27 Commits

Author SHA1 Message Date
ff238c874b vscode settings 2023-08-08 23:05:23 +04:00
96a7c9a1b8 refactor: remove old c-code 2023-08-08 23:03:37 +04:00
ec01773ab1 feat: add oscillator button 2023-08-08 23:02:25 +04:00
5c485047fb feat: full rendering 2023-08-08 22:07:41 +04:00
a1fef25838 wip: gui 2023-08-08 17:05:08 +04:00
cadeeb323d feat: universal build script 2023-08-08 13:30:01 +04:00
891c747d11 fix: compiler script 2023-08-08 13:10:37 +04:00
7784119f85 fix: compilation warnings 2023-08-08 12:57:37 +04:00
d98e311d16 wip: project compiles 2023-08-08 12:51:37 +04:00
d565817d8f fix: oscillator 2023-08-08 00:06:23 +04:00
56b68bc963 wip: refactor out application methods 2023-08-07 15:01:35 +04:00
e3825b341d wip: application class 2023-08-07 13:27:25 +04:00
78c202a9d6 wip: logging 2023-08-07 12:05:06 +04:00
b02a5d2873 wip: templated ring buffer 2023-08-07 11:58:53 +04:00
64fa5c9271 wip: adder 2023-08-07 10:31:12 +04:00
6561666f7a fix: unitialized note struct 2023-08-07 02:32:34 +04:00
66c839e2ae wip: synth api && adder 2023-08-07 02:28:06 +04:00
d20dbd920f wip: synth class 2023-08-07 00:34:14 +04:00
850dedb319 wip: oscillator class 2023-08-06 23:33:51 +04:00
bcb75a65f9 feat: phase-based oscillators (#12)
Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #12
2023-08-06 20:17:16 +03:00
2e4dc2c179 feat: update synth version 2023-06-18 22:02:35 +04:00
aaec53cfea feat: Oscillator GUI (#9)
Waveshape and volume implemented. Added Signal drawing

Todo: explore possibility to separate ui and applying state changes

Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #9
2023-06-18 19:14:30 +03:00
7eb6a1755d fix: refactor code structure into files (#8)
closes #7

Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #8
2023-06-18 14:46:20 +03:00
97c743100a feat: playing notes in keypress (#5)
closes #3

Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #5
2023-06-18 12:54:03 +03:00
320a3cc8e0 feat: raylib and it's window added (#4)
Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #4
2023-06-17 14:31:18 +03:00
a93278f705 feat: adsr documentation 2023-06-17 00:19:16 +04:00
46ac7c9bba feat: phase accum documentation 2023-06-17 00:12:56 +04:00
28 changed files with 6026 additions and 521 deletions

4
.gitignore vendored
View File

@@ -1,4 +1,6 @@
/bin
.DS_Store
/Debug/
*.wav
*.wav
*.dSYM
/lib

66
.vscode/settings.json vendored
View File

@@ -3,6 +3,68 @@
"readability/casting"
],
"files.associations": {
"algorithm": "c"
}
"algorithm": "c",
"__bit_reference": "c",
"bitset": "c",
"chrono": "c",
"unordered_map": "c",
"__bits": "cpp",
"__config": "cpp",
"__debug": "cpp",
"__errc": "cpp",
"__hash_table": "cpp",
"__locale": "cpp",
"__mutex_base": "cpp",
"__node_handle": "cpp",
"__split_buffer": "cpp",
"__threading_support": "cpp",
"__tuple": "cpp",
"__verbose_abort": "cpp",
"array": "cpp",
"atomic": "cpp",
"bit": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"complex": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"exception": "cpp",
"initializer_list": "cpp",
"ios": "cpp",
"iosfwd": "cpp",
"istream": "cpp",
"limits": "cpp",
"locale": "cpp",
"memory": "cpp",
"mutex": "cpp",
"new": "cpp",
"optional": "cpp",
"ostream": "cpp",
"ratio": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"string": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"typeinfo": "cpp",
"variant": "cpp",
"vector": "cpp",
"__nullptr": "cpp",
"__string": "cpp",
"compare": "cpp",
"concepts": "cpp",
"numeric": "cpp"
},
"FSharp.suggestGitignore": false,
}

36
.vscode/tasks.json vendored Normal file
View File

@@ -0,0 +1,36 @@
{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: clang сборка активного файла",
"command": "/usr/bin/clang",
"args": [
"-fcolor-diagnostics",
"-fansi-escape-codes",
"-g",
"${file}",
"${fileDirname}/utils.c",
"${fileDirname}/ring_buffer.c",
"${fileDirname}/oscillator.c",
"${fileDirname}/parser.c",
"${fileDirname}/export.c",
"-lm",
"-lraylib",
"-o",
"${fileDirname}/bin/${fileBasenameNoExtension}"
],
"options": {
"cwd": "${fileDirname}"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Задача создана отладчиком."
}
],
"version": "2.0.0"
}

View File

@@ -1,3 +1,5 @@
#!/bin/bash
CC="${CXX:-cc}"
$CC -Wall -std=c11 ./main.c ./parser.c -lm -o ./bin/main
CC="${CXX:-c++}"
LL="-lm -lraylib"
FLAGS="-Wall -std=c++17 -I./inc/"
$CC $FLAGS $(find ./src -type f -iregex ".*\.cpp") $LL -o ./bin/main

