472 lines
16 KiB
C
472 lines
16 KiB
C
#include "stdlib.h"
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#include "stdio.h"
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#include "string.h"
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#include "math.h"
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#include "parser.h"
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#include "utils.h"
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#include "ring_buffer.h"
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#include "settings.h"
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#include "oscillator.h"
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#include "export.h"
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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//------------------------------------------------------------------------------------
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// Synth
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//------------------------------------------------------------------------------------
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typedef struct OscillatorUI {
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float volume;
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float freq;//todo: remove or change to pitch shift
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OscillatorType waveshape;
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bool is_dropdown_open;
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Rectangle shape_dropdown_rect;
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} OscillatorUI;
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typedef struct Synth {
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OscillatorArray oscillators;
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OscillatorUI* ui_oscillators;
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Note current_note;
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SynthSound* out_signal;
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} Synth;
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static int get_semitone_shift_internal(char* root_note, char* target_note) {
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char* pitch_classes[12] =
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{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
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// Extract the note number and pitch class for the root note
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int root_note_num = (int)root_note[strlen(root_note) - 1] - '0';
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char* root_pitch_class_str = malloc((strlen(root_note) - 1) * sizeof(char));
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strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1);
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int root_pitch_class = -1;
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for (int i = 0; i < 12; i++) {
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if (strcmp(pitch_classes[i], root_pitch_class_str) == 0) {
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root_pitch_class = i;
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break;
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}
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}
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free(root_pitch_class_str);
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// Extract the note number and pitch class for the target note
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int target_note_num = (int)target_note[strlen(target_note) - 1] - '0';
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char* target_pitch_class_str =
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malloc((strlen(target_note) - 1) * sizeof(char));
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strncpy(target_pitch_class_str, target_note, strlen(target_note) - 1);
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int target_pitch_class = -1;
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for (int i = 0; i < 12; i++) {
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if (strcmp(pitch_classes[i], target_pitch_class_str) == 0) {
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target_pitch_class = i;
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break;
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}
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}
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free(target_pitch_class_str);
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// Calculate the semitone shift using the formula
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return (target_note_num - root_note_num) * 12 +
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(target_pitch_class - root_pitch_class);
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}
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static float get_hz_by_semitone(int semitone) {
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return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
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}
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int get_semitone_shift(char* target_note) {
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return get_semitone_shift_internal("A4", target_note);
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}
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static OscillatorArray init_osc_array() {
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Oscillator first = {
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.osc = Square,
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.freq = 440.f,
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.volume = VOLUME
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};
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Oscillator* oscArray = malloc(sizeof(Oscillator*) * 1);
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assert(oscArray);
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oscArray[0] = first;
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OscillatorArray oscillators = {
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.array = oscArray,
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.count = 1
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};
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return oscillators;
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}
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SynthSound note(Synth* synth, int semitone, float beats) {
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float hz = get_hz_by_semitone(semitone);
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float duration = beats * BEAT_DURATION;
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// will change after oscillator starts to be more autonomous
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for (size_t i = 0; i < synth->oscillators.count; i++) {
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osc_set_freq(&synth->oscillators.array[i], hz);
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}
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return freq(duration, synth->oscillators);
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}
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SynthSound get_note_sound(Synth* synth, Note input) {
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float length = 1.f / input.length;
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int semitone_shift = get_semitone_shift(input.name);
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return note(synth, semitone_shift, length);
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}
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//-------------------------------------------------------
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size_t detect_note_pressed(Note* note) {
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size_t is_pressed = 0;
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note->length = 8;
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if (IsKeyPressed(KEY_A)) {
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strcpy(note->name, "A4");
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is_pressed = 1;
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}
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if (IsKeyPressed(KEY_B)) {
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strcpy(note->name, "B4");
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is_pressed = 1;
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}
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if (IsKeyPressed(KEY_C)) {
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strcpy(note->name, "C4");
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is_pressed = 1;
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}
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if (IsKeyPressed(KEY_D)) {
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strcpy(note->name, "D4");
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is_pressed = 1;
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}
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if (IsKeyPressed(KEY_E)) {
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strcpy(note->name, "E4");
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is_pressed = 1;
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}
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if (IsKeyPressed(KEY_F)) {
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strcpy(note->name, "F4");
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is_pressed = 1;
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}
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if (IsKeyPressed(KEY_G)) {
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strcpy(note->name, "G4");
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is_pressed = 1;
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}
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return is_pressed;
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}
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//------------------------------------------------------------------------------------
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// GUI
