17 Commits

Author SHA1 Message Date
df7b886526 refactor: formatting 2023-09-05 23:47:55 +04:00
54c4e540ac feat: adsr gui 2023-09-05 23:45:16 +04:00
a0514bad98 fix: key bindings for note release 2023-09-05 22:10:09 +04:00
fd67e7b843 fix: remove unused variables 2023-09-05 03:17:09 +04:00
de31b73673 fix: apply format 2023-09-05 03:15:08 +04:00
564955c911 fix: vscode debugging build 2023-09-05 03:09:10 +04:00
ef40eaf7ef fix: ADSR logic 2023-09-04 23:25:54 +04:00
d883bbbf12 wip: adsr with ramp 2023-09-04 22:30:37 +04:00
73aae9a490 refactor: remove unused parts 2023-08-14 12:27:19 +04:00
c6c2956ac0 fix: retriggering phase problem 2023-08-13 01:13:54 +04:00
635de894ad wip: play notes only on press 2023-08-13 00:55:47 +04:00
c16447f30e wip: continious sound 2023-08-09 23:13:08 +04:00
c63db4fa07 wip: ADSR 2023-08-09 01:38:40 +04:00
64fa6396bc [refactor]: names 2023-08-08 23:35:05 +04:00
268103d7da [refactor]: formatting 2023-08-08 23:24:26 +04:00
a445fc44b3 [refactor]: c++ implementation (#13)
implemented in c++ to improve readability and simplify maintenance

Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #13
2023-08-08 22:08:18 +03:00
bcb75a65f9 feat: phase-based oscillators (#12)
Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #12
2023-08-06 20:17:16 +03:00
42 changed files with 1439 additions and 1072 deletions

216
.clang-format Normal file
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---
Language: Cpp
# BasedOnStyle: LLVM
AccessModifierOffset: -2
AlignAfterOpenBracket: Align
AlignArrayOfStructures: None
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PadOperators: true
AlignConsecutiveBitFields:
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AcrossComments: false
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AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
PadOperators: false
AlignConsecutiveMacros:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
PadOperators: false
AlignEscapedNewlines: Right
AlignOperands: Align
AlignTrailingComments: true
AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortEnumsOnASingleLine: true
AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortLambdasOnASingleLine: All
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: MultiLine
AttributeMacros:
- __capability
BinPackArguments: true
BinPackParameters: true
BraceWrapping:
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AfterControlStatement: Never
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AfterFunction: false
AfterNamespace: false
AfterObjCDeclaration: false
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AfterExternBlock: false
BeforeCatch: false
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IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBinaryOperators: None
BreakBeforeConceptDeclarations: Always
BreakBeforeBraces: Attach
BreakBeforeInheritanceComma: false
BreakInheritanceList: BeforeColon
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BreakConstructorInitializers: BeforeColon
BreakAfterJavaFieldAnnotations: false
BreakStringLiterals: true
ColumnLimit: 80
CommentPragmas: '^ IWYU pragma:'
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CompactNamespaces: false
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DisableFormat: false
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EmptyLineBeforeAccessModifier: LogicalBlock
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PackConstructorInitializers: BinPack
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AllowAllConstructorInitializersOnNextLine: true
FixNamespaceComments: true
ForEachMacros:
- foreach
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IncludeCategories:
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Priority: 2
SortPriority: 0
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IncludeIsMainRegex: '(Test)?$'
IncludeIsMainSourceRegex: ''
IndentAccessModifiers: false
IndentCaseLabels: true
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IndentGotoLabels: true
IndentPPDirectives: None
IndentExternBlock: AfterExternBlock
IndentRequiresClause: true
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JavaScriptQuotes: Leave
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16
.vscode/launch.json vendored Normal file
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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "lldb",
"request": "launch",
"name": "Debug",
"program": "${workspaceFolder}/bin/main",
"args": [],
"cwd": "${workspaceFolder}"
}
]
}

59
.vscode/settings.json vendored
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@@ -7,7 +7,64 @@
"__bit_reference": "c",
"bitset": "c",
"chrono": "c",
"unordered_map": "c"
"unordered_map": "c",
"__bits": "cpp",
"__config": "cpp",
"__debug": "cpp",
"__errc": "cpp",
"__hash_table": "cpp",
"__locale": "cpp",
"__mutex_base": "cpp",
"__node_handle": "cpp",
"__split_buffer": "cpp",
"__threading_support": "cpp",
"__tuple": "cpp",
"__verbose_abort": "cpp",
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"atomic": "cpp",
"bit": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"complex": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"exception": "cpp",
"initializer_list": "cpp",
"ios": "cpp",
"iosfwd": "cpp",
"istream": "cpp",
"limits": "cpp",
"locale": "cpp",
"memory": "cpp",
"mutex": "cpp",
"new": "cpp",
"optional": "cpp",
"ostream": "cpp",
"ratio": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"string": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"typeinfo": "cpp",
"variant": "cpp",
"vector": "cpp",
"__nullptr": "cpp",
"__string": "cpp",
"compare": "cpp",
"concepts": "cpp",
"numeric": "cpp"
},
"FSharp.suggestGitignore": false,
}

18
.vscode/tasks.json vendored
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@@ -3,24 +3,12 @@
{
"type": "cppbuild",
"label": "C/C++: clang сборка активного файла",
"command": "/usr/bin/clang",
"command": "sh",
"args": [
"-fcolor-diagnostics",
"-fansi-escape-codes",
"-g",
"${file}",
"${fileDirname}/utils.c",
"${fileDirname}/ring_buffer.c",
"${fileDirname}/oscillator.c",
"${fileDirname}/parser.c",
"${fileDirname}/export.c",
"-lm",
"-lraylib",
"-o",
"${fileDirname}/bin/${fileBasenameNoExtension}"
"${workspaceFolder}/build.sh"
],
"options": {
"cwd": "${fileDirname}"
"cwd": "${workspaceFolder}"
},
"problemMatcher": [
"$gcc"

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@@ -1,3 +1,5 @@
#!/bin/bash
CC="${CXX:-cc}"
$CC -Wall -std=c11 ./main.c ./utils.c ./ring_buffer.c ./oscillator.c ./parser.c ./export.c -lm -lraylib -o ./bin/main
CC="${CXX:-c++}"
LL="-lm -lraylib"
FLAGS="-Wall -std=c++17 -I./inc/ -g"
$CC $FLAGS $(find ./src -type f -iregex ".*\.cpp") $LL -o ./bin/main

BIN
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@@ -26,6 +26,7 @@ release_samples = int(release_time * sample_rate)
# Attack phase
envelope[:attack_samples] = np.linspace(0, 1, num=attack_samples)
# 1/n * count;
# Decay phase
decay_slope = (1 - sustain_level) / decay_samples

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docs/Attack Formula.png Normal file

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@@ -1,74 +0,0 @@
#include "export.h"
#include "stdio.h"
#include "string.h"
#include "settings.h"
uint16_t toInt16Sample(float sample) {
return (uint16_t)(sample * 32767.f);
}
static void write_file(char* filename, void* data, int size) {
FILE* fp = fopen(filename, "wb"); // open file for writing in binary mode
if (fp == NULL) {
fprintf(stderr, "Cannot open file: %s\n", filename);
exit(1);
}
fwrite(data, size, 1, fp); // write data to file
fclose(fp); // close file
}
void pack(uint16_t* d, size_t length) {
size_t dataLength = length * 2;
int bytesPerSample = 2;
int byteRate = SAMPLE_RATE * bytesPerSample;
size_t fileSize = 36 + dataLength;
uint8_t* buffer = (uint8_t*)malloc(fileSize);
int i = 0;
// RIFF header
memcpy(buffer + i, "RIFF", 4);
i += 4;
memcpy(buffer + i, &fileSize, 4);
i += 4;
memcpy(buffer + i, "WAVE", 4);
i += 4;
// fmt subchunk
memcpy(buffer + i, "fmt ", 4);
i += 4;
int fmtSize = 16;
memcpy(buffer + i, &fmtSize, 4);
i += 4;
uint16_t audioFormat = 1;
memcpy(buffer + i, &audioFormat, 2);
i += 2;
uint16_t numChannels = 1;
memcpy(buffer + i, &numChannels, 2);
i += 2;
int sampleRate = (int)SAMPLE_RATE;
memcpy(buffer + i, &sampleRate, 4);
i += 4;
memcpy(buffer + i, &byteRate, 4);
i += 4;
memcpy(buffer + i, &bytesPerSample, 2);
i += 2;
int bitsPerSample = bytesPerSample * 8;
memcpy(buffer + i, &bitsPerSample, 2);
i += 2;
// data subchunk
memcpy(buffer + i, "data", 4);
i += 4;
memcpy(buffer + i, &dataLength, 4);
i += 4;
memcpy(buffer + i, d, dataLength);
write_file("output.wav", buffer, fileSize);
}