60
docs/ADSR.md Normal file
View File

@@ -0,0 +1,60 @@
Certainly! Here's an example of generating an ADSR (Attack, Decay, Sustain, Release) envelope in Python:
```python
import numpy as np
import matplotlib.pyplot as plt
# Parameters
sample_rate = 44100 # Sample rate in Hz
duration = 5 # Duration of the envelope in seconds
# Time values
num_samples = int(duration * sample_rate)
time = np.arange(num_samples) / sample_rate
# ADSR parameters
attack_time = 0.5 # Attack time in seconds
decay_time = 0.3 # Decay time in seconds
sustain_level = 0.6 # Sustain level (0 to 1)
release_time = 1.0 # Release time in seconds
# Generate the ADSR envelope
envelope = np.zeros(num_samples)
attack_samples = int(attack_time * sample_rate)
decay_samples = int(decay_time * sample_rate)
release_samples = int(release_time * sample_rate)
# Attack phase
envelope[:attack_samples] = np.linspace(0, 1, num=attack_samples)
# Decay phase
decay_slope = (1 - sustain_level) / decay_samples
envelope[attack_samples:attack_samples + decay_samples] = np.linspace(1, sustain_level, num=decay_samples) - decay_slope * np.arange(decay_samples)
# Sustain phase
envelope[attack_samples + decay_samples:-release_samples] = sustain_level
# Release phase
release_slope = sustain_level / release_samples
envelope[-release_samples:] = sustain_level - release_slope * np.arange(release_samples)
# Normalize the envelope
envelope /= np.max(envelope)
# Plot the envelope
plt.plot(time, envelope)
plt.xlabel('Time (s)')
plt.ylabel('Amplitude')
plt.title('ADSR Envelope')
plt.show()
```
In this example, we specify the sample rate and duration of the envelope. We define the ADSR parameters: attack time, decay time, sustain level, and release time.
We create an array to store the envelope values and initialize it with zeros. We calculate the number of samples for each phase based on the sample rate and duration.
We then calculate the envelope values for each phase. The attack phase increases linearly from 0 to 1. The decay phase decreases linearly from 1 to the sustain level. The sustain phase maintains a constant value equal to the sustain level. The release phase decreases linearly from the sustain level to 0.
After generating the envelope, we normalize it to ensure the maximum value is 1. Finally, we plot the envelope using Matplotlib.
You can modify the ADSR parameters to create different envelope shapes or experiment with adding modulation to create more dynamic and expressive sounds.

39
docs/PhaseAccumulation.md Normal file
View File

@@ -0,0 +1,39 @@
Certainly! Here's a simple example of phase accumulation in Python code:
```python
import numpy as np
import matplotlib.pyplot as plt
# Parameters
sample_rate = 44100 # Sample rate in Hz
frequency = 440 # Frequency of the oscillator in Hz
duration = 1 # Duration of the generated waveform in seconds
# Calculate the phase increment per sample
phase_increment = 2 * np.pi * frequency / sample_rate
# Initialize phase and time arrays
num_samples = int(duration * sample_rate)
phase = np.zeros(num_samples)
time = np.arange(num_samples) / sample_rate
# Perform phase accumulation
for i in range(1, num_samples):
phase[i] = phase[i - 1] + phase_increment
# Generate the waveform (sine wave) based on the accumulated phase
waveform = np.sin(phase)
# Plot the waveform
plt.plot(time, waveform)
plt.xlabel('Time (s)')
plt.ylabel('Amplitude')
plt.title('Phase Accumulation Example - Sine Wave')
plt.show()
```
In this example, we specify the sample rate, frequency, and duration of the waveform. We calculate the phase increment per sample based on the desired frequency. Then, we initialize arrays to store the phase values and time values. By iterating through each sample, we perform phase accumulation by adding the phase increment to the previous phase value.
Finally, we generate a sine wave by taking the sine of the accumulated phase values. The resulting waveform is plotted using Matplotlib.
This code demonstrates the basic concept of phase accumulation, where the phase of an oscillator is incremented over time to generate a periodic waveform. You can modify the parameters, try different waveforms, or experiment with phase modulation to create more complex sounds.

38
docs/Resources.md Normal file
View File

@@ -0,0 +1,38 @@
http://basicsynth.com/index.php?page=basic
Signal Generator
The most straightforward method of sound generation in software is to evaluate a periodic function for each sample time. A periodic function is any function that repeats at a constant interval, called the period. Consider the circle in the figure below. Starting at the 3:00 position and then sweeping around the circle counter-clockwise, we make a complete cycle in 2π radians and then the movement repeats. Thus the period is 2π radians. If we plot the points on the circumference over time we produce the waveform as shown below.
For audio signals, the period is the time it takes for the waveform to repeat and is thus the inverse of the frequency. In other words, a frequency of 100Hz repeats every 1/100 second. We need to generate an amplitude value for every sample time, thus the number of samples in one period is equal to the time of the period divided by the time of one sample. Since the time of one sample is the inverse of the sample rate, and the period is the inverse of the frequency, the number of samples is also the sample rate divided by the frequency: ((1/f) / (1/fs)) = (fs/f). Since our period is also equal to 2π radians, the phase increment for one sample time (φ) is 2π divided by the number of samples in one period:
where the frequency of the signal is f and the sample rate fs. The amplitude for any given sample is the y value of the phase at that point in time multiplied by the radius of the circle. In other words, the amplitude is the sine of the phase angle and we can also derive the phase increment from the sine function.
Signal Generation Equation
The value sn is the nth sample, An the peak amplitude (volume) at sample n, and θn the phase at sample n. To calculate θn for any sample n, we can multiply the phase increment for one sample time (φ) by the sample number. To calculate φ we need to determine the radians for one sample time at a given frequency. As there are 2π radians per cycle, we multiply the frequency by 2π to get the radians per second. The phase increment for one sample time is then the radians per second multiplied by the time for one sample. Substiting for θn in the original equation yields:
Signal Generation Equation
We can implement this as a program loop.
totalSamples = duration * sampleRate;
for (n = 0; n < totalSamples; n++)
sample[n] = sin((twoPI/sampleRate) * frequency * n);
Since /fs is constant through the loop, we can calculate it once. We can also replace the multiplication of the phase with a repeated addition.
phaseIncr = (twoPI/sampleRate) * frequency;
phase = 0;
totalSamples = duration * sampleRate;
for (n = 0; n < totalSamples; n++) {
sample[n] = sin(phase);
phase += phaseIncr;
if (phase >= twoPI)
phase -= twoPI;
}
We can replace the sin function with any periodic function that returns an amplitude for a given phase angle. Thus, this small piece of code can be used to produce a very wide range of sounds. Functionally, it is the software equivalent of an oscillator, the basic building block of almost all synthesizers.