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//------------------------------------------------------------------------------------
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void note_on(Synth *synth, Note *note) {
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}
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void DrawUi(Synth *synth) {
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const int panel_x_start = 0;
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const int panel_y_start = 0;
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const int panel_width = OSCILLATOR_PANEL_WIDTH;
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const int panel_height = WINDOW_HEIGHT;
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bool is_shape_dropdown_open = false;
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int shape_index = 0;
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GuiPanel((Rectangle){
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panel_x_start,
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panel_y_start,
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panel_width,
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panel_height
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},
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"");
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bool click_add_oscillator = GuiButton((Rectangle){
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panel_x_start + 10,
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panel_y_start + 10,
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panel_width - 20,
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25
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}, "Add Oscillator");
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if (click_add_oscillator)
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{
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// synth->ui_oscillator_count += 1;
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// // Set defaults:
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// UiOscillator *ui_osc = synth->ui_oscillator + (synth->ui_oscillator_count - 1);
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// ui_osc->shape = WaveShape_SINE;
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// ui_osc->freq = BASE_NOTE_FREQ;
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// ui_osc->amplitude_ratio = 0.1f;
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// ui_osc->shape_parameter_0 = 0.5f;
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}
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// Draw Oscillators
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float panel_y_offset = 0;
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//synth->ui_oscillator_count = 1
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for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i++)
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{
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OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
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assert(ui_osc);
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Oscillator* osc = &synth->oscillators.array[ui_osc_i];
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assert(osc);
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const bool has_shape_param = (ui_osc->waveshape == Square);
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// Draw Oscillator Panel
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const int osc_panel_width = panel_width - 20;
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const int osc_panel_height = has_shape_param ? 130 : 100;
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const int osc_panel_x = panel_x_start + 10;
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const int osc_panel_y = panel_y_start + 50 + panel_y_offset;
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panel_y_offset += osc_panel_height + 5;
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GuiPanel((Rectangle){
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osc_panel_x,
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osc_panel_y,
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osc_panel_width,
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osc_panel_height
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},
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"");
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const float slider_padding = 50.f;
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const float el_spacing = 5.f;
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Rectangle el_rect = {
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.x = osc_panel_x + slider_padding + 30,
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.y = osc_panel_y + 10,
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.width = osc_panel_width - (slider_padding * 2),
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.height = 25
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};
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// Volume slider
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float decibels = (20.f * log10f(osc->volume));
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char amp_slider_label[32];
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sprintf(amp_slider_label, "%.1f dB", decibels);
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decibels = GuiSlider(el_rect,
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amp_slider_label,
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"",
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decibels,
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-60.0f,
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0.0f
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);
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ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
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osc->volume = ui_osc->volume;
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el_rect.y += el_rect.height + el_spacing;
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// Defer shape drop-down box.
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ui_osc->shape_dropdown_rect = el_rect;
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el_rect.y += el_rect.height + el_spacing;
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/*
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Rectangle delete_button_rect = el_rect;
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delete_button_rect.x = osc_panel_x + 5;
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delete_button_rect.y -= el_rect.height + el_spacing;
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delete_button_rect.width = 30;
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bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
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if (is_delete_button_pressed)
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{
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memmove(
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synth->ui_oscillator + ui_osc_i,
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synth->ui_oscillator + ui_osc_i + 1,
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(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
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);
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synth->ui_oscillator_count -= 1;
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}
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*/
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}
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// DRAW OSCILLATOR SHAPE INPUTS
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for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i += 1)
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{
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OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
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assert(ui_osc);
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Oscillator* osc = &synth->oscillators.array[ui_osc_i];
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assert(osc);
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// Shape select
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int shape_index = (int)(ui_osc->waveshape);
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bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
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WAVE_SHAPE_OPTIONS,
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&shape_index,
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ui_osc->is_dropdown_open
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);
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if (is_dropdown_click)
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{
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ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
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ui_osc->waveshape = (OscillatorType)(shape_index);
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// APPLY STATE TO REAL OSC
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osc->osc = (OscillatorType)(shape_index);
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}
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if (ui_osc->is_dropdown_open) break;
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}
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}
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void DrawSignal(Synth* synth) {
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GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2);
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Vector2* signal_points = malloc(sizeof(Vector2) * synth->out_signal->sample_count);
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const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
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for (int point_idx = 0; point_idx < synth->out_signal->sample_count; point_idx++)
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{
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signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
