18 Commits

33 changed files with 764 additions and 201 deletions

16
.vscode/launch.json vendored Normal file
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@@ -0,0 +1,16 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "lldb",
"request": "launch",
"name": "Debug",
"program": "${workspaceFolder}/bin/main",
"args": [],
"cwd": "${workspaceFolder}"
}
]
}

18
.vscode/tasks.json vendored
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@@ -3,24 +3,12 @@
{
"type": "cppbuild",
"label": "C/C++: clang сборка активного файла",
"command": "/usr/bin/clang",
"command": "sh",
"args": [
"-fcolor-diagnostics",
"-fansi-escape-codes",
"-g",
"${file}",
"${fileDirname}/utils.c",
"${fileDirname}/ring_buffer.c",
"${fileDirname}/oscillator.c",
"${fileDirname}/parser.c",
"${fileDirname}/export.c",
"-lm",
"-lraylib",
"-o",
"${fileDirname}/bin/${fileBasenameNoExtension}"
"${workspaceFolder}/build.sh"
],
"options": {
"cwd": "${fileDirname}"
"cwd": "${workspaceFolder}"
},
"problemMatcher": [
"$gcc"

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@@ -1,5 +1,5 @@
#!/bin/bash
CC="${CXX:-c++}"
LL="-lm -lraylib"
FLAGS="-Wall -std=c++17 -I./inc/"
FLAGS="-Wall -std=c++17 -I./inc/ -g"
$CC $FLAGS $(find ./src -type f -iregex ".*\.cpp") $LL -o ./bin/main

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docs/ADSR States.png Normal file

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@@ -26,6 +26,7 @@ release_samples = int(release_time * sample_rate)
# Attack phase
envelope[:attack_samples] = np.linspace(0, 1, num=attack_samples)
# 1/n * count;
# Decay phase
decay_slope = (1 - sustain_level) / decay_samples

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30
inc/ADSR.h Normal file
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@@ -0,0 +1,30 @@
#pragma once
#include "Effect.h"
#include "Ramp.h"
#include <cstddef>
class ADSR : public Effect {
enum ADSRState { sOff, sAttack, sDecay, sSustain, sRelease };
private:
float m_attack_time;
float m_decay_time;
float m_sustain_level;
float m_release_time;
ADSRState m_state;
Ramp* m_ramp;
void process_sample(float* sample);
bool is_attack_elapsed();
bool is_decay_elapsed();
bool is_release_elapsed();
void recheck_state();
public:
ADSR(/* args */);
~ADSR();
void Trigger() override;
void Release() override;
void Process(std::vector<float>& samples) override;
void SetParameters(float attack, float decay, float sustain, float release);
};

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@@ -6,23 +6,17 @@
#include <vector>
struct Adder {
static std::vector<float>&
SumOscillators(const std::vector<Oscillator*>& oscillators,
float duration) {
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
std::vector<float>* output = new std::vector<float>();
output->reserve(sample_count);
static void SumOscillators(const std::vector<Oscillator*>& oscillators,
std::vector<float>& signal) {
size_t sample_count = STREAM_BUFFER_SIZE;
for (size_t i = 0; i < sample_count; i++) {
float sample = 0.0f;
for (Oscillator* osc : oscillators) {
sample += osc->GenerateSample(duration);
sample += osc->Process();
}
output->push_back(sample);
signal[i] = sample;
}
return (*output);
}
};

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@@ -1,7 +1,6 @@
#pragma once
#include "Note.h"
#include "Renderer.h"
#include "RingBuffer.h"
#include "Synth.h"
#include "SynthGuiState.h"
#include "raylib.h"
@@ -10,18 +9,15 @@ class Application {
private:
Synth m_synth;
SynthGuiState m_synth_gui_state;
RingBuffer<float>* m_ring_buffer;
AudioStream m_synth_stream;
int m_sound_played_count;
float* m_temp_buffer;
Note* m_current_note;
Renderer m_renderer;
std::size_t detect_note_pressed(Note* note);
void init_synth();
void init_audio();
void update_on_note_input();
void play_buffered_audio();
void fill_audio_buffer();
bool DetectNotePressed(Note* note);
void InitSynth();
void InitAudio();
void UpdateOnNoteInput();
void PlayBufferedAudio();
public:
Application(/* args */);

14
inc/BandPassFilter.h Normal file
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@@ -0,0 +1,14 @@
#pragma once
#include "Filter.h"
class BandPassFilter : public Filter {
private:
void CalculateCoefficients() override;
public:
BandPassFilter(Filter* filter);
BandPassFilter(float freq, float res, float q);
BandPassFilter(/* args */);
~BandPassFilter();
bool IsSameFilterType(FilterType type) override { return type == BandPass; };
};