30
inc/Adder.h Normal file
View File

@@ -0,0 +1,30 @@
#pragma once
#include <vector>
#include "Oscillator.h"
#include "Settings.h"
#include <numeric>
struct Adder
{
static std::vector<float> & SumOscillators(const std::vector<Oscillator*> & oscillators, float duration)
{
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
std::vector<float>* output = new std::vector<float>();
output->reserve(sample_count);
for (size_t i = 0; i < sample_count; i++)
{
float sample = 0.0f;
for (Oscillator* osc : oscillators)
{
sample += osc->GenerateSample(duration);
}
output->push_back(sample);
}
return (*output);
}
};

32
inc/Application.h Normal file
View File

@@ -0,0 +1,32 @@
#pragma once
#include "Note.h"
#include "Synth.h"
#include "raylib.h"
#include "RingBuffer.h"
#include "Renderer.h"
#include "SynthGuiState.h"
class Application
{
private:
Synth m_synth;
SynthGuiState m_synth_gui_state;
RingBuffer<float>* m_ring_buffer;
AudioStream m_synth_stream;
int m_sound_played_count;
float* m_temp_buffer;
Note* m_current_note;
Renderer m_renderer;
std::size_t detect_note_pressed(Note* note);
void init_synth();
void init_audio();
void update_on_note_input();
void play_buffered_audio();
void fill_audio_buffer();
public:
Application(/* args */);
~Application();
void Run();
};

80
inc/KeyBoard.h Normal file
View File

@@ -0,0 +1,80 @@
#pragma once
#include "Settings.h"
#include <cmath>
#include <cstring>
#include <cstdlib>
#include <string>
class KeyBoard
{
private:
/* data */
static int get_semitone_shift_internal(const char* root_note, char* target_note) {
const char* pitch_classes[12] =
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
// Extract the note number and pitch class for the root note
int root_note_num = (int)root_note[strlen(root_note) - 1] - '0';
char* root_pitch_class_str = (char*)malloc((strlen(root_note) - 1) * sizeof(char));
strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1);
int root_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], root_pitch_class_str) == 0) {
root_pitch_class = i;
break;
}
}
free(root_pitch_class_str);
// Extract the note number and pitch class for the target note
int target_note_num = (int)target_note[strlen(target_note) - 1] - '0';
char* target_pitch_class_str =
(char*)malloc((strlen(target_note) - 1) * sizeof(char));
strncpy(target_pitch_class_str, target_note, strlen(target_note) - 1);
int target_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], target_pitch_class_str) == 0) {
target_pitch_class = i;
break;
}
}
free(target_pitch_class_str);
// Calculate the semitone shift using the formula
return (target_note_num - root_note_num) * 12 +
(target_pitch_class - root_pitch_class);
}
public:
KeyBoard(/* args */);
~KeyBoard();
static float GetHzBySemitone(int semitone) {
return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
}
static int GetSemitoneShift(const std::string& target_note) {
char* target_note_cstr = new char[target_note.length() + 1];
strcpy(target_note_cstr, target_note.c_str());
int result = get_semitone_shift_internal("A4", target_note_cstr);
delete[] target_note_cstr;
return result;
}
};
KeyBoard::KeyBoard(/* args */)
{
}
KeyBoard::~KeyBoard()
{
}

6
inc/Logger.h Normal file
View File

@@ -0,0 +1,6 @@
#pragma once
#include "cstdio"
#define write_log(format,args...) do { \
printf(format, ## args); \
} while(0)

8
inc/Note.h Normal file
View File

@@ -0,0 +1,8 @@
#pragma once
#include <string>
struct Note {
std::string& name;
int length;
};

40
inc/Oscillator.h Normal file
View File

@@ -0,0 +1,40 @@
#pragma once
#include<vector>
#include "OscillatorType.h"
class Oscillator
{
//typedef float (Oscillator::*OscFunction)(void);
//typedef float (Oscillator::*DtFunction)(float);
private:
OscillatorType m_osc;
float m_freq;
float m_volume;
float m_phase;
float m_phase_dt;
//значение типа "float (Oscillator::*)()" нельзя присвоить сущности типа "float (*)()"
float (Oscillator::*m_osc_function)(void);
float (Oscillator::*m_dt_function)(float freq);
void sine_osc_phase_incr();
void saw_osc_phase_incr();
float calc_saw_phase_delta(float freq);
float calc_sine_phase_delta(float freq);
float sawosc();
float triangleosc();
float squareosc();
float sign(float v);
float sineosc();
public:
Oscillator(OscillatorType osc, float freq, float volume);
~Oscillator();
OscillatorType GetType() { return m_osc; }
void SetType(OscillatorType osc);
float GetVolume() { return m_volume; }
void SetVolume(float volume) { m_volume = volume; }
float GetFreq() { return m_freq; }
void SetFreq(float freq);
void Reset();
float GenerateSample(float duration);
};

7
inc/OscillatorType.h Normal file
View File

@@ -0,0 +1,7 @@
#pragma once
typedef enum {
Sine,
Triangle,
Saw,
Square
} OscillatorType;

27
inc/Renderer.h Normal file
View File

@@ -0,0 +1,27 @@
#pragma once
#include "Synth.h"
#include "SynthGuiState.h"
#include <vector>
#include "raylib.h"
class Renderer
{
private:
void DrawMainPanel(const Rectangle& panel_bounds);
void DrawAddOscillatorButton(Synth & synth, SynthGuiState & synthGui, Rectangle panel_bounds);
void DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& guiOscillators,
const Rectangle& panel_bounds);
void DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& guiOscillators);
void DrawUi(Synth & synth, SynthGuiState & synthGui);
void DrawSignal(Synth & synth, SynthGuiState & synthGui);
public:
Renderer(/* args */);
~Renderer();
void Draw(Synth& synth, SynthGuiState & synthGui);
};

