12 Commits
4.0 ... 4.1.3

Author SHA1 Message Date
Gary Scavone
e11bff2fe8 Release 4.1.3 tarball 2013-09-29 23:38:16 +02:00
Stephen Sinclair
503ed3cc9f Merge 4.1.3 into releases 2013-09-29 23:37:48 +02:00
Gary Scavone
5d63b50e85 Release 4.1.2 tarball 2013-09-29 23:37:27 +02:00
Stephen Sinclair
d12ef806ac Merge 4.1.2 into releases 2013-09-29 23:37:02 +02:00
Gary Scavone
ffce5357c6 Release 4.1.1 tarball 2013-09-29 23:36:33 +02:00
Stephen Sinclair
b39c0bb101 Merge 4.1.1 into releases 2013-09-29 23:35:55 +02:00
Gary Scavone
f25eb5c3d7 Release 4.1 tarball 2013-09-29 23:35:44 +02:00
Stephen Sinclair
71e5c027fb Merge 4.1 into releases 2013-09-29 23:34:55 +02:00
Gary Scavone
cf06b7598b Version 4.1.3 2013-09-29 23:06:05 +02:00
Gary Scavone
586b0add5f Version 4.1.2 2013-09-29 23:05:20 +02:00
Gary Scavone
6e0d1955a8 Version 4.1.1 2013-09-29 23:05:09 +02:00
Gary Scavone
2f09fcd019 Version 4.1 2013-09-29 23:04:59 +02:00
754 changed files with 69683 additions and 80250 deletions

41
INSTALL Normal file
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The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2004.
The Synthesis ToolKit in C++ can be used in a variety of ways, depending on your particular needs. Some people just choose the classes they need for a particular project and copy those to their project directory. Others like to compile and link to a library of object files. STK was not designed with one particular style of use in mind.
To configure and compile (on Unix systems):
1. Unpack the STK distribution (tar -xzf stk-4.x.tar.gz).
2. From within the directory containing this file, run configure:
./configure
3. From within each project directory, type "make".
4. To compile a library of objects, type "make" from within the src directory.
Several options can be passed to configure, including:
--disable-realtime = only compile generic non-realtime classes
--enable-debug = enable various debug output
--with-alsa = choose native ALSA API support (linux only)
--with-jack = choose native JACK server API support (linux only)
--enable-midiator = enable native MS-124W MIDI support (linux only)
At the moment, it is not possible to specify more than one Linux audio API, though this will change in the next release. Typing "./configure --help" will display all the available options. In addition, it is possible to specify the RAWWAVES and INCLUDE paths to configure as (ex. to set to /home/gary/rawwaves and /home/gary/include):
./configure RAWWAVE_PATH="/home/gary/rawwaves/"
./configure INCLUDE_PATH="/home/gary/include/"
The ending "/" is required for the RAWWAVES path. The default behavior will set a relative path that works for the project files included with the distribution (assuming they are not moved). You can also change the RAWWAVE_PATH dynamically via the static Stk::setRawwavePath() function.
If you wish to use a different compiler than that selected by configure, specify that compiler in the command line (ex. to use CC):
./configure CXX=CC
In addition, a linux RPM is available from the STK WWW site (http://www-ccrma.stanford.edu/software/stk/).
For Windows Users:
An STK distribution is available which contains precompiled executables. In addition, Visual C++ project files are included for each of the example STK projects.

232
README
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@@ -1,115 +1,117 @@
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2002.
This distribution of the Synthesis ToolKit in C++ (STK) contains the following:
include: STK class header files
src: STK class source files
rawwaves: STK audio files (1-channel, 16-bit, big-endian)
doc: STK documentation
projects: example STK programs
Please read the Legal and Ethical notes near the bottom of this document.
OVERVIEW:
The Synthesis ToolKit in C++ (STK) is a set of audio signal processing and synthesis classes and algorithms written in C++. You can use these classes to create programs that make sounds with a variety of synthesis techniques. This is not a terribly novel concept, except that the Synthesis ToolKit is extremely portable (it's mostly platform-independent C and C++ code), and it's completely user-extensible (no libraries, no hidden drivers, and all source code is included). We like to think that this increases the chances that our programs will still work in another 5-10 years. In fact, the ToolKit has been working continuously for nearly 8 years now. STK currently runs with "realtime" support (audio and MIDI) on SGI (Irix), Linux, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, Sun, and other platforms and should work with any standard C++ compiler.
The Synthesis ToolKit is free for non-commercial use. The only parts of the Synthesis ToolKit that are platform-dependent concern real-time audio and MIDI input and output, and that is taken care of with a few special classes. The interface for MIDI input and the simple <A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUIs) provided is the same, so it's easy to experiment in real time using either the GUIs or MIDI. The Synthesis ToolKit can generate simultaneous SND (AU), WAV, AIFF, and MAT-file output soundfile formats (as well as realtime sound output), so you can view your results using one of a large variety of sound/signal analysis tools already available (e.g. <A HREF="http://www-ccrma.stanford.edu/software/snd/">Snd</A>, Cool Edit, Matlab).
The Synthesis Toolkit is not one particular program. Rather, it is a set of C++ classes that you can use to create your own programs. A few example applications are provided to demonstrate some of the ways to use the classes. If you have specific needs, you will probably have to either modify the example programs or write a new program altogether. Further, the example programs don't have a fancy GUI wrapper. If you feel the need to have a "drag and drop" graphical patching GUI, you probably don't want to use the ToolKit. Spending hundreds of hours making platform-dependent graphics code would go against one of the fundamental design goals of the ToolKit - platform independence.
For those instances where a simple GUI with sliders and buttons is helpful, we use <A HREF="http://dev.scriptics.com">Tcl/Tk</A> (which is freely distributed for all the supported ToolKit platforms). A number of Tcl/Tk GUI scripts are distributed with the ToolKit release. For control, the Synthesis Toolkit uses raw MIDI (on supported platforms), and SKINI (Synthesis ToolKit Instrument Network Interface, a MIDI-like text message synthesis control format).
SYSTEM REQUIREMENTS:
See the individual README's (eg. README-linux) for platform specific information and system requirements. In general, you will use either the provided Makefiles (Unix platforms) or the VC++ workspace files to compile the example programs. To use the Tcl/Tk GUIs, you will need Tcl/Tk version 8.0 or higher.
WHAT'S NEW:
STK has undergone several key revisions, changes, and additions since its last release. Despite being available in one form or another since 1996, we still consider STK to be alpha software. Thus, backward compatability has not been a priority. Please read the Release Notes to see what has changed since the last release.
The control message handling scheme has been simplified greatly through the use of the Messager class. It is now possible to have access to simultaneous piped, socketed, and/or MIDI input control messages. In most cases, this should eliminate the use of the Md2Skini program.
Realtime audio input capabilities were added to STK with release 3.0, though the behavior of such is very hardware dependent. Under Linux and Irix, audio input and output are possible with very low latency. Using the Windoze DirectSound API, minimum dependable output sound latency seems to be around 20 milliseconds or so, while input sound latency is on the order of a hundred milliseconds or more!
As mentioned above, it is possible to record the audio ouput of an STK program to .snd, .wav, .raw, .aif, and .mat (Matlab MAT-file) output file types. Though somewhat obsolete, the program Md2Skini can be used to write SKINI scorefiles from realtime MIDI input. Finally, STK should compile with non-realtime functionality on any platform with a generic C++ compiler.
For those who wish to make a library from the core STK classes, there is a Makefile in the src directory that will accomplish that (Linux and SGI only).
DISCLAIMER:
You probably already guessed this, but just to be sure, we don't guarantee anything works. :-) It's free ... what do you expect? If you find a bug, please let us know and we'll try to correct it. You can also make suggestions, but again, no guarantees. Send email to prc@cs.princeton.edu and gary@ccrma.stanford.edu.
LEGAL AND ETHICAL:
This software was designed and created to be made publicly available for free, primarily for academic purposes, so if you use it, pass it on with this documentation, and for free.
If you make a million dollars with it, give us some. If you make compositions with it, put us in the program notes.
Some of the concepts are covered by various patents, some known to us and likely others which are unknown. Many of the ones known to us are administered by the Stanford Office of Technology and Licensing.
The good news is that large hunks of the techniques used here are public domain. To avoid subtle legal issues, we'll not state what's freely useable here, but we'll try to note within the various classes where certain things are likely to be protected by patents.
FURTHER READING:
For complete documentation on this ToolKit, the classes, etc., see the doc directory of the distribution or surf to http://www-ccrma.stanford.edu/software/stk/. Also check the platform specific README's for specific system requirements.
PERRY'S NOTES FROM THE ORIGINAL DISTRIBUTION:
This whole world was created with no particular hardware in mind. These examples are intended to be tutorial in nature, as a platform for the continuation of my research, and as a possible starting point for a software synthesis system. The basic motivation was to create the necessary unit generators to do the synthesis, processing, and control that I want to do and teach about. Little thought for optimization was given (see Object.cpp), and therefore improvements, especially speed enhancements, should be possible with these classes. It was written with some basic concepts in mind about how to let compilers optimize.
Your question at this point might be, "But Perry, with CMix, CMusic, CSound, CShells, CMonkeys, etc. already cluttering the landscape, why a new set of stupid C functions for music synthesis and processing?" The answers lie below.
1) I needed to port many of the things I've done
into something which is generic enough to port
further to different machines.
2) I really plan to document this stuff, so that
you don't have to be me to figure out what's
going on. (I'll probably be sorry I said this
in a couple of years, when even I can't figure
out what I was thinking.)
3) The classic difficulties most people have in
trying to implement physical models are:
A) They have trouble understanding the papers,
and/or in turning the theory into practice.
B) The Physical Model instruments are a pain to get
to oscillate, and coming up with stable and
meaningful parameter values is required to
get the models to work at all.
This set of C++ unit generators and instruments
might help to diminish the scores of emails I
get asking what to do with those block diagrams
I put in my papers.
4) I wanted to try some new stuff with modal synthesis,
and implement some classic FM patches as well.
5) I wanted to reimplement, and newly implement
more of the intelligent and physical performer
models I've talked about in some of my papers.
But I wanted to do it in a portable way, and in
such a way that I can hook up modules quickly.
I also wanted to make these instruments connectable
to such player objects, so folks like Brad Garton
who really think a lot about the players can connect
them to my instruments, a lot about which I think.
6) More rationalizations to follow . . .
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2004.
This distribution of the Synthesis ToolKit in C++ (STK) contains the following:
include: STK class header files
src: STK class source files
rawwaves: STK audio files (1-channel, 16-bit, big-endian)
doc: STK documentation
projects: example STK programs
Please read the Legal and Ethical notes near the bottom of this document.
For compiling and installing STK, see the INSTALL file in this directory.
OVERVIEW:
The Synthesis ToolKit in C++ (STK) is a set of open source audio signal processing and algorithmic synthesis classes written in C++. STK was designed to facilitate rapid development of music synthesis and audio processing software, with an emphasis on cross-platform functionality, realtime control, ease of use, and educational example code. The Synthesis ToolKit is extremely portable (it's mostly platform-independent C and C++ code), and it's completely user-extensible (all source included, no unusual libraries, and no hidden drivers). We like to think that this increases the chances that our programs will still work in another 5-10 years. In fact, the ToolKit has been working continuously for nearly 8 years now. STK currently runs with "realtime" support (audio and MIDI) on SGI (Irix), Linux, Macintosh OS X, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, Sun, and other platforms and should work with any standard C++ compiler.
The Synthesis ToolKit is free for non-commercial use. The only parts of the Synthesis ToolKit that are platform-dependent concern real-time audio and MIDI input and output, and that is taken care of with a few special classes. The interface for MIDI input and the simple Tcl/Tk graphical user interfaces (GUIs) provided is the same, so it's easy to experiment in real time using either the GUIs or MIDI. The Synthesis ToolKit can generate simultaneous SND (AU), WAV, AIFF, and MAT-file output soundfile formats (as well as realtime sound output), so you can view your results using one of a large variety of sound/signal analysis tools already available (e.g. Snd, Cool Edit, Matlab).
The Synthesis Toolkit is not one particular program. Rather, it is a set of C++ classes that you can use to create your own programs. A few example applications are provided to demonstrate some of the ways to use the classes. If you have specific needs, you will probably have to either modify the example programs or write a new program altogether. Further, the example programs don't have a fancy GUI wrapper. If you feel the need to have a "drag and drop" graphical patching GUI, you probably don't want to use the ToolKit. Spending hundreds of hours making platform-dependent graphics code would go against one of the fundamental design goals of the ToolKit - platform independence.
For those instances where a simple GUI with sliders and buttons is helpful, we use Tcl/Tk (http://dev.scriptics.com) which is freely distributed for all the supported ToolKit platforms. A number of Tcl/Tk GUI scripts are distributed with the ToolKit release. For control, the Synthesis Toolkit uses raw MIDI (on supported platforms), and SKINI (Synthesis ToolKit Instrument Network Interface, a MIDI-like text message synthesis control format).
SYSTEM REQUIREMENTS:
See the individual README's (eg. README-linux) in the /doc directory for platform specific information and system requirements. In general, you will use the configure script to create Makefiles on unix platforms or the VC++ workspace files to compile the example programs. To use the Tcl/Tk GUIs, you will need Tcl/Tk version 8.0 or higher.
WHAT'S NEW:
Despite being available in one form or another since 1996, we still consider STK to be alpha software. Thus, backward compatability has not been a priority. Please read the Release Notes to see what has changed since the last release.
The control message handling scheme has been simplified greatly through the use of the Messager class. It is now possible to have access to simultaneous piped, socketed, and/or MIDI input control messages. In most cases, this should eliminate the use of the Md2Skini program.
Realtime audio input capabilities were added to STK with release 3.0, though the behavior of such is very hardware dependent. Under Linux and Irix, audio input and output are possible with very low latency. Using the Windoze DirectSound API, minimum dependable output sound latency seems to be around 20 milliseconds or so, while input sound latency is on the order of a hundred milliseconds or more!
As mentioned above, it is possible to record the audio ouput of an STK program to .snd, .wav, .raw, .aif, and .mat (Matlab MAT-file) output file types. Though somewhat obsolete, the program Md2Skini can be used to write SKINI scorefiles from realtime MIDI input. Finally, STK should compile with non-realtime functionality on any platform with a generic C++ compiler.
For those who wish to make a library from the core STK classes, the configure script generates a Makefile in the src directory that will accomplish that (Linux, SGI, and Macintosh OS X only).
DISCLAIMER:
You probably already guessed this, but just to be sure, we don't guarantee anything works. :-) It's free ... what do you expect? If you find a bug, please let us know and we'll try to correct it. You can also make suggestions, but again, no guarantees. Send email to prc@cs.princeton.edu and gary@ccrma.stanford.edu.
LEGAL AND ETHICAL:
This software was designed and created to be made publicly available for free, primarily for academic purposes, so if you use it, pass it on with this documentation, and for free.
If you make a million dollars with it, give us some. If you make compositions with it, put us in the program notes.
Some of the concepts are covered by various patents, some known to us and likely others which are unknown. Many of the ones known to us are administered by the Stanford Office of Technology and Licensing.
The good news is that large hunks of the techniques used here are public domain. To avoid subtle legal issues, we'll not state what's freely useable here, but we'll try to note within the various classes where certain things are likely to be protected by patents.
FURTHER READING:
For complete documentation on this ToolKit, the classes, etc., see the doc directory of the distribution or surf to http://www-ccrma.stanford.edu/software/stk/. Also check the platform specific README's for specific system requirements.
PERRY'S NOTES FROM THE ORIGINAL DISTRIBUTION:
This whole world was created with no particular hardware in mind. These examples are intended to be tutorial in nature, as a platform for the continuation of my research, and as a possible starting point for a software synthesis system. The basic motivation was to create the necessary unit generators to do the synthesis, processing, and control that I want to do and teach about. Little thought for optimization was given (see Object.cpp), and therefore improvements, especially speed enhancements, should be possible with these classes. It was written with some basic concepts in mind about how to let compilers optimize.
Your question at this point might be, "But Perry, with CMix, CMusic, CSound, CShells, CMonkeys, etc. already cluttering the landscape, why a new set of stupid C functions for music synthesis and processing?" The answers lie below.
1) I needed to port many of the things I've done
into something which is generic enough to port
further to different machines.
2) I really plan to document this stuff, so that
you don't have to be me to figure out what's
going on. (I'll probably be sorry I said this
in a couple of years, when even I can't figure
out what I was thinking.)
3) The classic difficulties most people have in
trying to implement physical models are:
A) They have trouble understanding the papers,
and/or in turning the theory into practice.
B) The Physical Model instruments are a pain to get
to oscillate, and coming up with stable and
meaningful parameter values is required to
get the models to work at all.
This set of C++ unit generators and instruments
might help to diminish the scores of emails I
get asking what to do with those block diagrams
I put in my papers.
4) I wanted to try some new stuff with modal synthesis,
and implement some classic FM patches as well.
5) I wanted to reimplement, and newly implement
more of the intelligent and physical performer
models I've talked about in some of my papers.
But I wanted to do it in a portable way, and in
such a way that I can hook up modules quickly.
I also wanted to make these instruments connectable
to such player objects, so folks like Brad Garton
who really think a lot about the players can connect
them to my instruments, a lot about which I think.
6) More rationalizations to follow . . .