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@@ -1,9 +0,0 @@
#ifndef EXPORT_H
#define EXPORT_H
#include "stdlib.h"
uint16_t toInt16Sample(float sample);
void pack(uint16_t* d, size_t length);
#endif

37
inc/ADSR.h Normal file
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#pragma once
#include "Effect.h"
#include "Ramp.h"
#include <cstddef>
struct ADSRParameters {
float attack_time; // Attack time in seconds
float decay_time; // Decay time in seconds
float sustain_level; // Sustain level (0 to 1)
float release_time;
};
enum ADSRState { Off, Attack, Decay, Sustain, Release };
class ADSR : public Effect {
private:
ADSRParameters m_parameters;
ADSRState m_state;
Ramp* m_ramp;
void process_sample(float* sample);
bool is_attack_elapsed();
bool is_decay_elapsed();
bool is_release_elapsed();
void recheck_state();
public:
ADSR(/* args */);
ADSR(ADSRParameters param);
~ADSR();
void OnSetNote() override;
void OnUnsetNote() override;
// void RetriggerState() override;
void Process(std::vector<float>& samples) override;
void Reset();
void SetParameters(float attack, float decay, float sustain, float release);
};

26
inc/Adder.h Normal file
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#pragma once
#include "Oscillator.h"
#include "Settings.h"
#include <numeric>
#include <vector>
struct Adder {
static void SumOscillators(const std::vector<Oscillator*>& oscillators,
std::vector<float>& signal) {
size_t sample_count =
STREAM_BUFFER_SIZE; //(size_t)(1.f/FPS * SAMPLE_RATE);
// std::vector<float>* output = new std::vector<float>();
// output->reserve(sample_count);
for (size_t i = 0; i < sample_count; i++) {
float sample = 0.0f;
for (Oscillator* osc : oscillators) {
sample += osc->GenerateSample(1.f);
}
signal[i] = sample;
}
}
};

26
inc/Application.h Normal file
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#pragma once
#include "Note.h"
#include "Renderer.h"
#include "Synth.h"
#include "SynthGuiState.h"
#include "raylib.h"
class Application {
private:
Synth m_synth;
SynthGuiState m_synth_gui_state;
AudioStream m_synth_stream;
int m_sound_played_count;
Note* m_current_note;
Renderer m_renderer;
bool detect_note_pressed(Note* note);
void init_synth();
void init_audio();
void update_on_note_input();
void play_buffered_audio();
public:
Application(/* args */);
~Application();
void Run();
};

13
inc/Effect.h Normal file
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#pragma once
#include <vector>
class Effect {
private:
/* data */
public:
Effect(/* args */){};
~Effect(){};
virtual void OnSetNote(){};
virtual void OnUnsetNote(){};
// virtual void RetriggerState(){};
virtual void Process(std::vector<float>& samples){};
};

78
inc/KeyBoard.h Normal file
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#pragma once
#include "Settings.h"
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <string>
class KeyBoard {
private:
/* data */
static int get_semitone_shift_internal(const char* root_note,
char* target_note) {
const char* pitch_classes[12] = {"C", "C#", "D", "D#", "E", "F",
"F#", "G", "G#", "A", "A#", "B"};
// Extract the note number and pitch class for the root note
int root_note_num = (int)root_note[strlen(root_note) - 1] - '0';
char* root_pitch_class_str =
(char*)malloc((strlen(root_note) - 1) * sizeof(char));
strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1);
int root_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], root_pitch_class_str) == 0) {
root_pitch_class = i;
break;
}
}
free(root_pitch_class_str);
// Extract the note number and pitch class for the target note
int target_note_num = (int)target_note[strlen(target_note) - 1] - '0';
char* target_pitch_class_str =
(char*)malloc((strlen(target_note) - 1) * sizeof(char));
strncpy(target_pitch_class_str, target_note, strlen(target_note) - 1);
int target_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], target_pitch_class_str) == 0) {
target_pitch_class = i;
break;
}
}
free(target_pitch_class_str);
// Calculate the semitone shift using the formula
return (target_note_num - root_note_num) * 12 +
(target_pitch_class - root_pitch_class);
}
public:
KeyBoard(/* args */);
~KeyBoard();
static float GetHzBySemitone(int semitone) {
return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
}
static int GetSemitoneShift(const std::string& target_note) {
char* target_note_cstr = new char[target_note.length() + 1];
strcpy(target_note_cstr, target_note.c_str());
int result = get_semitone_shift_internal("A4", target_note_cstr);
delete[] target_note_cstr;
return result;
}
};
KeyBoard::KeyBoard(/* args */) {}
KeyBoard::~KeyBoard() {}

6
inc/Logger.h Normal file
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@@ -0,0 +1,6 @@
#pragma once
#include "cstdio"
#define write_log(format,args...) do { \
printf(format, ## args); \
} while(0)

8
inc/Note.h Normal file
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#pragma once
#include <string>
struct Note {
std::string& name;
int length;
};

35
inc/Oscillator.h Normal file
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@@ -0,0 +1,35 @@
#pragma once
#include "OscillatorType.h"
#include <vector>
class Oscillator {
private:
OscillatorType m_osc;
float m_freq;
float m_volume;
float m_phase;
float m_phase_dt;
float (Oscillator::*m_osc_function)(void);
float (Oscillator::*m_dt_function)(float freq);
void sine_osc_phase_incr();
void saw_osc_phase_incr();
float calc_saw_phase_delta(float freq);
float calc_sine_phase_delta(float freq);
float sawosc();
float triangleosc();
float squareosc();
float sign(float v);
float sineosc();
public:
Oscillator(OscillatorType osc, float freq, float volume);
~Oscillator();
OscillatorType GetType() { return m_osc; }
void SetType(OscillatorType osc);
float GetVolume() { return m_volume; }
void SetVolume(float volume) { m_volume = volume; }
float GetFreq() { return m_freq; }
void SetFreq(float freq);
void Reset();
float GenerateSample(float duration);
};

2
inc/OscillatorType.h Normal file
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#pragma once
typedef enum { Sine, Triangle, Saw, Square } OscillatorType;

16
inc/Ramp.h Normal file
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@@ -0,0 +1,16 @@
#pragma once
class Ramp {
private:
float m_level;
float m_sample_rate;
float m_increment;
int m_counter;
public:
Ramp(float starting_level, float sample_rate);
~Ramp();
void RampTo(float value, float time);
float Process();
bool IsCompleted();
};

29
inc/Renderer.h Normal file
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@@ -0,0 +1,29 @@
#pragma once
#include "ADSR.h"
#include "Synth.h"
#include "SynthGuiState.h"
#include "raylib.h"
#include <vector>
class Renderer {
private:
void draw_main_panel(const Rectangle& panel_bounds);
void draw_add_oscillator_button(Synth& synth, SynthGuiState& synth_gui,
Rectangle panel_bounds);
float draw_oscillators_panels(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators,
const Rectangle& panel_bounds);
void draw_oscillators_shape_inputs(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& guiOscillators);
void draw_ui(Synth& synth, SynthGuiState& synth_gui);
void draw_signal(Synth& synth, SynthGuiState& synth_gui);
void draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
const Rectangle& panel_bounds, float panel_y_offset);
public:
Renderer(/* args */);
~Renderer();
void Draw(Synth& synth, SynthGuiState& synth_gui);
};