12
inc/Effect.h Normal file
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@@ -0,0 +1,12 @@
#pragma once
#include <vector>
class Effect {
private:
/* data */
public:
Effect(/* args */){};
~Effect(){};
virtual void Trigger(){};
virtual void Release(){};
virtual void Process(std::vector<float>& samples){};
};

35
inc/Filter.h Normal file
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@@ -0,0 +1,35 @@
#pragma once
#include "Effect.h"
enum FilterType {
LowPass,
BandPass,
HighPass
};
class Filter : public Effect {
protected:
float m_freq; // cutoff frequency
float m_q; // filter quantity (resonance)
float m_order; // filter order (peakGain)
/* todo: filter adsr */
float m_norm, m_v, m_k;
float m_a0, m_a1, m_a2, m_b1, m_b2;
float m_z1, m_z2;
void CalculateNormals();
virtual void CalculateCoefficients(){};
public:
Filter(/* args */);
virtual ~Filter();
void Trigger() override;
void Release() override;
float Process(float in);
void Process(std::vector<float>& samples) override;
void SetParameters(float freq, float res, float q);
float GetFreq() { return m_freq; }
float GetRes() { return m_q; }
float GetPeakGain() { return m_norm; }
virtual bool IsSameFilterType(FilterType type){ return false; };
};

29
inc/FilterFactory.h Normal file
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@@ -0,0 +1,29 @@
#pragma once
#include "Filter.h"
#include "LowPassFilter.h"
#include "BandPassFilter.h"
#include "HighPassFilter.h"
struct FilterFactory {
static Filter* CreateFilter(Filter* old_filter, FilterType new_type) {
Filter* new_filter;
switch (new_type) {
case LowPass:
new_filter = new LowPassFilter(old_filter);
break;
case BandPass:
new_filter = new BandPassFilter(old_filter);
break;
case HighPass:
new_filter = new HighPassFilter(old_filter);
break;
default:
break;
}
return new_filter;
}
static Filter* GetDefaultFilter() {
return new LowPassFilter();
}
};

14
inc/HighPassFilter.h Normal file
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@@ -0,0 +1,14 @@
#pragma once
#include "Filter.h"
class HighPassFilter : public Filter {
private:
void CalculateCoefficients() override;
public:
HighPassFilter();
HighPassFilter(Filter* filter);
HighPassFilter(float freq, float res, float q);
~HighPassFilter();
bool IsSameFilterType(FilterType type) override { return type == HighPass; };
};

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@@ -7,8 +7,7 @@
class KeyBoard {
private:
/* data */
static int get_semitone_shift_internal(const char* root_note,
static int GetSemitoneShiftInternal(const char* root_note,
char* target_note) {
const char* pitch_classes[12] = {"C", "C#", "D", "D#", "E", "F",
"F#", "G", "G#", "A", "A#", "B"};
@@ -66,7 +65,7 @@ class KeyBoard {
char* target_note_cstr = new char[target_note.length() + 1];
strcpy(target_note_cstr, target_note.c_str());
int result = get_semitone_shift_internal("A4", target_note_cstr);
int result = GetSemitoneShiftInternal("A4", target_note_cstr);
delete[] target_note_cstr;
return result;

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@@ -1,6 +1,7 @@
#pragma once
#include "cstdio"
#define write_log(format,args...) do { \
printf(format, ## args); \
} while(0)
#define write_log(format, args...) \
do { \
printf(format, ##args); \
} while (0)

15
inc/LowPassFilter.h Normal file
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@@ -0,0 +1,15 @@
#pragma once
#include "Filter.h"
class LowPassFilter : public Filter {
protected:
void CalculateCoefficients() override;
public:
LowPassFilter();
LowPassFilter(Filter* filter);
LowPassFilter(float freq, float res, float q);
~LowPassFilter();
bool IsSameFilterType(FilterType type) override { return type == LowPass; };
};

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@@ -31,5 +31,5 @@ class Oscillator {
float GetFreq() { return m_freq; }
void SetFreq(float freq);
void Reset();
float GenerateSample(float duration);
float Process();
};

16
inc/Ramp.h Normal file
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@@ -0,0 +1,16 @@
#pragma once
class Ramp {
private:
float m_level;
float m_sample_rate;
float m_increment;
int m_counter;
public:
Ramp(float starting_level, float sample_rate);
~Ramp();
void RampTo(float value, float time);
float Process();
bool IsCompleted();
};