131
inc/RingBuffer.h Normal file
View File

@@ -0,0 +1,131 @@
#pragma once
#include <cstddef>
#include "Logger.h"
template <typename T>
class RingBuffer
{
private:
T* m_items; /* data */
std::size_t m_head;
std::size_t m_tail;
bool m_is_full;
bool m_is_empty;
std::size_t m_size;
void advance_pointer();
void retreat_pointer();
public:
RingBuffer(std::size_t size);
~RingBuffer();
bool IsFull() { return m_is_full; }
bool IsEmpty() { return m_is_empty; }
std::size_t GetSize();
std::size_t GetCapacity() { return m_size; }
void Reset();
void Write(T* data, size_t count);
bool Read(T* output, size_t count);
void Print();
};
template <typename T> RingBuffer<T>::RingBuffer(std::size_t size)
{
m_items = new T[size];
m_head = 0;
m_tail = 0;
m_is_full = 0;
m_is_empty = 1;
m_size = size;
}
template <typename T> RingBuffer<T>::~RingBuffer()
{
delete[] m_items;
}
template <typename T> void RingBuffer<T>::Reset()
{
m_head = 0;
m_tail = 0;
m_is_full = 0;
}
template <typename T> void RingBuffer<T>::advance_pointer()
{
if (m_is_full) {
m_tail++;
if (m_tail == m_size) {
m_tail = 0;
}
}
m_head++;
if (m_head == m_size) {
m_head = 0;
}
std::size_t p_is_full = m_head == m_tail ? 1 : 0;
m_is_full = p_is_full;
}
template <typename T> void RingBuffer<T>::retreat_pointer()
{
m_is_full = 0;
m_tail++;
if (m_tail == m_size) {
m_tail = 0;
}
}
template <typename T> void RingBuffer<T>::Write(T* data, std::size_t count)
{
if (m_is_full || m_head + count > m_size) {
write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
m_is_full,
m_head,
count);
return;
}
m_is_empty = 0;
for (std::size_t i = 0; i < count; i++) {
m_items[m_head] = data[i];
advance_pointer();
}
//m_is_empty = m_is_full && (m_head == m_tail);
}
template <typename T> bool RingBuffer<T>::Read(T* output, std::size_t count)
{
if (m_is_empty) {
write_log("[WARN] Trying to read empty buffer");
return 0;
}
for (std::size_t i = 0; i < count; i++) {
output[i] = m_items[m_tail];
retreat_pointer();
}
m_is_empty = !m_is_full && (m_head == m_tail);
return 1;
}
template <typename T> std::size_t RingBuffer<T>::GetSize()
{
size_t p_size = m_size;
if(!m_is_full) {
if(m_head >= m_tail) {
p_size = (m_head - m_tail);
}
else {
p_size = (m_size + m_head - m_tail);
}
}
return p_size;
}
template <typename T> void RingBuffer<T>::Print()
{
write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
m_is_full,
m_is_empty,
m_head,
m_tail);
}

16
inc/Settings.h Normal file
View File

@@ -0,0 +1,16 @@
#pragma once
#define SAMPLE_RATE 48000.f
#define BPM 120.f
#define BEAT_DURATION 60.f/BPM
#define PITCH_STANDARD 440.f
#define VOLUME 0.5f
#define ATTACK_MS 100.f
#define STREAM_BUFFER_SIZE 4096
#define SYNTH_PI 3.1415926535f
#define SYNTH_VOLUME 0.5f
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define OSCILLATOR_PANEL_WIDTH 200

26
inc/Synth.h Normal file
View File

@@ -0,0 +1,26 @@
#pragma once
#include <vector>
#include "Oscillator.h"
#include "Note.h"
#include "Adder.h"
#include "Settings.h"
class Synth
{
private:
std::vector<Oscillator*> m_oscillators;
Adder m_adder;
//OscillatorUI* ui_oscillators;
//Note m_current_note;
std::vector<float> m_out_signal;
std::vector<float> & get_note(int semitone, float beats);
public:
Synth(/* args */);
~Synth();
void ProduceNoteSound(Note input);
void AddOscillator();
const std::vector<float> & GetOutSignal() { return m_out_signal; }
const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
};

16
inc/SynthGuiState.h Normal file
View File

@@ -0,0 +1,16 @@
#pragma once
#include "OscillatorType.h"
#include "raygui.h"
#include <vector>
struct OscillatorGuiState {
float volume;
float freq;//todo: remove or change to pitch shift
OscillatorType waveshape;
bool is_dropdown_open;
Rectangle shape_dropdown_rect;
};
struct SynthGuiState {
std::vector<OscillatorGuiState*> oscillators;
};

