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##Usage
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1. Drag and drop STK.xcodeproj into your xcode project
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1. Drag and drop **STK.xcodeproj** into your Xcode project.
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1. Open the project's settings, open the *Build Phases* tab. In the *Link Binary with Libraries section*, add add **libSTK.a**.
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1. Open your project's settings, open the *Build Phases* tab. In the *Link Binary with Libraries* section, add **libSTK.a**.
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1. Make the STK static library compile the STK source files you require. Click on **STK.xcodeproj**, open the *Build Phases* tab, and add them in the *Compile Sources* section. For example, if you want to use `SineWave`, add **SineWave.cpp**. If you want to use Brass, add
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1. Click on **STK.xcodeproj**, open the *Build Phases* tab, and add the STK files you require in the *Compile Sources* section. For example, if you want to use `SineWave`, add **SineWave.cpp**. If you want to use `Brass`, add **Brass.cpp**, **ADSR.cpp**, **Biquad.cpp**, **DelayA**, and **PoleZero.cpp**.
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1. Add the STK's **include** folder to your project's header search paths: `../stk/include/`. Use `..` for each step above you need to go.
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1. Open your project's settings, open the *Build Settings* tab. Add the STK's **include/** directory to your project's header search paths. E.g. `../stk/include/`.
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1. Import the STK classes in the files you require:
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#import "SineWave.h"
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1. Import the STK classes in the files you require:
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`#import "SineWave.h"`
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1. Rename any Objective-C files that import STK files with the **.mm** extension. E.g. **ViewController.m** —> **ViewController.mm**
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1. Rename any Objective-C files that import STK files with the **.mm** extension. E.g. **ViewController.m** —> **ViewController.mm**.
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