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@@ -1,4 +1,6 @@
#pragma once
#include "ADSR.h"
#include "Filter.h"
#include "Synth.h"
#include "SynthGuiState.h"
#include "raylib.h"
@@ -7,9 +9,7 @@
class Renderer {
private:
void draw_main_panel(const Rectangle& panel_bounds);
void draw_add_oscillator_button(Synth& synth, SynthGuiState& synth_gui,
Rectangle panel_bounds);
void draw_oscillators_panels(
float draw_oscillators_panels(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators,
const Rectangle& panel_bounds);
@@ -18,6 +18,11 @@ class Renderer {
const std::vector<OscillatorGuiState*>& guiOscillators);
void draw_ui(Synth& synth, SynthGuiState& synth_gui);
void draw_signal(Synth& synth, SynthGuiState& synth_gui);
void draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
const Rectangle& panel_bounds, float panel_y_offset);
void draw_second_panel(Rectangle& bounds);
float DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter,
const Rectangle& panel_bounds);
public:
Renderer(/* args */);

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@@ -1,12 +1,13 @@
#pragma once
#define SAMPLE_RATE 48000.f
#define SAMPLE_RATE 44100.f
#define BPM 120.f
#define BEAT_DURATION 60.f/BPM
#define BEAT_DURATION 60.f / BPM
#define PITCH_STANDARD 440.f
#define VOLUME 0.5f
#define ATTACK_MS 100.f
#define STREAM_BUFFER_SIZE 4096
#define STREAM_BUFFER_SIZE 1024
#define FPS 60
#define SYNTH_PI 3.1415926535f
#define SYNTH_VOLUME 0.5f

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@@ -1,6 +1,9 @@
#pragma once
#include "ADSR.h"
#include "Filter.h"
#include "Adder.h"
#include "Effect.h"
#include "Note.h"
#include "Oscillator.h"
#include "Settings.h"
@@ -8,18 +11,29 @@
class Synth {
private:
bool is_note_triggered;
std::vector<Oscillator*> m_oscillators;
Adder m_adder;
// OscillatorUI* ui_oscillators;
// Note m_current_note;
std::vector<Effect*> m_effects;
std::vector<float> m_out_signal;
std::vector<float>& get_note(int semitone, float beats);
Oscillator* m_lfo;
void zero_signal();
void get_note();
void trigger_note_on_effects();
void untrigger_note_on_effects();
void apply_effects();
void add_oscillator();
void apply_filter_lfo();
public:
Synth(/* args */);
~Synth();
void ProduceNoteSound(Note input);
void AddOscillator();
void Trigger(Note input);
void Process();
void Release();
void AddEffect(Effect* fx);
const std::vector<float>& GetOutSignal() { return m_out_signal; }
const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
const bool& GetIsNoteTriggered() { return is_note_triggered; }
ADSR* GetADSR() { return (ADSR*)m_effects[0]; }
Filter* GetFilter() { return (Filter*)m_effects[1]; }
void SetFilter(FilterType type);
};

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@@ -2,6 +2,7 @@
#include "OscillatorType.h"
#include "raygui.h"
#include <vector>
#include "Filter.h"
struct OscillatorGuiState {
float volume;
@@ -11,6 +12,22 @@ struct OscillatorGuiState {
Rectangle shape_dropdown_rect;
};
struct ADSRGuiState {
float attack;
float decay;
float sustain;
float release;
};
struct FilterGuiState {
float freq;
float res; //todo: res
FilterType type;
bool is_dropdown_open;
};
struct SynthGuiState {
std::vector<OscillatorGuiState*> oscillators;
ADSRGuiState adsr;
FilterGuiState filter;
};

94
src/ADSR.cpp Normal file
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@@ -0,0 +1,94 @@
#include "ADSR.h"
#include "Logger.h"
#include "Settings.h"
ADSR::ADSR(/* args */) {
m_attack_time = 1.f;
m_decay_time = 0.4f;
m_sustain_level = 0.6f;
m_release_time = 0.8f;
m_ramp = new Ramp(0, SAMPLE_RATE);
}
ADSR::~ADSR() { delete m_ramp; }
bool ADSR::is_attack_elapsed() {
return m_state == sAttack && m_ramp->IsCompleted();
}
bool ADSR::is_decay_elapsed() {
return m_state == sDecay && m_ramp->IsCompleted();
}
bool ADSR::is_release_elapsed() {
return m_state == sRelease && m_ramp->IsCompleted();
}
void ADSR::recheck_state() {
switch (m_state) {
case sAttack:
if (is_attack_elapsed()) {
m_state = sDecay;
m_ramp->RampTo(m_sustain_level, m_decay_time);
}
break;
case sDecay:
if (is_decay_elapsed()) {
m_state = sSustain;
}
break;
case sRelease:
if (is_release_elapsed()) {
m_state = sOff;
}
break;
default:
break;
}
}
void ADSR::process_sample(float* sample) {
if (m_state == sOff) {
(*sample) = 0;
} else if (m_state == sAttack) {
(*sample) = (*sample) * m_ramp->Process();
} else if (m_state == sDecay) {
(*sample) = (*sample) * m_ramp->Process();
} else if (m_state == sSustain) {
(*sample) = (*sample) * m_sustain_level;
} else if (m_state == sRelease) {
(*sample) = (*sample) * m_ramp->Process();
}
}
void ADSR::Trigger() {
write_log("Set ADSR\n");
if (m_state == sOff) {
m_state = sAttack;
} else if (m_state == sRelease) {
m_state = sAttack;
};
m_ramp->RampTo(1, m_attack_time);
}
void ADSR::Release() {
write_log("Unset ADSR\n");
m_state = sRelease;
m_ramp->RampTo(0, m_release_time);
}
void ADSR::Process(std::vector<float>& samples) {
for (std::size_t i = 0; i < samples.size(); i++) {
recheck_state();
process_sample(&samples[i]);
}
}
void ADSR::SetParameters(float attack, float decay, float sustain,
float release) {
m_attack_time = attack;
m_decay_time = decay;
m_sustain_level = sustain;
m_release_time = release;
}

