13 Commits

Author SHA1 Message Date
df7b886526 refactor: formatting 2023-09-05 23:47:55 +04:00
54c4e540ac feat: adsr gui 2023-09-05 23:45:16 +04:00
a0514bad98 fix: key bindings for note release 2023-09-05 22:10:09 +04:00
fd67e7b843 fix: remove unused variables 2023-09-05 03:17:09 +04:00
de31b73673 fix: apply format 2023-09-05 03:15:08 +04:00
564955c911 fix: vscode debugging build 2023-09-05 03:09:10 +04:00
ef40eaf7ef fix: ADSR logic 2023-09-04 23:25:54 +04:00
d883bbbf12 wip: adsr with ramp 2023-09-04 22:30:37 +04:00
73aae9a490 refactor: remove unused parts 2023-08-14 12:27:19 +04:00
c6c2956ac0 fix: retriggering phase problem 2023-08-13 01:13:54 +04:00
635de894ad wip: play notes only on press 2023-08-13 00:55:47 +04:00
c16447f30e wip: continious sound 2023-08-09 23:13:08 +04:00
c63db4fa07 wip: ADSR 2023-08-09 01:38:40 +04:00
31 changed files with 295 additions and 868 deletions

3
.gitignore vendored
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@@ -3,5 +3,4 @@
/Debug/
*.wav
*.dSYM
/lib
/build
/lib

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@@ -1,37 +0,0 @@
cmake_minimum_required(VERSION 3.5)
project(SeeSynth)
#set(CMAKE_C_STANDARD 99)
# Adding Raylib
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
FetchContent_Declare(
raylib
GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
GIT_TAG "4.5.0"
GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(raylib)
# Adding our source files
file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp") # Define PROJECT_SOURCES as a list of all source files
set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/inc/") # Define PROJECT_INCLUDE to be the path to the include directory of the project
# Declaring our executable
add_executable(${PROJECT_NAME})
set_target_properties(
${PROJECT_NAME} PROPERTIES
CXX_STANDARD 17
CXX_STANDARD_REQUIRED ON)
target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
target_link_libraries(${PROJECT_NAME} PRIVATE raylib)
# Setting ASSETS_PATH
target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="./assets") # Set the asset path macro in release mode to a relative path that assumes the assets folder is in the same directory as the game executable

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@@ -35,7 +35,4 @@ for (n = 0; n < totalSamples; n++) {
}
We can replace the sin function with any periodic function that returns an amplitude for a given phase angle. Thus, this small piece of code can be used to produce a very wide range of sounds. Functionally, it is the software equivalent of an oscillator, the basic building block of almost all synthesizers.
https://ccrma.stanford.edu/software/stk/index.html
We can replace the sin function with any periodic function that returns an amplitude for a given phase angle. Thus, this small piece of code can be used to produce a very wide range of sounds. Functionally, it is the software equivalent of an oscillator, the basic building block of almost all synthesizers.

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@@ -1,214 +0,0 @@
https://www.earlevel.com/main/2003/03/02/the-digital-state-variable-filter/
The frequency control coefficient, f, is defined as
![Alt text](image.png)
where Fs is the sample rate and Fc is the filters corner frequency you want to set. The q coefficient is defined as
![Alt text](image-1.png)
where Q normally ranges from 0.5 to inifinity (where the filter oscillates).
The main drawback of the digital state variable is that it becomes unstable at higher frequencies. It depends on the Q setting, but basically the upper bound of stability is about where f reaches 1, which is at one-sixth of the sample rate (8 kHz at 48 kHz). The only way around this is to oversample. A simple way to double the filters sample rate (and thereby double the filters frequency range) is to run the filter twice with the same input sample, and discard one output sample.
example with double-sampling
```
input = input buffer;
output = output buffer;
fs = sampling frequency;
fc = cutoff frequency normally something like:
440.0*pow(2.0, (midi_note - 69.0)/12.0);
res = resonance 0 to 1;
drive = internal distortion 0 to 0.1
freq = 2.0*sin(PI*MIN(0.25, fc/(fs*2))); // the fs*2 is because it's double sampled
damp = MIN(2.0*(1.0 - pow(res, 0.25)), MIN(2.0, 2.0/freq - freq*0.5));
notch = notch output
low = low pass output
high = high pass output
band = band pass output
peak = peaking output = low - high
--
double sampled svf loop:
for (i=0; i<numSamples; i++)
{
in = input[i];
notch = in - damp*band;
low = low + freq*band;
high = notch - low;
band = freq*high + band - drive*band*band*band;
out = 0.5*(notch or low or high or band or peak);
notch = in - damp*band;
low = low + freq*band;
high = notch - low;
band = freq*high + band - drive*band*band*band;
out += 0.5*(same out as above);
output[i] = out;
}
```
Also that could work as it's a voltage-controlled filter
https://www.musicdsp.org/en/latest/Filters/24-moog-vcf.html
```
//Init
cutoff = cutoff freq in Hz
fs = sampling frequency //(e.g. 44100Hz)
res = resonance [0 - 1] //(minimum - maximum)
f = 2 * cutoff / fs; //[0 - 1]
k = 3.6*f - 1.6*f*f -1; //(Empirical tunning)
p = (k+1)*0.5;
scale = e^((1-p)*1.386249;
r = res*scale;
y4 = output;
y1=y2=y3=y4=oldx=oldy1=oldy2=oldy3=0;
//Loop
//--Inverted feed back for corner peaking
x = input - r*y4;
//Four cascaded onepole filters (bilinear transform)
y1=x*p + oldx*p - k*y1;
y2=y1*p+oldy1*p - k*y2;
y3=y2*p+oldy2*p - k*y3;
y4=y3*p+oldy3*p - k*y4;
//Clipper band limited sigmoid
y4 = y4 - (y4^3)/6;
oldx = x;
oldy1 = y1;
oldy2 = y2;
oldy3 = y3;
```
```
#pragma once
namespace DistoCore
{
template<class T>
class MoogFilter
{
public:
MoogFilter();
~MoogFilter() {};
T getSampleRate() const { return sampleRate; }
void setSampleRate(T fs) { sampleRate = fs; calc(); }
T getResonance() const { return resonance; }
void setResonance(T filterRezo) { resonance = filterRezo; calc(); }
T getCutoff() const { return cutoff; }
T getCutoffHz() const { return cutoff * sampleRate * 0.5; }
void setCutoff(T filterCutoff) { cutoff = filterCutoff; calc(); }
void init();
void calc();
T process(T input);
// filter an input sample using normalized params
T filter(T input, T cutoff, T resonance);
protected:
// cutoff and resonance [0 - 1]
T cutoff;
T resonance;
T sampleRate;
T fs;
T y1,y2,y3,y4;
T oldx;
T oldy1,oldy2,oldy3;
T x;
T r;
T p;
T k;
};
/**
* Construct Moog-filter.
*/
template<class T>
MoogFilter<T>::MoogFilter()
: sampleRate(T(44100.0))
, cutoff(T(1.0))
, resonance(T(0.0))
{
init();
}
/**
* Initialize filter buffers.
*/
template<class T>
void MoogFilter<T>::init()
{
// initialize values
y1=y2=y3=y4=oldx=oldy1=oldy2=oldy3=T(0.0);
calc();
}
/**
* Calculate coefficients.
*/
template<class T>
void MoogFilter<T>::calc()
{
// TODO: replace with your constant
const double kPi = 3.1415926535897931;
// empirical tuning
p = cutoff * (T(1.8) - T(0.8) * cutoff);
// k = p + p - T(1.0);
// A much better tuning seems to be:
k = T(2.0) * sin(cutoff * kPi * T(0.5)) - T(1.0);
T t1 = (T(1.0) - p) * T(1.386249);
T t2 = T(12.0) + t1 * t1;
r = resonance * (t2 + T(6.0) * t1) / (t2 - T(6.0) * t1);
};
/**
* Process single sample.
*/
template<class T>
T MoogFilter<T>::process(T input)
{
// process input
x = input - r * y4;
// four cascaded one-pole filters (bilinear transform)
y1 = x * p + oldx * p - k * y1;
y2 = y1 * p + oldy1 * p - k * y2;
y3 = y2 * p + oldy2 * p - k * y3;
y4 = y3 * p + oldy3 * p - k * y4;
// clipper band limited sigmoid
y4 -= (y4 * y4 * y4) / T(6.0);
oldx = x; oldy1 = y1; oldy2 = y2; oldy3 = y3;
return y4;
}
/**
* Filter single sample using specified params.
*/
template<class T>
T MoogFilter<T>::filter(T input, T filterCutoff, T filterRezo)
{
// set params first
cutoff = filterCutoff;
resonance = filterRezo;
calc();
return process(input);
}
}
```

