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Change "Direct Sound" to "DirectSound"
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@@ -102,7 +102,7 @@ static const RtAudioFormat RTAUDIO_FLOAT64 = 0x20; // Normalized between plus/mi
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Certain audio APIs offer a number of parameters that influence the
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I/O latency of a stream. By default, RtAudio will attempt to set
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these parameters internally for robust (glitch-free) performance
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(though some APIs, like Windows Direct Sound, make this difficult).
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(though some APIs, like Windows DirectSound, make this difficult).
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By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
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function, internal stream settings will be influenced in an attempt
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to minimize stream latency, though possibly at the expense of stream
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@@ -274,7 +274,7 @@ class RtAudio
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MACOSX_CORE, /*!< Macintosh OS-X CoreAudio API. */
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WINDOWS_WASAPI, /*!< The Microsoft WASAPI API. */
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WINDOWS_ASIO, /*!< The Steinberg Audio Stream I/O API. */
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WINDOWS_DS, /*!< The Microsoft Direct Sound API. */
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WINDOWS_DS, /*!< The Microsoft DirectSound API. */
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RTAUDIO_DUMMY /*!< A compilable but non-functional API. */
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};
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@@ -333,7 +333,7 @@ class RtAudio
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Certain audio APIs offer a number of parameters that influence the
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I/O latency of a stream. By default, RtAudio will attempt to set
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these parameters internally for robust (glitch-free) performance
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(though some APIs, like Windows Direct Sound, make this difficult).
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(though some APIs, like Windows DirectSound, make this difficult).
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By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
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function, internal stream settings will be influenced in an attempt
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to minimize stream latency, though possibly at the expense of stream
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