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bin/treesed Executable file
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#!/usr/bin/perl
# treesed
# Written January 1996 by Rick Jansen (rick@sara.nl)
# URL: http://www.sara.nl/rick
# usage: treesed pattern1 pattern2 -tree
# treesed pattern1 pattern2 -files file1 file2 ...
# example: treesed href HREF -files *.html
# Treesed searches for pattern1 and replaces pattern1 by pattern2
# if pattern2 supplied. If only pattern1 given treesed just searches.
# Treesed will search in all files and subdirectories of the current
# directory
#--------------------------------------------------------
# Parameters
$DoEdit=0;
$search_pattern = $ARGV[0];
$search_pattern =~ s/(\W)/\\$1/g; # escape regexp chars
shift;
while ($#ARGV >= 0) {
if ($ARGV[0] eq '-files') {
@temp_ls = @ARGV[1 .. $#ARGV];
# Get list of files, skip dirs
foreach $file (@ARGV[1 .. $#ARGV]) {
if (-f $file) {
push(@ls, $file);
}
}
last;
}
elsif ($ARGV[0] eq '-tree') {
&Get_LS;
last;
}
if (! -f $ARGV[0]) {
if (defined($replacement_pattern)) {
print "usage: treesed pattern1 <pattern2> -tree/-files <files>\n";
exit(1);
}
$replacement_pattern = $ARGV[0];
#$replacement_pattern =~ s/(\W)/\\$1/g; # escape regexp chars
$DoEdit=1;
shift;
}
}
# No files?
if ($#ls < 0) {
print "xx No input files\n";
exit(1);
}
print "search_pattern: $search_pattern\n";
print "replacement_pattern: $replacement_pattern\n";
if ($DoEdit) {
print "\n** EDIT MODE!\n\n"; }
else {
print "\n** Search mode\n\n";
}
#foreach $file (@ls) {
# print "$file \n";
#}
#--------------------------------------------------------
# Search list of files for pattern
$linepos=0;
$| = 1; # Force flush after every write
foreach $file (@ls) {
#print "$file\n";
print '.';
$linepos++;
if ($linepos > 50) {
$linepos=0;
print "\n";
}
if (!open(FILE, $file)) {
print "\nCould not open $file\n";
next;
}
$Found = 0;
$Count = 0;
$lineno = 0;
@lines = ();
while (<FILE>) {
$lineno++;
if (/$search_pattern/i) {
#print;
$Count++;
$Found = 1;
push(@lines, $lineno);
}
}
close(FILE);
if ($Found) {
print "\n$file: $Count lines on: @lines\n";
}
if ($Found && $DoEdit) { &Edit($file); }
}
$| = 0;
print "\n";
exit(0);
#--------------------------------------------------------
# Edit file
sub Edit {
# Replace $ARGV[0] with $ARGV[1] in $file
local($file) = @_;
local($bakfile) = $file.'.'.$$;
# First create backup
open(FILE, $file) || die "Could not open $file for read\n";
open(BAKFILE, ">$bakfile") || die "Could not open $bakfile for backup\n";
while (<FILE>) {
print BAKFILE;
}
close(BAKFILE);
close(FILE);
# Now replace $ARGV[0] by $ARGV[1] in the backupfile,
# result into $file
open(BAKFILE, $bakfile) || die "Could not open $bakfile for read\n";
open(FILE,">$file") || die "Could not open $file for write\n";
$Count=0;
while (<BAKFILE>) {
if (/$search_pattern/i) { $Count++; }
s/$search_pattern/$replacement_pattern/gi;
print FILE;
}
close(BAKFILE);
close(FILE);
print
"\nReplaced $search_pattern by $replacement_pattern on $Count lines in $file\n";
} #sub Edit
#--------------------------------------------------------
sub Get_LS {
# Get a list of full path names into array @ls
local(@localls)=`ls -R1`;
local($item,$Dir);
#print "localls: @localls\n";
$Dir='';
foreach $item (@localls) {
#print "$item\n";
if ($item =~ /:$/) {
$Dir=$item;
chop($Dir);
$Dir =~ s/:$/\//;
}
else {
chop($item);
$item = $Dir.$item;
if ($item !~ /^\s*$/) { push(@ls, $item); }
}
}
@localls=();
} # sub Get_LS

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config.sub vendored Normal file

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# Process this file with autoconf to produce a configure script.
AC_INIT(STK, 4.1.2, gary@ccrma.stanford.edu, stk)
AC_CONFIG_SRCDIR(src/Stk.cpp)
AC_CONFIG_FILES(src/Makefile projects/demo/Makefile projects/effects/Makefile projects/ragamatic/Makefile projects/examples/Makefile)
# Checks for programs.
AC_PROG_CC
AC_PROG_CXX(g++ CC c++ cxx)
AC_PROG_CXX
# Checks for header files.
AC_HEADER_STDC
AC_CHECK_HEADERS(fcntl.h sys/ioctl.h sys/time.h termio.h unistd.h)
# Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
AC_TYPE_SIZE_T
AC_HEADER_TIME
AC_C_BIGENDIAN
AC_EGREP_CPP(yes,
[#ifndef WORDS_BIGENDIAN
yes
#endif
], [AC_SUBST( byte_order, [-D__LITTLE_ENDIAN__] )] )
AC_MSG_CHECKING(for RAWWAVE_PATH argument)
AC_SUBST( rawwaves, $RAWWAVE_PATH )
AC_MSG_RESULT($RAWWAVE_PATH)
AC_MSG_CHECKING(for INCLUDE_PATH argument)
AC_SUBST( include, $INCLUDE_PATH )
AC_MSG_RESULT($INCLUDE_PATH)
# Check for realtime support disable
AC_MSG_CHECKING(whether to compile realtime support)
AC_ARG_ENABLE(realtime, [ --disable-realtime = only compile generic non-realtime classes], [AC_SUBST( realtime, [no] ) AC_SUBST( sound_api, [] )], [AC_SUBST( realtime, [yes] ) ] )
AC_MSG_RESULT($realtime)
# Check for math library
AC_CHECK_LIB(m, cos, , AC_MSG_ERROR(math library is needed!))
if test $realtime = yes; then
AC_CHECK_LIB(pthread, pthread_create, , AC_MSG_ERROR(realtime support requires the pthread library!))
AC_CHECK_FUNCS(gettimeofday select socket)
fi
# Check for debug
AC_MSG_CHECKING(whether to compile debug version)
AC_ARG_ENABLE(debug,
[ --enable-debug = enable various debug output],
[AC_SUBST( debug, [-D_STK_DEBUG_] ) AC_SUBST( cflags, [-g] ) AC_SUBST( object_path, [Debug] ) AC_MSG_RESULT(yes)],
[AC_SUBST( debug, [] ) AC_SUBST( cflags, [-O2] ) AC_SUBST( object_path, [Release] ) AC_MSG_RESULT(no)])
# Check compiler and use -Wall if gnu.
if test $GXX = "yes" ; then
AC_SUBST( warn, ["-Wall -g"] )
fi
if test $realtime = yes; then
# Checks for package options and external software
AC_CANONICAL_HOST
AC_MSG_CHECKING(for audio API)
case $host in
*-*-linux*)
AC_SUBST( sound_api, [_NO_API_] )
# Look for Jack flag
AC_ARG_WITH(jack, [ --with-jack = choose JACK server support (linux only)], [AC_SUBST( sound_api, [-D__LINUX_JACK__] ) AC_MSG_RESULT(using JACK)] , )
if [test $sound_api = -D__LINUX_JACK__;] then
TEMP_LIBS=$LIBS
AC_CHECK_LIB(jack, jack_client_new, , AC_MSG_ERROR(JACK support requires the jack library!))
AC_CHECK_LIB(asound, snd_pcm_open, , AC_MSG_ERROR(ALSA support requires the asound library!))
LIBS="`pkg-config --cflags --libs jack` $TEMP_LIBS -lasound"
audio_apis="-D__LINUX_JACK__"
fi
# Look for Alsa flag
AC_ARG_WITH(alsa, [ --with-alsa = choose native ALSA API support (linux only)], [AC_SUBST( sound_api, [-D__LINUX_ALSA__] ) AC_MSG_RESULT(using ALSA)], )
if test $sound_api = -D__LINUX_ALSA__; then
AC_CHECK_LIB(asound, snd_pcm_open, , AC_MSG_ERROR(ALSA support requires the asound library!))
audio_apis="-D__LINUX_ALSA__ $audio_apis"
fi
# Look for OSS flag
AC_ARG_WITH(oss, [ --with-oss = choose OSS API support (linux only)], [AC_SUBST( sound_api, [-D__LINUX_OSS__] ) AC_MSG_RESULT(using OSS)], )
if test $sound_api = -D__LINUX_OSS__; then
audio_apis="-D__LINUX_OSS__ $audio_apis"
fi
# If no audio api flags specified, use OSS
if [test $sound_api = _NO_API_;] then
AC_SUBST( sound_api, [-D__LINUX_OSS__] )
AC_MSG_RESULT(using OSS)
AC_SUBST( audio_apis, [-D__LINUX_OSS__] )
fi
AC_ARG_ENABLE(midiator, [ --enable-midiator = enable native MS-124W MIDI support (linux only)], [AC_SUBST( midiator, [-D__MIDIATOR__] )], [AC_SUBST( midiator, [] )])
;;
*-sgi*)
AC_SUBST( audio_apis, ["-D__IRIX_AL__ -LANG:std -w"] )
AC_MSG_RESULT(using IRIX AL)
AC_CHECK_LIB(audio, alOpenPort, , AC_MSG_ERROR(IRIX audio support requires the audio library!) )
AC_CHECK_LIB(md, mdOpenInPort, , AC_MSG_ERROR(IRIX MIDI support requires the md library!) )
;;
*-apple*)
# Check for CoreAudio and CoreMIDI framework
AC_CHECK_HEADERS(CoreAudio/CoreAudio.h CoreMIDI/CoreMIDI.h CoreServices/CoreServices.h,
[AC_SUBST( audio_apis, [-D__MACOSX_CORE__] )],
[AC_MSG_ERROR(CoreAudio and/or CoreMIDI header files not found!)] )
AC_SUBST( frameworks, ["-framework CoreAudio -framework CoreMIDI -framework CoreFoundation"] )
# Explicitly link with c++ library.
AC_CHECK_LIB(stdc++, printf, , AC_MSG_ERROR(Stk requires the C++ library!) )
;;
*)
# Default case for unknown realtime systems.
AC_MSG_ERROR(Unknown system type for realtime support ... try --disable-realtime argument!)
;;
esac
fi
# Checks for library functions.
AC_PROG_GCC_TRADITIONAL
AC_CHECK_FUNCS(strstr)
AC_OUTPUT

