCompleted();
}
bool ADSR::is_decay_elapsed() {
return m_state == sDecay && m_ramp->IsCompleted();
}
bool ADSR::is_release_elapsed() {
return m_state == sRelease && m_ramp->IsCompleted();
}
void ADSR::recheck_state() {
switch (m_state) {
case sAttack:
if (is_attack_elapsed()) {
m_state = sDecay;
m_ramp->RampTo(m_sustain_level, m_decay_time);
}
break;
case sDecay:
if (is_decay_elapsed()) {
m_state = sSustain;
}
break;
case sRelease:
if (is_release_elapsed()) {
m_state = sOff;
}
break;
default:
break;
}
}
void ADSR::process_sample(float* sample) {
if (m_state == sOff) {
(*sample) = 0;
} else if (m_state == sAttack) {
(*sample) = (*sample) * m_ramp->Process();
} else if (m_state == sDecay) {
(*sample) = (*sample) * m_ramp->Process();
} else if (m_state == sSustain) {
(*sample) = (*sample) * m_sustain_level;
} else if (m_state == sRelease) {
(*sample) = (*sample) * m_ramp->Process();
}
}
void ADSR::Trigger() {
write_log("Set ADSR\n");
if (m_state == sOff) {
m_state = sAttack;
} else if (m_state == sRelease) {
m_state = sAttack;
};
m_ramp->RampTo(1, m_attack_time);
}
void ADSR::Release() {
write_log("Unset ADSR\n");
m_state = sRelease;
m_ramp->RampTo(0, m_release_time);
}
void ADSR::Process(std::vector<float>& samples) {
for (std::size_t i = 0; i < samples.size(); i++) {
recheck_state();
process_sample(&samples[i]);
}
}
void ADSR::SetParameters(float attack, float decay, float sustain,
float release) {
m_attack_time = attack;
m_decay_time = decay;
m_sustain_level = sustain;
m_release_time = release;
}

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#include "Application.h"
#include "Logger.h"
#include "Settings.h"
#include <string>
Application::Application(/* args */) {
InitSynth();
InitAudio();
}
Application::~Application() {
StopAudioStream(m_synth_stream);
UnloadAudioStream(m_synth_stream);
CloseAudioDevice();
CloseWindow();
// todo: move to gui state class destructor (make it a class)
for (int i = 0; i < m_synth_gui_state.oscillators.size(); i++) {
delete m_synth_gui_state.oscillators[i];
}
}
void Application::InitAudio() {
m_sound_played_count = 0;
InitAudioDevice();
SetMasterVolume(SYNTH_VOLUME);
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
m_synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);
SetAudioStreamVolume(m_synth_stream, 0.5f);
PlayAudioStream(m_synth_stream);
}
void Application::InitSynth() {
std::string* nameString = new std::string(std::string(new char[3]));
m_current_note = new Note{.length = 1, .name = (*nameString)};
m_current_note->name.assign("G4");
std::vector<Oscillator*> oscillators = m_synth.GetOscillators();
m_synth_gui_state.oscillators.reserve(oscillators.size());
for (size_t i = 0; i < oscillators.size(); i++) {
Oscillator* osc = oscillators[i];
assert(osc);
OscillatorGuiState* ui =
new OscillatorGuiState{.freq = osc->GetFreq(),
.waveshape = osc->GetType(),
.volume = osc->GetVolume()};
m_synth_gui_state.oscillators.push_back(ui);
}
}
bool Application::DetectNotePressed(Note* note) {
std::size_t is_pressed = 0;
note->length = 8;
if (IsKeyDown(KEY_A)) {
note->name.assign("A2");
is_pressed = 1;
}
if (IsKeyDown(KEY_B)) {
note->name.assign("B2");
is_pressed = 1;
}
if (IsKeyDown(KEY_C)) {
note->name.assign("C2");
is_pressed = 1;
