wip: playing sounds on keypress
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20
main.c
20
main.c
@@ -14,6 +14,7 @@
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#define ATTACK_MS 100.f
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#define SYNTH_PI 3.1415926535f
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#define SYNTH_VOLUME 0.5f
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//------------------------------------------------------------------------------------
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// General SynthSound
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@@ -378,7 +379,7 @@ void pack(uint16_t* d, size_t length) {
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size_t detect_note_pressed(Note* note) {
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size_t is_pressed = 0;
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note->length = 1;
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note->length = 16;
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if (IsKeyPressed(KEY_A)) {
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strcpy(note->name, "A4");
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is_pressed = 1;
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@@ -420,10 +421,17 @@ int main(int argc, char **argv) {
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InitWindow(width, height, "SeeSynth - v0.1");
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SetTargetFPS(60);
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Note current_note = {
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.length = 1,
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.name = malloc(sizeof(char) * 3)
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};
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InitAudioDevice();
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SetMasterVolume(SYNTH_VOLUME);
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AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);//float*8
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SetAudioStreamVolume(synth_stream, 0.01f);
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PlayAudioStream(synth_stream);
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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@@ -431,6 +439,13 @@ int main(int argc, char **argv) {
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//----------------------------------------------------------------------------------
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if (detect_note_pressed(¤t_note)) {
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SynthSound sound = get_note_sound(current_note);
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if (IsAudioStreamReady(synth_stream)) {
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if (IsAudioStreamProcessed(synth_stream)) {
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printf("Samples to play:%zu \n", sound.sample_count);
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UpdateAudioStream(synth_stream, sound.samples, sound.sample_count);
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}
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}
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//}
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printf("Note played: %s\n", current_note.name);
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}
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//----------------------------------------------------------------------------------
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@@ -468,6 +483,9 @@ int main(int argc, char **argv) {
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// De-Initialization
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//--------------------------------------------------------------------------------------
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StopAudioStream(synth_stream);
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UnloadAudioStream(synth_stream);
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CloseAudioDevice();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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