/***************************************************/ /*! \class InetWvOut \brief STK internet streaming output class. This WvOut subclass can stream data over a network via a TCP or UDP socket connection. The data is converted to big-endian byte order, if necessary, before being transmitted. InetWvOut supports multi-channel data. It is important to distinguish the tick() methods, which output single samples to all channels in a sample frame, from the tickFrame() method, which takes a reference to multi-channel sample frame data. This class connects to a socket server, the port and IP address of which must be specified as constructor arguments. The default data type is signed 16-bit integers but any of the defined StkFormats are permissible. by Perry R. Cook and Gary P. Scavone, 1995 - 2005. */ /***************************************************/ #ifndef STK_INETWVOUT_H #define STK_INETWVOUT_H #include "WvOut.h" #include "Socket.h" class InetWvOut : public WvOut { public: //! Default constructor ... the socket is not instantiated. InetWvOut( unsigned long packetFrames = 1024 ); //! Overloaded constructor which opens a network connection during instantiation. /*! An StkError is thrown if a socket error occurs or an invalid argument is specified. */ InetWvOut( int port, Socket::ProtocolType protocol = Socket::PROTO_TCP, std::string hostname = "localhost", unsigned int nChannels = 1, Stk::StkFormat format = STK_SINT16, unsigned long packetFrames = 1024 ); //! Class destructor. ~InetWvOut(); //! Connect to the specified host and port and prepare to stream \e nChannels of data in the given data format. /*! An StkError is thrown if a socket error occurs or an invalid argument is specified. */ void connect( int port, Socket::ProtocolType protocol = Socket::PROTO_TCP, std::string hostname = "localhost", unsigned int nChannels = 1, Stk::StkFormat format = STK_SINT16 ); //! If a connection is open, write out remaining samples in the queue and then disconnect. void disconnect(void); protected: void computeSample( const StkFloat sample ); void computeFrames( const StkFrames& frames ); void incrementFrame( void ); // Write a buffer of length frames via the socket connection. void writeData( unsigned long frames ); char *buffer_; Socket *soket_; unsigned long bufferFrames_; unsigned long bufferBytes_; unsigned long bufferIndex_; unsigned long iData_; unsigned int dataBytes_; Stk::StkFormat dataType_; }; #endif