fix: refactor code structure into files #8
4
.vscode/tasks.json
vendored
4
.vscode/tasks.json
vendored
@@ -9,7 +9,11 @@
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"-fansi-escape-codes",
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"-g",
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"${file}",
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"${fileDirname}/utils.c",
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"${fileDirname}/ring_buffer.c",
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"${fileDirname}/oscillator.c",
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"${fileDirname}/parser.c",
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"${fileDirname}/export.c",
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"-lm",
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"-lraylib",
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"-o",
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2
build.sh
2
build.sh
@@ -1,3 +1,3 @@
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#!/bin/bash
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CC="${CXX:-cc}"
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$CC -Wall -std=c11 ./main.c ./parser.c -lm -lraylib -o ./bin/main
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$CC -Wall -std=c11 ./main.c ./utils.c ./ring_buffer.c ./oscillator.c ./parser.c ./export.c -lm -lraylib -o ./bin/main
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74
export.c
Normal file
74
export.c
Normal file
@@ -0,0 +1,74 @@
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#include "export.h"
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#include "stdio.h"
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#include "string.h"
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#include "settings.h"
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uint16_t toInt16Sample(float sample) {
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return (uint16_t)(sample * 32767.f);
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}
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static void write_file(char* filename, void* data, int size) {
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FILE* fp = fopen(filename, "wb"); // open file for writing in binary mode
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if (fp == NULL) {
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fprintf(stderr, "Cannot open file: %s\n", filename);
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exit(1);
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}
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fwrite(data, size, 1, fp); // write data to file
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fclose(fp); // close file
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}
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void pack(uint16_t* d, size_t length) {
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size_t dataLength = length * 2;
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int bytesPerSample = 2;
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int byteRate = SAMPLE_RATE * bytesPerSample;
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size_t fileSize = 36 + dataLength;
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uint8_t* buffer = (uint8_t*)malloc(fileSize);
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int i = 0;
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// RIFF header
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memcpy(buffer + i, "RIFF", 4);
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i += 4;
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memcpy(buffer + i, &fileSize, 4);
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i += 4;
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memcpy(buffer + i, "WAVE", 4);
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i += 4;
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// fmt subchunk
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memcpy(buffer + i, "fmt ", 4);
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i += 4;
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int fmtSize = 16;
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memcpy(buffer + i, &fmtSize, 4);
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i += 4;
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uint16_t audioFormat = 1;
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memcpy(buffer + i, &audioFormat, 2);
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i += 2;
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uint16_t numChannels = 1;
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memcpy(buffer + i, &numChannels, 2);
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i += 2;
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int sampleRate = (int)SAMPLE_RATE;
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memcpy(buffer + i, &sampleRate, 4);
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i += 4;
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memcpy(buffer + i, &byteRate, 4);
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i += 4;
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memcpy(buffer + i, &bytesPerSample, 2);
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i += 2;
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int bitsPerSample = bytesPerSample * 8;
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memcpy(buffer + i, &bitsPerSample, 2);
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i += 2;
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// data subchunk
