23 Commits
3.2 ... 4.3.0

Author SHA1 Message Date
Gary Scavone
1a8403e203 Release 4.3.0 tarball 2013-09-29 23:41:50 +02:00
Stephen Sinclair
554a74374b Merge 4.3.0 into releases 2013-09-29 23:41:15 +02:00
Gary Scavone
21b93795e7 Release 4.2.1 tarball 2013-09-29 23:40:35 +02:00
Stephen Sinclair
11cf5faa0a Merge 4.2.1 into releases 2013-09-29 23:40:06 +02:00
Gary Scavone
de344668dd Release 4.2.0 tarball 2013-09-29 23:39:37 +02:00
Stephen Sinclair
fe20fe92a2 Merge 4.2.0 into releases 2013-09-29 23:38:59 +02:00
Gary Scavone
e11bff2fe8 Release 4.1.3 tarball 2013-09-29 23:38:16 +02:00
Stephen Sinclair
503ed3cc9f Merge 4.1.3 into releases 2013-09-29 23:37:48 +02:00
Gary Scavone
5d63b50e85 Release 4.1.2 tarball 2013-09-29 23:37:27 +02:00
Stephen Sinclair
d12ef806ac Merge 4.1.2 into releases 2013-09-29 23:37:02 +02:00
Gary Scavone
ffce5357c6 Release 4.1.1 tarball 2013-09-29 23:36:33 +02:00
Stephen Sinclair
b39c0bb101 Merge 4.1.1 into releases 2013-09-29 23:35:55 +02:00
Gary Scavone
f25eb5c3d7 Release 4.1 tarball 2013-09-29 23:35:44 +02:00
Stephen Sinclair
71e5c027fb Merge 4.1 into releases 2013-09-29 23:34:55 +02:00
Gary Scavone
43dcd5775a Release 4.0 tarball 2013-09-29 23:33:56 +02:00
Gary Scavone
27d9b79dc7 Version 4.3.0 2013-09-29 23:07:00 +02:00
Gary Scavone
2cbce2d8bd Version 4.2.1 2013-09-29 23:06:23 +02:00
Gary Scavone
a6381b9d38 Version 4.2.0 2013-09-29 23:06:14 +02:00
Gary Scavone
cf06b7598b Version 4.1.3 2013-09-29 23:06:05 +02:00
Gary Scavone
586b0add5f Version 4.1.2 2013-09-29 23:05:20 +02:00
Gary Scavone
6e0d1955a8 Version 4.1.1 2013-09-29 23:05:09 +02:00
Gary Scavone
2f09fcd019 Version 4.1 2013-09-29 23:04:59 +02:00
Gary Scavone
81475b04c5 Version 4.0 2013-09-29 23:04:45 +02:00
1733 changed files with 120334 additions and 24524 deletions

42
INSTALL Normal file
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The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2007.
The Synthesis ToolKit in C++ can be used in a variety of ways, depending on your particular needs. Some people just choose the classes they need for a particular project and copy those to their project directory. Others like to compile and link to a library of object files. STK was not designed with one particular style of use in mind.
To configure and compile (on Unix systems):
1. Unpack the STK distribution (tar -xzf stk-4.x.x.tar.gz).
2. From within the directory containing this file, run configure:
./configure
3. From within each project directory, type "make".
4. To compile a library of objects, type "make" from within the src directory.
Several options can be passed to configure, including:
--disable-realtime = only compile generic non-realtime classes
--enable-debug = enable various debug output
--with-alsa = choose native ALSA API support (default, linux only)
--with-oss = choose native OSS API support (linux only)
--with-jack = choose native JACK server API support (linux and macintosh OS-X)
--with-core = choose OS-X Core Audio API (macintosh OS-X only)
It is now possible to specify more than one audio API where supported. Note however that the ALSA library is required in order to compile the RtMidi class, even if the "--with-oss" option is provided (only the OSS audio API will be used, not the OSS MIDI API). Typing "./configure --help" will display all the available options. In addition, it is possible to specify the RAWWAVES and INCLUDE paths to configure as (ex. to set to /home/gary/rawwaves and /home/gary/include):
./configure RAWWAVE_PATH='$(HOME)/rawwaves/'
./configure INCLUDE_PATH='$(HOME)/include/'
The ending "/" is required for the RAWWAVES path. The default behavior will set a relative path that works for the project files included with the distribution (assuming they are not moved). You can also change the RAWWAVE_PATH dynamically via the static Stk::setRawwavePath() function.
If you wish to use a different compiler than that selected by configure, specify that compiler in the command line (ex. to use CC):
./configure CXX=CC
In addition, a linux RPM is available from the Planet CCRMA WWW site (http://ccrma.stanford.edu/planetccrma/software/).
For Windows Users:
An STK distribution is available which contains precompiled executables. In addition, Visual C++ project files are included for each of the example STK projects.

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The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2007.
This distribution of the Synthesis ToolKit in C++ (STK) contains the following:
include: STK class header files
src: STK class source files
rawwaves: STK audio files (1-channel, 16-bit, big-endian)
doc: STK documentation
projects: example STK projects and programs
Please read the Legal and Ethical notes near the bottom of this document.
For compiling and installing STK, see the INSTALL file in this directory.
OVERVIEW:
The Synthesis ToolKit in C++ (STK) is a set of open source audio
signal processing and algorithmic synthesis classes written in the C++
programming language. STK was designed to facilitate rapid
development of music synthesis and audio processing software, with an
emphasis on cross-platform functionality, realtime control, ease of
use, and educational example code. The Synthesis ToolKit is extremely
portable (it's mostly platform-independent C and C++ code), and it's
completely user-extensible (all source included, no unusual libraries,
and no hidden drivers). We like to think that this increases the
chances that our programs will still work in another 5-10 years. In
fact, the ToolKit has been working continuously for nearly 10 years
now. STK currently runs with "realtime" support (audio and MIDI) on
Linux, Macintosh OS X, and Windows computer platforms. Generic,
non-realtime support has been tested under NeXTStep, Sun, and other
platforms and should work with any standard C++ compiler.
The Synthesis ToolKit is free for non-commercial use. The only parts
of the Synthesis ToolKit that are platform-dependent concern real-time
audio and MIDI input and output, and that is taken care of with a few
special classes. The interface for MIDI input and the simple Tcl/Tk
graphical user interfaces (GUIs) provided is the same, so it's easy to
experiment in real time using either the GUIs or MIDI. The Synthesis
ToolKit can generate simultaneous SND (AU), WAV, AIFF, and MAT-file
output soundfile formats (as well as realtime sound output), so you
can view your results using one of a large variety of sound/signal
analysis tools already available (e.g. Snd, Cool Edit, Matlab).
The Synthesis Toolkit is not one particular program. Rather, it is a
set of C++ classes that you can use to create your own programs. A
few example applications are provided to demonstrate some of the ways
to use the classes. If you have specific needs, you will probably
have to either modify the example programs or write a new program
altogether. Further, the example programs don't have a fancy GUI
wrapper. If you feel the need to have a "drag and drop" graphical
patching GUI, you probably don't want to use the ToolKit. Spending
hundreds of hours making platform-dependent graphics code would go
against one of the fundamental design goals of the ToolKit - platform
independence.
For those instances where a simple GUI with sliders and buttons is
helpful, we use Tcl/Tk (http://dev.scriptics.com) which is freely
distributed for all the supported ToolKit platforms. A number of
Tcl/Tk GUI scripts are distributed with the ToolKit release. For
control, the Synthesis Toolkit uses raw MIDI (on supported platforms),
and SKINI (Synthesis ToolKit Instrument Network Interface, a MIDI-like
text message synthesis control format).
SYSTEM REQUIREMENTS:
See the individual README's (eg. README-linux) in the /doc directory
for platform specific information and system requirements. In
general, you will use the configure script to create Makefiles on unix
platforms or the VC++ workspace files to compile the example programs.
To use the Tcl/Tk GUIs, you will need Tcl/Tk version 8.0 or higher.
WHAT'S NEW (AND NOT SO NEW):
Despite being available in one form or another since 1996, we still
consider STK to be alpha software. We attempt to maintain backward
compatability but changes are sometimes made in an effort to improve
the overall design or performance of the software. Please read the
Release Notes to see what has changed since the last release.
A new StkFrames class has been created to facilitate the handling and
passing of multichannel, vectorized audio data. All STK classes have
been updated to include tick() functions that accept StkFrames
arguments.
The control message handling scheme has been simplified greatly
through the use of the Messager class. It is now possible to have
access to simultaneous piped, socketed, and/or MIDI input control
messages. In most cases, this should eliminate the use of the
Md2Skini program.
Realtime audio input capabilities were added to STK with release 3.0,
though the behavior of such is very hardware dependent. Under Linux,
Macintosh OS-X, and Irix, audio input and output are possible with
very low latency. Using the Windoze DirectSound API, minimum
dependable output sound latency seems to be around 20 milliseconds or
so, while input sound latency is on the order of a hundred
milliseconds or more!
As mentioned above, it is possible to record the audio ouput of an STK
program to .snd, .wav, .raw, .aif, and .mat (Matlab MAT-file) output
file types. Though somewhat obsolete, the program Md2Skini can be
used to write SKINI scorefiles from realtime MIDI input. Finally, STK
should compile with non-realtime functionality on any platform with a
generic C++ compiler.
For those who wish to make a library from the core STK classes, the
configure script generates a Makefile in the src directory that will
accomplish that (Linux, SGI, and Macintosh OS X only).
DISCLAIMER:
You probably already guessed this, but just to be sure, we don't
guarantee anything works. :-) It's free ... what do you expect? If
you find a bug, please let us know and we'll try to correct it. You
can also make suggestions, but again, no guarantees. Send email to
the mail list.
LEGAL AND ETHICAL:
This software was designed and created to be made publicly available
for free, primarily for academic purposes, so if you use it, pass it
on with this documentation, and for free.
If you make a million dollars with it, it would be nice if you would
share. If you make compositions with it, put us in the program notes.
Some of the concepts are covered by various patents, some known to us
and likely others which are unknown. Many of the ones known to us are
administered by the Stanford Office of Technology and Licensing.
The good news is that large hunks of the techniques used here are
public domain. To avoid subtle legal issues, we'll not state what's
freely useable here, but we'll try to note within the various classes
where certain things are likely to be protected by patents.
LICENSE:
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
Any person wishing to distribute modifications to the Software is
asked to send the modifications to the original developer so that they
can be incorporated into the canonical version. This is, however, not
a binding provision of this license.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
FURTHER READING:
For complete documentation on this ToolKit, the classes, etc., see the
doc directory of the distribution or surf to
http://ccrma.stanford.edu/software/stk/. Also check the platform
specific README's for specific system requirements.
PERRY'S NOTES FROM THE ORIGINAL DISTRIBUTION:
This whole world was created with no particular hardware in mind.
These examples are intended to be tutorial in nature, as a platform
for the continuation of my research, and as a possible starting point
for a software synthesis system. The basic motivation was to create
the necessary unit generators to do the synthesis, processing, and
control that I want to do and teach about. Little thought for
optimization was given and therefore improvements, especially speed
enhancements, should be possible with these classes. It was written
with some basic concepts in mind about how to let compilers optimize.
Your question at this point might be, "But Perry, with CMix, CMusic,
CSound, CShells, CMonkeys, etc. already cluttering the landscape, why
a new set of stupid C functions for music synthesis and processing?"
The answers lie below.
1) I needed to port many of the things I've done into something which is generic enough to port further to different machines.
2) I really plan to document this stuff, so that you don't have to be me to figure out what's going on. (I'll probably be sorry I said this in a couple of years, when even I can't figure out what I was thinking.)
3) The classic difficulties most people have in trying to implement physical models are:
A) They have trouble understanding the papers, and/or in turning the theory into practice.
B) The Physical Model instruments are a pain to get to oscillate, and coming up with stable and meaningful parameter values is required to get the models to work at all.
This set of C++ unit generators and instruments might help to diminish the scores of emails I get asking what to do with those block diagrams I put in my papers.
4) I wanted to try some new stuff with modal synthesis, and implement some classic FM patches as well.
5) I wanted to reimplement, and newly implement more of the intelligent and physical performer models I've talked about in some of my papers. But I wanted to do it in a portable way, and in such a way that I can hook up modules quickly. I also wanted to make these instruments connectable to such player objects, so folks like Brad Garton who really think a lot about the players can connect them to my instruments, a lot about which I think.
6) More rationalizations to follow . . .

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Ongoing STK "to do" list:
- OSC server/client classes
- move various error checks, especially in tick() functions, into __DEBUG__ blocks
- more information reported in __DEBUG__ blocks
- add funcionality for sample rate in MAT-file support
- develop a good solution for multi-channel support in Instrumnt class (and others)
- add WAVEFORMATEXTENSIBLE support to WvIn/WvOut?
- port Blotar and Ublotar classes from PeRColate
- consider further sample rate change updates in classes?
- more documentation
To see differences:
-------------------
diff -B -C2 -P -u original_src_dir new_src_dir > difffile.txt

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bin/treesed Executable file
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#!/usr/bin/perl
# treesed
# Written January 1996 by Rick Jansen (rick@sara.nl)
# URL: http://www.sara.nl/rick
# usage: treesed pattern1 pattern2 -tree
# treesed pattern1 pattern2 -files file1 file2 ...
# example: treesed href HREF -files *.html
# Treesed searches for pattern1 and replaces pattern1 by pattern2
# if pattern2 supplied. If only pattern1 given treesed just searches.
# Treesed will search in all files and subdirectories of the current
# directory
#--------------------------------------------------------
# Parameters
$DoEdit=0;
$search_pattern = $ARGV[0];
$search_pattern =~ s/(\W)/\\$1/g; # escape regexp chars
shift;
while ($#ARGV >= 0) {
if ($ARGV[0] eq '-files') {
@temp_ls = @ARGV[1 .. $#ARGV];
# Get list of files, skip dirs
foreach $file (@ARGV[1 .. $#ARGV]) {
if (-f $file) {
push(@ls, $file);
}
}
last;
}
elsif ($ARGV[0] eq '-tree') {
&Get_LS;
last;
}
if (! -f $ARGV[0]) {
if (defined($replacement_pattern)) {
print "usage: treesed pattern1 <pattern2> -tree/-files <files>\n";
exit(1);
}
$replacement_pattern = $ARGV[0];
#$replacement_pattern =~ s/(\W)/\\$1/g; # escape regexp chars
$DoEdit=1;
shift;
}
}
# No files?
if ($#ls < 0) {
print "xx No input files\n";
exit(1);
}
print "search_pattern: $search_pattern\n";
print "replacement_pattern: $replacement_pattern\n";
if ($DoEdit) {
print "\n** EDIT MODE!\n\n"; }
else {
print "\n** Search mode\n\n";
}
#foreach $file (@ls) {
# print "$file \n";
#}
#--------------------------------------------------------
# Search list of files for pattern
$linepos=0;
$| = 1; # Force flush after every write
foreach $file (@ls) {
#print "$file\n";
print '.';
$linepos++;
if ($linepos > 50) {
$linepos=0;
print "\n";
}
if (!open(FILE, $file)) {
print "\nCould not open $file\n";
next;
}
$Found = 0;
$Count = 0;
$lineno = 0;
@lines = ();
while (<FILE>) {
$lineno++;
if (/$search_pattern/i) {
#print;
$Count++;
$Found = 1;
push(@lines, $lineno);
}
}
close(FILE);
if ($Found) {
print "\n$file: $Count lines on: @lines\n";
}
if ($Found && $DoEdit) { &Edit($file); }
}
$| = 0;
print "\n";
exit(0);
#--------------------------------------------------------
# Edit file
sub Edit {
# Replace $ARGV[0] with $ARGV[1] in $file
local($file) = @_;
local($bakfile) = $file.'.'.$$;
# First create backup
open(FILE, $file) || die "Could not open $file for read\n";
open(BAKFILE, ">$bakfile") || die "Could not open $bakfile for backup\n";
while (<FILE>) {
print BAKFILE;
}
close(BAKFILE);
close(FILE);
# Now replace $ARGV[0] by $ARGV[1] in the backupfile,
# result into $file
open(BAKFILE, $bakfile) || die "Could not open $bakfile for read\n";
open(FILE,">$file") || die "Could not open $file for write\n";
$Count=0;
while (<BAKFILE>) {
if (/$search_pattern/i) { $Count++; }
s/$search_pattern/$replacement_pattern/gi;
print FILE;
}
close(BAKFILE);
close(FILE);
print
"\nReplaced $search_pattern by $replacement_pattern on $Count lines in $file\n";
} #sub Edit
#--------------------------------------------------------
sub Get_LS {
# Get a list of full path names into array @ls
local(@localls)=`ls -R1`;
local($item,$Dir);
#print "localls: @localls\n";
$Dir='';
foreach $item (@localls) {
#print "$item\n";
if ($item =~ /:$/) {
$Dir=$item;
chop($Dir);
$Dir =~ s/:$/\//;
}
else {
chop($item);
$item = $Dir.$item;
if ($item !~ /^\s*$/) { push(@ls, $item); }
}
}
@localls=();
} # sub Get_LS

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config.sub vendored Normal file

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configure vendored Executable file

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# Process this file with autoconf to produce a configure script.
AC_INIT(STK, 4.3, gary@music.mcgill.ca, stk)
AC_CONFIG_SRCDIR(src/Stk.cpp)
AC_CONFIG_FILES(src/Makefile projects/demo/Makefile projects/effects/Makefile projects/ragamatic/Makefile projects/examples/Makefile projects/examples/libMakefile)
# Checks for programs.
AC_PROG_CC
AC_PROG_CXX(g++ CC c++ cxx)
AC_PROG_CXX
# Checks for header files.
AC_HEADER_STDC
AC_CHECK_HEADERS(fcntl.h sys/ioctl.h sys/time.h termio.h unistd.h)
# Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
AC_TYPE_SIZE_T
AC_HEADER_TIME
AC_C_BIGENDIAN
AC_EGREP_CPP(yes,
[#ifndef WORDS_BIGENDIAN
yes
#endif
], [AC_SUBST( byte_order, [-D__LITTLE_ENDIAN__] )] )
AC_MSG_CHECKING(for RAWWAVE_PATH argument)
AC_SUBST( rawwaves, $RAWWAVE_PATH )
AC_MSG_RESULT($RAWWAVE_PATH)
AC_MSG_CHECKING(for INCLUDE_PATH argument)
AC_SUBST( include, $INCLUDE_PATH )
AC_MSG_RESULT($INCLUDE_PATH)
# Check for realtime support disable
AC_MSG_CHECKING(whether to compile realtime support)
AC_ARG_ENABLE(realtime, [ --disable-realtime = only compile generic non-realtime classes], [AC_SUBST( realtime, [no] ) AC_SUBST( sound_api, [] )], [AC_SUBST( realtime, [yes] ) ] )
AC_MSG_RESULT($realtime)
# Check for math library
AC_CHECK_LIB(m, cos, , AC_MSG_ERROR(math library is needed!))
if test $realtime = yes; then
AC_CHECK_LIB(pthread, pthread_create, , AC_MSG_ERROR(realtime support requires the pthread library!))
AC_CHECK_FUNCS(gettimeofday select socket)
fi
# Check for debug
AC_MSG_CHECKING(whether to compile debug version)
AC_ARG_ENABLE(debug,
[ --enable-debug = enable various debug output],
[AC_SUBST( debug, ["-D_STK_DEBUG_ -D__RTAUDIO_DEBUG__"] ) AC_SUBST( cflags, ["-g -O2"] ) AC_SUBST( object_path, [Debug] ) AC_MSG_RESULT(yes)],
[AC_SUBST( debug, [] ) AC_SUBST( cflags, [-O3] ) AC_SUBST( object_path, [Release] ) AC_MSG_RESULT(no)])
# Check compiler and use -Wall if gnu.
if test $GXX = "yes" ; then
AC_SUBST( warn, ["-Wall -g -D__GXX__"] )
fi
if test $realtime = yes; then
# Checks for package options and external software
AC_CANONICAL_HOST
AC_MSG_CHECKING(for audio API)
case $host in
*-*-linux*)
AC_SUBST( sound_api, [_NO_API_] )
# Look for ALSA library because we need it for RtMidi
AC_CHECK_LIB(asound, snd_pcm_open, , AC_MSG_ERROR(STK in Linux requires the ALSA asound library for RtMidi!))
audio_apis="-D__LINUX_ALSASEQ__"
# Look for Jack flag
AC_ARG_WITH(jack, [ --with-jack = choose JACK server support (linux only)], [AC_SUBST( sound_api, [-D__UNIX_JACK__] ) AC_MSG_RESULT(using JACK)] , )
if [test $sound_api = -D__UNIX_JACK__;] then
TEMP_LIBS=$LIBS
AC_CHECK_LIB(jack, jack_client_new, , AC_MSG_ERROR(JACK support requires the jack library!))
LIBS="`pkg-config --cflags --libs jack` $TEMP_LIBS -lasound"
audio_apis="-D__UNIX_JACK__ $audio_apis"
fi
# Look for Alsa flag
AC_ARG_WITH(alsa, [ --with-alsa = choose native ALSA API support (linux only)], [AC_SUBST( sound_api, [-D__LINUX_ALSA__] ) AC_MSG_RESULT(using ALSA)], )
if test $sound_api = -D__LINUX_ALSA__; then
audio_apis="-D__LINUX_ALSA__ $audio_apis"
fi
# Look for OSS flag
AC_ARG_WITH(oss, [ --with-oss = choose OSS API support (linux only)], [AC_SUBST( sound_api, [-D__LINUX_OSS__] ) AC_MSG_RESULT(using OSS)], )
if test $sound_api = -D__LINUX_OSS__; then
audio_apis="-D__LINUX_OSS__ $audio_apis"
fi
# If no audio api flags specified, use ALSA
if [test $sound_api = _NO_API_;] then
AC_MSG_RESULT(using ALSA)
audio_apis="-D__LINUX_ALSA__ $audio_apis"
fi
;;
*-apple*)
AC_SUBST( sound_api, [_NO_API_] )
# Look for JACK flag
AC_ARG_WITH(jack, [ --with-jack = choose JACK server support (unix only)], [AC_SUBST( sound_api, [-D__UNIX_JACK__] ) AC_MSG_RESULT(using JACK)], )
if [test $sound_api = -D__UNIX_JACK__;] then
AC_CHECK_LIB(jack, jack_client_new, , AC_MSG_ERROR(JACK support requires the jack library!))
audio_apis="-D__UNIX_JACK__"
fi
# Look for Core flag
AC_ARG_WITH(core, [ --with-core = choose CoreAudio API support (mac only)], [AC_SUBST( sound_api, [-D__MACOSX_CORE__] ) AC_MSG_RESULT(using CoreAudio)], )
if test $sound_api = -D__MACOSX_CORE__; then
AC_CHECK_HEADER(CoreAudio/CoreAudio.h, [], [AC_MSG_ERROR(CoreAudio header files not found!)] )
AC_SUBST( frameworks, ["-framework CoreAudio -framework CoreFoundation -framework CoreMidi"] )
audio_apis="-D__MACOSX_CORE__ $audio_apis"
fi
# If no audio api flags specified, use CoreAudio
if [test $sound_api = _NO_API_;] then
AC_SUBST( sound_api, [-D__MACOSX_CORE__] )
AC_MSG_RESULT(using CoreAudio)
AC_CHECK_HEADER(CoreAudio/CoreAudio.h,
[AC_SUBST( audio_apis, [-D__MACOSX_CORE__] )],
[AC_MSG_ERROR(CoreAudio header files not found!)] )
AC_SUBST( frameworks, ["-framework CoreAudio -framework CoreFoundation -framework CoreMidi"] )
fi
;;
*)
# Default case for unknown realtime systems.
AC_MSG_ERROR(Unknown system type for realtime support ... try --disable-realtime argument!)
;;
esac
fi
# Checks for library functions.
AC_PROG_GCC_TRADITIONAL
AC_CHECK_FUNCS(strstr)
AC_OUTPUT

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STK: A ToolKit of Audio Synthesis Classes and Instruments in C++
Version 3.2
By Perry R. Cook, 1995-2000
and Gary P. Scavone, 1997-2000.
STK Classes, Version 3.2
Please read README.txt for more information.
<--------Building Blocks---------->|<----------------Instruments------------------>
SourcSink Filters Reverb Non-Lin Modal & FM Physical Sampling PhISM
Formant
Object-----------------------------------Instrmnt----------.
| | | | | | |
Envelope| Filter Reverb BowTabl | .----------------------------------------.
| | | | JetTabl | | | | | | | | |
ADSR | OneZero PRCRev ReedTabl| Modal4 | FM4Op---.| | | | Shakers
| OnePole JCRev | | | | || | | |
._____| TwoZero NRev .____| ModalBar| FM4Alg3 || Plucked Sampler |
| | TwoPole | | | || Clarinet | |
Noise | DCBlock LipFilt | HeavyMtl|| Brass SamplFlt|
| | BiQuad | || Flute | |
SubNoise| DlineL .____| .____|| Bowed Moog1 |
| DLineA | | || BowedBar |
| DLineN VoicForm FM4Alg4 || BlowHole |
| FormSwep | ||____. |
| PoleZero PercFlut| | |
.____| FIR | Plucked2 |
| | .____| | .____|
TablLook| | | Mandolin |
| FM4Alg5 | DrumSynt
|____. | |
| | Rhodey |
| WvIn Wurley |
._____| | TubeBell |
| | WavWvIn .____|
Modulatr| SndWvIn | |
| RawWvIn FM4Alg6 |
._____| MatWvIn | |
| | AifWvIn FMVoices|
SingWave| StrmWvIn |
| .____|
._____|_____. |
| | | FM4Alg8
VoicMang| WvOut |
| | BeeThree
| WavWvOut
._____| SndWvOut
| | RawWvOut
RtMidi | MatWvOut
| AifWvOut
._____| RtWvOut
| StrmWvOut
RtAudio
********** INSTRUMENTS AND ALGORITHMS **************
Each Class will be listed either with all UGs it uses,
or the <<Algorithm>> of which it is a flavor.
All inherit from Instrmnt, which inherits from Object.
Plucked.cpp Basic Plucked String DLineA,OneZero,OnePole,Noise
Plucked2.cpp Not So Basic Pluck DLineL,DlineA,OneZero
Mandolin.cpp My Own Mandolin <<flavor of Plucked2>>
Bowed.cpp Not Hideous Bowed String DlineL,BowTabl,OnePole,BiQuad,RawWave,ADSR
Brass.cpp Not So Bad Brass Inst. DLineA,LipFilt,DCBlock,ADSR,RawWvIn
Clarinet.cpp Pretty Good Clarinet DLineL,ReedTabl,OneZero,Envelope,Noise,RawWvIn
BlowHole.cpp Clarinet w/ tone/reghole DLineL,ReedTabl,OneZero,Envelope,Noise,RawWvIn,PoleZero
Flute.cpp Pretty Good Flute JetTabl,DLineL,OnePole,DCBlock,Noise,ADSR,RawWvIn
BowedBar.cpp Pretty Good Bowed Bar DLineN,BowTabl,ADSR,BiQuad
Modal4.cpp 4 Resonances Envelope,RawWvIn,RawWvIn,BiQuad,OnePole
ModalBar.cpp Various presets <<flavor of MODAL4>>
FM4Op.cpp 4 Operator FM Master ADSR,RawWvIn,TwoZero
FM4Alg3.cpp 3 Cascade w/ FB Mod. <<flavor of FM4OP>>
FM4Alg4.cpp Like Alg3 but diff. <<flavor of FM4OP>>
FM4Alg5.cpp 2 Parallel Simple FMs <<flavor of FM4OP>>
FM4Alg6.cpp 3 Carr. with 1 Mod. <<flavor of FM4OP>>
FM4Alg8.cpp 4 Osc. Additive <<flavor of FM4OP>>
HeavyMtl.cpp Distorted Synth <<flavor of FM4Alg3>>
PercFlut.cpp Perc. Flute <<flavor of FM4Alg4>>
Rhodey.cpp Rhodes-Like Elec. Piano <<flavor of FM4Alg5>>
Wurley.cpp Wurlitz. Elec. Piano <<flavor of FM4Alg5>>
TubeBell.cpp Classic FM Bell <<flavor of FM4Alg5>>
FMVoices.cpp 3-Formant Voice Synth. <<flavor of FM4Alg6>>
BeeThree.cpp Cheezy Organ for Paul <<flavor of FM4Alg8>>
Sampler.cpp Sampling Synth. 4 each ADSR, RawWvIn (att), RawWvIn (loop), OnePole
SamplFlt.cpp Sampler with Swept Filter <<flavor of Sampler>>
Moog1.cpp Swept filter flavor of <<flavor of SamplFlt>>
VoicForm.cpp Source/Filter Voice Envelope,Noise,SingWave,FormSwep,OnePole,OneZero
DrumSynt.cpp Drum Synthesizer bunch of RawWvIn, and OnePole
Shakers.cpp Stochastic Event Models
*********** BASIC UNIT GENERATORS **************
Master Object: Object.cpp For compatibility with Objective C
Source&Sink: Envelope.cpp Linearly Goes to Target by Rate, + noteOn/Off
ADSR.cpp ADSR Flavor of Envelope
Noise.cpp Random Number Generator
SubNoise.cpp Random Numbers each N samples
Inputs: TablLook.cpp Lookup Table (assumes given data in big-endian format)
WvIn.cpp Input Master Class (Looping, One-Shot,
Interpolating, Non-Interpolating)
RawWvIn.cpp STK Raw-file Input
SndWvIn.cpp .snd Input Class
WavWvIn.cpp .wav Input Class
MatWvIn.cpp Matlab MAT-file Input Class
AifWvIn.cpp AIFF Input Class
RtWvIn.cpp Realtime Input Class
StrmWvIn.cpp Audio Streaming (socket server) Input Class
Outputs: WvOut.cpp Output Master Class
RawWvOut.cpp STK Raw-file Output Class
SndWvOut.cpp .snd Output Class
WavWvOut.cpp .wav Output Class
MatWvOut.cpp Matlab MaT-file Output Class
AifWvOut.cpp AIFF Output Class
RtWvOut.cpp Realtime Output Class
StrmWvOut.cpp Audio Streaming (socket client) Output Class
Duplex: RtDuplex.cpp Realtime Input/Output Class
MIDI: RtMidi.cpp MIDI I/O Class
Audio I/O: RtAudio.cpp Multi-OS Audio I/O Routines
Filters: Filter.cpp Filter Master Class
OneZero.cpp One Zero Filter
OnePole.cpp One Pole Filter
PoleZero.cpp One Pole/One Zero Filter
DCBlock.cpp DC Blocking 1Pole/1Zero Filter
TwoZero.cpp Two Zero Filter
TwoPole.cpp Two Pole Filter
BiQuad.cpp 2Pole/2Zero Filter
FormSwep.cpp Sweepable 2Pole filter, go to target by rate
DLineL.cpp Linearly Interpolating Delay Line
DLineA.cpp AllPass Interpolating Delay Line
DLineN.cpp Non Interpolating Delay Line
Reverb: Reverb.cpp Reverb Master Class
PRCRev.cpp 2 series allpass units, 2 parallel comb filters
JCRev.cpp 3 series allpass units, 4 parallel comb filters
NRev.cpp 6 parallel comb filters, 3 series allpass units, ...
NonLin&Lookup: JetTabl.cpp Cubic Jet NonLinearity
BowTabl.cpp 1/x^3-like Bow NonLinearity
ReedTabl.cpp 1 break point Reed NonLinearity
LipFilt.cpp Pressure Controlled BiQuad with NonLin
Derived: Modulatr.cpp Per. and Rnd. Vibrato: RawWave, SubNoise, OnePole
SingWave.cpp Looping Wavetable with: Modulatr, Envelope
Control: Controller.cpp Pipe, Socket, and MIDI control message handling

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@@ -1,25 +1,16 @@
STK: A ToolKit of Audio Synthesis Classes and Instruments in C++
Version 3.2
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook, 1995-2000
and Gary P. Scavone, 1997-2000.
By Perry R. Cook and Gary P. Scavone, 1995-2007.
Please read the file README.txt for more general STK information.
Please read the file README and INSTALL for more general STK information.
STK for Linux is currently using either the Open Sound System (OSS) or the Advanced Linux Sound Architecture (ALSA) sound and MIDI APIs. The free version of OSS works as well (and in some cases better than the commercial OSS version ... such as with my Maestro 2e chipset). In general, the ALSA drivers seem to perform well though we have had some problems with them at CCRMA. You can read more about ALSA at http://www.alsa-project.org/. ALSA is open source and holds great promise for audio under Linux. Select (uncomment) the proper API #define statement in Object.h.
Realtime audio support for Linux currently includes the Advanced Linux Sound Architecture (ALSA), the JACK low-latency audio server, and/or Open Sound System (OSS version 4.0 and higher only) APIs. One or more APIs are selected during compilation using the __LINUX_ALSA__, __UNIX_JACK__, and/or __LINUX_OSS__ definitions. Because the ALSA library is now integrated into the standard Linux kernel, it is the default audio/MIDI API with STK versions 4.2 and higher. The __LINUX_ALSASEQ__ definition is required to compile RtMidi with ALSA sequencer support. Native OSS MIDI support no longer exists in RtMidi. If the __LINUX_OSS__ preprocessor definition is specified, only OSS audio support will be compiled and RtMidi will still be compiled using the ALSA API. For this reason, STK now requires the asound library for realtime support. Realtime programs must also link with the pthread library. The OSS audio API can be selected by passing the "--with-oss" option to configure.
STK should compile without much trouble under Linux ... afterall, it is primarily developed on Linux platforms. Since all Linux distributions typically include the GNU makefile utilities, you should be able to use the default Makefile. Typing "make" will initiate the compilation process.
STK should compile without much trouble under Linux. Since all Linux distributions typically include the GNU makefile utilities, you should be able to use the default Makefile. Typing "make" will initiate the compilation process.
MIDIATOR SERIAL PORT MIDI SUPPORT:
STK now has special support for the MIDIator serial port MIDI interface. This is of primary interest to us laptop users, whose computers usually don't have a gameport. If you want to buy one of these devices, make sure you get the MS-124w model (www.midiator.com). For it to work in STK, make sure you uncomment the MIDIATOR define statement in Object.h. This support currently only works within the OSS API framework, though I should be able to get it to work with ALSA in the future as well.
There are a few things that need to be done on your system to get the MIDIator working. Add the following lines to your bootup sequence in /etc/rc.d/rc.local:
setserial /dev/ttyS0 baud_base 57600
setserial /dev/ttyS0 divisor 1
You may need to specify the full path to the setserial function, depending on how your PATH variable is set up. Also, you may need to modify the permissions of /dev/ttyS0 (chmod a+rwx). And finally, the MIDIator should be set for "single addresssed" mode (the S/A switch on S and the A/B switch on A), which puts identical output on all 4 MIDI output ports. It is possible to use the MIDIator in a "multi-port" mode, though I'm not currently supporting that in STK.
MIDIator support has been removed from RtMidi with STK versions 4.2 and higher. If you really need it, you can contact us to get an old distribution.
NOTE REGARDING PTHREADS:

21
doc/README-MacOSX.txt Normal file
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@@ -0,0 +1,21 @@
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2007.
Please read the file README and INSTALL for more general STK information.
The default realtime support for Macintosh OS X uses the CoreAudio HAL API and is specified during compilation using the __MACOSX_CORE__ preprocessor definition. There is also support for the JACK low-latency audio server using the __UNIX_JACK__ preprocessor definition.
It is necessary to install the OS X developer kit in order to compile STK. STK was successfully tested on OS X versions 10.4.
The internal Macintosh audio hardware typically supports a sample rate of 44100 Hz only. The default STK sample rate is now 44100 Hz and all current example programs use this rate. However, it is possible to manually override this value in some programs from the command-line. The default sample rate is set in Stk.h. In addition, the RT_BUFFER_SIZE, specified in Stk.h, could be increased (to a higher power of two) for more robust performance.
There is a potential conflict between the STK Delay class and a Delay() function declared in OSUtils.h (which is included via <CoreServices/CoreServices.h>). In general, this conflict can be avoided via the use of a namespace (an explicit Delay::Delay declaration), though this made the Windows Visual C++ compiler barf. If you use STK classes within a project that includes the OSUtils.h file, you will likely need to make changes in STK classes that use the Delay class.
Tcl/Tk on OS X:
The tcl/tk interpreter does not ship by default with OS X, but must be downloaded from the internet. The latest Tcl/Tk Aqua distribution (http://www.apple.com/downloads/macosx/unix_open_source/tcltk.html) has been successfully tested on 10.2 and 10.3 systems. The default installation will place a link to the wish interpretor at /usr/bin/wish.
It appears that socket support in Tcl/Tk on OS X uses the Nagle algorithm, which produces poor response between changes made in the tcl/tk script and the resulting audio updates. Note that this is only a problem when using a socket connection from a Tcl/Tk script.

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@@ -1,14 +1,7 @@
STK: A ToolKit of Audio Synthesis Classes and Instruments in C++
Version 3.2
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook, 1995-2000
and Gary P. Scavone, 1997-2000.
By Perry R. Cook and Gary P. Scavone, 1995-2007.
Please read the file README.txt for more general STK information.
STK has always worked under NeXTStep without realtime audio or MIDI support. In general, STK should compile in this way using any generic C++ compiler. C++ exception handling was added to STK with release 3.2. I have had some difficulty testing this release under NeXTStep because our NeXTStep compilers at CCRMA are very old. We tried a newer version of gcc-2.7.2.2 and that mostly worked, though it died trying to compile the BowedBar class. Also, I was unable to locate the correct header for the random() function.
In summary, I _think_ STK will compile under NeXTStep with a fairly recent compiler, but you may have to do a little work to make it happen. If you do succeed, please let us know.
Just for clarification, "realtime" support and the use of the __STK_REALTIME_ define statement includes audio and MIDI input/output routines, as well as socket and thread routines for realtime message acquisition (Controller) and internet audio streaming (StrmWvIn, StrmWvOut).
Please read the file README and INSTALL for more general STK information.
STK has always worked under NeXTStep without realtime audio or MIDI support. In general, STK should compile in this way using any generic C++ compiler. C++ exception handling was added to STK with release 3.2. We managed to get a version of gcc compiled for NeXTStep that can deal with C++ exceptions.

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@@ -1,14 +1,14 @@
STK: A ToolKit of Audio Synthesis Classes and Instruments in C++
Version 3.2
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook, 1995-2000
and Gary P. Scavone, 1997-2000.
By Perry R. Cook and Gary P. Scavone, 1995-2007.
Please read the file README.txt for more general STK information.
Please read the file README and INSTALL for more general STK information.
It seems that SGI systems are not distributed with the GNU Makefile utilities. The default Make utility has very limited functionality, so your safest bet is to download the GNU Makefile utilities from the Internet and use STK's default Makefile. If this is not possible, try using Makefile.sgi (make -f Makefile.sgi).
The project Makefiles are created by configure. If you have trouble running "make", try invoking "gmake" (for GNU make). If that doesn't work, try to download the GNU Makefile utilities from the Internet.
Another issue that has crept up with this release is proper compiler support for C++ error handling. If you experience problems, you probably don't have a recent version of the C++ compiler. Otherwise, STK should compile and run on SGI platforms without any problems.
With STK version 4.3, realtime support for IRIX has been discontinued due to the inability to test it. If you need realtime support on an SGI, go back to version 4.2.1. Release 4.0 of STK is confirmed to compile (with various warnings) using CC version 7.30.
The __IRIX_AL__ and __IRIX_MD__ preprocessor definitions are required for realtime audio and MIDI support.
NOTE REGARDING PTHREADS:

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@@ -1,23 +1,23 @@
STK: A ToolKit of Audio Synthesis Classes and Instruments in C++
Version 3.2
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook, 1995-2000
and Gary P. Scavone, 1997-2000.
By Perry R. Cook and Gary P. Scavone, 1995-2007.
Please read the file README.txt for more general STK information.
Please read the file README for more general STK information.
DirectX and WindowsNT Issues:
-----------------------------
STK is currently distributed with Visual C++ 6.0 project and workspace files.
STK is currently distributed with Visual C++ .NET project and workspace files. It no longer compiles with Visual C++ 6.0. I gave up attempting to fix all the problems created by such a bad compiler. This version of STK has been tested using Visual C++ .NET.
The STK realtime sound input capabilities under Windoze are only supported using the DirectSoundCapture API. The latency is pretty horrendous, but what do you expect? Also, there is a chance you don't have DirectSoundCapture support on your computer. If not, you should download the DirectX 6.0 (or higher) runtime libraries from Microsoft's WWW site (http://www.microsoft.com/directx/download.asp) in order to run the pre-compiled STK executables for Windoze. The last time I checked, there was no DirectSoundCapture support for WindowsNT ... you'll have to switch to Windows 2000. I stopped supporting the WinMM audio output code with this release. So, if you wish to compile STK under WindowsNT (without realtime audio input support), you'll have to download an older version of STK, uncomment the __WINMM_API_ flag (and comment out the __WINDS_API flag) in Object.h and recompile the source code.
IMPORTANT VC++ NOTE: When compiling "release" versions of STK programs, link to the release multithreaded library. When compiling "debug" versions, link to the debug multithreaded library. Compiler errors will result otherwise. Also, the Microsoft folk are up to their old habits of trying to change standards. The .NET compiler will complain about cerr for some reason.
Realtime sound output under Windoze is supported using the DirectSound (dsound.lib) API. All new versions of Win95/98/NT come with the DirectSound library, but early versions did not. If you have trouble running the distributed executables, then you probably don't have DirectSound installed on your system. You can download the necessary DirectSound stuff from Microsoft's WWW pages (http://www.microsoft.com/directx/download.asp).
Both the DirectSound and Steinberg ASIO audio APIs are supported for realtime audio input/output. The Visual C++ project files included with this distribution are configured to use the DirectSound API. In order to use the ASIO API, it is necessary to change the preprocessor definition from __WINDOWS_DS__ to __WINDOWS_ASIO__, as well as include all the files in the /src/asio/ directory (i.e. asio.h, asio.cpp, ...). If you have a good quality soundcard and a native ASIO driver (not emulated), you are likely to get much better input/output response using that.
Realtime MIDI input is supported using the winmm.lib API.
When using the DirectSound API for audio input, latency is typically pretty horrendous (should we be surprised?). Also, there is a slight chance you don't have DirectSoundCapture support on your computer. If not, you should download the DirectX 6.0 (or higher) runtime libraries from Microsoft's WWW site (http://www.microsoft.com/directx/download.asp) in order to run the pre-compiled STK executables for Windoze. The last time I checked, there was no DirectSoundCapture support for WindowsNT ... you'll have to switch to Windows 2000 or XP or use an ASIO driver. I stopped supporting the WinMM audio output code with release 3.2.
Visual C++ 6.0 workspaces have been created for the various STK projects. Everything has already been configured for you. The intermediate .obj files will be written to either the "Release" or "Debug" directories, but the executable files will be written to the main project directories (where they need to be for proper execution). If you should somehow lose or hose the VC++ workspace file (STK.dsw), then you will have to do a LOT of configuring to recreate it ... it's probably easier just to download the distribution again from our WWW sites. Anyway, for your benefit and mine, here is a list of things that need to be added to the various "Project Settings":
Realtime MIDI input/output is supported by RtMidi using the winmm.lib API and requires the __WINDOWS_MM__ preprocessor definition.
Visual C++ workspaces have been created for the various STK projects. Everything has already been configured for you. The intermediate .obj files will be written to either the "Release" or "Debug" directories, but the executable files will be written to the main project directories (where they need to be for proper execution). If you should somehow lose or hose the VC++ workspace file for a project, then you will have to do a LOT of configuring to recreate it ... it's probably easier just to download the distribution again from our WWW sites. Anyway, for your benefit and mine, here is a list of things that need to be added to the various "Project Settings" (this was for VC 6.0 ... things have changed with the newer versions of the VC compiler):
1. Under General: Set "Output files:" to <blank> (this will put the executable in the main project directory.
@@ -27,9 +27,11 @@ Visual C++ 6.0 workspaces have been created for the various STK projects. Every
4. Under C/C++ > Preprocessor: Add "../../include" directory to the "extra include" field.
5. Add all the necessary files to the project.
5. Under C/C++ > Preprocessor: Add "__WINDOWS_DS__", "__WINDOWS_MM__", and "__LITTLE_ENDIAN__ to the definitions field.
Remember that items 1-3 above need to be done for each project and for each configuration. There might be an easy way to make global changes, but I couldn't figure it out.
6. Add all the necessary files to the project.
Remember that items 1-5 above need to be done for each project and for each configuration. There might be an easy way to make global changes, but I couldn't figure it out.
To use the Tcl/Tk GUIs, you will have to install Tcl/Tk. I got version 8.0 and it works very well (and installed easily). The distribution is available on the WWW and is free.
@@ -38,32 +40,35 @@ In order for socketing to work, it is necessary to have the TCP protocol install
Finally, to use it all -
WINDOWS XP/2000:
There is a big advantage in using Windows XP/2000 over 95/98 with STK in that piping works, just as under unix. Also, the scheduler in 2000/XP seems to be much better, so socketed messages don't get clumped together like they do in Windows 95/98. Simply fire up a script file (ex. StkDemo.bat) by either double-clicking on it or typing it within a shell.
WINDOWS 95/98:
PLAY SKINI SCOREFILES IN REALTIME:
syntmono Clarinet -or < scores/streetsf.ski
demo Clarinet -or -if scores/streetsf.ski
USE TCL/TK GUIs FOR REALTIME CONTROL:
1. Open a DOS console window and start syntmono (eg. syntmono Clarinet -or -is).
1. Open a DOS console window and start syntmono (eg. demo Clarinet -or -is).
2. Double click on a Tcl/Tk file in TCLSpecs (eg. TCLPhys.tcl) from the Windows Explorer to start the GUI. Select the "communications" menu item and "Socket" and make the connection.
2. Double click on a Tcl/Tk file in the tcl/ subdirectory of the demo directory (eg. Demo.tcl) from the Windows Explorer to start the GUI. Select the "communications" menu item and "Socket" and make the connection.
3. Start moving the sliders to control the instrument.
USE REALTIME MIDI INPUT FOR CONTROL:
1. Open a DOS console window and start syntmono with MIDI input (eg. syntmono Clarinet -or -im).
1. Open a DOS console window and start syntmono with MIDI input (eg. demo Clarinet -or -im).
This assumes you already have MIDI setup correctly for your computer.
WINDOWS NT ONLY:
Realtime piping seems to work under WindowsNT in much the same way as on Unix platforms. Thus, it is possible to pipe realtime control data to syntmono under WindowsNT as well.
Realtime piping seems to work under WindowsNT in much the same way as on Unix platforms. Thus, it is possible to pipe realtime control data to syntmono under WindowsNT as well. Note, however, that the DirectSoundCapture API does not exist for WindowsNT, so it is necessary to use an ASIO audio driver and the STK ASIO support.
WINDOWS 2000:
I don't have Windows 2000 and I doubt I'll get it anytime soon. However, we briefly tested release 3.2 of STK on Perry's Win2000 machine and it worked fine. There is an advantage in using Windows 2000 over 95/98 in that piping works, just as under unix. Also, the scheduler in Win2000 seems to be much better, so socketed messages don't get clumped together like they do in Win 95/98. Since 2000 is supposed to ship with DirectX 7.0, the DirectSoundCapture functionality should work as well.

