Files
SeeSynth/main.c

266 lines
8.5 KiB
C

#include "stdlib.h"
#include "stdio.h"
#include "string.h"
#include "math.h"
#include "parser.h"
#include "utils.h"
#include "ring_buffer.h"
#include "settings.h"
#include "oscillator.h"
#include "export.h"
#include "raylib.h"
//------------------------------------------------------------------------------------
// Synth
//------------------------------------------------------------------------------------
static int get_semitone_shift_internal(char* root_note, char* target_note) {
char* pitch_classes[12] =
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
// Extract the note number and pitch class for the root note
int root_note_num = (int)root_note[strlen(root_note) - 1] - '0';
char* root_pitch_class_str = malloc((strlen(root_note) - 1) * sizeof(char));
strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1);
int root_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], root_pitch_class_str) == 0) {
root_pitch_class = i;
break;
}
}
free(root_pitch_class_str);
// Extract the note number and pitch class for the target note
int target_note_num = (int)target_note[strlen(target_note) - 1] - '0';
char* target_pitch_class_str =
malloc((strlen(target_note) - 1) * sizeof(char));
strncpy(target_pitch_class_str, target_note, strlen(target_note) - 1);
int target_pitch_class = -1;
for (int i = 0; i < 12; i++) {
if (strcmp(pitch_classes[i], target_pitch_class_str) == 0) {
target_pitch_class = i;
break;
}
}
free(target_pitch_class_str);
// Calculate the semitone shift using the formula
return (target_note_num - root_note_num) * 12 +
(target_pitch_class - root_pitch_class);
}
static float get_hz_by_semitone(int semitone) {
return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
}
int get_semitone_shift(char* target_note) {
return get_semitone_shift_internal("A4", target_note);
}
SynthSound note(int semitone, float beats) {
float hz = get_hz_by_semitone(semitone);
float duration = beats * BEAT_DURATION;
OscillatorParameter first = {
.osc = Square,
.freq = hz
};
OscillatorParameter second = {
.osc = Saw,
.freq = hz + 0.5
};
OscillatorParameter third = {
.osc = Saw,
.freq = hz - 1.f
};
OscillatorParameter oscArray[] = { first/*, second, third */};
OscillatorParameterList parameters = {
.array = oscArray,
.count = 1
};
return freq(duration, parameters);
}
SynthSound get_note_sound(Note input) {
float length = 1.f / input.length;
int semitone_shift = get_semitone_shift(input.name);
return note(semitone_shift, length);
}
//-------------------------------------------------------
size_t detect_note_pressed(Note* note) {
size_t is_pressed = 0;
note->length = 8;
if (IsKeyPressed(KEY_A)) {
strcpy(note->name, "A4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_B)) {
strcpy(note->name, "B4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_C)) {
strcpy(note->name, "C4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_D)) {
strcpy(note->name, "D4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_E)) {
strcpy(note->name, "E4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_F)) {
strcpy(note->name, "F4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_G)) {
strcpy(note->name, "G4");
is_pressed = 1;
}
return is_pressed;
}
//------------------------------------------------------------------------------------
// Main
//------------------------------------------------------------------------------------
int main(int argc, char **argv) {
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.1");
SetTargetFPS(60);
Note current_note = {
.length = 1,
.name = malloc(sizeof(char) * 3)
};
SynthSound sound = {
.sample_count = 0
};
int sound_played_count = 0;
float temp_buffer[STREAM_BUFFER_SIZE];
RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE);
InitAudioDevice();
SetMasterVolume(SYNTH_VOLUME);
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);
SetAudioStreamVolume(synth_stream, 0.5f);
PlayAudioStream(synth_stream);
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update Audio states
//----------------------------------------------------------------------------------
// Fill ring buffer from current sound
size_t size_for_buffer = 0;
if (!ring_buffer.is_full && sound.sample_count != sound_played_count) {
write_log("[INFO] IsFull:%d Samples:%zu Played:%zu\n",
ring_buffer.is_full,
sound.sample_count,
sound_played_count);
// how many samples need write
size_t size_to_fill = 0;
if ((sound.sample_count - sound_played_count) > ring_buffer.size) {
size_to_fill = ring_buffer.size;
} else {
size_to_fill = sound.sample_count - sound_played_count;
}
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
for (size_t i = 0; i < size_to_fill; i++) {
temp_buffer[i] = sound.samples[i];
}
ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill);
sound_played_count += size_to_fill;
}
// Play ring-buffered audio
if (IsAudioStreamProcessed(synth_stream) && !ring_buffer.is_empty) {
size_t size_to_read = ring_buffer_size(&ring_buffer);
write_log("Samples to play:%zu \n", size_to_read);
//todo: try to start reading directly from ring buffer, avoiding temp_buffer
ring_buffer_read(&ring_buffer, temp_buffer, size_to_read);
// can try the SetAudioStreamCallback
UpdateAudioStream(synth_stream, temp_buffer, size_to_read);
// can overwrite the ring buffer to avoid that
if (sound.sample_count == sound_played_count) {
ring_buffer_reset(&ring_buffer);
}
}
//----------------------------------------------------------------------------------
// Update On Input
//----------------------------------------------------------------------------------
if (detect_note_pressed(&current_note)) {
sound = get_note_sound(current_note);
sound_played_count = 0;
write_log("Note played: %s\n", current_note.name);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
DrawFPS(0,0);
EndDrawing();
//----------------------------------------------------------------------------------
}
char* input = "A4-4 A4-4 A4-4 A4-4 A4-2 A4-4 A4-4 A4-4 A4-4 A4-4 A4-2 D5-4 D5-4 D5-4 D5-4 D5-4 D5-4 D5-2 C5-4 C5-4 C5-4 C5-4 C5-4 C5-4 C5-2 G4-2 ";
char* buf = malloc(strlen(input) + 1);
strcpy(buf, input);
NoteArray note_array = parse_notes(buf, strlen(buf));
SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count);
for (size_t i = 0; i < note_array.count; i++) {
Note note = note_array.notes[i];
sounds[i] = get_note_sound(note);
}
SynthSound song = concat_sounds(sounds, note_array.count);
uint16_t* song_pcm = malloc(sizeof(uint16_t) * song.sample_count);
for (size_t i = 0; i < song.sample_count; i++) {
song_pcm[i] = toInt16Sample(song.samples[i]);
}
pack(song_pcm, song.sample_count);
// De-Initialization
//--------------------------------------------------------------------------------------
StopAudioStream(synth_stream);
UnloadAudioStream(synth_stream);
CloseAudioDevice();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}