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memcpy(buffer + i, "data", 4);
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i += 4;
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memcpy(buffer + i, &dataLength, 4);
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i += 4;
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memcpy(buffer + i, d, dataLength);
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write_file("output.wav", buffer, fileSize);
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}
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9
export.h
Normal file
9
export.h
Normal file
@@ -0,0 +1,9 @@
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#ifndef EXPORT_H
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#define EXPORT_H
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#include "stdlib.h"
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uint16_t toInt16Sample(float sample);
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void pack(uint16_t* d, size_t length);
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#endif
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463
main.c
463
main.c
@@ -2,350 +2,16 @@
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#include "stdio.h"
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#include "string.h"
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#include "math.h"
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#include "parser.h"
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#include "utils.h"
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#include "ring_buffer.h"
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#include "settings.h"
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#include "oscillator.h"
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#include "export.h"
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#include "raylib.h"
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#define SAMPLE_RATE 48000.f
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#define BPM 120.f
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#define BEAT_DURATION 60.f/BPM
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#define PITCH_STANDARD 440.f
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#define VOLUME 0.5f
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#define ATTACK_MS 100.f
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#define STREAM_BUFFER_SIZE 4096
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#define SYNTH_PI 3.1415926535f
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#define SYNTH_VOLUME 0.5f
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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#define write_log(format,args...) do { \
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printf(format, ## args); \
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} while(0)
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//------------------------------------------------------------------------------------
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// Ring Buffer
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//------------------------------------------------------------------------------------
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typedef struct RingBuffer {
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float* items;
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size_t head;
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size_t tail;
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int is_full;
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int is_empty;
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size_t size;
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} RingBuffer;
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RingBuffer ring_buffer_init(size_t buffer_size) {
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RingBuffer buffer = {
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.items = calloc(buffer_size, sizeof(float)),
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.head = 0,
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.tail = 0,
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.is_full = 0,
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.is_empty = 1,
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.size = buffer_size
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};
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return buffer;
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}
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void ring_buffer_reset(RingBuffer* me) {
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me->head = 0;
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me->tail = 0;
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me->is_full = 0;
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}
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// +
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static void advance_pointer(RingBuffer* me) {
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if(me->is_full) {
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me->tail++;
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if (me->tail == me->size) {
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me->tail = 0;
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}
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}
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me->head++;
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if (me->head == me->size) {