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@@ -1,19 +0,0 @@
// signal -> adsr -> filter
// ^ ^ ^
// | | |
// can be modulated
// by lfo, or adsr
у каждого из них должна быть ручка для изменения состояния
на каждом семпле?????
багует сам алгоритм изменения частоты, либо алгоритм пересчета коэфициентов фильтра

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@@ -1,30 +1,37 @@
#pragma once
#include "IEffect.h"
#include "Effect.h"
#include "Ramp.h"
#include <cstddef>
class ADSR : public IEffect {
enum ADSRState { sOff, sAttack, sDecay, sSustain, sRelease };
struct ADSRParameters {
float attack_time; // Attack time in seconds
float decay_time; // Decay time in seconds
float sustain_level; // Sustain level (0 to 1)
float release_time;
};
enum ADSRState { Off, Attack, Decay, Sustain, Release };
class ADSR : public Effect {
private:
float m_attack_time;
float m_decay_time;
float m_sustain_level;
float m_release_time;
ADSRParameters m_parameters;
ADSRState m_state;
Ramp* m_ramp;
void ProcessSample(float* sample);
bool IsAttackElapsed();
bool IsDecayElapsed();
bool IsReleaseElapsed();
void RecheckState();
void process_sample(float* sample);
bool is_attack_elapsed();
bool is_decay_elapsed();
bool is_release_elapsed();
void recheck_state();
public:
ADSR(/* args */);
ADSR(ADSRParameters param);
~ADSR();
void Trigger() override;
void Release() override;
void OnSetNote() override;
void OnUnsetNote() override;
// void RetriggerState() override;
void Process(std::vector<float>& samples) override;
void Reset();
void SetParameters(float attack, float decay, float sustain, float release);
};

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@@ -8,12 +8,16 @@
struct Adder {
static void SumOscillators(const std::vector<Oscillator*>& oscillators,
std::vector<float>& signal) {
size_t sample_count = STREAM_BUFFER_SIZE;
size_t sample_count =
STREAM_BUFFER_SIZE; //(size_t)(1.f/FPS * SAMPLE_RATE);
// std::vector<float>* output = new std::vector<float>();
// output->reserve(sample_count);
for (size_t i = 0; i < sample_count; i++) {
float sample = 0.0f;
for (Oscillator* osc : oscillators) {
sample += osc->Process();
sample += osc->GenerateSample(1.f);
}
signal[i] = sample;

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@@ -13,11 +13,11 @@ class Application {
int m_sound_played_count;
Note* m_current_note;
Renderer m_renderer;
bool DetectNotePressed(Note* note);
void InitSynth();
void InitAudio();
void UpdateOnNoteInput();
void PlayBufferedAudio();
bool detect_note_pressed(Note* note);
void init_synth();
void init_audio();
void update_on_note_input();
void play_buffered_audio();
public:
Application(/* args */);

13
inc/Effect.h Normal file
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@@ -0,0 +1,13 @@
#pragma once
#include <vector>
class Effect {
private:
/* data */
public:
Effect(/* args */){};
~Effect(){};
virtual void OnSetNote(){};
virtual void OnUnsetNote(){};
// virtual void RetriggerState(){};
virtual void Process(std::vector<float>& samples){};
};