View File

@@ -1,155 +1,167 @@
STK: A ToolKit of Audio Synthesis Classes and Instruments in C++
By Perry R. Cook and Gary P. Scavone, 1995-2002.
STK Classes - See the HTML documentation in the html directory for complete information.
.- Envelope - ADSR
|
|- Noise - SubNoise
|
|- Table
|
|- WvIn - (WaveLoop, RtWvIn, TcpWvIn)
|
|- WvOut - (RtWvOut, TcpWvOut)
|
|- Filter - (OnePole, OneZero, Delay, TwoPole, TwoZero, PoleZero, Biquad)
| | |
| DelayL FormSwep
| DelayA
|
|- Echo, Chorus, PitShift
|
|- RtAudio, RtMidi, Socket, Thread
Stk -|
|- Reverb - (PRCRev, JCRev, NRev)
|
|- Modulate
|
|- Messager
|
|- SKINI
|
|- ReedTabl, JetTabl, BowTabl
|
| .- FM - (HevyMetl, PercFlut, Rhodey, Wurley, TubeBell, BeeThree, FMVoices)
| |
| |- Modal - ModalBar
| |
| |- Sampler - Moog
| |
| |- Resonate
| |
| |- PluckedTwo - Mandolin
.- Instrmnt -|
|- Drummer
|
|- Clarinet, BlowHole, Saxofony, Flute, Brass, BlowBotl, Bowed, Plucked, StifKarp, Sitar
|
|- Shakers
|
|- BandedWG
|
.- Mesh2D
*********** UNIT GENERATORS **************
Master Class: Stk.cpp Sample rate, byte-swapping, error handling functionality
Sources: Envelope.cpp Linearly Goes to Target by Rate
ADSR.cpp ADSR Flavor of Envelope
Noise.cpp Random Number Generator
SubNoise.cpp Random Numbers each N samples
Table.cpp Lookup Table (assumes given data in big-endian format)
WvIn.cpp Data Input Class (interpolating) for RAW, WAV, SND (AU), AIFF, MAT-file files
WaveLoop.cpp Wavetable looping (subclass of WvIn)
RtWvIn.cpp Realtime Audio Input Class (subclass of WvIn)
TcpWvIn.cpp Audio Streaming (socket server) Input Class (subclass of WvIn)
Sinks: WvOut.cpp Output Master Class for RAW, WAV, SND (AU), AIFF, MAT-file files
RtWvOut.cpp Realtime Output Class (subclass of WvOut)
TcpWvOut.cpp Audio Streaming (socket client) Output Class (subclass of WvOut)
Duplex: RtDuplex.cpp Synchronous Realtime Audio Input/Output Class
Filters: Filter.cpp Filter Master Class
OneZero.cpp One Zero Filter
OnePole.cpp One Pole Filter
PoleZero.cpp One Pole/One Zero Filter
TwoZero.cpp Two Zero Filter
TwoPole.cpp Two Pole Filter
BiQuad.cpp Two Pole/Two Zero Filter
FormSwep.cpp Sweepable BiQuad Filter (goes to target by rate)
Delay.cpp Non-Interpolating Delay Line Class
DelayL.cpp Linearly Interpolating Delay Line (subclass of Delay)
DelayA.cpp Allpass Interpolating Delay Line (subclass of Delay)
Non-Linear: JetTabl.cpp Cubic Jet Non-Linearity
BowTabl.cpp x^(-3) Bow Non-Linearity
ReedTabl.cpp One Breakpoint Saturating Reed Non-Linearity
Derived: Modulate.cpp Periodic and Random Vibrato: RawWvIn, SubNoise, OnePole
********** INSTRUMENTS AND ALGORITHMS **************
Each Class will be listed either with all the unit generators it uses,
or the <<Algorithm>> of which it is a flavor. All inherit from Instrmnt,
which inherits from Stk.
Simple.cpp Simple Instrument Pulse oscillator + resonant filtered noise
Plucked.cpp Basic Plucked String DelayA, OneZero, OnePole, Noise
StifKarp.cpp Plucked String with Stiffness DelayA, DelayL, OneZero, BiQuad, Noise
PluckTwo.cpp Not So Basic Pluck DelayL, DlineA, OneZero
Mandolin.cpp Commuted Mandolin <<flavor of PluckTwo>>
Bowed.cpp So So Bowed String DelayL, BowTabl, OnePole, BiQuad, WaveLoop, ADSR
Brass.cpp Not So Bad Brass Instrument DelayA, BiQuad, PoleZero, ADSR, WaveLoop
Clarinet.cpp Pretty Good Clarinet DelayL, ReedTabl, OneZero, Envelope, Noise, WaveLoop
BlowHole.cpp Clarinet w/ Tone & Vent Holes DelayL, ReedTabl, OneZero, Envelope, Noise, WaveLoop, PoleZero
Saxofony.cpp A Faux Saxophone DelayL, ReedTabl, OneZero, Envelope, Noise, WaveLoop
Flute.cpp Pretty Good Flute JetTabl, DelayL, OnePole, PoleZero, Noise, ADSR, WaveLoop
BlowBotl.cpp Blown Bottle JetTabl, BiQuad, PoleZero, Noise, ADSR, WaveLoop
BandedWG.cpp Banded Waveguide Meta-Object Delay, BowTabl, ADSR, BiQuad
Modal.cpp N Resonances Envelope, WaveLoop, BiQuad, OnePole
ModalBar.cpp Various presets 4 Resonance Models
FM.cpp N Operator FM Master ADSR, WaveLoop, TwoZero
HevyMetl.cpp Distorted FM Synthesizer 3 Cascade with FB Modulator
PercFlut.cpp Percussive Flute 3 Cascade Operators
Rhodey.cpp Rhodes-Like Electric Piano 2 Parallel Simple FMs
Wurley.cpp Wurlitzer Electric Piano 2 Parallel Simple FMs
TubeBell.cpp Classic FM Bell 2 Parallel Simple FMs
FMVoices.cpp 3 Formant FM Voice 3 Carriers Share 1 Modulator
BeeThree.cpp Cheezy Additive Organ 4 Oscillators Additive
Sampler.cpp Sampling Synthesizer 5 each ADSR, WvIn, WaveLoop, OnePole
Moog.cpp Swept Filter Sampler with Swept Filter
Resonate.cpp Filtered Noise ADSR, BiQuad, Noise
Drummer.cpp Drum Synthesizer Bunch of WvIns, and OnePole
Shakers.cpp PhISM statistical model for shakers and real-world sound effects
Mesh2D.cpp Two-dimensional, rectilinear digital waveguide mesh.
Reverb.cpp Reverberator Effects Processor Master Class for reverberators
JCRev.cpp Chowning Reverberator 3 series allpass units, 4 parallel combs, 2 stereo delays
NRev.cpp Another famous CCRMA Reverb 8 allpass, 6 parallel comb filters
PRCRev.cpp Dirt Cheap Reverb by Cook 2 allpass, 2 comb filters
Flanger.cpp Flanger Effects Processor DelayL, WaveLoop
Chorus.cpp Chorus Effects Processor DelayL, WaveLoop
PitShift.cpp Cheap Pitch Shifter DelayL
*********** OTHER SUPPORT CLASSES AND FILES **************
RtAudio.cpp Multi-OS/API audio I/O routines
RtMidi.cpp Multi-OS/API MIDI I/O routines
Messager.cpp Pipe, socket, and MIDI control message handling
demo.cpp Demonstration program for most synthesis algorithms
effects.cpp Effects demonstration program
ragamatic.cpp Nirvana just waiting to happen
SKINI.cpp SKINI file/message parser object
SKINI.msg #defines for often used and universal MIDI/SKINI symbols
SKINI.tbl Table of SKINI messages
STK: A ToolKit of Audio Synthesis Classes and Instruments in C++
By Perry R. Cook and Gary P. Scavone, 1995-2004.
STK Classes - See the HTML documentation in the html directory for complete information.
.- Envelope - ADSR
|
|- Noise - SubNoise
|
|- Table
|
|- WvIn - (WaveLoop, RtWvIn, TcpWvIn)
|
|- WvOut - (RtWvOut, TcpWvOut)
|
|- Filter - (OnePole, OneZero, Delay, TwoPole, TwoZero, PoleZero, Biquad)
| | |
| DelayL FormSwep
| DelayA
|
|- Echo, Chorus, PitShift
|
|- RtAudio, RtMidi, Socket, Thread
Stk -|
|- Reverb - (PRCRev, JCRev, NRev)
|
|- Modulate
|
|- SingWave
|
|- Voicer
|
|- Messager
|
|- SKINI
|
|- ReedTabl, JetTabl, BowTabl
|
| .- FM - (HevyMetl, PercFlut, Rhodey, Wurley, TubeBell, BeeThree, FMVoices)
| |
| |- Modal - ModalBar
| |
| |- VoicForm
| |
| |- Sampler - Moog
| |
| |- Resonate
| |
| |- PluckedTwo - Mandolin
.- Instrmnt -|
|- Drummer
|
|- Clarinet, BlowHole, Saxofony, Flute, Brass, BlowBotl, Bowed, Plucked, StifKarp, Sitar
|
|- Shakers
|
|- BandedWG
|
|- Mesh2D
|
.- Whistle
*********** UNIT GENERATORS **************
Master Class: Stk.cpp Sample rate, byte-swapping, error handling functionality
Sources: Envelope.cpp Linearly Goes to Target by Rate
ADSR.cpp ADSR Flavor of Envelope
Noise.cpp Random Number Generator
SubNoise.cpp Random Numbers each N samples
Table.cpp Lookup Table (assumes given data in big-endian format)
WvIn.cpp Data Input Class (interpolating) for RAW, WAV, SND (AU), AIFF, MAT-file files
WaveLoop.cpp Wavetable looping (subclass of WvIn)
RtWvIn.cpp Realtime Audio Input Class (subclass of WvIn)
TcpWvIn.cpp Audio Streaming (socket server) Input Class (subclass of WvIn)
Sinks: WvOut.cpp Output Master Class for RAW, WAV, SND (AU), AIFF, MAT-file files
RtWvOut.cpp Realtime Audio Output Class (subclass of WvOut)
TcpWvOut.cpp Audio Streaming (socket client) Output Class (subclass of WvOut)
Duplex: RtDuplex.cpp Synchronous Realtime Audio Input/Output Class
Filters: Filter.cpp Filter Master Class
OneZero.cpp One Zero Filter
OnePole.cpp One Pole Filter
PoleZero.cpp One Pole/One Zero Filter
TwoZero.cpp Two Zero Filter
TwoPole.cpp Two Pole Filter
BiQuad.cpp Two Pole/Two Zero Filter
FormSwep.cpp Sweepable BiQuad Filter (goes to target by rate)
Delay.cpp Non-Interpolating Delay Line Class
DelayL.cpp Linearly Interpolating Delay Line (subclass of Delay)
DelayA.cpp Allpass Interpolating Delay Line (subclass of Delay)
Non-Linear: JetTabl.cpp Cubic Jet Non-Linearity
BowTabl.cpp x^(-3) Bow Non-Linearity
ReedTabl.cpp One Breakpoint Saturating Reed Non-Linearity
Derived: Modulate.cpp Periodic and Random Vibrato: WvIn, SubNoise, OnePole
SingWave.cpp Looping wave table with randomness: Modulate, WaveLoop, Envelope
********** INSTRUMENTS AND ALGORITHMS **************
Each class is listed either with some of the unit generators it uses,
or in terms of the algorithm it implements. All inherit from Instrmnt,
which inherits from Stk.
Simple.cpp Simple Instrument Pulse oscillator + resonant filtered noise
Plucked.cpp Basic Plucked String DelayA, OneZero, OnePole, Noise
StifKarp.cpp Plucked String with Stiffness DelayA, DelayL, OneZero, BiQuad, Noise
PluckTwo.cpp Not So Basic Pluck DelayL, DlineA, OneZero
Mandolin.cpp Commuted Mandolin <<flavor of PluckTwo>>
Bowed.cpp So So Bowed String DelayL, BowTabl, OnePole, BiQuad, WaveLoop, ADSR
Brass.cpp Not So Bad Brass Instrument DelayA, BiQuad, PoleZero, ADSR, WaveLoop
Clarinet.cpp Pretty Good Clarinet DelayL, ReedTabl, OneZero, Envelope, Noise, WaveLoop
BlowHole.cpp Clarinet w/ Tone & Vent Holes DelayL, ReedTabl, OneZero, Envelope, Noise, WaveLoop, PoleZero
Saxofony.cpp A Faux Saxophone DelayL, ReedTabl, OneZero, Envelope, Noise, WaveLoop
Flute.cpp Pretty Good Flute JetTabl, DelayL, OnePole, PoleZero, Noise, ADSR, WaveLoop
BlowBotl.cpp Blown Bottle JetTabl, BiQuad, PoleZero, Noise, ADSR, WaveLoop
BandedWG.cpp Banded Waveguide Meta-Object Delay, BowTabl, ADSR, BiQuad
Modal.cpp N Resonances Envelope, WaveLoop, BiQuad, OnePole
ModalBar.cpp Various presets 4 Resonance Models
FM.cpp N Operator FM Master ADSR, WaveLoop, TwoZero
HevyMetl.cpp Distorted FM Synthesizer 3 Cascade with FB Modulator
PercFlut.cpp Percussive Flute 3 Cascade Operators
Rhodey.cpp Rhodes-Like Electric Piano 2 Parallel Simple FMs
Wurley.cpp Wurlitzer Electric Piano 2 Parallel Simple FMs
TubeBell.cpp Classic FM Bell 2 Parallel Simple FMs
FMVoices.cpp 3 Formant FM Voice 3 Carriers Share 1 Modulator
VoicForm.cpp 4 Formant Voice Synthesis FormSwep, SingWave, OnePole, OneZero, Envelope, Noise
BeeThree.cpp Cheezy Additive Organ 4 Oscillators Additive
Sampler.cpp Sampling Synthesizer 5 each ADSR, WvIn, WaveLoop, OnePole
Moog.cpp Swept Filter Sampler with Swept Filter
Resonate.cpp Filtered Noise ADSR, BiQuad, Noise
Drummer.cpp Drum Synthesizer Bunch of WvIns, and OnePole
Shakers.cpp PhISM statistical model for shakers and real-world sound effects
Mesh2D.cpp Two-dimensional, rectilinear digital waveguide mesh.
Whistle.cpp Hybrid physical/spectral model of a police whistle.
Reverb.cpp Reverberator Effects Processor Master Class for reverberators
JCRev.cpp Chowning Reverberator 3 series allpass units, 4 parallel combs, 2 stereo delays
NRev.cpp Another famous CCRMA Reverb 8 allpass, 6 parallel comb filters
PRCRev.cpp Dirt Cheap Reverb by Cook 2 allpass, 2 comb filters
Flanger.cpp Flanger Effects Processor DelayL, WaveLoop
Chorus.cpp Chorus Effects Processor DelayL, WaveLoop
PitShift.cpp Cheap Pitch Shifter DelayL
*********** OTHER SUPPORT CLASSES AND FILES **************
RtAudio.cpp Multi-OS/API audio I/O routines
RtMidi.cpp Multi-OS/API MIDI I/O routines
Messager.cpp Pipe, socket, and MIDI control message handling
Voicer.cpp Multi-instrument voice manager
demo.cpp Demonstration program for most synthesis algorithms
effects.cpp Effects demonstration program
ragamatic.cpp Nirvana just waiting to happen
SKINI.cpp SKINI file/message parser object
SKINI.msg #defines for often used and universal MIDI/SKINI symbols
SKINI.tbl Table of SKINI messages

