feat: log-scale frequency control
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@@ -1,6 +1,6 @@
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#pragma once
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#include "Filter.h"
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#include "ADSR.h"
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#include "Filter.h"
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#include "Synth.h"
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#include "SynthGuiState.h"
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#include "raylib.h"
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@@ -21,7 +21,9 @@ class Renderer {
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void draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
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const Rectangle& panel_bounds, float panel_y_offset);
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void draw_second_panel(Rectangle& bounds);
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float draw_filter_panel(Filter* filter, FilterGuiState& gui_filter, const Rectangle& panel_bounds);
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float draw_filter_panel(Filter* filter, FilterGuiState& gui_filter,
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const Rectangle& panel_bounds);
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public:
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Renderer(/* args */);
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~Renderer();
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