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me->head = 0;
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}
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size_t is_full = me->head == me->tail ? 1 : 0;
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me->is_full = is_full;
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}
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// -
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static void retreat_pointer(RingBuffer* me) {
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me->is_full = 0;
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me->tail++;
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if (me->tail == me->size) {
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me->tail = 0;
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}
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}
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void ring_buffer_write(RingBuffer* buffer, float* data, size_t count) {
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if (buffer->is_full || buffer->head + count > buffer->size) {
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write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
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buffer->is_full,
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buffer->head,
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count);
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return;
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}
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buffer->is_empty = 0;
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for (size_t i = 0; i < count; i++) {
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buffer->items[buffer->head] = data[i];
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advance_pointer(buffer);
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}
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//me->is_empty = is_full && (me->head == me->tail);
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}
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int ring_buffer_read(RingBuffer* buffer, float* output, size_t count) {
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if (buffer->is_empty) {
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write_log("[WARN] Trying to read empty buffer");
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return 0;
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}
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for (size_t i = 0; i < count; i++) {
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output[i] = buffer->items[buffer->tail];
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retreat_pointer(buffer);
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}
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buffer->is_empty = !buffer->is_full && (buffer->head == buffer->tail);
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return 1;
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}
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size_t ring_buffer_size(RingBuffer* buffer) {
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size_t size = buffer->size;
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if(!buffer->is_full) {
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if(buffer->head >= buffer->tail) {
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size = (buffer->head - buffer->tail);
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}
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else {
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size = (buffer->size + buffer->head - buffer->tail);
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}
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}
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return size;
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}
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void ring_buffer_print(RingBuffer* me) {
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write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
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me->is_full,
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me->is_empty,
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me->head,
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me->tail);
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}
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//------------------------------------------------------------------------------------
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// General SynthSound
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//------------------------------------------------------------------------------------
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typedef struct SynthSound {
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float* samples;
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size_t sample_count;
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} SynthSound;
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// frees the original sounds
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SynthSound concat_sounds(SynthSound* sounds, size_t count) {
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size_t total_count = 0;
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for (size_t i = 0; i < count; i++) {
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total_count += sounds[i].sample_count;
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}