View File

@@ -1,26 +1,26 @@
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2002.
Please read the file README for more general STK information.
Realtime support for Linux is currently using either the Open Sound System (OSS) or the Advanced Linux Sound Architecture (ALSA) sound and MIDI APIs. The free version of OSS works as well (and in some cases better than the commercial OSS version ... such as with my Maestro 2e chipset). In general, the ALSA drivers also seem to perform well. You can read more about ALSA at http://www.alsa-project.org/. ALSA is open source and holds great promise for audio under Linux. The API is selected during compilation using either the __LINUX_ALSA__ or __LINUX_OSS__ definitions.
STK should compile without much trouble under Linux ... afterall, it is primarily developed on Linux platforms. Since all Linux distributions typically include the GNU makefile utilities, you should be able to use the default Makefile. Typing "make" will initiate the compilation process.
MIDIATOR SERIAL PORT MIDI SUPPORT:
STK now has special support for the MIDIator serial port MIDI interface. This is of primary interest to us laptop users, whose computers usually don't have a gameport. If you want to buy one of these devices, make sure you get the MS-124w model (www.midiator.com). For it to work in STK, you must provide the __MIDIATOR__ definition during compilation (in addition to either __LINUX_ALSA__ or __LINUX_OSS__).
There are a few things that need to be done on your system to get the MIDIator working. Assuming you wish to attach the MIDIator to serial port 0, add the following lines to your bootup sequence in /etc/rc.d/rc.local:
setserial /dev/ttyS0 baud_base 57600
setserial /dev/ttyS0 divisor 1
You may need to specify the full path to the setserial function, depending on how your PATH variable is set up. Also, you may need to modify the permissions of /dev/ttyS0 (chmod a+rwx). And finally, the MIDIator should be set for "single addresssed" mode (the S/A switch on S and the A/B switch on A), which puts identical output on all 4 MIDI output ports. It is possible to use the MIDIator in a "multi-port" mode, though I'm not currently supporting that in STK.
NOTE REGARDING PTHREADS:
There haven't been any problems with threads since the old days of RedHat Linux 5.0. STK uses the MIT pthreads API.
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2004.
Please read the file README and INSTALL for more general STK information.
Realtime support for Linux is currently using either the Open Sound System (OSS) or the Advanced Linux Sound Architecture (ALSA) sound and MIDI APIs. The free version of OSS works as well (and in some cases better than the commercial OSS version ... such as with my Maestro 2e chipset). In general, the ALSA drivers also seem to perform well. You can read more about ALSA at http://www.alsa-project.org/. ALSA is open source and holds great promise for audio under Linux. The API is selected during compilation using either the __LINUX_ALSA__ or __LINUX_OSS__ definitions. The configure script uses the OSS API by default. The ALSA API can be selected by passing the "--with-alsa" option to configure.
STK should compile without much trouble under Linux ... afterall, it is primarily developed on Linux platforms. Since all Linux distributions typically include the GNU makefile utilities, you should be able to use the default Makefile. Typing "make" will initiate the compilation process.
MIDIATOR SERIAL PORT MIDI SUPPORT:
STK now has special support for the MIDIator serial port MIDI interface. This is of primary interest to us laptop users, whose computers usually don't have a gameport. If you want to buy one of these devices, make sure you get the MS-124w model (www.midiator.com). For it to work in STK, you must provide the __MIDIATOR__ definition during compilation (in addition to either __LINUX_ALSA__ or __LINUX_OSS__) or pass the "--enable-midiator" option to configure.
There are a few things that need to be done on your system to get the MIDIator working. Assuming you wish to attach the MIDIator to serial port 0, add the following lines to your bootup sequence in /etc/rc.d/rc.local:
setserial /dev/ttyS0 baud_base 57600
setserial /dev/ttyS0 divisor 1
You may need to specify the full path to the setserial function, depending on how your PATH variable is set up. Also, you may need to modify the permissions of /dev/ttyS0 (chmod a+rwx). And finally, the MIDIator should be set for "single addresssed" mode (the S/A switch on S and the A/B switch on A), which puts identical output on all 4 MIDI output ports. It is possible to use the MIDIator in a "multi-port" mode, though I'm not currently supporting that in STK.
NOTE REGARDING PTHREADS:
There haven't been any problems with threads since the old days of RedHat Linux 5.0. STK uses the MIT pthreads API.

22
doc/README-MacOSX.txt Normal file
View File

@@ -0,0 +1,22 @@
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2004.
Please read the file README and INSTALL for more general STK information.
Realtime support for Macintosh OS X uses the CoreAudio HAL API and is specified during compilation using the __MACOSX_CORE__ preprocessor definition.
It is necessary to download the OS X developer kit in order to compile STK. STK was successfully tested on OS X version 10.2.
The internal Macintosh audio hardware typically supports a sample rate of 44100 Hz only. Therefore, it is necessary to either specify this rate as a command-line option to the STK example programs or to change the default sample rate inside the Stk.h file before compilation. In addition, the RT_BUFFER_SIZE, specified in Stk.h, could be increased (to a higher power of two) for more robust performance.
There is a potential conflict between the STK Delay class and a Delay() function declared in OSUtils.h (which is included via <CoreServices/CoreServices.h>). In general, this conflict can be avoided via the use of a namespace (an explicit Delay::Delay declaration), though this made the Windows Visual C++ compiler barf. If you use STK classes within a project that includes the OSUtils.h file, you will likely need to make changes in STK classes that use the Delay class.
Tcl/Tk on OS X:
The tcl/tk interpreter does not ship by default with OS X, but must be downloaded from the internet. The latest Tcl/Tk Aqua distribution (http://www.apple.com/downloads/macosx/unix_open_source/tcltk.html) has been successfully tested on a 10.2 system. The default installation will place a link to the wish interpretor at /usr/bin/wish.
Initial tests have shown somewhat poor response between changes made in the tcl/tk script and the resulting audio updates.
It is possible to connect a tcl/tk interface to an STK program via a socket connection. However, the tcl/tk interpreter does not appear to properly close the socket connection during disconnection. It is therefore necessary to type "Exit" in the STK program terminal window to properly exit the STK program.

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@@ -1,9 +1,7 @@
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2002.
Please read the file README for more general STK information.
Please read the file README.txt for more general STK information.
STK has always worked under NeXTStep without realtime audio or MIDI support. In general, STK should compile in this way using any generic C++ compiler. C++ exception handling was added to STK with release 3.2. We managed to get a version of gcc compiled for NeXTStep that can deal with C++ exceptions.
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2004.
Please read the file README and INSTALL for more general STK information.
STK has always worked under NeXTStep without realtime audio or MIDI support. In general, STK should compile in this way using any generic C++ compiler. C++ exception handling was added to STK with release 3.2. We managed to get a version of gcc compiled for NeXTStep that can deal with C++ exceptions.

View File

@@ -1,13 +1,13 @@
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2002.
Please read the file README for more general STK information.
When using the Makefiles provided, first try invoking "gmake" (for GNU make). If that doesn't work, try to download the GNU Makefile utilities from the Internet and use STK's default Makefile. If this is not possible, try using Makefile.sgi (make -f Makefile.sgi).
Another issue that has crept up with this release is proper compiler support for C++ error handling. If you experience problems, you probably don't have a recent version of the C++ compiler. Otherwise, STK should compile and run on SGI platforms without any problems. Release 4.0 of STK is confirmed to compile without difficulty using CC version 7.30.
NOTE REGARDING PTHREADS:
Since release 3.1, STK has used the pthread API under Irix. It appears that pthread functionality is standard on SGI, so this change shouldn't cause any problems. If I'm wrong, let me know!
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2004.
Please read the file README and INSTALL for more general STK information.
The project Makefiles are created by configure. If you have trouble running "make", try invoking "gmake" (for GNU make). If that doesn't work, try to download the GNU Makefile utilities from the Internet.
Another issue that has crept up with this release is proper compiler support for C++ error handling. If you experience problems, you probably don't have a recent version of the C++ compiler. Otherwise, STK should compile and run on SGI platforms without any problems. Release 4.0 of STK is confirmed to compile (with various warnings) using CC version 7.30.
NOTE REGARDING PTHREADS:
Since release 3.1, STK has used the pthread API under Irix. It appears that pthread functionality is standard on SGI, so this change shouldn't cause any problems. If I'm wrong, let me know!

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@@ -1,73 +1,74 @@
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2002.
Please read the file README for more general STK information.
DirectX and WindowsNT Issues:
-----------------------------
STK is currently distributed with Visual C++ 6.0 project and workspace files. It has been tested using both Visual C++ 6.0 and Visual C++ .NET.
IMPORTANT VC++ NOTE: When compiling "release" versions of STK programs, link to the release multithreaded library. When compiling "debug" versions, link to the debug multithreaded library. Compiler errors will result otherwise. Also, the Microsoft folk are up to their old habits of trying to change standards. The .NET compiler will complain about cerr for some reason.
The STK realtime sound input capabilities under Windoze are only supported using the DirectSoundCapture API. The latency is pretty horrendous, but what do you expect? Also, there is a chance you don't have DirectSoundCapture support on your computer. If not, you should download the DirectX 6.0 (or higher) runtime libraries from Microsoft's WWW site (http://www.microsoft.com/directx/download.asp) in order to run the pre-compiled STK executables for Windoze. The last time I checked, there was no DirectSoundCapture support for WindowsNT ... you'll have to switch to Windows 2000 or XP. I stopped supporting the WinMM audio output code with release 3.2.
Realtime sound output under Windoze is supported using the DirectSound (dsound.lib) API. All new versions of WindowsXX come with the DirectSound library, but early versions did not. If you have trouble running the distributed executables, then you probably don't have DirectSound installed on your system. You can download the necessary DirectSound stuff from Microsoft's WWW pages (http://www.microsoft.com/directx/download.asp).
Realtime MIDI input is supported using the winmm.lib API.
Visual C++ 6.0 workspaces have been created for the various STK projects. Everything has already been configured for you. The intermediate .obj files will be written to either the "release" or "debug" directories, but the executable files will be written to the main project directories (where they need to be for proper execution). If you should somehow lose or hose the VC++ workspace file for a project, then you will have to do a LOT of configuring to recreate it ... it's probably easier just to download the distribution again from our WWW sites. Anyway, for your benefit and mine, here is a list of things that need to be added to the various "Project Settings":
1. Under General: Set "Output files:" to <blank> (this will put the executable in the main project directory.
2. Under C/C++ > Code Generation: Set "Use run-time library:" to Multithreaded (use "debug" versions for the debug configuration).
3. Under Link > General: Add winmm.lib, dsound.lib, and Wsock32.lib to the end of the Object/library modules list.
4. Under C/C++ > Preprocessor: Add "../../include" directory to the "extra include" field.
5. Under C/C++ > Preprocessor: Add "__WINDOWS_DS__" to the definitions field.
6. Add all the necessary files to the project.
Remember that items 1-5 above need to be done for each project and for each configuration. There might be an easy way to make global changes, but I couldn't figure it out.
To use the Tcl/Tk GUIs, you will have to install Tcl/Tk. I got version 8.0 and it works very well (and installed easily). The distribution is available on the WWW and is free.
In order for socketing to work, it is necessary to have the TCP protocol installed on your computer. This can be done from the "Network" control panel.
Finally, to use it all -
PLAY SKINI SCOREFILES IN REALTIME:
demo Clarinet -or < scores/streetsf.ski
USE TCL/TK GUIs FOR REALTIME CONTROL:
1. Open a DOS console window and start syntmono (eg. demo Clarinet -or -is).
2. Double click on a Tcl/Tk file in TCLSpecs (eg. TCLPhys.tcl) from the Windows Explorer to start the GUI. Select the "communications" menu item and "Socket" and make the connection.
3. Start moving the sliders to control the instrument.
USE REALTIME MIDI INPUT FOR CONTROL:
1. Open a DOS console window and start syntmono with MIDI input (eg. demo Clarinet -or -im).
This assumes you already have MIDI setup correctly for your computer.
WINDOWS 2000/XP:
There is a big advantage in using Windows 2000/XP over 95/98 with STK in that piping works, just as under unix. Also, the scheduler in 2000/XP seems to be much better, so socketed messages don't get clumped together like they do in Windows 95/98. The script files (ex. Demo) can be renamed with .bat extensions, allowing them to work in the same way as in unix systems.
WINDOWS NT ONLY:
Realtime piping seems to work under WindowsNT in much the same way as on Unix platforms. Thus, it is possible to pipe realtime control data to syntmono under WindowsNT as well.
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2004.
Please read the file README for more general STK information.
DirectX and WindowsNT Issues:
-----------------------------
STK is currently distributed with Visual C++ 6.0 project and workspace files. It has been tested using both Visual C++ 6.0 and Visual C++ .NET.
IMPORTANT VC++ NOTE: When compiling "release" versions of STK programs, link to the release multithreaded library. When compiling "debug" versions, link to the debug multithreaded library. Compiler errors will result otherwise. Also, the Microsoft folk are up to their old habits of trying to change standards. The .NET compiler will complain about cerr for some reason.
Both the DirectSound and Steinberg ASIO audio APIs are supported for realtime audio input/output. The Visual C++ project files included with this distribution are configured to use the DirectSound API. In order to use the ASIO API, it is necessary to change the preprocessor definition from __WINDOWS_DS__ to __WINDOWS_ASIO__, as well as include all the files in the /src/asio/ directory (i.e. asio.h, asio.cpp, ...). If you have a good quality soundcard and a native ASIO driver (not emulated), you are likely to get much better input/output response using that.
When using the DirectSound API for audio input, latency is typically pretty horrendous (should we be surprised?). Also, there is a slight chance you don't have DirectSoundCapture support on your computer. If not, you should download the DirectX 6.0 (or higher) runtime libraries from Microsoft's WWW site (http://www.microsoft.com/directx/download.asp) in order to run the pre-compiled STK executables for Windoze. The last time I checked, there was no DirectSoundCapture support for WindowsNT ... you'll have to switch to Windows 2000 or XP or use an ASIO driver. I stopped supporting the WinMM audio output code with release 3.2.
Realtime MIDI input is supported using the winmm.lib API.
Visual C++ 6.0 workspaces have been created for the various STK projects. Everything has already been configured for you. The intermediate .obj files will be written to either the "Release" or "Debug" directories, but the executable files will be written to the main project directories (where they need to be for proper execution). If you should somehow lose or hose the VC++ workspace file for a project, then you will have to do a LOT of configuring to recreate it ... it's probably easier just to download the distribution again from our WWW sites. Anyway, for your benefit and mine, here is a list of things that need to be added to the various "Project Settings":
1. Under General: Set "Output files:" to <blank> (this will put the executable in the main project directory.
2. Under C/C++ > Code Generation: Set "Use run-time library:" to Multithreaded (use "debug" versions for the debug configuration).
3. Under Link > General: Add winmm.lib, dsound.lib, and Wsock32.lib to the end of the Object/library modules list.
4. Under C/C++ > Preprocessor: Add "../../include" directory to the "extra include" field.
5. Under C/C++ > Preprocessor: Add "__WINDOWS_DS__" to the definitions field.
6. Add all the necessary files to the project.
Remember that items 1-5 above need to be done for each project and for each configuration. There might be an easy way to make global changes, but I couldn't figure it out.
To use the Tcl/Tk GUIs, you will have to install Tcl/Tk. I got version 8.0 and it works very well (and installed easily). The distribution is available on the WWW and is free.
In order for socketing to work, it is necessary to have the TCP protocol installed on your computer. This can be done from the "Network" control panel.
Finally, to use it all -
WINDOWS XP/2000:
There is a big advantage in using Windows XP/2000 over 95/98 with STK in that piping works, just as under unix. Also, the scheduler in 2000/XP seems to be much better, so socketed messages don't get clumped together like they do in Windows 95/98. Simply fire up a script file (ex. StkDemo.bat) by either double-clicking on it or typing it within a shell.
WINDOWS 95/98:
PLAY SKINI SCOREFILES IN REALTIME:
demo Clarinet -or < scores/streetsf.ski
USE TCL/TK GUIs FOR REALTIME CONTROL:
1. Open a DOS console window and start syntmono (eg. demo Clarinet -or -is).
2. Double click on a Tcl/Tk file in the tcl/ subdirectory of the demo directory (eg. Demo.tcl) from the Windows Explorer to start the GUI. Select the "communications" menu item and "Socket" and make the connection.
3. Start moving the sliders to control the instrument.
USE REALTIME MIDI INPUT FOR CONTROL:
1. Open a DOS console window and start syntmono with MIDI input (eg. demo Clarinet -or -im).
This assumes you already have MIDI setup correctly for your computer.
WINDOWS NT ONLY:
Realtime piping seems to work under WindowsNT in much the same way as on Unix platforms. Thus, it is possible to pipe realtime control data to syntmono under WindowsNT as well. Note, however, that the DirectSoundCapture API does not exist for WindowsNT, so it is necessary to use an ASIO audio driver and the STK ASIO support.

