Compare commits
7 Commits
feature/fi
...
feature/gu
| Author | SHA1 | Date | |
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2c3df4baed
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aeeab6977f
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1ac275906f
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0eb203f9f4
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d7f4538418
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0cdac55d27
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10bf0c6a06
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -1,4 +1,5 @@
|
||||
/bin
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||||
.DS_Store
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||||
/Debug/
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||||
*.wav
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||||
*.wav
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||||
*.dSYM
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||||
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@@ -4,5 +4,6 @@
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],
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||||
"files.associations": {
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"algorithm": "c"
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}
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},
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"FSharp.suggestGitignore": false,
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}
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||||
32
.vscode/tasks.json
vendored
Normal file
32
.vscode/tasks.json
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"tasks": [
|
||||
{
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||||
"type": "cppbuild",
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||||
"label": "C/C++: clang сборка активного файла",
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"command": "/usr/bin/clang",
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"args": [
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"-fcolor-diagnostics",
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"-fansi-escape-codes",
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"-g",
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"${file}",
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"${fileDirname}/parser.c",
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"-lm",
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"-lraylib",
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"-o",
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"${fileDirname}/bin/${fileBasenameNoExtension}"
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],
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"options": {
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"cwd": "${fileDirname}"
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},
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"problemMatcher": [
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"$gcc"
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],
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"group": {
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"kind": "build",
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"isDefault": true
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},
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"detail": "Задача создана отладчиком."
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}
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],
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"version": "2.0.0"
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}
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309
main.c
309
main.c
@@ -12,8 +12,128 @@
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#define PITCH_STANDARD 440.f
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#define VOLUME 0.5f
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#define ATTACK_MS 100.f
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#define STREAM_BUFFER_SIZE 4096
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#define SYNTH_PI 3.1415926535f
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#define SYNTH_VOLUME 0.5f
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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#define write_log(format,args...) do { \
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printf(format, ## args); \
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} while(0)
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//------------------------------------------------------------------------------------
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// Ring Buffer
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//------------------------------------------------------------------------------------
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typedef struct RingBuffer {
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float* items;
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size_t head;
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size_t tail;
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int is_full;
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int is_empty;
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size_t size;
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} RingBuffer;
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RingBuffer ring_buffer_init(size_t buffer_size) {
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RingBuffer buffer = {
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.items = calloc(buffer_size, sizeof(float)),
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.head = 0,
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.tail = 0,
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.is_full = 0,
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.is_empty = 1,
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.size = buffer_size
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};
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return buffer;
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}
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void ring_buffer_reset(RingBuffer* me) {
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me->head = 0;
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me->tail = 0;
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me->is_full = 0;
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}
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// +
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static void advance_pointer(RingBuffer* me) {
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if(me->is_full) {
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me->tail++;
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if (me->tail == me->size) {
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me->tail = 0;
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}
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}
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me->head++;
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if (me->head == me->size) {
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me->head = 0;
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}
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size_t is_full = me->head == me->tail ? 1 : 0;
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me->is_full = is_full;
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}
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// -
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static void retreat_pointer(RingBuffer* me) {
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me->is_full = 0;
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me->tail++;
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if (me->tail == me->size) {
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me->tail = 0;
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}
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}
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void ring_buffer_write(RingBuffer* buffer, float* data, size_t count) {