115
inc/RingBuffer.h Normal file
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@@ -0,0 +1,115 @@
#pragma once
#include "Logger.h"
#include <cstddef>
template <typename T> class RingBuffer {
private:
T* m_items; /* data */
std::size_t m_head;
std::size_t m_tail;
bool m_is_full;
bool m_is_empty;
std::size_t m_size;
void advance_pointer();
void retreat_pointer();
public:
RingBuffer(std::size_t size);
~RingBuffer();
bool IsFull() { return m_is_full; }
bool IsEmpty() { return m_is_empty; }
std::size_t GetSize();
std::size_t GetCapacity() { return m_size; }
void Reset();
void Write(T* data, size_t count);
bool Read(T* output, size_t count);
void Print();
};
template <typename T> RingBuffer<T>::RingBuffer(std::size_t size) {
m_items = new T[size];
m_head = 0;
m_tail = 0;
m_is_full = 0;
m_is_empty = 1;
m_size = size;
}
template <typename T> RingBuffer<T>::~RingBuffer() { delete[] m_items; }
template <typename T> void RingBuffer<T>::Reset() {
m_head = 0;
m_tail = 0;
m_is_full = 0;
}
template <typename T> void RingBuffer<T>::advance_pointer() {
if (m_is_full) {
m_tail++;
if (m_tail == m_size) {
m_tail = 0;
}
}
m_head++;
if (m_head == m_size) {
m_head = 0;
}
std::size_t p_is_full = m_head == m_tail ? 1 : 0;
m_is_full = p_is_full;
}
template <typename T> void RingBuffer<T>::retreat_pointer() {
m_is_full = 0;
m_tail++;
if (m_tail == m_size) {
m_tail = 0;
}
}
template <typename T> void RingBuffer<T>::Write(T* data, std::size_t count) {
if (m_is_full || m_head + count > m_size) {
write_log("[WARN] Trying to overfill the ring buffer: "
"\n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
m_is_full, m_head, count);
return;
}
m_is_empty = 0;
for (std::size_t i = 0; i < count; i++) {
m_items[m_head] = data[i];
advance_pointer();
}
// m_is_empty = m_is_full && (m_head == m_tail);
}
template <typename T> bool RingBuffer<T>::Read(T* output, std::size_t count) {
if (m_is_empty) {
write_log("[WARN] Trying to read empty buffer");
return 0;
}
for (std::size_t i = 0; i < count; i++) {
output[i] = m_items[m_tail];
retreat_pointer();
}
m_is_empty = !m_is_full && (m_head == m_tail);
return 1;
}
template <typename T> std::size_t RingBuffer<T>::GetSize() {
size_t p_size = m_size;
if (!m_is_full) {
if (m_head >= m_tail) {
p_size = (m_head - m_tail);
} else {
p_size = (m_size + m_head - m_tail);
}
}
return p_size;
}
template <typename T> void RingBuffer<T>::Print() {
write_log("[INFO] The ring buffer: "
"\n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
m_is_full, m_is_empty, m_head, m_tail);
}

View File

@@ -1,19 +1,17 @@
#ifndef SETTINGS_H
#define SETTINGS_H
#pragma once
#define SAMPLE_RATE 48000.f
#define SAMPLE_RATE 44100.f
#define BPM 120.f
#define BEAT_DURATION 60.f/BPM
#define BEAT_DURATION 60.f / BPM
#define PITCH_STANDARD 440.f
#define VOLUME 0.5f
#define ATTACK_MS 100.f
#define STREAM_BUFFER_SIZE 4096
#define STREAM_BUFFER_SIZE 1024
#define FPS 60
#define SYNTH_PI 3.1415926535f
#define SYNTH_VOLUME 0.5f
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define OSCILLATOR_PANEL_WIDTH 200
#endif
#define OSCILLATOR_PANEL_WIDTH 200

37
inc/Synth.h Normal file
View File

@@ -0,0 +1,37 @@
#pragma once
#include "ADSR.h"
#include "Adder.h"
#include "Effect.h"
#include "Note.h"
#include "Oscillator.h"
#include "Settings.h"
#include <vector>
class Synth {
private:
bool is_note_triggered;
std::vector<Oscillator*> m_oscillators;
std::vector<Effect*> m_effects;
// OscillatorUI* ui_oscillators;
// Note m_current_note;
std::vector<float> m_out_signal;
void zero_signal();
void get_note();
void trigger_note_on_effects();
void untrigger_note_on_effects();
void apply_effects();
public:
Synth(/* args */);
~Synth();
void TriggerNote(Note input);
void ProduceSound();
void StopSound();
void AddOscillator();
void AddEffect(Effect* fx);
const std::vector<float>& GetOutSignal() { return m_out_signal; }
const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
const bool& GetIsNoteTriggered() { return is_note_triggered; }
ADSR* GetADSR() { return (ADSR*)m_effects[0]; }
};

24
inc/SynthGuiState.h Normal file
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@@ -0,0 +1,24 @@
#pragma once
#include "OscillatorType.h"
#include "raygui.h"
#include <vector>
struct OscillatorGuiState {
float volume;
float freq; // todo: remove or change to pitch shift
OscillatorType waveshape;
bool is_dropdown_open;
Rectangle shape_dropdown_rect;
};
struct ADSRGuiState {
float attack;
float decay;
float sustain;
float release;
};
struct SynthGuiState {
std::vector<OscillatorGuiState*> oscillators;
ADSRGuiState adsr;
};