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// array to hold the result
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float* total = malloc(total_count * sizeof(float));
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size_t current_count = 0;
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for (size_t i = 0; i < count; i++) {
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memcpy(total + current_count,
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sounds[i].samples,
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sounds[i].sample_count * sizeof(float));
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current_count += sounds[i].sample_count;
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free(sounds[i].samples);
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}
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SynthSound result = {
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.samples = total,
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.sample_count = total_count
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};
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return result;
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}
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//------------------------------------------------------------------------------------
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// Oscillator
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//------------------------------------------------------------------------------------
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typedef enum {
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Sine,
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Triangle,
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Saw,
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Square
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} OscillatorType;
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typedef struct OscillatorParameter {
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OscillatorType osc;
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float freq;
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} OscillatorParameter;
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typedef struct OscillatorParameterList {
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OscillatorParameter* array;
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size_t count;
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} OscillatorParameterList;
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typedef struct OscillatorGenerationParameter {
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OscillatorParameterList oscillators;
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float sample;
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} OscillatorGenerationParameter;
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static SynthSound get_init_samples(float duration) {
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size_t sample_count = (size_t)(duration * SAMPLE_RATE);
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float* samples = malloc(sizeof(float) * sample_count);
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for (double i = 0.0; i < duration * SAMPLE_RATE; i++) {
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samples[(int)i] = i;
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}
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SynthSound res = {
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.samples = samples,
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.sample_count = sample_count
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};
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return res;
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}
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static float pos(float hz, float x) {
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return fmodf(hz * x / SAMPLE_RATE, 1);
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}
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float sineosc(float hz, float x) {
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return sinf(x * (2.f * SYNTH_PI * hz / SAMPLE_RATE));
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}
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static float sign(float v) {
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return (v > 0.0) ? 1.f : -1.f;
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}
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float squareosc(float hz, float x) {
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return sign(sineosc(hz, x));
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}
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float triangleosc(float hz, float x) {
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return 1.f - fabsf(pos(hz, x) - 0.5f) * 4.f;
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}
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float sawosc(float hz, float x) {
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return pos(hz, x) * 2.f - 1.f;
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}
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float multiosc(OscillatorGenerationParameter param) {
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float osc_sample = 0.f;
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for (size_t i = 0; i < param.oscillators.count; i++) {
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OscillatorParameter osc = param.oscillators.array[i];
