From 96a7c9a1b8490b823ed37163691aad3ca67216d8 Mon Sep 17 00:00:00 2001 From: HiveBeats Date: Tue, 8 Aug 2023 23:03:37 +0400 Subject: [PATCH] refactor: remove old c-code --- export.c | 74 - export.h | 9 - main.c | 471 ----- oscillator.c | 167 -- oscillator.h | 37 - parser.c | 94 - parser.h | 20 - raygui.h | 4824 ------------------------------------------------- ring_buffer.c | 99 - ring_buffer.h | 22 - settings.h | 19 - utils.c | 30 - utils.h | 23 - 13 files changed, 5889 deletions(-) delete mode 100644 export.c delete mode 100644 export.h delete mode 100644 main.c delete mode 100644 oscillator.c delete mode 100644 oscillator.h delete mode 100644 parser.c delete mode 100644 parser.h delete mode 100644 raygui.h delete mode 100644 ring_buffer.c delete mode 100644 ring_buffer.h delete mode 100644 settings.h delete mode 100644 utils.c delete mode 100644 utils.h diff --git a/export.c b/export.c deleted file mode 100644 index 8a231de..0000000 --- a/export.c +++ /dev/null @@ -1,74 +0,0 @@ -#include "export.h" - -#include "stdio.h" -#include "string.h" -#include "settings.h" - -uint16_t toInt16Sample(float sample) { - return (uint16_t)(sample * 32767.f); -} - -static void write_file(char* filename, void* data, int size) { - FILE* fp = fopen(filename, "wb"); // open file for writing in binary mode - if (fp == NULL) { - fprintf(stderr, "Cannot open file: %s\n", filename); - exit(1); - } - - fwrite(data, size, 1, fp); // write data to file - - fclose(fp); // close file -} - -void pack(uint16_t* d, size_t length) { - size_t dataLength = length * 2; - - int bytesPerSample = 2; - int byteRate = SAMPLE_RATE * bytesPerSample; - - size_t fileSize = 36 + dataLength; - - uint8_t* buffer = (uint8_t*)malloc(fileSize); - - int i = 0; - - // RIFF header - memcpy(buffer + i, "RIFF", 4); - i += 4; - memcpy(buffer + i, &fileSize, 4); - i += 4; - memcpy(buffer + i, "WAVE", 4); - i += 4; - - // fmt subchunk - memcpy(buffer + i, "fmt ", 4); - i += 4; - int fmtSize = 16; - memcpy(buffer + i, &fmtSize, 4); - i += 4; - uint16_t audioFormat = 1; - memcpy(buffer + i, &audioFormat, 2); - i += 2; - uint16_t numChannels = 1; - memcpy(buffer + i, &numChannels, 2); - i += 2; - int sampleRate = (int)SAMPLE_RATE; - memcpy(buffer + i, &sampleRate, 4); - i += 4; - memcpy(buffer + i, &byteRate, 4); - i += 4; - memcpy(buffer + i, &bytesPerSample, 2); - i += 2; - int bitsPerSample = bytesPerSample * 8; - memcpy(buffer + i, &bitsPerSample, 2); - i += 2; - - // data subchunk - memcpy(buffer + i, "data", 4); - i += 4; - memcpy(buffer + i, &dataLength, 4); - i += 4; - memcpy(buffer + i, d, dataLength); - - write_file("output.wav", buffer, fileSize); -} \ No newline at end of file diff --git a/export.h b/export.h deleted file mode 100644 index 0cb1aaa..0000000 --- a/export.h +++ /dev/null @@ -1,9 +0,0 @@ -#ifndef EXPORT_H -#define EXPORT_H - -#include "stdlib.h" - -uint16_t toInt16Sample(float sample); -void pack(uint16_t* d, size_t length); - -#endif \ No newline at end of file diff --git a/main.c b/main.c deleted file mode 100644 index 1f5e54c..0000000 --- a/main.c +++ /dev/null @@ -1,471 +0,0 @@ -#include "stdlib.h" -#include "stdio.h" -#include "string.h" -#include "math.h" - -#include "parser.h" -#include "utils.h" -#include "ring_buffer.h" -#include "settings.h" -#include "oscillator.h" -#include "export.h" - -#include "raylib.h" -#define RAYGUI_IMPLEMENTATION -#include "raygui.h" - -//------------------------------------------------------------------------------------ -// Synth -//------------------------------------------------------------------------------------ - -typedef struct OscillatorUI { - float volume; - float freq;//todo: remove or change to pitch shift - OscillatorType waveshape; - bool is_dropdown_open; - Rectangle shape_dropdown_rect; -} OscillatorUI; - -typedef struct Synth { - OscillatorArray oscillators; - OscillatorUI* ui_oscillators; - Note current_note; - SynthSound* out_signal; -} Synth; - -static int get_semitone_shift_internal(char* root_note, char* target_note) { - char* pitch_classes[12] = - { "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" }; - - // Extract the note number and pitch class for the root note - int root_note_num = (int)root_note[strlen(root_note) - 1] - '0'; - - char* root_pitch_class_str = malloc((strlen(root_note) - 1) * sizeof(char)); - strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1); - - int root_pitch_class = -1; - - for (int i = 0; i < 12; i++) { - if (strcmp(pitch_classes[i], root_pitch_class_str) == 0) { - root_pitch_class = i; - break; - } - } - - free(root_pitch_class_str); - - // Extract the note number and pitch class for the target note - int target_note_num = (int)target_note[strlen(target_note) - 1] - '0'; - - char* target_pitch_class_str = - malloc((strlen(target_note) - 1) * sizeof(char)); - strncpy(target_pitch_class_str, target_note, strlen(target_note) - 1); - - int target_pitch_class = -1; - - for (int i = 0; i < 12; i++) { - if (strcmp(pitch_classes[i], target_pitch_class_str) == 0) { - target_pitch_class = i; - break; - } - } - - free(target_pitch_class_str); - - // Calculate the semitone shift using the formula - return (target_note_num - root_note_num) * 12 + - (target_pitch_class - root_pitch_class); -} - -static float get_hz_by_semitone(int semitone) { - return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone); -} - -int get_semitone_shift(char* target_note) { - return get_semitone_shift_internal("A4", target_note); -} - -static OscillatorArray init_osc_array() { - Oscillator first = { - .osc = Square, - .freq = 440.f, - .volume = VOLUME - }; - - Oscillator* oscArray = malloc(sizeof(Oscillator*) * 1); - assert(oscArray); - - oscArray[0] = first; - - OscillatorArray oscillators = { - .array = oscArray, - .count = 1 - }; - - return oscillators; -} - -SynthSound note(Synth* synth, int semitone, float beats) { - float hz = get_hz_by_semitone(semitone); - float duration = beats * BEAT_DURATION; - - // will change after oscillator starts to be more autonomous - for (size_t i = 0; i < synth->oscillators.count; i++) { - osc_set_freq(&synth->oscillators.array[i], hz); - } - - return freq(duration, synth->oscillators); -} - -SynthSound get_note_sound(Synth* synth, Note input) { - float length = 1.f / input.length; - int semitone_shift = get_semitone_shift(input.name); - return note(synth, semitone_shift, length); -} -//------------------------------------------------------- - -size_t detect_note_pressed(Note* note) { - size_t is_pressed = 0; - note->length = 8; - if (IsKeyPressed(KEY_A)) { - strcpy(note->name, "A4"); - is_pressed = 1; - } - if (IsKeyPressed(KEY_B)) { - strcpy(note->name, "B4"); - is_pressed = 1; - } - if (IsKeyPressed(KEY_C)) { - strcpy(note->name, "C4"); - is_pressed = 1; - } - if (IsKeyPressed(KEY_D)) { - strcpy(note->name, "D4"); - is_pressed = 1; - } - if (IsKeyPressed(KEY_E)) { - strcpy(note->name, "E4"); - is_pressed = 1; - } - if (IsKeyPressed(KEY_F)) { - strcpy(note->name, "F4"); - is_pressed = 1; - } - if (IsKeyPressed(KEY_G)) { - strcpy(note->name, "G4"); - is_pressed = 1; - } - return is_pressed; -} - -//------------------------------------------------------------------------------------ -// GUI -//------------------------------------------------------------------------------------ - -void note_on(Synth *synth, Note *note) { - -} - -void DrawUi(Synth *synth) { - const int panel_x_start = 0; - const int panel_y_start = 0; - const int panel_width = OSCILLATOR_PANEL_WIDTH; - const int panel_height = WINDOW_HEIGHT; - - bool is_shape_dropdown_open = false; - int shape_index = 0; - - - GuiPanel((Rectangle){ - panel_x_start, - panel_y_start, - panel_width, - panel_height - }, - ""); - - bool click_add_oscillator = GuiButton((Rectangle){ - panel_x_start + 10, - panel_y_start + 10, - panel_width - 20, - 25 - }, "Add Oscillator"); - if (click_add_oscillator) - { - // synth->ui_oscillator_count += 1; - // // Set defaults: - // UiOscillator *ui_osc = synth->ui_oscillator + (synth->ui_oscillator_count - 1); - // ui_osc->shape = WaveShape_SINE; - // ui_osc->freq = BASE_NOTE_FREQ; - // ui_osc->amplitude_ratio = 0.1f; - // ui_osc->shape_parameter_0 = 0.5f; - } - - // Draw Oscillators - float panel_y_offset = 0; - //synth->ui_oscillator_count = 1 - for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i++) - { - OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i]; - assert(ui_osc); - - Oscillator* osc = &synth->oscillators.array[ui_osc_i]; - assert(osc); - - const bool has_shape_param = (ui_osc->waveshape == Square); - - // Draw Oscillator Panel - const int osc_panel_width = panel_width - 20; - const int osc_panel_height = has_shape_param ? 130 : 100; - const int osc_panel_x = panel_x_start + 10; - const int osc_panel_y = panel_y_start + 50 + panel_y_offset; - panel_y_offset += osc_panel_height + 5; - GuiPanel((Rectangle){ - osc_panel_x, - osc_panel_y, - osc_panel_width, - osc_panel_height - }, - ""); - - const float slider_padding = 50.f; - const float el_spacing = 5.f; - Rectangle el_rect = { - .x = osc_panel_x + slider_padding + 30, - .y = osc_panel_y + 10, - .width = osc_panel_width - (slider_padding * 2), - .height = 25 - }; - - // Volume slider - float decibels = (20.f * log10f(osc->volume)); - char amp_slider_label[32]; - sprintf(amp_slider_label, "%.1f dB", decibels); - decibels = GuiSlider(el_rect, - amp_slider_label, - "", - decibels, - -60.0f, - 0.0f - ); - ui_osc->volume = powf(10.f, decibels * (1.f/20.f)); - osc->volume = ui_osc->volume; - - el_rect.y += el_rect.height + el_spacing; - - // Defer shape drop-down box. - ui_osc->shape_dropdown_rect = el_rect; - el_rect.y += el_rect.height + el_spacing; - /* - Rectangle delete_button_rect = el_rect; - delete_button_rect.x = osc_panel_x + 5; - delete_button_rect.y -= el_rect.height + el_spacing; - delete_button_rect.width = 30; - bool is_delete_button_pressed = GuiButton(delete_button_rect, "X"); - if (is_delete_button_pressed) - { - memmove( - synth->ui_oscillator + ui_osc_i, - synth->ui_oscillator + ui_osc_i + 1, - (synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator) - ); - synth->ui_oscillator_count -= 1; - } - */ - } - - // DRAW OSCILLATOR SHAPE INPUTS - for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i += 1) - { - OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i]; - assert(ui_osc); - - Oscillator* osc = &synth->oscillators.array[ui_osc_i]; - assert(osc); - - // Shape select - int shape_index = (int)(ui_osc->waveshape); - bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect, - WAVE_SHAPE_OPTIONS, - &shape_index, - ui_osc->is_dropdown_open - ); - - if (is_dropdown_click) - { - ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open; - ui_osc->waveshape = (OscillatorType)(shape_index); - // APPLY STATE TO REAL OSC - osc->osc = (OscillatorType)(shape_index); - } - if (ui_osc->is_dropdown_open) break; - } -} - -void DrawSignal(Synth* synth) { - GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2); - Vector2* signal_points = malloc(sizeof(Vector2) * synth->out_signal->sample_count); - const float screen_vertical_midpoint = (WINDOW_HEIGHT/2); - for (int point_idx = 0; point_idx < synth->out_signal->sample_count; point_idx++) - { - signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH; - signal_points[point_idx].y = screen_vertical_midpoint + (int)(synth->out_signal->samples[point_idx] * 300); - } - DrawLineStrip(signal_points, synth->out_signal->sample_count, RED); -} - - -//------------------------------------------------------------------------------------ -// Main -//------------------------------------------------------------------------------------ - -int main(int argc, char **argv) { - InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2"); - SetTargetFPS(60); - - //todo: move that variables to Synth declaration - Note g_current_note = { - .length = 1, - .name = malloc(sizeof(char) * 3) - }; - - SynthSound g_sound = { - .sample_count = 0 - }; - - Synth synth = { - .current_note = g_current_note, - .out_signal = &g_sound, - .oscillators = init_osc_array() - }; - //todo: move somewhere in initialization - synth.ui_oscillators = malloc(sizeof(OscillatorUI) * synth.oscillators.count); - for (size_t i = 0; i < synth.oscillators.count; i++) - { - OscillatorUI* ui = &synth.ui_oscillators[i]; - assert(ui); - - ui->freq = synth.oscillators.array[i].freq; - ui->waveshape = synth.oscillators.array[i].osc; - ui->volume = synth.oscillators.array[i].volume; - } - - int sound_played_count = 0; - float temp_buffer[STREAM_BUFFER_SIZE]; - RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE); - - InitAudioDevice(); - SetMasterVolume(SYNTH_VOLUME); - SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE); - AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1); - SetAudioStreamVolume(synth_stream, 0.5f); - - PlayAudioStream(synth_stream); - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update Audio states - //---------------------------------------------------------------------------------- - // Fill ring buffer from current sound - SynthSound* sound = synth.out_signal; - assert(sound); - - size_t size_for_buffer = 0; - if (!ring_buffer.is_full && sound->sample_count != sound_played_count) { - write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n", - ring_buffer.is_full, - sound->sample_count, - sound_played_count); - - // how many samples need write - size_t size_to_fill = 0; - - if ((sound->sample_count - sound_played_count) > ring_buffer.size) { - size_to_fill = ring_buffer.size; - } else { - size_to_fill = sound->sample_count - sound_played_count; - } - - write_log("[INFO] SizeToFill:%zu\n", size_to_fill); - for (size_t i = 0; i < size_to_fill; i++) { - temp_buffer[i] = sound->samples[i]; - } - - ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill); - sound_played_count += size_to_fill; - } - - // Play ring-buffered audio - if (IsAudioStreamProcessed(synth_stream) && !ring_buffer.is_empty) { - size_t size_to_read = ring_buffer_size(&ring_buffer); - - write_log("Samples to play:%zu \n", size_to_read); - //todo: try to start reading directly from ring buffer, avoiding temp_buffer - ring_buffer_read(&ring_buffer, temp_buffer, size_to_read); - // can try the SetAudioStreamCallback - UpdateAudioStream(synth_stream, temp_buffer, size_to_read); - // can overwrite the ring buffer to avoid that - if (sound->sample_count == sound_played_count) { - ring_buffer_reset(&ring_buffer); - } - } - //---------------------------------------------------------------------------------- - - // Update On Input - //---------------------------------------------------------------------------------- - Note* current_note = &synth.current_note; - if (detect_note_pressed(current_note)) { - *sound = get_note_sound(&synth, *current_note); - sound_played_count = 0; - write_log("Note played: %s\n", current_note->name); - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - DrawUi(&synth); - DrawSignal(&synth); - //DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); - //DrawFPS(0,0); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - char* input = "A4-4 A4-4 A4-4 A4-4 A4-2 A4-4 A4-4 A4-4 A4-4 A4-4 A4-2 D5-4 D5-4 D5-4 D5-4 D5-4 D5-4 D5-2 C5-4 C5-4 C5-4 C5-4 C5-4 C5-4 C5-2 G4-2 "; - char* buf = malloc(strlen(input) + 1); - strcpy(buf, input); - - NoteArray note_array = parse_notes(buf, strlen(buf)); - SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count); - assert(sounds); - - for (size_t i = 0; i < note_array.count; i++) { - Note note = note_array.notes[i]; - sounds[i] = get_note_sound(&synth, note); - } - - SynthSound song = concat_sounds(sounds, note_array.count); - uint16_t* song_pcm = malloc(sizeof(uint16_t) * song.sample_count); - assert(song_pcm); - - for (size_t i = 0; i < song.sample_count; i++) { - song_pcm[i] = toInt16Sample(song.samples[i]); - } - - pack(song_pcm, song.sample_count); - - // De-Initialization - //-------------------------------------------------------------------------------------- - StopAudioStream(synth_stream); - UnloadAudioStream(synth_stream); - CloseAudioDevice(); - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/oscillator.c b/oscillator.c deleted file mode 100644 index 8cb58e3..0000000 --- a/oscillator.c +++ /dev/null @@ -1,167 +0,0 @@ -#include "oscillator.h" -#include "settings.h" -#include "math.h" -#include "stdlib.h" - -#define TWO_PI 2*SYNTH_PI - -static SynthSound get_init_samples(float duration) { - size_t sample_count = (size_t)(duration * SAMPLE_RATE); - float* samples = malloc(sizeof(float) * sample_count); - - for (double i = 0.0; i < duration * SAMPLE_RATE; i++) { - samples[(int)i] = i; - } - - SynthSound res = { - .samples = samples, - .sample_count = sample_count - }; - - return res; -} - -static float pos(float hz, float x) { - return fmodf(hz * x / SAMPLE_RATE, 1); -} - -static void sine_osc_phase_incr(Oscillator* osc) { - osc->phase += osc->phase_dt; - if (osc->phase >= TWO_PI) - osc->phase -= TWO_PI; -} - -static void saw_osc_phase_incr(Oscillator* osc) { - osc->phase += osc->phase_dt; - if (osc->phase >= 1.0f) - osc->phase -= 1.0f; -} - -static float calc_saw_phase_delta(float freq) { - return freq / SAMPLE_RATE; -} - -static float calc_sine_phase_delta(float freq) { - return (TWO_PI * freq) / SAMPLE_RATE; -} - -static float sineosc(Oscillator* osc) { - float result = sinf(osc->phase); - sine_osc_phase_incr(osc); - return result; -} - -static float sign(float v) { - return (v > 0.0) ? 1.f : -1.f; -} - -static float squareosc(Oscillator* osc) { - return sign(sineosc(osc)); -} - -static float triangleosc(Oscillator* osc) { - float result = 1.f - fabsf(osc->phase - 0.5f) * 4.f; - saw_osc_phase_incr(osc); - return result; -} - -static float sawosc(Oscillator* osc) { - float result = osc->phase * 2.f - 1.f; - saw_osc_phase_incr(osc); - return result; -} - -void osc_set_freq(Oscillator* osc, float freq) { - osc->freq = freq; - osc->phase = 0; - switch (osc->osc) - { - case Sine: - osc->phase_dt = calc_sine_phase_delta(freq); - break; - case Square: - osc->phase_dt = calc_sine_phase_delta(freq); - break; - case Triangle: - osc->phase_dt = calc_saw_phase_delta(freq); - break; - case Saw: - osc->phase_dt = calc_saw_phase_delta(freq); - break; - default: - break; - } -} - -void osc_reset(Oscillator* osc) { - osc->volume = 0; - osc->phase = 0; - osc->phase_dt = 0; -} - -float multiosc(OscillatorGenerationParameter param) { - float osc_sample = 0.f; - for (size_t i = 0; i < param.oscillators.count; i++) { - Oscillator* osc = ¶m.oscillators.array[i]; - assert(osc); - - switch (osc->osc) { - case Sine: - osc_sample += sineosc(osc) * osc->volume; - break; - case Triangle: - osc_sample += triangleosc(osc) * osc->volume; - break; - case Square: - osc_sample += squareosc(osc) * osc->volume; - break; - case Saw: - osc_sample += sawosc(osc) * osc->volume; - break; - } - } - - return osc_sample; -} - -SynthSound freq(float duration, OscillatorArray osc) { - size_t sample_count = (size_t)(duration * SAMPLE_RATE); - - float* output = malloc(sizeof(float) * sample_count); - for (size_t i = 0; i < sample_count; i++) { - OscillatorGenerationParameter param = { - .oscillators = osc - }; - output[i] = multiosc(param); - } - - SynthSound res = { - .samples = output, - .sample_count = sample_count - }; - - return res; -} - -/* -static SynthSound get_attack_samples() { - float attack_time = 0.001 * ATTACK_MS; - size_t sample_count = (size_t)(attack_time * SAMPLE_RATE); - float* attack = malloc(sizeof(float) * sample_count); - float samples_to_rise = SAMPLE_RATE * attack_time; - float rising_delta = 1.0 / samples_to_rise; - float i = 0.0; - - for (int j = 0; j < sample_count; j++) { - i += rising_delta; - attack[j] = fmin(i, 1.0); - } - - SynthSound res = { - .samples = attack, - .sample_count = sample_count - }; - - return res; -} -*/ \ No newline at end of file diff --git a/oscillator.h b/oscillator.h deleted file mode 100644 index 8ac30be..0000000 --- a/oscillator.h +++ /dev/null @@ -1,37 +0,0 @@ -#ifndef OSCILLATOR_H -#define OSCILLATOR_H - -#include "utils.h" -#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square" -typedef enum { - Sine, - Triangle, - Saw, - Square -} OscillatorType; - -typedef struct Oscillator { - OscillatorType osc; - float freq; - float volume; - float phase; - float phase_dt; -} Oscillator; - -typedef struct OscillatorArray { - Oscillator* array; - size_t count; -} OscillatorArray; - -typedef struct OscillatorGenerationParameter { - OscillatorArray oscillators; -} OscillatorGenerationParameter; - -void osc_set_freq(Oscillator* osc, float freq); -void osc_reset(Oscillator* osc); -float multiosc(OscillatorGenerationParameter param); -SynthSound freq(float duration, OscillatorArray osc); - - - -#endif \ No newline at end of file diff --git a/parser.c b/parser.c deleted file mode 100644 index 9a460fa..0000000 --- a/parser.c +++ /dev/null @@ -1,94 +0,0 @@ -#include "parser.h" -#include "string.h" -#include "stdio.h" - -struct StringArray { - char** array; - size_t count; -}; - -static void trim(char* str) { - size_t len = strlen(str); - while (len > 0 && (str[len - 1] == '\n' || str[len - 1] == ' ')) { - str[--len] = '\0'; - } -} - -static struct StringArray parse_note_parts(char* input) { - size_t count = 