}
if (IsKeyDown(KEY_D)) {
note->name.assign("D2");
is_pressed = 1;
}
if (IsKeyDown(KEY_E)) {
note->name.assign("E2");
is_pressed = 1;
}
if (IsKeyDown(KEY_F)) {
note->name.assign("F2");
is_pressed = 1;
}
if (IsKeyDown(KEY_G)) {
note->name.assign("G2");
is_pressed = 1;
}
return is_pressed == 1;
}
bool is_note_up() {
return IsKeyUp(KEY_A) || IsKeyUp(KEY_B) || IsKeyUp(KEY_C) ||
IsKeyUp(KEY_D) || IsKeyUp(KEY_E) || IsKeyUp(KEY_F) || IsKeyUp(KEY_G);
}
void Application::UpdateOnNoteInput() {
if (DetectNotePressed(m_current_note)) {
if (!m_synth.GetIsNoteTriggered()) {
m_synth.Trigger((*m_current_note));
}
write_log("Note played: %s\n", m_current_note->name.c_str());
} else if (is_note_up() && m_synth.GetIsNoteTriggered()) {
m_synth.Release();
}
// will produce 0 signal if ADSR is in off state
m_synth.Process();
}
// Play ring-buffered audio
void Application::PlayBufferedAudio() {
if (IsAudioStreamProcessed(m_synth_stream)) {
UpdateOnNoteInput();
UpdateAudioStream(m_synth_stream, m_synth.GetOutSignal().data(),
STREAM_BUFFER_SIZE);
}
}
void Application::Run() {
// Main game loop
while (!WindowShouldClose()) {
PlayBufferedAudio();
m_renderer.Draw(m_synth, m_synth_gui_state);
}
}

23
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#include "BandPassFilter.h"
BandPassFilter::BandPassFilter(/* args */) {}
BandPassFilter::BandPassFilter(Filter* filter) {
m_freq = filter->GetFreq();
m_q = filter->GetRes();
m_order = filter->GetPeakGain();
}
BandPassFilter::BandPassFilter(float freq, float res, float q) {}
BandPassFilter::~BandPassFilter() {}
void BandPassFilter::CalculateCoefficients() {
CalculateNormals();
m_norm = 1 / (1 + m_k / m_q + m_k * m_k);
m_a0 = m_k / m_q * m_norm;
m_a1 = 0;
m_a2 = -m_a0;
m_b1 = 2 * (m_k * m_k - 1) * m_norm;
m_b2 = (1 - m_k / m_q + m_k * m_k) * m_norm;
}

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#include "Filter.h"
#include "Settings.h"
Filter::Filter(/* args */) {}
Filter::~Filter() {}
void Filter::CalculateNormals() {
m_v = powf(10, fabs(m_order) / 20.0);
m_k = tanf(M_PI * m_freq);
}
void Filter::Trigger() {}
void Filter::Release() {}
float Filter::Process(float in) {
// may move to a compile-time dictionary calculation, if needed
CalculateCoefficients();
float out = in * m_a0 + m_z1;
m_z1 = in * m_a1 + m_z2 - m_b1 * out;
m_z2 = in * m_a2 - m_b2 * out;
return out;
}
void Filter::Process(std::vector<float>& samples) {
for (std::size_t i = 0; i < samples.size(); i++) {
samples[i] = Process(samples[i]);
}
}
void Filter::SetParameters(float freq, float res, float q) {
m_freq = freq / SAMPLE_RATE;
m_q = res;
m_order = q;
}

23
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#include "HighPassFilter.h"
HighPassFilter::HighPassFilter(/* args */) {}
HighPassFilter::HighPassFilter(Filter* filter) {
m_freq = filter->GetFreq();
m_q = filter->GetRes();
m_order = filter->GetPeakGain();
}
HighPassFilter::HighPassFilter(float freq, float res, float q) {}
HighPassFilter::~HighPassFilter() {}
void HighPassFilter::CalculateCoefficients() {
CalculateNormals();
m_norm = 1 / (1 + m_k / m_q + m_k * m_k);
m_a0 = 1 * m_norm;
m_a1 = -2 * m_a0;
m_a2 = m_a0;
m_b1 = 2 * (m_k * m_k - 1) * m_norm;
m_b2 = (1 - m_k / m_q + m_k * m_k) * m_norm;
}

33