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switch (osc.osc) {
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case Sine:
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osc_sample += sineosc(osc.freq, param.sample);
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break;
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case Triangle:
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osc_sample += triangleosc(osc.freq, param.sample);
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break;
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case Square:
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osc_sample += squareosc(osc.freq, param.sample);
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break;
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case Saw:
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osc_sample += sawosc(osc.freq, param.sample);
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break;
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}
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}
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return osc_sample;
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}
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static SynthSound freq(float duration, OscillatorParameterList osc) {
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SynthSound samples = get_init_samples(duration);
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// SynthSound attack = get_attack_samples();
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float* output = malloc(sizeof(float) * samples.sample_count);
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for (int i = 0; i < samples.sample_count; i++) {
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float sample = samples.samples[i];
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OscillatorGenerationParameter param = {
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.oscillators = osc,
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.sample = sample
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};
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output[i] = multiosc(param) * VOLUME;
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}
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// create attack and release
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/*
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let adsrLength = Seq.length output
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let attackArray = attack |> Seq.take adsrLength
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let release = Seq.rev attackArray
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*/
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/*
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todo: I will change the ADSR approach to an explicit ADSR module(with it's own state)
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size_t adsr_length = samples.sample_count;
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float *attackArray = NULL, *releaseArray = NULL;
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if (adsr_length > 0) {
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//todo: calloc
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attackArray = malloc(sizeof(float) * adsr_length);
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size_t attack_length = attack.sample_count < adsr_length
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? attack.sample_count
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: adsr_length;
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memcpy(attackArray, attack.samples, attack_length);
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//todo: calloc
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releaseArray = malloc(sizeof(float) * adsr_length);
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memcpy(releaseArray, attackArray, attack_length);
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reverse_array(releaseArray, 0, adsr_length);
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}
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*/
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// if (samples.sample_count > 1024) {
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// samples.sample_count = 1024;
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// }
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// //todo: move to somewhere
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// for (size_t i = 0; i < 1024; i++) {
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// synth_sound.samples[i] = 0.0f;
|
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// }
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|
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// for (size_t i = 0; i < samples.sample_count; i++) {
|
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// synth_sound.samples[i] = output[i];
|
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// }
|
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// synth_sound.sample_count = samples.sample_count;
|
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|
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|
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// return zipped array
|
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SynthSound res = {
|
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.samples = output,
|
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.sample_count = samples.sample_count
|
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};
