refactor: remove old c-code

This commit is contained in:
2023-08-08 23:03:37 +04:00
parent ec01773ab1
commit 96a7c9a1b8
13 changed files with 0 additions and 5889 deletions

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@@ -1,74 +0,0 @@
#include "export.h"
#include "stdio.h"
#include "string.h"
#include "settings.h"
uint16_t toInt16Sample(float sample) {
return (uint16_t)(sample * 32767.f);
}
static void write_file(char* filename, void* data, int size) {
FILE* fp = fopen(filename, "wb"); // open file for writing in binary mode
if (fp == NULL) {
fprintf(stderr, "Cannot open file: %s\n", filename);
exit(1);
}
fwrite(data, size, 1, fp); // write data to file
fclose(fp); // close file
}
void pack(uint16_t* d, size_t length) {
size_t dataLength = length * 2;
int bytesPerSample = 2;
int byteRate = SAMPLE_RATE * bytesPerSample;
size_t fileSize = 36 + dataLength;
uint8_t* buffer = (uint8_t*)malloc(fileSize);
int i = 0;
// RIFF header
memcpy(buffer + i, "RIFF", 4);
i += 4;
memcpy(buffer + i, &fileSize, 4);
i += 4;
memcpy(buffer + i, "WAVE", 4);
i += 4;
// fmt subchunk
memcpy(buffer + i, "fmt ", 4);
i += 4;
int fmtSize = 16;
memcpy(buffer + i, &fmtSize, 4);
i += 4;
uint16_t audioFormat = 1;
memcpy(buffer + i, &audioFormat, 2);
i += 2;
uint16_t numChannels = 1;
memcpy(buffer + i, &numChannels, 2);
i += 2;
int sampleRate = (int)SAMPLE_RATE;
memcpy(buffer + i, &sampleRate, 4);
i += 4;
memcpy(buffer + i, &byteRate, 4);
i += 4;
memcpy(buffer + i, &bytesPerSample, 2);
i += 2;
int bitsPerSample = bytesPerSample * 8;
memcpy(buffer + i, &bitsPerSample, 2);
i += 2;
// data subchunk
memcpy(buffer + i, "data", 4);
i += 4;
memcpy(buffer + i, &dataLength, 4);
i += 4;
memcpy(buffer + i, d, dataLength);
write_file("output.wav", buffer, fileSize);
}

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@@ -1,9 +0,0 @@
#ifndef EXPORT_H
#define EXPORT_H
#include "stdlib.h"
uint16_t toInt16Sample(float sample);
void pack(uint16_t* d, size_t length);
#endif