0; - size_t i = 0; - while (input[i] != '\0') { - if (input[i] == ' ') - count++; - - i++; - } - - char** array = malloc(sizeof(char*) * count); - - char* sep = " "; - char* line = strtok(input, sep); - i = 0; - while (line != NULL) { - array[i] = strdup(line); - line = strtok(NULL, sep); - i++; - } - - struct StringArray result = { - .array = array, - .count = count - }; - - return result; -} - -NoteArray parse_notes(char* input, size_t len) { - struct StringArray note_strings = parse_note_parts(input); - - NoteArray notes; - notes.count = note_strings.count; - - char* end; - for (size_t i = 0; i < note_strings.count; i++) { - char* line = note_strings.array[i]; - trim(line); - - char* note_name = strtok(line, "-"); - char* note_length_str = strtok(NULL, "-"); - - int note_length = strtol(note_length_str, &end, 10); - if (*end != '\0') { - fprintf(stderr, - "Failed to parse note length: %s\n", note_length_str); - return notes; - } - - char* buf = malloc(strlen(note_name) + 1); - strcpy(buf, note_name); - - Note note = { - .length = note_length, - .name = buf - }; - - notes.notes[i] = note; - } - - return notes; -} - -/* -static int test(int argc, char **argv) { - char* input = "A4-4 A4-2 C5-8 C5-4 "; - char* buf = malloc(strlen(input) + 1); - strcpy(buf, input); - - NoteArray note_array = parse_notes(buf, strlen(buf)); - for (size_t i = 0; i < note_array.count; i++) { - Note note = note_array.notes[i]; - } - - return 0; -} -*/ diff --git a/parser.h b/parser.h deleted file mode 100644 index 9a58ea8..0000000 --- a/parser.h +++ /dev/null @@ -1,20 +0,0 @@ -#ifndef PARSER_H -#define PARSER_H - -#include "stdlib.h" - -#define MAX_NOTES 1024 - -typedef struct Note { - char* name; - int length; -} Note; - -typedef struct NoteArray { - Note notes[MAX_NOTES]; - size_t count; -} NoteArray; - -NoteArray parse_notes(char* input, size_t len); - -#endif diff --git a/raygui.h b/raygui.h deleted file mode 100644 index ac10fdb..0000000 --- a/raygui.h +++ /dev/null @@ -1,4824 +0,0 @@ -/******************************************************************************************* -* -* raygui v3.6 - A simple and easy-to-use immediate-mode gui library -* -* DESCRIPTION: -* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also -* available as a standalone library, as long as input and drawing functions are provided. -* -* FEATURES: -* - Immediate-mode gui, minimal retained data -* - +25 controls provided (basic and advanced) -* - Styling system for colors, font and metrics -* - Icons supported, embeds a complete 1-bit icons pack -* - Standalone usage mode option (custom graphics backends) -* - Multiple tools provided for raygui development -* -* POSSIBLE IMPROVEMENTS: -* - Redesign functions that require a value as parameter to be returned, pass by reference -* - Better standalone mode API for easy plug of custom backends -* - Externalize required inputs in some way, allow user customization -* -* LIMITATIONS: -* - No multi-line word-wraped text box support -* - No auto-layout mechanism provided, up to the user to define controls position and size -* - Standalone mode requires library modification and some user work to plug another backend -* -* CONTROLS PROVIDED: -* # Container/separators Controls -* - WindowBox --> StatusBar, Panel -* - GroupBox --> Line -* - Line -* - Panel --> StatusBar -* - ScrollPanel --> StatusBar -* -* # Basic Controls -* - Label -* - Button -* - LabelButton --> Label -* - Toggle -* - ToggleGroup --> Toggle -* - CheckBox -* - ComboBox -* - DropdownBox -* - TextBox -* - ValueBox --> TextBox -* - Spinner --> Button, ValueBox -* - Slider -* - SliderBar --> Slider -* - ProgressBar -* - StatusBar -* - DummyRec -* - Grid -* -* # Advance Controls -* - ListView -* - ColorPicker --> ColorPanel, ColorBarHue -* - MessageBox --> Window, Label, Button -* - TextInputBox --> Window, Label, TextBox, Button -* -* It also provides a set of functions for styling the controls based on its properties (size, color). -* -* -* RAYGUI STYLE (guiStyle): -* raygui uses a global data array for all gui style properties (allocated on data segment by default), -* when a new style is loaded, it is loaded over the global style... but a default gui style could always be -* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one -* -* The global style array size is fixed and depends on the number of controls and properties: -* -* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; -* -* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB -* -* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style -* used for all controls, when any of those base values is set, it is automatically populated to all -* controls, so, specific control values overwriting generic style should be set after base values. -* -* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those -* properties are actually common to all controls and can not be overwritten individually (like BASE ones) -* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR -* -* Custom control properties can be defined using the EXTENDED properties for each independent control. -* -* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler -* -* -* RAYGUI ICONS (guiIcons): -* raygui could use a global array containing icons data (allocated on data segment by default), -* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set -* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded -* -* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon -* requires 8 integers (16*16/32) to be stored in memory. -* -* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. -* -* The global icons array size is fixed and depends on the number of icons and size: -* -* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; -* -* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB -* -* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons -* -* RAYGUI LAYOUT: -* raygui currently does not provide an auto-layout mechanism like other libraries, -* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it. -* -* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout -* -* CONFIGURATION: -* #define RAYGUI_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. -* -* #define RAYGUI_STANDALONE -* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined -* internally in the library and input management and drawing functions must be provided by -* the user (check library implementation for further details). -* -* #define RAYGUI_NO_ICONS -* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) -* -* #define RAYGUI_CUSTOM_ICONS -* Includes custom ricons.h header defining a set of custom icons, -* this file can be generated using rGuiIcons tool -* -* #define RAYGUI_DEBUG_TEXT_BOUNDS -* Draw text bounds rectangles for debug -* -* VERSIONS HISTORY: -* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER -* ADDED: GuiLoadStyleFromMemory() (binary only) -* REVIEWED: GuiScrollBar() horizontal movement key -* REVIEWED: GuiTextBox() crash on cursor movement -* REVIEWED: GuiTextBox(), additional inputs support -* REVIEWED: GuiLabelButton(), avoid text cut -* REVIEWED: GuiTextInputBox(), password input -* REVIEWED: Local GetCodepointNext(), aligned with raylib -* REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds -* -* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle() -* ADDED: Helper functions to split text in separate lines -* ADDED: Multiple new icons, useful for code editing tools -* REMOVED: Unneeded icon editing functions -* REMOVED: GuiTextBoxMulti(), very limited and broken -* REMOVED: MeasureTextEx() dependency, logic directly implemented -* REMOVED: DrawTextEx() dependency, logic directly implemented -* REVIEWED: GuiScrollBar(), improve mouse-click behaviour -* REVIEWED: Library header info, more info, better organized -* REDESIGNED: GuiTextBox() to support cursor movement -* REDESIGNED: GuiDrawText() to divide drawing by lines -* -* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes -* REMOVED: GuiScrollBar(), only internal -* REDESIGNED: GuiPanel() to support text parameter -* REDESIGNED: GuiScrollPanel() to support text parameter -* REDESIGNED: GuiColorPicker() to support text parameter -* REDESIGNED: GuiColorPanel() to support text parameter -* REDESIGNED: GuiColorBarAlpha() to support text parameter -* REDESIGNED: GuiColorBarHue() to support text parameter -* REDESIGNED: GuiTextInputBox() to support password -* -* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) -* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures -* REVIEWED: External icons usage logic -* REVIEWED: GuiLine() for centered alignment when including text -* RENAMED: Multiple controls properties definitions to prepend RAYGUI_ -* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency -* Projects updated and multiple tweaks -* -* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file -* REDESIGNED: GuiTextBoxMulti() -* REMOVED: GuiImageButton*() -* Multiple minor tweaks and bugs corrected -* -* 2.9 (17-Mar-2021) REMOVED: Tooltip API -* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() -* 2.7 (20-Feb-2020) ADDED: Possible tooltips API -* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() -* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() -* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() -* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties -* ADDED: 8 new custom styles ready to use -* Multiple minor tweaks and bugs corrected -* -* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() -* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed -* Refactor all controls drawing mechanism to use control state -* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls -* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string -* REDESIGNED: Style system (breaking change) -* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts -* REVIEWED: GuiComboBox(), GuiListView()... -* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... -* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout -* 1.5 (21-Jun-2017) Working in an improved styles system -* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) -* 1.3 (12-Jun-2017) Complete redesign of style system -* 1.1 (01-Jun-2017) Complete review of the library -* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. -* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. -* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. -* -* DEPENDENCIES: -* raylib 4.5 Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing -* -* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled -* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs. -* -* CONTRIBUTORS: -* Ramon Santamaria: Supervision, review, redesign, update and maintenance -* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) -* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) -* Adria Arranz: Testing and Implementation of additional controls (2018) -* Jordi Jorba: Testing and Implementation of additional controls (2018) -* Albert Martos: Review and testing of the library (2015) -* Ian Eito: Review and testing of the library (2015) -* Kevin Gato: Initial implementation of basic components (2014) -* Daniel Nicolas: Initial implementation of basic components (2014) -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RAYGUI_H -#define RAYGUI_H - -#define RAYGUI_VERSION_MAJOR 3 -#define RAYGUI_VERSION_MINOR 6 -#define RAYGUI_VERSION_PATCH 0 -#define RAYGUI_VERSION "3.6" - -#if !defined(RAYGUI_STANDALONE) - #include "raylib.h" -#endif - -// Function specifiers in case library is build/used as a shared library (Windows) -// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll -#if defined(_WIN32) - #if defined(BUILD_LIBTYPE_SHARED) - #define RAYGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) - #elif defined(USE_LIBTYPE_SHARED) - #define RAYGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) - #endif -#endif - -// Function specifiers definition -#ifndef RAYGUIAPI - #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers) -#endif - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -// Allow custom memory allocators -#ifndef RAYGUI_MALLOC - #define RAYGUI_MALLOC(sz) malloc(sz) -#endif -#ifndef RAYGUI_CALLOC - #define RAYGUI_CALLOC(n,sz) calloc(n,sz) -#endif -#ifndef RAYGUI_FREE - #define RAYGUI_FREE(p) free(p) -#endif - -// Simple log system to avoid printf() calls if required -// NOTE: Avoiding those calls, also avoids const strings memory usage -#define RAYGUI_SUPPORT_LOG_INFO -#if defined(RAYGUI_SUPPORT_LOG_INFO) - #define RAYGUI_LOG(...) printf(__VA_ARGS__) -#else - #define RAYGUI_LOG(...) -#endif - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -// NOTE: Some types are required for RAYGUI_STANDALONE usage -//---------------------------------------------------------------------------------- -#if defined(RAYGUI_STANDALONE) - #ifndef __cplusplus - // Boolean type - #ifndef true - typedef enum { false, true } bool; - #endif - #endif - - // Vector2 type - typedef struct Vector2 { - float x; - float y; - } Vector2; - - // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV() - typedef struct Vector3 { - float x; - float y; - float z; - } Vector3; - - // Color type, RGBA (32bit) - typedef struct Color { - unsigned char r; - unsigned char g; - unsigned char b; - unsigned char a; - } Color; - - // Rectangle type - typedef struct Rectangle { - float x; - float y; - float width; - float height; - } Rectangle; - - // TODO: Texture2D type is very coupled to raylib, required by Font type - // It should be redesigned to be provided by user - typedef struct Texture2D { - unsigned int id; // OpenGL texture id - int width; // Texture base width - int height; // Texture base height - int mipmaps; // Mipmap levels, 1 by default - int format; // Data format (PixelFormat type) - } Texture2D; - - // Image, pixel data stored in CPU memory (RAM) - typedef struct Image { - void *data; // Image raw data - int width; // Image base width - int height; // Image base height - int mipmaps; // Mipmap levels, 1 by default - int format; // Data format (PixelFormat type) - } Image; - - // GlyphInfo, font characters glyphs info - typedef struct GlyphInfo { - int value; // Character value (Unicode) - int offsetX; // Character offset X when drawing - int offsetY; // Character offset Y when drawing - int advanceX; // Character advance position X - Image image; // Character image data - } GlyphInfo; - - // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle() - // It should be redesigned to be provided by user - typedef struct Font { - int baseSize; // Base size (default chars height) - int glyphCount; // Number of glyph characters - int glyphPadding; // Padding around the glyph characters - Texture2D texture; // Texture atlas containing the glyphs - Rectangle *recs; // Rectangles in texture for the glyphs - GlyphInfo *glyphs; // Glyphs info data - } Font; -#endif - -// Style property -typedef struct GuiStyleProp { - unsigned short controlId; - unsigned short propertyId; - unsigned int propertyValue; -} GuiStyleProp; - -// Gui control state -typedef enum { - STATE_NORMAL = 0, - STATE_FOCUSED, - STATE_PRESSED, - STATE_DISABLED, -} GuiState; - -// Gui control text alignment -typedef enum { - TEXT_ALIGN_LEFT = 0, - TEXT_ALIGN_CENTER, - TEXT_ALIGN_RIGHT, -} GuiTextAlignment; - -// Gui controls -typedef enum { - // Default -> populates to all controls when set - DEFAULT = 0, - // Basic controls - LABEL, // Used also for: LABELBUTTON - BUTTON, - TOGGLE, // Used also for: TOGGLEGROUP - SLIDER, // Used also for: SLIDERBAR - PROGRESSBAR, - CHECKBOX, - COMBOBOX, - DROPDOWNBOX, - TEXTBOX, // Used also for: TEXTBOXMULTI - VALUEBOX, - SPINNER, // Uses: BUTTON, VALUEBOX - LISTVIEW, - COLORPICKER, - SCROLLBAR, - STATUSBAR -} GuiControl; - -// Gui base properties for every control -// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties) -typedef enum { - BORDER_COLOR_NORMAL = 0, - BASE_COLOR_NORMAL, - TEXT_COLOR_NORMAL, - BORDER_COLOR_FOCUSED, - BASE_COLOR_FOCUSED, - TEXT_COLOR_FOCUSED, - BORDER_COLOR_PRESSED, - BASE_COLOR_PRESSED, - TEXT_COLOR_PRESSED, - BORDER_COLOR_DISABLED, - BASE_COLOR_DISABLED, - TEXT_COLOR_DISABLED, - BORDER_WIDTH, - TEXT_PADDING, - TEXT_ALIGNMENT, - RESERVED -} GuiControlProperty; - -// Gui extended properties depend on control -// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties) -//---------------------------------------------------------------------------------- - -// DEFAULT extended properties -// NOTE: Those properties are common to all controls or global -typedef enum { - TEXT_SIZE = 16, // Text size (glyphs max height) - TEXT_SPACING, // Text spacing between glyphs - LINE_COLOR, // Line control color - BACKGROUND_COLOR, // Background color -} GuiDefaultProperty; - -// Label -//typedef enum { } GuiLabelProperty; - -// Button/Spinner -//typedef enum { } GuiButtonProperty; - -// Toggle/ToggleGroup -typedef enum { - GROUP_PADDING = 16, // ToggleGroup separation between toggles -} GuiToggleProperty; - -// Slider/SliderBar -typedef enum { - SLIDER_WIDTH = 16, // Slider size of internal bar - SLIDER_PADDING // Slider/SliderBar internal bar padding -} GuiSliderProperty; - -// ProgressBar -typedef enum { - PROGRESS_PADDING = 16, // ProgressBar internal padding -} GuiProgressBarProperty; - -// ScrollBar -typedef enum { - ARROWS_SIZE = 16, - ARROWS_VISIBLE, - SCROLL_SLIDER_PADDING, // (SLIDERBAR, SLIDER_PADDING) - SCROLL_SLIDER_SIZE, - SCROLL_PADDING, - SCROLL_SPEED, -} GuiScrollBarProperty; - -// CheckBox -typedef enum { - CHECK_PADDING = 16 // CheckBox internal check padding -} GuiCheckBoxProperty; - -// ComboBox -typedef enum { - COMBO_BUTTON_WIDTH = 16, // ComboBox right button width - COMBO_BUTTON_SPACING // ComboBox button separation -} GuiComboBoxProperty; - -// DropdownBox -typedef enum { - ARROW_PADDING = 16, // DropdownBox arrow separation from border and items - DROPDOWN_ITEMS_SPACING // DropdownBox items separation -} GuiDropdownBoxProperty; - -// TextBox/TextBoxMulti/ValueBox/Spinner -typedef enum { - TEXT_INNER_PADDING = 16, // TextBox/TextBoxMulti/ValueBox/Spinner inner text padding - TEXT_LINES_SPACING, // TextBoxMulti lines separation - TEXT_ALIGNMENT_VERTICAL, // TextBoxMulti vertical alignment: 0-CENTERED, 1-UP, 2-DOWN - TEXT_MULTILINE, // TextBox supports multiple lines - TEXT_WRAP_MODE // TextBox wrap mode for multiline: 0-NO_WRAP, 1-CHAR_WRAP, 2-WORD_WRAP -} GuiTextBoxProperty; - -// Spinner -typedef enum { - SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width - SPIN_BUTTON_SPACING, // Spinner buttons separation -} GuiSpinnerProperty; - -// ListView -typedef enum { - LIST_ITEMS_HEIGHT = 16, // ListView items height - LIST_ITEMS_SPACING, // ListView items separation - SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) - SCROLLBAR_SIDE, // ListView scrollbar side (0-left, 1-right) -} GuiListViewProperty; - -// ColorPicker -typedef enum { - COLOR_SELECTOR_SIZE = 16, - HUEBAR_WIDTH, // ColorPicker right hue bar width - HUEBAR_PADDING, // ColorPicker right hue bar separation from panel - HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height - HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow -} GuiColorPickerProperty; - -#define SCROLLBAR_LEFT_SIDE 0 -#define SCROLLBAR_RIGHT_SIDE 1 - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -// ... - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- - -#if defined(__cplusplus) -extern "C" { // Prevents name mangling of functions -#endif - -// Global gui state control functions -RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) -RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) -RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) -RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) -RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) -RAYGUIAPI void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f -RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) -RAYGUIAPI int GuiGetState(void); // Get gui state (global state) - -// Font set/get functions -RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) -RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) - -// Style set/get functions -RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property -RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property - -// Container/separator controls, useful for controls organization -RAYGUIAPI bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed -RAYGUIAPI void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name -RAYGUIAPI void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text -RAYGUIAPI void GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls -RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1 -RAYGUIAPI Rectangle GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll); // Scroll Panel control - -// Basic controls set -RAYGUIAPI void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text -RAYGUIAPI bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked -RAYGUIAPI bool GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked -RAYGUIAPI bool GuiToggle(Rectangle bounds, const char *text, bool active); // Toggle Button control, returns true when active -RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int active); // Toggle Group