4824
inc/raygui.h Normal file

File diff suppressed because it is too large Load Diff

402
main.c
View File

@@ -1,402 +0,0 @@
#include "stdlib.h"
#include "stdio.h"
#include "string.h"
#include "math.h"
#include "parser.h"
#define SAMPLE_RATE 48000.f
#define BPM 120.f
#define BEAT_DURATION 60.f/BPM
#define PITCH_STANDARD 440.f
#define VOLUME 0.5f
#define ATTACK_MS 100.f
#define PI 3.1415926535f
//------------------------------------------------------------------------------------
// General Sound
//------------------------------------------------------------------------------------
typedef struct Sound {
float* samples;
size_t sample_count;
} Sound;
// frees the original sounds
Sound concat_sounds(Sound* sounds, size_t count) {
size_t total_count = 0;
for (size_t i = 0; i < count; i++) {
total_count += sounds[i].sample_count;
}
// array to hold the result
float* total = malloc(total_count * sizeof(float));
size_t current_count = 0;
for (size_t i = 0; i < count; i++) {
memcpy(total + current_count,
sounds[i].samples,
sounds[i].sample_count * sizeof(float));
current_count += sounds[i].sample_count;
free(sounds[i].samples);
}
Sound result = {
.samples = total,
.sample_count = total_count
};
return result;
}
//------------------------------------------------------------------------------------
// Oscillator
//------------------------------------------------------------------------------------
typedef enum {
Sine,
Triangle,
Saw,
Square
} OscillatorType;
typedef struct OscillatorParameter {
OscillatorType osc;
float freq;
} OscillatorParameter;
typedef struct OscillatorParameterList {
OscillatorParameter* array;
size_t count;
} OscillatorParameterList;
typedef struct OscillatorGenerationParameter {
OscillatorParameterList oscillators;
float sample;
} OscillatorGenerationParameter;
static Sound get_init_samples(float duration) {
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
float* samples = malloc(sizeof(float) * sample_count);
for (double i = 0.0; i < duration * SAMPLE_RATE; i++) {
samples[(int)i] = i;
}
Sound res = {
.samples = samples,
.sample_count = sample_count
};
return res;
}
static float pos(float hz, float x) {
return fmodf(hz * x / SAMPLE_RATE, 1);
}
float sineosc(float hz, float x) {
return sinf(x * (2.f * PI * hz / SAMPLE_RATE));
}
static float sign(float v) {
return (v > 0.0) ? 1.f : -1.f;
}
float squareosc(float hz, float x) {
return sign(sineosc(hz, x));
}
float triangleosc(float hz, float x) {
return 1.f - fabsf(pos(hz, x) - 0.5f) * 4.f;
}
float sawosc(float hz, float x) {
return pos(hz, x) * 2.f - 1.f;
}
float multiosc(OscillatorGenerationParameter param) {
float osc_sample = 0.f;
for (size_t i = 0; i < param.oscillators.count; i++) {
OscillatorParameter osc = param.oscillators.array[i];
switch (osc.osc) {
case Sine:
osc_sample += sineosc(osc.freq, param.sample);
break;
case Triangle:
osc_sample += triangleosc(osc.freq, param.sample);
break;
case Square:
osc_sample += squareosc(osc.freq, param.sample);
break;
case Saw:
osc_sample += sawosc(osc.freq, param.sample);
break;
}
}
return osc_sample;
}
static Sound freq(float duration, OscillatorParameterList osc) {
Sound samples = get_init_samples(duration);
// Sound attack = get_attack_samples();
float* output = malloc(sizeof(float) * samples.sample_count);
for (int i = 0; i < samples.sample_count; i++) {
float sample = samples.samples[i];
OscillatorGenerationParameter param = {
.oscillators = osc,
.sample = sample
};
output[i] = multiosc(param) * VOLUME;
}
// create attack and release
/*
let adsrLength = Seq.length output
let attackArray = attack |> Seq.take adsrLength
let release = Seq.rev attackArray
*/
/*
todo: I will change the ADSR approach to an explicit ADSR module(with it's own state)
size_t adsr_length = samples.sample_count;
float *attackArray = NULL, *releaseArray = NULL;
if (adsr_length > 0) {
//todo: calloc
attackArray = malloc(sizeof(float) * adsr_length);
size_t attack_length = attack.sample_count < adsr_length
? attack.sample_count
: adsr_length;
memcpy(attackArray, attack.samples, attack_length);
//todo: calloc
releaseArray = malloc(sizeof(float) * adsr_length);
memcpy(releaseArray, attackArray, attack_length);
reverse_array(releaseArray, 0, adsr_length);
}
*/
// return zipped array
Sound res = {
.samples = output,
.sample_count = samples.sample_count
};
return res;
}
/*
static Sound get_attack_samples() {
float attack_time = 0.001 * ATTACK_MS;
size_t sample_count = (size_t)(attack_time * SAMPLE_RATE);
float* attack = malloc(sizeof(float) * sample_count);
float samples_to_rise = SAMPLE_RATE * attack_time;
float rising_delta = 1.0 / samples_to_rise;
float i = 0.0;
for (int j = 0; j < sample_count; j++) {
i += rising_delta;
attack[j] = fmin(i, 1.0);
}
Sound res = {
.samples = attack,
.sample_count = sample_count
};
return res;
}
*/
//------------------------------------------------------------------------------------
// Synth
//------------------------------------------------------------------------------------
static size_t get_semitone_shift_internal(char* root_note, char* target_note) {
char* pitch_classes[12] =
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
// Extract the note number and pitch class for the root note
int root_note_num = (int)root_note[strlen(root_note) - 1] - '0';
char* root_pitch_class_str = malloc((strlen(root_note) - 1) * sizeof(char));
strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1);
int root_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], root_pitch_class_str) == 0) {
root_pitch_class = i;
break;
}
}
free(root_pitch_class_str);
// Extract the note number and pitch class for the target note
int target_note_num = (int)target_note[strlen(target_note) - 1] - '0';
char* target_pitch_class_str =
malloc((strlen(target_note) - 1) * sizeof(char));
strncpy(target_pitch_class_str, target_note, strlen(target_note) - 1);
int target_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], target_pitch_class_str) == 0) {
target_pitch_class = i;
break;
}
}
free(target_pitch_class_str);
// Calculate the semitone shift using the formula
return (target_note_num - root_note_num) * 12 +
(target_pitch_class - root_pitch_class);
}
static float get_hz_by_semitone(size_t semitone) {
return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
}
size_t get_semitone_shift(char* target_note) {
return get_semitone_shift_internal("A4", target_note);
}
Sound note(size_t semitone, float beats) {
float hz = get_hz_by_semitone(semitone);
float duration = beats * BEAT_DURATION;
OscillatorParameter first = {
.osc = Saw,
.freq = hz/4.f
};
OscillatorParameter second = {
.osc = Saw,
.freq = hz + 0.5
};
OscillatorParameter third = {
.osc = Saw,
.freq = hz - 1.f
};
OscillatorParameter oscArray[] = { first, second, third };
OscillatorParameterList parameters = {
.array = oscArray,
.count = 3
};
return freq(duration, parameters);
}
Sound get_note_sound(Note input) {
float length = 1.f / input.length;
size_t semitone_shift = get_semitone_shift(input.name);
return note(semitone_shift, length);
}
//------------------------------------------------------------------------------------
// Wav File
//------------------------------------------------------------------------------------
static uint16_t toInt16Sample(float sample) {
return (uint16_t)(sample * 32767.f);
}
static void write_file(char* filename, void* data, int size) {
FILE* fp = fopen(filename, "wb"); // open file for writing in binary mode
if (fp == NULL) {
fprintf(stderr, "Cannot open file: %s\n", filename);
exit(1);
}
fwrite(data, size, 1, fp); // write data to file
fclose(fp); // close file
}
void pack(uint16_t* d, size_t length) {
size_t dataLength = length * 2;
int bytesPerSample = 2;
int byteRate = SAMPLE_RATE * bytesPerSample;
size_t fileSize = 36 + dataLength;
uint8_t* buffer = (uint8_t*)malloc(fileSize);
int i = 0;
// RIFF header
memcpy(buffer + i, "RIFF", 4);
i += 4;
memcpy(buffer + i, &fileSize, 4);
i += 4;
memcpy(buffer + i, "WAVE", 4);
i += 4;
// fmt subchunk
memcpy(buffer + i, "fmt ", 4);
i += 4;
int fmtSize = 16;
memcpy(buffer + i, &fmtSize, 4);
i += 4;
uint16_t audioFormat = 1;
memcpy(buffer + i, &audioFormat, 2);
i += 2;
uint16_t numChannels = 1;
memcpy(buffer + i, &numChannels, 2);
i += 2;
int sampleRate = (int)SAMPLE_RATE;
memcpy(buffer + i, &sampleRate, 4);
i += 4;
memcpy(buffer + i, &byteRate, 4);
i += 4;
memcpy(buffer + i, &bytesPerSample, 2);
i += 2;
int bitsPerSample = bytesPerSample * 8;
memcpy(buffer + i, &bitsPerSample, 2);
i += 2;
// data subchunk
memcpy(buffer + i, "data", 4);
i += 4;
memcpy(buffer + i, &dataLength, 4);
i += 4;
memcpy(buffer + i, d, dataLength);
write_file("output.wav", buffer, fileSize);
}
//------------------------------------------------------------------------------------
// Main
//------------------------------------------------------------------------------------
int main(int argc, char **argv) {
char* input = "A4-4 A4-4 A4-4 A4-4 A4-2 A4-4 A4-4 A4-4 A4-4 A4-4 A4-2 D5-4 D5-4 D5-4 D5-4 D5-4 D5-4 D5-2 C5-4 C5-4 C5-4 C5-4 C5-4 C5-4 C5-2 G4-2 ";
char* buf = malloc(strlen(input) + 1);
strcpy(buf, input);
NoteArray note_array = parse_notes(buf, strlen(buf));
Sound* sounds = malloc(sizeof(Sound) * note_array.count);
for (size_t i = 0; i < note_array.count; i++) {
Note note = note_array.notes[i];
sounds[i] = get_note_sound(note);
}
Sound song = concat_sounds(sounds, note_array.count);
uint16_t* song_pcm = malloc(sizeof(uint16_t) * song.sample_count);
for (size_t i = 0; i < song.sample_count; i++) {
song_pcm[i] = toInt16Sample(song.samples[i]);
}
pack(song_pcm, song.sample_count);
return 0;
}