471
main.c
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@@ -1,471 +0,0 @@
#include "stdlib.h"
#include "stdio.h"
#include "string.h"
#include "math.h"
#include "parser.h"
#include "utils.h"
#include "ring_buffer.h"
#include "settings.h"
#include "oscillator.h"
#include "export.h"
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
//------------------------------------------------------------------------------------
// Synth
//------------------------------------------------------------------------------------
typedef struct OscillatorUI {
float volume;
float freq;//todo: remove or change to pitch shift
OscillatorType waveshape;
bool is_dropdown_open;
Rectangle shape_dropdown_rect;
} OscillatorUI;
typedef struct Synth {
OscillatorArray oscillators;
OscillatorUI* ui_oscillators;
Note current_note;
SynthSound* out_signal;
} Synth;
static int get_semitone_shift_internal(char* root_note, char* target_note) {
char* pitch_classes[12] =
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
// Extract the note number and pitch class for the root note
int root_note_num = (int)root_note[strlen(root_note) - 1] - '0';
char* root_pitch_class_str = malloc((strlen(root_note) - 1) * sizeof(char));
strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1);
int root_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], root_pitch_class_str) == 0) {
root_pitch_class = i;
break;
}
}
free(root_pitch_class_str);
// Extract the note number and pitch class for the target note
int target_note_num = (int)target_note[strlen(target_note) - 1] - '0';
char* target_pitch_class_str =
malloc((strlen(target_note) - 1) * sizeof(char));
strncpy(target_pitch_class_str, target_note, strlen(target_note) - 1);
int target_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], target_pitch_class_str) == 0) {
target_pitch_class = i;
break;
}
}
free(target_pitch_class_str);
// Calculate the semitone shift using the formula
return (target_note_num - root_note_num) * 12 +
(target_pitch_class - root_pitch_class);
}
static float get_hz_by_semitone(int semitone) {
return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
}
int get_semitone_shift(char* target_note) {
return get_semitone_shift_internal("A4", target_note);
}
static OscillatorArray init_osc_array() {
Oscillator first = {
.osc = Square,
.freq = 440.f,
.volume = VOLUME
};
Oscillator* oscArray = malloc(sizeof(Oscillator*) * 1);
assert(oscArray);
oscArray[0] = first;
OscillatorArray oscillators = {
.array = oscArray,
.count = 1
};
return oscillators;
}
SynthSound note(Synth* synth, int semitone, float beats) {
float hz = get_hz_by_semitone(semitone);
float duration = beats * BEAT_DURATION;
// will change after oscillator starts to be more autonomous
for (size_t i = 0; i < synth->oscillators.count; i++) {
osc_set_freq(&synth->oscillators.array[i], hz);
}
return freq(duration, synth->oscillators);
}
SynthSound get_note_sound(Synth* synth, Note input) {
float length = 1.f / input.length;
int semitone_shift = get_semitone_shift(input.name);
return note(synth, semitone_shift, length);
}
//-------------------------------------------------------
size_t detect_note_pressed(Note* note) {
size_t is_pressed = 0;
note->length = 8;
if (IsKeyPressed(KEY_A)) {
strcpy(note->name, "A4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_B)) {
strcpy(note->name, "B4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_C)) {
strcpy(note->name, "C4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_D)) {
strcpy(note->name, "D4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_E)) {
strcpy(note->name, "E4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_F)) {
strcpy(note->name, "F4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_G)) {
strcpy(note->name, "G4");
is_pressed = 1;
}
return is_pressed;
}
//------------------------------------------------------------------------------------
// GUI
//------------------------------------------------------------------------------------
void note_on(Synth *synth, Note *note) {
}
void DrawUi(Synth *synth) {
const int panel_x_start = 0;
const int panel_y_start = 0;
const int panel_width = OSCILLATOR_PANEL_WIDTH;
const int panel_height = WINDOW_HEIGHT;
bool is_shape_dropdown_open = false;
int shape_index = 0;
GuiPanel((Rectangle){
panel_x_start,
panel_y_start,
panel_width,
panel_height
},
"");
bool click_add_oscillator = GuiButton((Rectangle){
panel_x_start + 10,
panel_y_start + 10,
panel_width - 20,
25
}, "Add Oscillator");
if (click_add_oscillator)
{
// synth->ui_oscillator_count += 1;
// // Set defaults:
// UiOscillator *ui_osc = synth->ui_oscillator + (synth->ui_oscillator_count - 1);
// ui_osc->shape = WaveShape_SINE;
// ui_osc->freq = BASE_NOTE_FREQ;
// ui_osc->amplitude_ratio = 0.1f;
// ui_osc->shape_parameter_0 = 0.5f;
}
// Draw Oscillators
float panel_y_offset = 0;
//synth->ui_oscillator_count = 1
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i++)
{
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
assert(ui_osc);
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
assert(osc);
const bool has_shape_param = (ui_osc->waveshape == Square);
// Draw Oscillator Panel