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@@ -1,72 +0,0 @@
#pragma once
#include "IEffect.h"
#include "Settings.h"
enum FilterType { LowPass, BandPass, HighPass };
class Filter : public IEffect {
protected:
// float* m_output; // output buffer
float m_fs = SAMPLE_RATE; // sampling frequency;
float m_fc; // cutoff frequency normally something like: 440.0*pow(2.0,
// (midi_note - 69.0)/12.0);
float m_res; // resonance 0 to 1;
float m_drive; // internal distortion 0 to 0.1
float m_freq;
float m_damp;
float m_notcho; // notch output
float m_lowo; // low pass output
float m_higho; // high pass output
float m_bando; // band pass output
float m_peako; // peaking output = low - high
virtual float GetSampleForFilterType(){ return 0.0; };
public:
Filter(/* args */);
virtual ~Filter();
void Trigger() override final;
void Release() override final;
float Process(float in);
void Process(std::vector<float>& samples) override final;
void SetParameters(float freq, float res, float drive);
float GetFreq() { return m_fc; }
float GetRes() { return m_res; }
float GetPeakGain() { return m_drive; }
virtual bool IsSameFilterType(FilterType type) { return false; };
};
class BandPassFilter : public Filter {
protected:
float GetSampleForFilterType() override;
public:
BandPassFilter();
BandPassFilter(Filter* filter);
BandPassFilter(float freq, float res, float q);
~BandPassFilter();
bool IsSameFilterType(FilterType type) override { return type == BandPass; };
};
class HighPassFilter : public Filter {
protected:
float GetSampleForFilterType() override;
public:
HighPassFilter();
HighPassFilter(Filter* filter);
HighPassFilter(float freq, float res, float q);
~HighPassFilter();
bool IsSameFilterType(FilterType type) override { return type == HighPass; };
};
class LowPassFilter : public Filter {
protected:
float GetSampleForFilterType() override;
public:
LowPassFilter();
LowPassFilter(Filter* filter);
LowPassFilter(float freq, float res, float q);
~LowPassFilter();
bool IsSameFilterType(FilterType type) override { return type == LowPass; };
};

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@@ -1,26 +0,0 @@
#pragma once
#include "Filter.h"
struct FilterFactory {
static Filter* CreateFilter(Filter* old_filter, FilterType new_type) {
Filter* new_filter;
switch (new_type) {
case LowPass:
new_filter = new LowPassFilter(old_filter);
break;
case BandPass:
new_filter = new BandPassFilter(old_filter);
break;
case HighPass:
new_filter = new HighPassFilter(old_filter);
break;
default:
break;
}
return new_filter;
}
static Filter* GetDefaultFilter() {
return new LowPassFilter();
}
};

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@@ -1,10 +0,0 @@
#pragma once
#include <vector>
class IEffect {
private:
/* data */
public:
virtual void Trigger() = 0;
virtual void Release() = 0;
virtual void Process(std::vector<float>& samples) = 0;
};

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@@ -7,7 +7,8 @@
class KeyBoard {
private:
static int GetSemitoneShiftInternal(const char* root_note,
/* data */
static int get_semitone_shift_internal(const char* root_note,
char* target_note) {
const char* pitch_classes[12] = {"C", "C#", "D", "D#", "E", "F",
"F#", "G", "G#", "A", "A#", "B"};
@@ -54,9 +55,10 @@ class KeyBoard {
}
public:
KeyBoard(/* args */);
~KeyBoard();
static float GetHzBySemitone(float semitone) {
//440 * Math.Pow(2, (note - 69) / 12.0) would it be better?
static float GetHzBySemitone(int semitone) {
return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
}
@@ -64,9 +66,13 @@ class KeyBoard {
char* target_note_cstr = new char[target_note.length() + 1];
strcpy(target_note_cstr, target_note.c_str());
int result = GetSemitoneShiftInternal("A4", target_note_cstr);
int result = get_semitone_shift_internal("A4", target_note_cstr);
delete[] target_note_cstr;
return result;
}
};
KeyBoard::KeyBoard(/* args */) {}
KeyBoard::~KeyBoard() {}

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@@ -1,13 +0,0 @@
#pragma once
#include "Oscillator.h"
class LFO: public Oscillator
{
private:
/* data */
public:
LFO(/* args */);
~LFO();
void SetFreq(float freq) { m_phase_dt = (this->*m_dt_function)(freq); }
};

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@@ -1,7 +1,6 @@
#pragma once
#include "cstdio"
#define write_log(format, args...) \
do { \
printf(format, ##args); \
} while (0)
#define write_log(format,args...) do { \
printf(format, ## args); \
} while(0)

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@@ -5,41 +5,31 @@
class Oscillator {
private:
OscillatorType m_osc;
float m_fine;
float m_key;
float m_freq;
float m_volume;
float m_phase;
float (Oscillator::*m_osc_function)(void);
void SineOscPhaseIncr();
void SawOscPhaseIncr();
float CalcSawPhaseDelta(float freq);
float CalcSinePhaseDelta(float freq);
float SawOsc();
float TriangleOsc();
float SquareOsc();
float Sign(float v);
float SineOsc();
protected:
float m_phase_dt;
float (Oscillator::*m_osc_function)(void);
float (Oscillator::*m_dt_function)(float freq);
void sine_osc_phase_incr();
void saw_osc_phase_incr();
float calc_saw_phase_delta(float freq);
float calc_sine_phase_delta(float freq);
float sawosc();
float triangleosc();
float squareosc();
float sign(float v);
float sineosc();
public:
Oscillator(OscillatorType osc, float fine, float volume);
Oscillator(OscillatorType osc, float freq, float volume);
~Oscillator();
OscillatorType GetType() { return m_osc; }
void SetType(OscillatorType osc);
float GetVolume() { return m_volume; }
void SetVolume(float volume) { m_volume = volume; }
float GetKey() { return m_key; }
void SetKey(float key);
float GetFine() { return m_fine; }
void SetFine(float fine) {
if (fine != m_fine) {
assert(fine >= -2.f && fine <= 2.f);
m_fine = fine;
}
}
float GetFreq() { return m_freq; }
void SetFreq(float freq);
void Reset();
float Process();
float GenerateSample(float duration);
};