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@@ -1,128 +0,0 @@
STK: A ToolKit of Audio Synthesis Classes and Instruments in C++
Version 3.2
By Perry R. Cook, 1995-2000
and Gary P. Scavone, 1997-2000.
Please read the Legal and Ethical notes near the bottom of this document.
OVERVIEW:
STK is a set of audio signal processing C++ classes and instruments for music synthesis. You can use these classes to create programs which make cool sounds using a variety of synthesis techniques. This is not a terribly novel concept, except that STK is very portable (it's mostly platform-independent C and C++ code) AND it's completely user-extensible. So, the code you write using STK actually has some chance of working in another 5-10 years. STK currently runs with "realtime" support (audio and MIDI) on SGI (Irix), Linux, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, but should work with any standard C++ compiler. STK is free for non-commercial use. The only parts of STK that are platform-dependent concern real-time sound, MIDI, and control input and output ... but we've taken care of that for you. The interface for MIDI input and the simple Tcl/Tk graphical user interfaces (GUIs) provided is the same, so it's easy to voice and experiment in real time using either the GUIs or MIDI.
STK isn't one particular program. Rather, STK is a set of C++ classes that you can use to create your own programs. We've provided a few example applications that demonstrate some of the ways that you could use these classes. But if you have specific needs you will probably have to either modify the example programs or write a new program altogether. Further, the example programs don't have a fancy GUI wrapper. If you feel the need to have a "drag and drop" GUI, you probably don't want to use STK. Spending hundreds of hours making platform-dependent GUI code would go against one of the fundamental design goals of STK - platform independence. STK can generate simultaneous .snd, .wav, .aif, and .mat output soundfile formats (as well as realtime sound output), so you can view your results using one of the numerous sound/signal analysis tools already available over the WWW (e.g. Snd, Cool Edit, Matlab). For those instances where a simple GUI with sliders and buttons is helpful, we use Tcl/Tk (which is freely distributed for all the STK supported platforms). A number of Tcl/Tk GUI scripts are distributed with the STK release.
SYSTEM REQUIREMENTS:
See the individual README's (eg. README-linux) for platform specific information and system requirements. In general, you will use either the provided Makefiles (Unix platforms) or the VC++ workspace files to compile the example programs. To use the Tcl/Tk GUIs, you will need Tcl/Tk version 8.0 or higher.
WHAT'S NEW:
STK has undergone several key revisions, changes, and additions since its last release. Despite being available in one form or another since 1996, we still consider STK to be alpha software. Thus, backward compatability has not been a priority. Please read the ReleaseNotes to see what has changed since the last release.
The control message handling scheme has been simplified greatly with release 3.2 through the use of the Controller class. It is now possible to have access to simultaneous piped, socketed, and/or MIDI input control messages. In most cases, this should eliminate the use of the MD2SKINI program.
Realtime audio input capabilities were added to STK with release 3.0, though the behavior of such is very hardware dependent. Under Linux and Irix, audio input and output are possible with very low latency. Using the Windoze DirectSound API, minimum dependable output sound latency seems to be around 20 milliseconds or so, while input sound latency is on the order of a hundred milliseconds or more!
As mentioned above, it is possible to record the audio ouput of an STK program to .snd, .wav, .raw, .aif, and .mat (Matlab MAT-file) output file types. Though somewhat obsolete, the program MD2SKINI can be used to write SKINI scorefiles from realtime MIDI input. Finally, STK should compile with non-realtime functionality on any platform with a generic C++ compiler.
For those who wish to make a library from the core STK classes, there is a Makefile in the src directory that will accomplish that (Linux and SGI only).
GETTING STARTED:
A number of example "projects" are provided with this distribution. The effects directory contains a program that demonstrates realtime duplex mode (simultaneous audio input and output) operation, as well as several simple delay-line based effects algorithms. RagaMatic is a totally cool application for achieving inner peace. The examples directory contains several simple programs which demonstrate audio input/output, as well as the use of the audio internet streaming classes. The syntmono directory offers a program for monophonic STK instrument playback and manipulation. Syntmono is used to demonstrate most of the current STK instruments. Control data (in the form of MIDI or SKINI messages) is acquired by syntmono through pipe, socket, or MIDI connections. Tcl/Tk GUIs are provided which output SKINI formatted messages. A variety of SKINI scorefiles are distributed with STK and can be found in the "scores" directory of the syntmono project. MD2SKINI is an executable (currently compiles from the syntmono project) which takes raw MIDI input, converts it to SKINI format, and outputs the result to stdout or any socket host and port ID.
Unless you downloaded the distribution with precompiled Windoze binaries, it is necessary to first compile the sources. Under Linux or Irix, simply typing "make" in any of the particular project directories will begin the compilation process. If your Unix system does not have the GNU Makefile utilities, you will have to use one of the platform specific Makefiles (eg. make -f Makefile.sgi). To compile the projects under Windoze, you should use the VC++ 6.0 project files provided with the STK distribution.
SYNTMONO:
Syntmono is used to demonstrate most of the current STK instruments. Syntmono can take realtime control input via MIDI and/or SKINI format via pipes or sockets, or it can be fed SKINI scorefile (non-realtime) input. Syntmono can output data in realtime, .wav, .snd, .aif, .mat (Matlab MAT-file), and/or .raw formats. Assuming you have successfully compiled the syntmono executable, a scorefile can be redirected to syntmono and the output heard in realtime in the following way:
syntmono Clarinet -or < scores/streetsf.ski
The "-or" flag specifies the realtime output option. Typing syntmono without arguments will provide a brief description of the instruments possible and the various input/output option flags. Tcl/Tk GUIs are provided in the "tcl" directory of each project, though you will have to install Tcl/Tk version 8.0 or higher on your system to use them (older versions of Tcl/Tk under Linux seem to be more forgiving than under IRIX). Realtime SKINI control data can be piped to syntmono from a Tcl/Tk GUI on Unix platforms and WinNT in the following way:
wish < TCLSpecs/TCLPhys.tcl | syntmono Clarinet -or -ip
The "-ip" flag specifies piped realtime input. It is not possible to use realtime pipes under Windoze95/98, so socket communication must be used instead. For socket communication, it is necessary to first start the syntmono socket server using the "-is" flag (socketed realtime input). For the time being, a default (hardwired) socket port of 2001 is being used by syntmono. After syntmono is running (and waiting for a socket client connection), a Tcl/Tk GUI can be started. When using the GUI, it is necessary to invoke the "communications" menu item and select "socket" to establish the connection. The same procedure is also possible on Unix platforms. Finally, realtime MIDI control input can be used to control syntmono by typing:
syntmono Clarinet -or -im
The "-im" flag specifies realtime MIDI input. It is possible to use piped, socketed, and/or MIDI control input simultaneously.
DISCLAIMER:
You probably already guessed this, but just to be sure, we don't guarantee anything works. :-) It's free ... what do you expect? If you find a bug, please let us know and we'll try to correct it. You can also make suggestions, but again, no guarantees. Send email to prc@cs.princeton.edu and gary@ccrma.stanford.edu.
LEGAL AND ETHICAL:
This software was designed and created to be made publicly available for free, primarily for academic purposes, so if you use it, pass it on with this documentation, and for free.
If you make a million dollars with it, give us some. If you make compositions with it, put us in the program notes.
Some of the concepts are covered by various patents, some known to us and likely others which are unknown. Many of the ones known to us are administered by the Stanford Office of Technology and Licensing.
The good news is that large hunks of the techniques used here are public domain. To avoid subtle legal issues, we'll not state what's freely useable here, but we'll try to note within the various classes where certain things are likely to be protected by patents.
FURTHER READING:
For more documentation on this ToolKit, the classes, etc., read the file Hierarchy.txt and the individual class definitions. Also check the platform specific README's for specific system requirements.
PERRY'S NOTES FROM THE ORIGINAL DISTRIBUTION:
This whole world was created with no particular hardware in mind. These examples are intended to be tutorial in nature, as a platform for the continuation of my research, and as a possible starting point for a software synthesis system. The basic motivation was to create the necessary unit generators to do the synthesis, processing, and control that I want to do and teach about. Little thought for optimization was given (see Object.cpp), and therefore improvements, especially speed enhancements, should be possible with these classes. It was written with some basic concepts in mind about how to let compilers optimize.
Your question at this point might be, "But Perry, with CMix, CMusic, CSound, CShells, CMonkeys, etc. already cluttering the landscape, why a new set of stupid C functions for music synthesis and processing?" The answers lie below.
1) I needed to port many of the things I've done
into something which is generic enough to port
further to different machines.
2) I really plan to document this stuff, so that
you don't have to be me to figure out what's
going on. (I'll probably be sorry I said this
in a couple of years, when even I can't figure
out what I was thinking.)
3) The classic difficulties most people have in
trying to implement physical models are:
A) They have trouble understanding the papers,
and/or in turning the theory into practice.
B) The Physical Model instruments are a pain to get
to oscillate, and coming up with stable and
meaningful parameter values is required to
get the models to work at all.
This set of C++ unit generators and instruments
might help to diminish the scores of emails I
get asking what to do with those block diagrams
I put in my papers.
4) I wanted to try some new stuff with modal synthesis,
and implement some classic FM patches as well.
5) I wanted to reimplement, and newly implement
more of the intelligent and physical performer
models I've talked about in some of my papers.
But I wanted to do it in a portable way, and in
such a way that I can hook up modules quickly.
I also wanted to make these instruments connectable
to such player objects, so folks like Brad Garton
who really think a lot about the players can connect
them to my instruments, a lot about which I think.
6) More rationalizations to follow . . .

View File

@@ -1,8 +1,123 @@
STK: A ToolKit of Audio Synthesis Classes and Instruments in C++
Release 3.2
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook, 1995-2000
and Gary P. Scavone, 1997-2000
By Perry R. Cook and Gary P. Scavone, 1995-2007.
v4.3.0: (13 August 2007)
- an official MIT-like license
- new functionality to automatically update class data when the STK sample rate changes (partly implemented)
- updates for new RtAudio version 4.0
- bug fix in interpolate() function in Stk.h for non-interleaved data
- fixes / improvements to the Granulate class
- fix in Whistle when doing animation
- fixes in BlitSquare for frequency, harmonics, and dc offset
- updates to Makefiles for non-realtime compile
- fix in demo.cpp for voice channel assignment
- updated versions of RtMidi and RtAudio
- updated ASIO files for MinGW compiler
- new FAQ in documentation
- MAT-file bug fix in FileRead class
v4.2.1: (14 October 2005)
- greatly expanded StkFrames functionality (including interpolation and indexing by channel/frame)
- new Granulate granular synthesis class
- new Blit, BlitSaw, and BlitSquare bandlimited waveform classes (thanks to Robin Davies!)
- removed Table class ... all functionality (including interpolation) now in StkFrames and FileRead classes
- revised Socket class (now abstract) and added TcpServer, TcpClient, and UdpSocket subclasses
- added Stk::showWarnings() and Stk::printErrors() functions to dis/enable warning and error printouts
- extracted file I/O functionality to new FileRead and FileWrite classes
- revised WvIn / WvOut class structure (WvIn / WvOut now abstract and file I/O functionality in new FileWvIn / FileWvOut subclasses)
- new SineWave class which calculates its own static table of variable length (no rawwave dependency)
- new sinewave.raw file of length 1024 samples (used to be 256)
- TcpWvIn and TcpWvOut renamed InetWvIn and InetWvOut, with added support for UDP sockets
- fixed bug in WvOut tickFrame( const StkFrames &frames ) function
- fixed bug in demo.cpp when writing output soundfiles without realtime output
- added "binary" open flag to MidiFileIn class for Windows
- fixed oversized MAT-file header in WvOut.cpp
- fixed case statement bug in MidiFileIn.cpp for sysex
- added missing getDelay() function to DelayA.cpp
- fixed modDepth omission in Chorus.cpp
- fixed DC blocker initialization bug in Flute.cpp
- changed Filter class behavior so no default clearing of state when changing coefficients
- bug fixes to RtAudio, especially for Windows DirectSound and ASIO (thanks to Robin Davies)
- bug fixes to RtMidi, especially for Linux (thanks to Pedro Pedro Lopez-Cabanillas)
v4.2.0: (4 October 2004)
- simultaneous multiple audio APIs supported at compile time
- fixed hidden overloaded virtual functions
- new Asymp exponential envelope class
- various changes to better conform to standard C++ programming practices
- MY_FLOAT type converted to StkFloat and changed throughout (use treesed utility to search/replace in old files)
- most example programs rewritten to use an audio callback paradigm (which works better in OS-X)
- new StkFrames class for vectorized multichannel data and associated new tick() functions making use of StkFrames
- new RtMidi class with MIDI output capabilities (API changes)
- new MidiFileIn class for reading MIDI files
- revised Filter classes to use std::vectors for coefficients (API changes)
- revised Messager class (now queues messages for retrieval) (API changes)
- new abstract parent Effect class for various effects
- added setT60 function to all reverbs
- new abstract parent Generator class for various signal sources
- new abstract parent Function class for tables and various non-linear functions
- Skini class completely rewritten (simplified) using the C++ STL (API changes)
- WvOut classes now clip to -1.0 to +1.0 and report out of range
- new Mutex class
- turned Nagle algorithm off by default in Socket class
- error reporting standardized in all classes
v4.1.3: (22 March 2004)
- bug fix in RtAudio for Windows DirectSound output only support
v4.1.2: (15 March 2004)
- added Linux JACK support to RtAudio
- added optional doNormalize argument to WvIn to allow specification of data normalization or not
- added volume control to demo program and various tcl scripts
- added support for dynamic rawwavePath() setting
- WaveLoop bug fix
- fixed bug in ADSR::setReleaseTime() method
- fixed missing initialization of apInput in non-default constructor of DelayA class
- added time seeding of random number generator to Noise constructor
- update to the contentsAt() method of Delay class
- WAV file fixes (8-bit) in WvIn and WvOut classes
- configure changes
- updated <iostream> include statements and appended "std::" as necessary throughout for compatibility with gcc 3
v4.1.1: (24 October 2002)
- bug fix in RtAudio for Macintosh OS X and Windows ASIO duplex operation
- windows ASIO fix in Stk.h
- documentation updates
- expanded tutorial
- fixed RtDuplex omission in src Makefile
v4.1: (8 October 2002)
- Macintosh OS X support added
- new Whistle class
- added Voicer, SingWave, and VoicForm classes
- improvements/fixes to the banded waveguide instruments
- demo program now uses Voicer, allowing polyphony
- demo tcl/tk scripts changed to use SKINI PitchChange instead of PitchBend
- demo program response to PitchBend modified to octave up/down
- several RtAudio fixes and improvements (OS X and Windows ASIO support added)
- added nextOut() method to Delay classes
- documentation fixes for Reverb classes
- RAWWAVE_PATH changed to include the "rawwave" directory
- "configure" support added for unix systems
- multivoice flag (-n NUMBER) added as command line option to demo program
- sample rate flag added as command line option to all example programs
- socket port number added as command line option to all example programs
v4.0: (April 2002)
- new documentation and tutorial
- several new instruments, including Saxofony, BlowBotl, and StifKarp
- new Stk base class, replacing Object class
- new Filter class structure and methods
- extensive modifications to WvIn and WvOut class structures and methods
- looping functionality moved to WaveLoop (subclass of WvIn)
- automatic file type detection in WvIn ... hosed WavWvIn, AifWvIn, RawWavIn, SndWavIn, and MatWvIn subclasses
- new file type specifier argument in WvOut ... hosed WavWvOut, AifWvOut, RawWavOut, SndWavOut, and MatWvOut subclasses
- some simplifications of Messager class (was Controller)
- new independent RtAudio class
- extensive revisions in code and a significant number of API changes
v3.2: (13 November 2000)
- new control handling class (Controller)
@@ -56,7 +171,7 @@ v3.0: (10 October 1999)
- added RawWvOut class
- new WvIn class with RawWvIn, SndWvIn, WavWvIn, MatWvIn, and RTWvIn subclasses
- removed RawWave, RawShot, RawInterp, and RawLoop classes (supplanted by RawWvIn)
- multi-channel data support in WvIn and WvOut classes using MY_MULTI data type (pointer to MY_FLOAT) and the methods mtick() and mlastOutput()
- multi-channel data support in WvIn and WvOut classes using MY_MULTI data type (pointer to StkFloat) and the methods mtick() and mlastOutput()
- now writing to primary buffer under Windoze when allowed by hardware
- cleaned up Object.h a bit
- pulled various utility and thread functions out of syntmono.cpp (to aid readability of the code)
@@ -87,4 +202,4 @@ v1.0:
v0.8:
- One of (if not THE) original distributions for SGI, NeXTStep, and basic Win support. I think this came out in 1996.
- One of (if not THE) original distributions for SGI, NeXTStep, and basic Win support. I think this came out in 1996.

View File

@@ -1,10 +1,8 @@
This describes the 1.1 implementation of SKINI,
updated for the 2.x release of STK:
This describes the latest (version 1.1) implementation of SKINI.
Synthesis toolKit Instrument Network Interface
for the Synthesis Toolkit in C++ by Perry R. Cook
and Gary Scavone, 1999.
for the Synthesis Toolkit in C++ by Perry R. Cook.
*********************************
* Too good to be true? *
@@ -12,7 +10,7 @@ and Gary Scavone, 1999.
* A SKINI Haiku. *
*********************************
Profound thanks to Dan Trueman, Brad Garton, and
Profound thanks to Dan trueman, Brad Garton, and
Gary Scavone for input on this revision. Thanks
also to MIDI, the NeXT MusicKit, ZIPI and all
the creators and modifiers of these for good bases
@@ -72,8 +70,8 @@ upon/from which to build and depart.
I am basically a bottom-up designer with an awareness of top-
down design ideas, so SKINI above all reflects the needs of my
particular research and creative projects as they have arisen and
developed. SKINI11 represents a profound advance beyond SKINI08
and SKINI09 (the first versions), future SKINI's might
developed. SKINI 1.1 represents a profound advance beyond
versions 0.8 and 0.9 (the first versions), future SKINI's might
reflect some changes. Compatibility with prior scorefiles
will be attempted, but there aren't that many scorefiles out
there yet.
@@ -87,7 +85,7 @@ upon/from which to build and depart.
the channel number is scanned as a long int. Channels could be socket
numbers, machine IDs, serial numbers, or even unique tags for each
event in a synthesis. Other fields might be used, as specified in the
SKINI11.tbl file. This is described in more detail later.
SKINI.tbl file. This is described in more detail later.
Fields in a SKINI line are delimited by spaces, commas, or
tabs. The SKINI parser only operates on a line at a time,
@@ -103,7 +101,7 @@ upon/from which to build and depart.
NonMIDI message types include SetPath (sets a path for file
use later), and OpenReadFile (for streaming, mixing, and applying
effects to soundfiles along with synthesis, for example).
Other NonMIDI message types include Trilling, HammerOn, etc. (these
Other non-MIDI message types include Trilling, HammerOn, etc. (these
translate to gestures, behaviors, and contexts for use by
intellegent players and instruments using SKINI). Where possible
I will still use these as MIDI extension messages, so foot
@@ -111,31 +109,31 @@ upon/from which to build and depart.
All fields other than type, time, and channel are optional, and the
types and useage of the additional fields is defined in the file
SKINI11.tbl.
SKINI.tbl.
The other important file used by SKINI is SKINI11.msg, which is a
The other important file used by SKINI is SKINI.msg, which is a
set of #defines to make C code more readable, and to allow reasonably
quick re-mapping of control numbers, etc.. All of these defined
symbols are assigned integer values. For JAVA, the #defines could
be replaced by declaration and assignment statements, preserving
the look and behavior of the rest of the code.
4) C Files Used To Implement SKINI11
4) C Files Used To Implement SKINI
SKINI11.cpp is an object which can either open a SKINI file, and
Skini.cpp is an object which can either open a SKINI file, and
successively read and parse lines of text as SKINI strings, or
accept strings from another object and parse them. The latter
functionality would be used by a socket, pipe, or other connection
receiving SKINI messages a line at a time, usually in real time,
but not restricted to real time.
SKINI11.msg should be included by anything wanting to use the
SKINI11.cpp object. This is not mandatory, but use of the __SK_blah_
SKINI.msg should be included by anything wanting to use the
Skini.cpp object. This is not mandatory, but use of the __SK_blah_
symbols which are defined in the .msg file will help to ensure
clarity and consistency when messages are added and changed.
SKINI11.tbl is used only by the SKINI parser object (SKINI11.cpp).
In the file SKINI11.tbl, an array of structures is declared and
SKINI.tbl is used only by the SKINI parser object (Skini.cpp).
In the file SKINI.tbl, an array of structures is declared and
assigned values which instruct the parser as to what the message
types are, and what the fields mean for those message types.
This table is compiled and linked into applications using SKINI, but
@@ -159,29 +157,28 @@ upon/from which to build and depart.
message line. (We might allow for multiple messages per
line later using the semicolon, but probably not. A series
of lines with deltaTimes of 0.0 denotes simultaneous events.
For Readability, multiple messages per line doesn't help much,
For read-ability, multiple messages per line doesn't help much,
so it's unlikely to be supported later).
d) The first field must be a SKINI message name. (like NoteOn).
These might become case-insensitive in SKINI11+, so don't plan
on exciting clever overloading of names (like noTeOn being
These might become case-insensitive in future versions, so don't
plan on exciting clever overloading of names (like noTeOn being
different from NoTeON). There can be a number of leading
spaces or tabs, but don't exceed 32 or so.
e) The second field must be a time specification in seconds.
For real-time applications, this field can be 0.0. A time
field can be either delta-time (most common and the only one
supported in SKINI0.8), or absolute time. Absolute time
A time field can be either delta-time (most common and the only one
supported in version 0.8), or absolute time. Absolute time
messages have an '=' appended to the beginning of the floating
point number with no space. So 0.10000 means delta time of
100ms., while =0.10000 means absolute time of 100 ms. Absolute
100 ms, while =0.10000 means absolute time of 100 ms. Absolute
time messages make most sense in score files, but could also be
used for (loose) synchronization in a real-time context. Real
time messages should be time-ordered AND time-correct. That is,
if you've sent 100 total delta-time messages of 1.0 seconds, and
then send an absolute time message of =90.0 seconds, or if you
send two absolute time messages of =100.0 and =90.0 in that
order, things will get really fouled up. The SKINI1.1 parser
order, things will get really fouled up. The SKINI parser
doesn't know about time, however. The WvOut device is the
master time keeper in the Synthesis Toolkit, so it should be
queried to see if absolute time messages are making sense.
@@ -198,7 +195,7 @@ upon/from which to build and depart.
A -1 channel can be used as don't care, omni, or other functions
depending on your needs and taste.
g) All remaining fields are specified in the SKINI11.tbl file.
g) All remaining fields are specified in the SKINI.tbl file.
In general, there are maximum two more fields, which are either
SK_INT (long), SK_DBL (double float), or SK_STR (string). The
latter is the mechanism by which more arguments can be specified
@@ -208,7 +205,7 @@ upon/from which to build and depart.
6) A Short SKINI File:
/* Howdy!!! Welcome to SKINI11, by P. Cook 1999
/* Howdy!!! Welcome to SKINI, by P. Cook 1999
NoteOn 0.000082 2 55 82
NoteOff 1.000000 2 55 0
@@ -240,10 +237,10 @@ upon/from which to build and depart.
NoteOff 0.000000 2 71 82
NoteOff 0.000000 2 79 82
7) The SKINI11.tbl File, How Messages are Parsed
7) The SKINI.tbl File, How Messages are Parsed:
The SKINI11.tbl file contains an array of structures which
are accessed by the parser object SKINI11.cpp. The struct is:
The SKINI.tbl file contains an array of structures which
are accessed by the parser object Skini.cpp. The struct is:
struct SKINISpec { char messageString[32];
long type;
@@ -261,9 +258,9 @@ upon/from which to build and depart.
to be any more fields on this line. So if there
is is NOPE in data2, data3 won't even be checked
SK_INT : byte (actually scanned as 32 bit signed long int)
If it's a MIDI data field which is required to
be an integer, like a controller number, it's
0-127. Otherwise) get creative with SK_INTs
If it's a MIDI data field which is required to
be an integer, like a controller number, it's
0-127. Otherwise) get creative with SK_INTs
SK_DBL : double precision floating point. SKINI uses these
in the MIDI context for note numbers with micro
tuning, velocities, controller values, etc.
@@ -272,14 +269,14 @@ upon/from which to build and depart.
scanning the string to EndOfLine and then passing
it to a more intellegent handler. For example,
MIDI SYSEX (system exclusive) messages of up to
256bytes can be read as space-delimited integers
256 bytes can be read as space-delimited integers
into the 1K SK_STR buffer. Longer bulk dumps,
soundfiles, etc. should be handled as a new
message type pointing to a FileName, Socket, or
something else stored in the SK_STR field, or
as a new type of multi-line message.
Here's a couple of lines from the SKINI11.tbl file
Here's a couple of lines from the SKINI.tbl file
{"NoteOff" , __SK_NoteOff_, SK_DBL, SK_DBL},
{"NoteOn" , __SK_NoteOn_, SK_DBL, SK_DBL},
@@ -287,13 +284,13 @@ upon/from which to build and depart.
{"ControlChange" , __SK_ControlChange_, SK_INT, SK_DBL},
{"Volume" , __SK_ControlChange_, __SK_Volume_ , SK_DBL},
{"StringDamping" , __SK_ControlChange_, __SK_StringDamping_ , SK_DBL},
{"StringDetune" , __SK_ControlChange_, __SK_StringDetune_ , SK_DBL},
{"StringDamping" , __SK_ControlChange_, __SK_StringDamping_, SK_DBL},
{"StringDetune" , __SK_ControlChange_, __SK_StringDetune_, SK_DBL},
The first three are basic MIDI messages. The first two would cause the
parser, after recognizing a match of the string "NoteOff" or "NoteOn",
to set the message type to 128 or 144 (__SK_NoteOff_ and __SK_NoteOn_
are #defined in the file SKINI11.msg to be the MIDI byte value, without
are #defined in the file SKINI.msg to be the MIDI byte value, without
channel, of the actual MIDI messages for NoteOn and NoteOff). The parser
would then set the time or delta time (this is always done and is
therefore not described in the SKINI Message Struct). The next two
@@ -325,71 +322,67 @@ upon/from which to build and depart.
8) Objects using SKINI
Here's a simple example of code which uses the SKINI object
Here's a simple example of code which uses the Skini object
to read a SKINI file and control a single instrument.
Skini score;
Skini::Message message;
instrument = new Mandolin(50.0);
score = new SKINI11(argv[1]);
while(score->getType() > 0) {
tempDouble = score->getDelta();
if (tempDouble < 0) {
tempDouble = - tempDouble;
tempDouble = tempDouble - output.getTime();
if (tempDouble < 0) {
printf("Bad News Here!!! Backward Absolute Time
Required.\n");
tempDouble = 0.0;
}
score.setFile( argv[1] );
while ( score.nextMessage( message ) != 0 ) {
tempDouble = message.time;
if (tempDouble < 0) {
tempDouble = - tempDouble;
tempDouble = tempDouble - output.getTime();
if (tempDouble < 0) {
printf("Bad News Here!!! Backward Absolute Time Required.\n");
tempDouble = 0.0;
}
tempLong = (long) (tempDouble * SRATE);
for (i=0;i<tempLong;i++) {
output.tick(instrument->tick());
}
tempLong = (long) ( tempDouble * Stk::sampleRate() );
for ( i=0; i<tempLong; i++ ) {
output.tick( instrument->tick() );
}
tempDouble3 = message.floatValues[1] * NORM_MIDI;
if ( message.type == __SK_NoteOn_ ) {
if ( tempDouble3 == 0.0 ) {
tempDouble3 = 0.5;
instrument->noteOff( tempDouble3 );
}
tempDouble3 = score->getByteThree();
if (score->getType()== __SK_NoteOn_ ) {
tempDouble3 *= NORM_7;
if (score->getByteThree() == 0) {
tempDouble3 = 0.5;
instrument->noteOff(tempDouble3);
}
else {
tempLong = (int) score->getByteTwo();
tempDouble2 = __MIDI_To_Pitch[tempLong];
instrument->noteOn(tempDouble2,tempDouble3);
}
else {
tempLong = message.intValues[0];
tempDouble2 = Midi2Pitch[tempLong];
instrument->noteOn( tempDouble2, tempDouble3 );
}
else if (score->getType() == __SK_NoteOff_) {
tempDouble3 *= NORM_7;
instrument->noteOff(tempDouble3);
}
else if (score->getType() == __SK_ControlChange_) {
tempLong = score->getByteTwoInt();
instrument->controlChange(tempLong,temp3.0);
}
score->nextMessage();
}
else if ( message.type == __SK_NoteOff_ ) {
instrument->noteOff( tempDouble3 );
}
else if ( message.type == __SK_ControlChange_ ) {
tempLong = message.intValues[0];
instrument->controlChange( tempLong, tempDouble3 );
}
}
When the score (SKINI11 object) object is created from the
filename in argv[1], the first valid command line is read
from the file and parsed.
When a SKINI score is passed to a Skini object using the
Skini::setFile() function, valid messages are read from
the file and returned using the Skini::nextMessage() function.
The score->getType() retrieves the messageType. If this is
-1, there are no more valid messages in the file and the
synthesis loop terminates. Otherwise, the message type is
returned.
A Skini::Message structure contains all the information parsed
from a single SKINI message. A returned message type of zero
indicates either an invalid message or the end of a scorefile.
getDelta() retrieves the deltaTime until the current message
should occur. If this is greater than 0, synthesis occurs
until the deltaTime has elapsed. If deltaTime is less than
zero, the time is interpreted as absolute time and the output
device is queried as to what time it is now. That is used to
form a deltaTime, and if it's positive we synthesize. If
it's negative, we print an error and pretend this never
happened and we hang around hoping to eventually catch up.
The "time" member of a Skini::Message is the deltaTime until the
current message should occur. If this is greater than 0,
synthesis occurs until the deltaTime has elapsed. If deltaTime is
less than zero, the time is interpreted as absolute time and the
output device is queried as to what time it is now. That is used
to form a deltaTime, and if it's positive we synthesize. If it's
negative, we print an error, pretend this never happened and we
hang around hoping to eventually catch up.
The rest of the code sorts out message types NoteOn, NoteOff
(including NoteOn with velocity 0), and ControlChange. The
code implicitly takes into account the integer type of the
control number, but all other data is treated as double float.
The last line reads and parses the next message in the file.

225
doc/doxygen/Doxyfile Normal file
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@@ -0,0 +1,225 @@
# Doxyfile 1.4.4
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = STK
PROJECT_NUMBER = 4.3
OUTPUT_DIRECTORY = .
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/*! \page classes Class Documentation
<UL>
<LI><a class="qindex" href="hierarchy.html">Class Hierarchy</a></LI>
<LI><a class="qindex" href="annotated.html">Class/Enum List</a></LI>
<LI><a class="qindex" href="files.html">File List</a></LI>
<LI><a class="qindex" href="functions.html">Compound Members</a></LI>
</UL>
*/

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/*! \page compile Compiling
The Synthesis ToolKit can be used in a variety of ways, depending on your particular needs. Some people choose the classes they need for a particular project and copy those to their working directory. Others create <TT>Makefiles</TT> that compile project-specific class objects from common <TT>src</TT> and <TT>include</TT> directories. And still others like to compile and link to a common library of object files. STK was not designed with one particular style of use in mind.
\section rtvsnonrt "Realtime" vs. "Non-Realtime"
Most of the Synthesis ToolKit classes are platform independent. That
means that they should compile on any reasonably current C++ compiler.
The functionality needed for realtime audio and MIDI input/output, as
well as realtime control message acquistion, is inherently platform
and operating-system (OS) <I>dependent</I>. STK classes that require
specific platform/OS support include RtAudio, RtWvOut, RtWvIn,
RtDuplex, RtMidi, InetWvIn, InetWvOut, Socket, UdpSocket, TcpServer,
TcpClient, Thread, and Mutex. These classes currently can only be
compiled on Linux, Macintosh OS X, and Windows systems.
Without the "realtime" classes, it is still possible to read SKINI
scorefiles for control input and to read and write to/from a variety
of audio file formats (WAV, SND, AIFF, MAT-file, and RAW). If
compiling for a "little-endian" host processor, the
<TT>__LITTLE_ENDIAN__</TT> preprocessor definition should be provided.
\section unix Unix Systems:
STK compiles with realtime support on the following flavors of the Unix operating system: Linux, Irix, and Macintosh OS X. Aside from differences in compilers, audio/MIDI APIs, and host endianness, the steps necessary to compile STK programs and classes on these platforms are the same. The following table summarizes these differences.
<CENTER>
<TABLE BORDER=2 COLS=5 WIDTH="100%">
<TR BGCOLOR="beige">
<TD WIDTH="5%"><B>OS:</B></TD>
<TD WIDTH="5%"><B>Realtime Audio/MIDI API:</B></TD>
<TD WIDTH="5%"><B>Preprocessor Definition:</B></TD>
<TD WIDTH="5%"><B>Library or Framework:</B></TD>
</TR>
<TR>
<TD>Linux</TD>
<TD>ALSA</TD>
<TD>__LINUX_ALSA__, __LINUX_ALSASEQ__, __LITTLE_ENDIAN__</TD>
<TD><TT>asound, pthread</TT></TD>
</TR>
<TR>
<TD>Linux</TD>
<TD>OSS (version 4.0 only, use ALSA for MIDI support)</TD>
<TD>__LINUX_OSS__, __LINUX_ALSASEQ__, __LITTLE_ENDIAN__</TD>
<TD><TT>asound, pthread</TT></TD>
</TR>
<TR>
<TD>Linux and Macintosh OS-X</TD>
<TD>Jack (audio only, use ALSA for MIDI support)</TD>
<TD>__UNIX_JACK__, __LINUX_ALSASEQ__, __LITTLE_ENDIAN__</TD>
<TD><TT>asound, pthread, jack</TT></TD>
</TR>
<TR>
<TD>Macintosh OS X</TD>
<TD>CoreAudio</TD>
<TD>__MACOSX_CORE__</TD>
<TD><TT>pthread, CoreAudio, CoreMIDI, CoreFoundation</TT></TD>
</TR>
</TABLE>
</CENTER>
The available C++ compilers on any of these systems can vary.
One approach in using STK is to simply copy the class files needed for
a particular program into a project directory. Taking the
<TT>sineosc.cpp</TT> example from the previous tutorial chapter, it
would be necessary to set up a directory that includes the files
<TT>sineosc.cpp</TT>, the rawwave file <TT>sinewave.raw</TT> in a
subdirectory called <TT>rawwaves</TT>, and the header and source files
for the classes Stk, FileRead, FileWrite, WvIn, FileWvIn, WaveLoop,
WvOut, and FileWvOut. The program could then be compiled on a
little-endian system, such as a PC running Linux, using the GNU g++
compiler as follows:
\code
g++ -Wall -D__LITTLE_ENDIAN__ -o sineosc Stk.cpp FileRead.cpp FileWrite.cpp WvIn.cpp FileWvIn.cpp WaveLoop.cpp WvOut.cpp FileWvOut.cpp sineosc.cpp
\endcode
Note that the <TT>sineosc.cpp</TT> example does not make use of realtime audio or MIDI input/output classes. For programs using any of the STK realtime classes mentioned above, it is necessary to specify an audio/MIDI API preprocessor definition and link with the appropriate libraries or frameworks.
When working with a number of different projects that make use of ToolKit classes, the above approach can become cumbersome (especially when trying to synchronize with new STK releases). Most of the STK projects (e.g., demo, effects, ...) contain <TT>Makefiles</TT> (built by the configure script) that compile project-specific class objects from the distribution <TT>src</TT> and <TT>include</TT> directories. This approach makes it relatively easy when upgrading to a new STK release (by making path substitutions in the <TT>Makefile</TT> or by moving the projects to a similar relative path within the new STK source tree). A <TT>Makefile</TT> is provided in the <TT>projects/examples</TT> directory for compiling all the tutorial programs, as well as other example programs. To compile the <TT>sineosc.cpp</TT> program, for example, one need only type <TT>make sineosc</TT> from within the <TT>projects/examples</TT> directory.
\subsection library Library Use:
The STK distribution provides a <TT>Makefile</TT> that can be used on Unix systems to build a static library. After unpacking the distribution (<TT>tar -xzf stk-4.x.x.tar.gz</TT>), run the configure script by typing <TT>./configure</TT> from the top level distribution directory (see the INSTALL file in the same directory for more information). Then from within the <TT>src</TT> directory, type <TT>make</TT>. After a successful build, you may wish to move the library (<TT>libstk.a</TT>) and the contents of the <TT>include</TT> directory to standard library and include search paths on your system. For example, the linux RPM distribution of STK puts the library in <TT>/usr/lib/</TT> and the STK header files in <TT>/usr/include/stk/</TT>.
Assuming the library is located in a standard search path and the header files are located in <TT>/usr/include/stk/</TT>, the <TT>sineosc.cpp</TT> example from the previous tutorial chapter can be compiled on a little-endian system using the GNU g++ compiler as follows:
\code
g++ -Wall -D__LITTLE_ENDIAN__ -I/usr/include/stk -o sineosc sineosc.cpp -lstk
\endcode
With the header files in a standard search path, it is possible to modify the <TT>\#include</TT> statements in the <TT>sineosc.cpp</TT> program as follows:
\code
#include "stk/WaveLoop.h"
#include "stk/FileWvOut.h"
\endcode
and then compile without an explicit include path argument to the compiler:
\code
g++ -Wall -D__LITTLE_ENDIAN__ -o sineosc sineosc.cpp -lstk
\endcode
\section compileWin Windows:
STK has been tested on Windows platforms using the Visual .NET compiler
only. It is assumed here that you're familiar with Visual C++ and its
particular idiosyncrasies. STK won't compile in Visual C++ 6.0 any more.
The approach when using Visual C++ is to build a project that
includes the necessary ToolKit files from the distribution
<TT>src</TT> and <TT>include</TT> directories. For the example
program from the previous tutorial chapter, create a VC++ console
application project, add the Stk, FileRead, FileWrite, WvIn, FileWvIn,
WaveLoop, WvOut, and FileWvOut class files, as well as
<TT>sineosc.cpp</TT>, and make sure the <TT>sinewave.raw</TT> file is
in the subdirectory <TT>rawwaves</TT>.
For programs using any of the STK realtime classes mentioned above, it is necessary to link with the DirectSound (<TT>dsound.lib</TT>), <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries, select the multithreaded library, and provide the <TT>__LITTLE_ENDIAN__</TT>, <TT>__WINDOWS_DS__</TT>, and <TT>__WINDOWS_MM__</TT> preprocessor definitions.
For Steinberg ASIO support, use the <TT>__WINDOWS_ASIO__</TT> preprocessor definition (and the <TT>__WINDOWS_MM__</TT> definition for RtMidi support), include all the files in the <TT>src/asio/</TT> directory (i.e., <TT>asio.h,cpp</TT>, <TT>asiodrivers.h,cpp</TT>, ...), and link with the <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries.
[<A HREF="tutorial.html">Main tutorial page</A>] &nbsp; [<A HREF="filtering.html">Next tutorial</A>]
*/