View File

@@ -1,94 +0,0 @@
#include "parser.h"
#include "string.h"
#include "stdio.h"
struct StringArray {
char** array;
size_t count;
};
static void trim(char* str) {
size_t len = strlen(str);
while (len > 0 && (str[len - 1] == '\n' || str[len - 1] == ' ')) {
str[--len] = '\0';
}
}
static struct StringArray parse_note_parts(char* input) {
size_t count = 0;
size_t i = 0;
while (input[i] != '\0') {
if (input[i] == ' ')
count++;
i++;
}
char** array = malloc(sizeof(char*) * count);
char* sep = " ";
char* line = strtok(input, sep);
i = 0;
while (line != NULL) {
array[i] = strdup(line);
line = strtok(NULL, sep);
i++;
}
struct StringArray result = {
.array = array,
.count = count
};
return result;
}
NoteArray parse_notes(char* input, size_t len) {
struct StringArray note_strings = parse_note_parts(input);
NoteArray notes;
notes.count = note_strings.count;
char* end;
for (size_t i = 0; i < note_strings.count; i++) {
char* line = note_strings.array[i];
trim(line);
char* note_name = strtok(line, "-");
char* note_length_str = strtok(NULL, "-");
int note_length = strtol(note_length_str, &end, 10);
if (*end != '\0') {
fprintf(stderr,
"Failed to parse note length: %s\n", note_length_str);
return notes;
}
char* buf = malloc(strlen(note_name) + 1);
strcpy(buf, note_name);
Note note = {
.length = note_length,
.name = buf
};
notes.notes[i] = note;
}
return notes;
}
/*
static int test(int argc, char **argv) {
char* input = "A4-4 A4-2 C5-8 C5-4 ";
char* buf = malloc(strlen(input) + 1);
strcpy(buf, input);
NoteArray note_array = parse_notes(buf, strlen(buf));
for (size_t i = 0; i < note_array.count; i++) {
Note note = note_array.notes[i];
}
return 0;
}
*/

View File

@@ -1,20 +0,0 @@
#ifndef PARSER_H
#define PARSER_H
#include "stdlib.h"
#define MAX_NOTES 1024
typedef struct Note {
char* name;
int length;
} Note;
typedef struct NoteArray {
Note notes[MAX_NOTES];
size_t count;
} NoteArray;
NoteArray parse_notes(char* input, size_t len);
#endif