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@@ -4,10 +4,8 @@
#include <string>
Application::Application(/* args */) {
m_ring_buffer = new RingBuffer<float>((std::size_t)STREAM_BUFFER_SIZE);
m_temp_buffer = new float[STREAM_BUFFER_SIZE];
init_synth();
init_audio();
InitSynth();
InitAudio();
}
Application::~Application() {
@@ -15,15 +13,13 @@ Application::~Application() {
UnloadAudioStream(m_synth_stream);
CloseAudioDevice();
CloseWindow();
delete m_ring_buffer;
delete[] m_temp_buffer;
// todo: move to gui state class destructor (make it a class)
for (int i = 0; i < m_synth_gui_state.oscillators.size(); i++) {
delete m_synth_gui_state.oscillators[i];
}
}
void Application::init_audio() {
void Application::InitAudio() {
m_sound_played_count = 0;
InitAudioDevice();
@@ -35,12 +31,11 @@ void Application::init_audio() {
PlayAudioStream(m_synth_stream);
}
void Application::init_synth() {
// todo: move that variables to Synth declaration
void Application::InitSynth() {
std::string* nameString = new std::string(std::string(new char[3]));
m_current_note = new Note{.length = 1, .name = (*nameString)};
m_current_note->name.assign("G4");
// todo: move somewhere in initialization
std::vector<Oscillator*> oscillators = m_synth.GetOscillators();
m_synth_gui_state.oscillators.reserve(oscillators.size());
for (size_t i = 0; i < oscillators.size(); i++) {
@@ -55,103 +50,71 @@ void Application::init_synth() {
}
}
std::size_t Application::detect_note_pressed(Note* note) {
bool Application::DetectNotePressed(Note* note) {
std::size_t is_pressed = 0;
note->length = 8;
if (IsKeyPressed(KEY_A)) {
note->name.assign("A4");
if (IsKeyDown(KEY_A)) {
note->name.assign("A2");
is_pressed = 1;
}
if (IsKeyPressed(KEY_B)) {
note->name.assign("B4");
if (IsKeyDown(KEY_B)) {
note->name.assign("B2");
is_pressed = 1;
}
if (IsKeyPressed(KEY_C)) {
note->name.assign("C4");
if (IsKeyDown(KEY_C)) {
note->name.assign("C2");
is_pressed = 1;
}
if (IsKeyPressed(KEY_D)) {
note->name.assign("D4");
if (IsKeyDown(KEY_D)) {
note->name.assign("D2");
is_pressed = 1;
}
if (IsKeyPressed(KEY_E)) {
note->name.assign("E4");
if (IsKeyDown(KEY_E)) {
note->name.assign("E2");
is_pressed = 1;
}
if (IsKeyPressed(KEY_F)) {
note->name.assign("F4");
if (IsKeyDown(KEY_F)) {
note->name.assign("F2");
is_pressed = 1;
}
if (IsKeyPressed(KEY_G)) {
note->name.assign("G4");
if (IsKeyDown(KEY_G)) {
note->name.assign("G2");
is_pressed = 1;
}
return is_pressed;
return is_pressed == 1;
}
// Update On Input
void Application::update_on_note_input() {
if (detect_note_pressed(m_current_note)) {
m_synth.ProduceNoteSound((*m_current_note));
m_sound_played_count = 0;
bool is_note_up() {
return IsKeyUp(KEY_A) || IsKeyUp(KEY_B) || IsKeyUp(KEY_C) ||
IsKeyUp(KEY_D) || IsKeyUp(KEY_E) || IsKeyUp(KEY_F) || IsKeyUp(KEY_G);
}
void Application::UpdateOnNoteInput() {
if (DetectNotePressed(m_current_note)) {
if (!m_synth.GetIsNoteTriggered()) {
m_synth.Trigger((*m_current_note));
}
write_log("Note played: %s\n", m_current_note->name.c_str());
} else if (is_note_up() && m_synth.GetIsNoteTriggered()) {
m_synth.Release();
}
// will produce 0 signal if ADSR is in off state
m_synth.Process();
}
// Play ring-buffered audio
void Application::play_buffered_audio() {
if (IsAudioStreamProcessed(m_synth_stream) && !m_ring_buffer->IsEmpty()) {
std::size_t size_to_read = m_ring_buffer->GetSize();
write_log("Samples to play:%zu \n", size_to_read);
// todo: try to start reading directly from ring buffer, avoiding
// temp_buffer
m_ring_buffer->Read(m_temp_buffer, size_to_read);
// can try the SetAudioStreamCallback
UpdateAudioStream(m_synth_stream, m_temp_buffer, size_to_read);
// can overwrite the ring buffer to avoid that
if (m_synth.GetOutSignal().size() == m_sound_played_count) {
m_ring_buffer->Reset();
}
}
}
// Fill ring buffer from current sound
void Application::fill_audio_buffer() {
if (!m_ring_buffer->IsFull() &&
m_synth.GetOutSignal().size() != m_sound_played_count) {
write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
m_ring_buffer->IsFull(), m_synth.GetOutSignal().size(),
m_sound_played_count);
// how many samples need write
std::size_t size_to_fill = 0;
if ((m_synth.GetOutSignal().size() - m_sound_played_count) >
m_ring_buffer->GetCapacity()) {
size_to_fill = m_ring_buffer->GetCapacity();
} else {
size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count;
}
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
for (size_t i = 0; i < size_to_fill; i++) {
m_temp_buffer[i] = m_synth.GetOutSignal()[i];
}
m_ring_buffer->Write(m_temp_buffer, size_to_fill);
m_sound_played_count += size_to_fill;
void Application::PlayBufferedAudio() {
if (IsAudioStreamProcessed(m_synth_stream)) {
UpdateOnNoteInput();
UpdateAudioStream(m_synth_stream, m_synth.GetOutSignal().data(),
STREAM_BUFFER_SIZE);
}
}
void Application::Run() {
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
fill_audio_buffer();
play_buffered_audio();
update_on_note_input();
while (!WindowShouldClose()) {
PlayBufferedAudio();
m_renderer.Draw(m_synth, m_synth_gui_state);
}
}