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#include "LowPassFilter.h"
#include "Settings.h"
LowPassFilter::LowPassFilter() {
// todo: defaults
m_freq = 200.f / SAMPLE_RATE;
m_q = 1.0f;//0.707f;
m_order = 0;
}
LowPassFilter::LowPassFilter(float freq, float res, float q) {
m_freq = freq / SAMPLE_RATE;
m_q = res;
m_order = q;
}
LowPassFilter::LowPassFilter(Filter* filter) {
m_freq = filter->GetFreq();
m_q = filter->GetRes();
m_order = filter->GetPeakGain();
}
LowPassFilter::~LowPassFilter() {}
void LowPassFilter::CalculateCoefficients() {
CalculateNormals();
m_norm = 1 / (1 + m_k / m_q + m_k * m_k);
m_a0 = m_k * m_k * m_norm;
m_a1 = 2 * m_a0;
m_a2 = m_a0;
m_b1 = 2 * (m_k * m_k - 1) * m_norm;
m_b2 = (1 - m_k / m_q + m_k * m_k) * m_norm;
}

92
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#include "Oscillator.h"
#include "Settings.h"
#define TWO_PI 2 * SYNTH_PI
Oscillator::Oscillator(OscillatorType osc, float freq, float volume) {
SetType(osc);
m_freq = freq;
m_volume = volume;
}
Oscillator::~Oscillator() {}
void Oscillator::Reset() {
m_volume = 0;
m_phase = 0;
m_phase_dt = 0;
}
void Oscillator::SetType(OscillatorType osc) {
m_osc = osc;
switch (m_osc) {
case Sine:
m_osc_function = &Oscillator::sineosc;
m_dt_function = &Oscillator::calc_sine_phase_delta;
break;
case Triangle:
m_osc_function = &Oscillator::triangleosc;
m_dt_function = &Oscillator::calc_saw_phase_delta;
break;
case Square:
m_osc_function = &Oscillator::squareosc;
m_dt_function = &Oscillator::calc_sine_phase_delta;
break;
case Saw:
m_osc_function = &Oscillator::sawosc;
m_dt_function = &Oscillator::calc_saw_phase_delta;
break;
}
}
void Oscillator::SetFreq(float freq) {
m_freq = freq;
m_phase = 0;
m_phase_dt = (this->*m_dt_function)(freq);
}
float Oscillator::Process() {
return (this->*m_osc_function)() * m_volume;
}
void Oscillator::sine_osc_phase_incr() {
m_phase += m_phase_dt;
if (m_phase >= TWO_PI)
m_phase -= TWO_PI;
}
void Oscillator::saw_osc_phase_incr() {
m_phase += m_phase_dt;
if (m_phase >= 1.0f)
m_phase -= 1.0f;
}
float Oscillator::calc_saw_phase_delta(float freq) {
return freq / SAMPLE_RATE;
}
float Oscillator::calc_sine_phase_delta(float freq) {
return (TWO_PI * freq) / SAMPLE_RATE;
}
float Oscillator::sineosc() {
float result = sinf(m_phase);
sine_osc_phase_incr();
return result;
}
float Oscillator::sign(float v) { return (v > 0.0) ? 1.f : -1.f; }
float Oscillator::squareosc() { return sign(sineosc()); }
float Oscillator::triangleosc() {
float result = 1.f - fabsf(m_phase - 0.5f) * 4.f;
saw_osc_phase_incr();
return result;
}
float Oscillator::sawosc() {
float result = m_phase * 2.f - 1.f;
saw_osc_phase_incr();
return result;
}

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#include "Ramp.h"
#include "Logger.h"
Ramp::Ramp(float starting_level, float sample_rate) {
m_level = starting_level;
m_sample_rate = sample_rate;
}
Ramp::~Ramp() {}
void Ramp::RampTo(float val, float time) {
m_increment = (val - m_level) / (m_sample_rate * time);
m_counter = (int)(m_sample_rate * time);
write_log("Ramping from: %.1f to: %.1f by: %lf for: %d\n", m_level, val,
m_increment, m_counter);
}
float Ramp::Process() {
if (m_counter > 0) {
m_counter--;
m_level += m_increment;
}
return m_level;
}