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/*! \page controlin Control Input
Each Synthesis ToolKit instrument exposes its relevant control parameters via public functions such as setFrequency() and controlChange(). Programmers are free to implement the control scheme of their choice in exposing those parameters to the user.
A text-based control protocol called <A HREF="skini.html">SKINI</A> is provided with the Synthesis ToolKit. SKINI extends the MIDI protocol in incremental ways, providing a text-based messaging scheme in human-readable format and making use of floating-point numbers wherever possible. Each SKINI message consists of a message type (e.g., NoteOn, PitchBend), a time specification (absolute or delta), a channel number (scanned as a long integer), and a maximum of two subsequent message-specific field values. Knowing this, it should be relatively clear what the following SKINI "scorefile" specifies:
\code
NoteOn 0.000082 2 55.0 82.3
NoteOff 1.000000 2 55.0 64.0
NoteOn 0.000082 2 69.0 82.8
StringDetune 0.100000 2 10.0
StringDetune 0.100000 2 30.0
StringDetune 0.100000 2 50.0
StringDetune 0.100000 2 40.0
StringDetune 0.100000 2 22.0
StringDetune 0.100000 2 12.0
NoteOff 1.000000 2 69.0 64.0
\endcode
MIDI messages are easily represented within the SKINI protocol.
The class Messager can be used to acquire and parse MIDI messages from a MIDI device and SKINI messages from STDIN and socket connections. Incoming messages are acquired asynchronously and saved to an internal message queue of Skini::Message types (MIDI messages are converted to the Skini:Message format). The user then uses the Messager:popMessage() function to retrieve incoming control messages. This function does not block, instead returning a message type of zero when no more messages are in the queue. Many of the example programs included with the ToolKit distribution use a Messager instance to accept control input from the accompanying tcl/tk graphical user interfaces, from external MIDI devices, or from SKINI scorefiles.
In the following example, we'll modify the <TT>bethree.cpp</TT> program from the previous tutorial chapter and incorporate a Messager class to allow control via SKINI messages read from a SKINI file.
\include controlbee.cpp
A realtime control message will usually have a delta time of zero, in which case it is processed as soon as possible. Non-realtime messages, normally from a scorefile, will usually have non-zero delta times. The scheme used in this example is designed to work for both scorefile and realtime input types. When no message is available from the queue, the instrument is "ticked" for DELTA_CONTROL_TICKS and then the queue is checked again. The value of DELTA_CONTROL_TICKS roughly defines the program "control rate" in a realtime context, though multiple available messages in the queue are processed in immediate succession when their delta time values are zero.
The \c processMessage() function centralizes the handling of control messages. Other control update schemes can be implemented, perhaps using a separate thread or in the \c main() function, and this function should work in any context.
Assuming the program is compiled as <TT>controlbee</TT> and the SKINI scorefile <A HREF="tutorial/bookert.ski"><TT>bookert.ski</TT></A> is in the <TT>scores</TT> directory, the program can be run as:
\code
controlbee scores/bookert.ski
\endcode
Only a few basic SKINI message type case statements are included in this example. It is easy to extend the program to support a much more elaborate set of instrument control parameters.
This example could also be easily extended to accept "realtime" control input messages via pipe, socket or MIDI connections. The Messager class provides Messager::startStdInput(), Messager::startSocketInput(), and Messager::startMidiInput() functions for this purpose.
[<A HREF="tutorial.html">Main tutorial page</A>] &nbsp; [<A HREF="multichannel.html">Next tutorial</A>]
*/

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/*! \page crealtime Realtime Audio (callback)
An alternative scheme for audio input/output is to define a specific
function in which audio computations are performed and to let the
audio system call this function when more input/output data can be
accepted by the hardware (referred to as a callback scheme). In this
section, we show how the previous <TT>rtsine.cpp</TT> program can be
modified to work in a callback scenario. There is no "single-sample"
interface for this functionality. The callback function will be
invoked automatically by the audio system controller (RtAudio) when
new data is needed and it is necessary to compute a full audio buffer
of samples at that time (see \ref callback for further information).
The previous section described the use of the RtWvOut class for
realtime audio output. The RtWvOut::tick() function writes data to a
large ring-buffer, from which data is periodically written to the
computer's audio hardware via an underlying callback routine.
\include crtsine.cpp
The sinusoidal oscillator is created as before. The instantiation of
RtAudio requires quite a few more parameters, including output/input
device and channel specifiers, the data format, and the desired buffer
length (in frames). In this example, we request a single output
channel using the default output device, zero channels of input, the
RtAudio data format which corresponds to an <tt>StkFloat</tt>, and the
RT_BUFFER_SIZE defined in Stk.h. The \c bufferFrames argument is an
API-dependent buffering parameter (see RtAudio for further
information).
We also provide the audio system controller with a pointer to our
callback function and an optional pointer to data that will be made
available in the callback. In this example, we need to pass only the
pointer to the oscillator. In more complex programs, it is typically
necessary to put all shared data in a <tt>struct</tt> (see the next
tutorial program for an example) or make use of global variables.
Our callback routine is the \c tick() function. Function arguments
include pointers to the audio input and output data buffers, the
buffer size (in frames), a stream time argument, a status argument to
test for over/underruns, and the data pointer passed in the
openStream() function (if it exists). It is necessary to cast these
pointers to their corresponding data types before use. Our tick()
routine simply "ticks" the oscillator for \c nBufferFrames counts and
writes the result into the audio data buffer before returning.
The \c main() function blocks at the std::cin.get() call until the
user hits the "enter" key, after which the audio controller is shut
down and program execution ends.
\section callback Blocking vs. Callbacks
Prior to version 4.2.0, all STK example projects and programs used
blocking audio input/output functionality (typically with the RtWvIn,
RtWvOut, or RtDuplex classes). In many instances, a blocking scheme
results in a clearer and more straight-forward program structure.
Within a graphical user interface (GUI) programming context, however,
callback routines are often more natural.
In order to allow all STK programs to function with equal proficiency
on all supported computer platforms, a decision was made to modify the
example projects to use audio callback routines. The result is a more
complicated code structure, which is unfortunate given that we
generally strive to make STK code as clear as possible for educational
purposes. This was especially an issue with the demo program because
it is designed to function in both realtime and non-realtime contexts.
The use of global variables has been avoided by defining data
structures to hold all variables that must be accessible to the
callback routine and other functions. Alternative schemes for making
control updates could be designed depending on particular program
needs and constraints.
[<A HREF="tutorial.html">Main tutorial page</A>] &nbsp; [<A HREF="instruments.html">Next tutorial</A>]
*/

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/*! \page download Download, Release Notes, and Bug Fixes
\section down Download Version 4.3.0 (13 August 2007):
<UL>
<LI><A HREF="http://ccrma.stanford.edu/software/stk/release/stk-4.3.0.tar.gz">Source distribution</A></LI>
<LI><A HREF="http://ccrma.stanford.edu/software/stk/release/stk-4.3.0.binaries.tar.gz">Source with precompiled Windows binaries</A></LI>
<LI><A HREF="http://ccrma.stanford.edu/planetccrma/software/">Linux RPMs from Planet CCRMA</A></LI>
</UL>
\section notes Release Notes:
\subsection v4dot3dot0 Version 4.3.0
<ul>
<li>An official MIT-like license.</li>
<li>New functionality to automatically update class data when the STK sample rate changes (partly implemented).</li>
<li>Updates for new RtAudio version 4.0.</li>
<li>Bug fix in interpolate() function in Stk.h for non-interleaved data.</li>
<li>Fixes / improvements to the Granulate class.</li>
<li>Fix in Whistle when doing animation.</li>
<li>Fixes in BlitSquare for frequency, harmonics, and dc offset.</li>
<li>Updates to Makefiles for non-realtime compile.</li>
<li>Fix in demo.cpp for voice channel assignment.</li>
<li>Updated versions of RtMidi and RtAudio.</li>
<li>Updated ASIO files for MinGW compiler.</li>
<li>New FAQ in documentation.</li>
<li>MAT-file bug fix in FileRead class.</li>
</ul>
\subsection v4dot2dot1 Version 4.2.1
<ul>
<li>Greatly expanded StkFrames functionality (including interpolation and indexing by channel/frame).</li>
<li>New Blit, BlitSaw, and BlitSquare bandlimited waveform classes (thanks to Robin Davies!).</li>
<li>New Granulate granular synthesis class.</li>
<li>Removed Table class ... all functionality (including interpolation) now in StkFrames and FileRead classes.</li>
<li>Revised Socket class (now abstract) and added TcpServer, TcpClient, and UdpSocket subclasses.</li>
<li>Added Stk::showWarnings() and Stk::printErrors() functions to dis/enable warning and error printouts.</li>
<li>Extracted file I/O functionality to FileRead and FileWrite classes.</li>
<li>Revised WvIn / WvOut class structure (WvIn / WvOut now abstract and file I/O functionality in new FileWvIn / FileWvOut subclasses).</li>
<li>New SineWave class which calculates its own static table of variable length (no rawwave dependency).</li>
<li>New sinewave.raw file of length 1024 samples (used to be 256).</li>
<li>TcpWvIn and TcpWvOut renamed InetWvIn and InetWvOut, with added support for UDP sockets.</li>
<li>Fixed bug in WvOut tickFrame( const StkFrames &frames ) function.</li>
<li>Fixed bug in demo.cpp when writing output soundfiles without realtime output.</li>
<li>Added "binary" open flag to MidiFileIn class for Windows.</li>
<li>Fixed oversized MAT-file header in WvOut.cpp</li>
<li>Fixed case statement bug in MidiFileIn.cpp for sysex.</li>
<li>Added missing getDelay() function to DelayA.cpp.</li>
<li>Fixed modDepth omission in Chorus.cpp.</li>
<li>Fixed DC blocker initialization bug in Flute.cpp.</li>
<li>Changed Filter class behavior so no default clearing of state when changing coefficients.</li>
<li>Fixes to RtAudio, especially for Windows DirectSound and ASIO (thanks to Robin Davies).</li>
</ul>
\subsection v4dot2dot0 Version 4.2.0
<ul>
<li>Simultaneous multiple audio APIs supported at compile time.</li>
<li>Various changes to better conform to standard C++ programming practices.</li>
<li>Fixed hidden overloaded virtual functions.</li>
<li>New Asymp exponential envelope class.</li>
<li><tt>MY_FLOAT</tt> type converted to <tt>StkFloat</tt> and changed throughout (use \c treesed utility to search/replace in old files).</li>
<li>Most example programs rewritten to use an audio callback paradigm (which works better in OS-X).</li>
<li>New StkFrames class for vectorized multichannel data and associated new tick() functions making use of StkFrames.</li>
<li>New RtMidi class with MIDI output capabilities (API changes).</li>
<li>New MidiFileIn class for reading MIDI files.</li>
<li>Revised Filter classes to use std::vectors for coefficients (API changes).</li>
<li>Revised Messager class (API changes).</li>
<li>New abstract parent Effect class for various effects.</li>
<li>New abstract parent Generator class for various signal sources.</li>
<li>New abstract parent Function class for tables and various non-linear functions.</li>
<li>Skini class completely rewritten (simplified) using the C++ STL (API changes).</li>
<li>WvOut classes now clip to -1.0 to +1.0 and report out of range.</li>
<li>New Mutex class.</li>
<li>Turned Nagle algorithm off by default in Socket class.</li>
<li>Error reporting standardized in all classes.</li>
</ul>
\subsection v4dot1dot3 Version 4.1.3
<ul>
<li>Bug fix in RtAudio for Windows DirectSound output only support</li>
</ul>
\subsection v4dot1dot2 Version 4.1.2
<UL>
<li>Added Linux JACK support to RtAudio.</li>
<li>Added optional doNormalize argument to WvIn to allow specification of data normalization or not.</li>
<li>Added volume control to demo program and various tcl scripts.</li>
<li>Added support for dynamic rawwavePath() setting.</li>
<li>WaveLoop bug fix.</li>
<li>Fixed bug in ADSR::setReleaseTime() method.</li>
<li>Fixed missing initialization of apInput in non-default constructor of DelayA class.</li>
<li>Added time seeding of random number generator to Noise constructor.</li>
<li>Update to the contentsAt() method of Delay class.</li>
<li>WAV file fixes (8-bit) in WvIn and WvOut classes.</li>
<li>Configure script changes.</li>
<li>Updated \<iostream\> include statements and appended "std::" as necessary throughout for compatibility with gcc 3.</li>
</UL>
\subsection v4dot1dot1 Version 4.1.1
<ul>
<li>Bug fix in RtAudio for Macintosh OS X and Windows ASIO duplex operation.</li>
<li>Windows ASIO fix in Stk.h.</li>
<li>Documentation updates.</li>
<li>Expanded tutorial.</li>
<li>Fixed RtDuplex omission in src Makefile.</li>
</ul>
\subsection v4dot1 Version 4.1
<UL>
<LI>Macintosh OS X support added.</LI>
<LI>New Whistle class.</LI>
<LI>Added Voicer, SingWave, and VoicForm classes.</LI>
<LI>Improvements/fixes to the banded waveguide instruments.</LI>
<LI>Demo program now uses Voicer, allowing polyphony.</LI>
<LI>Demo tcl/tk scripts changed to use SKINI PitchChange instead of PitchBend.</LI>
<LI>Demo program response to PitchBend modified to octave up/down.</LI>
<LI>Several RtAudio fixes and improvements (OS X and Windows ASIO support added).</LI>
<LI>Added nextOut() method to Delay classes.</LI>
<LI>Documentation fixes for Reverb classes.</LI>
<LI>RAWWAVE_PATH changed to include the "rawwave" directory.</LI>
<LI>"configure" support added for unix systems.</LI>
<LI>Multivoice flag (-n NUMBER) added as command line option to demo program.</LI>
<LI>Sample rate flag added as command line option to example programs.</LI>
<LI>Socket port number added as command line option to example programs.</LI>
</UL>
\subsection v4 Version 4.0
<UL>
<LI>New documentation and tutorial.</LI>
<LI>Several new instruments, including Saxofony, BlowBotl, and StifKarp.</LI>
<LI>New Stk base class, replacing Object class.</LI>
<LI>New Filter class structure and methods.</LI>
<LI>Extensive modifications to WvIn and WvOut class structures and methods.</LI>
<LI>Looping functionality moved to WaveLoop (subclass of WvIn).</LI>
<LI>Automatic file type detection in WvIn ... hosed WavWvIn, AifWvIn, RawWavIn, SndWavIn, and MatWvIn subclasses.</LI>
<LI>New file type specifier argument in WvOut ... hosed WavWvOut, AifWvOut, RawWavOut, SndWavOut, and MatWvOut subclasses.</LI>
<LI>Some simplifications of Messager class (was Controller).</LI>
<LI>New independent RtAudio class.</LI>
<LI>Extensive revisions in code and a significant number of API changes.</LI>
</UL>
\subsection v3dot2 Version 3.2
<UL>
<LI>New input control handling class (Controller)</LI>
<LI>Added AIFF file input/output support.</LI>
<LI>New C++ error handling capabilities.</LI>
<LI>New input/output internet streaming support (StrmWvIn/StrmWvOut).</LI>
<LI>Added native ALSA support for linux.</LI>
<LI>Added optional "device" argument to all "Rt" classes (audio and MIDI) and printout of devices when argument is invalid.</LI>
<LI>WvIn classes rewritten to support very big files (incremental load from disk).</LI>
<LI>Changed WvIn/WvOut classes to work with sample frame buffers.</LI>
<LI>Fixed looping and negative rate calculations in WvIn classes.</LI>
<LI>Fixed interpolation bug in RtWvIn.</LI>
<LI>Windoze RtAudio code rewritten (thank Dave!).</LI>
<LI>Simplified byte-swapping functions (in-place swapping).</LI>
<LI>"Stereo-ized" RagaMatic.</LI>
<LI>Miscellaneous renamings.</LI>
<LI>Probably a bunch more fixes that I've long since forgotten about.</LI>
</UL>
\subsection v3dot1 Version 3.1
<UL>
<LI>New RagaMatic project ... very cool!!!</LI>
<LI>Less clipping in the Shakers class.</LI>
<LI>Added "microphone position" to Mandolin in STKdemo.</LI>
<LI>Fixed MIDI system message exclusion under Irix.</LI>
<LI>Added a few bitmaps for the Shaker instruments.</LI>
<LI>Made destructors virtual for Reverb.h, WvIn.h and Simple.h.</LI>
<LI>Fixed bug setting delay length in DLineA when value too big.</LI>
<LI>Fixed bug in WinMM realtime code (RTSoundIO).</LI>
<LI>Added tick() method to BowTabl, JetTabl, and ReedTabl (same as lookup).</LI>
<LI>Switched to pthread API on SGI platforms.</LI>
<LI>Added some defines to Object.h for random number generation, FPU overflow checking, etc....</LI>
<LI>A few minor changes, some bug fixes ... can't remember all of them.</LI>
</UL>
\subsection v3 Version 3.0
<UL>
<LI>New #define flags for OS and realtime dependencies (this will probably cause problems for old personal STK code, but it was necessary to make future ports easier).</LI>
<LI>Expanded and cleaned the Shakers class.</LI>
<LI>New BowedBar algorithm/class.</LI>
<LI>Fixed Linux MIDI input bug.</LI>
<LI>Fixed MIDI status masking problem in Windows.</LI>
<LI>OS type defines now in Makefile.</LI>
<LI>New RAWWAVE_PATH define in Object.h.</LI>
<LI>Syntmono project pulled out to separate directory and cleaned up.</LI>
<LI>Socketing capabilities under Unix, as well as Windoze.</LI>
<LI>Multiple simultaneous socket client connections to STK servers now possible.</LI>
<LI>MD2SKINI now can merge MIDI and piped messages under Irix and Linux (for TCL->MD2SKINI->syntmono control).</LI>
<LI>Defined INT16 and INT32 types and fixed various WvIn and WvOut classes.</LI>
<LI>Updated MatWvIn and MatWvOut for new MAT-file documentation from Matlab.</LI>
<LI>New demo Tcl/Tk GUI (TclDemo.tcl).</LI>
<LI>Minor fixes to FM behavior.</LI>
<LI>Added record/duplex capabilities to RTSoundIO (Linux, SGI, and Windoze).</LI>
<LI>Fixed bugs in WavWvOut and MatWvOut header specifications.</LI>
<LI>Added RawWvOut class.</LI>
<LI>New WvIn class with RawWvIn, SndWvIn, WavWvIn, MatWvIn, and RTWvIn subclasses.</LI>
<LI>Removed RawWave, RawShot, RawInterp, and RawLoop classes (supplanted by RawWvIn).</LI>
<LI>Multi-channel data support in WvIn and WvOut classes using MY_MULTI data type (pointer to StkFloat) and the methods mtick() and mlastOutput().</LI>
<LI>Now writing to primary buffer under Windoze when allowed by hardware.</LI>
<LI>Cleaned up Object.h a bit.</LI>
<LI>Pulled various utility and thread functions out of syntmono.cpp (to aid readability of the code).</LI>
</UL>
\subsection v2dot02 Version 2.02
<UL>
<LI>Created RawWave abstract class, with subclasses of RawLoop (looping rawwave oscillator), RawShot (non-looping, non-interpolating rawwave player ... used to be RawWvIn), and RawInterp (looping or non-looping, interpolating rawwave player ... used to be RawWave).</LI>
<LI>Modified DrumSynt to correctly handle sample rates different than 22050 Hz.</LI>
<LI>Modified syntmono parsing vs. tick routine so that some ticking occurs between each message. When multiple messages are waiting to be processed, the time between message updates is inversely proportional to the number of messages in the buffer.</LI>
<LI>Fixed DirectSound playback bug in WinXX distribution. Sound was being played at 8-bit, 22 kHz in all cases. Playback is now 16-bit and dependent on SRATE.</LI>
<LI>Fixed bug in MD2SKINI which prevented some NoteOff statements from being output.</LI>
<LI>This distribution includes an example STK project, mus151, which demonstrates a means for keeping a user's personal projects separate from the main distribution. This is highly recommended, in order to simplify upgrades to future STK releases.</LI>
</UL>
\subsection v2 Version 2
<UL>
<LI>Unification of the capabilities of STK across the various platforms. All of the previous SGI functionality has been ported to Linux and Windows, including realtime sound output and MIDI input.</LI>
<LI>MIDI input (with optional time-stamping) supported on SGI, Linux (OSS device drivers only), and Windows operating systems. Time stamping under IRIX and Windows is quantized to milliseconds and under Linux to hundredths of a second.</LI>
<LI>Various Sound Output Options - .wav, .snd, and .mat (Matlab MAT-file) soundfile outputs are supported on all operating systems. I hacked out the MAT-file structure, so you don't have to include any platform-specific libraries. Realtime sound output is provided as well, except under NeXTStep.</LI>
<LI>Multiple Reverberator Implementations - Reverb subclasses of JCRev and NRev (popular reverberator implementations from CCRMA) have been written. Perry's original reverb implementation still exists as PRCRev. All reverberators now take a T60 initializer argument.</LI>
<LI>MD2SKINI - A program which parses a MIDI input stream and spits out SKINI code. The output of MD2SKINI is typically piped into an STK instrument executable (eg. <tt>MD2SKINI | syntmono Clarinet -r -i</tt>). In addition, you can supply a filename argument to MD2SKINI and have it simultaneously record a SKINI score file for future reuse.</LI>
<LI>Modifications to <I>Object.h</I> for OS_TYPE compilation dependencies. <I>Makefile</I> automatically determines OS_TYPE when invoked (if you have the GNU makefile utilities installed on your system).</LI>
<LI>A single distribution for all platforms. The Unix and Windows versions have been merged into a single set of classes. Makefiles and Visual C++ workspace/project files are provided for compiling.</LI>
</UL>
*/

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/*! \page faq Frequently Asked Questions
- \ref license
- \ref filerate
- \ref computesample
- \ref tickframe
- \ref endianness
- \ref xwindows
\section license Does STK have a license?
Yes, we finally made something official for release 4.3.0. It is listed in the Stk class and a few other places in the distribution, but I'll repeat it here for clarity:
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
Any person wishing to distribute modifications to the Software is
asked to send the modifications to the original developer so that they
can be incorporated into the canonical version. This is, however, not
a binding provision of this license.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
\section filerate Why is my file sample rate wrong?
When the FileWvIn class loads a soundfile, it automatically sets its internal read increment based on the soundfile rate and the current STK sample rate. For example, if the current STK sample rate is 44100 Hz and the soundfile rate is 22050 Hz, the read increment, or rate, will be set to 0.5 and the file will be interpolated so that is sounds correct at 44100 Hz. For most cases, this works fine. However, consider the following example:
\code
FileWvIn input( "infile" ); // read an input soundfile
StkFloat sampleRate = input.getFileRate();
Stk::setSampleRate( sampleRate ); // set a new STK sample rate based on the file rate
\endcode
With version 4.3 and higher of STK, the FileWvIn class will be notified of a sample rate change and it will automatically adjust its read rate accordingly. Previous versions of STK did not perform this change and thus, the read rate could end up being incorrect. If you do not want FileWvIn to perform this automatic adjustment, you can call the \c ignoreSampleRateChange() function for a given class instance.
\section tickframe What is the difference between the tick() and tickFrame() functions?
\e tickFrame() functions are provided in classes that can handle multi-channel data. A <i>sample frame</i> of audio data represents a single "slice" in time across many audio channels. The WvIn and WvOut subclasses are the primary classes in STK that currently implement the \e tickFrame() functions. \e tick() functions are used for monophonic classes. Note, however, that the WvIn and WvOut classes also implement \e tick() functions though their behavior is dependent on the number of channels you are working with. For example, if using the FileWvIn class with a monophonic soundfile, then there is no difference between the \e tick() and \e tickFrame() functions (aside from the format of their arguments). But if you have a multi-channel file open, then the single value returned from the tick() function is an average of all the samples in the multi-channel sample frame.
\section computesample Hey, why was the tick() function replaced by computeSample() in various STK classes?
C++ doesn't like overloaded virtual functions. All STK classes that implement a single-sample \e tick() function also provide an overloaded version that takes an StkFrames argument (for vectorized computations). Further, many STK classes inherit from abstract base classes (Instrmnt, Generator, ...) and it is most convenient to define functionality common to all subclasses (like the \e tick() function that takes an StkFrames argument) in only the base class. So, to get around the overloaded virtual function problem, STK now uses the \e computeSample() function as a non-overloaded virtual function that is implemented in all subclasses (it essentially replaces the \e tick() function). Note, however, that the overloaded \e tick() functions are still available to the user ... they are implemented in the base classes.
\section endianness Why does the sound I generated with STK sound like *&#@!?
If the resultant sound generated by an STK program sounds like noise (and you're not doing an MLS experiment), the problem is likely related to the byte "endianness" of your computer. By default, STK assumes "big endian" byte order. If you are working with STK classes on a PC (Windows or Linux), you \e must define the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition \e before compiling. If after reading this you realize you need to make this change, do not forget to recompile all STK classes from scratch.
\section xwindows Why do I get a Tk display error message?
The following error will be printed to your terminal window if you attempt to start an STK tcl/tk interface without the X Server first running:
\code
Application initialization failed: this isn't a Tk applicationcouldn't connect to display ":0.0"
\endcode
Simply start your X server and then try the command again.
*/

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/*! \page filtering Using Filters
In this section, we demonstrate the use of a few of the STK filter classes. The Filter class provides functionality to implement a generalized digital filter of any type, similar to the \c filter function in Matlab. In this example, we create a Filter instance and initialize it with specific numerator and denominator coefficients. We then compute its impulse response for 20 samples.
\code
#include "Filter.h"
int main()
{
StkFrames output( 20, 1 ); // initialize StkFrames to 20 frames and 1 channel (default: interleaved)
output[0] = 1.0;
std::vector<StkFloat> numerator( 5, 0.1 ); // create and initialize numerator coefficients
std::vector<StkFloat> denominator; // create empty denominator coefficients
denominator.push_back( 1.0 ); // populate our denomintor values
denominator.push_back( 0.3 );
denominator.push_back( -0.5 );
Filter filter( numerator, denominator );
filter.tick( output );
for ( unsigned int i=0; i<output.size(); i++ ) {
std::cout << "i = " << i << " : output = " << output[i] << std::endl;
}
return 0;
}
\endcode
The Filter class implements the standard difference equation
\code
a[0]*y[n] = b[0]*x[n] + ... + b[nb]*x[n-nb] - a[1]*y[n-1] - ... - a[na]*y[n-na],
\endcode
where "b" values are numerator coefficients and "a" values are denominator coefficients. Note that if the first denominator coefficient is not 1.0, the Filter class automatically normalizes all filter coefficients by that value. The coefficient values are passed to the Filter class via a C++ <a href="http://www.roguewave.com/support/docs/sourcepro/stdlibref/vector.html">vector</a>, a container object provided by the C++ Standard Library.
Most STK classes use more specific types of digital filters, such as the OneZero, OnePole, TwoPole, or BiQuad varieties. These classes inherit from the Filter class and provide specific functionality particular to their use, as well as functions to independently control individual coefficient values.
\section reson Resonances:
The STK BiQuad and TwoPole classes provide functionality for creating resonance filters. The following example demonstrates how to create a resonance centered at 440 Hz that is used to filter the output of a Noise generator.
\code
#include "BiQuad.h"
#include "Noise.h"
int main()
{
StkFrames output( 20, 1 ); // initialize StkFrames to 20 frames and 1 channel (default: interleaved)
Noise noise;
BiQuad biquad;
biquad.setResonance( 440.0, 0.98, true ); // automatically normalize for unity peak gain
for ( unsigned int i=0; i<output.size(); i++ ) {
output[i] = biquad.tick( noise.tick() ); // single-sample computations
std::cout << "i = " << i << " : output = " << output[i] << std::endl;
}
return 0;
}
\endcode
By passing a boolian value of \c true as the third argument to the BiQuad::setResonance() function, the filter coefficients are automatically scaled to achieve unity gain at the resonance peak frequency. The previous code could be easily modified for "vector-based" calculations:
\code
#include "BiQuad.h"
#include "Noise.h"
int main()
{
StkFrames output( 20, 1 ); // initialize StkFrames to 20 frames and 1 channel (default: interleaved)
Noise noise;
BiQuad biquad;
biquad.setResonance( 440.0, 0.98, true ); // automatically normalize for unity peak gain
biquad.tick( noise.tick( output ) ); // vector-based computations
for ( unsigned int i=0; i<output.size(); i++ ) {
std::cout << "i = " << i << " : output = " << output[i] << std::endl;
}
return 0;
}
\endcode
[<A HREF="tutorial.html">Main tutorial page</A>] &nbsp; [<A HREF="realtime.html">Next tutorial</A>]
*/

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<HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
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/*! \page fundamentals STK Fundamentals
The Synthesis ToolKit is implemented in the C++ programming language. STK does not attempt to provide a new programming environment or paradigm but rather provides a set of objects that can be used within a normal C++ programming framework. Therefore, it is expected that users of STK will have some familiarity with C/C++ programming concepts. That said, the STK classes do have some particular idiosyncrasies that we will mention here.
\section Signal Computations:
Audio and control signals throughout STK use a floating-point data type, <tt>StkFloat</tt>, the exact precision of which can be controlled via a typedef statement in Stk.h. By default, an StkFloat is a double-precision floating-point value. Thus, the ToolKit can use any normalization scheme desired. The base instruments and algorithms are implemented with a general audio sample dynamic maximum of +/-1.0.
In general, the computation and/or passing of values is performed on a "single-sample" basis. For example, the Noise class outputs random floating-point numbers in the range +/-1.0. The computation of such values occurs in the Noise::tick() function. The following program will generate 20 random floating-point (<tt>StkFloat</tt>) values in the range -1.0 to +1.0:
\code
#include "Noise.h"
int main()
{
StkFloat output;
Noise noise;
for ( unsigned int i=0; i<20; i++ ) {
output = noise.tick();
std::cout << "i = " << i << " : output = " << output << std::endl;
}
return 0;
}
\endcode
Nearly all STK classes implement <TT>tick()</TT> functions that take and/or return sample values. Within the <TT>tick()</TT> function, the fundamental sample calculations are performed for a given class. Most STK classes consume/generate a single sample per operation and their <TT>tick()</TT> method takes/returns each sample "by value". In addition, every class implementing a <TT>tick()</TT> function also provides one or more overloaded <TT>tick()</TT> functions that can be used for vectorized computations, as shown in the next example.
\code
#include "Noise.h"
int main()
{
StkFrames output(20, 1); // initialize StkFrames to 20 frames and 1 channel (default: interleaved)
Noise noise;
noise.tick( output );
for ( unsigned int i=0; i<output.size(); i++ ) {
std::cout << "i = " << i << " : output = " << output[i] << std::endl;
}
return 0;
}
\endcode
In this way, it might be possible to achieve improved processing efficiency using vectorized computations. The StkFrames class is a relatively new addition to the ToolKit to provide a general "mechanism" for handling and passing vectorized, multi-channel audio data. The StkFrames "type" provides functions to set and/or determine the number of audio channels and sample frames it holds, as well as the format (interleaved or non-interleaved) of its data. Further, the StkFrames class provides data interpolation and subscripting functionality by frame/channel values.
\section STK Inheritance:
Nearly all STK classes inherit from the Stk abstract base class, which provides common functionality related to error reporting, sample rate control, and byte swapping. Several other base classes exist that roughly group many of the classes according to function as follows:
- Generator: source signal unit generator classes [Envelope, ADSR, Asymp, Noise, SubNoise, Modulate, SingWave, SineWave Blit, BlitSaw, BlitSquare, Granulate]
- Filter: digital filtering classes [OneZero, OnePole, PoleZero, TwoZero, TwoPole, BiQuad, FormSwep, Delay, DelayL, DelayA]
- Function: input to output function mappings [BowTable, JetTable, ReedTable]
- Instrmnt: sound synthesis algorithms, including physical, FM, modal, and particle models
- Effect: sound processing effect classes [Echo, Chorus, PitShift, PRCRev, JCRev, NRev]
- WvOut: audio data output classes [FileWvOut, RtWvOut, InetWvOut]
- WvIn: audio data input classes [FileWvIn, WaveLoop, RtWvIn, InetWvIn]
[<A HREF="tutorial.html">Main tutorial page</A>] &nbsp; [<A HREF="hello.html">Next tutorial</A>]
*/

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<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="faq.html">FAQ</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>

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\documentclass[letter]{book}
\usepackage{makeidx}
\usepackage{fancyhdr}
\usepackage{graphicx}
\usepackage{float}
\usepackage{alltt}
\usepackage{doxygen}
\usepackage{hyperref}
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\begin{document}
\begin{titlepage}
\vspace*{7cm}
\begin{center}
{\Large User Manual}\\
\vspace*{0.5cm}
{\Large The Synthesis ToolKit in C++}\\
\vspace*{1cm}
{\large by Perry R. Cook and Gary P. Scavone}\\
\vspace*{0.5cm}
{\small \copyright 1995--2007}\\
\end{center}
\end{titlepage}
\clearemptydoublepage
\pagenumbering{roman}
\rfoot[\fancyplain{}{\bfseries\scriptsize The Synthesis ToolKit in C++ by Perry R. Cook and Gary P. Scavone, \copyright~1995--2007}]{}
\lfoot[]{\fancyplain{}{\bfseries\scriptsize The Synthesis ToolKit in C++ by Perry R. Cook and Gary P. Scavone, \copyright~1995--2007}}
\tableofcontents
\clearemptydoublepage
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/*! \page hello Hello Sine!
We'll continue our introduction to the Synthesis ToolKit with a simple
sine-wave oscillator program. STK provides two different classes for
sine-wave generation. We will first look at a generic waveform
oscillator class, WaveLoop, that can load a variety of common file
types. In this example, we load a sine "table" from an STK RAW file
(defined as monophonic, 16-bit, big-endian data). We use the class
FileWvOut to write the result to a 16-bit, WAV formatted audio file.
\code
// sineosc.cpp
#include "WaveLoop.h"
#include "FileWvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
WaveLoop input;
FileWvOut output;
// Load the sine wave file.
input.openFile( "rawwaves/sinewave.raw", true );
// Open a 16-bit, one-channel WAV formatted output file
output.openFile( "hellosine.wav", 1, FileWrite::FILE_WAV, Stk::STK_SINT16 );
input.setFrequency( 440.0 );
// Run the oscillator for 40000 samples, writing to the output file
for ( int i=0; i<40000; i++ )
output.tick( input.tick() );
return 0;
}
\endcode
WaveLoop is a subclass of FileWvIn, which supports WAV, SND (AU),
AIFF, MAT-file (Matlab), and RAW file formats with 8-, 16-, and 32-bit
integer and 32- and 64-bit floating-point data types. FileWvIn
provides interpolating, read-once ("oneshot") functionality, as well
as methods for setting the read rate and read position.
FileWvIn provides a "tick level" and interpolating interface to the
FileRead class. Likewise, FileWvOut provides a "tick level" interface
to the FileWrite class. FileRead and FileWrite both support WAV,
SND(AU), AIFF, MAT-file (Matlab), and RAW file formats with 8-, 16-,
and 32-bit integer and 32- and 64-bit floating-point data types.
FileWvOut does not currently offer data interpolation functionality.
The WvIn and WvOut parent classes and all subclasses support
multi-channel sample frames. To distinguish single-sample frame
operations from multi-channel frame operations, these classes also
implement <TT>tickFrame()</TT> functions. When a <TT>tick()</TT>
method is called for multi-channel data, frame averages are returned
or the input sample is distributed across all channels of a sample
frame.
Nearly all STK classes inherit from the Stk base class. Stk provides
a static sample rate that is queried by subclasses as needed.
Because many classes use the current sample rate value during
instantiation, it is important that the desired value be set at the
beginning of a program. The default STK sample rate is 44100 Hz.
\section error Error Handling
The ToolKit has some basic C++ error handling functionality built in.
Classes that access files and/or hardware are most prone to runtime
errors. To properly "catch" such errors, the above example should be
rewritten as shown below.
\include sineosc.cpp
In this particular case, we simply exit the program if an error occurs (an error message is automatically printed to stderr). A more refined program might attempt to recover from or fix a particular problem and, if successful, continue processing. See the \ref classes to determine which constructors and functions can throw an error.
[<A HREF="fundamentals.html">Main tutorial page</A>] &nbsp; [<A HREF="compile.html">Next tutorial</A>]
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/*! \mainpage <I>The Synthesis ToolKit in C++ (STK)</I>
\htmlonly
<BODY BGCOLOR="white">
<h3><center><a href="http://www.cs.princeton.edu/~prc/">Perry R. Cook</a> & <a href="http://music.mcgill.ca/~gary/">Gary P. Scavone</a></center></h3>
\endhtmlonly
The <B>Synthesis ToolKit in C++ (STK)</B> is a set of open source
audio signal processing and algorithmic synthesis classes written in
the C++ programming language. STK was designed to facilitate rapid
development of music synthesis and audio processing software, with an
emphasis on cross-platform functionality, realtime control, ease of
use, and educational example code. The Synthesis ToolKit is extremely
portable (it's mostly platform-independent C and C++ code), and it's
completely user-extensible (all source included, no unusual libraries,
and no hidden drivers). We like to think that this increases the
chances that our programs will still work in another 5-10 years. In
fact, the ToolKit has been working continuously for about 10 years
now. STK currently runs with realtime support (audio and MIDI) on
Linux, Macintosh OS X, and Windows computer platforms. Generic,
non-realtime support has been tested under NeXTStep, Sun, and other
platforms and should work with any standard C++ compiler.
- \ref information
- \ref classes
- \ref download
- \ref usage
- \ref maillist
- \ref system
- \ref links
- \ref faq
- \ref tutorial
*/
<P>
<FONT SIZE=-1>
STK is a registered trademark of Analytical Graphics, Inc., 40 General Warren Blvd., Malvern, PA 19355, the manufacturer of the Satellite Tool Kit<69> (STK<54>) family of satellite simulation software. Although the term "STK" is used in this website, the content of this site is in no way related to Analytical Graphics, Inc, or its registered STK mark. Nothing in this website should be construed to mean that a business relationship, either past or present, exists between Analytical Graphics, Inc. and the owners of this particular website.
</FONT>