control, returns active toggle index -RAYGUIAPI bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active -RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index -RAYGUIAPI bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item -RAYGUIAPI bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value -RAYGUIAPI bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers -RAYGUIAPI bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text -RAYGUIAPI float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value -RAYGUIAPI float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value -RAYGUIAPI float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value -RAYGUIAPI void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text -RAYGUIAPI void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders -RAYGUIAPI Vector2 GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs); // Grid control, returns mouse cell position - -// Advance controls set -RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list item index -RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters -RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message -RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, int *secretViewActive); // Text Input Box control, ask for text, supports secret -RAYGUIAPI Color GuiColorPicker(Rectangle bounds, const char *text, Color color); // Color Picker control (multiple color controls) -RAYGUIAPI Color GuiColorPanel(Rectangle bounds, const char *text, Color color); // Color Panel control -RAYGUIAPI float GuiColorBarAlpha(Rectangle bounds, const char *text, float alpha); // Color Bar Alpha control -RAYGUIAPI float GuiColorBarHue(Rectangle bounds, const char *text, float value); // Color Bar Hue control - -// Styles loading functions -RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs) -RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style - -// Tooltips management functions -RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state) -RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state) -RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string - -// Icons functionality -RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) - -#if !defined(RAYGUI_NO_ICONS) -RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size -RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer -RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data -RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position - -#if !defined(RAYGUI_CUSTOM_ICONS) -//---------------------------------------------------------------------------------- -// Icons enumeration -//---------------------------------------------------------------------------------- -typedef enum { - ICON_NONE = 0, - ICON_FOLDER_FILE_OPEN = 1, - ICON_FILE_SAVE_CLASSIC = 2, - ICON_FOLDER_OPEN = 3, - ICON_FOLDER_SAVE = 4, - ICON_FILE_OPEN = 5, - ICON_FILE_SAVE = 6, - ICON_FILE_EXPORT = 7, - ICON_FILE_ADD = 8, - ICON_FILE_DELETE = 9, - ICON_FILETYPE_TEXT = 10, - ICON_FILETYPE_AUDIO = 11, - ICON_FILETYPE_IMAGE = 12, - ICON_FILETYPE_PLAY = 13, - ICON_FILETYPE_VIDEO = 14, - ICON_FILETYPE_INFO = 15, - ICON_FILE_COPY = 16, - ICON_FILE_CUT = 17, - ICON_FILE_PASTE = 18, - ICON_CURSOR_HAND = 19, - ICON_CURSOR_POINTER = 20, - ICON_CURSOR_CLASSIC = 21, - ICON_PENCIL = 22, - ICON_PENCIL_BIG = 23, - ICON_BRUSH_CLASSIC = 24, - ICON_BRUSH_PAINTER = 25, - ICON_WATER_DROP = 26, - ICON_COLOR_PICKER = 27, - ICON_RUBBER = 28, - ICON_COLOR_BUCKET = 29, - ICON_TEXT_T = 30, - ICON_TEXT_A = 31, - ICON_SCALE = 32, - ICON_RESIZE = 33, - ICON_FILTER_POINT = 34, - ICON_FILTER_BILINEAR = 35, - ICON_CROP = 36, - ICON_CROP_ALPHA = 37, - ICON_SQUARE_TOGGLE = 38, - ICON_SYMMETRY = 39, - ICON_SYMMETRY_HORIZONTAL = 40, - ICON_SYMMETRY_VERTICAL = 41, - ICON_LENS = 42, - ICON_LENS_BIG = 43, - ICON_EYE_ON = 44, - ICON_EYE_OFF = 45, - ICON_FILTER_TOP = 46, - ICON_FILTER = 47, - ICON_TARGET_POINT = 48, - ICON_TARGET_SMALL = 49, - ICON_TARGET_BIG = 50, - ICON_TARGET_MOVE = 51, - ICON_CURSOR_MOVE = 52, - ICON_CURSOR_SCALE = 53, - ICON_CURSOR_SCALE_RIGHT = 54, - ICON_CURSOR_SCALE_LEFT = 55, - ICON_UNDO = 56, - ICON_REDO = 57, - ICON_REREDO = 58, - ICON_MUTATE = 59, - ICON_ROTATE = 60, - ICON_REPEAT = 61, - ICON_SHUFFLE = 62, - ICON_EMPTYBOX = 63, - ICON_TARGET = 64, - ICON_TARGET_SMALL_FILL = 65, - ICON_TARGET_BIG_FILL = 66, - ICON_TARGET_MOVE_FILL = 67, - ICON_CURSOR_MOVE_FILL = 68, - ICON_CURSOR_SCALE_FILL = 69, - ICON_CURSOR_SCALE_RIGHT_FILL = 70, - ICON_CURSOR_SCALE_LEFT_FILL = 71, - ICON_UNDO_FILL = 72, - ICON_REDO_FILL = 73, - ICON_REREDO_FILL = 74, - ICON_MUTATE_FILL = 75, - ICON_ROTATE_FILL = 76, - ICON_REPEAT_FILL = 77, - ICON_SHUFFLE_FILL = 78, - ICON_EMPTYBOX_SMALL = 79, - ICON_BOX = 80, - ICON_BOX_TOP = 81, - ICON_BOX_TOP_RIGHT = 82, - ICON_BOX_RIGHT = 83, - ICON_BOX_BOTTOM_RIGHT = 84, - ICON_BOX_BOTTOM = 85, - ICON_BOX_BOTTOM_LEFT = 86, - ICON_BOX_LEFT = 87, - ICON_BOX_TOP_LEFT = 88, - ICON_BOX_CENTER = 89, - ICON_BOX_CIRCLE_MASK = 90, - ICON_POT = 91, - ICON_ALPHA_MULTIPLY = 92, - ICON_ALPHA_CLEAR = 93, - ICON_DITHERING = 94, - ICON_MIPMAPS = 95, - ICON_BOX_GRID = 96, - ICON_GRID = 97, - ICON_BOX_CORNERS_SMALL = 98, - ICON_BOX_CORNERS_BIG = 99, - ICON_FOUR_BOXES = 100, - ICON_GRID_FILL = 101, - ICON_BOX_MULTISIZE = 102, - ICON_ZOOM_SMALL = 103, - ICON_ZOOM_MEDIUM = 104, - ICON_ZOOM_BIG = 105, - ICON_ZOOM_ALL = 106, - ICON_ZOOM_CENTER = 107, - ICON_BOX_DOTS_SMALL = 108, - ICON_BOX_DOTS_BIG = 109, - ICON_BOX_CONCENTRIC = 110, - ICON_BOX_GRID_BIG = 111, - ICON_OK_TICK = 112, - ICON_CROSS = 113, - ICON_ARROW_LEFT = 114, - ICON_ARROW_RIGHT = 115, - ICON_ARROW_DOWN = 116, - ICON_ARROW_UP = 117, - ICON_ARROW_LEFT_FILL = 118, - ICON_ARROW_RIGHT_FILL = 119, - ICON_ARROW_DOWN_FILL = 120, - ICON_ARROW_UP_FILL = 121, - ICON_AUDIO = 122, - ICON_FX = 123, - ICON_WAVE = 124, - ICON_WAVE_SINUS = 125, - ICON_WAVE_SQUARE = 126, - ICON_WAVE_TRIANGULAR = 127, - ICON_CROSS_SMALL = 128, - ICON_PLAYER_PREVIOUS = 129, - ICON_PLAYER_PLAY_BACK = 130, - ICON_PLAYER_PLAY = 131, - ICON_PLAYER_PAUSE = 132, - ICON_PLAYER_STOP = 133, - ICON_PLAYER_NEXT = 134, - ICON_PLAYER_RECORD = 135, - ICON_MAGNET = 136, - ICON_LOCK_CLOSE = 137, - ICON_LOCK_OPEN = 138, - ICON_CLOCK = 139, - ICON_TOOLS = 140, - ICON_GEAR = 141, - ICON_GEAR_BIG = 142, - ICON_BIN = 143, - ICON_HAND_POINTER = 144, - ICON_LASER = 145, - ICON_COIN = 146, - ICON_EXPLOSION = 147, - ICON_1UP = 148, - ICON_PLAYER = 149, - ICON_PLAYER_JUMP = 150, - ICON_KEY = 151, - ICON_DEMON = 152, - ICON_TEXT_POPUP = 153, - ICON_GEAR_EX = 154, - ICON_CRACK = 155, - ICON_CRACK_POINTS = 156, - ICON_STAR = 157, - ICON_DOOR = 158, - ICON_EXIT = 159, - ICON_MODE_2D = 160, - ICON_MODE_3D = 161, - ICON_CUBE = 162, - ICON_CUBE_FACE_TOP = 163, - ICON_CUBE_FACE_LEFT = 164, - ICON_CUBE_FACE_FRONT = 165, - ICON_CUBE_FACE_BOTTOM = 166, - ICON_CUBE_FACE_RIGHT = 167, - ICON_CUBE_FACE_BACK = 168, - ICON_CAMERA = 169, - ICON_SPECIAL = 170, - ICON_LINK_NET = 171, - ICON_LINK_BOXES = 172, - ICON_LINK_MULTI = 173, - ICON_LINK = 174, - ICON_LINK_BROKE = 175, - ICON_TEXT_NOTES = 176, - ICON_NOTEBOOK = 177, - ICON_SUITCASE = 178, - ICON_SUITCASE_ZIP = 179, - ICON_MAILBOX = 180, - ICON_MONITOR = 181, - ICON_PRINTER = 182, - ICON_PHOTO_CAMERA = 183, - ICON_PHOTO_CAMERA_FLASH = 184, - ICON_HOUSE = 185, - ICON_HEART = 186, - ICON_CORNER = 187, - ICON_VERTICAL_BARS = 188, - ICON_VERTICAL_BARS_FILL = 189, - ICON_LIFE_BARS = 190, - ICON_INFO = 191, - ICON_CROSSLINE = 192, - ICON_HELP = 193, - ICON_FILETYPE_ALPHA = 194, - ICON_FILETYPE_HOME = 195, - ICON_LAYERS_VISIBLE = 196, - ICON_LAYERS = 197, - ICON_WINDOW = 198, - ICON_HIDPI = 199, - ICON_FILETYPE_BINARY = 200, - ICON_HEX = 201, - ICON_SHIELD = 202, - ICON_FILE_NEW = 203, - ICON_FOLDER_ADD = 204, - ICON_ALARM = 205, - ICON_CPU = 206, - ICON_ROM = 207, - ICON_STEP_OVER = 208, - ICON_STEP_INTO = 209, - ICON_STEP_OUT = 210, - ICON_RESTART = 211, - ICON_BREAKPOINT_ON = 212, - ICON_BREAKPOINT_OFF = 213, - ICON_BURGER_MENU = 214, - ICON_CASE_SENSITIVE = 215, - ICON_REG_EXP = 216, - ICON_FOLDER = 217, - ICON_FILE = 218, - ICON_SAND_TIMER = 219, - ICON_220 = 220, - ICON_221 = 221, - ICON_222 = 222, - ICON_223 = 223, - ICON_224 = 224, - ICON_225 = 225, - ICON_226 = 226, - ICON_227 = 227, - ICON_228 = 228, - ICON_229 = 229, - ICON_230 = 230, - ICON_231 = 231, - ICON_232 = 232, - ICON_233 = 233, - ICON_234 = 234, - ICON_235 = 235, - ICON_236 = 236, - ICON_237 = 237, - ICON_238 = 238, - ICON_239 = 239, - ICON_240 = 240, - ICON_241 = 241, - ICON_242 = 242, - ICON_243 = 243, - ICON_244 = 244, - ICON_245 = 245, - ICON_246 = 246, - ICON_247 = 247, - ICON_248 = 248, - ICON_249 = 249, - ICON_250 = 250, - ICON_251 = 251, - ICON_252 = 252, - ICON_253 = 253, - ICON_254 = 254, - ICON_255 = 255, -} GuiIconName; -#endif - -#endif - -#if defined(__cplusplus) -} // Prevents name mangling of functions -#endif - -#endif // RAYGUI_H - -/*********************************************************************************** -* -* RAYGUI IMPLEMENTATION -* -************************************************************************************/ - -#if defined(RAYGUI_IMPLEMENTATION) - -#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] -#include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] -#include // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() -#include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] -#include // Required for: roundf() [GuiColorPicker()] - -#ifdef __cplusplus - #define RAYGUI_CLITERAL(name) name -#else - #define RAYGUI_CLITERAL(name) (name) -#endif - -// Check if two rectangles are equal, used to validate a slider bounds as an id -#ifndef CHECK_BOUNDS_ID - #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height)) -#endif - -#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) - -// Embedded icons, no external file provided -#define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared) -#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons -#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id - -// Icons data is defined by bit array (every bit represents one pixel) -// Those arrays are stored as unsigned int data arrays, so, -// every array element defines 32 pixels (bits) of information -// One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels) -// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels) -#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32) - -//---------------------------------------------------------------------------------- -// Icons data for all gui possible icons (allocated on data segment by default) -// -// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so, -// every 16x16 icon requires 8 integers (16*16/32) to be stored -// -// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(), -// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS -// -// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB -//---------------------------------------------------------------------------------- -static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = { - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE - 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN - 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE - 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN - 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE - 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT - 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO - 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE - 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY - 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO - 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO - 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY - 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT - 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE - 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND - 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER - 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC - 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL - 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG - 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC - 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER - 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP - 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER - 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER - 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET - 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T - 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A - 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE - 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE - 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT - 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR - 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP - 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA - 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE - 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY - 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL - 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL - 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS - 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG - 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON - 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF - 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP - 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER - 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT - 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL - 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG - 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE - 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE - 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE - 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT - 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT - 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO - 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO - 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO - 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE - 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE - 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT - 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE - 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX - 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET - 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL - 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL - 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL - 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL - 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL - 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL - 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL - 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL - 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL - 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL - 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL - 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL - 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL - 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL - 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX - 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP - 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT - 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT - 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT - 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER - 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK - 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT - 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY - 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR - 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING - 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS - 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID - 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID - 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL - 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG - 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES - 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL - 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE - 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL - 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM - 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG - 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL - 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER - 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL - 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG - 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC - 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG - 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK - 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS - 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT - 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT - 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN - 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP - 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL - 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL - 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL - 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL - 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO - 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX - 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE - 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS - 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE - 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR - 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL - 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS - 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK - 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY - 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE - 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP - 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT - 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD - 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET - 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE - 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN - 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK - 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS - 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR - 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG - 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN - 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER - 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER - 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN - 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION - 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP - 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER - 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP - 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY - 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON - 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP - 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX - 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK - 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS - 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR - 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR - 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT - 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D - 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D - 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE - 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP - 0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT - 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT - 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM - 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT - 0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK - 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA - 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL - 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET - 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES - 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI - 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK - 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE - 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES - 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK - 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE - 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP - 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX - 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR - 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER - 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA - 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH - 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE - 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER - 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS - 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL - 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS - 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO - 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE - 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP - 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA - 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME - 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE - 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS - 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW - 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI - 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY - 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX - 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD - 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW - 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD - 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM - 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU - 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM - 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER - 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO - 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT - 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART - 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON - 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF - 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU - 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE - 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE - 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_226 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_227 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_228 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255 -}; - -// NOTE: We keep a pointer to the icons array, useful to point to other sets if required -static unsigned int *guiIconsPtr = guiIcons; - -#endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS - -#ifndef RAYGUI_ICON_SIZE - #define RAYGUI_ICON_SIZE 0 -#endif - -#define RAYGUI_MAX_CONTROLS 16 // Maximum number of standard controls -#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of standard properties -#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -// Gui control property style color element -typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state - -static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) -static bool guiLocked = false; // Gui lock state (no inputs processed) -static float guiAlpha = 1.0f; // Gui element transpacency on drawing - -static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled) - -static bool guiTooltip = false; // Tooltip enabled/disabled -static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user) - -static bool guiSliderDragging = false; // Gui slider drag state (no inputs processed except dragged slider) -static Rectangle guiSliderActive = { 0 }; // Gui slider active bounds rectangle, used as an unique identifier - -static unsigned int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() -//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking -static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down -static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement - -//---------------------------------------------------------------------------------- -// Style data array for all gui style properties (allocated on data segment by default) -// -// NOTE 1: First set of BASE properties are generic to all controls but could be individually -// overwritten per control, first set of EXTENDED properties are generic to all controls and -// can not be overwritten individually but custom EXTENDED properties can be used by control -// -// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(), -// but default gui style could always be recovered with GuiLoadStyleDefault() -// -// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB -//---------------------------------------------------------------------------------- -static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 }; - -static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization - -//---------------------------------------------------------------------------------- -// Standalone Mode Functions Declaration -// -// NOTE: raygui depend on some raylib input and drawing functions -// To use raygui as standalone library, below functions must be defined by the user -//---------------------------------------------------------------------------------- -#if defined(RAYGUI_STANDALONE) - -#define KEY_RIGHT 262 -#define KEY_LEFT 263 -#define KEY_DOWN 264 -#define KEY_UP 265 -#define KEY_BACKSPACE 259 -#define KEY_ENTER 257 - -#define MOUSE_LEFT_BUTTON 0 - -// Input required functions -//------------------------------------------------------------------------------- -static Vector2 GetMousePosition(void); -static float GetMouseWheelMove(void); -static bool IsMouseButtonDown(int button); -static bool IsMouseButtonPressed(int button); -static bool IsMouseButtonReleased(int button); - -static bool IsKeyDown(int key); -static bool IsKeyPressed(int key); -static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() -//------------------------------------------------------------------------------- - -// Drawing required functions -//------------------------------------------------------------------------------- -static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle(), GuiDrawIcon() - -static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() -//------------------------------------------------------------------------------- - -// Text required functions -//------------------------------------------------------------------------------- -static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // -- GuiLoadStyle() -static Font GetFontDefault(void); // -- GuiLoadStyleDefault() -static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle() -static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle() -static char *LoadFileText(const char *fileName); // -- GuiLoadStyle() -static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle() -//------------------------------------------------------------------------------- - -// raylib functions already implemented in raygui -//------------------------------------------------------------------------------- -static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value -static int ColorToInt(Color color); // Returns hexadecimal value for a Color -static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f -static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle -static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' -static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings -static int TextToInteger(const char *text); // Get integer value from text - -static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text -static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) - -static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient -//------------------------------------------------------------------------------- - -#endif // RAYGUI_STANDALONE - -//---------------------------------------------------------------------------------- -// Module specific Functions Declaration -//---------------------------------------------------------------------------------- -static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) - -static int GetTextWidth(const char *text); // Gui get text width using gui font and style -static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds -static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor - -static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font -static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style - -static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings -static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB -static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV - -static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel() -static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position - - -//---------------------------------------------------------------------------------- -// Gui Setup Functions Definition -//---------------------------------------------------------------------------------- -// Enable gui global state -// NOTE: We check for STATE_DISABLED to avoid messing custom global state setups -void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; } - -// Disable gui global state -// NOTE: We check for STATE_NORMAL to avoid messing custom global state setups -void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; } - -// Lock gui global state -void GuiLock(void) { guiLocked = true; } - -// Unlock gui global state -void GuiUnlock(void) { guiLocked = false; } - -// Check if gui is locked (global state) -bool GuiIsLocked(void) { return guiLocked; } - -// Set gui controls alpha global state -void GuiFade(float alpha) -{ - if (alpha < 0.0f) alpha = 0.0f; - else if (alpha > 1.0f) alpha = 1.0f; - - guiAlpha = alpha; -} - -// Set gui state (global state) -void GuiSetState(int state) { guiState = (GuiState)state; } - -// Get gui state (global state) -int GuiGetState(void) { return guiState; } - -// Set custom gui font -// NOTE: Font loading/unloading is external to raygui -void GuiSetFont(Font font) -{ - if (font.texture.id > 0) - { - // NOTE: If we try to setup a font but default style has not been - // lazily loaded before, it will be overwritten, so we need to force - // default style loading first - if (!guiStyleLoaded) GuiLoadStyleDefault(); - - guiFont = font; - GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize); - } -} - -// Get custom gui font -Font GuiGetFont(void) -{ - return guiFont; -} - -// Set control style property value -void GuiSetStyle(int control, int property, int value) -{ - if (!guiStyleLoaded) GuiLoadStyleDefault(); - guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; - - // Default properties are propagated to all controls - if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE)) - { - for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; - } -} - -// Get control style property value -int GuiGetStyle(int control, int property) -{ - if (!guiStyleLoaded) GuiLoadStyleDefault(); - return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property]; -} - -//---------------------------------------------------------------------------------- -// Gui Controls Functions Definition -//---------------------------------------------------------------------------------- - -// Window Box control -bool GuiWindowBox(Rectangle bounds, const char *title) -{ - // Window title bar height (including borders) - // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() - #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT) - #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 - #endif - - //GuiState state = guiState; - bool clicked = false; - - int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT; - - Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; - if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; - - Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 }; - Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, - statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; - - // Update control - //-------------------------------------------------------------------- - // NOTE: Logic is directly managed by button - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiStatusBar(statusBar, title); // Draw window header as status bar - GuiPanel(windowPanel, NULL); // Draw window base - - // Draw window close button - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); -#if defined(RAYGUI_NO_ICONS) - clicked = GuiButton(closeButtonRec, "x"); -#else - clicked = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); -#endif - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); - //-------------------------------------------------------------------- - - return clicked; -} - -// Group Box control with text name -void GuiGroupBox(Rectangle bounds, const char *text) -{ - #if !defined(RAYGUI_GROUPBOX_LINE_THICK) - #define RAYGUI_GROUPBOX_LINE_THICK 1 - #endif - - GuiState state = guiState; - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha)); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha)); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha)); - - GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text); - //-------------------------------------------------------------------- -} - -// Line control -void GuiLine(Rectangle bounds, const char *text) -{ - #if !defined(RAYGUI_LINE_ORIGIN_SIZE) - #define RAYGUI_LINE_MARGIN_TEXT 12 - #endif - #if !defined(RAYGUI_LINE_TEXT_PADDING) - #define RAYGUI_LINE_TEXT_PADDING 4 - #endif - - GuiState state = guiState; - - Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha); - - // Draw control - //-------------------------------------------------------------------- - if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); - else - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(text) + 2; - textBounds.height = bounds.height; - textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; - textBounds.y = bounds.y; - - // Draw line with embedded text label: "--- text --------------" - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); - GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); - } - //-------------------------------------------------------------------- -} - -// Panel control -void GuiPanel(Rectangle bounds, const char *text) -{ - #if !defined(RAYGUI_PANEL_BORDER_WIDTH) - #define RAYGUI_PANEL_BORDER_WIDTH 1 - #endif - - GuiState state = guiState; - - // Text will be drawn as a header bar (if provided) - Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; - if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; - - if (text != NULL) - { - // Move panel bounds after the header bar - bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; - bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; - } - - // Draw control - //-------------------------------------------------------------------- - if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar - - GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha), - Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha)); - //-------------------------------------------------------------------- -} - -// Tab Bar control -// NOTE: Using GuiToggle() for the TABS -int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) -{ - #define RAYGUI_TABBAR_ITEM_WIDTH 160 - - GuiState state = guiState; - - int closing = -1; - Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height }; - - if (*active < 0) *active = 0; - else if (*active > count - 1) *active = count - 1; - - int offsetX = 0; // Required in case tabs go out of screen - offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth(); - if (offsetX < 0) offsetX = 0; - - // Draw control - //-------------------------------------------------------------------- - for (int i = 0; i < count; i++) - { - tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX; - - if (tabBounds.x < GetScreenWidth()) - { - // Draw tabs as toggle controls - int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT); - int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING); - GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(TOGGLE, TEXT_PADDING, 8); - if (i == *active) GuiToggle(tabBounds, GuiIconText(12, text[i]), true); - else if (GuiToggle(tabBounds, GuiIconText(12, text[i]), false) == true) *active = i; - GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); - GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); - - // Draw tab close button - // NOTE: Only draw close button for curren tab: if (CheckCollisionPointRec(mousePoint, tabBounds)) - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); -#if defined(RAYGUI_NO_ICONS) - if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) closing = i; -#else - if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) closing = i; -#endif - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); - } - } - - // Draw tab-bar bottom line - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL))); - //-------------------------------------------------------------------- - - return closing; // Return closing tab requested -} - -// Scroll Panel control -Rectangle GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll) -{ - GuiState state = guiState; - - Vector2 scrollPos = { 0.0f, 0.0f }; - if (scroll != NULL) scrollPos = *scroll; - - // Text will be drawn as a header bar (if provided) - Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; - if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; - - if (text != NULL) - { - // Move panel bounds after the header bar - bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; - bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; - } - - bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; - bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; - - // Recheck to account for the other scrollbar being visible - if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; - if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; - - int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; - int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; - Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth }; - Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) }; - - // Calculate view area (area without the scrollbars) - Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? - RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : - RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; - - // Clip view area to the actual content size - if (view.width > content.width) view.width = content.width; - if (view.height > content.height) view.height = content.height; - - float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); - float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); - float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f; - float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - -#if defined(SUPPORT_SCROLLBAR_KEY_INPUT) - if (hasHorizontalScrollBar) - { - if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - } - - if (hasVerticalScrollBar) - { - if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - } -#endif - float wheelMove = GetMouseWheelMove(); - - // Horizontal scroll ((Left Control or Left Shift) + Mouse wheel) - if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*20; - else scrollPos.y += wheelMove*20; // Vertical scroll - } - } - - // Normalize scroll values - if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; - if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; - if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; - if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar - - GuiDrawRectangle(bounds, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha)); // Draw background - - // Save size of the scrollbar slider - const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); - - // Draw horizontal scrollbar if visible - if (hasHorizontalScrollBar) - { - // Change scrollbar slider size to show the diff in size between the content width and the widget width - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); - scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); - } - else scrollPos.x = 0.0f; - - // Draw vertical scrollbar if visible - if (hasVerticalScrollBar) - { - // Change scrollbar slider size to show the diff in size between the content height and the widget height - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); - scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); - } - else scrollPos.y = 0.0f; - - // Draw detail corner rectangle if both scroll bars are visible - if (hasHorizontalScrollBar && hasVerticalScrollBar) - { - Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; - GuiDrawRectangle(corner, 0, BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha)); - } - - // Draw scrollbar lines depending on current state - GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha), BLANK); - - // Set scrollbar slider size back to the way it was before - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); - //-------------------------------------------------------------------- - - if (scroll != NULL) *scroll = scrollPos; - - return view; -} - -// Label control -void GuiLabel(Rectangle bounds, const char *text) -{ - GuiState state = guiState; - - // Update control - //-------------------------------------------------------------------- - //... - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); - //-------------------------------------------------------------------- -} - -// Button control, returns true when clicked -bool GuiButton(Rectangle bounds, const char *text) -{ - GuiState state = guiState; - bool pressed = false; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha)); - GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha)); - - if (state == STATE_FOCUSED) GuiTooltip(bounds); - //------------------------------------------------------------------ - - return pressed; -} - -// Label button control -bool GuiLabelButton(Rectangle