471
main.c
View File

@@ -1,471 +0,0 @@
#include "stdlib.h"
#include "stdio.h"
#include "string.h"
#include "math.h"
#include "parser.h"
#include "utils.h"
#include "ring_buffer.h"
#include "settings.h"
#include "oscillator.h"
#include "export.h"
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
//------------------------------------------------------------------------------------
// Synth
//------------------------------------------------------------------------------------
typedef struct OscillatorUI {
float volume;
float freq;//todo: remove or change to pitch shift
OscillatorType waveshape;
bool is_dropdown_open;
Rectangle shape_dropdown_rect;
} OscillatorUI;
typedef struct Synth {
OscillatorArray oscillators;
OscillatorUI* ui_oscillators;
Note current_note;
SynthSound* out_signal;
} Synth;
static int get_semitone_shift_internal(char* root_note, char* target_note) {
char* pitch_classes[12] =
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
// Extract the note number and pitch class for the root note
int root_note_num = (int)root_note[strlen(root_note) - 1] - '0';
char* root_pitch_class_str = malloc((strlen(root_note) - 1) * sizeof(char));
strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1);
int root_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], root_pitch_class_str) == 0) {
root_pitch_class = i;
break;
}
}
free(root_pitch_class_str);
// Extract the note number and pitch class for the target note
int target_note_num = (int)target_note[strlen(target_note) - 1] - '0';
char* target_pitch_class_str =
malloc((strlen(target_note) - 1) * sizeof(char));
strncpy(target_pitch_class_str, target_note, strlen(target_note) - 1);
int target_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], target_pitch_class_str) == 0) {
target_pitch_class = i;
break;
}
}
free(target_pitch_class_str);
// Calculate the semitone shift using the formula
return (target_note_num - root_note_num) * 12 +
(target_pitch_class - root_pitch_class);
}
static float get_hz_by_semitone(int semitone) {
return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
}
int get_semitone_shift(char* target_note) {
return get_semitone_shift_internal("A4", target_note);
}
static OscillatorArray init_osc_array() {
Oscillator first = {
.osc = Square,
.freq = 440.f,
.volume = VOLUME
};
Oscillator* oscArray = malloc(sizeof(Oscillator*) * 1);
assert(oscArray);
oscArray[0] = first;
OscillatorArray oscillators = {
.array = oscArray,
.count = 1
};
return oscillators;
}
SynthSound note(Synth* synth, int semitone, float beats) {
float hz = get_hz_by_semitone(semitone);
float duration = beats * BEAT_DURATION;
// will change after oscillator starts to be more autonomous
for (size_t i = 0; i < synth->oscillators.count; i++) {
osc_set_freq(&synth->oscillators.array[i], hz);
}
return freq(duration, synth->oscillators);
}
SynthSound get_note_sound(Synth* synth, Note input) {
float length = 1.f / input.length;
int semitone_shift = get_semitone_shift(input.name);
return note(synth, semitone_shift, length);
}
//-------------------------------------------------------
size_t detect_note_pressed(Note* note) {
size_t is_pressed = 0;
note->length = 8;
if (IsKeyPressed(KEY_A)) {
strcpy(note->name, "A4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_B)) {
strcpy(note->name, "B4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_C)) {
strcpy(note->name, "C4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_D)) {
strcpy(note->name, "D4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_E)) {
strcpy(note->name, "E4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_F)) {
strcpy(note->name, "F4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_G)) {
strcpy(note->name, "G4");
is_pressed = 1;
}
return is_pressed;
}
//------------------------------------------------------------------------------------
// GUI
//------------------------------------------------------------------------------------
void note_on(Synth *synth, Note *note) {
}
void DrawUi(Synth *synth) {
const int panel_x_start = 0;
const int panel_y_start = 0;
const int panel_width = OSCILLATOR_PANEL_WIDTH;
const int panel_height = WINDOW_HEIGHT;
bool is_shape_dropdown_open = false;
int shape_index = 0;
GuiPanel((Rectangle){
panel_x_start,
panel_y_start,
panel_width,
panel_height
},
"");
bool click_add_oscillator = GuiButton((Rectangle){
panel_x_start + 10,
panel_y_start + 10,
panel_width - 20,
25
}, "Add Oscillator");
if (click_add_oscillator)
{
// synth->ui_oscillator_count += 1;
// // Set defaults:
// UiOscillator *ui_osc = synth->ui_oscillator + (synth->ui_oscillator_count - 1);
// ui_osc->shape = WaveShape_SINE;
// ui_osc->freq = BASE_NOTE_FREQ;
// ui_osc->amplitude_ratio = 0.1f;
// ui_osc->shape_parameter_0 = 0.5f;
}
// Draw Oscillators
float panel_y_offset = 0;
//synth->ui_oscillator_count = 1
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i++)
{
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
assert(ui_osc);
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
assert(osc);
const bool has_shape_param = (ui_osc->waveshape == Square);
// Draw Oscillator Panel
const int osc_panel_width = panel_width - 20;
const int osc_panel_height = has_shape_param ? 130 : 100;
const int osc_panel_x = panel_x_start + 10;
const int osc_panel_y = panel_y_start + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){
osc_panel_x,
osc_panel_y,
osc_panel_width,
osc_panel_height
},
"");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {
.x = osc_panel_x + slider_padding + 30,
.y = osc_panel_y + 10,
.width = osc_panel_width - (slider_padding * 2),
.height = 25
};
// Volume slider
float decibels = (20.f * log10f(osc->volume));
char amp_slider_label[32];
sprintf(amp_slider_label, "%.1f dB", decibels);
decibels = GuiSlider(el_rect,
amp_slider_label,
"",
decibels,
-60.0f,
0.0f
);
ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
osc->volume = ui_osc->volume;
el_rect.y += el_rect.height + el_spacing;
// Defer shape drop-down box.
ui_osc->shape_dropdown_rect = el_rect;
el_rect.y += el_rect.height + el_spacing;
/*
Rectangle delete_button_rect = el_rect;
delete_button_rect.x = osc_panel_x + 5;
delete_button_rect.y -= el_rect.height + el_spacing;
delete_button_rect.width = 30;
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
if (is_delete_button_pressed)
{
memmove(
synth->ui_oscillator + ui_osc_i,
synth->ui_oscillator + ui_osc_i + 1,
(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
);
synth->ui_oscillator_count -= 1;
}
*/
}
// DRAW OSCILLATOR SHAPE INPUTS
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i += 1)
{
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
assert(ui_osc);
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
assert(osc);
// Shape select
int shape_index = (int)(ui_osc->waveshape);
bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
WAVE_SHAPE_OPTIONS,
&shape_index,
ui_osc->is_dropdown_open
);
if (is_dropdown_click)
{
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
ui_osc->waveshape = (OscillatorType)(shape_index);
// APPLY STATE TO REAL OSC
osc->osc = (OscillatorType)(shape_index);
}
if (ui_osc->is_dropdown_open) break;
}
}
void DrawSignal(Synth* synth) {
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2);
Vector2* signal_points = malloc(sizeof(Vector2) * synth->out_signal->sample_count);
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
for (int point_idx = 0; point_idx < synth->out_signal->sample_count; point_idx++)
{
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
signal_points[point_idx].y = screen_vertical_midpoint + (int)(synth->out_signal->samples[point_idx] * 300);
}
DrawLineStrip(signal_points, synth->out_signal->sample_count, RED);
}
//------------------------------------------------------------------------------------
// Main
//------------------------------------------------------------------------------------
int main(int argc, char **argv) {
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
SetTargetFPS(60);
//todo: move that variables to Synth declaration
Note g_current_note = {
.length = 1,
.name = malloc(sizeof(char) * 3)
};
SynthSound g_sound = {
.sample_count = 0
};
Synth synth = {
.current_note = g_current_note,
.out_signal = &g_sound,
.oscillators = init_osc_array()
};
//todo: move somewhere in initialization
synth.ui_oscillators = malloc(sizeof(OscillatorUI) * synth.oscillators.count);
for (size_t i = 0; i < synth.oscillators.count; i++)
{
OscillatorUI* ui = &synth.ui_oscillators[i];
assert(ui);
ui->freq = synth.oscillators.array[i].freq;
ui->waveshape = synth.oscillators.array[i].osc;
ui->volume = synth.oscillators.array[i].volume;
}
int sound_played_count = 0;
float temp_buffer[STREAM_BUFFER_SIZE];
RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE);
InitAudioDevice();
SetMasterVolume(SYNTH_VOLUME);
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);
SetAudioStreamVolume(synth_stream, 0.5f);
PlayAudioStream(synth_stream);
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update Audio states
//----------------------------------------------------------------------------------
// Fill ring buffer from current sound
SynthSound* sound = synth.out_signal;
assert(sound);
size_t size_for_buffer = 0;
if (!ring_buffer.is_full && sound->sample_count != sound_played_count) {
write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
ring_buffer.is_full,
sound->sample_count,
sound_played_count);
// how many samples need write
size_t size_to_fill = 0;
if ((sound->sample_count - sound_played_count) > ring_buffer.size) {
size_to_fill = ring_buffer.size;
} else {
size_to_fill = sound->sample_count - sound_played_count;
}
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
for (size_t i = 0; i < size_to_fill; i++) {
temp_buffer[i] = sound->samples[i];
}
ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill);
sound_played_count += size_to_fill;
}
// Play ring-buffered audio
if (IsAudioStreamProcessed(synth_stream) && !ring_buffer.is_empty) {
size_t size_to_read = ring_buffer_size(&ring_buffer);
write_log("Samples to play:%zu \n", size_to_read);
//todo: try to start reading directly from ring buffer, avoiding temp_buffer
ring_buffer_read(&ring_buffer, temp_buffer, size_to_read);
// can try the SetAudioStreamCallback
UpdateAudioStream(synth_stream, temp_buffer, size_to_read);
// can overwrite the ring buffer to avoid that
if (sound->sample_count == sound_played_count) {
ring_buffer_reset(&ring_buffer);
}
}
//----------------------------------------------------------------------------------
// Update On Input
//----------------------------------------------------------------------------------
Note* current_note = &synth.current_note;
if (detect_note_pressed(current_note)) {
*sound = get_note_sound(&synth, *current_note);
sound_played_count = 0;
write_log("Note played: %s\n", current_note->name);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawUi(&synth);
DrawSignal(&synth);
//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
//DrawFPS(0,0);
EndDrawing();
//----------------------------------------------------------------------------------
}
char* input = "A4-4 A4-4 A4-4 A4-4 A4-2 A4-4 A4-4 A4-4 A4-4 A4-4 A4-2 D5-4 D5-4 D5-4 D5-4 D5-4 D5-4 D5-2 C5-4 C5-4 C5-4 C5-4 C5-4 C5-4 C5-2 G4-2 ";
char* buf = malloc(strlen(input) + 1);
strcpy(buf, input);
NoteArray note_array = parse_notes(buf, strlen(buf));
SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count);
assert(sounds);
for (size_t i = 0; i < note_array.count; i++) {
Note note = note_array.notes[i];
sounds[i] = get_note_sound(&synth, note);
}
SynthSound song = concat_sounds(sounds, note_array.count);
uint16_t* song_pcm = malloc(sizeof(uint16_t) * song.sample_count);
assert(song_pcm);
for (size_t i = 0; i < song.sample_count; i++) {
song_pcm[i] = toInt16Sample(song.samples[i]);
}
pack(song_pcm, song.sample_count);
// De-Initialization
//--------------------------------------------------------------------------------------
StopAudioStream(synth_stream);
UnloadAudioStream(synth_stream);
CloseAudioDevice();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