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if (buffer->is_full || buffer->head + count > buffer->size) {
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write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
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buffer->is_full,
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buffer->head,
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count);
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||||
return;
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||||
}
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buffer->is_empty = 0;
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||||
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for (size_t i = 0; i < count; i++) {
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buffer->items[buffer->head] = data[i];
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advance_pointer(buffer);
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}
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//me->is_empty = is_full && (me->head == me->tail);
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}
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int ring_buffer_read(RingBuffer* buffer, float* output, size_t count) {
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if (buffer->is_empty) {
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write_log("[WARN] Trying to read empty buffer");
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return 0;
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||||
}
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for (size_t i = 0; i < count; i++) {
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output[i] = buffer->items[buffer->tail];
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retreat_pointer(buffer);
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}
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buffer->is_empty = !buffer->is_full && (buffer->head == buffer->tail);
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return 1;
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}
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size_t ring_buffer_size(RingBuffer* buffer) {
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size_t size = buffer->size;
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if(!buffer->is_full) {
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if(buffer->head >= buffer->tail) {
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size = (buffer->head - buffer->tail);
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||||
}
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else {
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size = (buffer->size + buffer->head - buffer->tail);
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}
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}
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return size;
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}
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void ring_buffer_print(RingBuffer* me) {
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write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
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me->is_full,
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me->is_empty,
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||||
me->head,
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me->tail);
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||||
}
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||||
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||||
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||||
//------------------------------------------------------------------------------------
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||||
// General SynthSound
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||||
@@ -180,6 +300,20 @@ static SynthSound freq(float duration, OscillatorParameterList osc) {
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}
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||||
*/
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||||
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||||
// if (samples.sample_count > 1024) {
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||||
// samples.sample_count = 1024;
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||||
// }
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||||
// //todo: move to somewhere
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||||
// for (size_t i = 0; i < 1024; i++) {
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// synth_sound.samples[i] = 0.0f;
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||||
// }
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||||
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||||
// for (size_t i = 0; i < samples.sample_count; i++) {
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// synth_sound.samples[i] = output[i];
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||||
// }
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||||
// synth_sound.sample_count = samples.sample_count;
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||||
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||||
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||||
// return zipped array
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||||
SynthSound res = {
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||||
.samples = output,
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||||
@@ -216,7 +350,7 @@ static SynthSound get_attack_samples() {
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||||
// Synth
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||||
//------------------------------------------------------------------------------------
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||||
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||||
static size_t get_semitone_shift_internal(char* root_note, char* target_note) {
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||||
static int get_semitone_shift_internal(char* root_note, char* target_note) {
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||||
char* pitch_classes[12] =
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||||
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
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||||
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||||
@@ -260,21 +394,21 @@ static size_t get_semitone_shift_internal(char* root_note, char* target_note) {
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(target_pitch_class - root_pitch_class);
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||||
}
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||||
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||||
static float get_hz_by_semitone(size_t semitone) {
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||||
static float get_hz_by_semitone(int semitone) {
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return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
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||||
}
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||||
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||||
size_t get_semitone_shift(char* target_note) {
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int get_semitone_shift(char* target_note) {
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return get_semitone_shift_internal("A4", target_note);
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||||
}
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||||
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||||
SynthSound note(size_t semitone, float beats) {
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||||
SynthSound note(int semitone, float beats) {
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||||
float hz = get_hz_by_semitone(semitone);
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||||
float duration = beats * BEAT_DURATION;
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||||
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||||
OscillatorParameter first = {