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signal_points[point_idx].y = screen_vertical_midpoint + (int)(synth->out_signal->samples[point_idx] * 300);
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}
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DrawLineStrip(signal_points, synth->out_signal->sample_count, RED);
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}
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//------------------------------------------------------------------------------------
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// Main
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//------------------------------------------------------------------------------------
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int main(int argc, char **argv) {
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InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
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SetTargetFPS(60);
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//todo: move that variables to Synth declaration
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Note g_current_note = {
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.length = 1,
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.name = malloc(sizeof(char) * 3)
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};
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SynthSound g_sound = {
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.sample_count = 0
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};
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Synth synth = {
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.current_note = g_current_note,
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.out_signal = &g_sound,
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.oscillators = init_osc_array()
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};
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//todo: move somewhere in initialization
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synth.ui_oscillators = malloc(sizeof(OscillatorUI) * synth.oscillators.count);
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for (size_t i = 0; i < synth.oscillators.count; i++)
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{
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OscillatorUI* ui = &synth.ui_oscillators[i];
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assert(ui);
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ui->freq = synth.oscillators.array[i].freq;
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ui->waveshape = synth.oscillators.array[i].osc;
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ui->volume = synth.oscillators.array[i].volume;
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}
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int sound_played_count = 0;
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float temp_buffer[STREAM_BUFFER_SIZE];
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RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE);
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InitAudioDevice();
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SetMasterVolume(SYNTH_VOLUME);
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SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
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AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);
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SetAudioStreamVolume(synth_stream, 0.5f);
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PlayAudioStream(synth_stream);
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update Audio states
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//----------------------------------------------------------------------------------
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// Fill ring buffer from current sound
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SynthSound* sound = synth.out_signal;
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assert(sound);
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size_t size_for_buffer = 0;
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if (!ring_buffer.is_full && sound->sample_count != sound_played_count) {
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write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
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ring_buffer.is_full,
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sound->sample_count,
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sound_played_count);
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// how many samples need write
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size_t size_to_fill = 0;
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if ((sound->sample_count - sound_played_count) > ring_buffer.size) {
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size_to_fill = ring_buffer.size;
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} else {
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size_to_fill = sound->sample_count - sound_played_count;
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}
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write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
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for (size_t i = 0; i < size_to_fill; i++) {
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temp_buffer[i] = sound->samples[i];
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}
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ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill);
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sound_played_count += size_to_fill;
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}
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// Play ring-buffered audio
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if (IsAudioStreamProcessed(synth_stream) && !ring_buffer.is_empty) {
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size_t size_to_read = ring_buffer_size(&ring_buffer);
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write_log("Samples to play:%zu \n", size_to_read);
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//todo: try to start reading directly from ring buffer, avoiding temp_buffer
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ring_buffer_read(&ring_buffer, temp_buffer, size_to_read);
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// can try the SetAudioStreamCallback
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UpdateAudioStream(synth_stream, temp_buffer, size_to_read);
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// can overwrite the ring buffer to avoid that
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if (sound->sample_count == sound_played_count) {
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ring_buffer_reset(&ring_buffer);
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}
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}
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//----------------------------------------------------------------------------------
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// Update On Input
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//----------------------------------------------------------------------------------
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Note* current_note = &synth.current_note;
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if (detect_note_pressed(current_note)) {
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*sound = get_note_sound(&synth, *current_note);
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sound_played_count = 0;
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write_log("Note played: %s\n", current_note->name);
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawUi(&synth);
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DrawSignal(&synth);
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//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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//DrawFPS(0,0);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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char* input = "A4-4 A4-4 A4-4 A4-4 A4-2 A4-4 A4-4 A4-4 A4-4 A4-4 A4-2 D5-4 D5-4 D5-4 D5-4 D5-4 D5-4 D5-2 C5-4 C5-4 C5-4 C5-4 C5-4 C5-4 C5-2 G4-2 ";
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char* buf = malloc(strlen(input) + 1);
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strcpy(buf, input);
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NoteArray note_array = parse_notes(buf, strlen(buf));
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SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count);
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assert(sounds);
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for (size_t i = 0; i < note_array.count; i++) {
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Note note = note_array.notes[i];
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sounds[i] = get_note_sound(&synth, note);
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}
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SynthSound song = concat_sounds(sounds, note_array.count);
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uint16_t* song_pcm = malloc(sizeof(uint16_t) * song.sample_count);
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assert(song_pcm);
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for (size_t i = 0; i < song.sample_count; i++) {
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song_pcm[i] = toInt16Sample(song.samples[i]);
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}
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pack(song_pcm, song.sample_count);
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// De-Initialization
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//--------------------------------------------------------------------------------------
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StopAudioStream(synth_stream);
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UnloadAudioStream(synth_stream);
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CloseAudioDevice();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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