Change "Direct Sound" to "DirectSound"

This commit is contained in:
Ryan Schmidt
2018-08-25 20:16:07 -05:00
parent 21d392dca7
commit 5e28beb4db
4 changed files with 6 additions and 6 deletions

View File

@@ -102,7 +102,7 @@ static const RtAudioFormat RTAUDIO_FLOAT64 = 0x20; // Normalized between plus/mi
Certain audio APIs offer a number of parameters that influence the
I/O latency of a stream. By default, RtAudio will attempt to set
these parameters internally for robust (glitch-free) performance
(though some APIs, like Windows Direct Sound, make this difficult).
(though some APIs, like Windows DirectSound, make this difficult).
By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
function, internal stream settings will be influenced in an attempt
to minimize stream latency, though possibly at the expense of stream
@@ -274,7 +274,7 @@ class RtAudio
MACOSX_CORE, /*!< Macintosh OS-X CoreAudio API. */
WINDOWS_WASAPI, /*!< The Microsoft WASAPI API. */
WINDOWS_ASIO, /*!< The Steinberg Audio Stream I/O API. */
WINDOWS_DS, /*!< The Microsoft Direct Sound API. */
WINDOWS_DS, /*!< The Microsoft DirectSound API. */
RTAUDIO_DUMMY /*!< A compilable but non-functional API. */
};
@@ -333,7 +333,7 @@ class RtAudio
Certain audio APIs offer a number of parameters that influence the
I/O latency of a stream. By default, RtAudio will attempt to set
these parameters internally for robust (glitch-free) performance
(though some APIs, like Windows Direct Sound, make this difficult).
(though some APIs, like Windows DirectSound, make this difficult).
By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
function, internal stream settings will be influenced in an attempt
to minimize stream latency, though possibly at the expense of stream