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||||
.osc = Saw,
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||||
.freq = hz/4.f
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||||
.osc = Square,
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||||
.freq = hz
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||||
};
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||||
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||||
OscillatorParameter second = {
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||||
@@ -287,10 +421,10 @@ SynthSound note(size_t semitone, float beats) {
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||||
.freq = hz - 1.f
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||||
};
|
||||
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||||
OscillatorParameter oscArray[] = { first, second, third };
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||||
OscillatorParameter oscArray[] = { first/*, second, third */};
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||||
OscillatorParameterList parameters = {
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||||
.array = oscArray,
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||||
.count = 3
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||||
.count = 1
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||||
};
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||||
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||||
return freq(duration, parameters);
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||||
@@ -298,7 +432,7 @@ SynthSound note(size_t semitone, float beats) {
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||||
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||||
SynthSound get_note_sound(Note input) {
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||||
float length = 1.f / input.length;
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||||
size_t semitone_shift = get_semitone_shift(input.name);
|
||||
int semitone_shift = get_semitone_shift(input.name);
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||||
return note(semitone_shift, length);
|
||||
}
|
||||
|
||||
@@ -376,23 +510,159 @@ void pack(uint16_t* d, size_t length) {
|
||||
write_file("output.wav", buffer, fileSize);
|
||||
}
|
||||
|
||||
size_t detect_note_pressed(Note* note) {
|
||||
size_t is_pressed = 0;
|
||||
note->length = 8;
|
||||
if (IsKeyPressed(KEY_A)) {
|
||||
strcpy(note->name, "A4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_B)) {
|
||||
strcpy(note->name, "B4");
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||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_C)) {
|
||||
strcpy(note->name, "C4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_D)) {
|
||||
strcpy(note->name, "D4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_E)) {
|
||||
strcpy(note->name, "E4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_F)) {
|
||||
strcpy(note->name, "F4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_G)) {
|
||||
strcpy(note->name, "G4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
return is_pressed;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// UI
|
||||
//------------------------------------------------------------------------------------
|
||||
/*
|
||||
int get_zero_crossing(SynthSound* sound) {
|
||||
int zero_crossing_index = 0;
|
||||
for (size_t i = 1; i < sound->sample_count; i++)
|
||||
{
|
||||
if (sound->samples[i] >= 0.0f && sound->samples[i-1] < 0.0f) // zero-crossing
|
||||
{
|
||||
zero_crossing_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return zero_crossing_index;
|
||||
}
|
||||
|
||||
Vector2* GetVisualSignal(SynthSound* sound, int zero_crossing_index)
|
||||
{
|
||||
const int signal_amp = 300;
|
||||
|
||||
Vector2* signal_points = malloc(sizeof(Vector2) * STREAM_BUFFER_SIZE);
|
||||
|
||||
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
|
||||
for (size_t point_idx = 0; point_idx < sound->sample_count; point_idx++)
|
||||
{
|
||||
const int signal_idx = (point_idx + zero_crossing_index) % STREAM_BUFFER_SIZE;
|
||||
signal_points[point_idx].x = (float)point_idx + WINDOW_WIDTH;
|
||||
signal_points[point_idx].y = screen_vertical_midpoint + (int)(sound->samples[signal_idx] * 300);
|
||||
}
|
||||
|
||||
return signal_points;
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Main
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
const size_t width = 1280;
|
||||
const size_t height = 720;
|
||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.1");
|
||||
SetTargetFPS(60);
|
||||
|
||||
InitWindow(width, height, "SeeSynth - v0.1");
|
||||
//SetTargetFPS(60);
|
||||
Note current_note = {
|
||||
.length = 1,
|
||||
.name = malloc(sizeof(char) * 3)
|
||||
};
|
||||
|
||||
SynthSound sound = {
|
||||
.sample_count = 0
|
||||
};
|
||||
int sound_played_count = 0;
|
||||
float temp_buffer[STREAM_BUFFER_SIZE];
|
||||
RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE);
|
||||
|
||||
|
||||
InitAudioDevice();
|
||||
SetMasterVolume(SYNTH_VOLUME);
|
||||
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
|
||||
AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);//float*8
|
||||
SetAudioStreamVolume(synth_stream, 0.5f);
|
||||
|
||||
PlayAudioStream(synth_stream);
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
// Update Audio states
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
// Fill ring buffer from current sound
|
||||
size_t size_for_buffer = 0;
|
||||
if (!ring_buffer.is_full && sound.sample_count != sound_played_count) {
|
||||
write_log("[INFO] IsFull:%d Samples:%zu Played:%zu\n",
|
||||
ring_buffer.is_full,
|
||||
sound.sample_count,
|
||||
sound_played_count);
|
||||
|
||||
// how many samples need write
|
||||
size_t size_to_fill = 0;
|
||||
|
||||
if ((sound.sample_count - sound_played_count) > ring_buffer.size) {
|
||||
size_to_fill = ring_buffer.size;
|
||||
} else {
|
||||
size_to_fill = sound.sample_count - sound_played_count;
|
||||
}
|
||||
|
||||
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
|
||||
for (size_t i = 0; i < size_to_fill; i++) {
|
||||
temp_buffer[i] = sound.samples[i];
|
||||
}
|
||||
|
||||
ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill);
|
||||
sound_played_count += size_to_fill;
|
||||
}
|
||||
|
||||
// Play ring-buffered audio
|
||||
if (IsAudioStreamProcessed(synth_stream) && !ring_buffer.is_empty) {
|
||||
size_t size_to_read = ring_buffer_size(&ring_buffer);
|
||||
|
||||
write_log("Samples to play:%zu \n", size_to_read);
|
||||
//todo: try to start reading directly from ring buffer, avoiding temp_buffer
|
||||
ring_buffer_read(&ring_buffer, temp_buffer, size_to_read);
|
||||
// can try the SetAudioStreamCallback
|
||||
UpdateAudioStream(synth_stream, temp_buffer, size_to_read);
|
||||
// can overwrite the ring buffer to avoid that
|
||||
if (sound.sample_count == sound_played_count) {
|
||||
ring_buffer_reset(&ring_buffer);
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Update On Input
|
||||
//----------------------------------------------------------------------------------
|
||||
if (detect_note_pressed(¤t_note)) {
|
||||
sound = get_note_sound(current_note);
|
||||
sound_played_count = 0;
|
||||
write_log("Note played: %s\n", current_note.name);
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
@@ -400,13 +670,17 @@ int main(int argc, char **argv) {
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
// int zero_crossing = get_zero_crossing(&sound);
|
||||
// Vector2* visual_signal = GetVisualSignal(&sound, zero_crossing);
|
||||
// DrawLineStrip(visual_signal, STREAM_BUFFER_SIZE - zero_crossing, RED);
|
||||
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
DrawFPS(0,0);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
|
||||
char* input = "A4-4 A4-4 A4-4 A4-4 A4-2 A4-4 A4-4 A4-4 A4-4 A4-4 A4-2 D5-4 D5-4 D5-4 D5-4 D5-4 D5-4 D5-2 C5-4 C5-4 C5-4 C5-4 C5-4 C5-4 C5-2 G4-2 ";
|
||||
char* buf = malloc(strlen(input) + 1);
|
||||
strcpy(buf, input);
|
||||
@@ -428,6 +702,9 @@ int main(int argc, char **argv) {
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
StopAudioStream(synth_stream);
|
||||
UnloadAudioStream(synth_stream);
|
||||
CloseAudioDevice();
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
Reference in New Issue
Block a user