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/*! \page information General Information
<H3>References</H3>
<UL>
<LI><A HREF="papers/stkupdate.pdf">ICMC2005 Paper</A></LI>
<BR>
A paper by Gary and Perry detailing recent updates to the Synthesis ToolKit in C++.
<P>
<LI><A HREF="papers/stkicmc99.pdf">ICMC99 Paper</A></LI>
<BR>
A not-so-recent paper by Perry and Gary about the Synthesis ToolKit in C++.
<P>
<LI>Book Chapter: <A HREF="http://www.akpeters.com/product.asp?ProdCode=1047">Audio Anecdotes</A></LI>
<BR>
Here's a link to a book that includes an chapter on STK.
</UL>
<H4>What is the <I>Synthesis ToolKit</I>?</H4>
The Synthesis ToolKit in C++ (STK) is a set of open source audio signal processing and algorithmic synthesis classes written in the C++ programming language. STK was designed to facilitate rapid development of music synthesis and audio processing software, with an emphasis on cross-platform functionality, realtime control, ease of use, and educational example code. The Synthesis ToolKit is extremely portable (it's mostly platform-independent C and C++ code), and it's completely user-extensible (all source included, no unusual libraries, and no hidden drivers). We like to think that this increases the chances that our programs will still work in another 5-10 years. In fact, the ToolKit has been working continuously for nearly 10 years now. STK currently runs with realtime support (audio and MIDI) on Linux, Macintosh OS X, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, Sun, and other platforms and should work with any standard C++ compiler.
The Synthesis ToolKit is free for non-commercial use. The only parts of the Synthesis ToolKit that are platform-dependent concern real-time audio and MIDI input and output, and that is taken care of with a few special classes. The interface for MIDI input and the simple <A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUIs) provided is the same, so it's easy to experiment in real time using either the GUIs or MIDI. The Synthesis ToolKit can generate simultaneous SND (AU), WAV, AIFF, and MAT-file output soundfile formats (as well as realtime sound output), so you can view your results using one of a large variety of sound/signal analysis tools already available (e.g. <A HREF="http://www-ccrma.stanford.edu/software/snd/">Snd</A>, Cool Edit, Matlab).
<H4>What the <I>Synthesis ToolKit</I> is not.</H4>
The Synthesis Toolkit is not one particular program. Rather, it is a set of C++ classes that you can use to create your own programs. A few example applications are provided to demonstrate some of the ways to use the classes. If you have specific needs, you will probably have to either modify the example programs or write a new program altogether. Further, the example programs don't have a fancy GUI wrapper. It is easy to embed STK classes inside a GUI environment but we have chosen to focus our energy on the audio signal processing issues. Spending hundreds of hours making platform-dependent graphical user interfaces would go against one of the fundamental design goals of the ToolKit - platform independence.
For those instances where a simple GUI with sliders and buttons is helpful, we use <A HREF="http://dev.scriptics.com">Tcl/Tk</A> (that is freely distributed for all the supported ToolKit platforms). A number of Tcl/Tk GUI scripts are distributed with the ToolKit release. For control, the Synthesis Toolkit uses raw MIDI (on supported platforms), and SKINI (Synthesis ToolKit Instrument Network Interface, a MIDI-like text message synthesis control format).
<H4>A brief history of the <I>Synthesis ToolKit in C++.</I></H4>
Perry Cook began developing a pre-cursor to the Synthesis ToolKit
(also called STK) under NeXTStep at the Center for Computer Research
in Music and Acoustics (CCRMA) at Stanford University in the
early-1990s. With his move to Princeton University in 1996, he ported
everything to C++ on SGI hardware, added real-time capabilities, and
greatly expanded the synthesis techniques available. With the help of
Bill Putnam, Perry also made a port of STK to Windows95. Gary Scavone
began using STK extensively in the summer of 1997 and completed a full
port of STK to Linux early in 1998. He finished the fully compatable
Windows port (using Direct Sound API) in June 1998. Numerous
improvements and extensions have been made since then.
The Toolkit has been distributed continuously since 1996 via the <A
HREF="http://www.music.princeton.edu/psk">Princeton Sound Kitchen</A>,
<A HREF="http://www.cs.princeton.edu/~prc">Perry Cook's home page</A>
at Princeton, <A HREF="http://www.music.mcgill.ca/~gary/">Gary
Scavone's home page</A> at McGill University, and the <A HREF="http://ccrma.stanford.edu/software/stk">Synthesis ToolKit
home page</A>. The ToolKit has been included in various collections
of software. Much of it has also been ported to Max/MSP on Macintosh
computers by Dan Trueman and Luke Dubois of Columbia University, and
is distributed as <A
HREF="http://music.columbia.edu/PeRColate">PeRColate</A>. Help on
real-time sound and MIDI has been provided over the years by Tim
Stilson, Bill Putnam, and Gabriel Maldonado.
<H4>Legal and Ethical Notes</H4>
This software was designed and created to be made publicly available
for free, primarily for academic purposes, so if you use it, pass it
on with this documentation, and for free. If you make a million
dollars with it, it would be nice if you would share. If you make
compositions with it, put us in the program notes.
Some of the concepts are covered by various patents, some known to us
and likely others that are unknown. Many of the ones known to us are
administered by the Stanford Office of Technology and Licensing. The
good news is that large hunks of the techniques used here are public
domain. To avoid subtle legal issues, we will not state what's freely
useable here, but we will try to note within the various classes where
certain things are likely to be protected by patents.
<H4>License</H4>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
Any person wishing to distribute modifications to the Software is
asked to send the modifications to the original developer so that they
can be incorporated into the canonical version. This is, however, not
a binding provision of this license.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
<H4>Disclaimer</H4>
STK is free and we do not guarantee anything. We've been hacking on this code for a while now and most of it seems to work pretty well. But, there surely are some bugs floating around. Sometimes things work fine on one computer platform but not so fine on another. FPU overflows and underflows cause <I>very</I> weird behavior that also depends on the particular CPU and OS. Let us know about bugs you find and we'll do our best to correct them.
<H4>Perry's Notes From the Original Distribution of STK</H4>
This whole world was created with no particular hardware in mind. These examples are intended to be tutorial in nature, as a platform for the continuation of my research, and as a possible starting point for a software synthesis system. The basic motivation was to create the necessary unit generators to do the synthesis, processing, and control that I want to do and teach about. Little thought for optimization was given and therefore improvements, especially speed enhancements, should be possible with these classes. It was written with some basic concepts in mind about how to let compilers optimize.
Your question at this point might be, "But Perry, with CMix, CMusic, CSound, CShells, CMonkeys, etc. already cluttering the landscape, why a new set of stupid C functions for music synthesis and processing?" The answers lie below.
<ol>
<li>I needed to port many of the things I've done into something that is generic enough to port further to different machines.</li>
<li>I really plan to document this stuff, so that you don't have to be me to figure out what's going on. (I'll probably be sorry I said this in a couple of years, when even I can't figure out what I was thinking.)</li>
<li>The classic difficulties most people have in trying to implement physical models are:
<ul>
<li>They have trouble understanding the papers, and/or in turning the theory into practice.</li>
<li>The physical model instruments are a pain to get to oscillate, and coming up with stable and meaningful parameter values is required to get the models to work at all.</li>
</ul>
This set of C++ unit generators and instruments might help to diminish the scores of emails I get asking what to do with those block diagrams I put in my papers.</li>
<li>I wanted to try some new stuff with modal synthesis, and implement some classic FM patches as well.</li>
<li>I wanted to reimplement, and newly implement more of the intelligent and physical performer models I've talked about in some of my papers. But I wanted to do it in a portable way, and in such a way that I can hook up modules quickly. I also wanted to make these instruments connectable to such player objects, so folks like Brad Garton who really think a lot about the players can connect them to my instruments, a lot about which I think.</li>
<li>More rationalizations to follow ...</li>
</ol>
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/*! \page instruments Instruments
The ToolKit comes with a wide variety of synthesis algorithms, all of which inherit from the Instrmnt class. In this example, we'll fire up an instance of the BeeThree FM synthesis class and show how its frequency can be modified over time.
\include bethree.cpp
We have used an Instrmnt pointer when referencing the BeeThree
instance above, so it would be simple to replace the BeeThree class
with any other STK instrument class. It should be noted, however,
that a few classes do not respond to the setFrequency() function
(e.g., Shakers, Drummer).
The noteOn() function initiates an instrument attack. Instruments that are continuously excited (e.g., Clarinet, BeeThree) will continue to sound until stopped with a noteOff(). Impulsively excited instrument sounds (e.g., Plucked, Wurley) typically decay within a few seconds time, requiring subsequent noteOn() messages for re-attack.
Instrument parameters can be precisely controlled as demonstrated above. A more flexible approach to instrument control, allowing arbitrary scorefile or realtime updates, is described in the next tutorial chapter.
[<A HREF="tutorial.html">Main tutorial page</A>] &nbsp; [<A HREF="controlin.html">Next tutorial</A>]
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/*! \page links Miscellaneous Links
- <A HREF="http://music.mcgill.ca/~gary/rtaudio/">The %RtAudio WWW site</A>
- <A HREF="http://music.mcgill.ca/~gary/rtmidi/">The %RtMidi WWW site</A>
- <A HREF="http://ccrma.stanford.edu/~woony/software/stkx/">StkX: A Cocoa STK Framework for Mac OS X by Woon Seung Yeo</A>
- <A HREF="http://sourceforge.net/projects/mobilestk">Mobile STK: A port of STK for mobile devices by Georg Essl and Michael Rohs</A>
- <A HREF="http://chuck.cs.princeton.edu/">ChucK: Concurrent, On-the-fly Audio Programming Language</A> using STK unit generators
- <A HREF="http://www.music.princeton.edu/paul/stkugens.tar.gz">Paul Lansky's port of STK to SuperCollider</A>
- <A HREF="http://kern.humdrum.net/">Kern Scores: A Library of Electronic Musical Scores</A> (with automatic conversion to SKINI format)
- <A HREF="http://stk.sapp.org/midi2skini">MIDI to SKINI file converter</A> by Craig Sapp
- <A HREF="http://stk.sapp.org/kern2skini">Kern Score to SKINI file converter</A> by Craig Sapp
- <A HREF="http://www.artassault.org/software/software.html">Calico - A Polyphonic Score File Parser for STK</A> by Greg Kellum
- <A HREF="http://www.music.columbia.edu/PeRColate/">PeRColate: A Port of STK for Max/MSP</A>
- <A HREF="http://mathmorphs.swiki.net/32/">A Partial Port of STK to Squeak</A>
- <a href="http://airy.andre.online.fr/AU/index.html">AUStk: a demo of integration of STK instruments into an AudioUnit</a> by Airy Andre
*/

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/*! \page maillist The Mail List
An <A HREF="mailto:stk-request@ccrma.stanford.edu">STK</A> mailing list has been set up to facilitate communication among STK users. Subscribing to this list is your best way of keeping on top of new releases, bug fixes, and various user developments.
<P>
For answers to frequently asked questions, check the list <A HREF="http://ccrma-mail.stanford.edu/pipermail/stk/">archives</A>.
<P>
To join send a message to <A HREF="mailto:stk-request@ccrma.stanford.edu">&lt;stk-request@ccrma.stanford.edu&gt;</A>
with the contents: <TT>subscribe</TT>
<P>
To be removed from the list send a message to <A HREF="mailto:stk-request@ccrma.stanford.edu">&lt;stk-request@ccrma.stanford.edu&gt;</A>
with the contents: <TT>unsubscribe</TT>
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/*! \page multichannel Multi-Channel I/O
The ToolKit WvIn and WvOut classes (and their subclasses) support multi-channel audio data input and output. A set of interleaved audio samples representing a single time "slice" is referred to as a <I>sample frame</I>. At a sample rate of 44.1 kHz, a four-channel audio stream will have 44100 sample frames per second and a total of 176400 individual samples per second.
Most STK classes process single-sample data streams via their
<TT>tick()</TT> function. In order to distinguish single-sample and
sample frame calculations, the WvIn and WvOut classes implement both
<TT>tick()</TT> and <TT>tickFrame()</TT> functions. The
<TT>tickFrame()</TT> functions take or return a reference to an StkFrames object
representing one or more sample frames. For single-channel
streams, the <TT>tick()</TT> and <TT>tickFrame()</TT> functions
produce equivalent results. When <TT>tick()</TT> is called for a
multi-channel stream, however, the function either returns a sample
frame average (WvIn) or writes a single sample argument to all
channels (WvOut).
Multi-channel support for realtime audio input and output is dependent on the audio device(s) available on your system.
The following example demonstrates the use of the FileWvOut class for
creating a four channel, 16-bit AIFF formatted audio file. We will
use four sinewaves of different frequencies for the first two seconds
and then a single sinewave for the last two seconds.
\include foursine.cpp
[<A HREF="tutorial.html">Main tutorial page</A>] &nbsp; [<A HREF="polyvoices.html">Next tutorial</A>]
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/*! \page polyvoices Voice Management
The previous tutorial chapters were concerned only with monophonic ToolKit instrument playback and control. At this point, it should be relatively clear that one can instantiate multiple instruments and perhaps sum together their outputs or even direct their outputs to separate channels. It is less clear how one might go about controlling a group of instruments. The Voicer class is designed to serve just this purpose.
The STK Voicer class is a relatively simple voice manager. The user can dynamically add and delete instruments to/from its "control", with the option of controlling specific instruments via unique note tags and/or grouping sets of instruments via a "channel" number. All sounding instrument outputs are summed and returned via the <TT>tick()</TT> function. The Voicer class responds to noteOn, noteOff, setFrequency, pitchBend, and controlChange messages, automatically assigning incoming messages to the voices in its control. When all voices are sounding and a new noteOn is encountered, the Voicer interrupts the oldest sounding voice. The user is responsible for creating and deleting all instrument instances.
In the following example, we modify the <TT>controlbee.cpp</TT> program to make use of three BeeThree instruments, all controlled using a Voicer.
\include threebees.cpp
We have written this program to accept control messages from \c STDIN. Assuming the program is compiled as <TT>threebees</TT>, the three-voice SKINI scorefile <A HREF="tutorial/bachfugue.ski"><TT>bachfugue.ski</TT></A> (located in the <tt>scores</tt> directory with the examples) can be redirected to the program as:
\code
threebees < scores/bachfugue.ski
\endcode
For more fun, surf to <A HREF="http://kern.humdrum.net/">Kern Scores</A> for a huge assortment of other scorefiles that can be downloaded in the SKINI format.
Another easy extension would be to add the \c Messager::startMidiInput() function to the program and then play the instruments via a MIDI keyboard.
[<A HREF="tutorial.html">Main tutorial page</A>]
*/

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/*! \page realtime Realtime Audio (blocking)
In this section, we modify the <TT>sineosc.cpp</TT> program in order
to send the output to the default audio playback device on your
computer system. We also make use of the SineWave class as a
sine-wave oscillator. SineWave computes an internal, static sine-wave
table when its first instance is created. Subsequent instances make
use of the same table. The default table length, specified in
SineWave.h, is 2048 samples.
\include rtsine.cpp
The class RtWvOut is a protected subclass of WvOut. A number of
optional constructor arguments can be used to fine tune its
performance for a given system. RtWvOut provides a "single-sample",
blocking interface to the RtAudio class. Note that RtWvOut (as well
as the RtWvIn class described below) makes use of RtAudio's callback
input/output functionality by creating a large ring-buffer into which
data is written. These classes should not be used when low-latency
and robust performance is necessary
Though not used here, an RtWvIn class exists as well that can be used
to read realtime audio data from an input device. See the
<TT>record.cpp</TT> example program in the <TT>examples</TT> project
for more information.
It may be possible to use an instance of RtWvOut and an instance of
RtWvIn to simultaneously read and write realtime audio to and from a
hardware device or devices. However, it is recommended to instead use
a single instance of RtAudio to achieve this behavior, as described in the next section.
See the <TT>effects</TT> project or the <TT>duplex.cpp</TT> example
program in the <TT>examples</TT> project for more information.
When using any realtime STK class (RtAudio, RtWvOut, RtWvIn, RtDuplex, RtMidi, InetWvIn, InetWvOut, Socket, UdpSocket, TcpServer, TcpClient, and Thread), it is necessary to specify an audio/MIDI API preprocessor definition and link with the appropriate libraries or frameworks. For example, the above program could be compiled on a Linux system using the GNU g++ compiler and the ALSA audio API as follows (assuming all necessary files exist in the project directory):
\code
g++ -Wall -D__LINUX_ALSA__ -D__LITTLE_ENDIAN__ -o rtsine Stk.cpp Generator.cpp SineWave.cpp WvOut.cpp \
RtWvOut.cpp RtAudio.cpp rtsine.cpp -lpthread -lasound
\endcode
On a Macintosh OS X system, the syntax would be:
\code
g++ -Wall -D__MACOSX_CORE__ -o rtsine Stk.cpp Generator.cpp SineWave.cpp WvOut.cpp RtWvOut.cpp RtAudio.cpp \
rtsine.cpp -lpthread -framework CoreAudio -framework CoreMIDI -framework CoreFoundation
\endcode
[<A HREF="tutorial.html">Main tutorial page</A>] &nbsp; [<A HREF="crealtime.html">Next tutorial</A>]
*/

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/*! \page skini Synthesis toolKit Instrument Network Interface (SKINI)
This describes the latest (version 1.1) implementation of SKINI for the Synthesis ToolKit in C++ (STK) by Perry R. Cook.
\code
Too good to be true?
Have control and read it too?
A SKINI haiku.
\endcode
Profound thanks to Dan trueman, Brad Garton, and Gary Scavone for input on this revision. Thanks also to MIDI, the NeXT MusicKit, ZIPI and all the creators and modifiers of these for good bases upon/from which to build and depart.
\section compatibility MIDI Compatibility
SKINI was designed to be MIDI compatible wherever possible, and extend MIDI in incremental, then maybe profound ways.
Differences from MIDI, and motivations, include:
- Text-based messages are used, with meaningful names wherever possible. This allows any language or system capable of formatted printing to generate SKINI. Similarly, any system capable of reading in a string and turning delimited fields into strings, floats, and ints can consume SKINI for control. More importantly, humans can actually read, and even write if they want, SKINI files and streams. Use an editor and search/replace or macros to change a channel or control number. Load a SKINI score into a spread sheet to apply transformations to time, control parameters, MIDI velocities, etc. Put a monkey on a special typewriter and get your next great work. Life's too short to debug bit/nybble packed variable length mumble messages. Disk space gets cheaper, available bandwidth increases, music takes up so little space and bandwidth compared to video and graphics. Live a little.
- Floating point numbers are used wherever possible. Note Numbers, Velocities, Controller Values, and Delta and Absolute Times are all represented and scanned as ASCII double-precision floats. MIDI byte values are preserved, so that incoming MIDI bytes from an interface can be put directly into SKINI messages. 60.0 or 60 is middle C, 127.0 or 127 is maximum velocity etc. But, unlike MIDI, 60.5 can cause a 50 cent sharp middle C to be played. As with MIDI byte values like velocity, use of the integer and SKINI-added fractional parts is up to the implementor of the algorithm being controlled by SKINI messages. But the extra precision is there to be used or ignored.
\section why Why SKINI?
SKINI was designed to be extensable and hackable for a number of applications: imbedded synthesis in a game or VR simulation, scoring and mixing tasks, real-time and non-real time applications which could benefit from controllable sound synthesis, JAVA controlled synthesis, or eventually maybe JAVA synthesis, etc. SKINI is not intended to be "the mother of scorefiles," but since the entire system is based on text representations of names, floats, and ints, converters from one scorefile language to SKINI, or back, should be easily created.
I am basically a bottom-up designer with an awareness of top-down design ideas, so SKINI above all reflects the needs of my particular research and creative projects as they have arisen and developed. SKINI 1.1 represents a profound advance beyond versions 0.8 and 0.9 (the first versions), future SKINI's might reflect some changes. Compatibility with prior scorefiles will be attempted, but there aren't that many scorefiles out there yet.
\section messages SKINI Messages
A basic SKINI message is a line of text. There are only three required fields, the message type (an ASCII name), the time (either delta or absolute), and the channel number. Don't freak out and think that this is MIDI channel 0-15 (which is supported), because the channel number is scanned as a long int. Channels could be socket numbers, machine IDs, serial numbers, or even unique tags for each event in a synthesis. Other fields might be used, as specified in the \c SKINI.tbl file. This is described in more detail later.
Fields in a SKINI line are delimited by spaces, commas, or tabs. The SKINI parser only operates on a line at a time, so a newline means the message is over. Multiple messages are NOT allowed directly on a single line (by use of the ; for example in C). This could be supported, but it isn't in version 1.1.
Message types include standard MIDI types like NoteOn, NoteOff, ControlChange, etc. MIDI extension message types (messages which look better than MIDI but actually get turned into MIDI-like messages) include LipTension, StringDamping, etc. Non-MIDI message types include SetPath (sets a path for file use later), and OpenReadFile (for streaming, mixing, and applying effects to soundfiles along with synthesis, for example). Other non-MIDI message types include Trilling, HammerOn, etc. (these translate to gestures, behaviors, and contexts for use by intelligent players and instruments using SKINI). Where possible I will still use these as MIDI extension messages, so foot switches, etc. can be used to control them in real time.
All fields other than type, time, and channel are optional, and the
types and useage of the additional fields is defined in the file \c
SKINI.tbl.
The other important file used by SKINI is \c SKINI.msg, which is a set of #defines to make C code more readable, and to allow reasonably quick re-mapping of control numbers, etc.. All of these defined symbols are assigned integer values. For Java, the #defines could be replaced by declaration and assignment statements, preserving the look and behavior of the rest of the code.
\section cfiles Files Used To Implement SKINI
Skini is a C++ class which can either open a SKINI file and successively read and parse lines of text as SKINI strings, or accept strings from another object and parse them. The latter functionality would be used by a socket, pipe, or other connection receiving SKINI messages a line at a time, usually in real time, but not restricted to real time.
\c SKINI.msg should be included by anything wanting to use the Skini object. This is not mandatory, but use of the __SK_blah_ symbols which are defined in the .msg file will help to ensure clarity and consistency when messages are added and changed.
\c SKINI.tbl is used only by the Skini parser object (Skini.cpp). In the file \c SKINI.tbl, an array of structures is declared and assigned values which instruct the parser as to what the message types are, and what the fields mean for those message types. This table is compiled and linked into applications using SKINI, but could be dynamically loaded and changed in a future version of SKINI.
\section parser SKINI Messages and the SKINI Parser:
The parser isn't all that smart, but neither am I. Here are the basic rules governing a valid SKINI message:
- If the first (non-delimiter ... see below) character in a SKINI string is '/' that line is treated as a comment and echoed to stdout.
- Spaces, commas, and tabs delimit the fields in a SKINI message line. (We might allow for multiple messages per line later using the semicolon, but probably not. A series of lines with deltaTimes of 0.0 denotes simultaneous events. For read-ability, multiple messages per line doesn't help much, so it's unlikely to be supported later).
- The first field must be a SKINI message name (like NoteOn). These might become case-insensitive in future versions, so don't plan on exciting clever overloading of names (like noTeOn being different from NoTeON). There can be a number of leading spaces or tabs, but don't exceed 32 or so.
- The second field must be a time specification in seconds. A time field can be either delta-time (most common and the only one supported in version 0.8), or absolute time. Absolute time messages have an '=' appended to the beginning of the floating point number with no space. So 0.10000 means delta time of 100 ms, while =0.10000 means absolute time of 100 ms. Absolute time messages make most sense in score files, but could also be used for (loose) synchronization in a real-time context. Real-time messages should be time-ordered AND time-correct. That is, if you've sent 100 total delta-time messages of 1.0 seconds, and then send an absolute time message of =90.0 seconds, or if you send two absolute time messages of =100.0 and =90.0 in that order, things will get really fouled up. The SKINI parser doesn't know about time, however. The WvOut device is the master time keeper in the Synthesis Toolkit, so it should be queried to see if absolute time messages are making sense. There's an example of how to do that later in this document. Absolute times are returned by the parser as negative numbers (since negative deltaTimes are not allowed).
- The third field must be an integer channel number. Don't go crazy and think that this is just MIDI channel 0-15 (which is supported). The channel number is scanned as a long int. Channels 0-15 are in general to be treated as MIDI channels. After that it's wide open. Channels could be socket numbers, machine IDs, serial numbers, or even unique tags for each event in a synthesis. A -1 channel can be used as don't care, omni, or other functions depending on your needs and taste.
- All remaining fields are specified in the \c SKINI.tbl file. In general, there are maximum two more fields, which are either SK_INT (long), SK_DBL (double float), or SK_STR (string). The latter is the mechanism by which more arguments can be specified on the line, but the object using SKINI must take that string apart (retrived by using getRemainderString()) and scan it. Any excess fields are stashed in remainderString.
\section file A Short SKINI File:
\code
/* Howdy!!! Welcome to SKINI, by P. Cook 1999
NoteOn 0.000082 2 55 82
NoteOff 1.000000 2 55 0
NoteOn 0.000082 2 69 82
StringDetune 0.100000 2 10
StringDetune 0.100000 2 30
StringDetune 0.100000 2 50
NoteOn 0.000000 2 69 82
StringDetune 0.100000 2 40
StringDetune 0.100000 2 22
StringDetune 0.100000 2 12
//
StringDamping 0.000100 2 0.0
NoteOn 0.000082 2 55 82
NoteOn 0.200000 2 62 82
NoteOn 0.100000 2 71 82
NoteOn 0.200000 2 79 82
NoteOff 1.000000 2 55 82
NoteOff 0.000000 2 62 82
NoteOff 0.000000 2 71 82
NoteOff 0.000000 2 79 82
StringDamping =4.000000 2 0.0
NoteOn 0.000082 2 55 82
NoteOn 0.200000 2 62 82
NoteOn 0.100000 2 71 82
NoteOn 0.200000 2 79 82
NoteOff 1.000000 2 55 82
NoteOff 0.000000 2 62 82
NoteOff 0.000000 2 71 82
NoteOff 0.000000 2 79 82
\endcode
\section table The SKINI.tbl File and Message Parsing:
The \c SKINI.tbl file contains an array of structures which are accessed by the parser object Skini.cpp. The struct is:
\code
struct SKINISpec {
char messageString[32];
long type;
long data2;
long data3;
};
\endcode
so an assignment of one of these structs looks like:
\code
MessageStr$ ,type, data2, data3,
\endcode
<TT>type</TT> is the message type sent back from the SKINI line parser.
<TT>data<n></TT> is either:
- NOPE : field not used, specifically, there aren't going to be any more fields on this line. So if there is is NOPE in data2, data3 won't even be checked.
- SK_INT : byte (actually scanned as 32 bit signed long int). If it's a MIDI data field which is required to be an integer, like a controller number, it's 0-127. Otherwise, get creative with SK_INTs.
- SK_DBL : double precision floating point. SKINI uses these in the MIDI context for note numbers with micro tuning, velocities, controller values, etc.
- SK_STR : only valid in final field. This allows (nearly) arbitrary message types to be supported by simply scanning the string to EOL (End Of Line) and then passing it to a more intelligent handler. For example, MIDI SYSEX (system exclusive) messages can be read as space-delimited integers into the SK_STR buffer. Longer bulk dumps, soundfiles, etc. should be handled as a new message type pointing to a FileName, Socket, or something else stored in the SK_STR field, or as a new type of multi-line message.
Each individual SKINI message is parsed and saved to a Skini::Message structure of the form:
\code
struct Message {
long type; /*!< The message type, as defined in SKINI.msg. */
long channel; /*!< The message channel (not limited to 16!). */
StkFloat time; /*!< The message time stamp in seconds (delta or absolute). */
std::vector<StkFloat> floatValues; /*!< The message values read as floats (values are type-specific). */
std::vector<long> intValues; /*!< The message values read as ints (number and values are type-specific). */
std::string remainder; /*!< Any remaining message data, read as ascii text. */
};
\endcode
Here's a couple of lines from the \c SKINI.tbl file
\code
{"NoteOff" , __SK_NoteOff_, SK_DBL, SK_DBL},
{"NoteOn" , __SK_NoteOn_, SK_DBL, SK_DBL},
{"ControlChange" , __SK_ControlChange_, SK_INT, SK_DBL},
{"Volume" , __SK_ControlChange_, __SK_Volume_ , SK_DBL},
{"StringDamping" , __SK_ControlChange_, __SK_StringDamping_, SK_DBL},
{"StringDetune" , __SK_ControlChange_, __SK_StringDetune_, SK_DBL},
\endcode
The first three are basic MIDI messages. The first two would cause the parser, after recognizing a match of the string "NoteOff" or "NoteOn", to set the message type to 128 or 144 (__SK_NoteOff_ and __SK_NoteOn_ are #defined in the file \c SKINI.msg to be the MIDI byte value, without channel, of the actual MIDI messages for NoteOn and NoteOff). The parser would then set the time or delta time (this is always done and is therefore not described in the SKINI Message Struct). The next two fields would be scanned either as double-precision \c floats or as <tt>long ints</tt>, depending on the format specified in \c SKINI.tbl, and saved to the corresponding C++ vector variables in the Skini::Message structure (either \c floatValues or \c intValues). Floating-point values are also cast to <tt>ints</tt> (and vice-versa) and stored to their respective variables. For example, an expected integer value of 64 will also be saved as 64.0 in the corresponding \c floatValues variable of the Skini::Message structure. The remainder of the line is stashed in the remainderString variable.
The ControlChange spec is basically the same as NoteOn and NoteOff, but the second data byte is set to an integer (for checking later as to what MIDI control is being changed).
The Volume spec is a MIDI Extension message, which behaves like a ControlChange message with the controller number set explicitly to the value for MIDI Volume (7). Thus the following two lines would accomplish the same changing of MIDI volume on channel 2:
\code
ControlChange 0.000000 2 7 64.1
Volume 0.000000 2 64.1
\endcode
I like the second line better, thus my motivation for SKINI in the first place.
The StringDamping and StringDetune messages behave the same as the Volume message, but use Control Numbers which aren't specifically nailed-down in MIDI. Note that these Control Numbers are carried around as long ints, so we're not limited to 0-127. If, however, you want to use a MIDI controller to play an instrument, using controller numbers in the 0-127 range might make sense.
\section using Using SKINI:
Here's a simple example of code which uses the Skini object to read a SKINI file and control a single instrument.
\code
Skini score;
Skini::Message message;
instrument = new Mandolin(50.0);
score.setFile( argv[1] );
while ( score.nextMessage( message ) != 0 ) {
tempDouble = message.time;
if (tempDouble < 0) {
tempDouble = - tempDouble;
tempDouble = tempDouble - output.getTime();
if (tempDouble < 0) {
printf("Bad News Here!!! Backward Absolute Time Required.\n");
tempDouble = 0.0;
}
}
tempLong = (long) ( tempDouble * Stk::sampleRate() );
for ( i=0; i<tempLong; i++ ) {
output.tick( instrument->tick() );
}
tempDouble3 = message.floatValues[1] * NORM_MIDI;
if ( message.type == __SK_NoteOn_ ) {
if ( tempDouble3 == 0.0 ) {
tempDouble3 = 0.5;
instrument->noteOff( tempDouble3 );
}
else {
tempLong = message.intValues[0];
tempDouble2 = Midi2Pitch[tempLong];
instrument->noteOn( tempDouble2, tempDouble3 );
}
}
else if ( message.type == __SK_NoteOff_ ) {
instrument->noteOff( tempDouble3 );
}
else if ( message.type == __SK_ControlChange_ ) {
tempLong = message.intValues[0];
instrument->controlChange( tempLong, tempDouble3 );
}
}
\endcode
When a SKINI score is passed to a Skini object using the Skini::setFile() function, valid messages are read from the file and returned using the Skini::nextMessage() function.
The "time" member of a Skini::Message is the deltaTime until the current message should occur. If this is greater than 0, synthesis occurs until the deltaTime has elapsed. If deltaTime is less than zero, the time is interpreted as absolute time and the output device is queried as to what time it is now. That is used to form a deltaTime, and if it's positive we synthesize. If it's negative, we print an error, pretend this never happened and we hang around hoping to eventually catch up.
The rest of the code sorts out message types NoteOn, NoteOff (including NoteOn with velocity 0), and ControlChange. The code implicitly takes into account the integer type of the control number, but all other data is treated as double float.
*/

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/*! \page system System Requirements
<B>General:</B>
<UL>
<LI>A MIDI interface to use MIDI input/output controls. (NOTE: This may be built into the soundcard on your computer.)</LI>
<LI><A HREF="http://dev.scriptics.com">Tcl/Tk</A> version 8.0 or higher to use the simple Tcl/Tk GUIs provided with the STK distribution (available free over the WWW for all supported realtime platforms).</LI>
</UL>
<B>Linux (specific):</B>
<UL>
<LI>A soundcard to use realtime audio input/output capabilities. In order to use the <I><B>effects</B></I> project, the soundcard and drivers must support full duplex mode.</LI>
<LI><A HREF="http://www.alsa-project.org/">ALSA</A> device drivers and library for realtime sound and MIDI input/output.</LI>
<LI><A HREF="http://www.opensound.com">OSS</A> device drivers (version 4.0 and higher only) can be used for audio input/output, but MIDI support requires the ALSA library to compile.</LI>
</UL>
<B>Macintosh OS X (specific):</B>
<UL>
<LI>A C++ compiler does install by default with OS X. It is necessary to download the Developer Kit from the Apple WWW site in order to compile STK or load it from the installation CD-ROM.</LI>
<LI><B>IMPORTANT:</B>The internal Macintosh audio hardware typically supports a sample rate of 44100 Hz only. The default STK sample rate is now 44100 Hz, but there may be programs that change that value before execution. Check the program code if you have sample rate conflicts. Many of the example project programs allow the sample rate to be specified via the command line.</LI>
<LI>If you experience frequent audio input/output "glitches", try increasing the RT_BUFFER_SIZE specified in Stk.h.</LI>
<LI>The tcl/tk interpreter does not ship by default with OS X, but must be downloaded from the internet. The latest Tcl/Tk Aqua distribution (http://www.apple.com/downloads/macosx/unix_open_source/tcltk.html) has been successfully tested on 10.2 and 10.3 systems. The default installation will place a link to the wish interpretor at /usr/bin/wish.
It appears that socket support in Tcl/Tk uses the Nagle algorithm, which produces poor response between changes made in the tcl/tk script and the resulting audio updates. Note that this is only a problem when using a socket connection from a Tcl/Tk script.</LI>
</UL>
<B>Windows95/98/2000/XP (specific):</B>
<UL>
<LI>A soundcard to use realtime audio input/output capabilities. In order to use the <I><B>effects</B></I> project, the soundcard and drivers must support full duplex mode.</LI>
<LI><A HREF="http://www.microsoft.com/directx/">DirectX</A> 5.0 (or higher) runtime libraries to use the precompiled binaries.</LI>
<LI>Visual C++ .NET for compiling (though a precompiled distribution is available).</LI>
<LI>For compiling the source (if not already in your system): <UL><LI><A HREF="Misc/dsound.h">dsound.h</A> header file (DirectX 6.1) - put somewhere in your header search path</LI><LI><A HREF="Misc/dsound.lib">dsound.lib</A> library file (DirectX 6.1) - put somewhere in your library search path</LI></UL></LI>
</UL>
<B>WindowsNT (specific):</B>
<UL>
<LI>DirectX support for NT is inadequate, so it is not possible to use STK under WindowsNT with realtime DirectX support. It may be possible to use STK under WindowsNT with realtime ASIO support, though this has not been tested.</LI>
</UL>
<P>
*/

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/*! \page tutorial Tutorial
The Synthesis ToolKit is a set of C++ classes. In order to go beyond the simple example programs we provide, it is necessary to know some basics about programming in C and C++. STK's "target audience" includes people who:
<UL>
<LI>want to create audio DSP and/or synthesis programs</LI>
<LI>want to use our unit generators and input/output routines rather than code their own</LI>
<LI>want to learn about synthesis and processing algorithms</LI>
<LI>wish to teach real-time synthesis and processing and wish to use some of our classes and examples</LI>
</UL>
Most ToolKit programmers will likely end up writing a class or two for their own particular needs, but this task is typically simplified by making use of pre-existing STK classes (filters, oscillators, etc.).
The following tutorial chapters describe many of the fundamental ToolKit concepts and classes. All tutorial programs are included in the <TT>projects/examples</TT> directory.
-# \ref fundamentals
-# \ref hello
-# \ref compile
-# \ref filtering
-# \ref realtime
-# \ref crealtime
-# \ref instruments
-# \ref controlin
-# \ref multichannel
-# \ref polyvoices
*/

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/*! \page usage Usage Documentation
- \ref directory
- \ref compiling
- \ref control
- \ref voices
- \ref nort
- \ref rt
- \ref tcl
- \ref midi
- \ref polyphony
<HR>
\section directory Directory Structure:
The top level distribution contains the following directories:
<UL>
<LI> The <I><B>src</B></I> directory contains the source .cpp files for all the STK unit generator and algorithm classes.</LI><P>
<LI> The <I><B>include</B></I> directory contains the header files for all the STK unit generator and algorithm classes.</LI><P>
<LI> The <I><B>rawwaves</B></I> directory contains various raw, monophonic, 16-bit, big-endian, 22050 Hz soundfiles used with the STK classes.</LI><P>
<LI> The <I><B>doc</B></I> directory contains documentation about STK.</LI><P>
<LI> The <I><B>projects</B></I> directory contains various demo and example STK programs.</LI><P>
</UL>
This release of STK comes with four separate "project" directories:
<OL>
<LI> The <I><B>demo</B></I> project is used to demonstrate nearly all of the STK instruments. The <I><B>demo</B></I> program has been written to allow a variety of control input and sound data output options. Simple graphical user interfaces (GUIs) are also provided.<P></LI>
<LI> The <I><B>effects</B></I> project demonstrates realtime duplex mode (simultaneous audio input and output) operation, when available, as well as various delay-line based effects algorithms.<P></LI>
<LI> The <I><B>ragamatic</B></I> project is just cool. Fire it up and be enlightened.<P></LI>
<LI> The <I><B>examples</B></I> project contains several simple programs that demonstrate audio input/output, including the audio internet streaming classes, as well as most of the tutorial programs.</LI>
</OL>
\section compiling Compiling:
<UL>
<LI><B>Windows95/98/2000/XP:</B> Realtime support is available using either DirectSound or ASIO audio drivers. For DirectSound support, use the <TT>__WINDOWS_DS__</TT> preprocessor definition and link with the <TT>dsound.lib</TT>, <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries. For ASIO support, use the <TT>__WINDOWS_ASIO__</TT> preprocessor definition, include all the files in the <TT>src/asio/</TT> directory (i.e. <TT>asio.h,cpp</TT>, <TT>asiodrivers.h,cpp</TT>, ...), and link with the <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries. In addition, the <TT>__LITTLE_ENDIAN__</TT> and <TT>__WINDOWS_MM__</TT> preprocessor definitions are necessary for all Windows systems (RtMidi uses the Windows MultiMedia MIDI API). A distribution of the release is available with precompiled binaries (using DirectSound) for all the projects. In order for these binaries to function properly, your system must have the DirectX 5.0 (or higher) runtime libraries installed (available from <A HREF="http://www.microsoft.com/directx/">Microsoft</A>). Further, the <I><B>effects</B></I> project requires that your soundcard and drivers provide full duplex mode capabilities. Visual C++ .NET project files are provided in each project directory as well should you wish to compile your own binaries. It is important to link with the non-debug libraries when compiling "release" program versions and debug libraries when compiling "debug" program versions.</LI>
<LI><B>WindowsNT:</B> DirectX support for NT is inadequate, so it is not possible to use STK under WindowsNT with realtime DirectX support. It may be possible to use STK under WindowsNT with realtime ASIO support, though this has not been tested.</LI>
<LI><B>Unix Systems:</B> A GNU <TT>configure</TT> shell script is included in the distribution for unix-based systems. From the top-level distribution directory, type <TT>'./configure'</TT> and the script will create <TT>Makefiles</TT> in each project directory specific to the characteristics of the host computer. Then from within any given project directory (example <TT>demo</TT>), type <TT>'make'</TT> to compile the project. In addition, an STK library can be compiled from within the <TT>src</TT> directory.
Several options can be supplied to the <TT>configure</TT> script to customize the build behavior:
<UL>
<LI><TT>--disable-realtime</TT> to only compile generic non-realtime classes</LI>
<LI><TT>--enable-debug</TT> to enable various debug output</LI>
<LI><TT>--with-alsa</TT> to choose native ALSA API support (default, linux only)</LI>
<LI><TT>--with-oss</TT> to choose native OSS audio API support (linux only, no native OSS MIDI support)</LI>
<LI><TT>--with-jack</TT> to choose native JACK API support (linux and Macintosh OS-X)</LI>
<LI><TT>--with-core</TT> to choose Core Audio API support (Macintosh OS-X)</LI>
</UL>
<P>
Note that it is possible to specify as many of the "--with-" options as desired to compile multi-API support. In addition, it is possible to specify the location of the STK rawwaves and the STK include path as follows:
\code
./configure RAWWAVE_PATH="/home/gary/rawwaves/"
./configure INCLUDE_PATH="/home/gary/include/"
\endcode
For novice STK users, the default configuration should be adequate.
</UL>
For those who wish to create their own system-specific <TT>Makefiles</TT>:
<UL>
<LI><B>Linux:</B> Realtime audio support is enabled with either the <TT>__LINUX_ALSA__</TT>, <TT>__UNIX_JACK__</TT>, and/or <TT>__LINUX_OSS__</TT> preprocessor definitions, which are used to select the underlying audio system API(s). Because the ALSA library is now integrated into the standard Linux kernel, it is the default audio/MIDI API with STK versions 4.2 and higher. The <TT>__LINUX_ALSASEQ__</TT> preprocessor definition must be included for MIDI support. Note that native OSS MIDI support no longer exists in RtMidi. If the <TT>__LINUX_OSS__</TT> preprocessor definition is specified, only OSS (version 4.0) audio support will be compiled and RtMidi will still be compiled using the ALSA API (assuming the <TT>__LINUX_ALSASEQ__</TT> definition is defined). For this reason, STK now requires the <TT>asound</TT> library for realtime support. Realtime programs must also link with the <TT>pthread</TT> library. In addition, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition is necessary if compiling on a little-endian system. See the README-Linux file for further system configuration information.</LI>
<LI><B>Macintosh OS X:</B> Realtime support is enabled with the <TT>__MACOSX_CORE__</TT> and <TT>__UNIX_JACK__</TT> preprocessor definitions, which incorporate the CoreAudio audio/MIDI API and/or the JACK API. Realtime programs must also link with the <TT>pthread</TT> library and the <TT>CoreAudio</TT>, <TT>CoreMIDI</TT>, and <TT>CoreFoundation</TT> frameworks (for Core Audio support) and/or the JACK library. See the README-MacOSX file for further system configuration information.</LI>
<LI><B>Generic (non-realtime):</B> Most STK classes are operating system <I>independent</I> and can be compiled using any current C++ compiler. STK assumes big-endian host byte order by default, so if your system is little-endian (i.e. Intel processor), you must provide the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition to your compiler. The <I><B>demo</B></I> project will compile without realtime support, allowing the use of SKINI scorefiles for input control and output to a variety of soundfile formats. The following classes <I>cannot</I> be used without realtime support: RtAudio, RtWvIn, RtWvOut, RtDuplex, RtMidi, Socket, Thread, Mutex, TcpWvIn, TcpWvOut. Because of this, it is not possible to compile the <I><B>effects</B></I>, <I><B>ragamatic</B></I>, and most of the <I><B>examples</B></I> projects for non-realtime use.</LI>
</UL>
\section control Control Data:
All STK programs in this distribution take input control data in the form of <A HREF="skini.html">SKINI</A> or MIDI messages only. The Messager class unifies the various means of acquiring control data under a single, easy to use set of functions. The way that SKINI messages can be sent to the programs is dependent upon the operating system in use, as well as whether the program is running in realtime or not. In general, it is possible to:
<OL>
<LI>Redirect or pipe SKINI scorefiles to an executable.</LI>
<LI>Pipe realtime SKINI input messages to an executable (not possible under Windows95/98).</LI>
<LI>Socket realtime SKINI input messages to an executable.</LI>
<LI>Acquire realtime MIDI messages from a MIDI port on your computer.</LI>
</OL>
<A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUI) are provided with this distribution that can generate realtime SKINI messages. Note that the Messager class allows multiple simultaneous socket client connections, together with MIDI and/or piped input. The <I><B>Md2Skini</B></I> program (in the <I><B>demo</B></I> directory) is mostly obsolete but can be used to create SKINI scorefiles from realtime MIDI input.
\section voices Demo: STK Instruments
The <I><B>demo</B></I> project demonstrates the behavior of all the distributed STK instruments. The instruments available with this release include:
<UL>
<LI>Clarinet: Pretty good physical model of the clarinet</LI>
<LI>BlowHole: A clarinet physical model with one tonehole and one register vent</LI>
<LI>Saxofony: A psuedo-conical bore reed instrument that sometimes sounds like a saxophone</LI>
<LI>Flute: Pretty good physical model of the flute</LI>
<LI>Brass: Not so bad physical model of a brass instrument</LI>
<LI>BlowBotl: A basic helmholtz resonator and air jet model</LI>
<LI>Bowed: Not hideous physical model of a bowed string instrument</LI>
<LI>Plucked: Yer basic plucked string physical model</LI>
<LI>StifKarp: A simple plucked, stiff string physical model</LI>
<LI>Sitar: A simple sitar/plucked string physical model</LI>
<LI>Mandolin: Two-string mandolin physical model</LI>
<LI>Rhodey: Rhodes-like electric piano FM synthesis model</LI>
<LI>Wurley: Wurlitzer-like electric piano FM synthesis model</LI>
<LI>TubeBell: FM synthesis model</LI>
<LI>HevyMetl: Distorted synthesizer FM synthesis model</LI>
<LI>PercFlut: Percussive flute-like FM synthesis model</LI>
<LI>BeeThree: Cheezy organ FM synthesis model</LI>
<LI>Moog: Swept filter sampler</LI>
<LI>FMVoices: Three-formant FM voice synthesis</LI>
<LI>VoicForm: Four-formant resonance filter voice synthesis</LI>
<LI>Resonate: Noise through a BiQuad filter</LI>
<LI>Drummer: Sampling synthesis</LI>
<LI>BandedWG: Banded waveguide meta-object for bowed bars, tibetan bowls, etc.</LI>
<LI>Shakers: Various stochastic event models of shaker instruments</LI>
<LI>ModalBar: Various four-resonance presets (marimba, vibraphone, etc...)</LI>
<LI>Mesh2D: Two-dimensional, rectilinear digital waveguide mesh</LI>
<LI>Whistle: Hybrid physical/spectral model of a police whistle</LI>
</UL>
\section nort Demo: Non-Realtime Use
See the information above with respect to compiling STK for non-realtime use.
In non-realtime mode, it is assumed that input control messages are provided from a SKINI scorefile and that audio output is written to a soundfile (.snd, .wav, .aif, .mat, .raw). A number of SKINI scorefiles are provided in the <I>scores</I> directory of the <I><B>demo</B></I> project. Assuming a successful compilation of the <I><B>demo</B></I> program, typing:
\code
demo BeeThree -ow myfile.wav -if scores/bookert.ski
\endcode
from the <I><B>demo</B></I> directory will play the scorefile <I>bookert.ski</I> using the STK BeeThree instrument and write the resulting audio data to a WAV formatted soundfile called "myfile.wav" (note that you may need to append <TT>./</TT> to the program name if your default shell setup is not set to look in the current directory). Typing <TT>demo</TT> without any arguments will provide a full program usage description.
\section rt Demo: Realtime Use
STK realtime audio and MIDI input/output and realtime SKINI control input via socketing support is provided for Linux, Mac OS-X, and Windows95/98/2000/XP operating systems. STK realtime SKINI control input via piping is possible under Linux, Mac OS X, and Windows2000/XP only.
<P>
Control input and audio output options are typically specified as command-line arguments to STK programs. For example, the <I><B>demo</B></I> program is invoked as:
\code
demo instrument flags
\endcode
where instruments include those described above and flags can be any or all of:
<UL>
<LI><I>-or</I> for realtime audio output,</LI>
<LI><I>-ow \<file name\></I> for WAV soundfile output,</LI>
<LI><I>-os \<file name\></I> for SND (AU) soundfile output,</LI>
<LI><I>-om \<file name\></I> for MAT-file output,</LI>
<LI><I>-if \<file name\></I> for a SKINI formatted control file,</LI>
<LI><I>-ip</I> for realtime SKINI control input via piping,</LI>
<LI><I>-is \<port\></I> for realtime SKINI control input via socketing (with an optional port number),</LI>
<LI><I>-im \<port\></I> for MIDI control input (with optional port, -1 = virtual port where possible),</LI>
<LI><I>-s RATE</I> to specify a sample rate,</LI>
<LI><I>-n NUMBER</I> to specify multivoice polyphony</LI>
</UL>
The <i>-ip</i> and <i>-is</i> flags must be used when piping or socketing realtime SKINI control data to an STK program. The <i>-im</i> flag must be used to read MIDI control input from your MIDI port. Note that you can use all three input types simultaneously.
Assuming a successful compilation of the <I><B>demo</B></I> program, typing:
\code
demo BeeThree -or -if scores/bookert.ski
\endcode
from the <I><B>demo</B></I> directory will play the scorefile <I>bookert.ski</I> using the STK BeeThree instrument and stream the resulting audio data in realtime to the audio output channel of your computer. Typing <TT>demo</TT> without any arguments will provide a full program usage description.
\section tcl Realtime Control Input using Tcl/Tk Graphical User Interfaces:
There are a number of <A HREF="http://dev.scriptics.com">Tcl/Tk</A> GUIs supplied with the STK projects. These scripts require Tcl/Tk version 8.0 or later, which can be downloaded for free over the WWW. On Unix and Windows2000/XP platforms, you can run the various executable scripts (e.g. StkDemo.bat) provided with each project to start everything up (you may need to symbolically link the wishXX executable to the name <I>wish</I>). The Physical.bat script just implements the following command-line sequence:
\code
wish < tcl/Physical.tcl | demo Clarinet -or -ip
\endcode
On WindowsXX and Unix platforms, the following operations are necessary to establish a socket connection between the Tcl/Tk GUI and the STK program:
<OL>
<LI>Open a DOS shell and start the STK program with the <I>-is</I> flag (ex. <I><B>demo Clarinet -or -is</B></I>).</LI>
<LI>Open the Tcl/Tk GUI (e.g. tcl/Physical.tcl) by double-clicking on it, or type <TT>wish < tcl/Physical.tcl</TT> in another DOS shell.</LI>
<LI>Establish the socket connection by selecting <I>Socket</I> under the Communications menu item in the Tcl/Tk GUI.</LI>
</OL>
Note that it is possible to specify a hostname when establishing the socket connection from the socket client. Thus, the STK socket server program and the Tcl/Tk GUI need not necessarily reside on the same computer.
\section midi Realtime MIDI Control Input:
On all supported realtime platforms, you can direct realtime MIDI input to the STK Clarinet by typing:
\code
demo Clarinet -or -im
\endcode
This will attempt to use the default MIDI port for input. An optional MIDI port number can be specified after the <TT>-im</TT> flag. Valid MIDI ports are numbered from 0 (default) and higher. On Linux and Macintosh OS-X systems, it is possible to open a virtual MIDI input port (that other software applications can connect to) by specifying a port identifier of -1.
\section polyphony Polyphony:
The <I><B>demo</B></I> program supports an arbitrary number of voices via the <TT>-n NUMBER</TT> command-line flag and argument. For example, you can play eight BeeThree instruments with realtime output and control them from a MIDI device by typing:
\code
demo BeeThree -n 8 -or -im
\endcode
*/

