wip: filter gui
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@@ -1,4 +1,5 @@
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#pragma once
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#include "Filter.h"
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#include "ADSR.h"
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#include "Synth.h"
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#include "SynthGuiState.h"
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@@ -19,7 +20,8 @@ class Renderer {
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void draw_signal(Synth& synth, SynthGuiState& synth_gui);
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void draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
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const Rectangle& panel_bounds, float panel_y_offset);
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void draw_second_panel(Rectangle& bounds);
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float draw_filter_panel(Filter* filter, FilterGuiState& gui_filter, const Rectangle& panel_bounds);
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public:
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Renderer(/* args */);
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~Renderer();
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@@ -1,6 +1,7 @@
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#pragma once
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#include "ADSR.h"
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#include "Filter.h"
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#include "Adder.h"
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#include "Effect.h"
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#include "Note.h"
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@@ -32,4 +33,5 @@ class Synth {
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const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
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const bool& GetIsNoteTriggered() { return is_note_triggered; }
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ADSR* GetADSR() { return (ADSR*)m_effects[0]; }
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Filter* GetFilter() { return (Filter*)m_effects[1]; }
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};
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@@ -18,7 +18,14 @@ struct ADSRGuiState {
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float release;
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};
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struct FilterGuiState {
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float freq;
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float res;
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//todo: type
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};
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struct SynthGuiState {
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std::vector<OscillatorGuiState*> oscillators;
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ADSRGuiState adsr;
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FilterGuiState filter;
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};
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@@ -1,4 +1,5 @@
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#include "Filter.h"
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#include "Settings.h"
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Filter::Filter(/* args */) {
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}
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@@ -37,7 +38,7 @@ void Filter::Process(std::vector<float>& samples) {
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}
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void Filter::SetParameters(float freq, float res, float q) {
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m_freq = freq;
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m_freq = freq / SAMPLE_RATE;
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m_q = res;
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m_order = q;
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}
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@@ -185,6 +185,57 @@ void Renderer::draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
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gui_adsr.release);
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}
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void Renderer::draw_second_panel(Rectangle& bounds) {
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bounds.x += bounds.width;
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GuiPanel(bounds, "");
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}
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float Renderer::draw_filter_panel(Filter* filter, FilterGuiState& gui_filter, const Rectangle& panel_bounds) {
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float panel_y_offset = 0;
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// Draw Filter Panel
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const int osc_panel_width = panel_bounds.width - 20;
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const int osc_panel_height = 120;
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const int osc_panel_x = panel_bounds.x + 10;
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const int osc_panel_y = panel_bounds.y + 50;
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panel_y_offset += osc_panel_height + 5;
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GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
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(float)osc_panel_width, (float)osc_panel_height},
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"Filter");
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const float slider_padding = 50.f;
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const float el_spacing = 5.f;
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Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
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.y = (float)osc_panel_y + 10,
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.width = (float)osc_panel_width - (slider_padding * 2),
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.height = 25.f};
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// Frequency slider
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float freq = gui_filter.freq;
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char freq_slider_label[32];
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snprintf(freq_slider_label, 10, "%.1f hz", freq);
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freq = GuiSlider(el_rect, freq_slider_label, "", freq, 0.0f, 16000.f);
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gui_filter.freq = freq;
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el_rect.y += el_rect.height + el_spacing;
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// Resonance slider
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float res = gui_filter.res;
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char res_slider_label[32];
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snprintf(res_slider_label, 7, "%.1f u", res);
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res = GuiSlider(el_rect, res_slider_label, "", res, 0.0f, 1.0f);
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gui_filter.res = res;
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el_rect.y += el_rect.height + el_spacing;
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// todo: filter type
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// apply values to real one
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// todo: thrid (order) parameter
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// todo: why resonance changing does not work?
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filter->SetParameters(gui_filter.freq, 0.707, 0);
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return panel_y_offset;
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}
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void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) {
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Rectangle panel_bounds = {.x = 0,
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.y = 0,
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@@ -200,4 +251,7 @@ void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) {
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draw_adsr_panel(synth.GetADSR(), synth_gui.adsr, panel_bounds,
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panel_y_offset);
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draw_oscillators_shape_inputs(oscillators, gui_oscillators);
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draw_second_panel(panel_bounds);
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draw_filter_panel(synth.GetFilter(), synth_gui.filter, panel_bounds);
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}
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@@ -1,5 +1,4 @@
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#include "Synth.h"
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#include "ADSR.h"
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#include "KeyBoard.h"
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#include "Logger.h"
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#include "OscillatorType.h"
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