Files
stk/include/InetWvOut.h
Gary Scavone 2cbce2d8bd Version 4.2.1
2013-09-29 23:06:23 +02:00

78 lines
2.6 KiB
C++

/***************************************************/
/*! \class InetWvOut
\brief STK internet streaming output class.
This WvOut subclass can stream data over a network via a TCP or
UDP socket connection. The data is converted to big-endian byte
order, if necessary, before being transmitted.
InetWvOut supports multi-channel data. It is important to
distinguish the tick() methods, which output single samples to all
channels in a sample frame, from the tickFrame() method, which
takes a reference to multi-channel sample frame data.
This class connects to a socket server, the port and IP address of
which must be specified as constructor arguments. The default
data type is signed 16-bit integers but any of the defined
StkFormats are permissible.
by Perry R. Cook and Gary P. Scavone, 1995 - 2005.
*/
/***************************************************/
#ifndef STK_INETWVOUT_H
#define STK_INETWVOUT_H
#include "WvOut.h"
#include "Socket.h"
class InetWvOut : public WvOut
{
public:
//! Default constructor ... the socket is not instantiated.
InetWvOut( unsigned long packetFrames = 1024 );
//! Overloaded constructor which opens a network connection during instantiation.
/*!
An StkError is thrown if a socket error occurs or an invalid argument is specified.
*/
InetWvOut( int port, Socket::ProtocolType protocol = Socket::PROTO_TCP,
std::string hostname = "localhost", unsigned int nChannels = 1, Stk::StkFormat format = STK_SINT16,
unsigned long packetFrames = 1024 );
//! Class destructor.
~InetWvOut();
//! Connect to the specified host and port and prepare to stream \e nChannels of data in the given data format.
/*!
An StkError is thrown if a socket error occurs or an invalid argument is specified.
*/
void connect( int port, Socket::ProtocolType protocol = Socket::PROTO_TCP,
std::string hostname = "localhost", unsigned int nChannels = 1, Stk::StkFormat format = STK_SINT16 );
//! If a connection is open, write out remaining samples in the queue and then disconnect.
void disconnect(void);
protected:
void computeSample( const StkFloat sample );
void computeFrames( const StkFrames& frames );
void incrementFrame( void );
// Write a buffer of length frames via the socket connection.
void writeData( unsigned long frames );
char *buffer_;
Socket *soket_;
unsigned long bufferFrames_;
unsigned long bufferBytes_;
unsigned long bufferIndex_;
unsigned long iData_;
unsigned int dataBytes_;
Stk::StkFormat dataType_;
};
#endif