const int osc_panel_width = panel_width - 20;
const int osc_panel_height = has_shape_param ? 130 : 100;
const int osc_panel_x = panel_x_start + 10;
const int osc_panel_y = panel_y_start + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){
osc_panel_x,
osc_panel_y,
osc_panel_width,
osc_panel_height
},
"");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {
.x = osc_panel_x + slider_padding + 30,
.y = osc_panel_y + 10,
.width = osc_panel_width - (slider_padding * 2),
.height = 25
};
// Volume slider
float decibels = (20.f * log10f(osc->volume));
char amp_slider_label[32];
sprintf(amp_slider_label, "%.1f dB", decibels);
decibels = GuiSlider(el_rect,
amp_slider_label,
"",
decibels,
-60.0f,
0.0f
);
ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
osc->volume = ui_osc->volume;
el_rect.y += el_rect.height + el_spacing;
// Defer shape drop-down box.
ui_osc->shape_dropdown_rect = el_rect;
el_rect.y += el_rect.height + el_spacing;
/*
Rectangle delete_button_rect = el_rect;
delete_button_rect.x = osc_panel_x + 5;
delete_button_rect.y -= el_rect.height + el_spacing;
delete_button_rect.width = 30;
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
if (is_delete_button_pressed)
{
memmove(
synth->ui_oscillator + ui_osc_i,
synth->ui_oscillator + ui_osc_i + 1,
(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
);
synth->ui_oscillator_count -= 1;
}
*/
}
// DRAW OSCILLATOR SHAPE INPUTS
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i += 1)
{
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
assert(ui_osc);
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
assert(osc);
// Shape select
int shape_index = (int)(ui_osc->waveshape);
bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
WAVE_SHAPE_OPTIONS,
&shape_index,
ui_osc->is_dropdown_open
);
if (is_dropdown_click)
{
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
ui_osc->waveshape = (OscillatorType)(shape_index);
// APPLY STATE TO REAL OSC
osc->osc = (OscillatorType)(shape_index);
}
if (ui_osc->is_dropdown_open) break;
}
}
void DrawSignal(Synth* synth) {
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2);
Vector2* signal_points = malloc(sizeof(Vector2) * synth->out_signal->sample_count);
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
for (int point_idx = 0; point_idx < synth->out_signal->sample_count; point_idx++)
{
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
signal_points[point_idx].y = screen_vertical_midpoint + (int)(synth->out_signal->samples[point_idx] * 300);
}
DrawLineStrip(signal_points, synth->out_signal->sample_count, RED);
}
//------------------------------------------------------------------------------------
// Main
//------------------------------------------------------------------------------------
int main(int argc, char **argv) {
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
SetTargetFPS(60);
//todo: move that variables to Synth declaration
Note g_current_note = {
.length = 1,
.name = malloc(sizeof(char) * 3)
};
SynthSound g_sound = {
.sample_count = 0
};
Synth synth = {
.current_note = g_current_note,
.out_signal = &g_sound,
.oscillators = init_osc_array()
};
//todo: move somewhere in initialization
synth.ui_oscillators = malloc(sizeof(OscillatorUI) * synth.oscillators.count);
for (size_t i = 0; i < synth.oscillators.count; i++)
{
OscillatorUI* ui = &synth.ui_oscillators[i];
assert(ui);
ui->freq = synth.oscillators.array[i].freq;
ui->waveshape = synth.oscillators.array[i].osc;
ui->volume = synth.oscillators.array[i].volume;
}
int sound_played_count = 0;
float temp_buffer[STREAM_BUFFER_SIZE];
RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE);
InitAudioDevice();
SetMasterVolume(SYNTH_VOLUME);
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);
SetAudioStreamVolume(synth_stream, 0.5f);
PlayAudioStream(synth_stream);
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update Audio states
//----------------------------------------------------------------------------------
// Fill ring buffer from current sound
SynthSound* sound = synth.out_signal;
assert(sound);
size_t size_for_buffer = 0;
if (!ring_buffer.is_full && sound->sample_count != sound_played_count) {
write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
ring_buffer.is_full,
sound->sample_count,
sound_played_count);
// how many samples need write
size_t size_to_fill = 0;
if ((sound->sample_count - sound_played_count) > ring_buffer.size) {
size_to_fill = ring_buffer.size;
} else {
size_to_fill = sound->sample_count - sound_played_count;
}
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
for (size_t i = 0; i < size_to_fill; i++) {
temp_buffer[i] = sound->samples[i];
}
ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill);
sound_played_count += size_to_fill;
}
// Play ring-buffered audio
if (IsAudioStreamProcessed(synth_stream) && !ring_buffer.is_empty) {
size_t size_to_read = ring_buffer_size(&ring_buffer);
write_log("Samples to play:%zu \n", size_to_read);
//todo: try to start reading directly from ring buffer, avoiding temp_buffer
ring_buffer_read(&ring_buffer, temp_buffer, size_to_read);
// can try the SetAudioStreamCallback