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@@ -1,6 +1,5 @@
#pragma once
#include "ADSR.h"
#include "Filter.h"
#include "Synth.h"
#include "SynthGuiState.h"
#include "raylib.h"
@@ -9,6 +8,8 @@
class Renderer {
private:
void draw_main_panel(const Rectangle& panel_bounds);
void draw_add_oscillator_button(Synth& synth, SynthGuiState& synth_gui,
Rectangle panel_bounds);
float draw_oscillators_panels(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators,
@@ -20,9 +21,6 @@ class Renderer {
void draw_signal(Synth& synth, SynthGuiState& synth_gui);
void draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
const Rectangle& panel_bounds, float panel_y_offset);
void draw_second_panel(Rectangle& bounds);
float DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter,
const Rectangle& panel_bounds);
public:
Renderer(/* args */);

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@@ -1,40 +1,37 @@
#pragma once
#include "ADSR.h"
#include "Filter.h"
#include "Adder.h"
#include "IEffect.h"
#include "Effect.h"
#include "Note.h"
#include "Oscillator.h"
#include "Settings.h"
#include <vector>
#include "LFO.h"
class Synth {
private:
bool is_note_triggered;
std::vector<Oscillator*> m_oscillators;
std::vector<IEffect*> m_effects;
std::vector<Effect*> m_effects;
// OscillatorUI* ui_oscillators;
// Note m_current_note;
std::vector<float> m_out_signal;
LFO* m_lfo;
void ZeroSignal();
void GetNote();
void TriggerNoteOnEffects();
void UntriggerNoteOnEffects();
void ApplyEffects();
void AddOscillator();
void ApplyFilterLfo();
void zero_signal();
void get_note();
void trigger_note_on_effects();
void untrigger_note_on_effects();
void apply_effects();
public:
Synth(/* args */);
~Synth();
void Trigger(Note input);
void Process();
void Release();
void AddEffect(IEffect* fx);
void TriggerNote(Note input);
void ProduceSound();
void StopSound();
void AddOscillator();
void AddEffect(Effect* fx);
const std::vector<float>& GetOutSignal() { return m_out_signal; }
const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
const bool& GetIsNoteTriggered() { return is_note_triggered; }
ADSR* GetADSR() { return (ADSR*)m_effects[0]; }
Filter* GetFilter() { return (Filter*)m_effects[1]; }
void SetFilter(FilterType type);
};

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@@ -2,11 +2,10 @@
#include "OscillatorType.h"
#include "raygui.h"
#include <vector>
#include "Filter.h"
struct OscillatorGuiState {
float volume;
float fine;
float freq; // todo: remove or change to pitch shift
OscillatorType waveshape;
bool is_dropdown_open;
Rectangle shape_dropdown_rect;
@@ -19,15 +18,7 @@ struct ADSRGuiState {
float release;
};
struct FilterGuiState {
float freq;
float res; //todo: res
FilterType type;
bool is_dropdown_open;
};
struct SynthGuiState {
std::vector<OscillatorGuiState*> oscillators;
ADSRGuiState adsr;
FilterGuiState filter;
};

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@@ -3,43 +3,46 @@
#include "Settings.h"
ADSR::ADSR(/* args */) {
m_attack_time = 1.f;
m_decay_time = 0.4f;
m_sustain_level = 0.6f;
m_release_time = 0.8f;
m_parameters.attack_time = 1.f;
m_parameters.decay_time = 0.4f;
m_parameters.sustain_level = 0.6f;
m_parameters.release_time = 0.8f;
m_ramp = new Ramp(0, SAMPLE_RATE);
}
ADSR::ADSR(ADSRParameters param) { m_parameters = param; }
ADSR::~ADSR() { delete m_ramp; }
bool ADSR::IsAttackElapsed() {
return m_state == sAttack && m_ramp->IsCompleted();
bool ADSR::is_attack_elapsed() {
return m_state == Attack && m_ramp->IsCompleted();
}
bool ADSR::IsDecayElapsed() {
return m_state == sDecay && m_ramp->IsCompleted();
bool ADSR::is_decay_elapsed() {
return m_state == Decay && m_ramp->IsCompleted();
}
bool ADSR::IsReleaseElapsed() {
return m_state == sRelease && m_ramp->IsCompleted();
bool ADSR::is_release_elapsed() {
return m_state == Release && m_ramp->IsCompleted();
}
void ADSR::RecheckState() {
void ADSR::recheck_state() {
switch (m_state) {
case sAttack:
if (IsAttackElapsed()) {
m_state = sDecay;
m_ramp->RampTo(m_sustain_level, m_decay_time);
case Attack:
if (is_attack_elapsed()) {
m_state = Decay;
m_ramp->RampTo(m_parameters.sustain_level,
m_parameters.decay_time);
}
break;
case sDecay:
if (IsDecayElapsed()) {
m_state = sSustain;
case Decay:
if (is_decay_elapsed()) {
m_state = Sustain;
}
break;
case sRelease:
if (IsReleaseElapsed()) {
m_state = sOff;
case Release:
if (is_release_elapsed()) {
m_state = Off;
}
break;
default:
@@ -47,48 +50,48 @@ void ADSR::RecheckState() {
}
}
void ADSR::ProcessSample(float* sample) {
if (m_state == sOff) {
void ADSR::process_sample(float* sample) {
if (m_state == Off) {
(*sample) = 0;
} else if (m_state == sAttack) {
} else if (m_state == Attack) {
(*sample) = (*sample) * m_ramp->Process();
} else if (m_state == sDecay) {
} else if (m_state == Decay) {
(*sample) = (*sample) * m_ramp->Process();
} else if (m_state == sSustain) {
(*sample) = (*sample) * m_sustain_level;
} else if (m_state == sRelease) {
} else if (m_state == Sustain) {
(*sample) = (*sample) * m_parameters.sustain_level;
} else if (m_state == Release) {
(*sample) = (*sample) * m_ramp->Process();
}
}
void ADSR::Trigger() {
void ADSR::OnSetNote() {
write_log("Set ADSR\n");
if (m_state == sOff) {
m_state = sAttack;
} else if (m_state == sRelease) {
m_state = sAttack;
if (m_state == Off) {
m_state = Attack;
} else if (m_state == Release) {
m_state = Attack;
};
m_ramp->RampTo(1, m_attack_time);
m_ramp->RampTo(1, m_parameters.attack_time);
}
void ADSR::Release() {
void ADSR::OnUnsetNote() {
write_log("Unset ADSR\n");
m_state = sRelease;
m_ramp->RampTo(0, m_release_time);
m_state = Release;
m_ramp->RampTo(0, m_parameters.release_time);
}
void ADSR::Process(std::vector<float>& samples) {
for (std::size_t i = 0; i < samples.size(); i++) {
RecheckState();
ProcessSample(&samples[i]);
recheck_state();
process_sample(&samples[i]);
}
}
void ADSR::SetParameters(float attack, float decay, float sustain,
float release) {
m_attack_time = attack;
m_decay_time = decay;
m_sustain_level = sustain;
m_release_time = release;
m_parameters.attack_time = attack;
m_parameters.decay_time = decay;
m_parameters.sustain_level = sustain;
m_parameters.release_time = release;
}