23
src/BandPassFilter.cpp Normal file
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@@ -0,0 +1,23 @@
#include "BandPassFilter.h"
BandPassFilter::BandPassFilter(/* args */) {}
BandPassFilter::BandPassFilter(Filter* filter) {
m_freq = filter->GetFreq();
m_q = filter->GetRes();
m_order = filter->GetPeakGain();
}
BandPassFilter::BandPassFilter(float freq, float res, float q) {}
BandPassFilter::~BandPassFilter() {}
void BandPassFilter::CalculateCoefficients() {
CalculateNormals();
m_norm = 1 / (1 + m_k / m_q + m_k * m_k);
m_a0 = m_k / m_q * m_norm;
m_a1 = 0;
m_a2 = -m_a0;
m_b1 = 2 * (m_k * m_k - 1) * m_norm;
m_b2 = (1 - m_k / m_q + m_k * m_k) * m_norm;
}

36
src/Filter.cpp Normal file
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@@ -0,0 +1,36 @@
#include "Filter.h"
#include "Settings.h"
Filter::Filter(/* args */) {}
Filter::~Filter() {}
void Filter::CalculateNormals() {
m_v = powf(10, fabs(m_order) / 20.0);
m_k = tanf(M_PI * m_freq);
}
void Filter::Trigger() {}
void Filter::Release() {}
float Filter::Process(float in) {
// may move to a compile-time dictionary calculation, if needed
CalculateCoefficients();
float out = in * m_a0 + m_z1;
m_z1 = in * m_a1 + m_z2 - m_b1 * out;
m_z2 = in * m_a2 - m_b2 * out;
return out;
}
void Filter::Process(std::vector<float>& samples) {
for (std::size_t i = 0; i < samples.size(); i++) {
samples[i] = Process(samples[i]);
}
}
void Filter::SetParameters(float freq, float res, float q) {
m_freq = freq / SAMPLE_RATE;
m_q = res;
m_order = q;
}