View File

@@ -1,167 +0,0 @@
#include "oscillator.h"
#include "settings.h"
#include "math.h"
#include "stdlib.h"
#define TWO_PI 2*SYNTH_PI
static SynthSound get_init_samples(float duration) {
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
float* samples = malloc(sizeof(float) * sample_count);
for (double i = 0.0; i < duration * SAMPLE_RATE; i++) {
samples[(int)i] = i;
}
SynthSound res = {
.samples = samples,
.sample_count = sample_count
};
return res;
}
static float pos(float hz, float x) {
return fmodf(hz * x / SAMPLE_RATE, 1);
}
static void sine_osc_phase_incr(Oscillator* osc) {
osc->phase += osc->phase_dt;
if (osc->phase >= TWO_PI)
osc->phase -= TWO_PI;
}
static void saw_osc_phase_incr(Oscillator* osc) {
osc->phase += osc->phase_dt;
if (osc->phase >= 1.0f)
osc->phase -= 1.0f;
}
static float calc_saw_phase_delta(float freq) {
return freq / SAMPLE_RATE;
}
static float calc_sine_phase_delta(float freq) {
return (TWO_PI * freq) / SAMPLE_RATE;
}
static float sineosc(Oscillator* osc) {
float result = sinf(osc->phase);
sine_osc_phase_incr(osc);
return result;
}
static float sign(float v) {
return (v > 0.0) ? 1.f : -1.f;
}
static float squareosc(Oscillator* osc) {
return sign(sineosc(osc));
}
static float triangleosc(Oscillator* osc) {
float result = 1.f - fabsf(osc->phase - 0.5f) * 4.f;
saw_osc_phase_incr(osc);
return result;
}
static float sawosc(Oscillator* osc) {
float result = osc->phase * 2.f - 1.f;
saw_osc_phase_incr(osc);
return result;
}
void osc_set_freq(Oscillator* osc, float freq) {
osc->freq = freq;
osc->phase = 0;
switch (osc->osc)
{
case Sine:
osc->phase_dt = calc_sine_phase_delta(freq);
break;
case Square:
osc->phase_dt = calc_sine_phase_delta(freq);
break;
case Triangle:
osc->phase_dt = calc_saw_phase_delta(freq);
break;
case Saw:
osc->phase_dt = calc_saw_phase_delta(freq);
break;
default:
break;
}
}
void osc_reset(Oscillator* osc) {
osc->volume = 0;
osc->phase = 0;
osc->phase_dt = 0;
}
float multiosc(OscillatorGenerationParameter param) {
float osc_sample = 0.f;
for (size_t i = 0; i < param.oscillators.count; i++) {
Oscillator* osc = &param.oscillators.array[i];
assert(osc);
switch (osc->osc) {
case Sine:
osc_sample += sineosc(osc) * osc->volume;
break;
case Triangle:
osc_sample += triangleosc(osc) * osc->volume;
break;
case Square:
osc_sample += squareosc(osc) * osc->volume;
break;
case Saw:
osc_sample += sawosc(osc) * osc->volume;
break;
}
}
return osc_sample;
}
SynthSound freq(float duration, OscillatorArray osc) {
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
float* output = malloc(sizeof(float) * sample_count);
for (size_t i = 0; i < sample_count; i++) {
OscillatorGenerationParameter param = {
.oscillators = osc
};
output[i] = multiosc(param);
}
SynthSound res = {
.samples = output,
.sample_count = sample_count
};
return res;
}
/*
static SynthSound get_attack_samples() {
float attack_time = 0.001 * ATTACK_MS;
size_t sample_count = (size_t)(attack_time * SAMPLE_RATE);
float* attack = malloc(sizeof(float) * sample_count);
float samples_to_rise = SAMPLE_RATE * attack_time;
float rising_delta = 1.0 / samples_to_rise;
float i = 0.0;
for (int j = 0; j < sample_count; j++) {
i += rising_delta;
attack[j] = fmin(i, 1.0);
}
SynthSound res = {
.samples = attack,
.sample_count = sample_count
};
return res;
}
*/

View File

@@ -1,37 +0,0 @@
#ifndef OSCILLATOR_H
#define OSCILLATOR_H
#include "utils.h"
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
typedef enum {
Sine,
Triangle,
Saw,
Square
} OscillatorType;
typedef struct Oscillator {
OscillatorType osc;
float freq;
float volume;
float phase;
float phase_dt;
} Oscillator;
typedef struct OscillatorArray {
Oscillator* array;
size_t count;
} OscillatorArray;
typedef struct OscillatorGenerationParameter {
OscillatorArray oscillators;
} OscillatorGenerationParameter;
void osc_set_freq(Oscillator* osc, float freq);
void osc_reset(Oscillator* osc);
float multiosc(OscillatorGenerationParameter param);
SynthSound freq(float duration, OscillatorArray osc);
#endif

View File

@@ -1,94 +0,0 @@
#include "parser.h"
#include "string.h"
#include "stdio.h"
struct StringArray {
char** array;
size_t count;
};
static void trim(char* str) {
size_t len = strlen(str);
while (len > 0 && (str[len - 1] == '\n' || str[len - 1] == ' ')) {
str[--len] = '\0';
}
}
static struct StringArray parse_note_parts(char* input) {
size_t count = 0;
size_t i = 0;
while (input[i] != '\0') {
if (input[i] == ' ')
count++;
i++;
}
char** array = malloc(sizeof(char*) * count);
char* sep = " ";
char* line = strtok(input, sep);
i = 0;
while (line != NULL) {
array[i] = strdup(line);
line = strtok(NULL, sep);
i++;
}
struct StringArray result = {
.array = array,
.count = count
};
return result;
}
NoteArray parse_notes(char* input, size_t len) {
struct StringArray note_strings = parse_note_parts(input);
NoteArray notes;
notes.count = note_strings.count;
char* end;
for (size_t i = 0; i < note_strings.count; i++) {
char* line = note_strings.array[i];
trim(line);
char* note_name = strtok(line, "-");
char* note_length_str = strtok(NULL, "-");
int note_length = strtol(note_length_str, &end, 10);
if (*end != '\0') {
fprintf(stderr,
"Failed to parse note length: %s\n", note_length_str);
return notes;
}
char* buf = malloc(strlen(note_name) + 1);
strcpy(buf, note_name);
Note note = {
.length = note_length,
.name = buf
};
notes.notes[i] = note;
}
return notes;
}
/*
static int test(int argc, char **argv) {
char* input = "A4-4 A4-2 C5-8 C5-4 ";
char* buf = malloc(strlen(input) + 1);
strcpy(buf, input);
NoteArray note_array = parse_notes(buf, strlen(buf));
for (size_t i = 0; i < note_array.count; i++) {
Note note = note_array.notes[i];
}
return 0;
}
*/

