mirror of
https://github.com/thestk/stk
synced 2026-01-11 20:11:52 +00:00
82 lines
1.7 KiB
C++
82 lines
1.7 KiB
C++
// crtblit.cpp STK tutorial program
|
|
|
|
#include "Blit.h"
|
|
#include "BlitSaw.h"
|
|
#include "RtAudio.h"
|
|
|
|
unsigned long counter = 0;
|
|
StkFloat frequency = 200.0;
|
|
|
|
// This tick() function handles sample computation only. It will be
|
|
// called automatically when the system needs a new buffer of audio
|
|
// samples.
|
|
int tick(char *buffer, int bufferSize, void *dataPointer)
|
|
{
|
|
BlitSaw *blit = (BlitSaw *) dataPointer;
|
|
register StkFloat *samples = (StkFloat *) buffer;
|
|
|
|
for ( int i=0; i<bufferSize; i++ ) {
|
|
*samples++ = blit->tick();
|
|
|
|
if ( counter++ % 500 == 0 && frequency < 3000.0 ) {
|
|
frequency *= 1.01;
|
|
blit->setFrequency( frequency );
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
// Set the global sample rate before creating class instances.
|
|
Stk::setSampleRate( 44100.0 );
|
|
Stk::showWarnings( true );
|
|
|
|
BlitSaw blit;
|
|
RtAudio *dac = 0;
|
|
|
|
// Figure out how many bytes in an StkFloat and setup the RtAudio object.
|
|
RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32;
|
|
int bufferSize = RT_BUFFER_SIZE;
|
|
try {
|
|
dac = new RtAudio(0, 1, 0, 0, format, (int)Stk::sampleRate(), &bufferSize, 4);
|
|
}
|
|
catch (RtError& error) {
|
|
error.printMessage();
|
|
exit(0);
|
|
}
|
|
|
|
blit.setFrequency( frequency );
|
|
blit.setHarmonics( 20 );
|
|
|
|
try {
|
|
dac->setStreamCallback(&tick, (void *)&blit);
|
|
dac->startStream();
|
|
}
|
|
catch (RtError &error) {
|
|
error.printMessage();
|
|
goto cleanup;
|
|
}
|
|
|
|
// Block waiting here.
|
|
char keyhit;
|
|
std::cout << "\nPlaying ... press <enter> to quit.\n";
|
|
std::cin.get(keyhit);
|
|
|
|
// Shut down the callback and output stream.
|
|
try {
|
|
dac->cancelStreamCallback();
|
|
dac->closeStream();
|
|
}
|
|
catch (RtError &error) {
|
|
error.printMessage();
|
|
}
|
|
|
|
cleanup:
|
|
|
|
delete dac;
|
|
|
|
return 0;
|
|
}
|