// crtblit.cpp STK tutorial program #include "Blit.h" #include "BlitSaw.h" #include "RtAudio.h" unsigned long counter = 0; StkFloat frequency = 200.0; // This tick() function handles sample computation only. It will be // called automatically when the system needs a new buffer of audio // samples. int tick(char *buffer, int bufferSize, void *dataPointer) { BlitSaw *blit = (BlitSaw *) dataPointer; register StkFloat *samples = (StkFloat *) buffer; for ( int i=0; itick(); if ( counter++ % 500 == 0 && frequency < 3000.0 ) { frequency *= 1.01; blit->setFrequency( frequency ); } } return 0; } int main() { // Set the global sample rate before creating class instances. Stk::setSampleRate( 44100.0 ); Stk::showWarnings( true ); BlitSaw blit; RtAudio *dac = 0; // Figure out how many bytes in an StkFloat and setup the RtAudio object. RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32; int bufferSize = RT_BUFFER_SIZE; try { dac = new RtAudio(0, 1, 0, 0, format, (int)Stk::sampleRate(), &bufferSize, 4); } catch (RtError& error) { error.printMessage(); exit(0); } blit.setFrequency( frequency ); blit.setHarmonics( 20 ); try { dac->setStreamCallback(&tick, (void *)&blit); dac->startStream(); } catch (RtError &error) { error.printMessage(); goto cleanup; } // Block waiting here. char keyhit; std::cout << "\nPlaying ... press to quit.\n"; std::cin.get(keyhit); // Shut down the callback and output stream. try { dac->cancelStreamCallback(); dac->closeStream(); } catch (RtError &error) { error.printMessage(); } cleanup: delete dac; return 0; }