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@@ -1,20 +0,0 @@
#ifndef PARSER_H
#define PARSER_H
#include "stdlib.h"
#define MAX_NOTES 1024
typedef struct Note {
char* name;
int length;
} Note;
typedef struct NoteArray {
Note notes[MAX_NOTES];
size_t count;
} NoteArray;
NoteArray parse_notes(char* input, size_t len);
#endif

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@@ -1,99 +0,0 @@
#include "ring_buffer.h"
#include "utils.h"
RingBuffer ring_buffer_init(size_t buffer_size) {
RingBuffer buffer = {
.items = calloc(buffer_size, sizeof(float)),
.head = 0,
.tail = 0,
.is_full = 0,
.is_empty = 1,
.size = buffer_size
};
return buffer;
}
void ring_buffer_reset(RingBuffer* me) {
me->head = 0;
me->tail = 0;
me->is_full = 0;
}
// +
static void advance_pointer(RingBuffer* me) {
if(me->is_full) {
me->tail++;
if (me->tail == me->size) {
me->tail = 0;
}
}
me->head++;
if (me->head == me->size) {
me->head = 0;
}
size_t is_full = me->head == me->tail ? 1 : 0;
me->is_full = is_full;
}
// -
static void retreat_pointer(RingBuffer* me) {
me->is_full = 0;
me->tail++;
if (me->tail == me->size) {
me->tail = 0;
}
}
void ring_buffer_write(RingBuffer* buffer, float* data, size_t count) {
if (buffer->is_full || buffer->head + count > buffer->size) {
write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
buffer->is_full,
buffer->head,
count);
return;
}
buffer->is_empty = 0;
for (size_t i = 0; i < count; i++) {
buffer->items[buffer->head] = data[i];
advance_pointer(buffer);
}
//me->is_empty = is_full && (me->head == me->tail);
}
int ring_buffer_read(RingBuffer* buffer, float* output, size_t count) {
if (buffer->is_empty) {
write_log("[WARN] Trying to read empty buffer");
return 0;
}
for (size_t i = 0; i < count; i++) {
output[i] = buffer->items[buffer->tail];
retreat_pointer(buffer);
}
buffer->is_empty = !buffer->is_full && (buffer->head == buffer->tail);
return 1;
}
size_t ring_buffer_size(RingBuffer* buffer) {
size_t size = buffer->size;
if(!buffer->is_full) {
if(buffer->head >= buffer->tail) {
size = (buffer->head - buffer->tail);
}
else {
size = (buffer->size + buffer->head - buffer->tail);
}
}
return size;
}
void ring_buffer_print(RingBuffer* me) {
write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
me->is_full,
me->is_empty,
me->head,
me->tail);
}

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@@ -1,22 +0,0 @@
#ifndef RING_BUFFER_H
#define RING_BUFFER_H
#include "stdlib.h"
typedef struct RingBuffer {
float* items;
size_t head;
size_t tail;
int is_full;
int is_empty;
size_t size;
} RingBuffer;
RingBuffer ring_buffer_init(size_t buffer_size);
void ring_buffer_reset(RingBuffer* me);
void ring_buffer_write(RingBuffer* buffer, float* data, size_t count);
int ring_buffer_read(RingBuffer* buffer, float* output, size_t count);
size_t ring_buffer_size(RingBuffer* buffer);
void ring_buffer_print(RingBuffer* me);
#endif

97
src/ADSR.cpp Normal file
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#include "ADSR.h"
#include "Logger.h"
#include "Settings.h"
ADSR::ADSR(/* args */) {
m_parameters.attack_time = 1.f;
m_parameters.decay_time = 0.4f;
m_parameters.sustain_level = 0.6f;
m_parameters.release_time = 0.8f;
m_ramp = new Ramp(0, SAMPLE_RATE);
}
ADSR::ADSR(ADSRParameters param) { m_parameters = param; }
ADSR::~ADSR() { delete m_ramp; }
bool ADSR::is_attack_elapsed() {
return m_state == Attack && m_ramp->IsCompleted();
}
bool ADSR::is_decay_elapsed() {
return m_state == Decay && m_ramp->IsCompleted();
}
bool ADSR::is_release_elapsed() {
return m_state == Release && m_ramp->IsCompleted();
}
void ADSR::recheck_state() {
switch (m_state) {
case Attack:
if (is_attack_elapsed()) {
m_state = Decay;
m_ramp->RampTo(m_parameters.sustain_level,
m_parameters.decay_time);
}
break;
case Decay:
if (is_decay_elapsed()) {
m_state = Sustain;
}
break;
case Release:
if (is_release_elapsed()) {
m_state = Off;
}
break;
default:
break;
}
}
void ADSR::process_sample(float* sample) {
if (m_state == Off) {
(*sample) = 0;
} else if (m_state == Attack) {
(*sample) = (*sample) * m_ramp->Process();
} else if (m_state == Decay) {
(*sample) = (*sample) * m_ramp->Process();
} else if (m_state == Sustain) {
(*sample) = (*sample) * m_parameters.sustain_level;
} else if (m_state == Release) {
(*sample) = (*sample) * m_ramp->Process();
}
}
void ADSR::OnSetNote() {
write_log("Set ADSR\n");
if (m_state == Off) {
m_state = Attack;
} else if (m_state == Release) {
m_state = Attack;
};
m_ramp->RampTo(1, m_parameters.attack_time);
}
void ADSR::OnUnsetNote() {
write_log("Unset ADSR\n");
m_state = Release;
m_ramp->RampTo(0, m_parameters.release_time);
}
void ADSR::Process(std::vector<float>& samples) {
for (std::size_t i = 0; i < samples.size(); i++) {
recheck_state();
process_sample(&samples[i]);
}
}
void ADSR::SetParameters(float attack, float decay, float sustain,
float release) {
m_parameters.attack_time = attack;
m_parameters.decay_time = decay;
m_parameters.sustain_level = sustain;
m_parameters.release_time = release;
}