184
src/Application.cpp Normal file
View File

@@ -0,0 +1,184 @@
#include "Application.h"
#include "Settings.h"
#include "Logger.h"
#include <string>
Application::Application(/* args */)
{
m_ring_buffer = new RingBuffer<float>((std::size_t)STREAM_BUFFER_SIZE);
m_temp_buffer = new float[STREAM_BUFFER_SIZE];
init_synth();
init_audio();
}
Application::~Application()
{
StopAudioStream(m_synth_stream);
UnloadAudioStream(m_synth_stream);
CloseAudioDevice();
CloseWindow();
delete m_ring_buffer;
delete[] m_temp_buffer;
// todo: move to gui state class destructor (make it a class)
for(int i = 0; i < m_synth_gui_state.oscillators.size(); i++) {
delete m_synth_gui_state.oscillators[i];
}
}
void Application::init_audio()
{
m_sound_played_count = 0;
InitAudioDevice();
SetMasterVolume(SYNTH_VOLUME);
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
m_synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);
SetAudioStreamVolume(m_synth_stream, 0.5f);
PlayAudioStream(m_synth_stream);
}
void Application::init_synth()
{
//todo: move that variables to Synth declaration
std::string* nameString = new std::string(std::string(new char[3]));
m_current_note = new Note
{
.length = 1,
.name = (*nameString)
};
//todo: move somewhere in initialization
std::vector<Oscillator*> oscillators = m_synth.GetOscillators();
m_synth_gui_state.oscillators.reserve(oscillators.size());
for (size_t i = 0; i < oscillators.size(); i++)
{
Oscillator* osc = oscillators[i];
assert(osc);
OscillatorGuiState* ui = new OscillatorGuiState {
.freq = osc->GetFreq(),
.waveshape = osc->GetType(),
.volume = osc->GetVolume()
};
m_synth_gui_state.oscillators.push_back(ui);
}
}
std::size_t Application::detect_note_pressed(Note* note)
{
std::size_t is_pressed = 0;
note->length = 8;
if (IsKeyPressed(KEY_A))
{
note->name.assign("A4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_B))
{
note->name.assign("B4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_C))
{
note->name.assign("C4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_D))
{
note->name.assign("D4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_E))
{
note->name.assign("E4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_F))
{
note->name.assign("F4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_G))
{
note->name.assign("G4");
is_pressed = 1;
}
return is_pressed;
}
// Update On Input
void Application::update_on_note_input()
{
if (detect_note_pressed(m_current_note))
{
m_synth.ProduceNoteSound((*m_current_note));
m_sound_played_count = 0;
write_log("Note played: %s\n", m_current_note->name.c_str());
}
}
// Play ring-buffered audio
void Application::play_buffered_audio()
{
if (IsAudioStreamProcessed(m_synth_stream) && !m_ring_buffer->IsEmpty())
{
std::size_t size_to_read = m_ring_buffer->GetSize();
write_log("Samples to play:%zu \n", size_to_read);
//todo: try to start reading directly from ring buffer, avoiding temp_buffer
m_ring_buffer->Read(m_temp_buffer, size_to_read);
// can try the SetAudioStreamCallback
UpdateAudioStream(m_synth_stream, m_temp_buffer, size_to_read);
// can overwrite the ring buffer to avoid that
if (m_synth.GetOutSignal().size() == m_sound_played_count)
{
m_ring_buffer->Reset();
}
}
}
// Fill ring buffer from current sound
void Application::fill_audio_buffer()
{
if (!m_ring_buffer->IsFull() && m_synth.GetOutSignal().size() != m_sound_played_count)
{
write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
m_ring_buffer->IsFull(),
m_synth.GetOutSignal().size(),
m_sound_played_count);
// how many samples need write
std::size_t size_to_fill = 0;
if ((m_synth.GetOutSignal().size() - m_sound_played_count) > m_ring_buffer->GetCapacity())
{
size_to_fill = m_ring_buffer->GetCapacity();
} else
{
size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count;
}
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
for (size_t i = 0; i < size_to_fill; i++)
{
m_temp_buffer[i] = m_synth.GetOutSignal()[i];
}
m_ring_buffer->Write(m_temp_buffer, size_to_fill);
m_sound_played_count += size_to_fill;
}
}
void Application::Run()
{
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
fill_audio_buffer();
play_buffered_audio();
update_on_note_input();
m_renderer.Draw(m_synth, m_synth_gui_state);
}
}

112
src/Oscillator.cpp Normal file
View File

@@ -0,0 +1,112 @@
#include "Oscillator.h"
#include "Settings.h"
#define TWO_PI 2*SYNTH_PI
Oscillator::Oscillator(OscillatorType osc, float freq, float volume)
{
SetType(osc);
m_freq = freq;
m_volume = volume;
}
Oscillator::~Oscillator()
{
}
void Oscillator::Reset()
{
m_volume = 0;
m_phase = 0;
m_phase_dt = 0;
}
void Oscillator::SetType(OscillatorType osc)
{
m_osc = osc;
switch (m_osc) {
case Sine:
m_osc_function = &Oscillator::sineosc;
m_dt_function = &Oscillator::calc_sine_phase_delta;
break;
case Triangle:
m_osc_function = &Oscillator::triangleosc;
m_dt_function = &Oscillator::calc_saw_phase_delta;
break;
case Square:
m_osc_function = &Oscillator::squareosc;
m_dt_function = &Oscillator::calc_sine_phase_delta;
break;
case Saw:
m_osc_function = &Oscillator::sawosc;
m_dt_function = &Oscillator::calc_saw_phase_delta;
break;
}
}
void Oscillator::SetFreq(float freq)
{
m_freq = freq;
m_phase = 0;
m_phase_dt = (this->*m_dt_function)(freq);
}
float Oscillator::GenerateSample(float duration)
{
return (this->*m_osc_function)() * m_volume;
}
void Oscillator::sine_osc_phase_incr()
{
m_phase += m_phase_dt;
if (m_phase >= TWO_PI)
m_phase -= TWO_PI;
}
void Oscillator::saw_osc_phase_incr()
{
m_phase += m_phase_dt;
if (m_phase >= 1.0f)
m_phase -= 1.0f;
}
float Oscillator::calc_saw_phase_delta(float freq)
{
return freq / SAMPLE_RATE;
}
float Oscillator::calc_sine_phase_delta(float freq)
{
return (TWO_PI * freq) / SAMPLE_RATE;
}
float Oscillator::sineosc()
{
float result = sinf(m_phase);
sine_osc_phase_incr();
return result;
}
float Oscillator::sign(float v)
{
return (v > 0.0) ? 1.f : -1.f;
}
float Oscillator::squareosc()
{
return sign(sineosc());
}
float Oscillator::triangleosc()
{
float result = 1.f - fabsf(m_phase - 0.5f) * 4.f;
saw_osc_phase_incr();
return result;
}
float Oscillator::sawosc()
{
float result = m_phase * 2.f - 1.f;
saw_osc_phase_incr();
return result;
}