View File

@@ -1,101 +1,142 @@
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2002.
v4.0: (April 2002)
- new documentation and tutorial
- several new instruments, including Saxofony, BlowBotl, and StifKarp
- new Stk base class, replacing Object class
- new Filter class structure and methods
- extensive modifications to WvIn and WvOut class structures and methods
- looping functionality moved to WaveLoop (subclass of WvIn)
- automatic file type detection in WvIn ... hosed WavWvIn, AifWvIn, RawWavIn, SndWavIn, and MatWvIn subclasses
- new file type specifier argument in WvOut ... hosed WavWvOut, AifWvOut, RawWavOut, SndWavOut, and MatWvOut subclasses
- some simplifications of Messager class (was Controller)
- new independent RtAudio class
- extensive revisions in code and a significant number of API changes
v3.2: (13 November 2000)
- new control handling class (Controller)
- added AIFF file input/output support
- stklib.a Makefile in src directory
- added C++ error handling capabilities
- added input/output internet streaming support (StrmWvIn/StrmWvOut)
- added native ALSA support for linux
- added optional "device" argument to all "Rt" classes (audio and MIDI) and printout of devices when argument is invalid
- WvIn classes rewritten to support very big files (incremental load from disk)
- changed WvIn/WvOut classes to work with sample frame buffers
- fixed looping and negative rate calculations in WvIn classes
- fixed interpolation bug in RtWvIn
- windoze RtAudio code rewritten (thanks Dave!)
- simplified byte-swapping functions (in-place swapping)
- new FIR filter class (thanks Julius!)
- "stereo-ized" RagaMatic
- probably a bunch more fixes that I've long since forgotten about
v3.1: (13 March 2000)
- new RagaMatic project!!!
- added "microphone position" to Mandolin in STKdemo
- fixed MIDI system message exclusion under Irix
- added a few bitmaps for the Shaker instruments
- made destructors virtual for Reverb.h, WvIn.h and Simple.h
- fixed bug setting delay length in DLineA when value too big
- fixed bug in WinMM realtime code (RTSoundIO)
- added tick() method to BowTabl, JetTabl, and ReedTabl (same as lookup)
- switched to pthread API on SGI platforms
- added some defines to Object.h for random number generation, FPU overflow checking, etc...
- a lot of minor changes, some bug fixes ... can't remember all of them
v3.0: (10 October 1999)
- new #define flags for OS and realtime dependencies (this will probably cause problems for most everyone, but it was necessary to make future ports easier)
- fixed Linux MIDI input bug
- fixed MIDI status masking problem in Windows
- OS type defines now in Makefile
- new RAWWAVE_PATH define in Object.h
- syntmono pulled out to separate directory and cleaned up
- socketing capabilities under Unix, as well as Windoze
- multiple simultaneous socket client connections to STK servers now possible
- MD2SKINI now can merge MIDI and piped messages under Irix and Linux (for TCL->MD2SKINI->syntmono control)
- defined INT16 and INT32 types and fixed various WvIn and WvOut classes
- updated MatWvIn and MatWvOut for new MAT-file documentation from Matlab
- new demo GUI
- minor fixes to FM behavior
- added record/duplex capabilities to RTSoundIO (Linux, SGI, and Windoze)
- fixed bugs in WavWvOut and MatWvOut header specifications
- added RawWvOut class
- new WvIn class with RawWvIn, SndWvIn, WavWvIn, MatWvIn, and RTWvIn subclasses
- removed RawWave, RawShot, RawInterp, and RawLoop classes (supplanted by RawWvIn)
- multi-channel data support in WvIn and WvOut classes using MY_MULTI data type (pointer to MY_FLOAT) and the methods mtick() and mlastOutput()
- now writing to primary buffer under Windoze when allowed by hardware
- cleaned up Object.h a bit
- pulled various utility and thread functions out of syntmono.cpp (to aid readability of the code)
v2.02: (16 November 1998)
- created RawWave abstract class, with subclasses of RawLoop (looping rawwave oscillator), RawShot (non-looping, non-interpolating rawwave player ... used to be RawWvIn), and RawInterp (looping or non-looping, interpolating rawwave player ... used to be RawWave).
- modified DrumSynt to correctly handle sample rates different than 22050 Hz.
- modified syntmono parsing vs. tick routine so that some ticking occurs between each message. When multiple messages are waiting to be processed, the time between message updates is inversely proportional to the number of messages in the buffer.
- fixed DirectSound playback bug in Win distribution. Sound was being played at 8-bit, 22 kHz in all cases. Playback is now 16-bit and dependent on SRATE.
- fixed bug in MD2SKINI which prevented some NoteOff statements from being output.
v2.01: (27 July 1998)
- Corrected extraneous ^M line return characters that were incompatible with SGI.
v2.0: (20 July 1998)
- The first true release by Gary, with unified capabilities across SGI, Linux, and Win platforms. See WWW pages (http://www-ccrma.stanford.edu/CCRMA/Software/STK/) for more info.
v1.1:
- More linux support and other changes that happened so long ago that I can't remember anymore. Never officially released.
v1.0:
- Linux support added with the help of Tim Stilson. Never officially released.
v0.8:
- One of (if not THE) original distributions for SGI, NeXTStep, and basic Win support. I think this came out in 1996.
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2004.
v4.1.3: (22 March 2004)
- bug fix in RtAudio for Windows DirectSound output only support
v4.1.2: (15 March 2004)
- added Linux JACK support to RtAudio
- added optional doNormalize argument to WvIn to allow specification of data normalization or not
- added volume control to demo program and various tcl scripts
- added support for dynamic rawwavePath() setting
- WaveLoop bug fix
- fixed bug in ADSR::setReleaseTime() method
- fixed missing initialization of apInput in non-default constructor of DelayA class
- added time seeding of random number generator to Noise constructor
- update to the contentsAt() method of Delay class
- WAV file fixes (8-bit) in WvIn and WvOut classes
- configure changes
- updated <iostream> include statements and appended "std::" as necessary throughout for compatibility with gcc 3
v4.1.1: (24 October 2002)
- bug fix in RtAudio for Macintosh OS X and Windows ASIO duplex operation
- windows ASIO fix in Stk.h
- documentation updates
- expanded tutorial
- fixed RtDuplex omission in src Makefile
v4.1: (8 October 2002)
- Macintosh OS X support added
- new Whistle class
- added Voicer, SingWave, and VoicForm classes
- improvements/fixes to the banded waveguide instruments
- demo program now uses Voicer, allowing polyphony
- demo tcl/tk scripts changed to use SKINI PitchChange instead of PitchBend
- demo program response to PitchBend modified to octave up/down
- several RtAudio fixes and improvements (OS X and Windows ASIO support added)
- added nextOut() method to Delay classes
- documentation fixes for Reverb classes
- RAWWAVE_PATH changed to include the "rawwave" directory
- "configure" support added for unix systems
- multivoice flag (-n NUMBER) added as command line option to demo program
- sample rate flag added as command line option to all example programs
- socket port number added as command line option to all example programs
v4.0: (April 2002)
- new documentation and tutorial
- several new instruments, including Saxofony, BlowBotl, and StifKarp
- new Stk base class, replacing Object class
- new Filter class structure and methods
- extensive modifications to WvIn and WvOut class structures and methods
- looping functionality moved to WaveLoop (subclass of WvIn)
- automatic file type detection in WvIn ... hosed WavWvIn, AifWvIn, RawWavIn, SndWavIn, and MatWvIn subclasses
- new file type specifier argument in WvOut ... hosed WavWvOut, AifWvOut, RawWavOut, SndWavOut, and MatWvOut subclasses
- some simplifications of Messager class (was Controller)
- new independent RtAudio class
- extensive revisions in code and a significant number of API changes
v3.2: (13 November 2000)
- new control handling class (Controller)
- added AIFF file input/output support
- stklib.a Makefile in src directory
- added C++ error handling capabilities
- added input/output internet streaming support (StrmWvIn/StrmWvOut)
- added native ALSA support for linux
- added optional "device" argument to all "Rt" classes (audio and MIDI) and printout of devices when argument is invalid
- WvIn classes rewritten to support very big files (incremental load from disk)
- changed WvIn/WvOut classes to work with sample frame buffers
- fixed looping and negative rate calculations in WvIn classes
- fixed interpolation bug in RtWvIn
- windoze RtAudio code rewritten (thanks Dave!)
- simplified byte-swapping functions (in-place swapping)
- new FIR filter class (thanks Julius!)
- "stereo-ized" RagaMatic
- probably a bunch more fixes that I've long since forgotten about
v3.1: (13 March 2000)
- new RagaMatic project!!!
- added "microphone position" to Mandolin in STKdemo
- fixed MIDI system message exclusion under Irix
- added a few bitmaps for the Shaker instruments
- made destructors virtual for Reverb.h, WvIn.h and Simple.h
- fixed bug setting delay length in DLineA when value too big
- fixed bug in WinMM realtime code (RTSoundIO)
- added tick() method to BowTabl, JetTabl, and ReedTabl (same as lookup)
- switched to pthread API on SGI platforms
- added some defines to Object.h for random number generation, FPU overflow checking, etc...
- a lot of minor changes, some bug fixes ... can't remember all of them
v3.0: (10 October 1999)
- new #define flags for OS and realtime dependencies (this will probably cause problems for most everyone, but it was necessary to make future ports easier)
- fixed Linux MIDI input bug
- fixed MIDI status masking problem in Windows
- OS type defines now in Makefile
- new RAWWAVE_PATH define in Object.h
- syntmono pulled out to separate directory and cleaned up
- socketing capabilities under Unix, as well as Windoze
- multiple simultaneous socket client connections to STK servers now possible
- MD2SKINI now can merge MIDI and piped messages under Irix and Linux (for TCL->MD2SKINI->syntmono control)
- defined INT16 and INT32 types and fixed various WvIn and WvOut classes
- updated MatWvIn and MatWvOut for new MAT-file documentation from Matlab
- new demo GUI
- minor fixes to FM behavior
- added record/duplex capabilities to RTSoundIO (Linux, SGI, and Windoze)
- fixed bugs in WavWvOut and MatWvOut header specifications
- added RawWvOut class
- new WvIn class with RawWvIn, SndWvIn, WavWvIn, MatWvIn, and RTWvIn subclasses
- removed RawWave, RawShot, RawInterp, and RawLoop classes (supplanted by RawWvIn)
- multi-channel data support in WvIn and WvOut classes using MY_MULTI data type (pointer to MY_FLOAT) and the methods mtick() and mlastOutput()
- now writing to primary buffer under Windoze when allowed by hardware
- cleaned up Object.h a bit
- pulled various utility and thread functions out of syntmono.cpp (to aid readability of the code)
v2.02: (16 November 1998)
- created RawWave abstract class, with subclasses of RawLoop (looping rawwave oscillator), RawShot (non-looping, non-interpolating rawwave player ... used to be RawWvIn), and RawInterp (looping or non-looping, interpolating rawwave player ... used to be RawWave).
- modified DrumSynt to correctly handle sample rates different than 22050 Hz.
- modified syntmono parsing vs. tick routine so that some ticking occurs between each message. When multiple messages are waiting to be processed, the time between message updates is inversely proportional to the number of messages in the buffer.
- fixed DirectSound playback bug in Win distribution. Sound was being played at 8-bit, 22 kHz in all cases. Playback is now 16-bit and dependent on SRATE.
- fixed bug in MD2SKINI which prevented some NoteOff statements from being output.
v2.01: (27 July 1998)
- Corrected extraneous ^M line return characters that were incompatible with SGI.
v2.0: (20 July 1998)
- The first true release by Gary, with unified capabilities across SGI, Linux, and Win platforms. See WWW pages (http://www-ccrma.stanford.edu/CCRMA/Software/STK/) for more info.
v1.1:
- More linux support and other changes that happened so long ago that I can't remember anymore. Never officially released.
v1.0:
- Linux support added with the help of Tim Stilson. Never officially released.
v0.8:
- One of (if not THE) original distributions for SGI, NeXTStep, and basic Win support. I think this came out in 1996.