UpdateAudioStream(synth_stream, temp_buffer, size_to_read);
// can overwrite the ring buffer to avoid that
if (sound->sample_count == sound_played_count) {
ring_buffer_reset(&ring_buffer);
}
}
//----------------------------------------------------------------------------------
// Update On Input
//----------------------------------------------------------------------------------
Note* current_note = &synth.current_note;
if (detect_note_pressed(current_note)) {
*sound = get_note_sound(&synth, *current_note);
sound_played_count = 0;
write_log("Note played: %s\n", current_note->name);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawUi(&synth);
DrawSignal(&synth);
//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
//DrawFPS(0,0);
EndDrawing();
//----------------------------------------------------------------------------------
}
char* input = "A4-4 A4-4 A4-4 A4-4 A4-2 A4-4 A4-4 A4-4 A4-4 A4-4 A4-2 D5-4 D5-4 D5-4 D5-4 D5-4 D5-4 D5-2 C5-4 C5-4 C5-4 C5-4 C5-4 C5-4 C5-2 G4-2 ";
char* buf = malloc(strlen(input) + 1);
strcpy(buf, input);
NoteArray note_array = parse_notes(buf, strlen(buf));
SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count);
assert(sounds);
for (size_t i = 0; i < note_array.count; i++) {
Note note = note_array.notes[i];
sounds[i] = get_note_sound(&synth, note);
}
SynthSound song = concat_sounds(sounds, note_array.count);
uint16_t* song_pcm = malloc(sizeof(uint16_t) * song.sample_count);
assert(song_pcm);
for (size_t i = 0; i < song.sample_count; i++) {
song_pcm[i] = toInt16Sample(song.samples[i]);
}
pack(song_pcm, song.sample_count);
// De-Initialization
//--------------------------------------------------------------------------------------
StopAudioStream(synth_stream);
UnloadAudioStream(synth_stream);
CloseAudioDevice();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@@ -1,167 +0,0 @@
#include "oscillator.h"
#include "settings.h"
#include "math.h"
#include "stdlib.h"
#define TWO_PI 2*SYNTH_PI
static SynthSound get_init_samples(float duration) {
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
float* samples = malloc(sizeof(float) * sample_count);
for (double i = 0.0; i < duration * SAMPLE_RATE; i++) {
samples[(int)i] = i;
}
SynthSound res = {
.samples = samples,
.sample_count = sample_count
};
return res;
}
static float pos(float hz, float x) {
return fmodf(hz * x / SAMPLE_RATE, 1);
}
static void sine_osc_phase_incr(Oscillator* osc) {
osc->phase += osc->phase_dt;
if (osc->phase >= TWO_PI)
osc->phase -= TWO_PI;
}
static void saw_osc_phase_incr(Oscillator* osc) {
osc->phase += osc->phase_dt;
if (osc->phase >= 1.0f)
osc->phase -= 1.0f;
}
static float calc_saw_phase_delta(float freq) {
return freq / SAMPLE_RATE;
}
static float calc_sine_phase_delta(float freq) {
return (TWO_PI * freq) / SAMPLE_RATE;
}
static float sineosc(Oscillator* osc) {
float result = sinf(osc->phase);
sine_osc_phase_incr(osc);
return result;
}
static float sign(float v) {
return (v > 0.0) ? 1.f : -1.f;
}
static float squareosc(Oscillator* osc) {
return sign(sineosc(osc));
}
static float triangleosc(Oscillator* osc) {
float result = 1.f - fabsf(osc->phase - 0.5f) * 4.f;
saw_osc_phase_incr(osc);
return result;
}
static float sawosc(Oscillator* osc) {
float result = osc->phase * 2.f - 1.f;
saw_osc_phase_incr(osc);
return result;
}
void osc_set_freq(Oscillator* osc, float freq) {
osc->freq = freq;
osc->phase = 0;
switch (osc->osc)
{
case Sine:
osc->phase_dt = calc_sine_phase_delta(freq);
break;
case Square:
osc->phase_dt = calc_sine_phase_delta(freq);
break;
case Triangle:
osc->phase_dt = calc_saw_phase_delta(freq);
break;
case Saw:
osc->phase_dt = calc_saw_phase_delta(freq);
break;
default:
break;
}
}
void osc_reset(Oscillator* osc) {
osc->volume = 0;
osc->phase = 0;
osc->phase_dt = 0;
}
float multiosc(OscillatorGenerationParameter param) {
float osc_sample = 0.f;
for (size_t i = 0; i < param.oscillators.count; i++) {
Oscillator* osc = &param.oscillators.array[i];
assert(osc);
switch (osc->osc) {
case Sine:
osc_sample += sineosc(osc) * osc->volume;
break;
case Triangle:
osc_sample += triangleosc(osc) * osc->volume;
break;
case Square:
osc_sample += squareosc(osc) * osc->volume;
break;
case Saw:
osc_sample += sawosc(osc) * osc->volume;
break;
}
}
return osc_sample;
}
SynthSound freq(float duration, OscillatorArray osc) {
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
float* output = malloc(sizeof(float) * sample_count);
for (size_t i = 0; i < sample_count; i++) {
OscillatorGenerationParameter param = {
.oscillators = osc
};
output[i] = multiosc(param);
}
SynthSound res = {
.samples = output,
.sample_count = sample_count
};
return res;
}
/*
static SynthSound get_attack_samples() {
float attack_time = 0.001 * ATTACK_MS;
size_t sample_count = (size_t)(attack_time * SAMPLE_RATE);
float* attack = malloc(sizeof(float) * sample_count);
float samples_to_rise = SAMPLE_RATE * attack_time;
float rising_delta = 1.0 / samples_to_rise;
float i = 0.0;
for (int j = 0; j < sample_count; j++) {
i += rising_delta;
attack[j] = fmin(i, 1.0);
}
SynthSound res = {
.samples = attack,
.sample_count = sample_count
};
return res;
}
*/