23
src/HighPassFilter.cpp Normal file
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@@ -0,0 +1,23 @@
#include "HighPassFilter.h"
HighPassFilter::HighPassFilter(/* args */) {}
HighPassFilter::HighPassFilter(Filter* filter) {
m_freq = filter->GetFreq();
m_q = filter->GetRes();
m_order = filter->GetPeakGain();
}
HighPassFilter::HighPassFilter(float freq, float res, float q) {}
HighPassFilter::~HighPassFilter() {}
void HighPassFilter::CalculateCoefficients() {
CalculateNormals();
m_norm = 1 / (1 + m_k / m_q + m_k * m_k);
m_a0 = 1 * m_norm;
m_a1 = -2 * m_a0;
m_a2 = m_a0;
m_b1 = 2 * (m_k * m_k - 1) * m_norm;
m_b2 = (1 - m_k / m_q + m_k * m_k) * m_norm;
}

33
src/LowPassFilter.cpp Normal file
View File

@@ -0,0 +1,33 @@
#include "LowPassFilter.h"
#include "Settings.h"
LowPassFilter::LowPassFilter() {
// todo: defaults
m_freq = 200.f / SAMPLE_RATE;
m_q = 1.0f;//0.707f;
m_order = 0;
}
LowPassFilter::LowPassFilter(float freq, float res, float q) {
m_freq = freq / SAMPLE_RATE;
m_q = res;
m_order = q;
}
LowPassFilter::LowPassFilter(Filter* filter) {
m_freq = filter->GetFreq();
m_q = filter->GetRes();
m_order = filter->GetPeakGain();
}
LowPassFilter::~LowPassFilter() {}
void LowPassFilter::CalculateCoefficients() {
CalculateNormals();
m_norm = 1 / (1 + m_k / m_q + m_k * m_k);
m_a0 = m_k * m_k * m_norm;
m_a1 = 2 * m_a0;
m_a2 = m_a0;
m_b1 = 2 * (m_k * m_k - 1) * m_norm;
m_b2 = (1 - m_k / m_q + m_k * m_k) * m_norm;
}

View File

@@ -45,7 +45,7 @@ void Oscillator::SetFreq(float freq) {
m_phase_dt = (this->*m_dt_function)(freq);
}
float Oscillator::GenerateSample(float duration) {
float Oscillator::Process() {
return (this->*m_osc_function)() * m_volume;
}

27
src/Ramp.cpp Normal file
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@@ -0,0 +1,27 @@
#include "Ramp.h"
#include "Logger.h"
Ramp::Ramp(float starting_level, float sample_rate) {
m_level = starting_level;
m_sample_rate = sample_rate;
}
Ramp::~Ramp() {}
void Ramp::RampTo(float val, float time) {
m_increment = (val - m_level) / (m_sample_rate * time);
m_counter = (int)(m_sample_rate * time);
write_log("Ramping from: %.1f to: %.1f by: %lf for: %d\n", m_level, val,
m_increment, m_counter);
}
float Ramp::Process() {
if (m_counter > 0) {
m_counter--;
m_level += m_increment;
}
return m_level;
}
bool Ramp::IsCompleted() { return m_counter == 0; }