View File

@@ -1,391 +1,391 @@
This describes the latest (version 1.1) implementation of SKINI.
Synthesis toolKit Instrument Network Interface
for the Synthesis Toolkit in C++ by Perry R. Cook.
*********************************
* Too good to be true? *
* Have control and read it too? *
* A SKINI Haiku. *
*********************************
Profound thanks to Dan Trueman, Brad Garton, and
Gary Scavone for input on this revision. Thanks
also to MIDI, the NeXT MusicKit, ZIPI and all
the creators and modifiers of these for good bases
upon/from which to build and depart.
1) MIDI Compatibility
SKINI was designed to be MIDI compatible wherever possible,
and extend MIDI in incremental, then maybe profound ways.
Differences from MIDI, and motivations, include:
Text-based messages are used, with meaningful names
wherever possible. This allows any language or system
capable of formatted printing to generate SKINI.
Similarly, any system capable of reading in a string
and turning delimited fields into strings, floats,
and ints can consume SKINI for control. More importantly,
humans can actually read, and even write if they want,
SKINI files and streams. Use an editor and search/
replace or macros to change a channel or control number.
Load a SKINI score into a spread sheet to apply
transformations to time, control parameters, MIDI
velocities, etc. Put a monkey on a special typewriter
and get your next great work. Life's too short to debug
bit/nybble packed variable length mumble messages. Disk
space gets cheaper, available bandwidth increases, music
takes up so little space and bandwidth compared to video
and grapics. Live a little.
Floating point numbers are used wherever possible.
Note Numbers, Velocities, Controller Values, and
Delta and Absolute Times are all represented and
scanned as ASCII double-precision floats. MIDI byte
values are preserved, so that incoming MIDI bytes
from an interface can be put directly into SKINI
messages. 60.0 or 60 is middle C, 127.0 or 127 is
maximum velocity etc. But, unlike MIDI, 60.5 can
cause a 50cent sharp middle C to be played. As with
MIDI byte values like velocity, use of the integer and
SKINI-added fractional parts is up to the implementor
of the algorithm being controlled by SKINI messages.
But the extra precision is there to be used or ignored.
2) WHY SKINI?
SKINI was designed to be extensable and hackable for a number
of applications: imbedded synthesis in a game or VR simulation,
scoring and mixing tasks, real-time and non-real time applications
which could benefit from controllable sound synthesis,
JAVA controlled synthesis, or eventually maybe JAVA synthesis,
etc. SKINI is not intended to be "the mother of scorefiles,"
but since the entire system is based on text representations
of names, floats, and ints, converters from one scorefile
language to SKINI, or back, should be easily created.
I am basically a bottom-up designer with an awareness of top-
down design ideas, so SKINI above all reflects the needs of my
particular research and creative projects as they have arisen and
developed. SKINI 1.1 represents a profound advance beyond
versions 0.8 and 0.9 (the first versions), future SKINI's might
reflect some changes. Compatibility with prior scorefiles
will be attempted, but there aren't that many scorefiles out
there yet.
3) SKINI MESSAGES
A basic SKINI message is a line of text. There are only three
required fields, the message type (an ASCII name), the time (either
delta or absolute), and the channel number. Don't freak out and
think that this is MIDI channel 0-15 (which is supported), because
the channel number is scanned as a long int. Channels could be socket
numbers, machine IDs, serial numbers, or even unique tags for each
event in a synthesis. Other fields might be used, as specified in the
SKINI.tbl file. This is described in more detail later.
Fields in a SKINI line are delimited by spaces, commas, or
tabs. The SKINI parser only operates on a line at a time,
so a newline means the message is over. Multiple messages are
NOT allowed directly on a single line (by use of the ; for
example in C). This could be supported, but it isn't in
version 1.1.
Message types include standard MIDI types like NoteOn, NoteOff,
ControlChange, etc. MIDI extension message types (messages
which look better than MIDI but actually get turned into
MIDI-like messages) include LipTension, StringDamping, etc.
NonMIDI message types include SetPath (sets a path for file
use later), and OpenReadFile (for streaming, mixing, and applying
effects to soundfiles along with synthesis, for example).
Other non-MIDI message types include Trilling, HammerOn, etc. (these
translate to gestures, behaviors, and contexts for use by
intellegent players and instruments using SKINI). Where possible
I will still use these as MIDI extension messages, so foot
switches, etc. can be used to control them in real time.
All fields other than type, time, and channel are optional, and the
types and useage of the additional fields is defined in the file
SKINI.tbl.
The other important file used by SKINI is SKINI.msg, which is a
set of #defines to make C code more readable, and to allow reasonably
quick re-mapping of control numbers, etc.. All of these defined
symbols are assigned integer values. For JAVA, the #defines could
be replaced by declaration and assignment statements, preserving
the look and behavior of the rest of the code.
4) C Files Used To Implement SKINI
SKINI.cpp is an object which can either open a SKINI file, and
successively read and parse lines of text as SKINI strings, or
accept strings from another object and parse them. The latter
functionality would be used by a socket, pipe, or other connection
receiving SKINI messages a line at a time, usually in real time,
but not restricted to real time.
SKINI.msg should be included by anything wanting to use the
SKINI.cpp object. This is not mandatory, but use of the __SK_blah_
symbols which are defined in the .msg file will help to ensure
clarity and consistency when messages are added and changed.
SKINI.tbl is used only by the SKINI parser object (SKINI.cpp).
In the file SKINI.tbl, an array of structures is declared and
assigned values which instruct the parser as to what the message
types are, and what the fields mean for those message types.
This table is compiled and linked into applications using SKINI, but
could be dynamically loaded and changed in a future version of
SKINI.
5) SKINI Messages and the SKINI Parser:
The parser isn't all that smart, but neither am I. Here are the
basic rules governing a valid SKINI message:
a) If the first (non-delimiter (see c)) character in a SKINI
string is '/' that line is treated as a comment and echoed
to stdout.
b) If there are no characters on a line, that line is treated
as blank and echoed to stdout. Tabs and spaces are treated
as non-characters.
c) Spaces, commas, and tabs delimit the fields in a SKINI
message line. (We might allow for multiple messages per
line later using the semicolon, but probably not. A series
of lines with deltaTimes of 0.0 denotes simultaneous events.
For read-ability, multiple messages per line doesn't help much,
so it's unlikely to be supported later).
d) The first field must be a SKINI message name. (like NoteOn).
These might become case-insensitive in future versions, so don't
plan on exciting clever overloading of names (like noTeOn being
different from NoTeON). There can be a number of leading
spaces or tabs, but don't exceed 32 or so.
e) The second field must be a time specification in seconds.
A time field can be either delta-time (most common and the only one
supported in version 0.8), or absolute time. Absolute time
messages have an '=' appended to the beginning of the floating
point number with no space. So 0.10000 means delta time of
100 ms, while =0.10000 means absolute time of 100 ms. Absolute
time messages make most sense in score files, but could also be
used for (loose) synchronization in a real-time context. Real
time messages should be time-ordered AND time-correct. That is,
if you've sent 100 total delta-time messages of 1.0 seconds, and
then send an absolute time message of =90.0 seconds, or if you
send two absolute time messages of =100.0 and =90.0 in that
order, things will get really fouled up. The SKINI parser
doesn't know about time, however. The WvOut device is the
master time keeper in the Synthesis Toolkit, so it should be
queried to see if absolute time messages are making sense.
There's an example of how to do that later in this document.
Absolute times are returned by the parser as negative numbers
(since negative deltaTimes are not allowed).
f) The third field must be an integer channel number. Don't go
crazy and think that this is just MIDI channel 0-15 (which is
supported). The channel number is scanned as a long int. Channels
0-15 are in general to be treated as MIDI channels. After that
it's wide open. Channels could be socket numbers, machine IDs,
serial numbers, or even unique tags for each event in a synthesis.
A -1 channel can be used as don't care, omni, or other functions
depending on your needs and taste.
g) All remaining fields are specified in the SKINI.tbl file.
In general, there are maximum two more fields, which are either
SK_INT (long), SK_DBL (double float), or SK_STR (string). The
latter is the mechanism by which more arguments can be specified
on the line, but the object using SKINI must take that string
apart (retrived by using getRemainderString()) and scan it.
Any excess fields are stashed in remainderString.
6) A Short SKINI File:
/* Howdy!!! Welcome to SKINI, by P. Cook 1999
NoteOn 0.000082 2 55 82
NoteOff 1.000000 2 55 0
NoteOn 0.000082 2 69 82
StringDetune 0.100000 2 10
StringDetune 0.100000 2 30
StringDetune 0.100000 2 50
NoteOn 0.000000 2 69 82
StringDetune 0.100000 2 40
StringDetune 0.100000 2 22
StringDetune 0.100000 2 12
//
StringDamping 0.000100 2 0.0
NoteOn 0.000082 2 55 82
NoteOn 0.200000 2 62 82
NoteOn 0.100000 2 71 82
NoteOn 0.200000 2 79 82
NoteOff 1.000000 2 55 82
NoteOff 0.000000 2 62 82
NoteOff 0.000000 2 71 82
NoteOff 0.000000 2 79 82
StringDamping =4.000000 2 0.0
NoteOn 0.000082 2 55 82
NoteOn 0.200000 2 62 82
NoteOn 0.100000 2 71 82
NoteOn 0.200000 2 79 82
NoteOff 1.000000 2 55 82
NoteOff 0.000000 2 62 82
NoteOff 0.000000 2 71 82
NoteOff 0.000000 2 79 82
7) The SKINI.tbl File, How Messages are Parsed:
The SKINI.tbl file contains an array of structures which
are accessed by the parser object SKINI.cpp. The struct is:
struct SKINISpec { char messageString[32];
long type;
long data2;
long data3;
};
so an assignment of one of these structs looks like:
MessageStr$ ,type, data2, data3,
type is the message type sent back from the SKINI line parser.
data<n> is either
NOPE : field not used, specifically, there aren't going
to be any more fields on this line. So if there
is is NOPE in data2, data3 won't even be checked
SK_INT : byte (actually scanned as 32 bit signed long int)
If it's a MIDI data field which is required to
be an integer, like a controller number, it's
0-127. Otherwise) get creative with SK_INTs
SK_DBL : double precision floating point. SKINI uses these
in the MIDI context for note numbers with micro
tuning, velocities, controller values, etc.
SK_STR : only valid in final field. This allows (nearly)
arbitrary message types to be supported by simply
scanning the string to EndOfLine and then passing
it to a more intellegent handler. For example,
MIDI SYSEX (system exclusive) messages of up to
256 bytes can be read as space-delimited integers
into the 1K SK_STR buffer. Longer bulk dumps,
soundfiles, etc. should be handled as a new
message type pointing to a FileName, Socket, or
something else stored in the SK_STR field, or
as a new type of multi-line message.
Here's a couple of lines from the SKINI.tbl file
{"NoteOff" , __SK_NoteOff_, SK_DBL, SK_DBL},
{"NoteOn" , __SK_NoteOn_, SK_DBL, SK_DBL},
{"ControlChange" , __SK_ControlChange_, SK_INT, SK_DBL},
{"Volume" , __SK_ControlChange_, __SK_Volume_ , SK_DBL},
{"StringDamping" , __SK_ControlChange_, __SK_StringDamping_, SK_DBL},
{"StringDetune" , __SK_ControlChange_, __SK_StringDetune_, SK_DBL},
The first three are basic MIDI messages. The first two would cause the
parser, after recognizing a match of the string "NoteOff" or "NoteOn",
to set the message type to 128 or 144 (__SK_NoteOff_ and __SK_NoteOn_
are #defined in the file SKINI.msg to be the MIDI byte value, without
channel, of the actual MIDI messages for NoteOn and NoteOff). The parser
would then set the time or delta time (this is always done and is
therefore not described in the SKINI Message Struct). The next two
fields would be scanned as double-precision floats and assigned to
the byteTwo and byteThree variables of the SKINI parser. The remainder
of the line is stashed in the remainderString variable.
The ControlChange spec is basically the same as NoteOn and NoteOff, but
the second data byte is set to an integer (for checking later as to
what MIDI control is being changed).
The Volume spec is a MIDI Extension message, which behaves like a
ControlChange message with the controller number set explicitly to
the value for MIDI Volume (7). Thus the following two lines would
accomplish the same changing of MIDI volume on channel 2:
ControlChange 0.000000 2 7 64.1
Volume 0.000000 2 64.1
I like the 2nd line better, thus my motivation for SKINI in the first
place.
The StringDamping and StringDetune messages behave the same as
the Volume message, but use Control Numbers which aren't specifically
nailed-down in MIDI. Note that these Control Numbers are carried
around as long ints, so we're not limited to 0-127. If, however,
you want to use a MIDI controller to play an instrument, using
controller numbers in the 0-127 range might make sense.
8) Objects using SKINI
Here's a simple example of code which uses the SKINI object
to read a SKINI file and control a single instrument.
instrument = new Mandolin(50.0);
score = new SKINI(argv[1]);
while(score->getType() > 0) {
tempDouble = score->getDelta();
if (tempDouble < 0) {
tempDouble = - tempDouble;
tempDouble = tempDouble - output.getTime();
if (tempDouble < 0) {
printf("Bad News Here!!! Backward Absolute Time Required.\n");
tempDouble = 0.0;
}
}
tempLong = (long) (tempDouble * Stk::sampleRate());
for (i=0;i<tempLong;i++) {
output.tick(instrument->tick());
}
tempDouble3 = score->getByteThree();
if (score->getType()== __SK_NoteOn_ ) {
tempDouble3 *= NORM_MIDI;
if (score->getByteThree() == 0) {
tempDouble3 = 0.5;
instrument->noteOff(tempDouble3);
}
else {
tempLong = (int) score->getByteTwo();
tempDouble2 = Midi2Pitch[tempLong];
instrument->noteOn(tempDouble2,tempDouble3);
}
}
else if (score->getType() == __SK_NoteOff_) {
tempDouble3 *= NORM_MIDI;
instrument->noteOff(tempDouble3);
}
else if (score->getType() == __SK_ControlChange_) {
tempLong = score->getByteTwoInt();
instrument->controlChange(tempLong,temp3.0);
}
score->nextMessage();
}
When the score (SKINI object) object is created from the
filename in argv[1], the first valid command line is read
from the file and parsed.
The score->getType() retrieves the messageType. If this is
-1, there are no more valid messages in the file and the
synthesis loop terminates. Otherwise, the message type is
returned.
getDelta() retrieves the deltaTime until the current message
should occur. If this is greater than 0, synthesis occurs
until the deltaTime has elapsed. If deltaTime is less than
zero, the time is interpreted as absolute time and the output
device is queried as to what time it is now. That is used to
form a deltaTime, and if it's positive we synthesize. If
it's negative, we print an error and pretend this never
happened and we hang around hoping to eventually catch up.
The rest of the code sorts out message types NoteOn, NoteOff
(including NoteOn with velocity 0), and ControlChange. The
code implicitly takes into account the integer type of the
control number, but all other data is treated as double float.
The last line reads and parses the next message in the file.
This describes the latest (version 1.1) implementation of SKINI.
Synthesis toolKit Instrument Network Interface
for the Synthesis Toolkit in C++ by Perry R. Cook.
*********************************
* Too good to be true? *
* Have control and read it too? *
* A SKINI Haiku. *
*********************************
Profound thanks to Dan Trueman, Brad Garton, and
Gary Scavone for input on this revision. Thanks
also to MIDI, the NeXT MusicKit, ZIPI and all
the creators and modifiers of these for good bases
upon/from which to build and depart.
1) MIDI Compatibility
SKINI was designed to be MIDI compatible wherever possible,
and extend MIDI in incremental, then maybe profound ways.
Differences from MIDI, and motivations, include:
Text-based messages are used, with meaningful names
wherever possible. This allows any language or system
capable of formatted printing to generate SKINI.
Similarly, any system capable of reading in a string
and turning delimited fields into strings, floats,
and ints can consume SKINI for control. More importantly,
humans can actually read, and even write if they want,
SKINI files and streams. Use an editor and search/
replace or macros to change a channel or control number.
Load a SKINI score into a spread sheet to apply
transformations to time, control parameters, MIDI
velocities, etc. Put a monkey on a special typewriter
and get your next great work. Life's too short to debug
bit/nybble packed variable length mumble messages. Disk
space gets cheaper, available bandwidth increases, music
takes up so little space and bandwidth compared to video
and grapics. Live a little.
Floating point numbers are used wherever possible.
Note Numbers, Velocities, Controller Values, and
Delta and Absolute Times are all represented and
scanned as ASCII double-precision floats. MIDI byte
values are preserved, so that incoming MIDI bytes
from an interface can be put directly into SKINI
messages. 60.0 or 60 is middle C, 127.0 or 127 is
maximum velocity etc. But, unlike MIDI, 60.5 can
cause a 50cent sharp middle C to be played. As with
MIDI byte values like velocity, use of the integer and
SKINI-added fractional parts is up to the implementor
of the algorithm being controlled by SKINI messages.
But the extra precision is there to be used or ignored.
2) WHY SKINI?
SKINI was designed to be extensable and hackable for a number
of applications: imbedded synthesis in a game or VR simulation,
scoring and mixing tasks, real-time and non-real time applications
which could benefit from controllable sound synthesis,
JAVA controlled synthesis, or eventually maybe JAVA synthesis,
etc. SKINI is not intended to be "the mother of scorefiles,"
but since the entire system is based on text representations
of names, floats, and ints, converters from one scorefile
language to SKINI, or back, should be easily created.
I am basically a bottom-up designer with an awareness of top-
down design ideas, so SKINI above all reflects the needs of my
particular research and creative projects as they have arisen and
developed. SKINI 1.1 represents a profound advance beyond
versions 0.8 and 0.9 (the first versions), future SKINI's might
reflect some changes. Compatibility with prior scorefiles
will be attempted, but there aren't that many scorefiles out
there yet.
3) SKINI MESSAGES
A basic SKINI message is a line of text. There are only three
required fields, the message type (an ASCII name), the time (either
delta or absolute), and the channel number. Don't freak out and
think that this is MIDI channel 0-15 (which is supported), because
the channel number is scanned as a long int. Channels could be socket
numbers, machine IDs, serial numbers, or even unique tags for each
event in a synthesis. Other fields might be used, as specified in the
SKINI.tbl file. This is described in more detail later.
Fields in a SKINI line are delimited by spaces, commas, or
tabs. The SKINI parser only operates on a line at a time,
so a newline means the message is over. Multiple messages are
NOT allowed directly on a single line (by use of the ; for
example in C). This could be supported, but it isn't in
version 1.1.
Message types include standard MIDI types like NoteOn, NoteOff,
ControlChange, etc. MIDI extension message types (messages
which look better than MIDI but actually get turned into
MIDI-like messages) include LipTension, StringDamping, etc.
NonMIDI message types include SetPath (sets a path for file
use later), and OpenReadFile (for streaming, mixing, and applying
effects to soundfiles along with synthesis, for example).
Other non-MIDI message types include Trilling, HammerOn, etc. (these
translate to gestures, behaviors, and contexts for use by
intellegent players and instruments using SKINI). Where possible
I will still use these as MIDI extension messages, so foot
switches, etc. can be used to control them in real time.
All fields other than type, time, and channel are optional, and the
types and useage of the additional fields is defined in the file
SKINI.tbl.
The other important file used by SKINI is SKINI.msg, which is a
set of #defines to make C code more readable, and to allow reasonably
quick re-mapping of control numbers, etc.. All of these defined
symbols are assigned integer values. For JAVA, the #defines could
be replaced by declaration and assignment statements, preserving
the look and behavior of the rest of the code.
4) C Files Used To Implement SKINI
SKINI.cpp is an object which can either open a SKINI file, and
successively read and parse lines of text as SKINI strings, or
accept strings from another object and parse them. The latter
functionality would be used by a socket, pipe, or other connection
receiving SKINI messages a line at a time, usually in real time,
but not restricted to real time.
SKINI.msg should be included by anything wanting to use the
SKINI.cpp object. This is not mandatory, but use of the __SK_blah_
symbols which are defined in the .msg file will help to ensure
clarity and consistency when messages are added and changed.
SKINI.tbl is used only by the SKINI parser object (SKINI.cpp).
In the file SKINI.tbl, an array of structures is declared and
assigned values which instruct the parser as to what the message
types are, and what the fields mean for those message types.
This table is compiled and linked into applications using SKINI, but
could be dynamically loaded and changed in a future version of
SKINI.
5) SKINI Messages and the SKINI Parser:
The parser isn't all that smart, but neither am I. Here are the
basic rules governing a valid SKINI message:
a) If the first (non-delimiter (see c)) character in a SKINI
string is '/' that line is treated as a comment and echoed
to stdout.
b) If there are no characters on a line, that line is treated
as blank and echoed to stdout. Tabs and spaces are treated
as non-characters.
c) Spaces, commas, and tabs delimit the fields in a SKINI
message line. (We might allow for multiple messages per
line later using the semicolon, but probably not. A series
of lines with deltaTimes of 0.0 denotes simultaneous events.
For read-ability, multiple messages per line doesn't help much,
so it's unlikely to be supported later).
d) The first field must be a SKINI message name. (like NoteOn).
These might become case-insensitive in future versions, so don't
plan on exciting clever overloading of names (like noTeOn being
different from NoTeON). There can be a number of leading
spaces or tabs, but don't exceed 32 or so.
e) The second field must be a time specification in seconds.
A time field can be either delta-time (most common and the only one
supported in version 0.8), or absolute time. Absolute time
messages have an '=' appended to the beginning of the floating
point number with no space. So 0.10000 means delta time of
100 ms, while =0.10000 means absolute time of 100 ms. Absolute
time messages make most sense in score files, but could also be
used for (loose) synchronization in a real-time context. Real
time messages should be time-ordered AND time-correct. That is,
if you've sent 100 total delta-time messages of 1.0 seconds, and
then send an absolute time message of =90.0 seconds, or if you
send two absolute time messages of =100.0 and =90.0 in that
order, things will get really fouled up. The SKINI parser
doesn't know about time, however. The WvOut device is the
master time keeper in the Synthesis Toolkit, so it should be
queried to see if absolute time messages are making sense.
There's an example of how to do that later in this document.
Absolute times are returned by the parser as negative numbers
(since negative deltaTimes are not allowed).
f) The third field must be an integer channel number. Don't go
crazy and think that this is just MIDI channel 0-15 (which is
supported). The channel number is scanned as a long int. Channels
0-15 are in general to be treated as MIDI channels. After that
it's wide open. Channels could be socket numbers, machine IDs,
serial numbers, or even unique tags for each event in a synthesis.
A -1 channel can be used as don't care, omni, or other functions
depending on your needs and taste.
g) All remaining fields are specified in the SKINI.tbl file.
In general, there are maximum two more fields, which are either
SK_INT (long), SK_DBL (double float), or SK_STR (string). The
latter is the mechanism by which more arguments can be specified
on the line, but the object using SKINI must take that string
apart (retrived by using getRemainderString()) and scan it.
Any excess fields are stashed in remainderString.
6) A Short SKINI File:
/* Howdy!!! Welcome to SKINI, by P. Cook 1999
NoteOn 0.000082 2 55 82
NoteOff 1.000000 2 55 0
NoteOn 0.000082 2 69 82
StringDetune 0.100000 2 10
StringDetune 0.100000 2 30
StringDetune 0.100000 2 50
NoteOn 0.000000 2 69 82
StringDetune 0.100000 2 40
StringDetune 0.100000 2 22
StringDetune 0.100000 2 12
//
StringDamping 0.000100 2 0.0
NoteOn 0.000082 2 55 82
NoteOn 0.200000 2 62 82
NoteOn 0.100000 2 71 82
NoteOn 0.200000 2 79 82
NoteOff 1.000000 2 55 82
NoteOff 0.000000 2 62 82
NoteOff 0.000000 2 71 82
NoteOff 0.000000 2 79 82
StringDamping =4.000000 2 0.0
NoteOn 0.000082 2 55 82
NoteOn 0.200000 2 62 82
NoteOn 0.100000 2 71 82
NoteOn 0.200000 2 79 82
NoteOff 1.000000 2 55 82
NoteOff 0.000000 2 62 82
NoteOff 0.000000 2 71 82
NoteOff 0.000000 2 79 82
7) The SKINI.tbl File, How Messages are Parsed:
The SKINI.tbl file contains an array of structures which
are accessed by the parser object SKINI.cpp. The struct is:
struct SKINISpec { char messageString[32];
long type;
long data2;
long data3;
};
so an assignment of one of these structs looks like:
MessageStr$ ,type, data2, data3,
type is the message type sent back from the SKINI line parser.
data<n> is either
NOPE : field not used, specifically, there aren't going
to be any more fields on this line. So if there
is is NOPE in data2, data3 won't even be checked
SK_INT : byte (actually scanned as 32 bit signed long int)
If it's a MIDI data field which is required to
be an integer, like a controller number, it's
0-127. Otherwise) get creative with SK_INTs
SK_DBL : double precision floating point. SKINI uses these
in the MIDI context for note numbers with micro
tuning, velocities, controller values, etc.
SK_STR : only valid in final field. This allows (nearly)
arbitrary message types to be supported by simply
scanning the string to EndOfLine and then passing
it to a more intellegent handler. For example,
MIDI SYSEX (system exclusive) messages of up to
256 bytes can be read as space-delimited integers
into the 1K SK_STR buffer. Longer bulk dumps,
soundfiles, etc. should be handled as a new
message type pointing to a FileName, Socket, or
something else stored in the SK_STR field, or
as a new type of multi-line message.
Here's a couple of lines from the SKINI.tbl file
{"NoteOff" , __SK_NoteOff_, SK_DBL, SK_DBL},
{"NoteOn" , __SK_NoteOn_, SK_DBL, SK_DBL},
{"ControlChange" , __SK_ControlChange_, SK_INT, SK_DBL},
{"Volume" , __SK_ControlChange_, __SK_Volume_ , SK_DBL},
{"StringDamping" , __SK_ControlChange_, __SK_StringDamping_, SK_DBL},
{"StringDetune" , __SK_ControlChange_, __SK_StringDetune_, SK_DBL},
The first three are basic MIDI messages. The first two would cause the
parser, after recognizing a match of the string "NoteOff" or "NoteOn",
to set the message type to 128 or 144 (__SK_NoteOff_ and __SK_NoteOn_
are #defined in the file SKINI.msg to be the MIDI byte value, without
channel, of the actual MIDI messages for NoteOn and NoteOff). The parser
would then set the time or delta time (this is always done and is
therefore not described in the SKINI Message Struct). The next two
fields would be scanned as double-precision floats and assigned to
the byteTwo and byteThree variables of the SKINI parser. The remainder
of the line is stashed in the remainderString variable.
The ControlChange spec is basically the same as NoteOn and NoteOff, but
the second data byte is set to an integer (for checking later as to
what MIDI control is being changed).
The Volume spec is a MIDI Extension message, which behaves like a
ControlChange message with the controller number set explicitly to
the value for MIDI Volume (7). Thus the following two lines would
accomplish the same changing of MIDI volume on channel 2:
ControlChange 0.000000 2 7 64.1
Volume 0.000000 2 64.1
I like the 2nd line better, thus my motivation for SKINI in the first
place.
The StringDamping and StringDetune messages behave the same as
the Volume message, but use Control Numbers which aren't specifically
nailed-down in MIDI. Note that these Control Numbers are carried
around as long ints, so we're not limited to 0-127. If, however,
you want to use a MIDI controller to play an instrument, using
controller numbers in the 0-127 range might make sense.
8) Objects using SKINI
Here's a simple example of code which uses the SKINI object
to read a SKINI file and control a single instrument.
instrument = new Mandolin(50.0);
score = new SKINI(argv[1]);
while(score->getType() > 0) {
tempDouble = score->getDelta();
if (tempDouble < 0) {
tempDouble = - tempDouble;
tempDouble = tempDouble - output.getTime();
if (tempDouble < 0) {
printf("Bad News Here!!! Backward Absolute Time Required.\n");
tempDouble = 0.0;
}
}
tempLong = (long) (tempDouble * Stk::sampleRate());
for (i=0;i<tempLong;i++) {
output.tick(instrument->tick());
}
tempDouble3 = score->getByteThree();
if (score->getType()== __SK_NoteOn_ ) {
tempDouble3 *= NORM_MIDI;
if (score->getByteThree() == 0) {
tempDouble3 = 0.5;
instrument->noteOff(tempDouble3);
}
else {
tempLong = (int) score->getByteTwo();
tempDouble2 = Midi2Pitch[tempLong];
instrument->noteOn(tempDouble2,tempDouble3);
}
}
else if (score->getType() == __SK_NoteOff_) {
tempDouble3 *= NORM_MIDI;
instrument->noteOff(tempDouble3);
}
else if (score->getType() == __SK_ControlChange_) {
tempLong = score->getByteTwoInt();
instrument->controlChange(tempLong,temp3.0);
}
score->nextMessage();
}
When the score (SKINI object) object is created from the
filename in argv[1], the first valid command line is read
from the file and parsed.
The score->getType() retrieves the messageType. If this is
-1, there are no more valid messages in the file and the
synthesis loop terminates. Otherwise, the message type is
returned.
getDelta() retrieves the deltaTime until the current message
should occur. If this is greater than 0, synthesis occurs
until the deltaTime has elapsed. If deltaTime is less than
zero, the time is interpreted as absolute time and the output
device is queried as to what time it is now. That is used to
form a deltaTime, and if it's positive we synthesize. If
it's negative, we print an error and pretend this never
happened and we hang around hoping to eventually catch up.
The rest of the code sorts out message types NoteOn, NoteOff
(including NoteOn with velocity 0), and ControlChange. The
code implicitly takes into account the integer type of the
control number, but all other data is treated as double float.
The last line reads and parses the next message in the file.