View File

@@ -4,8 +4,8 @@
#include <string>
Application::Application(/* args */) {
InitSynth();
InitAudio();
init_synth();
init_audio();
}
Application::~Application() {
@@ -19,7 +19,7 @@ Application::~Application() {
}
}
void Application::InitAudio() {
void Application::init_audio() {
m_sound_played_count = 0;
InitAudioDevice();
@@ -31,11 +31,12 @@ void Application::InitAudio() {
PlayAudioStream(m_synth_stream);
}
void Application::InitSynth() {
void Application::init_synth() {
// todo: move that variables to Synth declaration
std::string* nameString = new std::string(std::string(new char[3]));
m_current_note = new Note{.length = 1, .name = (*nameString)};
m_current_note->name.assign("G4");
// todo: move somewhere in initialization
std::vector<Oscillator*> oscillators = m_synth.GetOscillators();
m_synth_gui_state.oscillators.reserve(oscillators.size());
for (size_t i = 0; i < oscillators.size(); i++) {
@@ -43,14 +44,14 @@ void Application::InitSynth() {
assert(osc);
OscillatorGuiState* ui =
new OscillatorGuiState{.fine = osc->GetFine(),
new OscillatorGuiState{.freq = osc->GetFreq(),
.waveshape = osc->GetType(),
.volume = osc->GetVolume()};
m_synth_gui_state.oscillators.push_back(ui);
}
}
bool Application::DetectNotePressed(Note* note) {
bool Application::detect_note_pressed(Note* note) {
std::size_t is_pressed = 0;
note->length = 8;
if (IsKeyDown(KEY_A)) {
@@ -85,36 +86,46 @@ bool Application::DetectNotePressed(Note* note) {
}
bool is_note_up() {
return IsKeyUp(KEY_A) || IsKeyUp(KEY_B) || IsKeyUp(KEY_C) ||
IsKeyUp(KEY_D) || IsKeyUp(KEY_E) || IsKeyUp(KEY_F) || IsKeyUp(KEY_G);
return IsKeyUp(KEY_A) || IsKeyUp(KEY_B) ||
IsKeyUp(KEY_C) || IsKeyUp(KEY_D) ||
IsKeyUp(KEY_E) || IsKeyUp(KEY_F) || IsKeyUp(KEY_G);
}
void Application::UpdateOnNoteInput() {
if (DetectNotePressed(m_current_note)) {
// Update On Input
void Application::update_on_note_input() {
if (detect_note_pressed(m_current_note)) {
if (!m_synth.GetIsNoteTriggered()) {
m_synth.Trigger((*m_current_note));
m_synth.TriggerNote((*m_current_note));
}
//write_log("Note played: %s\n", m_current_note->name.c_str());
// m_sound_played_count = 0;
write_log("Note played: %s\n", m_current_note->name.c_str());
} else if (is_note_up() && m_synth.GetIsNoteTriggered()) {
m_synth.Release();
m_synth.StopSound();
}
// will produce 0 signal if ADSR is in off state
m_synth.Process();
m_synth.ProduceSound();
}
// Play ring-buffered audio
void Application::PlayBufferedAudio() {
void Application::play_buffered_audio() {
if (IsAudioStreamProcessed(m_synth_stream)) {
UpdateOnNoteInput();
// const float audio_frame_start_time = GetTime();
update_on_note_input();
UpdateAudioStream(m_synth_stream, m_synth.GetOutSignal().data(),
STREAM_BUFFER_SIZE);
// const float audio_freme_duration = GetTime() -
// audio_frame_start_time; write_log("Frame time: %.3f%% \n", 100.0f /
// ((1.0f / audio_freme_duration) /
// ((float)SAMPLE_RATE/STREAM_BUFFER_SIZE)));
}
}
void Application::Run() {
// Main game loop
while (!WindowShouldClose()) {
PlayBufferedAudio();
play_buffered_audio();
m_renderer.Draw(m_synth, m_synth_gui_state);
}
}

View File

@@ -1,22 +0,0 @@
#include "Filter.h"
#include "Settings.h"
BandPassFilter::BandPassFilter() {
SetParameters(200, 0.1, 0.001);
}
BandPassFilter::BandPassFilter(
Filter* filter) {
SetParameters(filter->GetFreq(), filter->GetRes(), filter->GetPeakGain());
}
BandPassFilter::BandPassFilter(float freq, float res,
float q) {
SetParameters(freq, res, q);
}
BandPassFilter::~BandPassFilter() {}
float BandPassFilter::GetSampleForFilterType() {
return m_lowo;
}