180
doc/hierarchy.txt Normal file
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STK: A ToolKit of Audio Synthesis Classes and Instruments in C++
By Perry R. Cook and Gary P. Scavone, 1995-2007.
STK Classes - See the HTML documentation in the html directory for complete information.
.- Generator - (Modulate, Noise, SingWave, Envelope, SineWave, Blit, BlitSaw, BlitSquare, Granulate)
| | |
| SubNoise ADSR
| Asymp
|
|- Function - (BowTable, JetTable, ReedTable)
|
|- FileRead, FileWrite
|
|- WvIn - (FileWvIn, RtWvIn, InetWvIn)
| |
| WaveLoop
|
|- WvOut - (FileWvOut, RtWvOut, TcpWvOut)
|
|- Filter - (OnePole, OneZero, Delay, TwoPole, TwoZero, PoleZero, Biquad)
| | |
| DelayL FormSwep
| DelayA
|
|- RtAudio, RtMidi, RtDuplex, Socket, Thread, Mutex
| |
Stk -| UdpSocket
| TcpServer
| TcpClient
|
|- StkFrames
|
|- Effect - (Echo, Chorus, PitShift, PRCRev, JCRev, NRev)
|
|- Voicer, Message, Skini, MidiFileIn, Phonemes, Sphere, Vector3D
|
|- Messager
|
| .- FM - (HevyMetl, PercFlut, Rhodey, Wurley, TubeBell, BeeThree, FMVoices)
| |
| |- Modal - ModalBar
| |
| |- VoicForm
| |
| |- Sampler - Moog
| |
| |- Resonate
| |
| |- PluckedTwo - Mandolin
.- Instrmnt -|
|- Drummer
|
|- Clarinet, BlowHole, Saxofony, Flute, Brass, BlowBotl, Bowed, Plucked, StifKarp, Sitar
|
|- Shakers
|
|- BandedWG
|
|- Mesh2D
|
.- Whistle
*********** UNIT GENERATORS **************
Master Class: Stk.cpp Sample rate, byte-swapping, error handling functionality
Sources: Generator.cpp Abstract base class for various source signal classes
Function.cpp Abstract base class for various input/output mapping classes
Envelope.cpp Linearly goes to target by rate
ADSR.cpp ADSR flavor of Envelope
Asymp.cpp Exponentially approaches target
Noise.cpp Random number generator
SubNoise.cpp Random numbers each N samples
SineWave.cpp Sinusoidal oscillator with internally computed static table
Blit.cpp Bandlimited impulse train
BlitSaw.cpp Bandlimited sawtooth generator
BlitSquare.cpp Bandlimited square wave generator
Granulate.cpp Granular synthesis class that processes a monophonic audio file
FileRead.cpp Audio file input class (no internal data storage) for RAW, WAV, SND (AU), AIFF, MAT-file files
WvIn.cpp Abstract base class for audio data input classes
FileWvIn.cpp Audio file input interface class with interpolation
WaveLoop.cpp Wavetable looping (subclass of FileWvIn)
RtWvIn.cpp Realtime audio input class (subclass of WvIn)
InetWvIn.cpp Audio streaming (socket server) input class (subclass of WvIn)
Sinks: FileWrite.cpp Audio file output class (no internal data storage) for RAW, WAV, SND (AU), AIFF, MAT-file files
WvOut.cpp Abstract base class for audio data output classes
FileWvOut.cpp Audio file output interface class to FileWrite
RtWvOut.cpp Realtime audio output class (subclass of WvOut)
InetWvOut.cpp Audio streaming (socket client) output class (subclass of WvOut)
Duplex: RtDuplex.cpp Synchronous realtime audio input/output class (blocking)
Filters: Filter.cpp Filter master class
OneZero.cpp One zero filter
OnePole.cpp One pole filter
PoleZero.cpp One pole/one zero filter
TwoZero.cpp Two zero filter
TwoPole.cpp Two pole filter
BiQuad.cpp Two pole/two zero filter
FormSwep.cpp Sweepable biquad filter (goes to target by rate)
Delay.cpp Non-interpolating delay line class
DelayL.cpp Linearly interpolating delay line (subclass of Delay)
DelayA.cpp Allpass interpolating delay line (subclass of Delay)
Non-Linear: JetTabl.cpp Cubic jet non-linearity
BowTabl.cpp x^(-3) Bow non-linearity
ReedTabl.cpp One breakpoint saturating reed non-linearity
Derived: Modulate.cpp Periodic and random vibrato: WvIn, SubNoise, OnePole
SingWave.cpp Looping wave table with randomness: Modulate, WaveLoop, Envelope
********** INSTRUMENTS AND ALGORITHMS **************
Each class is listed either with some of the unit generators it uses,
or in terms of the algorithm it implements. All inherit from Instrmnt,
which inherits from Stk.
Simple.cpp Simple Instrument Pulse oscillator + resonant filtered noise
Plucked.cpp Basic Plucked String DelayA, OneZero, OnePole, Noise
StifKarp.cpp Plucked String with Stiffness DelayA, DelayL, OneZero, BiQuad, Noise
PluckTwo.cpp Not So Basic Pluck DelayL, DlineA, OneZero
Mandolin.cpp Commuted Mandolin <<flavor of PluckTwo>>
Bowed.cpp So So Bowed String DelayL, BowTabl, OnePole, BiQuad, WaveLoop, ADSR
Brass.cpp Not So Bad Brass Instrument DelayA, BiQuad, PoleZero, ADSR, WaveLoop
Clarinet.cpp Pretty Good Clarinet DelayL, ReedTabl, OneZero, Envelope, Noise, WaveLoop
BlowHole.cpp Clarinet w/ Tone & Vent Holes DelayL, ReedTabl, OneZero, Envelope, Noise, WaveLoop, PoleZero
Saxofony.cpp A Faux Saxophone DelayL, ReedTabl, OneZero, Envelope, Noise, WaveLoop
Flute.cpp Pretty Good Flute JetTabl, DelayL, OnePole, PoleZero, Noise, ADSR, WaveLoop
BlowBotl.cpp Blown Bottle JetTabl, BiQuad, PoleZero, Noise, ADSR, WaveLoop
BandedWG.cpp Banded Waveguide Meta-Object Delay, BowTabl, ADSR, BiQuad
Modal.cpp N Resonances Envelope, WaveLoop, BiQuad, OnePole
ModalBar.cpp Various presets 4 Resonance Models
FM.cpp N Operator FM Master ADSR, WaveLoop, TwoZero
HevyMetl.cpp Distorted FM Synthesizer 3 Cascade with FB Modulator
PercFlut.cpp Percussive Flute 3 Cascade Operators
Rhodey.cpp Rhodes-Like Electric Piano 2 Parallel Simple FMs
Wurley.cpp Wurlitzer Electric Piano 2 Parallel Simple FMs
TubeBell.cpp Classic FM Bell 2 Parallel Simple FMs
FMVoices.cpp 3 Formant FM Voice 3 Carriers Share 1 Modulator
VoicForm.cpp 4 Formant Voice Synthesis FormSwep, SingWave, OnePole, OneZero, Envelope, Noise
BeeThree.cpp Cheezy Additive Organ 4 Oscillators Additive
Sampler.cpp Sampling Synthesizer 5 each ADSR, WvIn, WaveLoop, OnePole
Moog.cpp Swept Filter Sampler with Swept Filter
Resonate.cpp Filtered Noise ADSR, BiQuad, Noise
Drummer.cpp Drum Synthesizer Bunch of WvIns, and OnePole
Shakers.cpp PhISM statistical model for shakers and real-world sound effects
Mesh2D.cpp Two-dimensional, rectilinear digital waveguide mesh.
Whistle.cpp Hybrid physical/spectral model of a police whistle.
Effect.cpp Effects Processor Base Class
JCRev.cpp Chowning Reverberator 3 series allpass units, 4 parallel combs, 2 stereo delays
NRev.cpp Another famous CCRMA Reverb 8 allpass, 6 parallel comb filters
PRCRev.cpp Dirt Cheap Reverb by Cook 2 allpass, 2 comb filters
Flanger.cpp Flanger Effects Processor DelayL, WaveLoop
Chorus.cpp Chorus Effects Processor DelayL, WaveLoop
PitShift.cpp Cheap Pitch Shifter DelayL
*********** OTHER SUPPORT CLASSES AND FILES **************
RtAudio.cpp Multi-OS/API audio I/O routines
RtMidi.cpp Multi-OS/API MIDI I/O routines
Messager.cpp Pipe, socket, and MIDI control message handling
Voicer.cpp Multi-instrument voice manager
demo.cpp Demonstration program for most synthesis algorithms
effects.cpp Effects demonstration program
ragamatic.cpp Nirvana just waiting to happen
Skini.cpp SKINI file/message parser object
SKINI.msg #defines for often used and universal MIDI/SKINI symbols
SKINI.tbl Table of SKINI messages

