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https://github.com/thestk/stk
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Change "Direct Sound" to "DirectSound"
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@@ -40,7 +40,7 @@ greatly expanded the synthesis techniques available. With the help of
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Bill Putnam, Perry also made a port of STK to Windows95. Gary Scavone
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began using STK extensively in the summer of 1997 and completed a full
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port of STK to Linux early in 1998. He finished the fully compatable
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Windows port (using Direct Sound API) in June 1998. Numerous
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Windows port (using DirectSound API) in June 1998. Numerous
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improvements and extensions have been made since then.
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The Toolkit has been distributed continuously since 1996 via the <A
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@@ -59,7 +59,7 @@ Several options can be supplied to the <TT>configure</TT> script to customize th
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<LI><TT>--with-jack</TT> to choose native JACK API support (linux and Macintosh OS-X)</LI>
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<LI><TT>--with-core</TT> to choose CoreAudio API support (Macintosh OS-X)</LI>
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<LI><TT>--with-asio</TT> to choose ASIO Audio API support (Windows)</LI>
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<LI><TT>--with-ds</TT> to choose Windows Direct Sound Audio API support (Windows)</LI>
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<LI><TT>--with-ds</TT> to choose Windows DirectSound Audio API support (Windows)</LI>
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</UL>
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<P>
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Note that it is possible to specify as many of the "--with-" options as desired to compile multi-API support. In addition, it is possible to specify the location of the STK rawwaves and the STK include path as follows:
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@@ -102,7 +102,7 @@ static const RtAudioFormat RTAUDIO_FLOAT64 = 0x20; // Normalized between plus/mi
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Certain audio APIs offer a number of parameters that influence the
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I/O latency of a stream. By default, RtAudio will attempt to set
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these parameters internally for robust (glitch-free) performance
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(though some APIs, like Windows Direct Sound, make this difficult).
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(though some APIs, like Windows DirectSound, make this difficult).
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By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
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function, internal stream settings will be influenced in an attempt
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to minimize stream latency, though possibly at the expense of stream
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@@ -274,7 +274,7 @@ class RtAudio
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MACOSX_CORE, /*!< Macintosh OS-X CoreAudio API. */
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WINDOWS_WASAPI, /*!< The Microsoft WASAPI API. */
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WINDOWS_ASIO, /*!< The Steinberg Audio Stream I/O API. */
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WINDOWS_DS, /*!< The Microsoft Direct Sound API. */
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WINDOWS_DS, /*!< The Microsoft DirectSound API. */
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RTAUDIO_DUMMY /*!< A compilable but non-functional API. */
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};
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@@ -333,7 +333,7 @@ class RtAudio
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Certain audio APIs offer a number of parameters that influence the
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I/O latency of a stream. By default, RtAudio will attempt to set
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these parameters internally for robust (glitch-free) performance
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(though some APIs, like Windows Direct Sound, make this difficult).
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(though some APIs, like Windows DirectSound, make this difficult).
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By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
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function, internal stream settings will be influenced in an attempt
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to minimize stream latency, though possibly at the expense of stream
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@@ -17,7 +17,7 @@ int main()
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std::map<int, std::string> apiMap;
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apiMap[RtAudio::MACOSX_CORE] = "OS-X CoreAudio";
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apiMap[RtAudio::WINDOWS_ASIO] = "Windows ASIO";
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apiMap[RtAudio::WINDOWS_DS] = "Windows Direct Sound";
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apiMap[RtAudio::WINDOWS_DS] = "Windows DirectSound";
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apiMap[RtAudio::UNIX_JACK] = "Jack Client";
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apiMap[RtAudio::LINUX_ALSA] = "Linux ALSA";
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apiMap[RtAudio::LINUX_OSS] = "Linux OSS";
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