bool Ramp::IsCompleted() { return m_counter == 0; }

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#include "Renderer.h"
#define RAYGUI_IMPLEMENTATION
#include "Logger.h"
#include "Settings.h"
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-but-set-variable"
#pragma clang diagnostic ignored "-Wunused-variable"
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include "raygui.h"
#pragma clang diagnostic pop
Renderer::Renderer(/* args */) {
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
SetTargetFPS(FPS);
}
Renderer::~Renderer() {}
void Renderer::Draw(Synth& synth, SynthGuiState& synth_gui) {
BeginDrawing();
ClearBackground(RAYWHITE);
draw_ui(synth, synth_gui);
draw_signal(synth, synth_gui);
EndDrawing();
}
void Renderer::draw_signal(Synth& synth, SynthGuiState& synth_gui) {
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "",
WINDOW_HEIGHT / 8, 2);
auto signal = synth.GetOutSignal();
Vector2* signal_points = new Vector2[signal.size()];
const float screen_vertical_midpoint = (WINDOW_HEIGHT / 2);
for (int point_idx = 0; point_idx < signal.size(); point_idx++) {
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
signal_points[point_idx].y =
screen_vertical_midpoint + (int)(signal[point_idx] * 300);
}
DrawLineStrip(signal_points, signal.size(), RED);
delete[] signal_points;
}
void Renderer::draw_oscillators_shape_inputs(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators) {
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
// DRAW OSCILLATOR SHAPE INPUTS
for (int i = 0; i < oscillators.size(); i += 1) {
OscillatorGuiState* ui_osc = gui_oscillators[i];
assert(ui_osc);
Oscillator* osc = oscillators[i];
assert(osc);
// Shape select
int shape_index = (int)(ui_osc->waveshape);
bool is_dropdown_click =
GuiDropdownBox(ui_osc->shape_dropdown_rect, WAVE_SHAPE_OPTIONS,
&shape_index, ui_osc->is_dropdown_open);
if (is_dropdown_click) {
write_log("Dropdown clicked!\n");
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
ui_osc->waveshape = (OscillatorType)(shape_index);
// APPLY STATE TO REAL OSC
osc->SetType(ui_osc->waveshape);
}
if (ui_osc->is_dropdown_open)
break;
}
}
float Renderer::draw_oscillators_panels(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators,
const Rectangle& panel_bounds) {
float panel_y_offset = 0;
for (int i = 0; i < oscillators.size(); i++) {
OscillatorGuiState* ui_osc = gui_oscillators[i];
assert(ui_osc);
Oscillator* osc = oscillators[i];
assert(osc);
const bool has_shape_param = (ui_osc->waveshape == Square);
// Draw Oscillator Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = has_shape_param ? 130 : 100;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
(float)osc_panel_width, (float)osc_panel_height},
"");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width =
(float)osc_panel_width - (slider_padding * 2),
.height = 25.f};
// Volume slider
float decibels = (20.f * log10f(osc->GetVolume()));
char amp_slider_label[32];
snprintf(amp_slider_label, 7, "%.1f dB", decibels);
decibels =
GuiSlider(el_rect, amp_slider_label, "", decibels, -60.0f, 0.0f);
ui_osc->volume = powf(10.f, decibels * (1.f / 20.f));
osc->SetVolume(ui_osc->volume);
el_rect.y += el_rect.height + el_spacing;
// Defer shape drop-down box.