|
||||
|
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return res;
|
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}
|
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|
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/*
|
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static SynthSound get_attack_samples() {
|
||||
float attack_time = 0.001 * ATTACK_MS;
|
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size_t sample_count = (size_t)(attack_time * SAMPLE_RATE);
|
||||
float* attack = malloc(sizeof(float) * sample_count);
|
||||
float samples_to_rise = SAMPLE_RATE * attack_time;
|
||||
float rising_delta = 1.0 / samples_to_rise;
|
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float i = 0.0;
|
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|
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for (int j = 0; j < sample_count; j++) {
|
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i += rising_delta;
|
||||
attack[j] = fmin(i, 1.0);
|
||||
}
|
||||
|
||||
SynthSound res = {
|
||||
.samples = attack,
|
||||
.sample_count = sample_count
|
||||
};
|
||||
|
||||
return res;
|
||||
}
|
||||
*/
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Synth
|
||||
//------------------------------------------------------------------------------------
|
||||
@@ -435,80 +101,7 @@ SynthSound get_note_sound(Note input) {
|
||||
int semitone_shift = get_semitone_shift(input.name);
|
||||
return note(semitone_shift, length);
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Wav File
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
static uint16_t toInt16Sample(float sample) {
|
||||
return (uint16_t)(sample * 32767.f);
|
||||
}
|
||||
|
||||
static void write_file(char* filename, void* data, int size) {
|
||||
FILE* fp = fopen(filename, "wb"); // open file for writing in binary mode
|
||||
if (fp == NULL) {
|
||||
fprintf(stderr, "Cannot open file: %s\n", filename);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
fwrite(data, size, 1, fp); // write data to file
|
||||
|
||||
fclose(fp); // close file
|
||||
}
|
||||
|
||||
void pack(uint16_t* d, size_t length) {
|
||||
size_t dataLength = length * 2;
|
||||
|
||||
int bytesPerSample = 2;
|
||||
int byteRate = SAMPLE_RATE * bytesPerSample;
|
||||
|
||||
size_t fileSize = 36 + dataLength;
|
||||
|
||||
uint8_t* buffer = (uint8_t*)malloc(fileSize);
|
||||
|
||||
int i = 0;
|
||||
|
||||
// RIFF header
|
||||
memcpy(buffer + i, "RIFF", 4);
|
||||
i += 4;
|
||||
memcpy(buffer + i, &fileSize, 4);
|
||||
i += 4;
|
||||
memcpy(buffer + i, "WAVE", 4);
|
||||
i += 4;
|
||||
|
||||
// fmt subchunk
|
||||
memcpy(buffer + i, "fmt ", 4);
|
||||
i += 4;
|
||||
int fmtSize = 16;
|
||||
memcpy(buffer + i, &fmtSize, 4);
|
||||
i += 4;
|
||||
uint16_t audioFormat = 1;
|
||||
memcpy(buffer + i, &audioFormat, 2);
|
||||
i += 2;
|
||||
uint16_t numChannels = 1;
|
||||
memcpy(buffer + i, &numChannels, 2);
|
||||
i += 2;
|
||||
int sampleRate = (int)SAMPLE_RATE;
|
||||
memcpy(buffer + i, &sampleRate, 4);
|
||||
i += 4;
|
||||
memcpy(buffer + i, &byteRate, 4);
|
||||
i += 4;
|
||||
memcpy(buffer + i, &bytesPerSample, 2);
|
||||
i += 2;
|
||||
int bitsPerSample = bytesPerSample * 8;
|
||||
memcpy(buffer + i, &bitsPerSample, 2);
|
||||
i += 2;
|
||||
|
||||
// data subchunk
|
||||
memcpy(buffer + i, "data", 4);
|
||||
i += 4;
|
||||
memcpy(buffer + i, &dataLength, 4);
|
||||
i += 4;
|
||||
memcpy(buffer + i, d, dataLength);
|
||||
|
||||
write_file("output.wav", buffer, fileSize);
|
||||
}
|
||||
//-------------------------------------------------------
|
||||
|
||||
size_t detect_note_pressed(Note* note) {
|
||||
size_t is_pressed = 0;
|
||||
@@ -544,42 +137,6 @@ size_t detect_note_pressed(Note* note) {
|
||||
return is_pressed;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// UI
|
||||
//------------------------------------------------------------------------------------
|
||||
/*
|
||||
int get_zero_crossing(SynthSound* sound) {
|
||||
int zero_crossing_index = 0;
|
||||
for (size_t i = 1; i < sound->sample_count; i++)
|
||||
{
|
||||
if (sound->samples[i] >= 0.0f && sound->samples[i-1] < 0.0f) // zero-crossing
|
||||
{
|
||||
zero_crossing_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return zero_crossing_index;
|
||||
}
|
||||
|
||||
Vector2* GetVisualSignal(SynthSound* sound, int zero_crossing_index)
|
||||
{
|
||||
const int signal_amp = 300;
|
||||
|
||||
Vector2* signal_points = malloc(sizeof(Vector2) * STREAM_BUFFER_SIZE);
|
||||
|
||||
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
|
||||
for (size_t point_idx = 0; point_idx < sound->sample_count; point_idx++)
|
||||
{
|
||||
const int signal_idx = (point_idx + zero_crossing_index) % STREAM_BUFFER_SIZE;
|
||||
signal_points[point_idx].x = (float)point_idx + WINDOW_WIDTH;
|
||||
signal_points[point_idx].y = screen_vertical_midpoint + (int)(sound->samples[signal_idx] * 300);
|
||||
}
|
||||
|
||||
return signal_points;
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Main
|
||||
//------------------------------------------------------------------------------------
|
||||
@@ -604,7 +161,7 @@ int main(int argc, char **argv) {
|
||||
InitAudioDevice();
|
||||
SetMasterVolume(SYNTH_VOLUME);
|
||||
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
|
||||
AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);//float*8
|
||||
AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);
|
||||
SetAudioStreamVolume(synth_stream, 0.5f);
|
||||
|
||||
PlayAudioStream(synth_stream);
|
||||
@@ -670,10 +227,6 @@ int main(int argc, char **argv) {
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