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<h1>ADSR.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00016"></a>00016 <span class="comment">/***************************************************/</span>
<a name="l00017"></a>00017
<a name="l00018"></a>00018 <span class="preprocessor">#ifndef STK_ADSR_H</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define STK_ADSR_H</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span>
<a name="l00021"></a>00021 <span class="preprocessor">#include "Envelope.h"</span>
<a name="l00022"></a>00022
<a name="l00023"></a><a class="code" href="classADSR.html">00023</a> <span class="keyword">class </span><a class="code" href="classADSR.html">ADSR</a> : <span class="keyword">public</span> <a class="code" href="classEnvelope.html">Envelope</a>
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">public</span>:
<a name="l00026"></a>00026
<a name="l00028"></a>00028 <span class="keyword">enum</span> { ATTACK, DECAY, SUSTAIN, RELEASE, DONE };
<a name="l00029"></a>00029
<a name="l00031"></a>00031 <a class="code" href="classADSR.html#a0">ADSR</a>(<span class="keywordtype">void</span>);
<a name="l00032"></a>00032
<a name="l00034"></a>00034 <a class="code" href="classADSR.html#a1">~ADSR</a>(<span class="keywordtype">void</span>);
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a2">keyOn</a>(<span class="keywordtype">void</span>);
<a name="l00038"></a>00038
<a name="l00040"></a>00040 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a3">keyOff</a>(<span class="keywordtype">void</span>);
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a4">setAttackRate</a>(StkFloat rate);
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a5">setDecayRate</a>(StkFloat rate);
<a name="l00047"></a>00047
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a6">setSustainLevel</a>(StkFloat level);
<a name="l00050"></a>00050
<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a7">setReleaseRate</a>(StkFloat rate);
<a name="l00053"></a>00053
<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a8">setAttackTime</a>(StkFloat time);
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a9">setDecayTime</a>(StkFloat time);
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a10">setReleaseTime</a>(StkFloat time);
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a11">setAllTimes</a>(StkFloat aTime, StkFloat dTime, StkFloat sLevel, StkFloat rTime);
<a name="l00065"></a>00065
<a name="l00067"></a>00067 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a12">setTarget</a>(StkFloat target);
<a name="l00068"></a>00068
<a name="l00070"></a>00070 <span class="keywordtype">int</span> <a class="code" href="classADSR.html#a13">getState</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00071"></a>00071
<a name="l00073"></a>00073 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a14">setValue</a>(StkFloat value);
<a name="l00074"></a>00074
<a name="l00075"></a>00075 <span class="keyword">protected</span>:
<a name="l00076"></a>00076
<a name="l00077"></a>00077 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00078"></a>00078 <span class="keywordtype">void</span> sampleRateChanged( StkFloat newRate, StkFloat oldRate );
<a name="l00079"></a>00079
<a name="l00080"></a>00080 StkFloat attackRate_;
<a name="l00081"></a>00081 StkFloat decayRate_;
<a name="l00082"></a>00082 StkFloat sustainLevel_;
<a name="l00083"></a>00083 StkFloat releaseRate_;
<a name="l00084"></a>00084 };
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="preprocessor">#endif</span>
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<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Asymp.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00024"></a>00024 <span class="comment">/***************************************************/</span>
<a name="l00025"></a>00025
<a name="l00026"></a>00026 <span class="preprocessor">#ifndef STK_ASYMP_H</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#define STK_ASYMP_H</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "Envelope.h"</span>
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="keyword">const</span> StkFloat TARGET_THRESHOLD = 0.000001;
<a name="l00032"></a>00032
<a name="l00033"></a><a class="code" href="classAsymp.html">00033</a> <span class="keyword">class </span><a class="code" href="classAsymp.html">Asymp</a> : <span class="keyword">public</span> <a class="code" href="classEnvelope.html">Envelope</a>
<a name="l00034"></a>00034 {
<a name="l00035"></a>00035 <span class="keyword">public</span>:
<a name="l00036"></a>00036
<a name="l00038"></a>00038 <a class="code" href="classAsymp.html#a0">Asymp</a>(<span class="keywordtype">void</span>);
<a name="l00039"></a>00039
<a name="l00041"></a>00041 <a class="code" href="classAsymp.html#a1">~Asymp</a>(<span class="keywordtype">void</span>);
<a name="l00042"></a>00042
<a name="l00044"></a>00044 <span class="keywordtype">void</span> <a class="code" href="classAsymp.html#a2">keyOn</a>(<span class="keywordtype">void</span>);
<a name="l00045"></a>00045
<a name="l00047"></a>00047 <span class="keywordtype">void</span> <a class="code" href="classAsymp.html#a3">keyOff</a>(<span class="keywordtype">void</span>);
<a name="l00048"></a>00048
<a name="l00050"></a>00050
<a name="l00056"></a>00056 <span class="keywordtype">void</span> <a class="code" href="classAsymp.html#a4">setTau</a>(StkFloat tau);
<a name="l00057"></a>00057
<a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="classAsymp.html#a5">setTime</a>(StkFloat time);
<a name="l00060"></a>00060
<a name="l00062"></a>00062 <span class="keywordtype">void</span> <a class="code" href="classAsymp.html#a6">setTarget</a>(StkFloat target);
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="keyword">protected</span>:
<a name="l00065"></a>00065
<a name="l00066"></a>00066 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00067"></a>00067 <span class="keywordtype">void</span> sampleRateChanged( StkFloat newRate, StkFloat oldRate );
<a name="l00068"></a>00068
<a name="l00069"></a>00069 StkFloat factor_;
<a name="l00070"></a>00070 StkFloat constant_;
<a name="l00071"></a>00071 };
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <span class="preprocessor">#endif</span>
</pre></div><HR>
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<h1>BandedWG.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00030"></a>00030 <span class="comment">/***************************************************/</span>
<a name="l00031"></a>00031
<a name="l00032"></a>00032 <span class="preprocessor">#ifndef STK_BANDEDWG_H</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#define STK_BANDEDWG_H</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span>
<a name="l00035"></a>00035 <span class="keyword">const</span> <span class="keywordtype">int</span> MAX_BANDED_MODES = 20;
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "DelayL.h"</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include "BowTable.h"</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include "ADSR.h"</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include "BiQuad.h"</span>
<a name="l00042"></a>00042
<a name="l00043"></a><a class="code" href="classBandedWG.html">00043</a> <span class="keyword">class </span><a class="code" href="classBandedWG.html">BandedWG</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045 <span class="keyword">public</span>:
<a name="l00047"></a>00047 <a class="code" href="classBandedWG.html#a0">BandedWG</a>();
<a name="l00048"></a>00048
<a name="l00050"></a>00050 <a class="code" href="classBandedWG.html#a1">~BandedWG</a>();
<a name="l00051"></a>00051
<a name="l00053"></a>00053 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a2">clear</a>();
<a name="l00054"></a>00054
<a name="l00056"></a>00056 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a3">setStrikePosition</a>(StkFloat position);
<a name="l00057"></a>00057
<a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a4">setPreset</a>(<span class="keywordtype">int</span> preset);
<a name="l00060"></a>00060
<a name="l00062"></a>00062 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a5">setFrequency</a>(StkFloat frequency);
<a name="l00063"></a>00063
<a name="l00065"></a>00065 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a6">startBowing</a>(StkFloat amplitude, StkFloat rate);
<a name="l00066"></a>00066
<a name="l00068"></a>00068 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a7">stopBowing</a>(StkFloat rate);
<a name="l00069"></a>00069
<a name="l00071"></a>00071 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a8">pluck</a>(StkFloat amp);
<a name="l00072"></a>00072
<a name="l00074"></a>00074 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a9">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00075"></a>00075
<a name="l00077"></a>00077 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a10">noteOff</a>(StkFloat amplitude);
<a name="l00078"></a>00078
<a name="l00080"></a>00080 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a11">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="keyword">protected</span>:
<a name="l00083"></a>00083
<a name="l00084"></a>00084 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="keywordtype">bool</span> doPluck_;
<a name="l00087"></a>00087 <span class="keywordtype">bool</span> trackVelocity_;
<a name="l00088"></a>00088 <span class="keywordtype">int</span> nModes_;
<a name="l00089"></a>00089 <span class="keywordtype">int</span> presetModes_;
<a name="l00090"></a>00090 <a class="code" href="classBowTable.html">BowTable</a> bowTable_;
<a name="l00091"></a>00091 <a class="code" href="classADSR.html">ADSR</a> adsr_;
<a name="l00092"></a>00092 <a class="code" href="classBiQuad.html">BiQuad</a> bandpass_[MAX_BANDED_MODES];
<a name="l00093"></a>00093 <a class="code" href="classDelayL.html">DelayL</a> delay_[MAX_BANDED_MODES];
<a name="l00094"></a>00094 StkFloat maxVelocity_;
<a name="l00095"></a>00095 StkFloat modes_[MAX_BANDED_MODES];
<a name="l00096"></a>00096 StkFloat frequency_;
<a name="l00097"></a>00097 StkFloat baseGain_;
<a name="l00098"></a>00098 StkFloat gains_[MAX_BANDED_MODES];
<a name="l00099"></a>00099 StkFloat basegains_[MAX_BANDED_MODES];
<a name="l00100"></a>00100 StkFloat excitation_[MAX_BANDED_MODES];
<a name="l00101"></a>00101 StkFloat integrationConstant_;
<a name="l00102"></a>00102 StkFloat velocityInput_;
<a name="l00103"></a>00103 StkFloat bowVelocity_;
<a name="l00104"></a>00104 StkFloat bowTarget_;
<a name="l00105"></a>00105 StkFloat bowPosition_;
<a name="l00106"></a>00106 StkFloat strikeAmp_;
<a name="l00107"></a>00107 <span class="keywordtype">int</span> strikePosition_;
<a name="l00108"></a>00108
<a name="l00109"></a>00109 };
<a name="l00110"></a>00110
<a name="l00111"></a>00111 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<h1>BeeThree.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00033"></a>00033 <span class="comment">/***************************************************/</span>
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="preprocessor">#ifndef STK_BEETHREE_H</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#define STK_BEETHREE_H</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "FM.h"</span>
<a name="l00039"></a>00039
<a name="l00040"></a><a class="code" href="classBeeThree.html">00040</a> <span class="keyword">class </span><a class="code" href="classBeeThree.html">BeeThree</a> : <span class="keyword">public</span> <a class="code" href="classFM.html">FM</a>
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="keyword">public</span>:
<a name="l00044"></a>00044
<a name="l00047"></a>00047 <a class="code" href="classBeeThree.html#a0">BeeThree</a>();
<a name="l00048"></a>00048
<a name="l00050"></a>00050 <a class="code" href="classBeeThree.html#a1">~BeeThree</a>();
<a name="l00051"></a>00051
<a name="l00053"></a>00053 <span class="keywordtype">void</span> <a class="code" href="classBeeThree.html#a2">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00054"></a>00054
<a name="l00055"></a>00055 <span class="keyword">protected</span>:
<a name="l00056"></a>00056
<a name="l00057"></a>00057 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00058"></a>00058 };
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
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<h1>BiQuad.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00013"></a>00013 <span class="comment">/***************************************************/</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef STK_BIQUAD_H</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define STK_BIQUAD_H</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="preprocessor">#include "Filter.h"</span>
<a name="l00019"></a>00019
<a name="l00020"></a><a class="code" href="classBiQuad.html">00020</a> <span class="keyword">class </span><a class="code" href="classBiQuad.html">BiQuad</a> : <span class="keyword">protected</span> <a class="code" href="classFilter.html">Filter</a>
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">public</span>:
<a name="l00023"></a>00023
<a name="l00025"></a>00025 <a class="code" href="classBiQuad.html#a0">BiQuad</a>();
<a name="l00026"></a>00026
<a name="l00028"></a>00028 <span class="keyword">virtual</span> <a class="code" href="classBiQuad.html#a1">~BiQuad</a>();
<a name="l00029"></a>00029
<a name="l00031"></a><a class="code" href="classBiQuad.html#a2">00031</a> <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a2">ignoreSampleRateChange</a>( <span class="keywordtype">bool</span> ignore = <span class="keyword">true</span> ) { ignoreSampleRateChange_ = ignore; };
<a name="l00032"></a>00032
<a name="l00034"></a>00034 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a3">clear</a>(<span class="keywordtype">void</span>);
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a4">setB0</a>(StkFloat b0);
<a name="l00038"></a>00038
<a name="l00040"></a>00040 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a5">setB1</a>(StkFloat b1);
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a6">setB2</a>(StkFloat b2);
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a7">setA1</a>(StkFloat a1);
<a name="l00047"></a>00047
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a8">setA2</a>(StkFloat a2);
<a name="l00050"></a>00050
<a name="l00052"></a>00052
<a name="l00063"></a>00063 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a9">setResonance</a>(StkFloat frequency, StkFloat radius, <span class="keywordtype">bool</span> normalize = <span class="keyword">false</span>);
<a name="l00064"></a>00064
<a name="l00066"></a>00066
<a name="l00072"></a>00072 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a10">setNotch</a>(StkFloat frequency, StkFloat radius);
<a name="l00073"></a>00073
<a name="l00075"></a>00075
<a name="l00081"></a>00081 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a11">setEqualGainZeroes</a>();
<a name="l00082"></a>00082
<a name="l00084"></a>00084
<a name="l00088"></a>00088 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a12">setGain</a>(StkFloat gain);
<a name="l00089"></a>00089
<a name="l00091"></a>00091 StkFloat <a class="code" href="classBiQuad.html#a13">getGain</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00092"></a>00092
<a name="l00094"></a>00094 StkFloat <a class="code" href="classBiQuad.html#a14">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00095"></a>00095
<a name="l00097"></a>00097 <span class="keyword">virtual</span> StkFloat <a class="code" href="classBiQuad.html#a15">tick</a>(StkFloat sample);
<a name="l00098"></a>00098
<a name="l00100"></a>00100
<a name="l00106"></a>00106 <span class="keyword">virtual</span> <a class="code" href="classStkFrames.html">StkFrames</a>&amp; <a class="code" href="classBiQuad.html#a15">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
<a name="l00107"></a>00107
<a name="l00108"></a>00108 <span class="keyword">protected</span>:
<a name="l00109"></a>00109
<a name="l00110"></a>00110 <span class="comment">// This function must be implemented in all subclasses. It is used</span>
<a name="l00111"></a>00111 <span class="comment">// to get around a C++ problem with overloaded virtual functions.</span>
<a name="l00112"></a>00112 <span class="keyword">virtual</span> StkFloat computeSample( StkFloat input );
<a name="l00113"></a>00113 <span class="keyword">virtual</span> <span class="keywordtype">void</span> sampleRateChanged( StkFloat newRate, StkFloat oldRate );
<a name="l00114"></a>00114 };
<a name="l00115"></a>00115
<a name="l00116"></a>00116 <span class="keyword">inline</span> StkFloat BiQuad :: computeSample( StkFloat input )
<a name="l00117"></a>00117 {
<a name="l00118"></a>00118 inputs_[0] = gain_ * input;
<a name="l00119"></a>00119 outputs_[0] = b_[0] * inputs_[0] + b_[1] * inputs_[1] + b_[2] * inputs_[2];
<a name="l00120"></a>00120 outputs_[0] -= a_[2] * outputs_[2] + a_[1] * outputs_[1];
<a name="l00121"></a>00121 inputs_[2] = inputs_[1];
<a name="l00122"></a>00122 inputs_[1] = inputs_[0];
<a name="l00123"></a>00123 outputs_[2] = outputs_[1];
<a name="l00124"></a>00124 outputs_[1] = outputs_[0];
<a name="l00125"></a>00125
<a name="l00126"></a>00126 <span class="keywordflow">return</span> outputs_[0];
<a name="l00127"></a>00127 }
<a name="l00128"></a>00128
<a name="l00129"></a><a class="code" href="classBiQuad.html#a15">00129</a> <span class="keyword">inline</span> StkFloat <a class="code" href="classBiQuad.html#a15">BiQuad :: tick</a>( StkFloat input )
<a name="l00130"></a>00130 {
<a name="l00131"></a>00131 <span class="keywordflow">return</span> this-&gt;computeSample( input );
<a name="l00132"></a>00132 }
<a name="l00133"></a>00133
<a name="l00134"></a><a class="code" href="classBiQuad.html#a16">00134</a> <span class="keyword">inline</span> <a class="code" href="classStkFrames.html">StkFrames</a>&amp; <a class="code" href="classBiQuad.html#a15">BiQuad :: tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel )
<a name="l00135"></a>00135 {
<a name="l00136"></a>00136 <span class="keywordflow">return</span> <a class="code" href="classFilter.html#a10">Filter::tick</a>( frames, channel );
<a name="l00137"></a>00137 }
<a name="l00138"></a>00138
<a name="l00139"></a>00139 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>BlitSaw.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00020"></a>00020 <span class="comment">/***************************************************/</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="preprocessor">#ifndef STK_BLITSAW_H</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#define STK_BLITSAW_H</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "Generator.h"</span>
<a name="l00026"></a>00026
<a name="l00027"></a><a class="code" href="classBlitSaw.html">00027</a> <span class="keyword">class </span><a class="code" href="classBlitSaw.html">BlitSaw</a>: <span class="keyword">public</span> <a class="code" href="classGenerator.html">Generator</a>
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029 <span class="keyword">public</span>:
<a name="l00031"></a>00031 <a class="code" href="classBlitSaw.html#a0">BlitSaw</a>( StkFloat frequency = 220.0 );
<a name="l00032"></a>00032
<a name="l00034"></a>00034 <a class="code" href="classBlitSaw.html#a1">~BlitSaw</a>();
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <span class="keywordtype">void</span> <a class="code" href="classBlitSaw.html#a2">reset</a>();
<a name="l00038"></a>00038
<a name="l00040"></a>00040 <span class="keywordtype">void</span> <a class="code" href="classBlitSaw.html#a3">setFrequency</a>( StkFloat frequency );
<a name="l00041"></a>00041
<a name="l00043"></a>00043
<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classBlitSaw.html#a4">setHarmonics</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nHarmonics = 0 );
<a name="l00056"></a>00056
<a name="l00057"></a>00057 <span class="keyword">protected</span>:
<a name="l00058"></a>00058
<a name="l00059"></a>00059 <span class="keywordtype">void</span> updateHarmonics( <span class="keywordtype">void</span> );
<a name="l00060"></a>00060 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00061"></a>00061
<a name="l00062"></a>00062 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nHarmonics_;
<a name="l00063"></a>00063 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> m_;
<a name="l00064"></a>00064 StkFloat rate_;
<a name="l00065"></a>00065 StkFloat phase_;
<a name="l00066"></a>00066 StkFloat p_;
<a name="l00067"></a>00067 StkFloat C2_;
<a name="l00068"></a>00068 StkFloat a_;
<a name="l00069"></a>00069 StkFloat state_;
<a name="l00070"></a>00070
<a name="l00071"></a>00071 };
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>BlitSquare.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00031"></a>00031 <span class="comment">/***************************************************/</span>
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="preprocessor">#ifndef STK_BLITSQUARE_H</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span><span class="preprocessor">#define STK_BLITSQUARE_H</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "Generator.h"</span>
<a name="l00037"></a>00037
<a name="l00038"></a><a class="code" href="classBlitSquare.html">00038</a> <span class="keyword">class </span><a class="code" href="classBlitSquare.html">BlitSquare</a>: <span class="keyword">public</span> <a class="code" href="classGenerator.html">Generator</a>
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040 <span class="keyword">public</span>:
<a name="l00042"></a>00042 <a class="code" href="classBlitSquare.html#a0">BlitSquare</a>( StkFloat frequency = 220.0 );
<a name="l00043"></a>00043
<a name="l00045"></a>00045 <a class="code" href="classBlitSquare.html#a1">~BlitSquare</a>();
<a name="l00046"></a>00046
<a name="l00048"></a>00048 <span class="keywordtype">void</span> <a class="code" href="classBlitSquare.html#a2">reset</a>();
<a name="l00049"></a>00049
<a name="l00051"></a>00051
<a name="l00054"></a><a class="code" href="classBlitSquare.html#a3">00054</a> <span class="keywordtype">void</span> <a class="code" href="classBlitSquare.html#a3">setPhase</a>( StkFloat phase ) { phase_ = PI * phase; };
<a name="l00055"></a>00055
<a name="l00057"></a>00057
<a name="l00060"></a><a class="code" href="classBlitSquare.html#a4">00060</a> StkFloat <a class="code" href="classBlitSquare.html#a4">getPhase</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> phase_ / PI; };
<a name="l00061"></a>00061
<a name="l00063"></a>00063 <span class="keywordtype">void</span> <a class="code" href="classBlitSquare.html#a5">setFrequency</a>( StkFloat frequency );
<a name="l00064"></a>00064
<a name="l00066"></a>00066
<a name="l00078"></a>00078 <span class="keywordtype">void</span> <a class="code" href="classBlitSquare.html#a6">setHarmonics</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nHarmonics = 0 );
<a name="l00079"></a>00079
<a name="l00080"></a>00080 <span class="keyword">protected</span>:
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="keywordtype">void</span> updateHarmonics( <span class="keywordtype">void</span> );
<a name="l00083"></a>00083 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00084"></a>00084
<a name="l00085"></a>00085 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nHarmonics_;
<a name="l00086"></a>00086 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> m_;
<a name="l00087"></a>00087 StkFloat rate_;
<a name="l00088"></a>00088 StkFloat phase_;
<a name="l00089"></a>00089 StkFloat p_;
<a name="l00090"></a>00090 StkFloat a_;
<a name="l00091"></a>00091 StkFloat lastBlitOutput_;
<a name="l00092"></a>00092 StkFloat dcbState_;
<a name="l00093"></a>00093 };
<a name="l00094"></a>00094
<a name="l00095"></a>00095 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Blit.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00022"></a>00022 <span class="comment">/***************************************************/</span>
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="preprocessor">#ifndef STK_BLIT_H</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#define STK_BLIT_H</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "Generator.h"</span>
<a name="l00028"></a>00028
<a name="l00029"></a><a class="code" href="classBlit.html">00029</a> <span class="keyword">class </span><a class="code" href="classBlit.html">Blit</a>: <span class="keyword">public</span> <a class="code" href="classGenerator.html">Generator</a>
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 <span class="keyword">public</span>:
<a name="l00033"></a>00033 <a class="code" href="classBlit.html#a0">Blit</a>( StkFloat frequency = 220.0 );
<a name="l00034"></a>00034
<a name="l00036"></a>00036 <a class="code" href="classBlit.html#a1">~Blit</a>();
<a name="l00037"></a>00037
<a name="l00039"></a>00039 <span class="keywordtype">void</span> <a class="code" href="classBlit.html#a2">reset</a>();
<a name="l00040"></a>00040
<a name="l00042"></a>00042
<a name="l00045"></a><a class="code" href="classBlit.html#a3">00045</a> <span class="keywordtype">void</span> <a class="code" href="classBlit.html#a3">setPhase</a>( StkFloat phase ) { phase_ = PI * phase; };
<a name="l00046"></a>00046
<a name="l00048"></a>00048
<a name="l00051"></a><a class="code" href="classBlit.html#a4">00051</a> StkFloat <a class="code" href="classBlit.html#a4">getPhase</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> phase_ / PI; };
<a name="l00052"></a>00052
<a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="classBlit.html#a5">setFrequency</a>( StkFloat frequency );
<a name="l00055"></a>00055
<a name="l00057"></a>00057
<a name="l00069"></a>00069 <span class="keywordtype">void</span> <a class="code" href="classBlit.html#a6">setHarmonics</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nHarmonics = 0 );
<a name="l00070"></a>00070
<a name="l00071"></a>00071 <span class="keyword">protected</span>:
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <span class="keywordtype">void</span> updateHarmonics( <span class="keywordtype">void</span> );
<a name="l00074"></a>00074 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00075"></a>00075
<a name="l00076"></a>00076 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nHarmonics_;
<a name="l00077"></a>00077 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> m_;
<a name="l00078"></a>00078 StkFloat rate_;
<a name="l00079"></a>00079 StkFloat phase_;
<a name="l00080"></a>00080 StkFloat p_;
<a name="l00081"></a>00081
<a name="l00082"></a>00082 };
<a name="l00083"></a>00083
<a name="l00084"></a>00084 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>BlowBotl.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00017"></a>00017 <span class="comment">/***************************************************/</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef STK_BLOWBOTL_H</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define STK_BLOWBOTL_H</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00022"></a>00022 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "JetTable.h"</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include "BiQuad.h"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "PoleZero.h"</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "Noise.h"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "ADSR.h"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "SineWave.h"</span>
<a name="l00029"></a>00029
<a name="l00030"></a><a class="code" href="classBlowBotl.html">00030</a> <span class="keyword">class </span><a class="code" href="classBlowBotl.html">BlowBotl</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032 <span class="keyword">public</span>:
<a name="l00034"></a>00034
<a name="l00037"></a>00037 <a class="code" href="classBlowBotl.html#a0">BlowBotl</a>();
<a name="l00038"></a>00038
<a name="l00040"></a>00040 <a class="code" href="classBlowBotl.html#a1">~BlowBotl</a>();
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a2">clear</a>();
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a3">setFrequency</a>(StkFloat frequency);
<a name="l00047"></a>00047
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a4">startBlowing</a>(StkFloat amplitude, StkFloat rate);
<a name="l00050"></a>00050
<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a5">stopBlowing</a>(StkFloat rate);
<a name="l00053"></a>00053
<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a6">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a7">noteOff</a>(StkFloat amplitude);
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a8">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="keyword">protected</span>:
<a name="l00064"></a>00064
<a name="l00065"></a>00065 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00066"></a>00066
<a name="l00067"></a>00067 <a class="code" href="classJetTable.html">JetTable</a> jetTable_;
<a name="l00068"></a>00068 <a class="code" href="classBiQuad.html">BiQuad</a> resonator_;
<a name="l00069"></a>00069 <a class="code" href="classPoleZero.html">PoleZero</a> dcBlock_;
<a name="l00070"></a>00070 <a class="code" href="classNoise.html">Noise</a> noise_;
<a name="l00071"></a>00071 <a class="code" href="classADSR.html">ADSR</a> adsr_;
<a name="l00072"></a>00072 <a class="code" href="classSineWave.html">SineWave</a> vibrato_;
<a name="l00073"></a>00073 StkFloat maxPressure_;
<a name="l00074"></a>00074 StkFloat noiseGain_;
<a name="l00075"></a>00075 StkFloat vibratoGain_;
<a name="l00076"></a>00076 StkFloat outputGain_;
<a name="l00077"></a>00077
<a name="l00078"></a>00078 };
<a name="l00079"></a>00079
<a name="l00080"></a>00080 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>BlowHole.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00034"></a>00034 <span class="comment">/***************************************************/</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="preprocessor">#ifndef STK_BLOWHOLE_H</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#define STK_BLOWHOLE_H</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span>
<a name="l00039"></a>00039 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include "DelayL.h"</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include "ReedTable.h"</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include "OneZero.h"</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include "PoleZero.h"</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include "Envelope.h"</span>
<a name="l00045"></a>00045 <span class="preprocessor">#include "Noise.h"</span>
<a name="l00046"></a>00046 <span class="preprocessor">#include "SineWave.h"</span>
<a name="l00047"></a>00047
<a name="l00048"></a><a class="code" href="classBlowHole.html">00048</a> <span class="keyword">class </span><a class="code" href="classBlowHole.html">BlowHole</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00049"></a>00049 {
<a name="l00050"></a>00050 <span class="keyword">public</span>:
<a name="l00052"></a>00052
<a name="l00055"></a>00055 <a class="code" href="classBlowHole.html#a0">BlowHole</a>(StkFloat lowestFrequency);
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <a class="code" href="classBlowHole.html#a1">~BlowHole</a>();
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a2">clear</a>();
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a3">setFrequency</a>(StkFloat frequency);
<a name="l00065"></a>00065
<a name="l00067"></a>00067 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a4">setTonehole</a>(StkFloat newValue);
<a name="l00068"></a>00068
<a name="l00070"></a>00070 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a5">setVent</a>(StkFloat newValue);
<a name="l00071"></a>00071
<a name="l00073"></a>00073 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a6">startBlowing</a>(StkFloat amplitude, StkFloat rate);
<a name="l00074"></a>00074
<a name="l00076"></a>00076 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a7">stopBlowing</a>(StkFloat rate);
<a name="l00077"></a>00077
<a name="l00079"></a>00079 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a8">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00080"></a>00080
<a name="l00082"></a>00082 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a9">noteOff</a>(StkFloat amplitude);
<a name="l00083"></a>00083
<a name="l00085"></a>00085 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a10">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00086"></a>00086
<a name="l00087"></a>00087 <span class="keyword">protected</span>:
<a name="l00088"></a>00088
<a name="l00089"></a>00089 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00090"></a>00090
<a name="l00091"></a>00091 <a class="code" href="classDelayL.html">DelayL</a> delays_[3];
<a name="l00092"></a>00092 <a class="code" href="classReedTable.html">ReedTable</a> reedTable_;
<a name="l00093"></a>00093 <a class="code" href="classOneZero.html">OneZero</a> filter_;
<a name="l00094"></a>00094 <a class="code" href="classPoleZero.html">PoleZero</a> tonehole_;
<a name="l00095"></a>00095 <a class="code" href="classPoleZero.html">PoleZero</a> vent_;
<a name="l00096"></a>00096 <a class="code" href="classEnvelope.html">Envelope</a> envelope_;
<a name="l00097"></a>00097 <a class="code" href="classNoise.html">Noise</a> noise_;
<a name="l00098"></a>00098 <a class="code" href="classSineWave.html">SineWave</a> vibrato_;
<a name="l00099"></a>00099 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> length_;
<a name="l00100"></a>00100 StkFloat scatter_;
<a name="l00101"></a>00101 StkFloat thCoeff_;
<a name="l00102"></a>00102 StkFloat rhGain_;
<a name="l00103"></a>00103 StkFloat outputGain_;
<a name="l00104"></a>00104 StkFloat noiseGain_;
<a name="l00105"></a>00105 StkFloat vibratoGain_;
<a name="l00106"></a>00106
<a name="l00107"></a>00107 };
<a name="l00108"></a>00108
<a name="l00109"></a>00109 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>BowTable.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00010"></a>00010 <span class="comment">/***************************************************/</span>
<a name="l00011"></a>00011
<a name="l00012"></a>00012 <span class="preprocessor">#ifndef STK_BOWTABL_H</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor">#define STK_BOWTABL_H</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span>
<a name="l00015"></a>00015 <span class="preprocessor">#include "Function.h"</span>
<a name="l00016"></a>00016
<a name="l00017"></a><a class="code" href="classBowTable.html">00017</a> <span class="keyword">class </span><a class="code" href="classBowTable.html">BowTable</a> : <span class="keyword">public</span> <a class="code" href="classFunction.html">Function</a>
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019 <span class="keyword">public</span>:
<a name="l00021"></a>00021 <a class="code" href="classBowTable.html#a0">BowTable</a>();
<a name="l00022"></a>00022
<a name="l00024"></a>00024 <a class="code" href="classBowTable.html#a1">~BowTable</a>();
<a name="l00025"></a>00025
<a name="l00027"></a>00027
<a name="l00033"></a>00033 <span class="keywordtype">void</span> <a class="code" href="classBowTable.html#a2">setOffset</a>(StkFloat offset);
<a name="l00034"></a>00034
<a name="l00036"></a>00036
<a name="l00040"></a>00040 <span class="keywordtype">void</span> <a class="code" href="classBowTable.html#a3">setSlope</a>(StkFloat slope);
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="keyword">protected</span>:
<a name="l00043"></a>00043
<a name="l00044"></a>00044 StkFloat computeSample( StkFloat input );
<a name="l00045"></a>00045
<a name="l00046"></a>00046 StkFloat offset_;
<a name="l00047"></a>00047 StkFloat slope_;
<a name="l00048"></a>00048
<a name="l00049"></a>00049 };
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
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<h1>Bowed.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00022"></a>00022 <span class="comment">/***************************************************/</span>
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="preprocessor">#ifndef STK_BOWED_H</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#define STK_BOWED_H</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "DelayL.h"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "BowTable.h"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "OnePole.h"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "BiQuad.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "SineWave.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "ADSR.h"</span>
<a name="l00034"></a>00034
<a name="l00035"></a><a class="code" href="classBowed.html">00035</a> <span class="keyword">class </span><a class="code" href="classBowed.html">Bowed</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00036"></a>00036 {
<a name="l00037"></a>00037 <span class="keyword">public</span>:
<a name="l00039"></a>00039 <a class="code" href="classBowed.html#a0">Bowed</a>(StkFloat lowestFrequency);
<a name="l00040"></a>00040
<a name="l00042"></a>00042 <a class="code" href="classBowed.html#a1">~Bowed</a>();
<a name="l00043"></a>00043
<a name="l00045"></a>00045 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a2">clear</a>();
<a name="l00046"></a>00046
<a name="l00048"></a>00048 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a3">setFrequency</a>(StkFloat frequency);
<a name="l00049"></a>00049
<a name="l00051"></a>00051 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a4">setVibrato</a>(StkFloat gain);
<a name="l00052"></a>00052
<a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a5">startBowing</a>(StkFloat amplitude, StkFloat rate);
<a name="l00055"></a>00055
<a name="l00057"></a>00057 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a6">stopBowing</a>(StkFloat rate);
<a name="l00058"></a>00058
<a name="l00060"></a>00060 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a7">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00061"></a>00061
<a name="l00063"></a>00063 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a8">noteOff</a>(StkFloat amplitude);
<a name="l00064"></a>00064
<a name="l00066"></a>00066 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a9">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="keyword">protected</span>:
<a name="l00069"></a>00069
<a name="l00070"></a>00070 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00071"></a>00071
<a name="l00072"></a>00072 <a class="code" href="classDelayL.html">DelayL</a> neckDelay_;
<a name="l00073"></a>00073 <a class="code" href="classDelayL.html">DelayL</a> bridgeDelay_;
<a name="l00074"></a>00074 <a class="code" href="classBowTable.html">BowTable</a> bowTable_;
<a name="l00075"></a>00075 <a class="code" href="classOnePole.html">OnePole</a> stringFilter_;
<a name="l00076"></a>00076 <a class="code" href="classBiQuad.html">BiQuad</a> bodyFilter_;
<a name="l00077"></a>00077 <a class="code" href="classSineWave.html">SineWave</a> vibrato_;
<a name="l00078"></a>00078 <a class="code" href="classADSR.html">ADSR</a> adsr_;
<a name="l00079"></a>00079 StkFloat maxVelocity_;
<a name="l00080"></a>00080 StkFloat baseDelay_;
<a name="l00081"></a>00081 StkFloat vibratoGain_;
<a name="l00082"></a>00082 StkFloat betaRatio_;
<a name="l00083"></a>00083
<a name="l00084"></a>00084 };
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Brass.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00021"></a>00021 <span class="comment">/***************************************************/</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="preprocessor">#ifndef STK_BRASS_H</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define STK_BRASS_H</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "DelayA.h"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "BiQuad.h"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "PoleZero.h"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "ADSR.h"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "SineWave.h"</span>
<a name="l00032"></a>00032
<a name="l00033"></a><a class="code" href="classBrass.html">00033</a> <span class="keyword">class </span><a class="code" href="classBrass.html">Brass</a>: <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00034"></a>00034 {
<a name="l00035"></a>00035 <span class="keyword">public</span>:
<a name="l00037"></a>00037
<a name="l00040"></a>00040 <a class="code" href="classBrass.html#a0">Brass</a>(StkFloat lowestFrequency);
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <a class="code" href="classBrass.html#a1">~Brass</a>();
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a2">clear</a>();
<a name="l00047"></a>00047
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a3">setFrequency</a>(StkFloat frequency);
<a name="l00050"></a>00050
<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a4">setLip</a>(StkFloat frequency);
<a name="l00053"></a>00053
<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a5">startBlowing</a>(StkFloat amplitude, StkFloat rate);
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a6">stopBlowing</a>(StkFloat rate);
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a7">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a8">noteOff</a>(StkFloat amplitude);
<a name="l00065"></a>00065
<a name="l00067"></a>00067 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a9">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="keyword">protected</span>:
<a name="l00070"></a>00070
<a name="l00071"></a>00071 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <a class="code" href="classDelayA.html">DelayA</a> delayLine_;
<a name="l00074"></a>00074 <a class="code" href="classBiQuad.html">BiQuad</a> lipFilter_;
<a name="l00075"></a>00075 <a class="code" href="classPoleZero.html">PoleZero</a> dcBlock_;
<a name="l00076"></a>00076 <a class="code" href="classADSR.html">ADSR</a> adsr_;
<a name="l00077"></a>00077 <a class="code" href="classSineWave.html">SineWave</a> vibrato_;
<a name="l00078"></a>00078 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> length_;
<a name="l00079"></a>00079 StkFloat lipTarget_;
<a name="l00080"></a>00080 StkFloat slideTarget_;
<a name="l00081"></a>00081 StkFloat vibratoGain_;
<a name="l00082"></a>00082 StkFloat maxPressure_;
<a name="l00083"></a>00083
<a name="l00084"></a>00084 };
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Chorus.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00009"></a>00009 <span class="comment">/***************************************************/</span>
<a name="l00010"></a>00010
<a name="l00011"></a>00011 <span class="preprocessor">#ifndef STK_CHORUS_H</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define STK_CHORUS_H</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#include "Effect.h"</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include "DelayL.h"</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include "SineWave.h"</span>
<a name="l00017"></a>00017
<a name="l00018"></a><a class="code" href="classChorus.html">00018</a> <span class="keyword">class </span><a class="code" href="classChorus.html">Chorus</a> : <span class="keyword">public</span> <a class="code" href="classEffect.html">Effect</a>
<a name="l00019"></a>00019 {
<a name="l00020"></a>00020 <span class="keyword">public</span>:
<a name="l00022"></a>00022
<a name="l00025"></a>00025 <a class="code" href="classChorus.html#a0">Chorus</a>( StkFloat baseDelay = 6000 );
<a name="l00026"></a>00026
<a name="l00028"></a>00028 <a class="code" href="classChorus.html#a1">~Chorus</a>();
<a name="l00029"></a>00029
<a name="l00031"></a>00031 <span class="keywordtype">void</span> <a class="code" href="classChorus.html#a2">clear</a>();
<a name="l00032"></a>00032
<a name="l00034"></a>00034 <span class="keywordtype">void</span> <a class="code" href="classChorus.html#a3">setModDepth</a>(StkFloat depth);
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <span class="keywordtype">void</span> <a class="code" href="classChorus.html#a4">setModFrequency</a>(StkFloat frequency);
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="keyword">protected</span>:
<a name="l00040"></a>00040
<a name="l00041"></a>00041 StkFloat computeSample( StkFloat input );
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <a class="code" href="classDelayL.html">DelayL</a> delayLine_[2];
<a name="l00044"></a>00044 <a class="code" href="classSineWave.html">SineWave</a> mods_[2];
<a name="l00045"></a>00045 StkFloat baseLength_;
<a name="l00046"></a>00046 StkFloat modDepth_;
<a name="l00047"></a>00047
<a name="l00048"></a>00048 };
<a name="l00049"></a>00049
<a name="l00050"></a>00050 <span class="preprocessor">#endif</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Clarinet.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00023"></a>00023 <span class="comment">/***************************************************/</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="preprocessor">#ifndef STK_CLARINET_H</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define STK_CLARINET_H</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "DelayL.h"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "ReedTable.h"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "OneZero.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "Envelope.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "Noise.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "SineWave.h"</span>
<a name="l00035"></a>00035
<a name="l00036"></a><a class="code" href="classClarinet.html">00036</a> <span class="keyword">class </span><a class="code" href="classClarinet.html">Clarinet</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038 <span class="keyword">public</span>:
<a name="l00040"></a>00040
<a name="l00043"></a>00043 <a class="code" href="classClarinet.html#a0">Clarinet</a>(StkFloat lowestFrequency);
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <a class="code" href="classClarinet.html#a1">~Clarinet</a>();
<a name="l00047"></a>00047
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a2">clear</a>();
<a name="l00050"></a>00050
<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a3">setFrequency</a>(StkFloat frequency);
<a name="l00053"></a>00053
<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a4">startBlowing</a>(StkFloat amplitude, StkFloat rate);
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a5">stopBlowing</a>(StkFloat rate);
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a6">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a7">noteOff</a>(StkFloat amplitude);
<a name="l00065"></a>00065
<a name="l00067"></a>00067 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a8">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="keyword">protected</span>:
<a name="l00070"></a>00070
<a name="l00071"></a>00071 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <a class="code" href="classDelayL.html">DelayL</a> delayLine_;
<a name="l00074"></a>00074 <a class="code" href="classReedTable.html">ReedTable</a> reedTable_;
<a name="l00075"></a>00075 <a class="code" href="classOneZero.html">OneZero</a> filter_;
<a name="l00076"></a>00076 <a class="code" href="classEnvelope.html">Envelope</a> envelope_;
<a name="l00077"></a>00077 <a class="code" href="classNoise.html">Noise</a> noise_;
<a name="l00078"></a>00078 <a class="code" href="classSineWave.html">SineWave</a> vibrato_;
<a name="l00079"></a>00079 <span class="keywordtype">long</span> length_;
<a name="l00080"></a>00080 StkFloat outputGain_;
<a name="l00081"></a>00081 StkFloat noiseGain_;
<a name="l00082"></a>00082 StkFloat vibratoGain_;
<a name="l00083"></a>00083
<a name="l00084"></a>00084 };
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>DelayA.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00020"></a>00020 <span class="comment">/***************************************************/</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="preprocessor">#ifndef STK_DELAYA_H</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#define STK_DELAYA_H</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "Delay.h"</span>
<a name="l00026"></a>00026
<a name="l00027"></a><a class="code" href="classDelayA.html">00027</a> <span class="keyword">class </span><a class="code" href="classDelayA.html">DelayA</a> : <span class="keyword">public</span> <a class="code" href="classDelay.html">Delay</a>
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029 <span class="keyword">public</span>:
<a name="l00030"></a>00030
<a name="l00032"></a>00032 <a class="code" href="classDelayA.html#a0">DelayA</a>();
<a name="l00033"></a>00033
<a name="l00035"></a>00035
<a name="l00040"></a>00040 <a class="code" href="classDelayA.html#a0">DelayA</a>(StkFloat delay, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> maxDelay);
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <a class="code" href="classDelayA.html#a2">~DelayA</a>();
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="classDelayA.html#a3">clear</a>();
<a name="l00047"></a>00047
<a name="l00049"></a>00049
<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classDelayA.html#a4">setDelay</a>(StkFloat delay);
<a name="l00053"></a>00053
<a name="l00055"></a>00055 StkFloat <a class="code" href="classDelayA.html#a5">getDelay</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00056"></a>00056
<a name="l00058"></a>00058
<a name="l00061"></a>00061 StkFloat <a class="code" href="classDelayA.html#a6">nextOut</a>(<span class="keywordtype">void</span>);
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="keyword">protected</span>:
<a name="l00064"></a>00064
<a name="l00065"></a>00065 StkFloat computeSample( StkFloat input );
<a name="l00066"></a>00066
<a name="l00067"></a>00067 StkFloat alpha_;
<a name="l00068"></a>00068 StkFloat coeff_;
<a name="l00069"></a>00069 StkFloat apInput_;
<a name="l00070"></a>00070 StkFloat nextOutput_;
<a name="l00071"></a>00071 <span class="keywordtype">bool</span> doNextOut_;
<a name="l00072"></a>00072 };
<a name="l00073"></a>00073
<a name="l00074"></a>00074 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<h1>DelayL.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00023"></a>00023 <span class="comment">/***************************************************/</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="preprocessor">#ifndef STK_DELAYL_H</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define STK_DELAYL_H</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "Delay.h"</span>
<a name="l00029"></a>00029
<a name="l00030"></a><a class="code" href="classDelayL.html">00030</a> <span class="keyword">class </span><a class="code" href="classDelayL.html">DelayL</a> : <span class="keyword">public</span> <a class="code" href="classDelay.html">Delay</a>
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032 <span class="keyword">public</span>:
<a name="l00033"></a>00033
<a name="l00035"></a>00035 <a class="code" href="classDelayL.html#a0">DelayL</a>();
<a name="l00036"></a>00036
<a name="l00038"></a>00038
<a name="l00043"></a>00043 <a class="code" href="classDelayL.html#a0">DelayL</a>(StkFloat delay, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> maxDelay);
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <a class="code" href="classDelayL.html#a2">~DelayL</a>();
<a name="l00047"></a>00047
<a name="l00049"></a>00049
<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classDelayL.html#a3">setDelay</a>(StkFloat delay);
<a name="l00053"></a>00053
<a name="l00055"></a>00055 StkFloat <a class="code" href="classDelayL.html#a4">getDelay</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00056"></a>00056
<a name="l00058"></a>00058
<a name="l00061"></a>00061 StkFloat <a class="code" href="classDelayL.html#a5">nextOut</a>(<span class="keywordtype">void</span>);
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="keyword">protected</span>:
<a name="l00064"></a>00064
<a name="l00065"></a>00065 StkFloat computeSample( StkFloat input );
<a name="l00066"></a>00066
<a name="l00067"></a>00067 StkFloat alpha_;
<a name="l00068"></a>00068 StkFloat omAlpha_;
<a name="l00069"></a>00069 StkFloat nextOutput_;
<a name="l00070"></a>00070 <span class="keywordtype">bool</span> doNextOut_;
<a name="l00071"></a>00071 };
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
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<h1>Delay.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00019"></a>00019 <span class="comment">/***************************************************/</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="preprocessor">#ifndef STK_DELAY_H</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#define STK_DELAY_H</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span>
<a name="l00024"></a>00024 <span class="preprocessor">#include "Filter.h"</span>
<a name="l00025"></a>00025
<a name="l00026"></a><a class="code" href="classDelay.html">00026</a> <span class="keyword">class </span><a class="code" href="classDelay.html">Delay</a> : <span class="keyword">protected</span> <a class="code" href="classFilter.html">Filter</a>
<a name="l00027"></a>00027 {
<a name="l00028"></a>00028 <span class="keyword">public</span>:
<a name="l00029"></a>00029
<a name="l00031"></a>00031 <a class="code" href="classDelay.html#a0">Delay</a>();
<a name="l00032"></a>00032
<a name="l00034"></a>00034
<a name="l00039"></a>00039 <a class="code" href="classDelay.html#a0">Delay</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> delay, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> maxDelay);
<a name="l00040"></a>00040
<a name="l00042"></a>00042 <span class="keyword">virtual</span> <a class="code" href="classDelay.html#a2">~Delay</a>();
<a name="l00043"></a>00043
<a name="l00045"></a>00045 <span class="keywordtype">void</span> <a class="code" href="classDelay.html#a3">clear</a>();
<a name="l00046"></a>00046
<a name="l00048"></a>00048
<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classDelay.html#a4">setMaximumDelay</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> delay);
<a name="l00056"></a>00056
<a name="l00058"></a>00058
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classDelay.html#a5">setDelay</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> delay);
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <a class="code" href="classDelay.html#a6">getDelay</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00065"></a>00065
<a name="l00067"></a>00067 StkFloat <a class="code" href="classDelay.html#a7">energy</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00068"></a>00068
<a name="l00070"></a>00070
<a name="l00075"></a>00075 StkFloat <a class="code" href="classDelay.html#a8">contentsAt</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> tapDelay);
<a name="l00076"></a>00076
<a name="l00078"></a>00078 StkFloat <a class="code" href="classDelay.html#a9">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00079"></a>00079
<a name="l00081"></a>00081
<a name="l00084"></a>00084 <span class="keyword">virtual</span> StkFloat <a class="code" href="classDelay.html#a10">nextOut</a>(<span class="keywordtype">void</span>);
<a name="l00085"></a>00085
<a name="l00087"></a>00087 <span class="keyword">virtual</span> StkFloat <a class="code" href="classDelay.html#a11">tick</a>(StkFloat sample);
<a name="l00088"></a>00088
<a name="l00090"></a>00090
<a name="l00096"></a>00096 <span class="keyword">virtual</span> <a class="code" href="classStkFrames.html">StkFrames</a>&amp; <a class="code" href="classDelay.html#a11">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
<a name="l00097"></a>00097
<a name="l00098"></a>00098 <span class="keyword">protected</span>:
<a name="l00099"></a>00099
<a name="l00100"></a>00100 <span class="comment">// This function must be implemented in all subclasses. It is used</span>
<a name="l00101"></a>00101 <span class="comment">// to get around a C++ problem with overloaded virtual functions.</span>
<a name="l00102"></a>00102 <span class="keyword">virtual</span> StkFloat computeSample( StkFloat input );
<a name="l00103"></a>00103
<a name="l00104"></a>00104 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> inPoint_;
<a name="l00105"></a>00105 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> outPoint_;
<a name="l00106"></a>00106 StkFloat delay_;
<a name="l00107"></a>00107 };
<a name="l00108"></a>00108
<a name="l00109"></a>00109 <span class="preprocessor">#endif</span>
<a name="l00110"></a>00110 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Drummer.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00016"></a>00016 <span class="comment">/***************************************************/</span>
<a name="l00017"></a>00017
<a name="l00018"></a>00018 <span class="preprocessor">#ifndef STK_DRUMMER_H</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define STK_DRUMMER_H</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span>
<a name="l00021"></a>00021 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include "FileWvIn.h"</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "OnePole.h"</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">const</span> <span class="keywordtype">int</span> DRUM_NUMWAVES = 11;
<a name="l00026"></a>00026 <span class="keyword">const</span> <span class="keywordtype">int</span> DRUM_POLYPHONY = 4;
<a name="l00027"></a>00027
<a name="l00028"></a><a class="code" href="classDrummer.html">00028</a> <span class="keyword">class </span><a class="code" href="classDrummer.html">Drummer</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00029"></a>00029 {
<a name="l00030"></a>00030 <span class="keyword">public</span>:
<a name="l00032"></a>00032
<a name="l00035"></a>00035 <a class="code" href="classDrummer.html#a0">Drummer</a>();
<a name="l00036"></a>00036
<a name="l00038"></a>00038 <a class="code" href="classDrummer.html#a1">~Drummer</a>();
<a name="l00039"></a>00039
<a name="l00041"></a>00041
<a name="l00047"></a>00047 <span class="keywordtype">void</span> <a class="code" href="classDrummer.html#a2">noteOn</a>(StkFloat instrument, StkFloat amplitude);
<a name="l00048"></a>00048
<a name="l00050"></a>00050 <span class="keywordtype">void</span> <a class="code" href="classDrummer.html#a3">noteOff</a>(StkFloat amplitude);
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="keyword">protected</span>:
<a name="l00053"></a>00053
<a name="l00054"></a>00054 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <a class="code" href="classFileWvIn.html">FileWvIn</a> waves_[DRUM_POLYPHONY];
<a name="l00057"></a>00057 <a class="code" href="classOnePole.html">OnePole</a> filters_[DRUM_POLYPHONY];
<a name="l00058"></a>00058 std::vector&lt;int&gt; soundOrder_;
<a name="l00059"></a>00059 std::vector&lt;int&gt; soundNumber_;
<a name="l00060"></a>00060 <span class="keywordtype">int</span> nSounding_;
<a name="l00061"></a>00061 };
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Echo.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00009"></a>00009 <span class="comment">/***************************************************/</span>
<a name="l00010"></a>00010
<a name="l00011"></a>00011 <span class="preprocessor">#ifndef STK_ECHO_H</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define STK_ECHO_H</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#include "Effect.h"</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include "Delay.h"</span>
<a name="l00016"></a>00016
<a name="l00017"></a><a class="code" href="classEcho.html">00017</a> <span class="keyword">class </span><a class="code" href="classEcho.html">Echo</a> : <span class="keyword">public</span> <a class="code" href="classEffect.html">Effect</a>
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019 <span class="keyword">public</span>:
<a name="l00021"></a>00021
<a name="l00024"></a>00024 <a class="code" href="classEcho.html#a0">Echo</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> maximumDelay = (<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span>) <a class="code" href="classStk.html#e0">Stk::sampleRate</a>() );
<a name="l00025"></a>00025
<a name="l00027"></a>00027 <a class="code" href="classEcho.html#a1">~Echo</a>();
<a name="l00028"></a>00028
<a name="l00030"></a>00030 <span class="keywordtype">void</span> <a class="code" href="classEcho.html#a2">clear</a>();
<a name="l00031"></a>00031
<a name="l00033"></a>00033 <span class="keywordtype">void</span> <a class="code" href="classEcho.html#a3">setMaximumDelay</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> delay );
<a name="l00034"></a>00034
<a name="l00036"></a>00036 <span class="keywordtype">void</span> <a class="code" href="classEcho.html#a4">setDelay</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> delay );
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="keyword">protected</span>:
<a name="l00039"></a>00039
<a name="l00040"></a>00040 StkFloat computeSample( StkFloat input );
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <a class="code" href="classDelay.html">Delay</a> delayLine_;