131
src/Application.cpp Normal file
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#include "Application.h"
#include "Logger.h"
#include "Settings.h"
#include <string>
Application::Application(/* args */) {
init_synth();
init_audio();
}
Application::~Application() {
StopAudioStream(m_synth_stream);
UnloadAudioStream(m_synth_stream);
CloseAudioDevice();
CloseWindow();
// todo: move to gui state class destructor (make it a class)
for (int i = 0; i < m_synth_gui_state.oscillators.size(); i++) {
delete m_synth_gui_state.oscillators[i];
}
}
void Application::init_audio() {
m_sound_played_count = 0;
InitAudioDevice();
SetMasterVolume(SYNTH_VOLUME);
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
m_synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);
SetAudioStreamVolume(m_synth_stream, 0.5f);
PlayAudioStream(m_synth_stream);
}
void Application::init_synth() {
// todo: move that variables to Synth declaration
std::string* nameString = new std::string(std::string(new char[3]));
m_current_note = new Note{.length = 1, .name = (*nameString)};
m_current_note->name.assign("G4");
// todo: move somewhere in initialization
std::vector<Oscillator*> oscillators = m_synth.GetOscillators();
m_synth_gui_state.oscillators.reserve(oscillators.size());
for (size_t i = 0; i < oscillators.size(); i++) {
Oscillator* osc = oscillators[i];
assert(osc);
OscillatorGuiState* ui =
new OscillatorGuiState{.freq = osc->GetFreq(),
.waveshape = osc->GetType(),
.volume = osc->GetVolume()};
m_synth_gui_state.oscillators.push_back(ui);
}
}
bool Application::detect_note_pressed(Note* note) {
std::size_t is_pressed = 0;
note->length = 8;
if (IsKeyDown(KEY_A)) {
note->name.assign("A2");
is_pressed = 1;
}
if (IsKeyDown(KEY_B)) {
note->name.assign("B2");
is_pressed = 1;
}
if (IsKeyDown(KEY_C)) {
note->name.assign("C2");
is_pressed = 1;
}
if (IsKeyDown(KEY_D)) {
note->name.assign("D2");
is_pressed = 1;
}
if (IsKeyDown(KEY_E)) {
note->name.assign("E2");
is_pressed = 1;
}
if (IsKeyDown(KEY_F)) {
note->name.assign("F2");
is_pressed = 1;
}
if (IsKeyDown(KEY_G)) {
note->name.assign("G2");
is_pressed = 1;
}
return is_pressed == 1;
}
bool is_note_up() {
return IsKeyUp(KEY_A) || IsKeyUp(KEY_B) ||
IsKeyUp(KEY_C) || IsKeyUp(KEY_D) ||
IsKeyUp(KEY_E) || IsKeyUp(KEY_F) || IsKeyUp(KEY_G);
}
// Update On Input
void Application::update_on_note_input() {
if (detect_note_pressed(m_current_note)) {
if (!m_synth.GetIsNoteTriggered()) {
m_synth.TriggerNote((*m_current_note));
}
// m_sound_played_count = 0;
write_log("Note played: %s\n", m_current_note->name.c_str());
} else if (is_note_up() && m_synth.GetIsNoteTriggered()) {
m_synth.StopSound();
}
// will produce 0 signal if ADSR is in off state
m_synth.ProduceSound();
}
// Play ring-buffered audio
void Application::play_buffered_audio() {
if (IsAudioStreamProcessed(m_synth_stream)) {
// const float audio_frame_start_time = GetTime();
update_on_note_input();
UpdateAudioStream(m_synth_stream, m_synth.GetOutSignal().data(),
STREAM_BUFFER_SIZE);
// const float audio_freme_duration = GetTime() -
// audio_frame_start_time; write_log("Frame time: %.3f%% \n", 100.0f /
// ((1.0f / audio_freme_duration) /
// ((float)SAMPLE_RATE/STREAM_BUFFER_SIZE)));
}
}
void Application::Run() {
// Main game loop
while (!WindowShouldClose()) {
play_buffered_audio();
m_renderer.Draw(m_synth, m_synth_gui_state);
}
}

92
src/Oscillator.cpp Normal file
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#include "Oscillator.h"
#include "Settings.h"
#define TWO_PI 2 * SYNTH_PI
Oscillator::Oscillator(OscillatorType osc, float freq, float volume) {
SetType(osc);
m_freq = freq;
m_volume = volume;
}
Oscillator::~Oscillator() {}
void Oscillator::Reset() {
m_volume = 0;
m_phase = 0;
m_phase_dt = 0;
}
void Oscillator::SetType(OscillatorType osc) {
m_osc = osc;
switch (m_osc) {
case Sine:
m_osc_function = &Oscillator::sineosc;
m_dt_function = &Oscillator::calc_sine_phase_delta;
break;
case Triangle:
m_osc_function = &Oscillator::triangleosc;
m_dt_function = &Oscillator::calc_saw_phase_delta;
break;
case Square:
m_osc_function = &Oscillator::squareosc;
m_dt_function = &Oscillator::calc_sine_phase_delta;
break;
case Saw:
m_osc_function = &Oscillator::sawosc;
m_dt_function = &Oscillator::calc_saw_phase_delta;
break;
}
}
void Oscillator::SetFreq(float freq) {
m_freq = freq;
m_phase = 0;
m_phase_dt = (this->*m_dt_function)(freq);
}
float Oscillator::GenerateSample(float duration) {
return (this->*m_osc_function)() * m_volume;
}
void Oscillator::sine_osc_phase_incr() {
m_phase += m_phase_dt;
if (m_phase >= TWO_PI)
m_phase -= TWO_PI;
}
void Oscillator::saw_osc_phase_incr() {
m_phase += m_phase_dt;
if (m_phase >= 1.0f)
m_phase -= 1.0f;
}
float Oscillator::calc_saw_phase_delta(float freq) {
return freq / SAMPLE_RATE;
}
float Oscillator::calc_sine_phase_delta(float freq) {
return (TWO_PI * freq) / SAMPLE_RATE;
}
float Oscillator::sineosc() {
float result = sinf(m_phase);
sine_osc_phase_incr();
return result;
}
float Oscillator::sign(float v) { return (v > 0.0) ? 1.f : -1.f; }
float Oscillator::squareosc() { return sign(sineosc()); }
float Oscillator::triangleosc() {
float result = 1.f - fabsf(m_phase - 0.5f) * 4.f;
saw_osc_phase_incr();
return result;
}
float Oscillator::sawosc() {
float result = m_phase * 2.f - 1.f;
saw_osc_phase_incr();
return result;
}

27
src/Ramp.cpp Normal file
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#include "Ramp.h"
#include "Logger.h"
Ramp::Ramp(float starting_level, float sample_rate) {
m_level = starting_level;
m_sample_rate = sample_rate;
}
Ramp::~Ramp() {}
void Ramp::RampTo(float val, float time) {
m_increment = (val - m_level) / (m_sample_rate * time);
m_counter = (int)(m_sample_rate * time);
write_log("Ramping from: %.1f to: %.1f by: %lf for: %d\n", m_level, val,
m_increment, m_counter);
}
float Ramp::Process() {
if (m_counter > 0) {
m_counter--;
m_level += m_increment;
}
return m_level;
}
bool Ramp::IsCompleted() { return m_counter == 0; }