// int zero_crossing = get_zero_crossing(&sound);
|
||||
// Vector2* visual_signal = GetVisualSignal(&sound, zero_crossing);
|
||||
// DrawLineStrip(visual_signal, STREAM_BUFFER_SIZE - zero_crossing, RED);
|
||||
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
DrawFPS(0,0);
|
||||
|
||||
|
||||
153
oscillator.c
Normal file
153
oscillator.c
Normal file
@@ -0,0 +1,153 @@
|
||||
#include "oscillator.h"
|
||||
#include "settings.h"
|
||||
#include "math.h"
|
||||
#include "stdlib.h"
|
||||
|
||||
static SynthSound get_init_samples(float duration) {
|
||||
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
|
||||
float* samples = malloc(sizeof(float) * sample_count);
|
||||
|
||||
for (double i = 0.0; i < duration * SAMPLE_RATE; i++) {
|
||||
samples[(int)i] = i;
|
||||
}
|
||||
|
||||
SynthSound res = {
|
||||
.samples = samples,
|
||||
.sample_count = sample_count
|
||||
};
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static float pos(float hz, float x) {
|
||||
return fmodf(hz * x / SAMPLE_RATE, 1);
|
||||
}
|
||||
|
||||
static float sineosc(float hz, float x) {
|
||||
return sinf(x * (2.f * SYNTH_PI * hz / SAMPLE_RATE));
|
||||
}
|
||||
|
||||
static float sign(float v) {
|
||||
return (v > 0.0) ? 1.f : -1.f;
|
||||
}
|
||||
|
||||
static float squareosc(float hz, float x) {
|
||||
return sign(sineosc(hz, x));
|
||||
}
|
||||
|
||||
static float triangleosc(float hz, float x) {
|
||||
return 1.f - fabsf(pos(hz, x) - 0.5f) * 4.f;
|
||||
}
|
||||
|
||||
static float sawosc(float hz, float x) {
|
||||
return pos(hz, x) * 2.f - 1.f;
|
||||
}
|
||||
|
||||
float multiosc(OscillatorGenerationParameter param) {
|
||||
float osc_sample = 0.f;
|
||||
for (size_t i = 0; i < param.oscillators.count; i++) {
|
||||
OscillatorParameter osc = param.oscillators.array[i];
|
||||
switch (osc.osc) {
|
||||
case Sine:
|
||||
osc_sample += sineosc(osc.freq, param.sample);
|
||||
break;
|
||||
case Triangle:
|
||||
osc_sample += triangleosc(osc.freq, param.sample);
|
||||
break;
|
||||
case Square:
|
||||
osc_sample += squareosc(osc.freq, param.sample);
|
||||
break;
|
||||
case Saw:
|
||||
osc_sample += sawosc(osc.freq, param.sample);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return osc_sample;
|
||||
}
|
||||
|
||||
SynthSound freq(float duration, OscillatorParameterList osc) {
|
||||
SynthSound samples = get_init_samples(duration);
|
||||
// SynthSound attack = get_attack_samples();
|
||||
|
||||
float* output = malloc(sizeof(float) * samples.sample_count);
|
||||
for (int i = 0; i < samples.sample_count; i++) {
|
||||
float sample = samples.samples[i];
|
||||
OscillatorGenerationParameter param = {
|
||||
.oscillators = osc,
|
||||
.sample = sample
|
||||
};
|
||||
output[i] = multiosc(param) * VOLUME;
|
||||
}
|
||||
|
||||
// create attack and release
|
||||
/*
|
||||
let adsrLength = Seq.length output
|
||||
let attackArray = attack |> Seq.take adsrLength
|
||||
let release = Seq.rev attackArray
|
||||
*/
|
||||
/*
|
||||
todo: I will change the ADSR approach to an explicit ADSR module(with it's own state)
|
||||
size_t adsr_length = samples.sample_count;
|
||||
float *attackArray = NULL, *releaseArray = NULL;
|
||||
|
||||
if (adsr_length > 0) {
|
||||
//todo: calloc
|
||||
attackArray = malloc(sizeof(float) * adsr_length);
|
||||
size_t attack_length = attack.sample_count < adsr_length
|
||||
? attack.sample_count
|
||||
: adsr_length;
|
||||
|
||||
memcpy(attackArray, attack.samples, attack_length);
|
||||
//todo: calloc
|
||||
releaseArray = malloc(sizeof(float) * adsr_length);
|
||||
memcpy(releaseArray, attackArray, attack_length);
|
||||
reverse_array(releaseArray, 0, adsr_length);
|
||||
}
|
||||
*/
|
||||
|
||||
// if (samples.sample_count > 1024) {
|
||||
// samples.sample_count = 1024;
|
||||
// }
|
||||
// //todo: move to somewhere
|
||||
// for (size_t i = 0; i < 1024; i++) {
|
||||
// synth_sound.samples[i] = 0.0f;
|
||||
// }
|
||||
|
||||
// for (size_t i = 0; i < samples.sample_count; i++) {
|
||||
// synth_sound.samples[i] = output[i];
|
||||
// }
|
||||
// synth_sound.sample_count = samples.sample_count;
|
||||
|
||||
|
||||
// return zipped array
|
||||
SynthSound res = {
|
||||
.samples = output,
|
||||
.sample_count = samples.sample_count
|
||||
};
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/*
|
||||
static SynthSound get_attack_samples() {
|
||||
float attack_time = 0.001 * ATTACK_MS;
|
||||
size_t sample_count = (size_t)(attack_time * SAMPLE_RATE);
|
||||
float* attack = malloc(sizeof(float) * sample_count);
|
||||
float samples_to_rise = SAMPLE_RATE * attack_time;
|
||||
float rising_delta = 1.0 / samples_to_rise;
|
||||
float i = 0.0;
|
||||
|
||||
for (int j = 0; j < sample_count; j++) {
|
||||
i += rising_delta;
|
||||
attack[j] = fmin(i, 1.0);
|
||||
}
|
||||
|
||||
SynthSound res = {
|
||||
.samples = attack,
|
||||
.sample_count = sample_count
|
||||
};
|
||||
|
||||
return res;
|
||||
}
|
||||
*/
|
||||
33
oscillator.h
Normal file
33
oscillator.h
Normal file
@@ -0,0 +1,33 @@
|
||||
#ifndef OSCILLATOR_H
|
||||
#define OSCILLATOR_H
|
||||
|
||||
#include "utils.h"
|
||||
|
||||
typedef enum {
|
||||
Sine,
|
||||
Triangle,
|
||||
Saw,
|
||||
Square
|
||||
} OscillatorType;
|
||||
|
||||
typedef struct OscillatorParameter {
|
||||
OscillatorType osc;
|
||||
float freq;
|
||||
} OscillatorParameter;
|
||||
|
||||
typedef struct OscillatorParameterList {
|
||||
OscillatorParameter* array;
|
||||
size_t count;
|
||||
} OscillatorParameterList;
|
||||
|
||||
typedef struct OscillatorGenerationParameter {
|
||||
OscillatorParameterList oscillators;
|
||||
float sample;
|
||||
} OscillatorGenerationParameter;
|
||||
|
||||
float multiosc(OscillatorGenerationParameter param);