196
src/Renderer.cpp Normal file
View File

@@ -0,0 +1,196 @@
#include "Renderer.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
#include "Settings.h"
#include "Logger.h"
Renderer::Renderer(/* args */)
{
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
SetTargetFPS(60);
}
Renderer::~Renderer()
{
}
void Renderer::Draw(Synth& synth, SynthGuiState& synthGui)
{
BeginDrawing();
ClearBackground(RAYWHITE);
//todo: implement renderer
DrawUi(synth, synthGui);
DrawSignal(synth, synthGui);
//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
//DrawFPS(0,0);
EndDrawing();
}
void Renderer::DrawSignal(Synth & synth, SynthGuiState & synthGui)
{
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2);
auto signal = synth.GetOutSignal();
Vector2* signal_points = new Vector2[signal.size()];
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
for (int point_idx = 0; point_idx < signal.size(); point_idx++)
{
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
signal_points[point_idx].y = screen_vertical_midpoint + (int)(signal[point_idx] * 300);
}
DrawLineStrip(signal_points, signal.size(), RED);
delete[] signal_points;
}
void Renderer::DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscillators, const std::vector<OscillatorGuiState*>& guiOscillators)
{
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
// DRAW OSCILLATOR SHAPE INPUTS
for (int i = 0; i < oscillators.size(); i += 1)
{
OscillatorGuiState* ui_osc = guiOscillators[i];
assert(ui_osc);
Oscillator* osc = oscillators[i];
assert(osc);
// Shape select
int shape_index = (int)(ui_osc->waveshape);
bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
WAVE_SHAPE_OPTIONS,
&shape_index,
ui_osc->is_dropdown_open
);
if (is_dropdown_click)
{
write_log("Dropdown clicked!\n");
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
ui_osc->waveshape = (OscillatorType)(shape_index);
// APPLY STATE TO REAL OSC
osc->SetType(ui_osc->waveshape);
}
if (ui_osc->is_dropdown_open) break;
}
}
void Renderer::DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& guiOscillators,
const Rectangle& panel_bounds)
{
float panel_y_offset = 0;
for (int i = 0; i < oscillators.size(); i++)
{
OscillatorGuiState* ui_osc = guiOscillators[i];
assert(ui_osc);
Oscillator* osc = oscillators[i];
assert(osc);
const bool has_shape_param = (ui_osc->waveshape == Square);
// Draw Oscillator Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = has_shape_param ? 130 : 100;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){
(float)osc_panel_x,
(float)osc_panel_y,
(float)osc_panel_width,
(float)osc_panel_height
},
"");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {
.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width = (float)osc_panel_width - (slider_padding * 2),
.height = 25.f
};
// Volume slider
float decibels = (20.f * log10f(osc->GetVolume()));
char amp_slider_label[32];
sprintf(amp_slider_label, "%.1f dB", decibels);
decibels = GuiSlider(el_rect,
amp_slider_label,
"",
decibels,
-60.0f,
0.0f
);
ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
osc->SetVolume(ui_osc->volume);
el_rect.y += el_rect.height + el_spacing;
// Defer shape drop-down box.
ui_osc->shape_dropdown_rect = el_rect;
el_rect.y += el_rect.height + el_spacing;
/*
Rectangle delete_button_rect = el_rect;
delete_button_rect.x = osc_panel_x + 5;
delete_button_rect.y -= el_rect.height + el_spacing;
delete_button_rect.width = 30;
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
if (is_delete_button_pressed)
{
memmove(
synth->ui_oscillator + ui_osc_i,
synth->ui_oscillator + ui_osc_i + 1,
(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
);
synth->ui_oscillator_count -= 1;
}
*/
}
}
void Renderer::DrawMainPanel(const Rectangle& panel_bounds)
{
bool is_shape_dropdown_open = false;
int shape_index = 0;
GuiPanel(panel_bounds, "");
}
void Renderer::DrawAddOscillatorButton(Synth & synth, SynthGuiState & synthGui, Rectangle panel_bounds)
{
bool click_add_oscillator = GuiButton((Rectangle){
panel_bounds.x + 10,
panel_bounds.y + 10,
panel_bounds.width - 20,
25.f
}, "Add Oscillator");
if (click_add_oscillator)
{
synth.AddOscillator();
Oscillator* osc = synth.GetOscillators().back();
OscillatorGuiState* ui = new OscillatorGuiState {
.freq = osc->GetFreq(),
.waveshape = osc->GetType(),
.volume = osc->GetVolume()
};
synthGui.oscillators.push_back(ui);
}
}
void Renderer::DrawUi(Synth & synth, SynthGuiState & synthGui)
{
Rectangle panel_bounds = {.x = 0, .y = 0, .width = OSCILLATOR_PANEL_WIDTH, .height = WINDOW_HEIGHT };
DrawMainPanel(panel_bounds);
DrawAddOscillatorButton(synth, synthGui, panel_bounds);
// Draw Oscillators
std::vector<Oscillator*> oscillators = synth.GetOscillators();
std::vector<OscillatorGuiState*> guiOscillators = synthGui.oscillators;
DrawOscillatorsPanels(oscillators, guiOscillators, panel_bounds);
DrawOscillatorsShapeInputs(oscillators, guiOscillators);
}

8
src/SeeSynth.cpp Normal file
View File

@@ -0,0 +1,8 @@
#include "Application.h"
int main() {
Application* app = new Application();
app->Run();
delete app;
}

39
src/Synth.cpp Normal file
View File

@@ -0,0 +1,39 @@
#include "Synth.h"
#include "Settings.h"
#include "KeyBoard.h"
#include "OscillatorType.h"
Synth::Synth(/* args */)
{
AddOscillator();
}
Synth::~Synth()
{
}
std::vector<float> & Synth::get_note(int semitone, float beats)
{
float hz = KeyBoard::GetHzBySemitone(semitone);
float duration = beats * BEAT_DURATION;
// will change after oscillator starts to be more autonomous
for (Oscillator* osc : m_oscillators)
{
osc->SetFreq(hz);
}
return m_adder.SumOscillators(m_oscillators, duration); //todo: add other pipeline steps (e.g ADSR, Filters, FX);
}
void Synth::ProduceNoteSound(Note input)
{
float length = 1.f / input.length;
int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
m_out_signal = get_note(semitone_shift, length);
}
void Synth::AddOscillator()
{
m_oscillators.push_back(new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
}