245
src/Renderer.cpp Normal file
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#include "Renderer.h"
#define RAYGUI_IMPLEMENTATION
#include "Logger.h"
#include "Settings.h"
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-but-set-variable"
#pragma clang diagnostic ignored "-Wunused-variable"
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include "raygui.h"
#pragma clang diagnostic pop
Renderer::Renderer(/* args */) {
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
SetTargetFPS(FPS);
}
Renderer::~Renderer() {}
void Renderer::Draw(Synth& synth, SynthGuiState& synth_gui) {
BeginDrawing();
ClearBackground(RAYWHITE);
// todo: implement renderer
draw_ui(synth, synth_gui);
draw_signal(synth, synth_gui);
// DrawText("Congrats! You created your first window!", 190, 200, 20,
// LIGHTGRAY); DrawFPS(0,0);
EndDrawing();
}
void Renderer::draw_signal(Synth& synth, SynthGuiState& synth_gui) {
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "",
WINDOW_HEIGHT / 8, 2);
auto signal = synth.GetOutSignal();
Vector2* signal_points = new Vector2[signal.size()];
const float screen_vertical_midpoint = (WINDOW_HEIGHT / 2);
for (int point_idx = 0; point_idx < signal.size(); point_idx++) {
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
signal_points[point_idx].y =
screen_vertical_midpoint + (int)(signal[point_idx] * 300);
}
DrawLineStrip(signal_points, signal.size(), RED);
delete[] signal_points;
}
void Renderer::draw_oscillators_shape_inputs(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators) {
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
// DRAW OSCILLATOR SHAPE INPUTS
for (int i = 0; i < oscillators.size(); i += 1) {
OscillatorGuiState* ui_osc = gui_oscillators[i];
assert(ui_osc);
Oscillator* osc = oscillators[i];
assert(osc);
// Shape select
int shape_index = (int)(ui_osc->waveshape);
bool is_dropdown_click =
GuiDropdownBox(ui_osc->shape_dropdown_rect, WAVE_SHAPE_OPTIONS,
&shape_index, ui_osc->is_dropdown_open);
if (is_dropdown_click) {
write_log("Dropdown clicked!\n");
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
ui_osc->waveshape = (OscillatorType)(shape_index);
// APPLY STATE TO REAL OSC
osc->SetType(ui_osc->waveshape);
}
if (ui_osc->is_dropdown_open)
break;
}
}
float Renderer::draw_oscillators_panels(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators,
const Rectangle& panel_bounds) {
float panel_y_offset = 0;
for (int i = 0; i < oscillators.size(); i++) {
OscillatorGuiState* ui_osc = gui_oscillators[i];
assert(ui_osc);
Oscillator* osc = oscillators[i];
assert(osc);
const bool has_shape_param = (ui_osc->waveshape == Square);
// Draw Oscillator Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = has_shape_param ? 130 : 100;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
(float)osc_panel_width, (float)osc_panel_height},
"");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width =
(float)osc_panel_width - (slider_padding * 2),
.height = 25.f};
// Volume slider
float decibels = (20.f * log10f(osc->GetVolume()));
char amp_slider_label[32];
snprintf(amp_slider_label, 7, "%.1f dB", decibels);
decibels =
GuiSlider(el_rect, amp_slider_label, "", decibels, -60.0f, 0.0f);
ui_osc->volume = powf(10.f, decibels * (1.f / 20.f));
osc->SetVolume(ui_osc->volume);
el_rect.y += el_rect.height + el_spacing;
// Defer shape drop-down box.
ui_osc->shape_dropdown_rect = el_rect;
el_rect.y += el_rect.height + el_spacing;
Rectangle delete_button_rect = el_rect;
delete_button_rect.x = osc_panel_x + 5;
delete_button_rect.y -= el_rect.height + el_spacing;
delete_button_rect.width = 30;
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
if (is_delete_button_pressed) {
// memmove(
// synth->ui_oscillator + ui_osc_i,
// synth->ui_oscillator + ui_osc_i + 1,
// (synth->ui_oscillator_count - ui_osc_i) *
// sizeof(UiOscillator)
// );
// synth->ui_oscillator_count -= 1;
}
}
return panel_y_offset;
}
void Renderer::draw_main_panel(const Rectangle& panel_bounds) {
GuiPanel(panel_bounds, "");
}
void Renderer::draw_add_oscillator_button(Synth& synth,
SynthGuiState& synth_gui,
Rectangle panel_bounds) {
//clang-format off
bool click_add_oscillator =
GuiButton((Rectangle){panel_bounds.x + 10, panel_bounds.y + 10,
panel_bounds.width - 20, 25.f},
"Add Oscillator");
//clang-format on
if (click_add_oscillator) {
synth.AddOscillator();
Oscillator* osc = synth.GetOscillators().back();
OscillatorGuiState* ui =
new OscillatorGuiState{.freq = osc->GetFreq(),
.waveshape = osc->GetType(),
.volume = osc->GetVolume()};
synth_gui.oscillators.push_back(ui);
}
}
void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) {
Rectangle panel_bounds = {.x = 0,
.y = 0,
.width = OSCILLATOR_PANEL_WIDTH,
.height = WINDOW_HEIGHT};
draw_main_panel(panel_bounds);
draw_add_oscillator_button(synth, synth_gui, panel_bounds);
// Draw Oscillators
std::vector<Oscillator*> oscillators = synth.GetOscillators();
std::vector<OscillatorGuiState*> gui_oscillators = synth_gui.oscillators;
float panel_y_offset =
draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds);
draw_oscillators_shape_inputs(oscillators, gui_oscillators);
draw_adsr_panel(synth.GetADSR(), synth_gui.adsr, panel_bounds,
panel_y_offset);
}
void Renderer::draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
const Rectangle& panel_bounds,
float panel_y_offset) {
// Draw ADSR Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = 120;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
(float)osc_panel_width, (float)osc_panel_height},
"ADSR");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width = (float)osc_panel_width - (slider_padding * 2),
.height = 25.f};
// Attack slider
float attack = gui_adsr.attack;
char attack_slider_label[32];
snprintf(attack_slider_label, 7, "%.1f s", attack);
attack = GuiSlider(el_rect, attack_slider_label, "", attack, 0.0f, 2.0f);
gui_adsr.attack = attack;
el_rect.y += el_rect.height + el_spacing;
// Decay slider
float decay = gui_adsr.decay;
char decay_slider_label[32];
snprintf(decay_slider_label, 7, "%.1f s", decay);
decay = GuiSlider(el_rect, decay_slider_label, "", decay, 0.0f, 1.0f);
gui_adsr.decay = decay;
el_rect.y += el_rect.height + el_spacing;
// Sustain slider
float sustain = gui_adsr.sustain;
char sustain_slider_label[32];
snprintf(sustain_slider_label, 7, "%.1f u", sustain);
sustain = GuiSlider(el_rect, sustain_slider_label, "", sustain, 0.0f, 1.0f);
gui_adsr.sustain = sustain;
el_rect.y += el_rect.height + el_spacing;
// Release slider
float release = gui_adsr.release;
char release_slider_label[32];
snprintf(release_slider_label, 7, "%.1f s", release);
release = GuiSlider(el_rect, release_slider_label, "", release, 0.0f, 5.0f);
gui_adsr.release = release;
el_rect.y += el_rect.height + el_spacing;
// apply values to real one
adsr->SetParameters(gui_adsr.attack, gui_adsr.decay, gui_adsr.sustain,
gui_adsr.release);
}

8
src/SeeSynth.cpp Normal file
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#include "Application.h"
int main() {
Application* app = new Application();
app->Run();
delete app;
}

83
src/Synth.cpp Normal file
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#include "Synth.h"
#include "ADSR.h"
#include "KeyBoard.h"
#include "Logger.h"
#include "OscillatorType.h"
#include "Settings.h"
Synth::Synth(/* args */) {
AddOscillator();
AddEffect(new ADSR());
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
float sample = 0.0f;
m_out_signal.push_back(sample);
}
zero_signal();
}
Synth::~Synth() {
m_oscillators.clear();
m_effects.clear();
m_out_signal.clear();
}
void Synth::zero_signal() {
float sample = 0.0f;
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
m_out_signal[i] = sample;
}
}
void Synth::get_note() {
zero_signal();
Adder::SumOscillators(m_oscillators, m_out_signal);
}
void Synth::apply_effects() {
for (Effect* effect : m_effects) {
effect->Process(m_out_signal);
}
}
void Synth::trigger_note_on_effects() {
for (Effect* effect : m_effects) {
effect->OnSetNote();
}
}
void Synth::untrigger_note_on_effects() {
for (Effect* effect : m_effects) {
effect->OnUnsetNote();
}
}
void Synth::TriggerNote(Note input) {
int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
float hz = KeyBoard::GetHzBySemitone(semitone_shift);
// will change after oscillator starts to be more autonomous
for (Oscillator* osc : m_oscillators) {
osc->SetFreq(hz);
}
is_note_triggered = true;
trigger_note_on_effects();
}
void Synth::ProduceSound() {
get_note();
apply_effects();
}
// todo: rename to something like untrigger note
void Synth::StopSound() {
zero_signal();
is_note_triggered = false;
untrigger_note_on_effects();
}
void Synth::AddOscillator() {
m_oscillators.push_back(
new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
}
void Synth::AddEffect(Effect* fx) { m_effects.push_back(fx); }

30
utils.c
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@@ -1,30 +0,0 @@
#include "utils.h"
#include "stdlib.h"
#include "string.h"
// frees the original sounds
SynthSound concat_sounds(SynthSound* sounds, size_t count) {
size_t total_count = 0;
for (size_t i = 0; i < count; i++) {
total_count += sounds[i].sample_count;
}
// array to hold the result
float* total = malloc(total_count * sizeof(float));
size_t current_count = 0;
for (size_t i = 0; i < count; i++) {
memcpy(total + current_count,
sounds[i].samples,
sounds[i].sample_count * sizeof(float));
current_count += sounds[i].sample_count;
free(sounds[i].samples);
}
SynthSound result = {
.samples = total,
.sample_count = total_count
};
return result;
}

23
utils.h
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#ifndef UTILS_H
#define UTILS_H
#include "stdio.h"
#include "assert.h"
#define write_log(format,args...) do { \
printf(format, ## args); \
} while(0)
//------------------------------------------------------------------------------------
// General SynthSound
//------------------------------------------------------------------------------------
typedef struct SynthSound {
float* samples;
size_t sample_count;
} SynthSound;
// frees the original sounds
SynthSound concat_sounds(SynthSound* sounds, size_t count);
#endif