ui_osc->shape_dropdown_rect = el_rect;
el_rect.y += el_rect.height + el_spacing;
}
return panel_y_offset;
}
void Renderer::draw_main_panel(const Rectangle& panel_bounds) {
GuiPanel(panel_bounds, "");
}
void Renderer::draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
const Rectangle& panel_bounds,
float panel_y_offset) {
// Draw ADSR Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = 120;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
(float)osc_panel_width, (float)osc_panel_height},
"ADSR");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width = (float)osc_panel_width - (slider_padding * 2),
.height = 25.f};
// Attack slider
float attack = gui_adsr.attack;
char attack_slider_label[32];
snprintf(attack_slider_label, 7, "%.1f s", attack);
attack = GuiSlider(el_rect, attack_slider_label, "", attack, 0.0f, 2.0f);
gui_adsr.attack = attack;
el_rect.y += el_rect.height + el_spacing;
// Decay slider
float decay = gui_adsr.decay;
char decay_slider_label[32];
snprintf(decay_slider_label, 7, "%.1f s", decay);
decay = GuiSlider(el_rect, decay_slider_label, "", decay, 0.0f, 1.0f);
gui_adsr.decay = decay;
el_rect.y += el_rect.height + el_spacing;
// Sustain slider
float sustain = gui_adsr.sustain;
char sustain_slider_label[32];
snprintf(sustain_slider_label, 7, "%.1f u", sustain);
sustain = GuiSlider(el_rect, sustain_slider_label, "", sustain, 0.0f, 1.0f);
gui_adsr.sustain = sustain;
el_rect.y += el_rect.height + el_spacing;
// Release slider
float release = gui_adsr.release;
char release_slider_label[32];
snprintf(release_slider_label, 7, "%.1f s", release);
release = GuiSlider(el_rect, release_slider_label, "", release, 0.0f, 5.0f);
gui_adsr.release = release;
el_rect.y += el_rect.height + el_spacing;
// apply values to real one
adsr->SetParameters(gui_adsr.attack, gui_adsr.decay, gui_adsr.sustain,
gui_adsr.release);
}
void Renderer::draw_second_panel(Rectangle& bounds) {
bounds.x += bounds.width;
GuiPanel(bounds, "");
}
float Renderer::DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter,
const Rectangle& panel_bounds) {
#define FILTER_TYPE_OPTIONS "LP;BP;HP"
Filter* filter = synth.GetFilter();
float panel_y_offset = 0;
// Draw Filter Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = 100;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
(float)osc_panel_width, (float)osc_panel_height},
"Filter");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width = (float)osc_panel_width - (slider_padding * 2),
.height = 25.f};
// Frequency slider
float freq = log10f(gui_filter.freq);
char freq_slider_label[32];
snprintf(freq_slider_label, 10, "%.1f hz", powf(10.f, freq));
freq = GuiSlider(el_rect, freq_slider_label, "", freq, 0.f, 4.f);
gui_filter.freq = powf(10.f, freq);
el_rect.y += el_rect.height + el_spacing;
//todo: implement that when Res will be fixed
// Resonance slider
// float res = gui_filter.res;
// char res_slider_label[32];
// snprintf(res_slider_label, 7, "%.1f u", res);
// res = GuiSlider(el_rect, res_slider_label, "", res, 0.0f, 1.0f);
// gui_filter.res = res;
// el_rect.y += el_rect.height + el_spacing;
// Shape select
int shape_index = (int)(gui_filter.type);
bool is_dropdown_click =
GuiDropdownBox(el_rect, FILTER_TYPE_OPTIONS,
&shape_index, gui_filter.is_dropdown_open);
if (is_dropdown_click) {
write_log("Dropdown clicked!\n");
gui_filter.is_dropdown_open = !gui_filter.is_dropdown_open;
gui_filter.type = (FilterType)(shape_index);
// APPLY STATE TO REAL SYNTH
synth.SetFilter(gui_filter.type);
}
// apply values to real one
// todo: thrid (order) parameter
// todo: why resonance changing does not work?