bounds, const char *text) -{ - GuiState state = guiState; - bool pressed = false; - - // NOTE: We force bounds.width to be all text - float textWidth = (float)GetTextWidth(text); - if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - // Check checkbox state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); - //-------------------------------------------------------------------- - - return pressed; -} - -// Toggle Button control, returns true when active -bool GuiToggle(Rectangle bounds, const char *text, bool active) -{ - GuiState state = guiState; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - // Check toggle button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - state = STATE_NORMAL; - active = !active; - } - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_NORMAL) - { - GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha)); - GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha)); - } - else - { - GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha)); - GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha)); - } - - if (state == STATE_FOCUSED) GuiTooltip(bounds); - //-------------------------------------------------------------------- - - return active; -} - -// Toggle Group control, returns toggled button codepointIndex -int GuiToggleGroup(Rectangle bounds, const char *text, int active) -{ - #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS) - #define RAYGUI_TOGGLEGROUP_MAX_ITEMS 32 - #endif - - float initBoundsX = bounds.x; - - // Get substrings items from text (items pointers) - int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 }; - int itemCount = 0; - const char **items = GuiTextSplit(text, ';', &itemCount, rows); - - int prevRow = rows[0]; - - for (int i = 0; i < itemCount; i++) - { - if (prevRow != rows[i]) - { - bounds.x = initBoundsX; - bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); - prevRow = rows[i]; - } - - if (i == active) GuiToggle(bounds, items[i], true); - else if (GuiToggle(bounds, items[i], false) == true) active = i; - - bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); - } - - return active; -} - -// Check Box control, returns true when active -bool GuiCheckBox(Rectangle bounds, const char *text, bool checked) -{ - GuiState state = guiState; - - Rectangle textBounds = { 0 }; - - if (text != NULL) - { - textBounds.width = (float)GetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - Rectangle totalBounds = { - (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, - bounds.y, - bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), - bounds.height, - }; - - // Check checkbox state - if (CheckCollisionPointRec(mousePoint, totalBounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), BLANK); - - if (checked) - { - Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), - bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), - bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), - bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; - GuiDrawRectangle(check, 0, BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha)); - } - - GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); - //-------------------------------------------------------------------- - - return checked; -} - -// Combo Box control, returns selected item codepointIndex -int GuiComboBox(Rectangle bounds, const char *text, int active) -{ - GuiState state = guiState; - - bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING)); - - Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING), - (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; - - // Get substrings items from text (items pointers, lengths and count) - int itemCount = 0; - const char **items = GuiTextSplit(text, ';', &itemCount, NULL); - - if (active < 0) active = 0; - else if (active > itemCount - 1) active = itemCount - 1; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds) || - CheckCollisionPointRec(mousePoint, selector)) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - active += 1; - if (active >= itemCount) active = 0; - } - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - // Draw combo box main - GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha)); - GuiDrawText(items[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha)); - - // Draw selector using a custom button - // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - GuiButton(selector, TextFormat("%i/%i", active + 1, itemCount)); - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - //-------------------------------------------------------------------- - - return active; -} - -// Dropdown Box control -// NOTE: Returns mouse click -bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) -{ - GuiState state = guiState; - int itemSelected = *active; - int itemFocused = -1; - - // Get substrings items from text (items pointers, lengths and count) - int itemCount = 0; - const char **items = GuiTextSplit(text, ';', &itemCount, NULL); - - Rectangle boundsOpen = bounds; - boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - - Rectangle itemBounds = bounds; - - bool pressed = false; // Check mouse button pressed - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - if (editMode) - { - state = STATE_PRESSED; - - // Check if mouse has been pressed or released outside limits - if (!CheckCollisionPointRec(mousePoint, boundsOpen)) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; - } - - // Check if already selected item has been pressed again - if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; - - // Check focused and selected item - for (int i = 0; i < itemCount; i++) - { - // Update item rectangle y position for next item - itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - - if (CheckCollisionPointRec(mousePoint, itemBounds)) - { - itemFocused = i; - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - itemSelected = i; - pressed = true; // Item selected, change to editMode = false - } - break; - } - } - - itemBounds = bounds; - } - else - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - pressed = true; - state = STATE_PRESSED; - } - else state = STATE_FOCUSED; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (editMode) GuiPanel(boundsOpen, NULL); - - GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)), guiAlpha)); - GuiDrawText(items[itemSelected], GetTextBounds(DEFAULT, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)), guiAlpha)); - - if (editMode) - { - // Draw visible items - for (int i = 0; i < itemCount; i++) - { - // Update item rectangle y position for next item - itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - - if (i == itemSelected) - { - GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)), guiAlpha)); - GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)), guiAlpha)); - } - else if (i == itemFocused) - { - GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)), guiAlpha)); - GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)), guiAlpha)); - } - else GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)), guiAlpha)); - } - } - - // Draw arrows (using icon if available) -#if defined(RAYGUI_NO_ICONS) - GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, - TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); -#else - GuiDrawText("#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, - TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); // ICON_ARROW_DOWN_FILL -#endif - //-------------------------------------------------------------------- - - *active = itemSelected; - return pressed; -} - -// Text Box control -// NOTE: Returns true on ENTER pressed (useful for data validation) -bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) -{ - #define AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement - #define AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement - - GuiState state = guiState; - bool pressed = false; - - Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); - int textWidth = GetTextWidth(text) - GetTextWidth(text + textBoxCursorIndex); - int textIndexOffset = 0; // Text index offset to start drawing in the box - - int alignmentVertical = GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT_VERTICAL); - int multiline = GuiGetStyle(TEXTBOX, TEXT_MULTILINE); - - // Cursor rectangle - // NOTE: Position X value should be updated - Rectangle cursor = { - textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING), - textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), - 2, - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 - }; - - switch (alignmentVertical) - { - case 0: cursor.y = textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE); break; // CENTERED - case 1: cursor.y = textBounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; break; // UP - case 2: cursor.y = textBounds.y + textBounds.height; break; // DOWN - default: break; - } - - if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; - if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH); - - // Auto-cursor movement logic - // NOTE: Cursor moves automatically when key down after some time - if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++; - else - { - autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter - autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter - } - - // Blink-cursor frame counter - //if (!autoCursorMode) blinkCursorFrameCounter++; - //else blinkCursorFrameCounter = 0; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - if (editMode) - { - state = STATE_PRESSED; - - // If text does not fit in the textbox and current cursor position is out of bounds, - // we add an index offset to text for drawing only what requires depending on cursor - while (textWidth >= textBounds.width) - { - int nextCodepointSize = 0; - GetCodepointNext(text + textIndexOffset, &nextCodepointSize); - - textIndexOffset += nextCodepointSize; - - textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); - } - - int textLength = (int)strlen(text); // Get current text length - int codepoint = GetCharPressed(); // Get Unicode codepoint - if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n'; - - if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; - - // Encode codepoint as UTF-8 - int codepointSize = 0; - const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); - - // Add codepoint to text, at current cursor position - // NOTE: Make sure we do not overflow buffer size - if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < bufferSize)) - { - // Move forward data from cursor position - for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; - - // Add new codepoint in current cursor position - for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i]; - - textBoxCursorIndex += codepointSize; - textLength += codepointSize; - - // Make sure text last character is EOL - text[textLength] = '\0'; - } - - // Move cursor to start - if ((textLength > 0) && IsKeyPressed(KEY_HOME)) - { - textBoxCursorIndex = 0; - } - - // Move cursor to end - if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) - { - textBoxCursorIndex = textLength; - } - - // Delete codepoint from text, after current cursor position - if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= AUTO_CURSOR_COOLDOWN)))) - { - autoCursorDelayCounter++; - - if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); - - // Move backward text from cursor position - for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; - - textLength -= codepointSize; - - // Make sure text last character is EOL - text[textLength] = '\0'; - } - } - - // Delete codepoint from text, before current cursor position - if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= AUTO_CURSOR_COOLDOWN)))) - { - autoCursorDelayCounter++; - - if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int prevCodepointSize = 0; - GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - - // Move backward text from cursor position - for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; - - // Prevent cursor index from decrementing past 0 - if (textBoxCursorIndex > 0) - { - textBoxCursorIndex -= codepointSize; - textLength -= codepointSize; - } - - // Make sure text last character is EOL - text[textLength] = '\0'; - } - } - - // Move cursor position with keys - //if (IsKeyDown(KEY_LEFT) && autoCursorMode) - if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > AUTO_CURSOR_COOLDOWN))) - { - autoCursorDelayCounter++; - - if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int prevCodepointSize = 0; - GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - - if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize; - } - } - else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > AUTO_CURSOR_COOLDOWN))) - { - autoCursorDelayCounter++; - - if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); - - if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize; - } - } - - // TODO: Get cursor rectangle from mouse position - //cursor = GetCursorFromMousePosition(bounds, text, mouse); // Gui style considered internally, including wrapMode - - // TODO: Get cursor rectangle from buffer index - //cursor = GetCursorFromIndex(bounds, text, index); // Gui style considered internally, including wrapMode - - // Recalculate cursor position.y depending on textBoxCursorIndex - cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); - //if (multiline) cursor.y = GetTextLines() - - // Finish text editing on ENTER (if not multiline mode) or mouse click outside bounds - if ((!multiline && IsKeyPressed(KEY_ENTER)) || - (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) - { - pressed = true; // Exiting edit mode - textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index - } - } - else - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - pressed = true; // Entering edit mode - textBoxCursorIndex = strlen(text); // GLOBAL: Place cursor index to the end of current text - } - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_PRESSED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha)); - } - else if (state == STATE_DISABLED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha)); - } - else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK); - - // Draw text considering index offset if required - // NOTE: Text index offset depends on cursor position - GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha)); - - // Draw cursor - if (editMode) - { - //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) - GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha)); - } - else if (state == STATE_FOCUSED) GuiTooltip(bounds); - //-------------------------------------------------------------------- - - return pressed; -} - -/* -// Text Box control with multiple lines -// NOTE: It's a regular GuiTextBox() but enabling multiline support, -// unfortunately cursor placement is not working properly so the function is removed -bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode) -{ - bool pressed = false; - - GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT_VERTICAL, 1); - GuiSetStyle(TEXTBOX, TEXT_MULTILINE, 1); - - // TODO: Implement methods to calculate cursor position properly - pressed = GuiTextBox(bounds, text, bufferSize, editMode); - - GuiSetStyle(TEXTBOX, TEXT_MULTILINE, 0); - GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT_VERTICAL, 0); - - return pressed; -} -*/ - -// Spinner control, returns selected value -bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) -{ - GuiState state = guiState; - - bool pressed = false; - int tempValue = *value; - - Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, - bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height }; - Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; - Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; - - Rectangle textBounds = { 0 }; - if (text != NULL) - { - textBounds.width = (float)GetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - // Check spinner state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - } - } - -#if defined(RAYGUI_NO_ICONS) - if (GuiButton(leftButtonBound, "<")) tempValue--; - if (GuiButton(rightButtonBound, ">")) tempValue++; -#else - if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--; - if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++; -#endif - - if (!editMode) - { - if (tempValue < minValue) tempValue = minValue; - if (tempValue > maxValue) tempValue = maxValue; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - pressed = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); - - // Draw value selector custom buttons - // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - - // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); - //-------------------------------------------------------------------- - - *value = tempValue; - return pressed; -} - -// Value Box control, updates input text with numbers -// NOTE: Requires static variables: frameCounter -bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) -{ - #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) - #define RAYGUI_VALUEBOX_MAX_CHARS 32 - #endif - - GuiState state = guiState; - bool pressed = false; - - char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; - sprintf(textValue, "%i", *value); - - Rectangle textBounds = { 0 }; - if (text != NULL) - { - textBounds.width = (float)GetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - bool valueHasChanged = false; - - if (editMode) - { - state = STATE_PRESSED; - - int keyCount = (int)strlen(textValue); - - // Only allow keys in range [48..57] - if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) - { - if (GetTextWidth(textValue) < bounds.width) - { - int key = GetCharPressed(); - if ((key >= 48) && (key <= 57)) - { - textValue[keyCount] = (char)key; - keyCount++; - valueHasChanged = true; - } - } - } - - // Delete text - if (keyCount > 0) - { - if (IsKeyPressed(KEY_BACKSPACE)) - { - keyCount--; - textValue[keyCount] = '\0'; - valueHasChanged = true; - } - } - - if (valueHasChanged) *value = TextToInteger(textValue); - - // NOTE: We are not clamp values until user input finishes - //if (*value > maxValue) *value = maxValue; - //else if (*value < minValue) *value = minValue; - - if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true; - } - else - { - if (*value > maxValue) *value = maxValue; - else if (*value < minValue) *value = minValue; - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - Color baseColor = BLANK; - if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); - else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); - - // WARNING: BLANK color does not work properly with Fade() - GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor); - GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha)); - - // Draw cursor - if (editMode) - { - // NOTE: ValueBox internal text is always centered - Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; - GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha)); - } - - // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); - //-------------------------------------------------------------------- - - return pressed; -} - -// Slider control with pro parameters -// NOTE: Other GuiSlider*() controls use this one -float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue, int sliderWidth) -{ - GuiState state = guiState; - - int sliderValue = (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); - - Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), - 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; - - if (sliderWidth > 0) // Slider - { - slider.x += (sliderValue - sliderWidth/2); - slider.width = (float)sliderWidth; - } - else if (sliderWidth == 0) // SliderBar - { - slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); - slider.width = (float)sliderValue; - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (guiSliderDragging) // Keep dragging outside of bounds - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) - { - // Get equivalent value and slider position from mousePoint.x - value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue; - } - } - else - { - guiSliderDragging = false; - guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - guiSliderDragging = true; - guiSliderActive = bounds; // Store bounds as an identifier when dragging starts - - // Get equivalent value and slider position from mousePoint.x - value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue; - - if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider - else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar - } - else state = STATE_FOCUSED; - } - - if (value > maxValue) value = maxValue; - else if (value < minValue) value = minValue; - } - - // Bar limits check - if (sliderWidth > 0) // Slider - { - if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); - else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); - } - else if (sliderWidth == 0) // SliderBar - { - if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha)); - - // Draw slider internal bar (depends on state) - if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha)); - else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha)); - - // Draw left/right text if provided - if (textLeft != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha)); - } - - if (textRight != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha)); - } - //-------------------------------------------------------------------- - - return value; -} - -// Slider control extended, returns selected value and has text -float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue) -{ - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); -} - -// Slider Bar control extended, returns selected value -float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue) -{ - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); -} - -// Progress Bar control extended, shows current progress value -float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue) -{ - GuiState state = guiState; - - Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), - bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, - bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; - - // Update control - //-------------------------------------------------------------------- - if (value > maxValue) value = maxValue; - - if (state != STATE_DISABLED) progress.width = ((float)(value/(maxValue - minValue))*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH))); - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), BLANK); - - // Draw slider internal progress bar (depends on state) - if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha)); - else if (state == STATE_FOCUSED) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha)); - - // Draw left/right text if provided - if (textLeft != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha)); - } - - if (textRight != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha)); - } - //-------------------------------------------------------------------- - - return value; -} - -// Status Bar control -void GuiStatusBar(Rectangle bounds, const char *text) -{ - GuiState state = guiState; - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha), - Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha)); - GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha)); - //-------------------------------------------------------------------- -} - -// Dummy rectangle control, intended for placeholding -void GuiDummyRec(Rectangle bounds, const char *text) -{ - GuiState state = guiState; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha)); - GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha)); - //------------------------------------------------------------------ -} - -// List View control -int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active) -{ - int itemCount = 0; - const char **items = NULL; - - if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); - - return GuiListViewEx(bounds, items, itemCount, NULL, scrollIndex, active); -} - -// List View control with extended parameters -int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active) -{ - GuiState state = guiState; - int itemFocused = (focus == NULL)? -1 : *focus; - int itemSelected = active; - - // Check if we need a scroll bar - bool useScrollBar = false; - if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true; - - // Define base item rectangle [0] - Rectangle itemBounds = { 0 }; - itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING); - itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); - itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); - itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); - if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); - - // Get items on the list - int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); - if (visibleItems > count) visibleItems = count; - - int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; - if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; - int endIndex = startIndex + visibleItems; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - // Check mouse inside list view - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - - // Check focused and selected item - for (int i = 0; i < visibleItems; i++) - { - if (CheckCollisionPointRec(mousePoint, itemBounds)) - { - itemFocused = startIndex + i; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if (itemSelected == (startIndex + i)) itemSelected = -1; - else itemSelected = startIndex + i; - } - break; - } - - // Update item rectangle y position for next item - itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); - } - - if (useScrollBar) - { - int wheelMove = (int)GetMouseWheelMove(); - startIndex -= wheelMove; - - if (startIndex < 0) startIndex = 0; - else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; - - endIndex = startIndex + visibleItems; - if (endIndex > count) endIndex = count; - } - } - else itemFocused = -1; - - // Reset item rectangle y to [0] - itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background - - // Draw visible items - for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) - { - if (state == STATE_DISABLED) - { - if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha)); - - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha)); - } - else - { - if ((startIndex + i) == itemSelected) - { - // Draw item selected - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha)); - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha)); - } - else if ((startIndex + i) == itemFocused) - { - // Draw item focused - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha)); - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha)); - } - else - { - // Draw item normal - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha)); - } - } - - // Update item rectangle y position for next item - itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); - } - - if (useScrollBar) - { - Rectangle scrollBarBounds = { - bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), - bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), - bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - }; - - // Calculate percentage of visible items and apply same percentage to scrollbar - float percentVisible = (float)(endIndex - startIndex)/count; - float sliderSize = bounds.height*percentVisible; - - int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size - int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed - - startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); - - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default - } - //-------------------------------------------------------------------- - - if (focus != NULL) *focus = itemFocused; - if (scrollIndex != NULL) *scrollIndex = startIndex; - - return itemSelected; -} - -// Color Panel control -Color GuiColorPanel(Rectangle bounds, const char *text, Color color) -{ - const Color colWhite = { 255, 255, 255, 255 }; - const Color colBlack = { 0, 0, 0, 255 }; - - GuiState state = guiState; - Vector2 pickerSelector = { 0 }; - - Vector3 vcolor = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; - Vector3 hsv = ConvertRGBtoHSV(vcolor); - - pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation - pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value - - float hue = -1.0f; - Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f }; - Vector3 rgbHue = ConvertHSVtoRGB(maxHue); - Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), - (unsigned char)(255.0f*rgbHue.y), - (unsigned char)(255.0f*rgbHue.z), 255 }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - pickerSelector = mousePoint; - - // Calculate color from picker - Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; - - colorPick.x /= (float)bounds.width; // Get normalized value on x - colorPick.y /= (float)bounds.height; // Get normalized value on y - - hsv.y = colorPick.x; - hsv.z = 1.0f - colorPick.y; - - Vector3 rgb = ConvertHSVtoRGB(hsv); - - // NOTE: Vector3ToColor() only available on raylib 1.8.1 - color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), - (unsigned char)(255.0f*rgb.y), - (unsigned char)(255.0f*rgb.z), - (unsigned char)(255.0f*(float)color.a/255.0f) }; - - } - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state != STATE_DISABLED) - { - DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); - DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); - - // Draw color picker: selector - Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; - GuiDrawRectangle(selector, 0, BLANK, Fade(colWhite, guiAlpha)); - } - else - { - DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); - } - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK); - //-------------------------------------------------------------------- - - return color; -} - -// Color Bar Alpha control -// NOTE: Returns alpha value normalized [0..1] -float GuiColorBarAlpha(Rectangle bounds, const char *text, float alpha) -{ - #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE) - #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10 - #endif - - GuiState state = guiState; - Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (guiSliderDragging) // Keep dragging outside of bounds - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) - { - alpha = (mousePoint.x - bounds.x)/bounds.width; - if (alpha <= 0.0f) alpha = 0.0f; - if (alpha >= 1.0f) alpha = 1.0f; - } - } - else - { - guiSliderDragging = false; - guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - guiSliderDragging = true; - guiSliderActive = bounds; // Store bounds as an identifier when dragging starts - - alpha = (mousePoint.x - bounds.x)/bounds.width; - if (alpha <= 0.0f) alpha = 0.0f; - if (alpha >= 1.0f) alpha = 1.0f; - //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; - } - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - - // Draw alpha bar: checked background - if (state != STATE_DISABLED) - { - int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE; - int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE; - - for (int x = 0; x < checksX; x++) - { - for (int y = 0; y < checksY; y++) - { - Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE }; - GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha)); - } - } - - DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); - } - else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK); - - // Draw alpha bar: selector - GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha)); - //-------------------------------------------------------------------- - - return alpha; -} - -// Color Bar Hue control -// Returns hue value normalized [0..1] -// NOTE: Other similar bars (for reference): -// Color GuiColorBarSat() [WHITE->color] -// Color GuiColorBarValue() [BLACK->color], HSV/HSL -// float GuiColorBarLuminance() [BLACK->WHITE] -float GuiColorBarHue(Rectangle bounds, const char *text, float hue) -{ - GuiState state = guiState; - Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (guiSliderDragging) // Keep dragging outside of bounds - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) - { - hue = (mousePoint.y - bounds.y)*360/bounds.height; - if (hue <= 0.0f) hue = 0.0f; - if (hue >= 359.0f) hue = 359.0f; - } - } - else - { - guiSliderDragging = false; - guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - guiSliderDragging = true; - guiSliderActive = bounds; // Store bounds as an identifier when dragging starts - - hue = (mousePoint.y - bounds.y)*360/bounds.height; - if (hue <= 0.0f) hue = 0.0f; - if (hue >= 359.0f) hue = 359.0f; - - } - else state = STATE_FOCUSED; - - /*if (IsKeyDown(KEY_UP)) - { - hue -= 2.0f; - if (hue <= 0.0f) hue = 0.0f; - } - else if (IsKeyDown(KEY_DOWN)) - { - hue += 2.0f; - if (hue >= 360.0f) hue = 360.0f; - }*/ - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state != STATE_DISABLED) - { - // Draw hue bar:color bars - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha)); - } - else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK); - - // Draw hue bar: selector - GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha)); - //-------------------------------------------------------------------- - - return hue; -} - -// Color Picker control -// NOTE: It's divided in multiple controls: -// Color GuiColorPanel(Rectangle bounds, Color color) -// float GuiColorBarAlpha(Rectangle bounds, float alpha) -// float GuiColorBarHue(Rectangle bounds, float value) -// NOTE: bounds define GuiColorPanel() size -Color GuiColorPicker(Rectangle bounds, const char *text, Color color) -{ - color = GuiColorPanel(bounds, NULL, color); - - Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; - //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; - - Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f }); - hsv.x = GuiColorBarHue(boundsHue, NULL, hsv.x); - //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); - Vector3 rgb = ConvertHSVtoRGB(hsv); - - color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), color.a }; - - return color; -} - -// Message Box control -int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons) -{ - #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT) - #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24 - #endif - #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING) - #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12 - #endif - - int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button - - int buttonCount = 0; - const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); - Rectangle buttonBounds = { 0 }; - buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; - buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING; - buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; - buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; - - int textWidth = GetTextWidth(message); - - Rectangle textBounds = { 0 }; - textBounds.x = bounds.x + bounds.width/2 - textWidth/2; - textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; - textBounds.width = (float)textWidth; - textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; - - // Draw control - //-------------------------------------------------------------------- - if (GuiWindowBox(bounds, title)) clicked = 0; - - int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(textBounds, message); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); - - prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - for (int i = 0; i < buttonCount; i++) - { - if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1; - buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); - } - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); - //-------------------------------------------------------------------- - - return clicked; -} - -// Text Input Box control, ask for text -int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, int *secretViewActive) -{ - #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT) - #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24 - #endif - #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING) - #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12 - #endif - #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT) - #define RAYGUI_TEXTINPUTBOX_HEIGHT 26 - #endif - - // Used to enable text edit mode - // WARNING: No more than one GuiTextInputBox() should be open at the same time - static bool textEditMode = false; - - int btnIndex = -1; - - int buttonCount = 0; - const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); - Rectangle buttonBounds = { 0 }; - buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; - buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT; - - int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - - Rectangle textBounds = { 0 }; - if (message != NULL) - { - int textSize = GetTextWidth(message) + 2; - - textBounds.x = bounds.x + bounds.width/2 - textSize/2; - textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - textBounds.width = (float)textSize; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - } - - Rectangle textBoxBounds = { 0 }; - textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2; - if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); - textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2; - textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT; - - // Draw control - //-------------------------------------------------------------------- - if (GuiWindowBox(bounds, title)) btnIndex = 0; - - // Draw message if available - if (message != NULL) - { - int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(textBounds, message); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); - } - - if (secretViewActive != NULL) - { - static char stars[] = "****************"; - if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, - ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode; - - *secretViewActive = GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", *secretViewActive); - } - else - { - if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode; - } - - int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - for (int i = 0; i < buttonCount; i++) - { - if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1; - buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); - } - - if (btnIndex >= 0) textEditMode = false; - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); - //-------------------------------------------------------------------- - - return btnIndex; -} - -// Grid control -// NOTE: Returns grid mouse-hover selected cell -// About drawing lines at subpixel spacing, simple put, not easy solution: -// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster -Vector2 GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs) -{ - // Grid lines alpha amount - #if !defined(RAYGUI_GRID_ALPHA) - #define RAYGUI_GRID_ALPHA 0.15f - #endif - - GuiState state = guiState; - Vector2 mousePoint = GetMousePosition(); - Vector2 currentCell = { -1, -1 }; - - int linesV = ((int)(bounds.width/spacing))*subdivs + 1; - int linesH = ((int)(bounds.height/spacing))*subdivs + 1; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - // NOTE: Cell values must be the upper left of the cell the mouse is in - currentCell.x = floorf((mousePoint.x - bounds.x)/spacing); - currentCell.y = floorf((mousePoint.y - bounds.y)/spacing); - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - switch (state) - { - case STATE_NORMAL: - { - if (subdivs > 0) - { - // Draw vertical grid lines - for (int i = 0; i < linesV; i++) - { - Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height }; - GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA)); - } - - // Draw horizontal grid lines - for (int i = 0; i < linesH; i++) - { - Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 }; - GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA)); - } - } - } break; - default: break; - } - - return currentCell; -} - -//---------------------------------------------------------------------------------- -// Tooltip management functions -// NOTE: Tooltips requires some global variables: tooltipPtr -//---------------------------------------------------------------------------------- -// Enable gui tooltips (global state) -void GuiEnableTooltip(void) { guiTooltip = true; } - -// Disable gui tooltips (global state) -void GuiDisableTooltip(void) { guiTooltip = false; } - -// Set tooltip string -void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } - - -//---------------------------------------------------------------------------------- -// Styles loading functions -//---------------------------------------------------------------------------------- - -// Load raygui style file (.rgs) -// NOTE: By default a binary file is expected, that file could contain a custom font, -// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE) -void GuiLoadStyle(const char *fileName) -{ - #define MAX_LINE_BUFFER_SIZE 256 - - bool tryBinary = false; - - // Try reading the files as text file first - FILE *rgsFile = fopen(fileName, "rt"); - - if (rgsFile != NULL) - { - char buffer[MAX_LINE_BUFFER_SIZE] = { 0 }; - fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); - - if (buffer[0] == '#') - { - int controlId = 0; - int propertyId = 0; - unsigned int propertyValue = 0; - - while (!feof(rgsFile)) - { - switch (buffer[0]) - { - case 'p': - { - // Style property: p - - sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); - GuiSetStyle(controlId, propertyId, (int)propertyValue); - - } break; - case 'f': - { - // Style font: f - - int fontSize = 0; - char charmapFileName[256] = { 0 }; - char fontFileName[256] = { 0 }; - sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); - - Font font = { 0 }; - - if (charmapFileName[0] != '0') - { - // Load characters from charmap file, - // expected '\n' separated list of integer values - char *charValues = LoadFileText(charmapFileName); - if (charValues != NULL) - { - int glyphCount = 0; - const char **chars = TextSplit(charValues, '\n', &glyphCount); - - int *values = (int *)RAYGUI_MALLOC(glyphCount*sizeof(int)); - for (int i = 0; i < glyphCount; i++) values[i] = TextToInteger(chars[i]); - - if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); - font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, glyphCount); - if (font.texture.id == 0) font = GetFontDefault(); - - RAYGUI_FREE(values); - } - } - else - { - if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); - font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); - if (font.texture.id == 0) font = GetFontDefault(); - } - - if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); - - } break; - default: break; - } - - fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); - } - } - else tryBinary = true; - - fclose(rgsFile); - } - - if (tryBinary) - { - rgsFile = fopen(fileName, "rb"); - - if (rgsFile != NULL) - { - fseek(rgsFile, 0, SEEK_END); - int fileDataSize = ftell(rgsFile); - fseek(rgsFile, 0, SEEK_SET); - - if (fileDataSize > 0) - { - unsigned char *fileData = (unsigned char *)RL_MALLOC(fileDataSize*sizeof(unsigned char)); - fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); - - GuiLoadStyleFromMemory(fileData, fileDataSize); - - RL_FREE(fileData); - } - - fclose(rgsFile); - } - } -} - -// Load style default over global style -void GuiLoadStyleDefault(void) -{ - // We set this variable first to avoid cyclic function calls - // when calling GuiSetStyle() and GuiGetStyle() - guiStyleLoaded = true; - - // Initialize default LIGHT style property values - GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); - GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); - GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); - GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); - GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); - GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); - GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); - GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); - GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); - GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); - GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); - GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); - GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); // WARNING: Some controls use other values - GuiSetStyle(DEFAULT, TEXT_PADDING, 0); // WARNING: Some controls use other values - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); // WARNING: Some controls use other values - - // Initialize control-specific property values - // NOTE: Those properties are in default list but require specific values by control type - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 2); - GuiSetStyle(SLIDER, TEXT_PADDING, 4); - GuiSetStyle(CHECKBOX, TEXT_PADDING, 4); - GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); - GuiSetStyle(TEXTBOX, TEXT_PADDING, 4); - GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); - GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(SPINNER, TEXT_PADDING, 0); - GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); - GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - - // Initialize extended property values - // NOTE: By default, extended property values are initialized to 0 - GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls - GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls - GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property - GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property - GuiSetStyle(TOGGLE, GROUP_PADDING, 2); - GuiSetStyle(SLIDER, SLIDER_WIDTH, 16); - GuiSetStyle(SLIDER, SLIDER_PADDING, 1); - GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); - GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); - GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32); - GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); - GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); - GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); - GuiSetStyle(TEXTBOX, TEXT_LINES_SPACING, (int)((float)GuiGetStyle(DEFAULT, TEXT_SIZE)*1.5f)); - GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, 4); - GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24); - GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2); - GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); - GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); - GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); - GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); - GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); - GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); - GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); - GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); - GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); - GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16); - GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8); - GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8); - GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); - - if (guiFont.texture.id != GetFontDefault().texture.id) - { - // Unload previous font texture - UnloadTexture(guiFont.texture); - - // Setup default raylib font - guiFont = GetFontDefault(); - - // NOTE: Default raylib font character 95 is a white square - Rectangle whiteChar = guiFont.recs[95]; - // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering - SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 }); - } -} - -// Get text with icon id prepended -// NOTE: Useful to add icons by name id (enum) instead of -// a number that can change between ricon versions -const char *GuiIconText(int iconId, const char *text) -{ -#if defined(RAYGUI_NO_ICONS) - return NULL; -#else - static char buffer[1024] = { 0 }; - static char iconBuffer[6] = { 0 }; - - if (text != NULL) - { - memset(buffer, 0, 1024); - sprintf(buffer, "#%03i#", iconId); - - for (int i = 5; i < 1024; i++) - { - buffer[i] = text[i - 5]; - if (text[i - 5] == '\0') break; - } - - return buffer; - } - else - { - sprintf(iconBuffer, "#%03i#", iconId & 0x1ff); - - return iconBuffer; - } -#endif -} - -#if !defined(RAYGUI_NO_ICONS) -// Get full icons data pointer -unsigned int *GuiGetIcons(void) { return guiIconsPtr; } - -// Load raygui icons file (.rgi) -// NOTE: In case nameIds are required, they can be requested with loadIconsName, -// they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH], -// WARNING: guiIconsName[]][] memory should be manually freed! -char **GuiLoadIcons(const char *fileName, bool loadIconsName) -{ - // Style File Structure (.rgi) - // ------------------------------------------------------ - // Offset | Size | Type | Description - // ------------------------------------------------------ - // 0 | 4 | char | Signature: "rGI " - // 4 | 2 | short | Version: 100 - // 6 | 2 | short | reserved - - // 8 | 2 | short | Num icons (N) - // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S) - - // Icons name id (32 bytes per name id) - // foreach (icon) - // { - // 12+32*i | 32 | char | Icon NameId - // } - - // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) - // S*S pixels/32bit per unsigned int = K unsigned int per icon - // foreach (icon) - // { - // ... | K | unsigned int | Icon Data - // } - - FILE *rgiFile = fopen(fileName, "rb"); - - char **guiIconsName = NULL; - - if (rgiFile != NULL) - { - char signature[5] = { 0 }; - short version = 0; - short reserved = 0; - short iconCount = 0; - short iconSize = 0; - - fread(signature, 1, 4, rgiFile); - fread(&version, sizeof(short), 1, rgiFile); - fread(&reserved, sizeof(short), 1, rgiFile); - fread(&iconCount, sizeof(short), 1, rgiFile); - fread(&iconSize, sizeof(short), 1, rgiFile); - - if ((signature[0] == 'r') && - (signature[1] == 'G') && - (signature[2] == 'I') && - (signature[3] == ' ')) - { - if (loadIconsName) - { - guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **)); - for (int i = 0; i < iconCount; i++) - { - guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH); - fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); - } - } - else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); - - // Read icons data directly over internal icons array - fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile); - } - - fclose(rgiFile); - } - - return guiIconsName; -} - -// Draw selected icon using rectangles pixel-by-pixel -void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) -{ - #define BIT_CHECK(a,b) ((a) & (1u<<(b))) - - for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++) - { - for (int k = 0; k < 32; k++) - { - if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) - { - #if !defined(RAYGUI_STANDALONE) - DrawRectangle(posX + (k%RAYGUI_ICON_SIZE)*pixelSize, posY + y*pixelSize, pixelSize, pixelSize, color); - #endif - } - - if ((k == 15) || (k == 31)) y++; - } - } -} - -// Set icon drawing size -void GuiSetIconScale(int scale) -{ - if (scale >= 1) guiIconScale = scale; -} - -#endif // !RAYGUI_NO_ICONS - -//---------------------------------------------------------------------------------- -// Module specific Functions Definition -//---------------------------------------------------------------------------------- - -// Load style from memory (binary only) -static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) -{ - unsigned char *fileDataPtr = (unsigned char *)fileData; - - char signature[5] = { 0 }; - short version = 0; - short reserved = 0; - int propertyCount = 0; - - memcpy(signature, fileDataPtr, 4); - memcpy(&version, fileDataPtr + 4, sizeof(short)); - memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); - memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int)); - fileDataPtr += 12; - - if ((signature[0] == 'r') && - (signature[1] == 'G') && - (signature[2] == 'S') && - (signature[3] == ' ')) - { - short controlId = 0; - short propertyId = 0; - unsigned int propertyValue = 0; - - for (int i = 0; i < propertyCount; i++) - { - memcpy(&controlId, fileDataPtr, sizeof(short)); - memcpy(&propertyId, fileDataPtr + 2, sizeof(short)); - memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int)); - fileDataPtr += 8; - - if (controlId == 0) // DEFAULT control - { - // If a DEFAULT property is loaded, it is propagated to all controls - // NOTE: All DEFAULT properties should be defined first in the file - GuiSetStyle(0, (int)propertyId, propertyValue); - - if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue); - } - else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); - } - - // Font loading is highly dependant on raylib API to load font data and image - -#if !defined(RAYGUI_STANDALONE) - // Load custom font if available - int fontDataSize = 0; - memcpy(&fontDataSize, fileDataPtr, sizeof(int)); - fileDataPtr += 4; - - if (fontDataSize > 0) - { - Font font = { 0 }; - int fontType = 0; // 0-Normal, 1-SDF - Rectangle whiteRec = { 0 }; - - memcpy(&font.baseSize, fileDataPtr, sizeof(int)); - memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int)); - memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int)); - fileDataPtr += 12; - - // Load font white rectangle - memcpy(&whiteRec, fileDataPtr, sizeof(Rectangle)); - fileDataPtr += 16; - - // Load font image parameters - int fontImageUncompSize = 0; - int fontImageCompSize = 0; - memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int)); - memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int)); - fileDataPtr += 8; - - Image imFont = { 0 }; - imFont.mipmaps = 1; - memcpy(&imFont.width, fileDataPtr, sizeof(int)); - memcpy(&imFont.height, fileDataPtr + 4, sizeof(int)); - memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int)); - fileDataPtr += 12; - - if (fontImageCompSize < fontImageUncompSize) - { - // Compressed font atlas image data (DEFLATE), it requires DecompressData() - int dataUncompSize = 0; - unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); - memcpy(compData, fileDataPtr, fontImageCompSize); - fileDataPtr += fontImageCompSize; - - imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); - - // Security check, dataUncompSize must match the provided fontImageUncompSize - if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); - - RAYGUI_FREE(compData); - } - else - { - // Font atlas image data is not compressed - imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); - memcpy(imFont.data, fileDataPtr, fontImageUncompSize); - fileDataPtr += fontImageUncompSize; - } - - if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); - font.texture = LoadTextureFromImage(imFont); - if (font.texture.id == 0) font = GetFontDefault(); - - RAYGUI_FREE(imFont.data); - - // Load font recs data - font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); - for (int i = 0; i < font.glyphCount; i++) - { - memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle)); - fileDataPtr += sizeof(Rectangle); - } - - // Load font chars info data - font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); - for (int i = 0; i < font.glyphCount; i++) - { - memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int)); - memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int)); - memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int)); - memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int)); - fileDataPtr += 16; - } - - GuiSetFont(font); - - // Set font texture source rectangle to be used as white texture to draw shapes - // NOTE: This way, all gui can be draw using a single draw call - if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec); - } -#endif - } -} - -// Gui get text width considering icon -static int GetTextWidth(const char *text) -{ - #if !defined(ICON_TEXT_PADDING) - #define ICON_TEXT_PADDING 4 - #endif - - Vector2 textSize = { 0 }; - int textIconOffset = 0; - - if ((text != NULL) && (text[0] != '\0')) - { - if (text[0] == '#') - { - for (int i = 1; (i < 5) && (text[i] != '\0'); i++) - { - if (text[i] == '#') - { - textIconOffset = i; - break; - } - } - } - - text += textIconOffset; - - // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly - float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - - // Custom MeasureText() implementation - if ((guiFont.texture.id > 0) && (text != NULL)) - { - // Get size in bytes of text, considering end of line and line break - int size = 0; - for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) - { - if ((text[i] != '\0') && (text[i] != '\n')) size++; - else break; - } - - float scaleFactor = fontSize/(float)guiFont.baseSize; - textSize.y = (float)guiFont.baseSize*scaleFactor; - float glyphWidth = 0.0f; - - for (int i = 0, codepointSize = 0; i < size; i += codepointSize) - { - int codepoint = GetCodepointNext(&text[i], &codepointSize); - int codepointIndex = GetGlyphIndex(guiFont, codepoint); - - if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING)); - - textSize.x += glyphWidth; - } - } - - if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING); - } - - return (int)textSize.x; -} - -// Get text bounds considering control bounds -static Rectangle GetTextBounds(int control, Rectangle bounds) -{ - Rectangle textBounds = bounds; - - textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); - textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); - textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); - textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); - - // Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT - // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?) - // More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER - switch (control) - { - default: - { - if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); - else textBounds.x += GuiGetStyle(control, TEXT_PADDING); - } - break; - } - - return textBounds; -} - -// Get text icon if provided and move text cursor -// NOTE: We support up to 999 values for iconId -static const char *GetTextIcon(const char *text, int *iconId) -{ -#if !defined(RAYGUI_NO_ICONS) - *iconId = -1; - if (text[0] == '#') // Maybe we have an icon! - { - char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0' - - int pos = 1; - while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) - { - iconValue[pos - 1] = text[pos]; - pos++; - } - - if (text[pos] == '#') - { - *iconId = TextToInteger(iconValue); - - // Move text pointer after icon - // WARNING: If only icon provided, it could point to EOL character: '\0' - if (*iconId >= 0) text += (pos + 1); - } - } -#endif - - return text; -} - -// Get text divided into lines (by line-breaks '\n') -const char **GetTextLines(const char *text, int *count) -{ - #define RAYGUI_MAX_TEXT_LINES 128 - - static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 }; - for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings - - int textSize = (int)strlen(text); - - lines[0] = text; - int len = 0; - *count = 1; - int lineSize = 0; // Stores current line size, not returned - - for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) - { - if (text[i] == '\n') - { - lineSize = len; - k++; - lines[k] = &text[i + 1]; // WARNING: next value is valid? - len = 0; - *count += 1; - } - else len++; - } - - //lines[*count - 1].size = len; - - return lines; -} - -// Gui draw text using default font -static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint) -{ - #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect - - #if !defined(ICON_TEXT_PADDING) - #define ICON_TEXT_PADDING 4 - #endif - - int alignmentVertical = GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT_VERTICAL); - - // We process the text lines one by one - if ((text != NULL) && (text[0] != '\0')) - { - // Get text lines ('\n' delimiter) to process lines individually - // NOTE: We can't use GuiTextSplit() because it can be already used before calling - // GuiDrawText() and static buffer would be overriden :( - int lineCount = 0; - const char **lines = GetTextLines(text, &lineCount); - - //Rectangle textBounds = GetTextBounds(LABEL, bounds); - float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2); - float posOffsetY = 0; - - for (int i = 0; i < lineCount; i++) - { - int iconId = 0; - lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor - - // Get text position depending on alignment and iconId - //--------------------------------------------------------------------------------- - Vector2 position = { bounds.x, bounds.y }; - - // NOTE: We get text size after icon has been processed - // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? - int textSizeX = GetTextWidth(lines[i]); - - // If text requires an icon, add size to measure - if (iconId >= 0) - { - textSizeX += RAYGUI_ICON_SIZE*guiIconScale; - - // WARNING: If only icon provided, text could be pointing to EOF character: '\0' - if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING; - } - - // Check guiTextAlign global variables - switch (alignment) - { - case TEXT_ALIGN_LEFT: position.x = bounds.x; break; - case TEXT_ALIGN_CENTER: position.x = bounds.x + bounds.width/2 - textSizeX/2; break; - case TEXT_ALIGN_RIGHT: position.x = bounds.x + bounds.width - textSizeX; break; - default: break; - } - - switch (alignmentVertical) - { - case 0: position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); break; // CENTERED - case 1: position.y = bounds.y + posOffsetY; break; // UP - case 2: position.y = bounds.y + posOffsetY + bounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); break; // DOWN - default: break; - } - - // NOTE: Make sure we get pixel-perfect coordinates, - // In case of decimals we got weird text positioning - position.x = (float)((int)position.x); - position.y = (float)((int)position.y); - //--------------------------------------------------------------------------------- - - // Draw text (with icon if available) - //--------------------------------------------------------------------------------- -#if !defined(RAYGUI_NO_ICONS) - if (iconId >= 0) - { - // NOTE: We consider icon height, probably different than text size - GuiDrawIcon(iconId, (int)position.x, (int)(bounds.y + bounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), guiIconScale, tint); - position.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); - } -#endif - //DrawTextEx(guiFont, text, position, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint); - - // Get size in bytes of text, - // considering end of line and line break - int size = 0; - for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n'); c++, size++){ } - float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; - - int textOffsetY = 0; - float textOffsetX = 0.0f; - for (int c = 0, codepointSize = 0; c < size; c += codepointSize) - { - int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); - int index = GetGlyphIndex(guiFont, codepoint); - - // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) - // but we need to draw all of the bad bytes using the '?' symbol moving one byte - if (codepoint == 0x3f) codepointSize = 1; - - if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint - else - { - if ((codepoint != ' ') && (codepoint != '\t')) - { - // Draw only required text glyphs fitting the bounds.width - if (textOffsetX < (bounds.width - guiFont.recs[index].width)) - { - DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ position.x + textOffsetX, position.