View File

@@ -1,50 +0,0 @@
#include "Filter.h"
#include "Settings.h"
#include <algorithm>
#include <cmath>
Filter::Filter(/* args */) {}
Filter::~Filter() {}
void Filter::Trigger() {}
void Filter::Release() {}
void Filter::Process(std::vector<float>& samples) {
for (std::size_t i = 0; i < samples.size(); i++) {
samples[i] = Process(samples[i]);
}
}
float Filter::Process(float in) {
m_notcho = in - m_damp * m_bando;
m_lowo = m_lowo + m_freq * m_bando;
m_higho = m_notcho - m_lowo;
m_bando =
m_freq * m_higho + m_bando - m_drive * m_bando * m_bando * m_bando;
// (m_notcho or m_lowo or m_higho or m_bando or m_peako)
float out = 0.5 * GetSampleForFilterType();
m_notcho = in - m_damp * m_bando;
m_lowo = m_lowo + m_freq * m_bando;
m_higho = m_notcho - m_lowo;
m_bando =
m_freq * m_higho + m_bando - m_drive * m_bando * m_bando * m_bando;
out += 0.5 * GetSampleForFilterType();
return out;
}
void Filter::SetParameters(float freq, float res, float drive) {
m_fc = freq;
m_res = res;
m_drive = drive;
// the fs*2 is because it's double sampled
m_freq =
2.0 * std::sinf(SYNTH_PI * std::min(0.25f, m_fc / (m_fs * 2)));
m_damp = std::min(2.0f * (1.0f - std::powf(m_res, 0.25f)),
std::min(2.0f, 2.0f / m_freq - m_freq * 0.5f));
}

View File

@@ -1,22 +0,0 @@
#include "Filter.h"
#include "Settings.h"
HighPassFilter::HighPassFilter() {
SetParameters(200, 0.1, 0.001);
}
HighPassFilter::HighPassFilter(
Filter* filter) {
SetParameters(filter->GetFreq(), filter->GetRes(), filter->GetPeakGain());
}
HighPassFilter::HighPassFilter(float freq, float res,
float q) {
SetParameters(freq, res, q);
}
HighPassFilter::~HighPassFilter() {}
float HighPassFilter::GetSampleForFilterType() {
return m_higho;
}

View File

@@ -1,10 +0,0 @@
#include "LFO.h"
LFO::LFO(/* args */): Oscillator(Sine, 0.f, 0.5f)
{
}
LFO::~LFO()
{
}

View File

@@ -1,22 +0,0 @@
#include "Filter.h"
#include "Settings.h"
LowPassFilter::LowPassFilter() {
SetParameters(200, 0.1, 0.001);
}
LowPassFilter::LowPassFilter(
Filter* filter) {
SetParameters(filter->GetFreq(), filter->GetRes(), filter->GetPeakGain());
}
LowPassFilter::LowPassFilter(float freq, float res,
float q) {
SetParameters(freq, res, q);
}
LowPassFilter::~LowPassFilter() {}
float LowPassFilter::GetSampleForFilterType() {
return m_lowo;
}

View File

@@ -1,15 +1,11 @@
#include "Oscillator.h"
#include "Settings.h"
#include "KeyBoard.h"
#include "Logger.h"
#define TWO_PI 2 * SYNTH_PI
Oscillator::Oscillator(OscillatorType osc, float fine, float volume) {
assert(fine >= -2.f && fine <= 2.f);
assert(volume >= 0.f && volume <= 1.f);
Oscillator::Oscillator(OscillatorType osc, float freq, float volume) {
SetType(osc);
m_fine = fine;
m_freq = freq;
m_volume = volume;
}
@@ -25,73 +21,72 @@ void Oscillator::SetType(OscillatorType osc) {
m_osc = osc;
switch (m_osc) {
case Sine:
m_osc_function = &Oscillator::SineOsc;
m_dt_function = &Oscillator::CalcSinePhaseDelta;
m_osc_function = &Oscillator::sineosc;
m_dt_function = &Oscillator::calc_sine_phase_delta;
break;
case Triangle:
m_osc_function = &Oscillator::TriangleOsc;
m_dt_function = &Oscillator::CalcSawPhaseDelta;
m_osc_function = &Oscillator::triangleosc;
m_dt_function = &Oscillator::calc_saw_phase_delta;
break;
case Square:
m_osc_function = &Oscillator::SquareOsc;
m_dt_function = &Oscillator::CalcSinePhaseDelta;
m_osc_function = &Oscillator::squareosc;
m_dt_function = &Oscillator::calc_sine_phase_delta;
break;
case Saw:
m_osc_function = &Oscillator::SawOsc;
m_dt_function = &Oscillator::CalcSawPhaseDelta;
m_osc_function = &Oscillator::sawosc;
m_dt_function = &Oscillator::calc_saw_phase_delta;
break;
}
}
void Oscillator::SetKey(float key) {
m_key = key;
float freq = KeyBoard::GetHzBySemitone(m_key + m_fine);
void Oscillator::SetFreq(float freq) {
m_freq = freq;
m_phase = 0;
m_phase_dt = (this->*m_dt_function)(freq);
}
float Oscillator::Process() {
float Oscillator::GenerateSample(float duration) {
return (this->*m_osc_function)() * m_volume;
}
void Oscillator::SineOscPhaseIncr() {
void Oscillator::sine_osc_phase_incr() {
m_phase += m_phase_dt;
if (m_phase >= TWO_PI)
m_phase -= TWO_PI;
}
void Oscillator::SawOscPhaseIncr() {
void Oscillator::saw_osc_phase_incr() {
m_phase += m_phase_dt;
if (m_phase >= 1.0f)
m_phase -= 1.0f;
}
float Oscillator::CalcSawPhaseDelta(float freq) {
float Oscillator::calc_saw_phase_delta(float freq) {
return freq / SAMPLE_RATE;
}
float Oscillator::CalcSinePhaseDelta(float freq) {
float Oscillator::calc_sine_phase_delta(float freq) {
return (TWO_PI * freq) / SAMPLE_RATE;
}
float Oscillator::SineOsc() {
float Oscillator::sineosc() {
float result = sinf(m_phase);
SineOscPhaseIncr();
sine_osc_phase_incr();
return result;
}
float Oscillator::Sign(float v) { return (v > 0.0) ? 1.f : -1.f; }
float Oscillator::sign(float v) { return (v > 0.0) ? 1.f : -1.f; }
float Oscillator::SquareOsc() { return Sign(SineOsc()); }
float Oscillator::squareosc() { return sign(sineosc()); }
float Oscillator::TriangleOsc() {
float Oscillator::triangleosc() {
float result = 1.f - fabsf(m_phase - 0.5f) * 4.f;
SawOscPhaseIncr();
saw_osc_phase_incr();
return result;
}
float Oscillator::SawOsc() {
float Oscillator::sawosc() {
float result = m_phase * 2.f - 1.f;
SawOscPhaseIncr();
saw_osc_phase_incr();
return result;
}