filter->SetParameters(gui_filter.freq, filter->GetRes(), filter->GetPeakGain());
return panel_y_offset;
}
void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) {
Rectangle panel_bounds = {.x = 0,
.y = 0,
.width = OSCILLATOR_PANEL_WIDTH,
.height = WINDOW_HEIGHT};
draw_main_panel(panel_bounds);
std::vector<Oscillator*> oscillators = synth.GetOscillators();
std::vector<OscillatorGuiState*> gui_oscillators = synth_gui.oscillators;
float panel_y_offset =
draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds);
draw_adsr_panel(synth.GetADSR(), synth_gui.adsr, panel_bounds,
panel_y_offset);
draw_oscillators_shape_inputs(oscillators, gui_oscillators);
draw_second_panel(panel_bounds);
DrawFilterPanel(synth, synth_gui.filter, panel_bounds);
}

8
src/SeeSynth.cpp Normal file
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#include "Application.h"
int main() {
Application* app = new Application();
app->Run();
delete app;
}

105
src/Synth.cpp Normal file
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#include "Synth.h"
#include "KeyBoard.h"
#include "Logger.h"
#include "OscillatorType.h"
#include "Settings.h"
#include "FilterFactory.h"
Synth::Synth(/* args */) {
m_lfo = new Oscillator(OscillatorType::Sine, 5.f, VOLUME);
add_oscillator();
add_oscillator();
AddEffect(new ADSR());
AddEffect(FilterFactory::GetDefaultFilter());
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
float sample = 0.0f;
m_out_signal.push_back(sample);
}
zero_signal();
}
Synth::~Synth() {
m_oscillators.clear();
m_effects.clear();
m_out_signal.clear();
}
void Synth::zero_signal() {
float sample = 0.0f;
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
m_out_signal[i] = sample;
}
}
void Synth::get_note() {
zero_signal();
Adder::SumOscillators(m_oscillators, m_out_signal);
}
void Synth::apply_effects() {
for (Effect* effect : m_effects) {
effect->Process(m_out_signal);
}
}
void Synth::trigger_note_on_effects() {
for (Effect* effect : m_effects) {
effect->Trigger();
}
}
void Synth::untrigger_note_on_effects() {
for (Effect* effect : m_effects) {
effect->Release();
}
}
void Synth::add_oscillator() {
m_oscillators.push_back(
new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
}
void Synth::Trigger(Note input) {
int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
float hz = KeyBoard::GetHzBySemitone(semitone_shift);
for (Oscillator* osc : m_oscillators) {
osc->SetFreq(hz);
}
is_note_triggered = true;
trigger_note_on_effects();
}
// todo: fix this
void Synth::apply_filter_lfo() {
float dt = m_lfo->Process();
Filter* filter = (Filter*)m_effects[1];
float freq = filter->GetFreq();
//todo: check formula
//filter->SetParameters(freq + dt * 0.2f, filter->GetRes(), filter->GetPeakGain());
}
void Synth::Process() {
//todo: on each sample.
//in order to do that, we need to move to per-sample processing
apply_filter_lfo();
get_note();
apply_effects();
}
void Synth::Release() {
zero_signal();
is_note_triggered = false;
untrigger_note_on_effects();
}
void Synth::AddEffect(Effect* fx) { m_effects.push_back(fx); }
void Synth::SetFilter(FilterType type) {
Filter* old_filter = this->GetFilter();
if (!old_filter->IsSameFilterType(type)) {
Filter* new_filter = FilterFactory::CreateFilter(old_filter, type);
delete old_filter;
m_effects[1] = new_filter;
}
}