feat: log-scale frequency control
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@@ -1,6 +1,6 @@
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#pragma once
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#include "Filter.h"
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#include "ADSR.h"
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#include "Filter.h"
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#include "Synth.h"
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#include "SynthGuiState.h"
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#include "raylib.h"
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@@ -21,7 +21,9 @@ class Renderer {
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void draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
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const Rectangle& panel_bounds, float panel_y_offset);
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void draw_second_panel(Rectangle& bounds);
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float draw_filter_panel(Filter* filter, FilterGuiState& gui_filter, const Rectangle& panel_bounds);
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float draw_filter_panel(Filter* filter, FilterGuiState& gui_filter,
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const Rectangle& panel_bounds);
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public:
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Renderer(/* args */);
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~Renderer();
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@@ -190,7 +190,8 @@ void Renderer::draw_second_panel(Rectangle& bounds) {
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GuiPanel(bounds, "");
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}
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float Renderer::draw_filter_panel(Filter* filter, FilterGuiState& gui_filter, const Rectangle& panel_bounds) {
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float Renderer::draw_filter_panel(Filter* filter, FilterGuiState& gui_filter,
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const Rectangle& panel_bounds) {
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float panel_y_offset = 0;
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// Draw Filter Panel
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@@ -211,11 +212,11 @@ float Renderer::draw_filter_panel(Filter* filter, FilterGuiState& gui_filter, co
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.height = 25.f};
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// Frequency slider
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float freq = gui_filter.freq;
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float freq = log10f(gui_filter.freq);
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char freq_slider_label[32];
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snprintf(freq_slider_label, 10, "%.1f hz", freq);
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freq = GuiSlider(el_rect, freq_slider_label, "", freq, 0.0f, 16000.f);
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gui_filter.freq = freq;
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snprintf(freq_slider_label, 10, "%.1f hz", powf(10.f, freq));
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freq = GuiSlider(el_rect, freq_slider_label, "", freq, 0.f, 4.f);
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gui_filter.freq = powf(10.f, freq);
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el_rect.y += el_rect.height + el_spacing;
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// Resonance slider
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