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), tint); - } - } - - if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - } - - // TODO: Allow users to set line spacing for text: GuiSetStyle(TEXTBOX, TEXT_LINES_SPACING, x) - posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*1.5f; - //--------------------------------------------------------------------------------- - } - } -#if defined(RAYGUI_DEBUG_TEXT_BOUNDS) - GuiDrawRectangle(bounds, 0, WHITE, Fade(RED, 0.4f)); -#endif -} - -// Gui draw rectangle using default raygui plain style with borders -static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) -{ - if (color.a > 0) - { - // Draw rectangle filled with color - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, color); - } - - if (borderWidth > 0) - { - // Draw rectangle border lines with color - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, borderColor); - DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor); - DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor); - DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, borderColor); - } -} - -// Draw tooltip using control bounds -static void GuiTooltip(Rectangle controlRec) -{ - if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiSliderDragging) - { - Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING)); - - if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); - - GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL); - - int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); - int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_PADDING, 0); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); - GuiSetStyle(LABEL, TEXT_PADDING, textPadding); - } -} - -// Split controls text into multiple strings -// Also check for multiple columns (required by GuiToggleGroup()) -static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow) -{ - // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) - // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, - // all used memory is static... it has some limitations: - // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS - // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE - // NOTE: Those definitions could be externally provided if required - - // TODO: HACK: GuiTextSplit() - Review how textRows are returned to user - // textRow is an externally provided array of integers that stores row number for every splitted string - - #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) - #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 - #endif - #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) - #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 - #endif - - static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data) - static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added) - memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); - - result[0] = buffer; - int counter = 1; - - if (textRow != NULL) textRow[0] = 0; - - // Count how many substrings we have on text and point to every one - for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) - { - buffer[i] = text[i]; - if (buffer[i] == '\0') break; - else if ((buffer[i] == delimiter) || (buffer[i] == '\n')) - { - result[counter] = buffer + i + 1; - - if (textRow != NULL) - { - if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1; - else textRow[counter] = textRow[counter - 1]; - } - - buffer[i] = '\0'; // Set an end of string at this point - - counter++; - if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; - } - } - - *count = counter; - - return result; -} - -// Convert color data from RGB to HSV -// NOTE: Color data should be passed normalized -static Vector3 ConvertRGBtoHSV(Vector3 rgb) -{ - Vector3 hsv = { 0 }; - float min = 0.0f; - float max = 0.0f; - float delta = 0.0f; - - min = (rgb.x < rgb.y)? rgb.x : rgb.y; - min = (min < rgb.z)? min : rgb.z; - - max = (rgb.x > rgb.y)? rgb.x : rgb.y; - max = (max > rgb.z)? max : rgb.z; - - hsv.z = max; // Value - delta = max - min; - - if (delta < 0.00001f) - { - hsv.y = 0.0f; - hsv.x = 0.0f; // Undefined, maybe NAN? - return hsv; - } - - if (max > 0.0f) - { - // NOTE: If max is 0, this divide would cause a crash - hsv.y = (delta/max); // Saturation - } - else - { - // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined - hsv.y = 0.0f; - hsv.x = 0.0f; // Undefined, maybe NAN? - return hsv; - } - - // NOTE: Comparing float values could not work properly - if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta - else - { - if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow - else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan - } - - hsv.x *= 60.0f; // Convert to degrees - - if (hsv.x < 0.0f) hsv.x += 360.0f; - - return hsv; -} - -// Convert color data from HSV to RGB -// NOTE: Color data should be passed normalized -static Vector3 ConvertHSVtoRGB(Vector3 hsv) -{ - Vector3 rgb = { 0 }; - float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; - long i = 0; - - // NOTE: Comparing float values could not work properly - if (hsv.y <= 0.0f) - { - rgb.x = hsv.z; - rgb.y = hsv.z; - rgb.z = hsv.z; - return rgb; - } - - hh = hsv.x; - if (hh >= 360.0f) hh = 0.0f; - hh /= 60.0f; - - i = (long)hh; - ff = hh - i; - p = hsv.z*(1.0f - hsv.y); - q = hsv.z*(1.0f - (hsv.y*ff)); - t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); - - switch (i) - { - case 0: - { - rgb.x = hsv.z; - rgb.y = t; - rgb.z = p; - } break; - case 1: - { - rgb.x = q; - rgb.y = hsv.z; - rgb.z = p; - } break; - case 2: - { - rgb.x = p; - rgb.y = hsv.z; - rgb.z = t; - } break; - case 3: - { - rgb.x = p; - rgb.y = q; - rgb.z = hsv.z; - } break; - case 4: - { - rgb.x = t; - rgb.y = p; - rgb.z = hsv.z; - } break; - case 5: - default: - { - rgb.x = hsv.z; - rgb.y = p; - rgb.z = q; - } break; - } - - return rgb; -} - -// Scroll bar control (used by GuiScrollPanel()) -static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) -{ - GuiState state = guiState; - - // Is the scrollbar horizontal or vertical? - bool isVertical = (bounds.width > bounds.height)? false : true; - - // The size (width or height depending on scrollbar type) of the spinner buttons - const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? - (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : - (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; - - // Arrow buttons [<] [>] [∧] [∨] - Rectangle arrowUpLeft = { 0 }; - Rectangle arrowDownRight = { 0 }; - - // Actual area of the scrollbar excluding the arrow buttons - Rectangle scrollbar = { 0 }; - - // Slider bar that moves --[///]----- - Rectangle slider = { 0 }; - - // Normalize value - if (value > maxValue) value = maxValue; - if (value < minValue) value = minValue; - - const int valueRange = maxValue - minValue; - int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); - - // Calculate rectangles for all of the components - arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ - (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), - (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), - (float)spinnerSize, (float)spinnerSize }; - - if (isVertical) - { - arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; - scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; - - // Make sure the slider won't get outside of the scrollbar - sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; - slider = RAYGUI_CLITERAL(Rectangle){ - bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), - scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), - bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), - (float)sliderSize }; - } - else // horizontal - { - arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; - scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; - - // Make sure the slider won't get outside of the scrollbar - sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; - slider = RAYGUI_CLITERAL(Rectangle){ - scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), - bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), - (float)sliderSize, - bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (guiSliderDragging) // Keep dragging outside of bounds - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) - { - if (isVertical) value += (GetMouseDelta().y/(scrollbar.height - slider.height)*valueRange); - else value += (GetMouseDelta().x/(scrollbar.width - slider.width)*valueRange); - } - } - else - { - guiSliderDragging = false; - guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - guiSliderDragging = true; - guiSliderActive = bounds; // Store bounds as an identifier when dragging starts - - // Handle mouse wheel - int wheel = (int)GetMouseWheelMove(); - if (wheel != 0) value += wheel; - - // Handle mouse button down - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - // Check arrows click - if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - else if (!CheckCollisionPointRec(mousePoint, slider)) - { - // If click on scrollbar position but not on slider, place slider directly on that position - if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); - else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); - } - - state = STATE_PRESSED; - } - else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (isVertical) value += (GetMouseDelta().y/(scrollbar.height - slider.height)*valueRange); - else value += (GetMouseDelta().x/(scrollbar.width - slider.width)*valueRange); - } - - // Keyboard control on mouse hover scrollbar - /* - if (isVertical) - { - if (IsKeyDown(KEY_DOWN)) value += 5; - else if (IsKeyDown(KEY_UP)) value -= 5; - } - else - { - if (IsKeyDown(KEY_RIGHT)) value += 5; - else if (IsKeyDown(KEY_LEFT)) value -= 5; - } - */ - } - - // Normalize value - if (value > maxValue) value = maxValue; - if (value < minValue) value = minValue; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background - - GuiDrawRectangle(scrollbar, 0, BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background - GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar - - // Draw arrows (using icon if available) - if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) - { -#if defined(RAYGUI_NO_ICONS) - GuiDrawText(isVertical? "^" : "<", - RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); - GuiDrawText(isVertical? "v" : ">", - RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); -#else - GuiDrawText(isVertical? "#121#" : "#118#", - RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL - GuiDrawText(isVertical? "#120#" : "#119#", - RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL -#endif - } - //-------------------------------------------------------------------- - - return value; -} - -#if defined(RAYGUI_STANDALONE) -// Returns a Color struct from hexadecimal value -static Color GetColor(int hexValue) -{ - Color color; - - color.r = (unsigned char)(hexValue >> 24) & 0xFF; - color.g = (unsigned char)(hexValue >> 16) & 0xFF; - color.b = (unsigned char)(hexValue >> 8) & 0xFF; - color.a = (unsigned char)hexValue & 0xFF; - - return color; -} - -// Returns hexadecimal value for a Color -static int ColorToInt(Color color) -{ - return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); -} - -// Check if point is inside rectangle -static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) -{ - bool collision = false; - - if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && - (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; - - return collision; -} - -// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f -static Color Fade(Color color, float alpha) -{ - if (alpha < 0.0f) alpha = 0.0f; - else if (alpha > 1.0f) alpha = 1.0f; - - Color result = { color.r, color.g, color.b, (unsigned char)(255.0f*alpha) }; - - return result; -} - -// Formatting of text with variables to 'embed' -static const char *TextFormat(const char *text, ...) -{ - #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE) - #define RAYGUI_TEXTFORMAT_MAX_SIZE 256 - #endif - - static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE]; - - va_list args; - va_start(args, text); - vsprintf(buffer, text, args); - va_end(args); - - return buffer; -} - -// Draw rectangle with vertical gradient fill color -// NOTE: This function is only used by GuiColorPicker() -static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) -{ - Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height }; - DrawRectangleGradientEx(bounds, color1, color2, color2, color1); -} - -// Split string into multiple strings -const char **TextSplit(const char *text, char delimiter, int *count) -{ - // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) - // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, - // all used memory is static... it has some limitations: - // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS - // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE - - #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) - #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 - #endif - #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) - #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 - #endif - - static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; - static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; - memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); - - result[0] = buffer; - int counter = 0; - - if (text != NULL) - { - counter = 1; - - // Count how many substrings we have on text and point to every one - for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) - { - buffer[i] = text[i]; - if (buffer[i] == '\0') break; - else if (buffer[i] == delimiter) - { - buffer[i] = '\0'; // Set an end of string at this point - result[counter] = buffer + i + 1; - counter++; - - if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; - } - } - } - - *count = counter; - return result; -} - -// Get integer value from text -// NOTE: This function replaces atoi() [stdlib.h] -static int TextToInteger(const char *text) -{ - int value = 0; - int sign = 1; - - if ((text[0] == '+') || (text[0] == '-')) - { - if (text[0] == '-') sign = -1; - text++; - } - - for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); - - return value*sign; -} - -// Encode codepoint into UTF-8 text (char array size returned as parameter) -static const char *CodepointToUTF8(int codepoint, int *byteSize) -{ - static char utf8[6] = { 0 }; - int size = 0; - - if (codepoint <= 0x7f) - { - utf8[0] = (char)codepoint; - size = 1; - } - else if (codepoint <= 0x7ff) - { - utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); - utf8[1] = (char)((codepoint & 0x3f) | 0x80); - size = 2; - } - else if (codepoint <= 0xffff) - { - utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); - utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); - utf8[2] = (char)((codepoint & 0x3f) | 0x80); - size = 3; - } - else if (codepoint <= 0x10ffff) - { - utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); - utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); - utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); - utf8[3] = (char)((codepoint & 0x3f) | 0x80); - size = 4; - } - - *byteSize = size; - - return utf8; -} - -// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found -// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned -// Total number of bytes processed are returned as a parameter -// NOTE: the standard says U+FFFD should be returned in case of errors -// but that character is not supported by the default font in raylib -static int GetCodepointNext(const char *text, int *codepointSize) -{ - const char *ptr = text; - int codepoint = 0x3f; // Codepoint (defaults to '?') - *codepointSize = 1; - - // Get current codepoint and bytes processed - if (0xf0 == (0xf8 & ptr[0])) - { - // 4 byte UTF-8 codepoint - if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks - codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); - *codepointSize = 4; - } - else if (0xe0 == (0xf0 & ptr[0])) - { - // 3 byte UTF-8 codepoint */ - if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks - codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); - *codepointSize = 3; - } - else if (0xc0 == (0xe0 & ptr[0])) - { - // 2 byte UTF-8 codepoint - if((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks - codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); - *codepointSize = 2; - } - else if (0x00 == (0x80 & ptr[0])) - { - // 1 byte UTF-8 codepoint - codepoint = ptr[0]; - *codepointSize = 1; - } - - - return codepoint; -} -#endif // RAYGUI_STANDALONE - -#endif // RAYGUI_IMPLEMENTATION diff --git a/ring_buffer.c b/ring_buffer.c deleted file mode 100644 index 3d46364..0000000 --- a/ring_buffer.c +++ /dev/null @@ -1,99 +0,0 @@ -#include "ring_buffer.h" -#include "utils.h" - -RingBuffer ring_buffer_init(size_t buffer_size) { - RingBuffer buffer = { - .items = calloc(buffer_size, sizeof(float)), - .head = 0, - .tail = 0, - .is_full = 0, - .is_empty = 1, - .size = buffer_size - }; - - return buffer; -} - -void ring_buffer_reset(RingBuffer* me) { - me->head = 0; - me->tail = 0; - me->is_full = 0; -} - -// + -static void advance_pointer(RingBuffer* me) { - if(me->is_full) { - me->tail++; - if (me->tail == me->size) { - me->tail = 0; - } - } - me->head++; - if (me->head == me->size) { - me->head = 0; - } - size_t is_full = me->head == me->tail ? 1 : 0; - me->is_full = is_full; -} - -// - -static void retreat_pointer(RingBuffer* me) { - me->is_full = 0; - me->tail++; - if (me->tail == me->size) { - me->tail = 0; - } -} - -void ring_buffer_write(RingBuffer* buffer, float* data, size_t count) { - if (buffer->is_full || buffer->head + count > buffer->size) { - write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t", - buffer->is_full, - buffer->head, - count); - return; - } - buffer->is_empty = 0; - - for (size_t i = 0; i < count; i++) { - buffer->items[buffer->head] = data[i]; - advance_pointer(buffer); - } - //me->is_empty = is_full && (me->head == me->tail); -} - -int ring_buffer_read(RingBuffer* buffer, float* output, size_t count) { - if (buffer->is_empty) { - write_log("[WARN] Trying to read empty buffer"); - return 0; - } - - for (size_t i = 0; i < count; i++) { - output[i] = buffer->items[buffer->tail]; - retreat_pointer(buffer); - } - buffer->is_empty = !buffer->is_full && (buffer->head == buffer->tail); - return 1; -} - -size_t ring_buffer_size(RingBuffer* buffer) { - size_t size = buffer->size; - if(!buffer->is_full) { - if(buffer->head >= buffer->tail) { - size = (buffer->head - buffer->tail); - } - else { - size = (buffer->size + buffer->head - buffer->tail); - } - } - - return size; -} - -void ring_buffer_print(RingBuffer* me) { - write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t", - me->is_full, - me->is_empty, - me->head, - me->tail); -} diff --git a/ring_buffer.h b/ring_buffer.h deleted file mode 100644 index b840759..0000000 --- a/ring_buffer.h +++ /dev/null @@ -1,22 +0,0 @@ -#ifndef RING_BUFFER_H -#define RING_BUFFER_H - -#include "stdlib.h" - -typedef struct RingBuffer { - float* items; - size_t head; - size_t tail; - int is_full; - int is_empty; - size_t size; -} RingBuffer; - -RingBuffer ring_buffer_init(size_t buffer_size); -void ring_buffer_reset(RingBuffer* me); -void ring_buffer_write(RingBuffer* buffer, float* data, size_t count); -int ring_buffer_read(RingBuffer* buffer, float* output, size_t count); -size_t ring_buffer_size(RingBuffer* buffer); -void ring_buffer_print(RingBuffer* me); - -#endif diff --git a/settings.h b/settings.h deleted file mode 100644 index 007ee7f..0000000 --- a/settings.h +++ /dev/null @@ -1,19 +0,0 @@ -#ifndef SETTINGS_H -#define SETTINGS_H - -#define SAMPLE_RATE 48000.f -#define BPM 120.f -#define BEAT_DURATION 60.f/BPM -#define PITCH_STANDARD 440.f -#define VOLUME 0.5f -#define ATTACK_MS 100.f -#define STREAM_BUFFER_SIZE 4096 - -#define SYNTH_PI 3.1415926535f -#define SYNTH_VOLUME 0.5f - -#define WINDOW_WIDTH 640 -#define WINDOW_HEIGHT 480 -#define OSCILLATOR_PANEL_WIDTH 200 - -#endif \ No newline at end of file diff --git a/utils.c b/utils.c deleted file mode 100644 index 694def5..0000000 --- a/utils.c +++ /dev/null @@ -1,30 +0,0 @@ -#include "utils.h" -#include "stdlib.h" -#include "string.h" - -// frees the original sounds -SynthSound concat_sounds(SynthSound* sounds, size_t count) { - size_t total_count = 0; - for (size_t i = 0; i < count; i++) { - total_count += sounds[i].sample_count; - } - // array to hold the result - float* total = malloc(total_count * sizeof(float)); - - size_t current_count = 0; - for (size_t i = 0; i < count; i++) { - memcpy(total + current_count, - sounds[i].samples, - sounds[i].sample_count * sizeof(float)); - current_count += sounds[i].sample_count; - - free(sounds[i].samples); - } - - SynthSound result = { - .samples = total, - .sample_count = total_count - }; - - return result; -} \ No newline at end of file diff --git a/utils.h b/utils.h deleted file mode 100644 index ac30032..0000000 --- a/utils.h +++ /dev/null @@ -1,23 +0,0 @@ -#ifndef UTILS_H -#define UTILS_H - -#include "stdio.h" -#include "assert.h" - -#define write_log(format,args...) do { \ - printf(format, ## args); \ - } while(0) - -//------------------------------------------------------------------------------------ -// General SynthSound -//------------------------------------------------------------------------------------ - -typedef struct SynthSound { - float* samples; - size_t sample_count; -} SynthSound; - -// frees the original sounds -SynthSound concat_sounds(SynthSound* sounds, size_t count); - -#endif \ No newline at end of file