View File

@@ -2,24 +2,27 @@
#define RAYGUI_IMPLEMENTATION
#include "Logger.h"
#include "Settings.h"
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-but-set-variable"
#pragma clang diagnostic ignored "-Wunused-variable"
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include "raygui.h"
#pragma clang diagnostic pop
Renderer::Renderer(/* args */) {
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
SetTargetFPS(60);
SetTargetFPS(FPS);
}
Renderer::~Renderer() {}
void Renderer::Draw(Synth& synth, SynthGuiState& synth_gui) {
BeginDrawing();
ClearBackground(RAYWHITE);
// todo: implement renderer
draw_ui(synth, synth_gui);
draw_signal(synth, synth_gui);
// DrawText("Congrats! You created your first window!", 190, 200, 20,
// LIGHTGRAY); DrawFPS(0,0);
EndDrawing();
}
@@ -70,7 +73,7 @@ void Renderer::draw_oscillators_shape_inputs(
}
}
void Renderer::draw_oscillators_panels(
float Renderer::draw_oscillators_panels(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators,
const Rectangle& panel_bounds) {
@@ -105,7 +108,7 @@ void Renderer::draw_oscillators_panels(
// Volume slider
float decibels = (20.f * log10f(osc->GetVolume()));
char amp_slider_label[32];
sprintf(amp_slider_label, "%.1f dB", decibels);
snprintf(amp_slider_label, 7, "%.1f dB", decibels);
decibels =
GuiSlider(el_rect, amp_slider_label, "", decibels, -60.0f, 0.0f);
ui_osc->volume = powf(10.f, decibels * (1.f / 20.f));
@@ -116,51 +119,137 @@ void Renderer::draw_oscillators_panels(
// Defer shape drop-down box.
ui_osc->shape_dropdown_rect = el_rect;
el_rect.y += el_rect.height + el_spacing;
/*
Rectangle delete_button_rect = el_rect;
delete_button_rect.x = osc_panel_x + 5;
delete_button_rect.y -= el_rect.height + el_spacing;
delete_button_rect.width = 30;
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
if (is_delete_button_pressed)
{
memmove(
synth->ui_oscillator + ui_osc_i,
synth->ui_oscillator + ui_osc_i + 1,
(synth->ui_oscillator_count - ui_osc_i) *
sizeof(UiOscillator)
);
synth->ui_oscillator_count -= 1;
}
*/
}
return panel_y_offset;
}
void Renderer::draw_main_panel(const Rectangle& panel_bounds) {
bool is_shape_dropdown_open = false;
int shape_index = 0;
GuiPanel(panel_bounds, "");
}
void Renderer::draw_add_oscillator_button(Synth& synth, SynthGuiState& synth_gui,
Rectangle panel_bounds) {
//clang-format off
bool click_add_oscillator =
GuiButton((Rectangle){panel_bounds.x + 10, panel_bounds.y + 10,
panel_bounds.width - 20, 25.f},
"Add Oscillator");
//clang-format on
void Renderer::draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
const Rectangle& panel_bounds,
float panel_y_offset) {
// Draw ADSR Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = 120;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
(float)osc_panel_width, (float)osc_panel_height},
"ADSR");
if (click_add_oscillator) {
synth.AddOscillator();
Oscillator* osc = synth.GetOscillators().back();
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width = (float)osc_panel_width - (slider_padding * 2),
.height = 25.f};
OscillatorGuiState* ui =
new OscillatorGuiState{.freq = osc->GetFreq(),
.waveshape = osc->GetType(),
.volume = osc->GetVolume()};
synth_gui.oscillators.push_back(ui);
// Attack slider
float attack = gui_adsr.attack;
char attack_slider_label[32];
snprintf(attack_slider_label, 7, "%.1f s", attack);
attack = GuiSlider(el_rect, attack_slider_label, "", attack, 0.0f, 2.0f);
gui_adsr.attack = attack;
el_rect.y += el_rect.height + el_spacing;
// Decay slider
float decay = gui_adsr.decay;
char decay_slider_label[32];
snprintf(decay_slider_label, 7, "%.1f s", decay);
decay = GuiSlider(el_rect, decay_slider_label, "", decay, 0.0f, 1.0f);
gui_adsr.decay = decay;
el_rect.y += el_rect.height + el_spacing;
// Sustain slider
float sustain = gui_adsr.sustain;
char sustain_slider_label[32];
snprintf(sustain_slider_label, 7, "%.1f u", sustain);
sustain = GuiSlider(el_rect, sustain_slider_label, "", sustain, 0.0f, 1.0f);
gui_adsr.sustain = sustain;
el_rect.y += el_rect.height + el_spacing;
// Release slider
float release = gui_adsr.release;
char release_slider_label[32];
snprintf(release_slider_label, 7, "%.1f s", release);
release = GuiSlider(el_rect, release_slider_label, "", release, 0.0f, 5.0f);
gui_adsr.release = release;
el_rect.y += el_rect.height + el_spacing;
// apply values to real one
adsr->SetParameters(gui_adsr.attack, gui_adsr.decay, gui_adsr.sustain,
gui_adsr.release);
}
void Renderer::draw_second_panel(Rectangle& bounds) {
bounds.x += bounds.width;
GuiPanel(bounds, "");
}
float Renderer::DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter,
const Rectangle& panel_bounds) {
#define FILTER_TYPE_OPTIONS "LP;BP;HP"
Filter* filter = synth.GetFilter();
float panel_y_offset = 0;
// Draw Filter Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = 100;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
(float)osc_panel_width, (float)osc_panel_height},
"Filter");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width = (float)osc_panel_width - (slider_padding * 2),
.height = 25.f};
// Frequency slider
float freq = log10f(gui_filter.freq);
char freq_slider_label[32];
snprintf(freq_slider_label, 10, "%.1f hz", powf(10.f, freq));
freq = GuiSlider(el_rect, freq_slider_label, "", freq, 0.f, 4.f);
gui_filter.freq = powf(10.f, freq);
el_rect.y += el_rect.height + el_spacing;
//todo: implement that when Res will be fixed
// Resonance slider
// float res = gui_filter.res;
// char res_slider_label[32];
// snprintf(res_slider_label, 7, "%.1f u", res);
// res = GuiSlider(el_rect, res_slider_label, "", res, 0.0f, 1.0f);
// gui_filter.res = res;
// el_rect.y += el_rect.height + el_spacing;
// Shape select
int shape_index = (int)(gui_filter.type);
bool is_dropdown_click =
GuiDropdownBox(el_rect, FILTER_TYPE_OPTIONS,
&shape_index, gui_filter.is_dropdown_open);
if (is_dropdown_click) {
write_log("Dropdown clicked!\n");
gui_filter.is_dropdown_open = !gui_filter.is_dropdown_open;
gui_filter.type = (FilterType)(shape_index);
// APPLY STATE TO REAL SYNTH
synth.SetFilter(gui_filter.type);
}
// apply values to real one
// todo: thrid (order) parameter
// todo: why resonance changing does not work?
filter->SetParameters(gui_filter.freq, filter->GetRes(), filter->GetPeakGain());
return panel_y_offset;
}
void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) {
@@ -169,11 +258,16 @@ void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) {
.width = OSCILLATOR_PANEL_WIDTH,
.height = WINDOW_HEIGHT};
draw_main_panel(panel_bounds);
draw_add_oscillator_button(synth, synth_gui, panel_bounds);
// Draw Oscillators
std::vector<Oscillator*> oscillators = synth.GetOscillators();
std::vector<OscillatorGuiState*> gui_oscillators = synth_gui.oscillators;
draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds);
float panel_y_offset =
draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds);
draw_adsr_panel(synth.GetADSR(), synth_gui.adsr, panel_bounds,
panel_y_offset);
draw_oscillators_shape_inputs(oscillators, gui_oscillators);
}
draw_second_panel(panel_bounds);
DrawFilterPanel(synth, synth_gui.filter, panel_bounds);
}