|
||||
SynthSound freq(float duration, OscillatorParameterList osc);
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
99
ring_buffer.c
Normal file
99
ring_buffer.c
Normal file
@@ -0,0 +1,99 @@
|
||||
#include "ring_buffer.h"
|
||||
#include "utils.h"
|
||||
|
||||
RingBuffer ring_buffer_init(size_t buffer_size) {
|
||||
RingBuffer buffer = {
|
||||
.items = calloc(buffer_size, sizeof(float)),
|
||||
.head = 0,
|
||||
.tail = 0,
|
||||
.is_full = 0,
|
||||
.is_empty = 1,
|
||||
.size = buffer_size
|
||||
};
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void ring_buffer_reset(RingBuffer* me) {
|
||||
me->head = 0;
|
||||
me->tail = 0;
|
||||
me->is_full = 0;
|
||||
}
|
||||
|
||||
// +
|
||||
static void advance_pointer(RingBuffer* me) {
|
||||
if(me->is_full) {
|
||||
me->tail++;
|
||||
if (me->tail == me->size) {
|
||||
me->tail = 0;
|
||||
}
|
||||
}
|
||||
me->head++;
|
||||
if (me->head == me->size) {
|
||||
me->head = 0;
|
||||
}
|
||||
size_t is_full = me->head == me->tail ? 1 : 0;
|
||||
me->is_full = is_full;
|
||||
}
|
||||
|
||||
// -
|
||||
static void retreat_pointer(RingBuffer* me) {
|
||||
me->is_full = 0;
|
||||
me->tail++;
|
||||
if (me->tail == me->size) {
|
||||
me->tail = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void ring_buffer_write(RingBuffer* buffer, float* data, size_t count) {
|
||||
if (buffer->is_full || buffer->head + count > buffer->size) {
|
||||
write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
|
||||
buffer->is_full,
|
||||
buffer->head,
|
||||
count);
|
||||
return;
|
||||
}
|
||||
buffer->is_empty = 0;
|
||||
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
buffer->items[buffer->head] = data[i];
|
||||
advance_pointer(buffer);
|
||||
}
|
||||
//me->is_empty = is_full && (me->head == me->tail);
|
||||
}
|
||||
|
||||
int ring_buffer_read(RingBuffer* buffer, float* output, size_t count) {
|
||||
if (buffer->is_empty) {
|
||||
write_log("[WARN] Trying to read empty buffer");
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
output[i] = buffer->items[buffer->tail];
|
||||
retreat_pointer(buffer);
|
||||
}
|
||||
buffer->is_empty = !buffer->is_full && (buffer->head == buffer->tail);
|
||||
return 1;
|
||||
}
|
||||
|
||||
size_t ring_buffer_size(RingBuffer* buffer) {
|
||||
size_t size = buffer->size;
|
||||
if(!buffer->is_full) {
|
||||
if(buffer->head >= buffer->tail) {
|
||||
size = (buffer->head - buffer->tail);
|
||||
}
|
||||
else {
|
||||
size = (buffer->size + buffer->head - buffer->tail);
|
||||
}
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
void ring_buffer_print(RingBuffer* me) {
|
||||
write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
|
||||
me->is_full,
|
||||
me->is_empty,
|
||||
me->head,
|
||||
me->tail);
|
||||
}
|
||||
22
ring_buffer.h
Normal file
22
ring_buffer.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifndef RING_BUFFER_H
|
||||
#define RING_BUFFER_H
|
||||
|
||||
#include "stdlib.h"
|
||||
|
||||
typedef struct RingBuffer {
|
||||
float* items;
|
||||
size_t head;
|
||||
size_t tail;
|
||||
int is_full;
|
||||
int is_empty;
|
||||
size_t size;
|
||||
} RingBuffer;
|
||||
|
||||
RingBuffer ring_buffer_init(size_t buffer_size);
|
||||
void ring_buffer_reset(RingBuffer* me);
|
||||
void ring_buffer_write(RingBuffer* buffer, float* data, size_t count);
|
||||
int ring_buffer_read(RingBuffer* buffer, float* output, size_t count);
|
||||
size_t ring_buffer_size(RingBuffer* buffer);
|
||||
void ring_buffer_print(RingBuffer* me);
|
||||
|
||||
#endif
|
||||
18
settings.h
Normal file
18
settings.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#ifndef SETTINGS_H
|
||||
#define SETTINGS_H
|
||||
|
||||
#define SAMPLE_RATE 48000.f
|
||||
#define BPM 120.f
|
||||
#define BEAT_DURATION 60.f/BPM
|
||||
#define PITCH_STANDARD 440.f
|
||||
#define VOLUME 0.5f
|
||||
#define ATTACK_MS 100.f
|
||||
#define STREAM_BUFFER_SIZE 4096
|
||||
|
||||
#define SYNTH_PI 3.1415926535f
|
||||
#define SYNTH_VOLUME 0.5f
|
||||
|
||||
#define WINDOW_WIDTH 640
|
||||
#define WINDOW_HEIGHT 480
|
||||
|
||||
#endif
|
||||
30
utils.c
Normal file
30
utils.c
Normal file
@@ -0,0 +1,30 @@
|
||||
#include "utils.h"
|
||||
#include "stdlib.h"
|
||||
#include "string.h"
|
||||
|
||||
// frees the original sounds
|
||||
SynthSound concat_sounds(SynthSound* sounds, size_t count) {
|
||||
size_t total_count = 0;
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
total_count += sounds[i].sample_count;
|
||||
}
|
||||
// array to hold the result
|
||||
float* total = malloc(total_count * sizeof(float));
|
||||
|
||||
size_t current_count = 0;
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
memcpy(total + current_count,
|
||||
sounds[i].samples,
|
||||
sounds[i].sample_count * sizeof(float));
|
||||
current_count += sounds[i].sample_count;
|
||||
|
||||
free(sounds[i].samples);
|
||||
}
|
||||
|
||||
SynthSound result = {
|
||||
.samples = total,
|
||||
.sample_count = total_count
|
||||
};
|
||||
|
||||
return result;
|
||||
}
|
||||
22
utils.h
Normal file
22
utils.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifndef UTILS_H
|
||||
#define UTILS_H
|
||||
|
||||
#include "stdio.h"
|
||||
|
||||
#define write_log(format,args...) do { \
|
||||
printf(format, ## args); \
|
||||
} while(0)
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// General SynthSound
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
typedef struct SynthSound {
|
||||
float* samples;
|
||||
size_t sample_count;
|
||||
} SynthSound;
|
||||
|
||||
// frees the original sounds
|
||||
SynthSound concat_sounds(SynthSound* sounds, size_t count);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user