<a name="l00043"></a>00043 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> length_;
<a name="l00044"></a>00044
<a name="l00045"></a>00045 };
<a name="l00046"></a>00046
<a name="l00047"></a>00047 <span class="preprocessor">#endif</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span>
</pre></div><HR>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Effect.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00010"></a>00010 <span class="comment">/***************************************************/</span>
<a name="l00011"></a>00011
<a name="l00012"></a>00012 <span class="preprocessor">#include "Stk.h"</span>
<a name="l00013"></a>00013
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef STK_EFFECT_H</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define STK_EFFECT_H</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a><a class="code" href="classEffect.html">00017</a> <span class="keyword">class </span><a class="code" href="classEffect.html">Effect</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019 <span class="keyword">public</span>:
<a name="l00021"></a>00021 <a class="code" href="classEffect.html#a0">Effect</a>();
<a name="l00022"></a>00022
<a name="l00024"></a>00024 <span class="keyword">virtual</span> <a class="code" href="classEffect.html#a1">~Effect</a>();
<a name="l00025"></a>00025
<a name="l00027"></a>00027 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classEffect.html#a2">clear</a>() = 0;
<a name="l00028"></a>00028
<a name="l00030"></a>00030 <span class="keywordtype">void</span> <a class="code" href="classEffect.html#a3">setEffectMix</a>(StkFloat mix);
<a name="l00031"></a>00031
<a name="l00033"></a>00033 StkFloat <a class="code" href="classEffect.html#a4">lastOut</a>() <span class="keyword">const</span>;
<a name="l00034"></a>00034
<a name="l00036"></a>00036 StkFloat <a class="code" href="classEffect.html#a5">lastOutLeft</a>() <span class="keyword">const</span>;
<a name="l00037"></a>00037
<a name="l00039"></a>00039 StkFloat <a class="code" href="classEffect.html#a6">lastOutRight</a>() <span class="keyword">const</span>;
<a name="l00040"></a>00040
<a name="l00042"></a>00042 StkFloat <a class="code" href="classEffect.html#a7">tick</a>( StkFloat input );
<a name="l00043"></a>00043
<a name="l00045"></a>00045
<a name="l00051"></a>00051 <a class="code" href="classStkFrames.html">StkFrames</a>&amp; <a class="code" href="classEffect.html#a7">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
<a name="l00052"></a>00052
<a name="l00053"></a>00053 <span class="keyword">protected</span>:
<a name="l00054"></a>00054
<a name="l00055"></a>00055 <span class="comment">// This abstract function must be implemented in all subclasses.</span>
<a name="l00056"></a>00056 <span class="comment">// It is used to get around a C++ problem with overloaded virtual</span>
<a name="l00057"></a>00057 <span class="comment">// functions.</span>
<a name="l00058"></a>00058 <span class="keyword">virtual</span> StkFloat computeSample( StkFloat input ) = 0;
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="comment">// Returns true if argument value is prime.</span>
<a name="l00061"></a>00061 <span class="keywordtype">bool</span> isPrime( <span class="keywordtype">int</span> number );
<a name="l00062"></a>00062
<a name="l00063"></a>00063 StkFloat lastOutput_[2];
<a name="l00064"></a>00064 StkFloat effectMix_;
<a name="l00065"></a>00065
<a name="l00066"></a>00066 };
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="preprocessor">#endif</span>
<a name="l00069"></a>00069 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Envelope.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00014"></a>00014 <span class="comment">/***************************************************/</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="preprocessor">#ifndef STK_ENVELOPE_H</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define STK_ENVELOPE_H</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span>
<a name="l00019"></a>00019 <span class="preprocessor">#include "Generator.h"</span>
<a name="l00020"></a>00020
<a name="l00021"></a><a class="code" href="classEnvelope.html">00021</a> <span class="keyword">class </span><a class="code" href="classEnvelope.html">Envelope</a> : <span class="keyword">public</span> <a class="code" href="classGenerator.html">Generator</a>
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">public</span>:
<a name="l00024"></a>00024
<a name="l00026"></a>00026 <a class="code" href="classEnvelope.html#a0">Envelope</a>(<span class="keywordtype">void</span>);
<a name="l00027"></a>00027
<a name="l00029"></a>00029 <a class="code" href="classEnvelope.html#a0">Envelope</a>( <span class="keyword">const</span> <a class="code" href="classEnvelope.html">Envelope</a>&amp; e );
<a name="l00030"></a>00030
<a name="l00032"></a>00032 <span class="keyword">virtual</span> <a class="code" href="classEnvelope.html#a2">~Envelope</a>(<span class="keywordtype">void</span>);
<a name="l00033"></a>00033
<a name="l00035"></a>00035 <a class="code" href="classEnvelope.html">Envelope</a>&amp; <a class="code" href="classEnvelope.html#a3">operator= </a>( <span class="keyword">const</span> <a class="code" href="classEnvelope.html">Envelope</a>&amp; e );
<a name="l00036"></a>00036
<a name="l00038"></a>00038 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classEnvelope.html#a4">keyOn</a>(<span class="keywordtype">void</span>);
<a name="l00039"></a>00039
<a name="l00041"></a>00041 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classEnvelope.html#a5">keyOff</a>(<span class="keywordtype">void</span>);
<a name="l00042"></a>00042
<a name="l00044"></a>00044 <span class="keywordtype">void</span> <a class="code" href="classEnvelope.html#a6">setRate</a>(StkFloat rate);
<a name="l00045"></a>00045
<a name="l00047"></a>00047 <span class="keywordtype">void</span> <a class="code" href="classEnvelope.html#a7">setTime</a>(StkFloat time);
<a name="l00048"></a>00048
<a name="l00050"></a>00050 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classEnvelope.html#a8">setTarget</a>(StkFloat target);
<a name="l00051"></a>00051
<a name="l00053"></a>00053 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classEnvelope.html#a9">setValue</a>(StkFloat value);
<a name="l00054"></a>00054
<a name="l00056"></a>00056 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classEnvelope.html#a10">getState</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00057"></a>00057
<a name="l00058"></a>00058 <span class="keyword">protected</span>:
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="keyword">virtual</span> StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00061"></a>00061 <span class="keyword">virtual</span> <span class="keywordtype">void</span> sampleRateChanged( StkFloat newRate, StkFloat oldRate );
<a name="l00062"></a>00062
<a name="l00063"></a>00063 StkFloat value_;
<a name="l00064"></a>00064 StkFloat target_;
<a name="l00065"></a>00065 StkFloat rate_;
<a name="l00066"></a>00066 <span class="keywordtype">int</span> state_;
<a name="l00067"></a>00067 };
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>FMVoices.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00031"></a>00031 <span class="comment">/***************************************************/</span>
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="preprocessor">#ifndef STK_FMVOICES_H</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span><span class="preprocessor">#define STK_FMVOICES_H</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "FM.h"</span>
<a name="l00037"></a>00037
<a name="l00038"></a><a class="code" href="classFMVoices.html">00038</a> <span class="keyword">class </span><a class="code" href="classFMVoices.html">FMVoices</a> : <span class="keyword">public</span> <a class="code" href="classFM.html">FM</a>
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040 <span class="keyword">public</span>:
<a name="l00042"></a>00042
<a name="l00045"></a>00045 <a class="code" href="classFMVoices.html#a0">FMVoices</a>();
<a name="l00046"></a>00046
<a name="l00048"></a>00048 <a class="code" href="classFMVoices.html#a1">~FMVoices</a>();
<a name="l00049"></a>00049
<a name="l00051"></a>00051 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classFMVoices.html#a2">setFrequency</a>(StkFloat frequency);
<a name="l00052"></a>00052
<a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="classFMVoices.html#a3">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00055"></a>00055
<a name="l00057"></a>00057 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classFMVoices.html#a4">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00058"></a>00058
<a name="l00059"></a>00059 <span class="keyword">protected</span>:
<a name="l00060"></a>00060
<a name="l00061"></a>00061 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="keywordtype">int</span> currentVowel_;
<a name="l00064"></a>00064 StkFloat tilt_[3];
<a name="l00065"></a>00065 StkFloat mods_[3];
<a name="l00066"></a>00066 };
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>FM.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00024"></a>00024 <span class="comment">/***************************************************/</span>
<a name="l00025"></a>00025
<a name="l00026"></a>00026 <span class="preprocessor">#ifndef STK_FM_H</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#define STK_FM_H</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "ADSR.h"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "WaveLoop.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "SineWave.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "TwoZero.h"</span>
<a name="l00034"></a>00034
<a name="l00035"></a><a class="code" href="classFM.html">00035</a> <span class="keyword">class </span><a class="code" href="classFM.html">FM</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00036"></a>00036 {
<a name="l00037"></a>00037 <span class="keyword">public</span>:
<a name="l00039"></a>00039
<a name="l00042"></a>00042 <a class="code" href="classFM.html#a0">FM</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> operators = 4 );
<a name="l00043"></a>00043
<a name="l00045"></a>00045 <span class="keyword">virtual</span> <a class="code" href="classFM.html#a1">~FM</a>();
<a name="l00046"></a>00046
<a name="l00048"></a>00048 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a2">clear</a>();
<a name="l00049"></a>00049
<a name="l00051"></a>00051 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a3">loadWaves</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> **filenames);
<a name="l00052"></a>00052
<a name="l00054"></a>00054 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classFM.html#a4">setFrequency</a>(StkFloat frequency);
<a name="l00055"></a>00055
<a name="l00057"></a>00057 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a5">setRatio</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> waveIndex, StkFloat ratio);
<a name="l00058"></a>00058
<a name="l00060"></a>00060 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a6">setGain</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> waveIndex, StkFloat gain);
<a name="l00061"></a>00061
<a name="l00063"></a>00063 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a7">setModulationSpeed</a>(StkFloat mSpeed);
<a name="l00064"></a>00064
<a name="l00066"></a>00066 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a8">setModulationDepth</a>(StkFloat mDepth);
<a name="l00067"></a>00067
<a name="l00069"></a>00069 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a9">setControl1</a>(StkFloat cVal);
<a name="l00070"></a>00070
<a name="l00072"></a>00072 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a10">setControl2</a>(StkFloat cVal);
<a name="l00073"></a>00073
<a name="l00075"></a>00075 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a11">keyOn</a>();
<a name="l00076"></a>00076
<a name="l00078"></a>00078 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a12">keyOff</a>();
<a name="l00079"></a>00079
<a name="l00081"></a>00081 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a13">noteOff</a>(StkFloat amplitude);
<a name="l00082"></a>00082
<a name="l00084"></a>00084 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classFM.html#a14">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="keyword">protected</span>:
<a name="l00087"></a>00087
<a name="l00088"></a>00088 <span class="keyword">virtual</span> StkFloat computeSample( <span class="keywordtype">void</span> ) = 0;
<a name="l00089"></a>00089
<a name="l00090"></a>00090 std::vector&lt;ADSR *&gt; adsr_;
<a name="l00091"></a>00091 std::vector&lt;WaveLoop *&gt; waves_;
<a name="l00092"></a>00092 <a class="code" href="classSineWave.html">SineWave</a> vibrato_;
<a name="l00093"></a>00093 <a class="code" href="classTwoZero.html">TwoZero</a> twozero_;
<a name="l00094"></a>00094 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nOperators_;
<a name="l00095"></a>00095 StkFloat baseFrequency_;
<a name="l00096"></a>00096 std::vector&lt;StkFloat&gt; ratios_;
<a name="l00097"></a>00097 std::vector&lt;StkFloat&gt; gains_;
<a name="l00098"></a>00098 StkFloat modDepth_;
<a name="l00099"></a>00099 StkFloat control1_;
<a name="l00100"></a>00100 StkFloat control2_;
<a name="l00101"></a>00101 StkFloat fmGains_[100];
<a name="l00102"></a>00102 StkFloat fmSusLevels_[16];
<a name="l00103"></a>00103 StkFloat fmAttTimes_[32];
<a name="l00104"></a>00104
<a name="l00105"></a>00105 };
<a name="l00106"></a>00106
<a name="l00107"></a>00107 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<a class="el" href="dir_000000.html">include</a></div>
<h1>FileRead.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00030"></a>00030 <span class="comment">/***************************************************/</span>
<a name="l00031"></a>00031
<a name="l00032"></a>00032 <span class="preprocessor">#ifndef STK_FILEREAD_H</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#define STK_FILEREAD_H</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span>
<a name="l00035"></a>00035 <span class="preprocessor">#include "Stk.h"</span>
<a name="l00036"></a>00036
<a name="l00037"></a><a class="code" href="classFileRead.html">00037</a> <span class="keyword">class </span><a class="code" href="classFileRead.html">FileRead</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039 <span class="keyword">public</span>:
<a name="l00041"></a>00041 <a class="code" href="classFileRead.html#a0">FileRead</a>();
<a name="l00042"></a>00042
<a name="l00044"></a>00044
<a name="l00048"></a>00048 <a class="code" href="classFileRead.html#a0">FileRead</a>( std::string fileName, <span class="keywordtype">bool</span> typeRaw = <span class="keyword">false</span> );
<a name="l00049"></a>00049
<a name="l00051"></a>00051 <a class="code" href="classFileRead.html#a2">~FileRead</a>();
<a name="l00052"></a>00052
<a name="l00054"></a>00054
<a name="l00060"></a>00060 <span class="keywordtype">void</span> <a class="code" href="classFileRead.html#a3">open</a>( std::string fileName, <span class="keywordtype">bool</span> typeRaw = <span class="keyword">false</span> );
<a name="l00061"></a>00061
<a name="l00063"></a>00063 <span class="keywordtype">void</span> <a class="code" href="classFileRead.html#a4">close</a>( <span class="keywordtype">void</span> );
<a name="l00064"></a>00064
<a name="l00066"></a>00066 <span class="keywordtype">bool</span> <a class="code" href="classFileRead.html#a5">isOpen</a>( <span class="keywordtype">void</span> );
<a name="l00067"></a>00067
<a name="l00069"></a><a class="code" href="classFileRead.html#a6">00069</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <a class="code" href="classFileRead.html#a6">fileSize</a>( <span class="keywordtype">void</span> )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> fileSize_; };
<a name="l00070"></a>00070
<a name="l00072"></a><a class="code" href="classFileRead.html#a7">00072</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classFileRead.html#a7">channels</a>( <span class="keywordtype">void</span> )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> channels_; };
<a name="l00073"></a>00073
<a name="l00075"></a>00075
<a name="l00080"></a><a class="code" href="classFileRead.html#a8">00080</a> StkFloat <a class="code" href="classFileRead.html#a8">fileRate</a>( <span class="keywordtype">void</span> )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> fileRate_; };
<a name="l00081"></a>00081
<a name="l00083"></a>00083
<a name="l00095"></a>00095 <span class="keywordtype">void</span> <a class="code" href="classFileRead.html#a9">read</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; buffer, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> startFrame = 0, <span class="keywordtype">bool</span> doNormalize = <span class="keyword">true</span> );
<a name="l00096"></a>00096
<a name="l00097"></a>00097 <span class="keyword">protected</span>:
<a name="l00098"></a>00098
<a name="l00099"></a>00099 <span class="comment">// Get STK RAW file information.</span>
<a name="l00100"></a>00100 <span class="keywordtype">bool</span> getRawInfo( <span class="keyword">const</span> <span class="keywordtype">char</span> *fileName );
<a name="l00101"></a>00101
<a name="l00102"></a>00102 <span class="comment">// Get WAV file header information.</span>
<a name="l00103"></a>00103 <span class="keywordtype">bool</span> getWavInfo( <span class="keyword">const</span> <span class="keywordtype">char</span> *fileName );
<a name="l00104"></a>00104
<a name="l00105"></a>00105 <span class="comment">// Get SND (AU) file header information.</span>
<a name="l00106"></a>00106 <span class="keywordtype">bool</span> getSndInfo( <span class="keyword">const</span> <span class="keywordtype">char</span> *fileName );
<a name="l00107"></a>00107
<a name="l00108"></a>00108 <span class="comment">// Get AIFF file header information.</span>
<a name="l00109"></a>00109 <span class="keywordtype">bool</span> getAifInfo( <span class="keyword">const</span> <span class="keywordtype">char</span> *fileName );
<a name="l00110"></a>00110
<a name="l00111"></a>00111 <span class="comment">// Get MAT-file header information.</span>
<a name="l00112"></a>00112 <span class="keywordtype">bool</span> getMatInfo( <span class="keyword">const</span> <span class="keywordtype">char</span> *fileName );
<a name="l00113"></a>00113
<a name="l00114"></a>00114 FILE *fd_;
<a name="l00115"></a>00115 <span class="keywordtype">bool</span> byteswap_;
<a name="l00116"></a>00116 <span class="keywordtype">bool</span> wavFile_;
<a name="l00117"></a>00117 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> fileSize_;
<a name="l00118"></a>00118 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> dataOffset_;
<a name="l00119"></a>00119 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channels_;
<a name="l00120"></a>00120 StkFormat dataType_;
<a name="l00121"></a>00121 StkFloat fileRate_;
<a name="l00122"></a>00122 };
<a name="l00123"></a>00123
<a name="l00124"></a>00124 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="faq.html">FAQ</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<a class="el" href="dir_000000.html">include</a></div>
<h1>FileWrite.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00022"></a>00022 <span class="comment">/***************************************************/</span>
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="preprocessor">#ifndef STK_FILEWRITE_H</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#define STK_FILEWRITE_H</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "Stk.h"</span>
<a name="l00028"></a>00028
<a name="l00029"></a><a class="code" href="classFileWrite.html">00029</a> <span class="keyword">class </span><a class="code" href="classFileWrite.html">FileWrite</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 <span class="keyword">public</span>:
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> FILE_TYPE;
<a name="l00034"></a>00034
<a name="l00035"></a><a class="code" href="classFileWrite.html#s0">00035</a> <span class="keyword">static</span> <span class="keyword">const</span> FILE_TYPE <a class="code" href="classFileWrite.html#s0">FILE_RAW</a>;
<a name="l00036"></a><a class="code" href="classFileWrite.html#s1">00036</a> <span class="keyword">static</span> <span class="keyword">const</span> FILE_TYPE <a class="code" href="classFileWrite.html#s1">FILE_WAV</a>;
<a name="l00037"></a><a class="code" href="classFileWrite.html#s2">00037</a> <span class="keyword">static</span> <span class="keyword">const</span> FILE_TYPE <a class="code" href="classFileWrite.html#s2">FILE_SND</a>;
<a name="l00038"></a><a class="code" href="classFileWrite.html#s3">00038</a> <span class="keyword">static</span> <span class="keyword">const</span> FILE_TYPE <a class="code" href="classFileWrite.html#s3">FILE_AIF</a>;
<a name="l00039"></a><a class="code" href="classFileWrite.html#s4">00039</a> <span class="keyword">static</span> <span class="keyword">const</span> FILE_TYPE <a class="code" href="classFileWrite.html#s4">FILE_MAT</a>;
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <a class="code" href="classFileWrite.html#a0">FileWrite</a>();
<a name="l00043"></a>00043
<a name="l00045"></a>00045
<a name="l00048"></a>00048 <a class="code" href="classFileWrite.html#a0">FileWrite</a>( std::string fileName, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nChannels = 1, FILE_TYPE type = <a class="code" href="classFileWrite.html#s1">FILE_WAV</a>, Stk::StkFormat format = <a class="code" href="classStk.html#s1">STK_SINT16</a> );
<a name="l00049"></a>00049
<a name="l00051"></a>00051 <span class="keyword">virtual</span> <a class="code" href="classFileWrite.html#a2">~FileWrite</a>();
<a name="l00052"></a>00052
<a name="l00054"></a>00054
<a name="l00057"></a>00057 <span class="keywordtype">void</span> <a class="code" href="classFileWrite.html#a3">open</a>( std::string fileName, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nChannels = 1,
<a name="l00058"></a>00058 FileWrite::FILE_TYPE type = <a class="code" href="classFileWrite.html#s1">FILE_WAV</a>, Stk::StkFormat format = <a class="code" href="classStk.html#s1">STK_SINT16</a> );
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classFileWrite.html#a4">close</a>( <span class="keywordtype">void</span> );
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="keywordtype">bool</span> <a class="code" href="classFileWrite.html#a5">isOpen</a>( <span class="keywordtype">void</span> );
<a name="l00065"></a>00065
<a name="l00067"></a>00067
<a name="l00072"></a>00072 <span class="keywordtype">void</span> <a class="code" href="classFileWrite.html#a6">write</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; buffer );
<a name="l00073"></a>00073
<a name="l00074"></a>00074 <span class="keyword">protected</span>:
<a name="l00075"></a>00075
<a name="l00076"></a>00076 <span class="comment">// Write STK RAW file header.</span>
<a name="l00077"></a>00077 <span class="keywordtype">bool</span> setRawFile( <span class="keyword">const</span> <span class="keywordtype">char</span> *fileName );
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="comment">// Write WAV file header.</span>
<a name="l00080"></a>00080 <span class="keywordtype">bool</span> setWavFile( <span class="keyword">const</span> <span class="keywordtype">char</span> *fileName );
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="comment">// Close WAV file, updating the header.</span>
<a name="l00083"></a>00083 <span class="keywordtype">void</span> closeWavFile( <span class="keywordtype">void</span> );
<a name="l00084"></a>00084
<a name="l00085"></a>00085 <span class="comment">// Write SND (AU) file header.</span>
<a name="l00086"></a>00086 <span class="keywordtype">bool</span> setSndFile( <span class="keyword">const</span> <span class="keywordtype">char</span> *fileName );
<a name="l00087"></a>00087
<a name="l00088"></a>00088 <span class="comment">// Close SND file, updating the header.</span>
<a name="l00089"></a>00089 <span class="keywordtype">void</span> closeSndFile( <span class="keywordtype">void</span> );
<a name="l00090"></a>00090
<a name="l00091"></a>00091 <span class="comment">// Write AIFF file header.</span>
<a name="l00092"></a>00092 <span class="keywordtype">bool</span> setAifFile( <span class="keyword">const</span> <span class="keywordtype">char</span> *fileName );
<a name="l00093"></a>00093
<a name="l00094"></a>00094 <span class="comment">// Close AIFF file, updating the header.</span>
<a name="l00095"></a>00095 <span class="keywordtype">void</span> closeAifFile( <span class="keywordtype">void</span> );
<a name="l00096"></a>00096
<a name="l00097"></a>00097 <span class="comment">// Write MAT-file header.</span>
<a name="l00098"></a>00098 <span class="keywordtype">bool</span> setMatFile( <span class="keyword">const</span> <span class="keywordtype">char</span> *fileName );
<a name="l00099"></a>00099
<a name="l00100"></a>00100 <span class="comment">// Close MAT-file, updating the header.</span>
<a name="l00101"></a>00101 <span class="keywordtype">void</span> closeMatFile( <span class="keywordtype">void</span> );
<a name="l00102"></a>00102
<a name="l00103"></a>00103 FILE *fd_;
<a name="l00104"></a>00104 FILE_TYPE fileType_;
<a name="l00105"></a>00105 StkFormat dataType_;
<a name="l00106"></a>00106 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channels_;
<a name="l00107"></a>00107 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> frameCounter_;
<a name="l00108"></a>00108 <span class="keywordtype">bool</span> byteswap_;
<a name="l00109"></a>00109
<a name="l00110"></a>00110 };
<a name="l00111"></a>00111
<a name="l00112"></a>00112 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>FileWvIn.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00032"></a>00032 <span class="comment">/***************************************************/</span>
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="preprocessor">#ifndef STK_FILEWVIN_H</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#define STK_FILEWVIN_H</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "WvIn.h"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "FileRead.h"</span>
<a name="l00039"></a>00039
<a name="l00040"></a><a class="code" href="classFileWvIn.html">00040</a> <span class="keyword">class </span><a class="code" href="classFileWvIn.html">FileWvIn</a> : <span class="keyword">public</span> <a class="code" href="classWvIn.html">WvIn</a>
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="keyword">public</span>:
<a name="l00044"></a>00044 <a class="code" href="classFileWvIn.html#a0">FileWvIn</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> chunkThreshold = 1000000, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> chunkSize = 1024 );
<a name="l00045"></a>00045
<a name="l00047"></a>00047
<a name="l00051"></a>00051 <a class="code" href="classFileWvIn.html#a0">FileWvIn</a>( std::string fileName, <span class="keywordtype">bool</span> raw = <span class="keyword">false</span>, <span class="keywordtype">bool</span> doNormalize = <span class="keyword">true</span>,
<a name="l00052"></a>00052 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> chunkThreshold = 1000000, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> chunkSize = 1024 );
<a name="l00053"></a>00053
<a name="l00055"></a>00055 <span class="keyword">virtual</span> <a class="code" href="classFileWvIn.html#a2">~FileWvIn</a>();
<a name="l00056"></a>00056
<a name="l00058"></a>00058
<a name="l00067"></a>00067 <span class="keywordtype">void</span> <a class="code" href="classFileWvIn.html#a3">openFile</a>( std::string fileName, <span class="keywordtype">bool</span> raw = <span class="keyword">false</span>, <span class="keywordtype">bool</span> doNormalize = <span class="keyword">true</span> );
<a name="l00068"></a>00068
<a name="l00070"></a>00070 <span class="keywordtype">void</span> <a class="code" href="classFileWvIn.html#a4">closeFile</a>( <span class="keywordtype">void</span> );
<a name="l00071"></a>00071
<a name="l00073"></a>00073 <span class="keywordtype">void</span> <a class="code" href="classFileWvIn.html#a5">reset</a>( <span class="keywordtype">void</span> );
<a name="l00074"></a>00074
<a name="l00076"></a>00076
<a name="l00080"></a>00080 <span class="keywordtype">void</span> <a class="code" href="classFileWvIn.html#a6">normalize</a>( <span class="keywordtype">void</span> );
<a name="l00081"></a>00081
<a name="l00083"></a>00083
<a name="l00087"></a>00087 <span class="keywordtype">void</span> <a class="code" href="classFileWvIn.html#a6">normalize</a>( StkFloat peak );
<a name="l00088"></a>00088
<a name="l00090"></a><a class="code" href="classFileWvIn.html#a8">00090</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <a class="code" href="classFileWvIn.html#a8">getSize</a>( <span class="keywordtype">void</span> )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> data_.<a class="code" href="classStkFrames.html#a13">frames</a>(); };
<a name="l00091"></a>00091
<a name="l00093"></a>00093
<a name="l00098"></a><a class="code" href="classFileWvIn.html#a9">00098</a> StkFloat <a class="code" href="classFileWvIn.html#a9">getFileRate</a>( <span class="keywordtype">void</span> )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> data_.<a class="code" href="classStkFrames.html#a15">dataRate</a>(); };
<a name="l00099"></a>00099
<a name="l00101"></a><a class="code" href="classFileWvIn.html#a10">00101</a> <span class="keywordtype">bool</span> <a class="code" href="classFileWvIn.html#a10">isFinished</a>( <span class="keywordtype">void</span> )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> finished_; };
<a name="l00102"></a>00102
<a name="l00104"></a>00104
<a name="l00107"></a>00107 <span class="keywordtype">void</span> <a class="code" href="classFileWvIn.html#a11">setRate</a>( StkFloat rate );
<a name="l00108"></a>00108
<a name="l00110"></a>00110
<a name="l00113"></a>00113 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classFileWvIn.html#a12">addTime</a>( StkFloat time );
<a name="l00114"></a>00114
<a name="l00116"></a>00116
<a name="l00122"></a><a class="code" href="classFileWvIn.html#a13">00122</a> <span class="keywordtype">void</span> <a class="code" href="classFileWvIn.html#a13">setInterpolate</a>( <span class="keywordtype">bool</span> doInterpolate ) { interpolate_ = doInterpolate; };
<a name="l00123"></a>00123
<a name="l00124"></a>00124 StkFloat lastOut( <span class="keywordtype">void</span> ) <span class="keyword">const</span>;
<a name="l00125"></a>00125
<a name="l00126"></a>00126 <span class="keyword">protected</span>:
<a name="l00127"></a>00127
<a name="l00128"></a>00128 <span class="keyword">virtual</span> <span class="keywordtype">void</span> computeFrame( <span class="keywordtype">void</span> );
<a name="l00129"></a>00129 <span class="keyword">virtual</span> <span class="keywordtype">void</span> sampleRateChanged( StkFloat newRate, StkFloat oldRate );
<a name="l00130"></a>00130
<a name="l00131"></a>00131 <a class="code" href="classFileRead.html">FileRead</a> file_;
<a name="l00132"></a>00132 <span class="keywordtype">bool</span> finished_;
<a name="l00133"></a>00133 <span class="keywordtype">bool</span> interpolate_;
<a name="l00134"></a>00134 <span class="keywordtype">bool</span> normalizing_;
<a name="l00135"></a>00135 <span class="keywordtype">bool</span> chunking_;
<a name="l00136"></a>00136 StkFloat time_;
<a name="l00137"></a>00137 StkFloat rate_;
<a name="l00138"></a>00138 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> chunkThreshold_;
<a name="l00139"></a>00139 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> chunkSize_;
<a name="l00140"></a>00140 <span class="keywordtype">long</span> chunkPointer_;
<a name="l00141"></a>00141
<a name="l00142"></a>00142 };
<a name="l00143"></a>00143
<a name="l00144"></a>00144 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
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<h1>FileWvOut.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00022"></a>00022 <span class="comment">/***************************************************/</span>
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="preprocessor">#ifndef STK_FILEWVOUT_H</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#define STK_FILEWVOUT_H</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "WvOut.h"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "FileWrite.h"</span>
<a name="l00029"></a>00029
<a name="l00030"></a><a class="code" href="classFileWvOut.html">00030</a> <span class="keyword">class </span><a class="code" href="classFileWvOut.html">FileWvOut</a> : <span class="keyword">public</span> <a class="code" href="classWvOut.html">WvOut</a>
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032 <span class="keyword">public</span>:
<a name="l00033"></a>00033
<a name="l00035"></a>00035
<a name="l00039"></a>00039 <a class="code" href="classFileWvOut.html#a0">FileWvOut</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> bufferFrames = 1024 );
<a name="l00040"></a>00040
<a name="l00042"></a>00042
<a name="l00045"></a>00045 <a class="code" href="classFileWvOut.html#a0">FileWvOut</a>( std::string fileName,
<a name="l00046"></a>00046 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nChannels = 1,
<a name="l00047"></a>00047 FileWrite::FILE_TYPE type = <a class="code" href="classFileWrite.html#s1">FileWrite::FILE_WAV</a>,
<a name="l00048"></a>00048 Stk::StkFormat format = <a class="code" href="classStk.html#s1">STK_SINT16</a>,
<a name="l00049"></a>00049 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> bufferFrames = 1024 );
<a name="l00050"></a>00050
<a name="l00052"></a>00052 <span class="keyword">virtual</span> <a class="code" href="classFileWvOut.html#a2">~FileWvOut</a>();
<a name="l00053"></a>00053
<a name="l00055"></a>00055
<a name="l00060"></a>00060 <span class="keywordtype">void</span> <a class="code" href="classFileWvOut.html#a3">openFile</a>( std::string fileName,
<a name="l00061"></a>00061 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nChannels,
<a name="l00062"></a>00062 FileWrite::FILE_TYPE type,
<a name="l00063"></a>00063 Stk::StkFormat format );
<a name="l00064"></a>00064
<a name="l00066"></a>00066
<a name="l00070"></a>00070 <span class="keywordtype">void</span> <a class="code" href="classFileWvOut.html#a4">closeFile</a>( <span class="keywordtype">void</span> );
<a name="l00071"></a>00071
<a name="l00072"></a>00072 <span class="keyword">protected</span>:
<a name="l00073"></a>00073
<a name="l00074"></a>00074 <span class="keywordtype">void</span> computeSample( <span class="keyword">const</span> StkFloat sample );
<a name="l00075"></a>00075
<a name="l00076"></a>00076 <span class="keywordtype">void</span> computeFrames( <span class="keyword">const</span> <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames );
<a name="l00077"></a>00077
<a name="l00078"></a>00078 <span class="keywordtype">void</span> incrementFrame( <span class="keywordtype">void</span> );
<a name="l00079"></a>00079
<a name="l00080"></a>00080 <a class="code" href="classFileWrite.html">FileWrite</a> file_;
<a name="l00081"></a>00081 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> bufferFrames_;
<a name="l00082"></a>00082 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> bufferIndex_;
<a name="l00083"></a>00083 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> iData_;
<a name="l00084"></a>00084
<a name="l00085"></a>00085 };
<a name="l00086"></a>00086
<a name="l00087"></a>00087 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Filter.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00028"></a>00028 <span class="comment">/***************************************************/</span>
<a name="l00029"></a>00029
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef STK_FILTER_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define STK_FILTER_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "Stk.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00035"></a>00035
<a name="l00036"></a><a class="code" href="classFilter.html">00036</a> <span class="keyword">class </span><a class="code" href="classFilter.html">Filter</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038 <span class="keyword">public</span>:
<a name="l00040"></a>00040 <a class="code" href="classFilter.html#a0">Filter</a>(<span class="keywordtype">void</span>);
<a name="l00041"></a>00041
<a name="l00043"></a>00043
<a name="l00047"></a>00047 <a class="code" href="classFilter.html#a0">Filter</a>( std::vector&lt;StkFloat&gt; &amp;bCoefficients, std::vector&lt;StkFloat&gt; &amp;aCoefficients );
<a name="l00048"></a>00048
<a name="l00050"></a>00050 <span class="keyword">virtual</span> <a class="code" href="classFilter.html#a2">~Filter</a>(<span class="keywordtype">void</span>);
<a name="l00051"></a>00051
<a name="l00053"></a>00053 <span class="keywordtype">void</span> <a class="code" href="classFilter.html#a3">clear</a>(<span class="keywordtype">void</span>);
<a name="l00054"></a>00054
<a name="l00056"></a>00056
<a name="l00063"></a>00063 <span class="keywordtype">void</span> <a class="code" href="classFilter.html#a4">setCoefficients</a>( std::vector&lt;StkFloat&gt; &amp;bCoefficients, std::vector&lt;StkFloat&gt; &amp;aCoefficients, <span class="keywordtype">bool</span> clearState = <span class="keyword">false</span> );
<a name="l00064"></a>00064
<a name="l00066"></a>00066
<a name="l00073"></a>00073 <span class="keywordtype">void</span> <a class="code" href="classFilter.html#a5">setNumerator</a>( std::vector&lt;StkFloat&gt; &amp;bCoefficients, <span class="keywordtype">bool</span> clearState = <span class="keyword">false</span> );
<a name="l00074"></a>00074
<a name="l00076"></a>00076
<a name="l00085"></a>00085 <span class="keywordtype">void</span> <a class="code" href="classFilter.html#a6">setDenominator</a>( std::vector&lt;StkFloat&gt; &amp;aCoefficients, <span class="keywordtype">bool</span> clearState = <span class="keyword">false</span> );
<a name="l00086"></a>00086
<a name="l00088"></a>00088
<a name="l00092"></a>00092 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classFilter.html#a7">setGain</a>(StkFloat gain);
<a name="l00093"></a>00093
<a name="l00095"></a>00095 <span class="keyword">virtual</span> StkFloat <a class="code" href="classFilter.html#a8">getGain</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00096"></a>00096
<a name="l00098"></a>00098 <span class="keyword">virtual</span> StkFloat <a class="code" href="classFilter.html#a9">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00099"></a>00099
<a name="l00101"></a>00101 <span class="keyword">virtual</span> StkFloat <a class="code" href="classFilter.html#a10">tick</a>( StkFloat input );
<a name="l00102"></a>00102
<a name="l00104"></a>00104
<a name="l00110"></a>00110 <span class="keyword">virtual</span> <a class="code" href="classStkFrames.html">StkFrames</a>&amp; <a class="code" href="classFilter.html#a10">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
<a name="l00111"></a>00111
<a name="l00112"></a>00112 <span class="keyword">protected</span>:
<a name="l00113"></a>00113
<a name="l00114"></a>00114 StkFloat gain_;
<a name="l00115"></a>00115 std::vector&lt;StkFloat&gt; b_;
<a name="l00116"></a>00116 std::vector&lt;StkFloat&gt; a_;
<a name="l00117"></a>00117 std::vector&lt;StkFloat&gt; outputs_;
<a name="l00118"></a>00118 std::vector&lt;StkFloat&gt; inputs_;
<a name="l00119"></a>00119
<a name="l00120"></a>00120 };
<a name="l00121"></a>00121
<a name="l00122"></a>00122 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Flute.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00023"></a>00023 <span class="comment">/***************************************************/</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="preprocessor">#ifndef STK_FLUTE_H</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define STK_FLUTE_H</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "JetTable.h"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "DelayL.h"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "OnePole.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "PoleZero.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "Noise.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "ADSR.h"</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include "SineWave.h"</span>
<a name="l00036"></a>00036
<a name="l00037"></a><a class="code" href="classFlute.html">00037</a> <span class="keyword">class </span><a class="code" href="classFlute.html">Flute</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039 <span class="keyword">public</span>:
<a name="l00041"></a>00041
<a name="l00044"></a>00044 <a class="code" href="classFlute.html#a0">Flute</a>(StkFloat lowestFrequency);
<a name="l00045"></a>00045
<a name="l00047"></a>00047 <a class="code" href="classFlute.html#a1">~Flute</a>();
<a name="l00048"></a>00048
<a name="l00050"></a>00050 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a2">clear</a>();
<a name="l00051"></a>00051
<a name="l00053"></a>00053 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a3">setFrequency</a>(StkFloat frequency);
<a name="l00054"></a>00054
<a name="l00056"></a>00056 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a4">setJetReflection</a>(StkFloat coefficient);
<a name="l00057"></a>00057
<a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a5">setEndReflection</a>(StkFloat coefficient);
<a name="l00060"></a>00060
<a name="l00062"></a>00062 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a6">setJetDelay</a>(StkFloat aRatio);
<a name="l00063"></a>00063
<a name="l00065"></a>00065 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a7">startBlowing</a>(StkFloat amplitude, StkFloat rate);
<a name="l00066"></a>00066
<a name="l00068"></a>00068 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a8">stopBlowing</a>(StkFloat rate);
<a name="l00069"></a>00069
<a name="l00071"></a>00071 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a9">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00072"></a>00072
<a name="l00074"></a>00074 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a10">noteOff</a>(StkFloat amplitude);
<a name="l00075"></a>00075
<a name="l00077"></a>00077 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a11">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="keyword">protected</span>:
<a name="l00080"></a>00080
<a name="l00081"></a>00081 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00082"></a>00082
<a name="l00083"></a>00083 <a class="code" href="classDelayL.html">DelayL</a> jetDelay_;
<a name="l00084"></a>00084 <a class="code" href="classDelayL.html">DelayL</a> boreDelay_;
<a name="l00085"></a>00085 <a class="code" href="classJetTable.html">JetTable</a> jetTable_;
<a name="l00086"></a>00086 <a class="code" href="classOnePole.html">OnePole</a> filter_;
<a name="l00087"></a>00087 <a class="code" href="classPoleZero.html">PoleZero</a> dcBlock_;
<a name="l00088"></a>00088 <a class="code" href="classNoise.html">Noise</a> noise_;
<a name="l00089"></a>00089 <a class="code" href="classADSR.html">ADSR</a> adsr_;
<a name="l00090"></a>00090 <a class="code" href="classSineWave.html">SineWave</a> vibrato_;
<a name="l00091"></a>00091 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> length_;
<a name="l00092"></a>00092 StkFloat lastFrequency_;
<a name="l00093"></a>00093 StkFloat maxPressure_;
<a name="l00094"></a>00094 StkFloat jetReflection_;
<a name="l00095"></a>00095 StkFloat endReflection_;
<a name="l00096"></a>00096 StkFloat noiseGain_;
<a name="l00097"></a>00097 StkFloat vibratoGain_;
<a name="l00098"></a>00098 StkFloat outputGain_;
<a name="l00099"></a>00099 StkFloat jetRatio_;
<a name="l00100"></a>00100
<a name="l00101"></a>00101 };
<a name="l00102"></a>00102
<a name="l00103"></a>00103 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>FormSwep.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00013"></a>00013 <span class="comment">/***************************************************/</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef STK_FORMSWEP_H</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define STK_FORMSWEP_H</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="preprocessor">#include "BiQuad.h"</span>
<a name="l00019"></a>00019
<a name="l00020"></a><a class="code" href="classFormSwep.html">00020</a> <span class="keyword">class </span><a class="code" href="classFormSwep.html">FormSwep</a> : <span class="keyword">public</span> <a class="code" href="classBiQuad.html">BiQuad</a>
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">public</span>:
<a name="l00023"></a>00023
<a name="l00025"></a>00025 <a class="code" href="classFormSwep.html#a0">FormSwep</a>();
<a name="l00026"></a>00026
<a name="l00028"></a>00028 <a class="code" href="classFormSwep.html#a1">~FormSwep</a>();
<a name="l00029"></a>00029
<a name="l00031"></a>00031
<a name="l00042"></a>00042 <span class="keywordtype">void</span> <a class="code" href="classFormSwep.html#a2">setResonance</a>(StkFloat frequency, StkFloat radius);
<a name="l00043"></a>00043
<a name="l00045"></a>00045 <span class="keywordtype">void</span> <a class="code" href="classFormSwep.html#a3">setStates</a>(StkFloat frequency, StkFloat radius, StkFloat gain = 1.0);
<a name="l00046"></a>00046
<a name="l00048"></a>00048 <span class="keywordtype">void</span> <a class="code" href="classFormSwep.html#a4">setTargets</a>(StkFloat frequency, StkFloat radius, StkFloat gain = 1.0);
<a name="l00049"></a>00049
<a name="l00051"></a>00051
<a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="classFormSwep.html#a5">setSweepRate</a>(StkFloat rate);
<a name="l00060"></a>00060
<a name="l00062"></a>00062
<a name="l00067"></a>00067 <span class="keywordtype">void</span> <a class="code" href="classFormSwep.html#a6">setSweepTime</a>(StkFloat time);
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="keyword">protected</span>:
<a name="l00070"></a>00070
<a name="l00071"></a>00071 StkFloat computeSample( StkFloat input );
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <span class="keywordtype">bool</span> dirty_;
<a name="l00074"></a>00074 StkFloat frequency_;
<a name="l00075"></a>00075 StkFloat radius_;
<a name="l00076"></a>00076 StkFloat startFrequency_;
<a name="l00077"></a>00077 StkFloat startRadius_;
<a name="l00078"></a>00078 StkFloat startGain_;
<a name="l00079"></a>00079 StkFloat targetFrequency_;
<a name="l00080"></a>00080 StkFloat targetRadius_;
<a name="l00081"></a>00081 StkFloat targetGain_;
<a name="l00082"></a>00082 StkFloat deltaFrequency_;
<a name="l00083"></a>00083 StkFloat deltaRadius_;
<a name="l00084"></a>00084 StkFloat deltaGain_;
<a name="l00085"></a>00085 StkFloat sweepState_;
<a name="l00086"></a>00086 StkFloat sweepRate_;
<a name="l00087"></a>00087
<a name="l00088"></a>00088 };
<a name="l00089"></a>00089
<a name="l00090"></a>00090 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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</HEAD>
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
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<h1>Function.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00011"></a>00011 <span class="comment">/***************************************************/</span>
<a name="l00012"></a>00012
<a name="l00013"></a>00013 <span class="preprocessor">#include "Stk.h"</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef STK_FUNCTION_H</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define STK_FUNCTION_H</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a><a class="code" href="classFunction.html">00018</a> <span class="keyword">class </span><a class="code" href="classFunction.html">Function</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
<a name="l00019"></a>00019 {
<a name="l00020"></a>00020 <span class="keyword">public</span>:
<a name="l00022"></a>00022 <a class="code" href="classFunction.html#a0">Function</a>();
<a name="l00023"></a>00023
<a name="l00025"></a>00025 <span class="keyword">virtual</span> <a class="code" href="classFunction.html#a1">~Function</a>();
<a name="l00026"></a>00026
<a name="l00028"></a><a class="code" href="classFunction.html#a2">00028</a> <span class="keyword">virtual</span> StkFloat <a class="code" href="classFunction.html#a2">lastOut</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> lastOutput_; };
<a name="l00029"></a>00029
<a name="l00031"></a>00031 StkFloat <a class="code" href="classFunction.html#a3">tick</a>( StkFloat input );
<a name="l00032"></a>00032
<a name="l00034"></a>00034
<a name="l00040"></a>00040 <span class="keyword">virtual</span> <a class="code" href="classStkFrames.html">StkFrames</a>&amp; <a class="code" href="classFunction.html#a3">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="keyword">protected</span>:
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="comment">// This abstract function must be implemented in all subclasses.</span>
<a name="l00045"></a>00045 <span class="comment">// It is used to get around a C++ problem with overloaded virtual</span>
<a name="l00046"></a>00046 <span class="comment">// functions.</span>
<a name="l00047"></a>00047 <span class="keyword">virtual</span> StkFloat computeSample( StkFloat input ) = 0;
<a name="l00048"></a>00048
<a name="l00049"></a>00049 StkFloat lastOutput_;
<a name="l00050"></a>00050
<a name="l00051"></a>00051 };
<a name="l00052"></a>00052
<a name="l00053"></a>00053 <span class="preprocessor">#endif</span>
<a name="l00054"></a>00054 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Generator.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00010"></a>00010 <span class="comment">/***************************************************/</span>
<a name="l00011"></a>00011
<a name="l00012"></a>00012 <span class="preprocessor">#ifndef STK_GENERATOR_H</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor">#define STK_GENERATOR_H</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span>
<a name="l00015"></a>00015 <span class="preprocessor">#include "Stk.h"</span>
<a name="l00016"></a>00016
<a name="l00017"></a><a class="code" href="classGenerator.html">00017</a> <span class="keyword">class </span><a class="code" href="classGenerator.html">Generator</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019 <span class="keyword">public</span>:
<a name="l00021"></a>00021 <a class="code" href="classGenerator.html#a0">Generator</a>( <span class="keywordtype">void</span> );
<a name="l00022"></a>00022
<a name="l00024"></a>00024 <span class="keyword">virtual</span> <a class="code" href="classGenerator.html#a1">~Generator</a>( <span class="keywordtype">void</span> );
<a name="l00025"></a>00025
<a name="l00027"></a><a class="code" href="classGenerator.html#a2">00027</a> <span class="keyword">virtual</span> StkFloat <a class="code" href="classGenerator.html#a2">lastOut</a>( <span class="keywordtype">void</span> )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> lastOutput_; };
<a name="l00028"></a>00028
<a name="l00030"></a>00030 StkFloat <a class="code" href="classGenerator.html#a3">tick</a>( <span class="keywordtype">void</span> );
<a name="l00031"></a>00031
<a name="l00033"></a>00033
<a name="l00039"></a>00039 <a class="code" href="classStkFrames.html">StkFrames</a>&amp; <a class="code" href="classGenerator.html#a3">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="keyword">protected</span>:
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="comment">// This abstract function must be implemented in all subclasses.</span>
<a name="l00044"></a>00044 <span class="comment">// It is used to get around a C++ problem with overloaded virtual</span>
<a name="l00045"></a>00045 <span class="comment">// functions.</span>
<a name="l00046"></a>00046 <span class="keyword">virtual</span> StkFloat computeSample( <span class="keywordtype">void</span> ) = 0;
<a name="l00047"></a>00047
<a name="l00048"></a>00048 StkFloat lastOutput_;
<a name="l00049"></a>00049
<a name="l00050"></a>00050 };
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="preprocessor">#endif</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Granulate.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00016"></a>00016 <span class="comment">/***************************************************/</span>
<a name="l00017"></a>00017
<a name="l00018"></a>00018 <span class="preprocessor">#ifndef STK_GRANULATE_H</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define STK_GRANULATE_H</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include "Generator.h"</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "Envelope.h"</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include "Noise.h"</span>
<a name="l00025"></a>00025
<a name="l00026"></a><a class="code" href="classGranulate.html">00026</a> <span class="keyword">class </span><a class="code" href="classGranulate.html">Granulate</a>: <span class="keyword">public</span> <a class="code" href="classGenerator.html">Generator</a>
<a name="l00027"></a>00027 {
<a name="l00028"></a>00028 <span class="keyword">public</span>:
<a name="l00030"></a>00030 <a class="code" href="classGranulate.html#a0">Granulate</a>( <span class="keywordtype">void</span> );
<a name="l00031"></a>00031
<a name="l00033"></a>00033 <a class="code" href="classGranulate.html#a0">Granulate</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nVoices, std::string fileName, <span class="keywordtype">bool</span> typeRaw = <span class="keyword">false</span> );
<a name="l00034"></a>00034
<a name="l00036"></a>00036 <a class="code" href="classGranulate.html#a2">~Granulate</a>();
<a name="l00037"></a>00037
<a name="l00039"></a>00039
<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classGranulate.html#a3">openFile</a>( std::string fileName, <span class="keywordtype">bool</span> typeRaw = <span class="keyword">false</span> );
<a name="l00044"></a>00044
<a name="l00046"></a>00046
<a name="l00050"></a>00050 <span class="keywordtype">void</span> <a class="code" href="classGranulate.html#a4">reset</a>();
<a name="l00051"></a>00051
<a name="l00053"></a>00053
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classGranulate.html#a5">setVoices</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nVoices = 1 );
<a name="l00059"></a>00059
<a name="l00061"></a>00061
<a name="l00067"></a>00067 <span class="keywordtype">void</span> <a class="code" href="classGranulate.html#a6">setStretch</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> stretchFactor = 1 );
<a name="l00068"></a>00068
<a name="l00070"></a>00070
<a name="l00085"></a>00085 <span class="keywordtype">void</span> <a class="code" href="classGranulate.html#a7">setGrainParameters</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> duration = 30, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> rampPercent = 50,
<a name="l00086"></a>00086 <span class="keywordtype">int</span> offset = 0, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> delay = 0 );
<a name="l00087"></a>00087
<a name="l00089"></a>00089
<a name="l00097"></a>00097 <span class="keywordtype">void</span> <a class="code" href="classGranulate.html#a8">setRandomFactor</a>( StkFloat randomness = 0.1 );
<a name="l00098"></a>00098
<a name="l00099"></a>00099 <span class="keyword">enum</span> GrainState {
<a name="l00100"></a>00100 GRAIN_STOPPED,
<a name="l00101"></a>00101 GRAIN_FADEIN,
<a name="l00102"></a>00102 GRAIN_SUSTAIN,
<a name="l00103"></a>00103 GRAIN_FADEOUT
<a name="l00104"></a>00104 };
<a name="l00105"></a>00105
<a name="l00106"></a>00106 <span class="keyword">protected</span>:
<a name="l00107"></a>00107
<a name="l00108"></a>00108 <span class="keyword">struct </span>Grain {
<a name="l00109"></a>00109 StkFloat eScaler;
<a name="l00110"></a>00110 StkFloat eRate;
<a name="l00111"></a>00111 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> attackCount;
<a name="l00112"></a>00112 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> sustainCount;
<a name="l00113"></a>00113 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> decayCount;
<a name="l00114"></a>00114 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> delayCount;
<a name="l00115"></a>00115 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> counter;
<a name="l00116"></a>00116 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> pointer;
<a name="l00117"></a>00117 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> startPointer;
<a name="l00118"></a>00118 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> repeats;
<a name="l00119"></a>00119 GrainState state;
<a name="l00120"></a>00120
<a name="l00121"></a>00121 <span class="comment">// Default constructor.</span>
<a name="l00122"></a>00122 Grain()
<a name="l00123"></a>00123 :eScaler(0.0), eRate(0.0), attackCount(0), sustainCount(0), decayCount(0),
<a name="l00124"></a>00124 delayCount(0), counter(0), pointer(0), startPointer(0), repeats(0), state(GRAIN_STOPPED) {}
<a name="l00125"></a>00125 };
<a name="l00126"></a>00126
<a name="l00127"></a>00127 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00128"></a>00128 <span class="keywordtype">void</span> calculateGrain( Granulate::Grain&amp; grain );
<a name="l00129"></a>00129
<a name="l00130"></a>00130 <a class="code" href="classStkFrames.html">StkFrames</a> data_;
<a name="l00131"></a>00131 std::vector&lt;Grain&gt; grains_;
<a name="l00132"></a>00132 <a class="code" href="classNoise.html">Noise</a> noise;
<a name="l00133"></a>00133 <span class="keywordtype">long</span> gPointer_;
<a name="l00134"></a>00134
<a name="l00135"></a>00135 <span class="comment">// Global grain parameters.</span>
<a name="l00136"></a>00136 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> gDuration_;
<a name="l00137"></a>00137 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> gRampPercent_;
<a name="l00138"></a>00138 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> gDelay_;
<a name="l00139"></a>00139 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> gStretch_;
<a name="l00140"></a>00140 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> stretchCounter_;
<a name="l00141"></a>00141 <span class="keywordtype">int</span> gOffset_;
<a name="l00142"></a>00142 StkFloat gRandomFactor_;
<a name="l00143"></a>00143 StkFloat gain_;
<a name="l00144"></a>00144
<a name="l00145"></a>00145 };
<a name="l00146"></a>00146
<a name="l00147"></a>00147 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>HevyMetl.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00029"></a>00029 <span class="comment">/***************************************************/</span>
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef STK_HEVYMETL_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define STK_HEVYMETL_H</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "FM.h"</span>
<a name="l00035"></a>00035
<a name="l00036"></a><a class="code" href="classHevyMetl.html">00036</a> <span class="keyword">class </span><a class="code" href="classHevyMetl.html">HevyMetl</a> : <span class="keyword">public</span> <a class="code" href="classFM.html">FM</a>
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038 <span class="keyword">public</span>:
<a name="l00040"></a>00040
<a name="l00043"></a>00043 <a class="code" href="classHevyMetl.html#a0">HevyMetl</a>();
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <a class="code" href="classHevyMetl.html#a1">~HevyMetl</a>();
<a name="l00047"></a>00047
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classHevyMetl.html#a2">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="keyword">protected</span>:
<a name="l00052"></a>00052
<a name="l00053"></a>00053 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00054"></a>00054 };
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>InetWvIn.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00025"></a>00025 <span class="comment">/***************************************************/</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="preprocessor">#ifndef STK_INETWVIN_H</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#define STK_INETWVIN_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "WvIn.h"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "TcpServer.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "UdpSocket.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "Thread.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "Mutex.h"</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="keyword">typedef</span> <span class="keyword">struct </span>{
<a name="l00037"></a>00037 <span class="keywordtype">bool</span> finished;
<a name="l00038"></a>00038 <span class="keywordtype">void</span> *object;
<a name="l00039"></a>00039 } ThreadInfo;
<a name="l00040"></a>00040
<a name="l00041"></a><a class="code" href="classInetWvIn.html">00041</a> <span class="keyword">class </span><a class="code" href="classInetWvIn.html">InetWvIn</a> : <span class="keyword">public</span> <a class="code" href="classWvIn.html">WvIn</a>