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@@ -1,37 +0,0 @@
#ifndef OSCILLATOR_H
#define OSCILLATOR_H
#include "utils.h"
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
typedef enum {
Sine,
Triangle,
Saw,
Square
} OscillatorType;
typedef struct Oscillator {
OscillatorType osc;
float freq;
float volume;
float phase;
float phase_dt;
} Oscillator;
typedef struct OscillatorArray {
Oscillator* array;
size_t count;
} OscillatorArray;
typedef struct OscillatorGenerationParameter {
OscillatorArray oscillators;
} OscillatorGenerationParameter;
void osc_set_freq(Oscillator* osc, float freq);
void osc_reset(Oscillator* osc);
float multiosc(OscillatorGenerationParameter param);
SynthSound freq(float duration, OscillatorArray osc);
#endif

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@@ -1,94 +0,0 @@
#include "parser.h"
#include "string.h"
#include "stdio.h"
struct StringArray {
char** array;
size_t count;
};
static void trim(char* str) {
size_t len = strlen(str);
while (len > 0 && (str[len - 1] == '\n' || str[len - 1] == ' ')) {
str[--len] = '\0';
}
}
static struct StringArray parse_note_parts(char* input) {
size_t count = 0;
size_t i = 0;
while (input[i] != '\0') {
if (input[i] == ' ')
count++;
i++;
}
char** array = malloc(sizeof(char*) * count);
char* sep = " ";
char* line = strtok(input, sep);
i = 0;
while (line != NULL) {
array[i] = strdup(line);
line = strtok(NULL, sep);
i++;
}
struct StringArray result = {
.array = array,
.count = count
};
return result;
}
NoteArray parse_notes(char* input, size_t len) {
struct StringArray note_strings = parse_note_parts(input);
NoteArray notes;
notes.count = note_strings.count;
char* end;
for (size_t i = 0; i < note_strings.count; i++) {
char* line = note_strings.array[i];
trim(line);
char* note_name = strtok(line, "-");
char* note_length_str = strtok(NULL, "-");
int note_length = strtol(note_length_str, &end, 10);
if (*end != '\0') {
fprintf(stderr,
"Failed to parse note length: %s\n", note_length_str);
return notes;
}
char* buf = malloc(strlen(note_name) + 1);
strcpy(buf, note_name);
Note note = {
.length = note_length,
.name = buf
};
notes.notes[i] = note;
}
return notes;
}
/*
static int test(int argc, char **argv) {
char* input = "A4-4 A4-2 C5-8 C5-4 ";
char* buf = malloc(strlen(input) + 1);
strcpy(buf, input);
NoteArray note_array = parse_notes(buf, strlen(buf));
for (size_t i = 0; i < note_array.count; i++) {
Note note = note_array.notes[i];
}
return 0;
}
*/