View File

@@ -19,10 +19,13 @@ Renderer::~Renderer() {}
void Renderer::Draw(Synth& synth, SynthGuiState& synth_gui) {
BeginDrawing();
ClearBackground(RAYWHITE);
ClearBackground(RAYWHITE);
// todo: implement renderer
draw_ui(synth, synth_gui);
draw_signal(synth, synth_gui);
// DrawText("Congrats! You created your first window!", 190, 200, 20,
// LIGHTGRAY); DrawFPS(0,0);
EndDrawing();
}
@@ -89,7 +92,7 @@ float Renderer::draw_oscillators_panels(
// Draw Oscillator Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = has_shape_param ? 150 : 120;
const int osc_panel_height = has_shape_param ? 130 : 100;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
@@ -112,23 +115,28 @@ float Renderer::draw_oscillators_panels(
decibels =
GuiSlider(el_rect, amp_slider_label, "", decibels, -60.0f, 0.0f);
ui_osc->volume = powf(10.f, decibels * (1.f / 20.f));
el_rect.y += el_rect.height + el_spacing;
osc->SetVolume(ui_osc->volume);
// Fine slider
float fine = osc->GetFine();
char fine_slider_label[10];
snprintf(fine_slider_label, 9, "%.3f u", fine);
fine = GuiSlider(el_rect, fine_slider_label, "", fine, -2.f, 2.f);
ui_osc->fine = fine;
el_rect.y += el_rect.height + el_spacing;
// Defer shape drop-down box.
ui_osc->shape_dropdown_rect = el_rect;
el_rect.y += el_rect.height + el_spacing;
// Apply values to real
osc->SetVolume(ui_osc->volume);
osc->SetFine(ui_osc->fine);
Rectangle delete_button_rect = el_rect;
delete_button_rect.x = osc_panel_x + 5;
delete_button_rect.y -= el_rect.height + el_spacing;
delete_button_rect.width = 30;
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
if (is_delete_button_pressed) {
// memmove(
// synth->ui_oscillator + ui_osc_i,
// synth->ui_oscillator + ui_osc_i + 1,
// (synth->ui_oscillator_count - ui_osc_i) *
// sizeof(UiOscillator)
// );
// synth->ui_oscillator_count -= 1;
}
}
return panel_y_offset;
@@ -138,6 +146,47 @@ void Renderer::draw_main_panel(const Rectangle& panel_bounds) {
GuiPanel(panel_bounds, "");
}
void Renderer::draw_add_oscillator_button(Synth& synth,
SynthGuiState& synth_gui,
Rectangle panel_bounds) {
//clang-format off
bool click_add_oscillator =
GuiButton((Rectangle){panel_bounds.x + 10, panel_bounds.y + 10,
panel_bounds.width - 20, 25.f},
"Add Oscillator");
//clang-format on
if (click_add_oscillator) {
synth.AddOscillator();
Oscillator* osc = synth.GetOscillators().back();
OscillatorGuiState* ui =
new OscillatorGuiState{.freq = osc->GetFreq(),
.waveshape = osc->GetType(),
.volume = osc->GetVolume()};
synth_gui.oscillators.push_back(ui);
}
}
void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) {
Rectangle panel_bounds = {.x = 0,
.y = 0,
.width = OSCILLATOR_PANEL_WIDTH,
.height = WINDOW_HEIGHT};
draw_main_panel(panel_bounds);
draw_add_oscillator_button(synth, synth_gui, panel_bounds);
// Draw Oscillators
std::vector<Oscillator*> oscillators = synth.GetOscillators();
std::vector<OscillatorGuiState*> gui_oscillators = synth_gui.oscillators;
float panel_y_offset =
draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds);
draw_oscillators_shape_inputs(oscillators, gui_oscillators);
draw_adsr_panel(synth.GetADSR(), synth_gui.adsr, panel_bounds,
panel_y_offset);
}
void Renderer::draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
const Rectangle& panel_bounds,
float panel_y_offset) {
@@ -194,95 +243,3 @@ void Renderer::draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
adsr->SetParameters(gui_adsr.attack, gui_adsr.decay, gui_adsr.sustain,
gui_adsr.release);
}
void Renderer::draw_second_panel(Rectangle& bounds) {
bounds.x += bounds.width;
GuiPanel(bounds, "");
}
float Renderer::DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter,
const Rectangle& panel_bounds) {
#define FILTER_TYPE_OPTIONS "LP;BP;HP"
Filter* filter = synth.GetFilter();
float panel_y_offset = 0;
// Draw Filter Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = 100;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
(float)osc_panel_width, (float)osc_panel_height},
"Filter");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width = (float)osc_panel_width - (slider_padding * 2),
.height = 25.f};
// Frequency slider
float freq = log10f(gui_filter.freq);
char freq_slider_label[32];
snprintf(freq_slider_label, 10, "%.1f hz", powf(10.f, freq));
freq = GuiSlider(el_rect, freq_slider_label, "", freq, 0.f, 4.f);
gui_filter.freq = powf(10.f, freq);
el_rect.y += el_rect.height + el_spacing;
// todo: implement that when Res will be fixed
// Resonance slider
// float res = gui_filter.res;
// char res_slider_label[32];
// snprintf(res_slider_label, 7, "%.1f u", res);
// res = GuiSlider(el_rect, res_slider_label, "", res, 0.0f, 1.0f);
// gui_filter.res = res;
// el_rect.y += el_rect.height + el_spacing;
// Shape select
int shape_index = (int)(gui_filter.type);
bool is_dropdown_click =
GuiDropdownBox(el_rect, FILTER_TYPE_OPTIONS, &shape_index,
gui_filter.is_dropdown_open);
if (is_dropdown_click) {
write_log("Dropdown clicked!\n");
gui_filter.is_dropdown_open = !gui_filter.is_dropdown_open;
gui_filter.type = (FilterType)(shape_index);
// APPLY STATE TO REAL SYNTH
synth.SetFilter(gui_filter.type);
}
// apply values to real one
// todo: thrid (order) parameter
// todo: why resonance changing does not work?
// todo: limit filter lowest frequency to ~40 hz
if (gui_filter.freq < 40.0) {
gui_filter.freq = 50.0;
}
filter->SetParameters(gui_filter.freq, filter->GetRes(),
filter->GetPeakGain());
return panel_y_offset;
}
void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) {
Rectangle panel_bounds = {.x = 0,
.y = 0,
.width = OSCILLATOR_PANEL_WIDTH,
.height = WINDOW_HEIGHT};
draw_main_panel(panel_bounds);
std::vector<Oscillator*> oscillators = synth.GetOscillators();
std::vector<OscillatorGuiState*> gui_oscillators = synth_gui.oscillators;
float panel_y_offset =
draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds);
draw_adsr_panel(synth.GetADSR(), synth_gui.adsr, panel_bounds,
panel_y_offset);
draw_oscillators_shape_inputs(oscillators, gui_oscillators);
draw_second_panel(panel_bounds);
DrawFilterPanel(synth, synth_gui.filter, panel_bounds);
}