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 <span class="keyword">public</span>:
<a name="l00045"></a>00045
<a name="l00048"></a>00048 <a class="code" href="classInetWvIn.html#a0">InetWvIn</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> bufferFrames = 1024, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nBuffers = 8 );
<a name="l00049"></a>00049
<a name="l00051"></a>00051 <a class="code" href="classInetWvIn.html#a1">~InetWvIn</a>();
<a name="l00052"></a>00052
<a name="l00054"></a>00054
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classInetWvIn.html#a2">listen</a>( <span class="keywordtype">int</span> port = 2006, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nChannels = 1,
<a name="l00062"></a>00062 Stk::StkFormat format = <a class="code" href="classStk.html#s1">STK_SINT16</a>,
<a name="l00063"></a>00063 Socket::ProtocolType protocol = Socket::PROTO_TCP );
<a name="l00064"></a>00064
<a name="l00066"></a>00066
<a name="l00070"></a>00070 <span class="keywordtype">bool</span> <a class="code" href="classInetWvIn.html#a3">isConnected</a>( <span class="keywordtype">void</span> );
<a name="l00071"></a>00071
<a name="l00072"></a>00072 <span class="comment">// Called by the thread routine to receive data via the socket connection</span>
<a name="l00073"></a>00073 <span class="comment">// and fill the socket buffer. This is not intended for general use but</span>
<a name="l00074"></a>00074 <span class="comment">// had to be made public for access from the thread.</span>
<a name="l00075"></a>00075 <span class="keywordtype">void</span> receive( <span class="keywordtype">void</span> );
<a name="l00076"></a>00076
<a name="l00077"></a>00077 <span class="keyword">protected</span>:
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="comment">// Read buffered socket data into the data buffer ... will block if none available.</span>
<a name="l00080"></a>00080 <span class="keywordtype">int</span> readData( <span class="keywordtype">void</span> );
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="keywordtype">void</span> computeFrame( <span class="keywordtype">void</span> );
<a name="l00083"></a>00083
<a name="l00084"></a>00084 <a class="code" href="classSocket.html">Socket</a> *soket_;
<a name="l00085"></a>00085 <a class="code" href="classThread.html">Thread</a> thread_;
<a name="l00086"></a>00086 <a class="code" href="classMutex.html">Mutex</a> mutex_;
<a name="l00087"></a>00087 <span class="keywordtype">char</span> *buffer_;
<a name="l00088"></a>00088 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> bufferFrames_;
<a name="l00089"></a>00089 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> bufferBytes_;
<a name="l00090"></a>00090 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> bytesFilled_;
<a name="l00091"></a>00091 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nBuffers_;
<a name="l00092"></a>00092 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> writePoint_;
<a name="l00093"></a>00093 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> readPoint_;
<a name="l00094"></a>00094 <span class="keywordtype">long</span> bufferCounter_;
<a name="l00095"></a>00095 <span class="keywordtype">int</span> dataBytes_;
<a name="l00096"></a>00096 <span class="keywordtype">bool</span> connected_;
<a name="l00097"></a>00097 <span class="keywordtype">int</span> fd_;
<a name="l00098"></a>00098 ThreadInfo threadInfo_;
<a name="l00099"></a>00099 Stk::StkFormat dataType_;
<a name="l00100"></a>00100
<a name="l00101"></a>00101 };
<a name="l00102"></a>00102
<a name="l00103"></a>00103 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>InetWvOut.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00021"></a>00021 <span class="comment">/***************************************************/</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="preprocessor">#ifndef STK_INETWVOUT_H</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define STK_INETWVOUT_H</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "WvOut.h"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "Socket.h"</span>
<a name="l00028"></a>00028
<a name="l00029"></a><a class="code" href="classInetWvOut.html">00029</a> <span class="keyword">class </span><a class="code" href="classInetWvOut.html">InetWvOut</a> : <span class="keyword">public</span> <a class="code" href="classWvOut.html">WvOut</a>
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 <span class="keyword">public</span>:
<a name="l00033"></a>00033 <a class="code" href="classInetWvOut.html#a0">InetWvOut</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> packetFrames = 1024 );
<a name="l00034"></a>00034
<a name="l00036"></a>00036
<a name="l00039"></a>00039 <a class="code" href="classInetWvOut.html#a0">InetWvOut</a>( <span class="keywordtype">int</span> port, Socket::ProtocolType protocol = Socket::PROTO_TCP,
<a name="l00040"></a>00040 std::string hostname = <span class="stringliteral">"localhost"</span>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nChannels = 1, Stk::StkFormat format = <a class="code" href="classStk.html#s1">STK_SINT16</a>,
<a name="l00041"></a>00041 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> packetFrames = 1024 );
<a name="l00042"></a>00042
<a name="l00044"></a>00044 <a class="code" href="classInetWvOut.html#a2">~InetWvOut</a>();
<a name="l00045"></a>00045
<a name="l00047"></a>00047
<a name="l00050"></a>00050 <span class="keywordtype">void</span> <a class="code" href="classInetWvOut.html#a3">connect</a>( <span class="keywordtype">int</span> port, Socket::ProtocolType protocol = Socket::PROTO_TCP,
<a name="l00051"></a>00051 std::string hostname = <span class="stringliteral">"localhost"</span>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nChannels = 1, Stk::StkFormat format = <a class="code" href="classStk.html#s1">STK_SINT16</a> );
<a name="l00052"></a>00052
<a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="classInetWvOut.html#a4">disconnect</a>(<span class="keywordtype">void</span>);
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <span class="keyword">protected</span>:
<a name="l00057"></a>00057
<a name="l00058"></a>00058 <span class="keywordtype">void</span> computeSample( <span class="keyword">const</span> StkFloat sample );
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="keywordtype">void</span> computeFrames( <span class="keyword">const</span> <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames );
<a name="l00061"></a>00061
<a name="l00062"></a>00062 <span class="keywordtype">void</span> incrementFrame( <span class="keywordtype">void</span> );
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="comment">// Write a buffer of length frames via the socket connection.</span>
<a name="l00065"></a>00065 <span class="keywordtype">void</span> writeData( <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> frames );
<a name="l00066"></a>00066
<a name="l00067"></a>00067 <span class="keywordtype">char</span> *buffer_;
<a name="l00068"></a>00068 <a class="code" href="classSocket.html">Socket</a> *soket_;
<a name="l00069"></a>00069 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> bufferFrames_;
<a name="l00070"></a>00070 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> bufferBytes_;
<a name="l00071"></a>00071 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> bufferIndex_;
<a name="l00072"></a>00072 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> iData_;
<a name="l00073"></a>00073 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> dataBytes_;
<a name="l00074"></a>00074 Stk::StkFormat dataType_;
<a name="l00075"></a>00075 };
<a name="l00076"></a>00076
<a name="l00077"></a>00077 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Instrmnt.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00010"></a>00010 <span class="comment">/***************************************************/</span>
<a name="l00011"></a>00011
<a name="l00012"></a>00012 <span class="preprocessor">#ifndef STK_INSTRMNT_H</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor">#define STK_INSTRMNT_H</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span>
<a name="l00015"></a>00015 <span class="preprocessor">#include "Stk.h"</span>
<a name="l00016"></a>00016
<a name="l00017"></a><a class="code" href="classInstrmnt.html">00017</a> <span class="keyword">class </span><a class="code" href="classInstrmnt.html">Instrmnt</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019 <span class="keyword">public</span>:
<a name="l00021"></a>00021 <a class="code" href="classInstrmnt.html#a0">Instrmnt</a>();
<a name="l00022"></a>00022
<a name="l00024"></a>00024 <span class="keyword">virtual</span> <a class="code" href="classInstrmnt.html#a1">~Instrmnt</a>();
<a name="l00025"></a>00025
<a name="l00027"></a>00027 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(StkFloat frequency, StkFloat amplitude) = 0;
<a name="l00028"></a>00028
<a name="l00030"></a>00030 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(StkFloat amplitude) = 0;
<a name="l00031"></a>00031
<a name="l00033"></a>00033 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(StkFloat frequency);
<a name="l00034"></a>00034
<a name="l00036"></a>00036 StkFloat <a class="code" href="classInstrmnt.html#a5">lastOut</a>() <span class="keyword">const</span>;
<a name="l00037"></a>00037
<a name="l00039"></a>00039 StkFloat <a class="code" href="classInstrmnt.html#a6">lastOutLeft</a>() <span class="keyword">const</span>;
<a name="l00040"></a>00040
<a name="l00042"></a>00042 StkFloat <a class="code" href="classInstrmnt.html#a7">lastOutRight</a>() <span class="keyword">const</span>;
<a name="l00043"></a>00043
<a name="l00045"></a>00045 StkFloat <a class="code" href="classInstrmnt.html#a8">tick</a>( <span class="keywordtype">void</span> );
<a name="l00046"></a>00046
<a name="l00048"></a>00048
<a name="l00054"></a>00054 <a class="code" href="classStkFrames.html">StkFrames</a>&amp; <a class="code" href="classInstrmnt.html#a8">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
<a name="l00055"></a>00055
<a name="l00057"></a>00057 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classInstrmnt.html#a10">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00058"></a>00058
<a name="l00059"></a>00059 <span class="keyword">protected</span>:
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="comment">// This abstract function must be implemented in all subclasses.</span>
<a name="l00062"></a>00062 <span class="comment">// It is used to get around a C++ problem with overloaded virtual</span>
<a name="l00063"></a>00063 <span class="comment">// functions.</span>
<a name="l00064"></a>00064 <span class="keyword">virtual</span> StkFloat computeSample( <span class="keywordtype">void</span> ) = 0;
<a name="l00065"></a>00065
<a name="l00066"></a>00066 StkFloat lastOutput_;
<a name="l00067"></a>00067
<a name="l00068"></a>00068 };
<a name="l00069"></a>00069
<a name="l00070"></a>00070 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>JCRev.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00015"></a>00015 <span class="comment">/***************************************************/</span>
<a name="l00016"></a>00016
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef STK_JCREV_H</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define STK_JCREV_H</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="preprocessor">#include "Effect.h"</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include "Delay.h"</span>
<a name="l00022"></a>00022
<a name="l00023"></a><a class="code" href="classJCRev.html">00023</a> <span class="keyword">class </span><a class="code" href="classJCRev.html">JCRev</a> : <span class="keyword">public</span> <a class="code" href="classEffect.html">Effect</a>
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">public</span>:
<a name="l00027"></a>00027 <a class="code" href="classJCRev.html#a0">JCRev</a>( StkFloat T60 = 1.0 );
<a name="l00028"></a>00028
<a name="l00030"></a>00030 <a class="code" href="classJCRev.html#a1">~JCRev</a>();
<a name="l00031"></a>00031
<a name="l00033"></a>00033 <span class="keywordtype">void</span> <a class="code" href="classJCRev.html#a2">clear</a>();
<a name="l00034"></a>00034
<a name="l00036"></a>00036 <span class="keywordtype">void</span> <a class="code" href="classJCRev.html#a3">setT60</a>( StkFloat T60 );
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="keyword">protected</span>:
<a name="l00039"></a>00039
<a name="l00040"></a>00040 StkFloat computeSample( StkFloat input );
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <a class="code" href="classDelay.html">Delay</a> allpassDelays_[3];
<a name="l00043"></a>00043 <a class="code" href="classDelay.html">Delay</a> combDelays_[4];
<a name="l00044"></a>00044 <a class="code" href="classDelay.html">Delay</a> outLeftDelay_;
<a name="l00045"></a>00045 <a class="code" href="classDelay.html">Delay</a> outRightDelay_;
<a name="l00046"></a>00046 StkFloat allpassCoefficient_;
<a name="l00047"></a>00047 StkFloat combCoefficient_[4];
<a name="l00048"></a>00048
<a name="l00049"></a>00049 };
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="preprocessor">#endif</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<a class="el" href="dir_000000.html">include</a></div>
<h1>JetTable.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00014"></a>00014 <span class="comment">/***************************************************/</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="preprocessor">#ifndef STK_JETTABL_H</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define STK_JETTABL_H</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span>
<a name="l00019"></a>00019 <span class="preprocessor">#include "Function.h"</span>
<a name="l00020"></a>00020
<a name="l00021"></a><a class="code" href="classJetTable.html">00021</a> <span class="keyword">class </span><a class="code" href="classJetTable.html">JetTable</a> : <span class="keyword">public</span> <a class="code" href="classFunction.html">Function</a>
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">public</span>:
<a name="l00025"></a>00025 <a class="code" href="classJetTable.html#a0">JetTable</a>();
<a name="l00026"></a>00026
<a name="l00028"></a>00028 <a class="code" href="classJetTable.html#a1">~JetTable</a>();
<a name="l00029"></a>00029
<a name="l00030"></a>00030 <span class="keyword">protected</span>:
<a name="l00031"></a>00031
<a name="l00032"></a>00032 StkFloat computeSample( StkFloat input );
<a name="l00033"></a>00033
<a name="l00034"></a>00034 };
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="faq.html">FAQ</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<a class="el" href="dir_000000.html">include</a></div>
<h1>Mandolin.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00028"></a>00028 <span class="comment">/***************************************************/</span>
<a name="l00029"></a>00029
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef STK_MANDOLIN_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define STK_MANDOLIN_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "PluckTwo.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "FileWvIn.h"</span>
<a name="l00035"></a>00035
<a name="l00036"></a><a class="code" href="classMandolin.html">00036</a> <span class="keyword">class </span><a class="code" href="classMandolin.html">Mandolin</a> : <span class="keyword">public</span> <a class="code" href="classPluckTwo.html">PluckTwo</a>
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038 <span class="keyword">public</span>:
<a name="l00040"></a>00040 <a class="code" href="classMandolin.html#a0">Mandolin</a>(StkFloat lowestFrequency);
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <a class="code" href="classMandolin.html#a1">~Mandolin</a>();
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="classMandolin.html#a2">pluck</a>(StkFloat amplitude);
<a name="l00047"></a>00047
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classMandolin.html#a2">pluck</a>(StkFloat amplitude,StkFloat position);
<a name="l00050"></a>00050
<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classMandolin.html#a4">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00053"></a>00053
<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classMandolin.html#a5">setBodySize</a>(StkFloat size);
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classMandolin.html#a6">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="keyword">protected</span>:
<a name="l00061"></a>00061
<a name="l00062"></a>00062 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <a class="code" href="classFileWvIn.html">FileWvIn</a> *soundfile_[12];
<a name="l00065"></a>00065 <span class="keywordtype">int</span> mic_;
<a name="l00066"></a>00066 <span class="keywordtype">long</span> dampTime_;
<a name="l00067"></a>00067 <span class="keywordtype">bool</span> waveDone_;
<a name="l00068"></a>00068 };
<a name="l00069"></a>00069
<a name="l00070"></a>00070 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Mesh2D.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00025"></a>00025 <span class="comment">/***************************************************/</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="preprocessor">#ifndef STK_MESH2D_H</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#define STK_MESH2D_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "OnePole.h"</span>
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="keyword">const</span> <span class="keywordtype">short</span> NXMAX = 12;
<a name="l00034"></a>00034 <span class="keyword">const</span> <span class="keywordtype">short</span> NYMAX = 12;
<a name="l00035"></a>00035
<a name="l00036"></a><a class="code" href="classMesh2D.html">00036</a> <span class="keyword">class </span><a class="code" href="classMesh2D.html">Mesh2D</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038 <span class="keyword">public</span>:
<a name="l00040"></a>00040 <a class="code" href="classMesh2D.html#a0">Mesh2D</a>(<span class="keywordtype">short</span> nX, <span class="keywordtype">short</span> nY);
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <a class="code" href="classMesh2D.html#a1">~Mesh2D</a>();
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a2">clear</a>();
<a name="l00047"></a>00047
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a3">setNX</a>(<span class="keywordtype">short</span> lenX);
<a name="l00050"></a>00050
<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a4">setNY</a>(<span class="keywordtype">short</span> lenY);
<a name="l00053"></a>00053
<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a5">setInputPosition</a>(StkFloat xFactor, StkFloat yFactor);
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a6">setDecay</a>(StkFloat decayFactor);
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a7">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a8">noteOff</a>(StkFloat amplitude);
<a name="l00065"></a>00065
<a name="l00067"></a>00067 StkFloat <a class="code" href="classMesh2D.html#a9">energy</a>();
<a name="l00068"></a>00068
<a name="l00070"></a>00070 StkFloat <a class="code" href="classMesh2D.html#a10">inputTick</a>( StkFloat input );
<a name="l00071"></a>00071
<a name="l00073"></a>00073 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a11">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00074"></a>00074
<a name="l00075"></a>00075 <span class="keyword">protected</span>:
<a name="l00076"></a>00076
<a name="l00077"></a>00077 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00078"></a>00078
<a name="l00079"></a>00079 StkFloat tick0();
<a name="l00080"></a>00080 StkFloat tick1();
<a name="l00081"></a>00081 <span class="keywordtype">void</span> clearMesh();
<a name="l00082"></a>00082
<a name="l00083"></a>00083 <span class="keywordtype">short</span> NX_, NY_;
<a name="l00084"></a>00084 <span class="keywordtype">short</span> xInput_, yInput_;
<a name="l00085"></a>00085 <a class="code" href="classOnePole.html">OnePole</a> filterX_[NXMAX];
<a name="l00086"></a>00086 <a class="code" href="classOnePole.html">OnePole</a> filterY_[NYMAX];
<a name="l00087"></a>00087 StkFloat v_[NXMAX-1][NYMAX-1]; <span class="comment">// junction velocities</span>
<a name="l00088"></a>00088 StkFloat vxp_[NXMAX][NYMAX]; <span class="comment">// positive-x velocity wave</span>
<a name="l00089"></a>00089 StkFloat vxm_[NXMAX][NYMAX]; <span class="comment">// negative-x velocity wave</span>
<a name="l00090"></a>00090 StkFloat vyp_[NXMAX][NYMAX]; <span class="comment">// positive-y velocity wave</span>
<a name="l00091"></a>00091 StkFloat vym_[NXMAX][NYMAX]; <span class="comment">// negative-y velocity wave</span>
<a name="l00092"></a>00092
<a name="l00093"></a>00093 <span class="comment">// Alternate buffers</span>
<a name="l00094"></a>00094 StkFloat vxp1_[NXMAX][NYMAX]; <span class="comment">// positive-x velocity wave</span>
<a name="l00095"></a>00095 StkFloat vxm1_[NXMAX][NYMAX]; <span class="comment">// negative-x velocity wave</span>
<a name="l00096"></a>00096 StkFloat vyp1_[NXMAX][NYMAX]; <span class="comment">// positive-y velocity wave</span>
<a name="l00097"></a>00097 StkFloat vym1_[NXMAX][NYMAX]; <span class="comment">// negative-y velocity wave</span>
<a name="l00098"></a>00098
<a name="l00099"></a>00099 <span class="keywordtype">int</span> counter_; <span class="comment">// time in samples</span>
<a name="l00100"></a>00100 };
<a name="l00101"></a>00101
<a name="l00102"></a>00102 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Messager.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00033"></a>00033 <span class="comment">/***************************************************/</span>
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="preprocessor">#ifndef STK_MESSAGER_H</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#define STK_MESSAGER_H</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "Stk.h"</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include "Skini.h"</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;queue&gt;</span>
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="keyword">const</span> <span class="keywordtype">int</span> DEFAULT_QUEUE_LIMIT = 200;
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="preprocessor">#if defined(__STK_REALTIME__)</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="preprocessor">#include "Mutex.h"</span>
<a name="l00047"></a>00047 <span class="preprocessor">#include "Thread.h"</span>
<a name="l00048"></a>00048 <span class="preprocessor">#include "TcpServer.h"</span>
<a name="l00049"></a>00049 <span class="preprocessor">#include "RtMidi.h"</span>
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="keyword">extern</span> <span class="stringliteral">"C"</span> THREAD_RETURN THREAD_TYPE stdinHandler(<span class="keywordtype">void</span> * ptr);
<a name="l00052"></a>00052
<a name="l00053"></a>00053 <span class="keyword">extern</span> <span class="stringliteral">"C"</span> THREAD_RETURN THREAD_TYPE socketHandler(<span class="keywordtype">void</span> * ptr);
<a name="l00054"></a>00054
<a name="l00055"></a>00055 <span class="preprocessor">#endif // __STK_REALTIME__</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span>
<a name="l00057"></a><a class="code" href="classMessager.html">00057</a> <span class="keyword">class </span><a class="code" href="classMessager.html">Messager</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
<a name="l00058"></a>00058 {
<a name="l00059"></a>00059 <span class="keyword">public</span>:
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="comment">// This structure is used to share data among the various realtime</span>
<a name="l00062"></a>00062 <span class="comment">// messager threads. It must be public.</span>
<a name="l00063"></a>00063 <span class="keyword">struct </span>MessagerData {
<a name="l00064"></a>00064 <a class="code" href="classSkini.html">Skini</a> skini;
<a name="l00065"></a>00065 std::queue&lt;Skini::Message&gt; queue;
<a name="l00066"></a>00066 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> queueLimit;
<a name="l00067"></a>00067 <span class="keywordtype">int</span> sources;
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="preprocessor">#if defined(__STK_REALTIME__)</span>
<a name="l00070"></a>00070 <span class="preprocessor"></span> <a class="code" href="classMutex.html">Mutex</a> mutex;
<a name="l00071"></a>00071 <a class="code" href="classRtMidiIn.html">RtMidiIn</a> *midi;
<a name="l00072"></a>00072 <a class="code" href="classTcpServer.html">TcpServer</a> *socket;
<a name="l00073"></a>00073 std::vector&lt;int&gt; fd;
<a name="l00074"></a>00074 fd_set mask;
<a name="l00075"></a>00075 <span class="preprocessor">#endif</span>
<a name="l00076"></a>00076 <span class="preprocessor"></span>
<a name="l00077"></a>00077 <span class="comment">// Default constructor.</span>
<a name="l00078"></a>00078 MessagerData()
<a name="l00079"></a>00079 :queueLimit(0), sources(0) {}
<a name="l00080"></a>00080 };
<a name="l00081"></a>00081
<a name="l00083"></a>00083 <a class="code" href="classMessager.html#a0">Messager</a>();
<a name="l00084"></a>00084
<a name="l00086"></a>00086 <a class="code" href="classMessager.html#a1">~Messager</a>();
<a name="l00087"></a>00087
<a name="l00089"></a>00089
<a name="l00095"></a>00095 <span class="keywordtype">void</span> <a class="code" href="classMessager.html#a2">popMessage</a>( <a class="code" href="structSkini_1_1Message.html">Skini::Message</a>&amp; message );
<a name="l00096"></a>00096
<a name="l00098"></a>00098 <span class="keywordtype">void</span> <a class="code" href="classMessager.html#a3">pushMessage</a>( <a class="code" href="structSkini_1_1Message.html">Skini::Message</a>&amp; message );
<a name="l00099"></a>00099
<a name="l00101"></a>00101
<a name="l00109"></a>00109 <span class="keywordtype">bool</span> <a class="code" href="classMessager.html#a4">setScoreFile</a>( <span class="keyword">const</span> <span class="keywordtype">char</span>* filename );
<a name="l00110"></a>00110
<a name="l00111"></a>00111 <span class="preprocessor">#if defined(__STK_REALTIME__)</span>
<a name="l00112"></a>00112 <span class="preprocessor"></span>
<a name="l00113"></a>00113
<a name="l00122"></a>00122 <span class="keywordtype">bool</span> <a class="code" href="classMessager.html#a5">startStdInput</a>();
<a name="l00123"></a>00123
<a name="l00125"></a>00125
<a name="l00136"></a>00136 <span class="keywordtype">bool</span> <a class="code" href="classMessager.html#a6">startSocketInput</a>( <span class="keywordtype">int</span> port=2001 );
<a name="l00137"></a>00137
<a name="l00139"></a>00139
<a name="l00151"></a>00151 <span class="keywordtype">bool</span> <a class="code" href="classMessager.html#a7">startMidiInput</a>( <span class="keywordtype">int</span> port=0 );
<a name="l00152"></a>00152
<a name="l00153"></a>00153 <span class="preprocessor">#endif</span>
<a name="l00154"></a>00154 <span class="preprocessor"></span>
<a name="l00155"></a>00155 <span class="keyword">protected</span>:
<a name="l00156"></a>00156
<a name="l00157"></a>00157 MessagerData data_;
<a name="l00158"></a>00158
<a name="l00159"></a>00159 <span class="preprocessor">#if defined(__STK_REALTIME__)</span>
<a name="l00160"></a>00160 <span class="preprocessor"></span> <a class="code" href="classThread.html">Thread</a> stdinThread_;
<a name="l00161"></a>00161 <a class="code" href="classThread.html">Thread</a> socketThread_;
<a name="l00162"></a>00162 <span class="preprocessor">#endif</span>
<a name="l00163"></a>00163 <span class="preprocessor"></span>
<a name="l00164"></a>00164 };
<a name="l00165"></a>00165
<a name="l00166"></a>00166 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<a class="el" href="dir_000000.html">include</a></div>
<h1>MidiFileIn.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/**********************************************************************/</span>
<a name="l00016"></a>00016 <span class="comment">/**********************************************************************/</span>
<a name="l00017"></a>00017
<a name="l00018"></a>00018 <span class="preprocessor">#ifndef STK_MIDIFILEIN_H</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define STK_MIDIFILEIN_H</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span>
<a name="l00021"></a>00021 <span class="preprocessor">#include "Stk.h"</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &lt;string&gt;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &lt;fstream&gt;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;sstream&gt;</span>
<a name="l00026"></a>00026
<a name="l00027"></a><a class="code" href="classMidiFileIn.html">00027</a> <span class="keyword">class </span><a class="code" href="classMidiFileIn.html">MidiFileIn</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029 <span class="keyword">public</span>:
<a name="l00031"></a>00031
<a name="l00035"></a>00035 <a class="code" href="classMidiFileIn.html#a0">MidiFileIn</a>( std::string fileName );
<a name="l00036"></a>00036
<a name="l00038"></a>00038 <a class="code" href="classMidiFileIn.html#a1">~MidiFileIn</a>();
<a name="l00039"></a>00039
<a name="l00041"></a>00041 <span class="keywordtype">int</span> <a class="code" href="classMidiFileIn.html#a2">getFileFormat</a>() <span class="keyword">const</span>;
<a name="l00042"></a>00042
<a name="l00044"></a>00044 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classMidiFileIn.html#a3">getNumberOfTracks</a>() <span class="keyword">const</span>;
<a name="l00045"></a>00045
<a name="l00047"></a>00047
<a name="l00052"></a>00052 <span class="keywordtype">int</span> <a class="code" href="classMidiFileIn.html#a4">getDivision</a>() <span class="keyword">const</span>;
<a name="l00053"></a>00053
<a name="l00055"></a>00055
<a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="classMidiFileIn.html#a5">rewindTrack</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> track = 0 );
<a name="l00060"></a>00060
<a name="l00062"></a>00062
<a name="l00069"></a>00069 <span class="keywordtype">double</span> <a class="code" href="classMidiFileIn.html#a6">getTickSeconds</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> track = 0 );
<a name="l00070"></a>00070
<a name="l00072"></a>00072
<a name="l00084"></a>00084 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <a class="code" href="classMidiFileIn.html#a7">getNextEvent</a>( std::vector&lt;unsigned char&gt; *event, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> track = 0 );
<a name="l00085"></a>00085
<a name="l00087"></a>00087
<a name="l00097"></a>00097 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <a class="code" href="classMidiFileIn.html#a8">getNextMidiEvent</a>( std::vector&lt;unsigned char&gt; *midiEvent, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> track = 0 );
<a name="l00098"></a>00098
<a name="l00099"></a>00099 <span class="keyword">protected</span>:
<a name="l00100"></a>00100
<a name="l00101"></a>00101 <span class="comment">// This protected class function is used for reading variable-length</span>
<a name="l00102"></a>00102 <span class="comment">// MIDI file values. It is assumed that this function is called with</span>
<a name="l00103"></a>00103 <span class="comment">// the file read pointer positioned at the start of a</span>
<a name="l00104"></a>00104 <span class="comment">// variable-length value. The function returns true if the value is</span>
<a name="l00105"></a>00105 <span class="comment">// successfully parsed. Otherwise, it returns false.</span>
<a name="l00106"></a>00106 <span class="keywordtype">bool</span> readVariableLength( <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> *value );
<a name="l00107"></a>00107
<a name="l00108"></a>00108 std::ifstream file_;
<a name="l00109"></a>00109 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nTracks_;
<a name="l00110"></a>00110 <span class="keywordtype">int</span> format_;
<a name="l00111"></a>00111 <span class="keywordtype">int</span> division_;
<a name="l00112"></a>00112 <span class="keywordtype">bool</span> usingTimeCode_;
<a name="l00113"></a>00113 std::vector&lt;double&gt; tickSeconds_;
<a name="l00114"></a>00114 std::vector&lt;long&gt; trackPointers_;
<a name="l00115"></a>00115 std::vector&lt;long&gt; trackOffsets_;
<a name="l00116"></a>00116 std::vector&lt;long&gt; trackLengths_;
<a name="l00117"></a>00117 std::vector&lt;char&gt; trackStatus_;
<a name="l00118"></a>00118
<a name="l00119"></a>00119 <span class="comment">// This structure and the following variables are used to save and</span>
<a name="l00120"></a>00120 <span class="comment">// keep track of a format 1 tempo map (and the initial tickSeconds</span>
<a name="l00121"></a>00121 <span class="comment">// parameter for formats 0 and 2).</span>
<a name="l00122"></a>00122 <span class="keyword">struct </span>TempoChange {
<a name="l00123"></a>00123 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> count;
<a name="l00124"></a>00124 <span class="keywordtype">double</span> tickSeconds;
<a name="l00125"></a>00125 };
<a name="l00126"></a>00126 std::vector&lt;TempoChange&gt; tempoEvents_;
<a name="l00127"></a>00127 std::vector&lt;unsigned long&gt; trackCounters_;
<a name="l00128"></a>00128 std::vector&lt;unsigned int&gt; trackTempoIndex_;
<a name="l00129"></a>00129 };
<a name="l00130"></a>00130
<a name="l00131"></a>00131 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>ModalBar.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00029"></a>00029 <span class="comment">/***************************************************/</span>
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef STK_MODALBAR_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define STK_MODALBAR_H</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "Modal.h"</span>
<a name="l00035"></a>00035
<a name="l00036"></a><a class="code" href="classModalBar.html">00036</a> <span class="keyword">class </span><a class="code" href="classModalBar.html">ModalBar</a> : <span class="keyword">public</span> <a class="code" href="classModal.html">Modal</a>
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038 <span class="keyword">public</span>:
<a name="l00040"></a>00040 <a class="code" href="classModalBar.html#a0">ModalBar</a>();
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <a class="code" href="classModalBar.html#a1">~ModalBar</a>();
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="classModalBar.html#a2">setStickHardness</a>(StkFloat hardness);
<a name="l00047"></a>00047
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classModalBar.html#a3">setStrikePosition</a>(StkFloat position);
<a name="l00050"></a>00050
<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classModalBar.html#a4">setPreset</a>(<span class="keywordtype">int</span> preset);
<a name="l00053"></a>00053
<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classModalBar.html#a5">setModulationDepth</a>(StkFloat mDepth);
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classModalBar.html#a6">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00059"></a>00059 };
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Modal.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00012"></a>00012 <span class="comment">/***************************************************/</span>
<a name="l00013"></a>00013
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef STK_MODAL_H</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define STK_MODAL_H</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include "Envelope.h"</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include "WaveLoop.h"</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include "SineWave.h"</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include "BiQuad.h"</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include "OnePole.h"</span>
<a name="l00023"></a>00023
<a name="l00024"></a><a class="code" href="classModal.html">00024</a> <span class="keyword">class </span><a class="code" href="classModal.html">Modal</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00025"></a>00025 {
<a name="l00026"></a>00026 <span class="keyword">public</span>:
<a name="l00028"></a>00028
<a name="l00031"></a>00031 <a class="code" href="classModal.html#a0">Modal</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> modes = 4 );
<a name="l00032"></a>00032
<a name="l00034"></a>00034 <span class="keyword">virtual</span> <a class="code" href="classModal.html#a1">~Modal</a>();
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a2">clear</a>();
<a name="l00038"></a>00038
<a name="l00040"></a>00040 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classModal.html#a3">setFrequency</a>(StkFloat frequency);
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a4">setRatioAndRadius</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> modeIndex, StkFloat ratio, StkFloat radius);
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a5">setMasterGain</a>(StkFloat aGain);
<a name="l00047"></a>00047
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a6">setDirectGain</a>(StkFloat aGain);
<a name="l00050"></a>00050
<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a7">setModeGain</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> modeIndex, StkFloat gain);
<a name="l00053"></a>00053
<a name="l00055"></a>00055 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classModal.html#a8">strike</a>(StkFloat amplitude);
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a9">damp</a>(StkFloat amplitude);
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a10">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a11">noteOff</a>(StkFloat amplitude);
<a name="l00065"></a>00065
<a name="l00067"></a>00067 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classModal.html#a12">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value) = 0;
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="keyword">protected</span>:
<a name="l00070"></a>00070
<a name="l00071"></a>00071 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <a class="code" href="classEnvelope.html">Envelope</a> envelope_;
<a name="l00074"></a>00074 <a class="code" href="classFileWvIn.html">FileWvIn</a> *wave_;
<a name="l00075"></a>00075 <a class="code" href="classBiQuad.html">BiQuad</a> **filters_;
<a name="l00076"></a>00076 <a class="code" href="classOnePole.html">OnePole</a> onepole_;
<a name="l00077"></a>00077 <a class="code" href="classSineWave.html">SineWave</a> vibrato_;
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nModes_;
<a name="l00080"></a>00080 std::vector&lt;StkFloat&gt; ratios_;
<a name="l00081"></a>00081 std::vector&lt;StkFloat&gt; radii_;
<a name="l00082"></a>00082
<a name="l00083"></a>00083 StkFloat vibratoGain_;
<a name="l00084"></a>00084 StkFloat masterGain_;
<a name="l00085"></a>00085 StkFloat directGain_;
<a name="l00086"></a>00086 StkFloat stickHardness_;
<a name="l00087"></a>00087 StkFloat strikePosition_;
<a name="l00088"></a>00088 StkFloat baseFrequency_;
<a name="l00089"></a>00089 };
<a name="l00090"></a>00090
<a name="l00091"></a>00091 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
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<h1>Modulate.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00011"></a>00011 <span class="comment">/***************************************************/</span>
<a name="l00012"></a>00012
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef STK_MODULATE_H</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define STK_MODULATE_H</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="preprocessor">#include "Generator.h"</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include "SineWave.h"</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include "SubNoise.h"</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include "OnePole.h"</span>
<a name="l00020"></a>00020
<a name="l00021"></a><a class="code" href="classModulate.html">00021</a> <span class="keyword">class </span><a class="code" href="classModulate.html">Modulate</a> : <span class="keyword">public</span> <a class="code" href="classGenerator.html">Generator</a>
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">public</span>:
<a name="l00025"></a>00025
<a name="l00028"></a>00028 <a class="code" href="classModulate.html#a0">Modulate</a>();
<a name="l00029"></a>00029
<a name="l00031"></a>00031 <a class="code" href="classModulate.html#a1">~Modulate</a>();
<a name="l00032"></a>00032
<a name="l00034"></a>00034 <span class="keywordtype">void</span> <a class="code" href="classModulate.html#a2">reset</a>();
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <span class="keywordtype">void</span> <a class="code" href="classModulate.html#a3">setVibratoRate</a>(StkFloat rate);
<a name="l00038"></a>00038
<a name="l00040"></a>00040 <span class="keywordtype">void</span> <a class="code" href="classModulate.html#a4">setVibratoGain</a>(StkFloat gain);
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classModulate.html#a5">setRandomGain</a>(StkFloat gain);
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="keyword">protected</span>:
<a name="l00046"></a>00046
<a name="l00047"></a>00047 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00048"></a>00048
<a name="l00049"></a>00049 <a class="code" href="classSineWave.html">SineWave</a> vibrato_;
<a name="l00050"></a>00050 <a class="code" href="classSubNoise.html">SubNoise</a> noise_;
<a name="l00051"></a>00051 <a class="code" href="classOnePole.html">OnePole</a> filter_;
<a name="l00052"></a>00052 StkFloat vibratoGain_;
<a name="l00053"></a>00053 StkFloat randomGain_;
<a name="l00054"></a>00054
<a name="l00055"></a>00055 };
<a name="l00056"></a>00056
<a name="l00057"></a>00057 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Moog.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00019"></a>00019 <span class="comment">/***************************************************/</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="preprocessor">#ifndef STK_MOOG_H</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#define STK_MOOG_H</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span>
<a name="l00024"></a>00024 <span class="preprocessor">#include "Sampler.h"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "FormSwep.h"</span>
<a name="l00026"></a>00026
<a name="l00027"></a><a class="code" href="classMoog.html">00027</a> <span class="keyword">class </span><a class="code" href="classMoog.html">Moog</a> : <span class="keyword">public</span> <a class="code" href="classSampler.html">Sampler</a>
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029 <span class="keyword">public</span>:
<a name="l00031"></a>00031
<a name="l00034"></a>00034 <a class="code" href="classMoog.html#a0">Moog</a>();
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <a class="code" href="classMoog.html#a1">~Moog</a>();
<a name="l00038"></a>00038
<a name="l00040"></a>00040 <span class="keywordtype">void</span> <a class="code" href="classMoog.html#a2">setFrequency</a>(StkFloat frequency);
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classMoog.html#a3">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="classMoog.html#a4">setModulationSpeed</a>(StkFloat mSpeed);
<a name="l00047"></a>00047
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classMoog.html#a5">setModulationDepth</a>(StkFloat mDepth);
<a name="l00050"></a>00050
<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classMoog.html#a6">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="keyword">protected</span>:
<a name="l00055"></a>00055
<a name="l00056"></a>00056 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00057"></a>00057
<a name="l00058"></a>00058 <a class="code" href="classFormSwep.html">FormSwep</a> filters_[2];
<a name="l00059"></a>00059 StkFloat modDepth_;
<a name="l00060"></a>00060 StkFloat filterQ_;
<a name="l00061"></a>00061 StkFloat filterRate_;
<a name="l00062"></a>00062
<a name="l00063"></a>00063 };
<a name="l00064"></a>00064
<a name="l00065"></a>00065 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Mutex.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00012"></a>00012 <span class="comment">/***************************************************/</span>
<a name="l00013"></a>00013
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef STK_MUTEX_H</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define STK_MUTEX_H</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="preprocessor">#include "Stk.h"</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="preprocessor">#if (defined(__OS_IRIX__) || defined(__OS_LINUX__) || defined(__OS_MACOSX__))</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span>
<a name="l00021"></a>00021 <span class="preprocessor"> #include &lt;pthread.h&gt;</span>
<a name="l00022"></a>00022 <span class="keyword">typedef</span> pthread_mutex_t MUTEX;
<a name="l00023"></a>00023 <span class="keyword">typedef</span> pthread_cond_t CONDITION;
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="preprocessor">#elif defined(__OS_WINDOWS__)</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span>
<a name="l00027"></a>00027 <span class="preprocessor"> #include &lt;windows.h&gt;</span>
<a name="l00028"></a>00028 <span class="preprocessor"> #include &lt;process.h&gt;</span>
<a name="l00029"></a>00029 <span class="keyword">typedef</span> CRITICAL_SECTION MUTEX;
<a name="l00030"></a>00030 <span class="keyword">typedef</span> HANDLE CONDITION;
<a name="l00031"></a>00031
<a name="l00032"></a>00032 <span class="preprocessor">#endif</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00034"></a><a class="code" href="classMutex.html">00034</a> <span class="keyword">class </span><a class="code" href="classMutex.html">Mutex</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
<a name="l00035"></a>00035 {
<a name="l00036"></a>00036 <span class="keyword">public</span>:
<a name="l00038"></a>00038 <a class="code" href="classMutex.html#a0">Mutex</a>();
<a name="l00039"></a>00039
<a name="l00041"></a>00041 <a class="code" href="classMutex.html#a1">~Mutex</a>();
<a name="l00042"></a>00042
<a name="l00044"></a>00044 <span class="keywordtype">void</span> <a class="code" href="classMutex.html#a2">lock</a>(<span class="keywordtype">void</span>);
<a name="l00045"></a>00045
<a name="l00047"></a>00047 <span class="keywordtype">void</span> <a class="code" href="classMutex.html#a3">unlock</a>(<span class="keywordtype">void</span>);
<a name="l00048"></a>00048
<a name="l00050"></a>00050
<a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="classMutex.html#a4">wait</a>(<span class="keywordtype">void</span>);
<a name="l00055"></a>00055
<a name="l00057"></a>00057
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classMutex.html#a5">signal</a>(<span class="keywordtype">void</span>);
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="keyword">protected</span>:
<a name="l00064"></a>00064
<a name="l00065"></a>00065 MUTEX mutex_;
<a name="l00066"></a>00066 CONDITION condition_;
<a name="l00067"></a>00067
<a name="l00068"></a>00068 };
<a name="l00069"></a>00069
<a name="l00070"></a>00070 <span class="preprocessor">#endif</span>
</pre></div><HR>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>NRev.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00017"></a>00017 <span class="comment">/***************************************************/</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef STK_NREV_H</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define STK_NREV_H</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00022"></a>00022 <span class="preprocessor">#include "Effect.h"</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "Delay.h"</span>
<a name="l00024"></a>00024
<a name="l00025"></a><a class="code" href="classNRev.html">00025</a> <span class="keyword">class </span><a class="code" href="classNRev.html">NRev</a> : <span class="keyword">public</span> <a class="code" href="classEffect.html">Effect</a>
<a name="l00026"></a>00026 {
<a name="l00027"></a>00027 <span class="keyword">public</span>:
<a name="l00029"></a>00029 <a class="code" href="classNRev.html#a0">NRev</a>( StkFloat T60 = 1.0 );
<a name="l00030"></a>00030
<a name="l00032"></a>00032 <a class="code" href="classNRev.html#a1">~NRev</a>();
<a name="l00033"></a>00033
<a name="l00035"></a>00035 <span class="keywordtype">void</span> <a class="code" href="classNRev.html#a2">clear</a>();
<a name="l00036"></a>00036
<a name="l00038"></a>00038 <span class="keywordtype">void</span> <a class="code" href="classNRev.html#a3">setT60</a>( StkFloat T60 );
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="keyword">protected</span>:
<a name="l00041"></a>00041
<a name="l00042"></a>00042 StkFloat computeSample( StkFloat input );
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <a class="code" href="classDelay.html">Delay</a> allpassDelays_[8];
<a name="l00045"></a>00045 <a class="code" href="classDelay.html">Delay</a> combDelays_[6];
<a name="l00046"></a>00046 StkFloat allpassCoefficient_;
<a name="l00047"></a>00047 StkFloat combCoefficient_[6];
<a name="l00048"></a>00048 StkFloat lowpassState_;
<a name="l00049"></a>00049
<a name="l00050"></a>00050 };
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="preprocessor">#endif</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Noise.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00011"></a>00011 <span class="comment">/***************************************************/</span>
<a name="l00012"></a>00012
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef STK_NOISE_H</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define STK_NOISE_H</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="preprocessor">#include "Generator.h"</span>
<a name="l00017"></a>00017
<a name="l00018"></a><a class="code" href="classNoise.html">00018</a> <span class="keyword">class </span><a class="code" href="classNoise.html">Noise</a> : <span class="keyword">public</span> <a class="code" href="classGenerator.html">Generator</a>
<a name="l00019"></a>00019 {
<a name="l00020"></a>00020 <span class="keyword">public</span>:
<a name="l00021"></a>00021
<a name="l00023"></a>00023 <a class="code" href="classNoise.html#a0">Noise</a>();
<a name="l00024"></a>00024
<a name="l00026"></a>00026
<a name="l00030"></a>00030 <a class="code" href="classNoise.html#a0">Noise</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> seed );
<a name="l00031"></a>00031
<a name="l00033"></a>00033 <span class="keyword">virtual</span> <a class="code" href="classNoise.html#a2">~Noise</a>();
<a name="l00034"></a>00034
<a name="l00036"></a>00036
<a name="l00040"></a>00040 <span class="keywordtype">void</span> <a class="code" href="classNoise.html#a3">setSeed</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> seed = 0 );
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="keyword">protected</span>:
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="keyword">virtual</span> StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00045"></a>00045
<a name="l00046"></a>00046 };
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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</HEAD>
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<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="faq.html">FAQ</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<a class="el" href="dir_000000.html">include</a></div>
<h1>OnePole.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00013"></a>00013 <span class="comment">/***************************************************/</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef STK_ONEPOLE_H</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define STK_ONEPOLE_H</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="preprocessor">#include "Filter.h"</span>
<a name="l00019"></a>00019
<a name="l00020"></a><a class="code" href="classOnePole.html">00020</a> <span class="keyword">class </span><a class="code" href="classOnePole.html">OnePole</a> : <span class="keyword">protected</span> <a class="code" href="classFilter.html">Filter</a>
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">public</span>:
<a name="l00023"></a>00023
<a name="l00025"></a>00025 <a class="code" href="classOnePole.html#a0">OnePole</a>();
<a name="l00026"></a>00026
<a name="l00028"></a>00028 <a class="code" href="classOnePole.html#a0">OnePole</a>( StkFloat thePole );
<a name="l00029"></a>00029
<a name="l00031"></a>00031 <a class="code" href="classOnePole.html#a2">~OnePole</a>();
<a name="l00032"></a>00032
<a name="l00034"></a>00034 <span class="keywordtype">void</span> <a class="code" href="classOnePole.html#a3">clear</a>(<span class="keywordtype">void</span>);
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <span class="keywordtype">void</span> <a class="code" href="classOnePole.html#a4">setB0</a>(StkFloat b0);
<a name="l00038"></a>00038
<a name="l00040"></a>00040 <span class="keywordtype">void</span> <a class="code" href="classOnePole.html#a5">setA1</a>(StkFloat a1);
<a name="l00041"></a>00041
<a name="l00043"></a>00043
<a name="l00050"></a>00050 <span class="keywordtype">void</span> <a class="code" href="classOnePole.html#a6">setPole</a>(StkFloat thePole);
<a name="l00051"></a>00051
<a name="l00053"></a>00053
<a name="l00057"></a>00057 <span class="keywordtype">void</span> <a class="code" href="classOnePole.html#a7">setGain</a>(StkFloat gain);
<a name="l00058"></a>00058
<a name="l00060"></a>00060 StkFloat <a class="code" href="classOnePole.html#a8">getGain</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00061"></a>00061
<a name="l00063"></a>00063 StkFloat <a class="code" href="classOnePole.html#a9">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00064"></a>00064
<a name="l00066"></a>00066 StkFloat <a class="code" href="classOnePole.html#a10">tick</a>(StkFloat sample);
<a name="l00067"></a>00067
<a name="l00069"></a>00069
<a name="l00075"></a>00075 <a class="code" href="classStkFrames.html">StkFrames</a>&amp; <a class="code" href="classOnePole.html#a10">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
<a name="l00076"></a>00076
<a name="l00077"></a>00077 };
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="faq.html">FAQ</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>OneZero.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00013"></a>00013 <span class="comment">/***************************************************/</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef STK_ONEZERO_H</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define STK_ONEZERO_H</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="preprocessor">#include "Filter.h"</span>
<a name="l00019"></a>00019
<a name="l00020"></a><a class="code" href="classOneZero.html">00020</a> <span class="keyword">class </span><a class="code" href="classOneZero.html">OneZero</a> : <span class="keyword">protected</span> <a class="code" href="classFilter.html">Filter</a>
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">public</span>:
<a name="l00023"></a>00023
<a name="l00025"></a>00025 <a class="code" href="classOneZero.html#a0">OneZero</a>();
<a name="l00026"></a>00026
<a name="l00028"></a>00028 <a class="code" href="classOneZero.html#a0">OneZero</a>(StkFloat theZero);
<a name="l00029"></a>00029
<a name="l00031"></a>00031 <a class="code" href="classOneZero.html#a2">~OneZero</a>();
<a name="l00032"></a>00032
<a name="l00034"></a>00034 <span class="keywordtype">void</span> <a class="code" href="classOneZero.html#a3">clear</a>(<span class="keywordtype">void</span>);
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <span class="keywordtype">void</span> <a class="code" href="classOneZero.html#a4">setB0</a>(StkFloat b0);
<a name="l00038"></a>00038
<a name="l00040"></a>00040 <span class="keywordtype">void</span> <a class="code" href="classOneZero.html#a5">setB1</a>(StkFloat b1);
<a name="l00041"></a>00041
<a name="l00043"></a>00043
<a name="l00050"></a>00050 <span class="keywordtype">void</span> <a class="code" href="classOneZero.html#a6">setZero</a>(StkFloat theZero);
<a name="l00051"></a>00051
<a name="l00053"></a>00053
<a name="l00057"></a>00057 <span class="keywordtype">void</span> <a class="code" href="classOneZero.html#a7">setGain</a>(StkFloat gain);
<a name="l00058"></a>00058
<a name="l00060"></a>00060 StkFloat <a class="code" href="classOneZero.html#a8">getGain</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00061"></a>00061
<a name="l00063"></a>00063 StkFloat <a class="code" href="classOneZero.html#a9">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00064"></a>00064
<a name="l00066"></a>00066 StkFloat <a class="code" href="classOneZero.html#a10">tick</a>(StkFloat sample);
<a name="l00067"></a>00067
<a name="l00069"></a>00069
<a name="l00075"></a>00075 <a class="code" href="classStkFrames.html">StkFrames</a>&amp; <a class="code" href="classOneZero.html#a10">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
<a name="l00076"></a>00076
<a name="l00077"></a>00077 };
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>PRCRev.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00015"></a>00015 <span class="comment">/***************************************************/</span>
<a name="l00016"></a>00016
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef STK_PRCREV_H</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define STK_PRCREV_H</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="preprocessor">#include "Effect.h"</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include "Delay.h"</span>
<a name="l00022"></a>00022
<a name="l00023"></a><a class="code" href="classPRCRev.html">00023</a> <span class="keyword">class </span><a class="code" href="classPRCRev.html">PRCRev</a> : <span class="keyword">public</span> <a class="code" href="classEffect.html">Effect</a>
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">public</span>:
<a name="l00027"></a>00027 <a class="code" href="classPRCRev.html#a0">PRCRev</a>( StkFloat T60 = 1.0 );
<a name="l00028"></a>00028
<a name="l00030"></a>00030 <a class="code" href="classPRCRev.html#a1">~PRCRev</a>();
<a name="l00031"></a>00031
<a name="l00033"></a>00033 <span class="keywordtype">void</span> <a class="code" href="classPRCRev.html#a2">clear</a>();
<a name="l00034"></a>00034
<a name="l00036"></a>00036 <span class="keywordtype">void</span> <a class="code" href="classPRCRev.html#a3">setT60</a>( StkFloat T60 );
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="keyword">protected</span>:
<a name="l00039"></a>00039
<a name="l00040"></a>00040 StkFloat computeSample( StkFloat input );
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <a class="code" href="classDelay.html">Delay</a> allpassDelays_[2];
<a name="l00043"></a>00043 <a class="code" href="classDelay.html">Delay</a> combDelays_[2];
<a name="l00044"></a>00044 StkFloat allpassCoefficient_;
<a name="l00045"></a>00045 StkFloat combCoefficient_[2];
<a name="l00046"></a>00046
<a name="l00047"></a>00047 };
<a name="l00048"></a>00048
<a name="l00049"></a>00049 <span class="preprocessor">#endif</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<h1>PercFlut.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00027"></a>00027 <span class="comment">/***************************************************/</span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef STK_PERCFLUT_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define STK_PERCFLUT_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "FM.h"</span>
<a name="l00033"></a>00033
<a name="l00034"></a><a class="code" href="classPercFlut.html">00034</a> <span class="keyword">class </span><a class="code" href="classPercFlut.html">PercFlut</a> : <span class="keyword">public</span> <a class="code" href="classFM.html">FM</a>
<a name="l00035"></a>00035 {
<a name="l00036"></a>00036 <span class="keyword">public</span>:
<a name="l00038"></a>00038
<a name="l00041"></a>00041 <a class="code" href="classPercFlut.html#a0">PercFlut</a>();
<a name="l00042"></a>00042
<a name="l00044"></a>00044 <a class="code" href="classPercFlut.html#a1">~PercFlut</a>();
<a name="l00045"></a>00045
<a name="l00047"></a>00047 <span class="keywordtype">void</span> <a class="code" href="classPercFlut.html#a2">setFrequency</a>(StkFloat frequency);
<a name="l00048"></a>00048
<a name="l00050"></a>00050 <span class="keywordtype">void</span> <a class="code" href="classPercFlut.html#a3">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="keyword">protected</span>:
<a name="l00053"></a>00053
<a name="l00054"></a>00054 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00055"></a>00055 };
<a name="l00056"></a>00056
<a name="l00057"></a>00057 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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