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@@ -1,20 +0,0 @@
#ifndef PARSER_H
#define PARSER_H
#include "stdlib.h"
#define MAX_NOTES 1024
typedef struct Note {
char* name;
int length;
} Note;
typedef struct NoteArray {
Note notes[MAX_NOTES];
size_t count;
} NoteArray;
NoteArray parse_notes(char* input, size_t len);
#endif

4824
raygui.h

File diff suppressed because it is too large Load Diff

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@@ -1,99 +0,0 @@
#include "ring_buffer.h"
#include "utils.h"
RingBuffer ring_buffer_init(size_t buffer_size) {
RingBuffer buffer = {
.items = calloc(buffer_size, sizeof(float)),
.head = 0,
.tail = 0,
.is_full = 0,
.is_empty = 1,
.size = buffer_size
};
return buffer;
}
void ring_buffer_reset(RingBuffer* me) {
me->head = 0;
me->tail = 0;
me->is_full = 0;
}
// +
static void advance_pointer(RingBuffer* me) {
if(me->is_full) {
me->tail++;
if (me->tail == me->size) {
me->tail = 0;
}
}
me->head++;
if (me->head == me->size) {
me->head = 0;
}
size_t is_full = me->head == me->tail ? 1 : 0;
me->is_full = is_full;
}
// -
static void retreat_pointer(RingBuffer* me) {
me->is_full = 0;
me->tail++;
if (me->tail == me->size) {
me->tail = 0;
}
}
void ring_buffer_write(RingBuffer* buffer, float* data, size_t count) {
if (buffer->is_full || buffer->head + count > buffer->size) {
write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
buffer->is_full,
buffer->head,
count);
return;
}
buffer->is_empty = 0;
for (size_t i = 0; i < count; i++) {
buffer->items[buffer->head] = data[i];
advance_pointer(buffer);
}
//me->is_empty = is_full && (me->head == me->tail);
}
int ring_buffer_read(RingBuffer* buffer, float* output, size_t count) {
if (buffer->is_empty) {
write_log("[WARN] Trying to read empty buffer");
return 0;
}
for (size_t i = 0; i < count; i++) {
output[i] = buffer->items[buffer->tail];
retreat_pointer(buffer);
}
buffer->is_empty = !buffer->is_full && (buffer->head == buffer->tail);
return 1;
}
size_t ring_buffer_size(RingBuffer* buffer) {
size_t size = buffer->size;
if(!buffer->is_full) {
if(buffer->head >= buffer->tail) {
size = (buffer->head - buffer->tail);
}
else {
size = (buffer->size + buffer->head - buffer->tail);
}
}
return size;
}
void ring_buffer_print(RingBuffer* me) {
write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
me->is_full,
me->is_empty,
me->head,
me->tail);
}

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@@ -1,22 +0,0 @@
#ifndef RING_BUFFER_H
#define RING_BUFFER_H
#include "stdlib.h"
typedef struct RingBuffer {
float* items;
size_t head;
size_t tail;
int is_full;
int is_empty;
size_t size;
} RingBuffer;
RingBuffer ring_buffer_init(size_t buffer_size);
void ring_buffer_reset(RingBuffer* me);
void ring_buffer_write(RingBuffer* buffer, float* data, size_t count);
int ring_buffer_read(RingBuffer* buffer, float* output, size_t count);
size_t ring_buffer_size(RingBuffer* buffer);
void ring_buffer_print(RingBuffer* me);
#endif

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@@ -1,19 +0,0 @@
#ifndef SETTINGS_H
#define SETTINGS_H
#define SAMPLE_RATE 48000.f
#define BPM 120.f
#define BEAT_DURATION 60.f/BPM
#define PITCH_STANDARD 440.f
#define VOLUME 0.5f
#define ATTACK_MS 100.f
#define STREAM_BUFFER_SIZE 4096
#define SYNTH_PI 3.1415926535f
#define SYNTH_VOLUME 0.5f
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define OSCILLATOR_PANEL_WIDTH 200
#endif

30
utils.c
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@@ -1,30 +0,0 @@
#include "utils.h"
#include "stdlib.h"
#include "string.h"
// frees the original sounds
SynthSound concat_sounds(SynthSound* sounds, size_t count) {
size_t total_count = 0;
for (size_t i = 0; i < count; i++) {
total_count += sounds[i].sample_count;
}
// array to hold the result
float* total = malloc(total_count * sizeof(float));
size_t current_count = 0;
for (size_t i = 0; i < count; i++) {
memcpy(total + current_count,
sounds[i].samples,
sounds[i].sample_count * sizeof(float));
current_count += sounds[i].sample_count;
free(sounds[i].samples);
}
SynthSound result = {
.samples = total,
.sample_count = total_count
};
return result;
}

23
utils.h
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@@ -1,23 +0,0 @@
#ifndef UTILS_H
#define UTILS_H
#include "stdio.h"
#include "assert.h"
#define write_log(format,args...) do { \
printf(format, ## args); \
} while(0)
//------------------------------------------------------------------------------------
// General SynthSound
//------------------------------------------------------------------------------------
typedef struct SynthSound {
float* samples;
size_t sample_count;
} SynthSound;
// frees the original sounds
SynthSound concat_sounds(SynthSound* sounds, size_t count);
#endif