View File

@@ -1,22 +1,18 @@
#include "Synth.h"
#include "FilterFactory.h"
#include "ADSR.h"
#include "KeyBoard.h"
#include "Logger.h"
#include "OscillatorType.h"
#include "Settings.h"
Synth::Synth(/* args */) {
m_lfo = new LFO();
m_lfo->SetFreq(5.0);
AddOscillator();
AddOscillator();
AddEffect(new ADSR());
AddEffect(FilterFactory::GetDefaultFilter());
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
float sample = 0.0f;
m_out_signal.push_back(sample);
}
ZeroSignal();
zero_signal();
}
Synth::~Synth() {
@@ -25,82 +21,63 @@ Synth::~Synth() {
m_out_signal.clear();
}
void Synth::ZeroSignal() {
void Synth::zero_signal() {
float sample = 0.0f;
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
m_out_signal[i] = sample;
}
}
void Synth::GetNote() {
ZeroSignal();
void Synth::get_note() {
zero_signal();
Adder::SumOscillators(m_oscillators, m_out_signal);
}
void Synth::ApplyEffects() {
auto* adsr = m_effects[0];
adsr->Process(m_out_signal);
Filter* filter = (Filter*)m_effects[1];
for (std::size_t i = 0; i < m_out_signal.size(); i++) {
ApplyFilterLfo();
m_out_signal[i] = filter->Process(m_out_signal[i]);
void Synth::apply_effects() {
for (Effect* effect : m_effects) {
effect->Process(m_out_signal);
}
}
void Synth::TriggerNoteOnEffects() {
for (IEffect* effect : m_effects) {
effect->Trigger();
void Synth::trigger_note_on_effects() {
for (Effect* effect : m_effects) {
effect->OnSetNote();
}
}
void Synth::UntriggerNoteOnEffects() {
for (IEffect* effect : m_effects) {
effect->Release();
void Synth::untrigger_note_on_effects() {
for (Effect* effect : m_effects) {
effect->OnUnsetNote();
}
}
void Synth::TriggerNote(Note input) {
int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
float hz = KeyBoard::GetHzBySemitone(semitone_shift);
// will change after oscillator starts to be more autonomous
for (Oscillator* osc : m_oscillators) {
osc->SetFreq(hz);
}
is_note_triggered = true;
trigger_note_on_effects();
}
void Synth::ProduceSound() {
get_note();
apply_effects();
}
// todo: rename to something like untrigger note
void Synth::StopSound() {
zero_signal();
is_note_triggered = false;
untrigger_note_on_effects();
}
void Synth::AddOscillator() {
m_oscillators.push_back(new Oscillator(OscillatorType::Sine, 0.0f, VOLUME));
m_oscillators.push_back(
new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
}
void Synth::Trigger(Note input) {
int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
for (Oscillator* osc : m_oscillators) {
osc->SetKey(semitone_shift);
}
is_note_triggered = true;
TriggerNoteOnEffects();
}
void Synth::ApplyFilterLfo() {
float dt = m_lfo->Process();
Filter* filter = (Filter*)m_effects[1];
float freq = filter->GetFreq();
filter->SetParameters(freq + dt, filter->GetRes(), filter->GetPeakGain());
}
void Synth::Process() {
GetNote();
ApplyEffects();
}
void Synth::Release() {
ZeroSignal();
is_note_triggered = false;
UntriggerNoteOnEffects();
}
void Synth::AddEffect(IEffect* fx) { m_effects.push_back(fx); }
void Synth::SetFilter(FilterType type) {
Filter* old_filter = this->GetFilter();
if (!old_filter->IsSameFilterType(type)) {
// todo: implement other types of state variable filters;
Filter* new_filter = FilterFactory::CreateFilter(old_filter, type);
delete old_filter;
m_effects[1] = new_filter;
}
}
void Synth::AddEffect(Effect* fx) { m_effects.push_back(fx); }