View File

@@ -1,32 +1,105 @@
#include "Synth.h"
#include "KeyBoard.h"
#include "Logger.h"
#include "OscillatorType.h"
#include "Settings.h"
#include "FilterFactory.h"
Synth::Synth(/* args */) { AddOscillator(); }
Synth::~Synth() {}
std::vector<float>& Synth::get_note(int semitone, float beats) {
float hz = KeyBoard::GetHzBySemitone(semitone);
float duration = beats * BEAT_DURATION;
// will change after oscillator starts to be more autonomous
for (Oscillator* osc : m_oscillators) {
osc->SetFreq(hz);
Synth::Synth(/* args */) {
m_lfo = new Oscillator(OscillatorType::Sine, 5.f, VOLUME);
add_oscillator();
add_oscillator();
AddEffect(new ADSR());
AddEffect(FilterFactory::GetDefaultFilter());
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
float sample = 0.0f;
m_out_signal.push_back(sample);
}
// todo: add other pipeline steps (e.g ADSR, Filters, FX);
return m_adder.SumOscillators(m_oscillators, duration);
zero_signal();
}
void Synth::ProduceNoteSound(Note input) {
float length = 1.f / input.length;
int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
m_out_signal = get_note(semitone_shift, length);
Synth::~Synth() {
m_oscillators.clear();
m_effects.clear();
m_out_signal.clear();
}
void Synth::AddOscillator() {
void Synth::zero_signal() {
float sample = 0.0f;
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
m_out_signal[i] = sample;
}
}
void Synth::get_note() {
zero_signal();
Adder::SumOscillators(m_oscillators, m_out_signal);
}
void Synth::apply_effects() {
for (Effect* effect : m_effects) {
effect->Process(m_out_signal);
}
}
void Synth::trigger_note_on_effects() {
for (Effect* effect : m_effects) {
effect->Trigger();
}
}
void Synth::untrigger_note_on_effects() {
for (Effect* effect : m_effects) {
effect->Release();
}
}
void Synth::add_oscillator() {
m_oscillators.push_back(
new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
}
void Synth::Trigger(Note input) {
int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
float hz = KeyBoard::GetHzBySemitone(semitone_shift);
for (Oscillator* osc : m_oscillators) {
osc->SetFreq(hz);
}
is_note_triggered = true;
trigger_note_on_effects();
}
// todo: fix this
void Synth::apply_filter_lfo() {
float dt = m_lfo->Process();
Filter* filter = (Filter*)m_effects[1];
float freq = filter->GetFreq();
//todo: check formula
//filter->SetParameters(freq + dt * 0.2f, filter->GetRes(), filter->GetPeakGain());
}
void Synth::Process() {
//todo: on each sample.
//in order to do that, we need to move to per-sample processing
apply_filter_lfo();
get_note();
apply_effects();
}
void Synth::Release() {
zero_signal();
is_note_triggered = false;
untrigger_note_on_effects();
}
void Synth::AddEffect(Effect* fx) { m_effects.push_back(fx); }
void Synth::SetFilter(FilterType type) {
Filter* old_filter = this->GetFilter();
if (!old_filter->IsSameFilterType(type)) {
Filter* new_filter = FilterFactory::CreateFilter(old_filter, type);
delete old_filter;
m_effects[1] = new_filter;
}
}