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@@ -1,155 +1,212 @@
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ABBREVIATE_BRIEF =
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FULL_PATH_NAMES = NO
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DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
ALIASES =
OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO
SUBGROUPING = YES
#---------------------------------------------------------------------------
# Build related configuration options
#---------------------------------------------------------------------------
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = YES
HIDE_UNDOC_CLASSES = YES
HIDE_FRIEND_COMPOUNDS = NO
HIDE_IN_BODY_DOCS = NO
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INLINE_INFO = YES
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SORT_BY_SCOPE_NAME = NO
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
GENERATE_DEPRECATEDLIST= YES
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = NO
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_FORMAT = "$file:$line: $text"
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = . \
../../include
FILE_PATTERNS = *.txt \
*.h \
*.cpp
RECURSIVE = YES
EXCLUDE = ../../src/asio
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = YES
INLINE_SOURCES = NO
STRIP_CODE_COMMENTS = YES
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
VERBATIM_HEADERS = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = ../html
HTML_FILE_EXTENSION = .html
HTML_HEADER = header.html
HTML_FOOTER = footer.html
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
CHM_FILE =
HHC_LOCATION =
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = YES
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = YES
LATEX_OUTPUT = latex
LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = letter
EXTRA_PACKAGES =
LATEX_HEADER = header.tex
PDF_HYPERLINKS = YES
USE_PDFLATEX = YES
LATEX_BATCHMODE = NO
LATEX_HIDE_INDICES = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT = rtf
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT = man
MAN_EXTENSION = .3
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
XML_OUTPUT = xml
XML_SCHEMA =
XML_DTD =
XML_PROGRAMLISTING = YES
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# configuration options related to the Perl module output
#---------------------------------------------------------------------------
GENERATE_PERLMOD = NO
PERLMOD_LATEX = NO
PERLMOD_PRETTY = YES
PERLMOD_MAKEVAR_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE =
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
UML_LOOK = NO
TEMPLATE_RELATIONS = NO
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
CALL_GRAPH = NO
GRAPHICAL_HIERARCHY = YES
DOT_IMAGE_FORMAT = png
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
MAX_DOT_GRAPH_DEPTH = 0
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::additions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO

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/*! \page classes Class Documentation
<UL>
<LI><a class="qindex" href="hierarchy.html">Class Hierarchy</a></LI>
<LI><a class="qindex" href="annotated.html">Class/Enum List</a></LI>
<LI><a class="qindex" href="files.html">File List</a></LI>
<LI><a class="qindex" href="functions.html">Compound Members</a></LI>
</UL>
/*! \page classes Class Documentation
<UL>
<LI><a class="qindex" href="hierarchy.html">Class Hierarchy</a></LI>
<LI><a class="qindex" href="annotated.html">Class/Enum List</a></LI>
<LI><a class="qindex" href="files.html">File List</a></LI>
<LI><a class="qindex" href="functions.html">Compound Members</a></LI>
</UL>
*/

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/*! \page compile Compiling
The Synthesis ToolKit can be used in a variety of ways, depending on your particular needs. Some people choose the classes they need for a particular project and copy those to their working directory. Others create <TT>Makefiles</TT> which compile project-specific class objects from common <TT>src</TT> and <TT>include</TT> directories. And still others like to compile and link to a common library of object files. STK was not designed with one particular style of use in mind.
\section rtvsnonrt "Realtime" vs. "Non-Realtime"
Most of the Synthesis ToolKit classes are platform independent. That means that they should compile on any reasonably current C++ compiler. The functionality needed for realtime audio and MIDI input/output, as well as realtime control message acquistion, is inherently platform and operating-system (OS) <I>dependent</I>. STK classes which require specific platform/OS support include RtAudio, RtWvOut, RtWvIn, RtDuplex, RtMidi, TcpWvIn, TcpWvOut, Socket, and Thread. These classes currently can only be compiled on Linux, Irix, Macintosh OS X, and Windows systems using the <TT>__LINUX_OSS__</TT>, <TT>__LINUX_ALSA__</TT>, <TT>__IRIX_AL__</TT>, <TT>__MACOSX_CORE__</TT>, <TT>__WINDOWS_DS__</TT>, or <TT>__WINDOWS_ASIO__</TT> preprocessor definitions.
Without the "realtime" classes, it is still possible to read SKINI scorefiles for control input and to read and write to/from a variety of audio file formats (WAV, SND, AIFF, MAT-file, and RAW). If compiling for a "little-endian" host processor, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition should be provided.
\section unix Unix Systems:
STK compiles with realtime support on the following flavors of the Unix operating system: Linux, Irix, and Macintosh OS X. Aside from differences in compilers, audio/MIDI APIs, and host endianness, the steps necessary to compile STK programs and classes on these platforms are the same. The following table summarizes these differences.
<CENTER>
<TABLE BORDER=2 COLS=5 WIDTH="100%">
<TR BGCOLOR="beige">
<TD WIDTH="5%"><B>OS:</B></TD>
<TD WIDTH="5%"><B>Realtime Audio/MIDI API:</B></TD>
<TD WIDTH="5%"><B>Preprocessor Definition:</B></TD>
<TD WIDTH="5%"><B>Library or Framework:</B></TD>
</TR>
<TR>
<TD>Linux</TD>
<TD>ALSA</TD>
<TD>__LINUX_ALSA__, __LITTLE_ENDIAN__</TD>
<TD><TT>asound, pthread</TT></TD>
</TR>
<TR>
<TD>Linux</TD>
<TD>OSS</TD>
<TD>__LINUX_OSS__, __LITTLE_ENDIAN__</TD>
<TD><TT>pthread</TT></TD>
</TR>
<TR>
<TD>Macintosh OS X</TD>
<TD>CoreAudio</TD>
<TD>__MACOSX_CORE__</TD>
<TD><TT>pthread, stdc++, CoreAudio, CoreMIDI, CoreFoundation</TT></TD>
</TR>
<TR>
<TD>Irix</TD>
<TD>AL</TD>
<TD>__IRIX_AL__</TD>
<TD><TT>audio, pthread</TT></TD>
</TR>
</TABLE>
</CENTER>
The available C++ compilers on any of these systems can vary.
One approach in using STK is to simply copy the class files needed for a particular program into a project directory. Taking the <TT>sineosc.cpp</TT> example from the previous tutorial chapter, it would be necessary to set up a directory that includes the files <TT>sineosc.cpp</TT>, the rawwave file <TT>sinewave.raw</TT> in a subdirectory called <TT>rawwaves</TT>, and the header and source files for the classes Stk, WvIn, WaveLoop, and WvOut. The program could then be compiled on a Linux system using the GNU g++ compiler as follows:
\code
g++ -Wall -D__LITTLE_ENDIAN__ -o sineosc Stk.cpp WvIn.cpp WaveLoop.cpp WvOut.cpp sineosc.cpp
\endcode
Note that the <TT>sineosc.cpp</TT> example does not make use of realtime audio or MIDI input/output classes. For programs using any of the STK realtime classes mentioned above, it is necessary to specify an audio/MIDI API preprocessor definition and link with the appropriate libraries or frameworks.
When working with a number of different projects that make use of ToolKit classes, the above approach can become cumbersome (especially when trying to synchronize with new STK releases). Most of the STK projects (e.g., demo, effects, ...) contain <TT>Makefiles</TT> (built by the configure script) which compile project-specific class objects from the distribution <TT>src</TT> and <TT>include</TT> directories. This approach makes it relatively easy when upgrading to a new STK release (by making path substitutions in the <TT>Makefile</TT> or by moving the projects to a similar relative path within the new STK source tree). A <TT>Makefile</TT> is provided in the <TT>projects/examples</TT> directory for compiling all the tutorial programs, as well as other example programs. To compile the <TT>sineosc.cpp</TT> program, for example, one need only type <TT>make sineosc</TT> from within the <TT>projects/examples</TT> directory. Note that this particular <TT>Makefile</TT> depends on a static library, as described in the next section.
\subsection library Library Use:
The STK distribution provides a <TT>Makefile</TT> that can be used on Unix systems to build a static library. After unpacking the distribution (<TT>tar -xzf stk-4.x.tar.gz</TT>), run the configure script by typing <TT>./configure</TT> from the top level distribution directory (see the INSTALL file in the same directory for more information). Then from within the <TT>src</TT> directory, type <TT>make</TT>. After a successful build, you may wish to move the library (<TT>libstk.a</TT>) and the contents of the <TT>include</TT> directory to standard library and include search paths on your system. For example, the linux RPM distribution of STK puts the library in <TT>/usr/lib/</TT> and the STK header files in <TT>/usr/include/stk/</TT>.
Assuming the library is located in a standard search path and the header files are located in <TT>/usr/include/stk/</TT>, the <TT>sineosc.cpp</TT> example from the previous tutorial chapter can be compiled on a Linux system using the GNU g++ compiler as follows:
\code
g++ -Wall -D__LITTLE_ENDIAN__ -I/usr/include/stk -o sineosc sineosc.cpp -lstk
\endcode
With the header files in a standard search path, it is possible to modify the <TT>\#include</TT> statements in the <TT>sineosc.cpp</TT> program as follows:
\code
#include "stk/WaveLoop.h"
#include "stk/WvOut.h"
\endcode
and then compile without an explicit include path argument to the compiler:
\code
g++ -Wall -D__LITTLE_ENDIAN__ -o sineosc sineosc.cpp -lstk
\endcode
\section compileWin Windows:
STK has been tested on Windows platforms using the Visual C++ compiler only. It is assumed here that you're familiar with Visual C++ and its particular idiosyncrasies.
The approach when using Visual C++ is to build a project which includes the necessary ToolKit files from the distribution <TT>src</TT> and <TT>include</TT> directories. For the example program from the previous tutorial chapter, create a VC++ console application project, add the Stk, WvIn, WaveLoop, and WvOut class files, as well as <TT>sineosc.cpp</TT>, and make sure the <TT>sinewave.raw</TT> file is in the subdirectory <TT>rawwaves</TT>.
For programs using any of the STK realtime classes mentioned above, it is necessary to link with the DirectSound (<TT>dsound.lib</TT>), <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries, select the multithreaded library, and provide the <TT>__LITTLE_ENDIAN__</TT> and <TT>__WINDOWS_DS__</TT> preprocessor definitions.
For Steinberg ASIO support, use the <TT>__WINDOWS_ASIO__</TT> preprocessor definition, include all the files in the <TT>src/asio/</TT> directory (i.e., <TT>asio.h,cpp</TT>, <TT>asiodrivers.h,cpp</TT>, ...), and link with the <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries.
[<A HREF="realtime.html">Next tutorial</A>] &nbsp; [<A HREF="tutorial.html">Main tutorial page</A>]
*/

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/*! \page controlin Control Input
Each Synthesis ToolKit instrument exposes its relevant control parameters via public functions such as setFrequency() and controlChange(). Programmers are free to implement the control scheme of their choice in exposing those parameters to the user.
A text-based control protocol called <A HREF="skini.html">SKINI</A> is provided with the Synthesis ToolKit. SKINI extends the MIDI protocol in incremental ways, providing a text-based messaging scheme in human-readable format and making use of floating-point numbers wherever possible. Each SKINI message consists of a message type (e.g., NoteOn, PitchBend), a time specification (absolute or delta), a channel number (scanned as a long integer), and a maximum of two subsequent message-specific field values. Knowing this, it should be relatively clear what the following SKINI "scorefile" specifies:
\code
NoteOn 0.000082 2 55.0 82.3
NoteOff 1.000000 2 55.0 64.0
NoteOn 0.000082 2 69.0 82.8
StringDetune 0.100000 2 10.0
StringDetune 0.100000 2 30.0
StringDetune 0.100000 2 50.0
StringDetune 0.100000 2 40.0
StringDetune 0.100000 2 22.0
StringDetune 0.100000 2 12.0
NoteOff 1.000000 2 69.0 64.0
\endcode
MIDI messages (with the exception of Sysex) are easily represented within the SKINI protocol.
The class Messager can be used to acquire and parse MIDI messages from a MIDI device and SKINI messages from STDIN and socket connections. Many of the example programs included with the ToolKit distribution use a Messager instance to accept control input from the accompanying tcl/tk graphical user interfaces, from external MIDI devices, or from SKINI scorefiles.
In the following example, we'll modify the <TT>bethree.cpp</TT> program from the previous tutorial chapter and incorporate a Messager class to allow control via a SKINI scorefile.
\code
// controlbee.cpp
#include "BeeThree.h"
#include "RtWvOut.h"
#include "Messager.h"
#include "SKINI.msg"
#include <math.h>
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
Instrmnt *instrument = 0;
RtWvOut *output = 0;
Messager *messager = 0;
bool done = FALSE;
try {
// Define and load the BeeThree instrument
instrument = new BeeThree();
// Define and open the default realtime output device for one-channel playback
output = new RtWvOut(1);
}
catch (StkError &) {
goto cleanup;
}
try {
// Create a Messager instance to read from a redirected SKINI scorefile.
messager = new Messager();
}
catch (StkError &) {
goto cleanup;
}
// Play the instrument until the end of the scorefile.
int i, nTicks, type;
MY_FLOAT byte2, byte3, frequency;
while (!done) {
// Look for new messages and return a delta time (in samples).
type = messager->nextMessage();
if (type < 0)
done = TRUE;
nTicks = messager->getDelta();
try {
for ( i=0; i<nTicks; i++ )
output->tick( instrument->tick() );
}
catch (StkError &) {
goto cleanup;
}
if ( type > 0 ) {
// Process the new control message.
byte2 = messager->getByteTwo();
byte3 = messager->getByteThree();
switch(type) {
case __SK_NoteOn_:
frequency = (MY_FLOAT) 220.0 * pow( 2.0, (byte2 - 57.0) / 12.0 );
instrument->noteOn( frequency, byte3 * ONE_OVER_128 );
break;
case __SK_NoteOff_:
instrument->noteOff( byte3 * ONE_OVER_128 );
break;
case __SK_ControlChange_:
instrument->controlChange( (int) byte2, byte3 );
break;
case __SK_AfterTouch_:
instrument->controlChange( 128, byte2 );
break;
}
}
}
cleanup:
delete instrument;
delete output;
delete messager;
return 0;
}
\endcode
Assuming the program is compiled as <TT>controlbee</TT> and the SKINI scorefile <A HREF="tutorial/bookert.ski"><TT>bookert.ski</TT></A> is in the <TT>scores</TT> directory, the scorefile could be redirected to the program as:
\code
controlbee < scores/bookert.ski
\endcode
Only a few basic SKINI message type case statements are included in this example. It is easy to extend the program to support a much more elaborate set of instrument control parameters.
This example could also be easily extended to accept "realtime" control input messages via STDIN, socket, or MIDI connections. The Messager class constructor takes an optional argument consisting of a bitmask of the following options: <TT>STK_PIPE</TT>, <TT>STK_SOCKET</TT>, and/or <TT>STK_MIDI</TT>.
[<A HREF="multichannel.html">Next tutorial</A>] &nbsp; [<A HREF="tutorial.html">Main tutorial page</A>]
*/

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/*! \page download Download and Release Notes
<B>Version 4.0, 30 April 2002</B><P>
<A HREF="Release/stk-4.0.tar.gz">STK Version 4.0: Source distribution</A> (1.64 MB tar/gzipped)<BR>
<A HREF="Release/stk-4.0.binaries.tar.gz">STK Version 4.0: Source distribution with precompiled windows binaries</A> (2.26 MB tar/gzipped)<BR>
<P>
\section notes Release Notes:
\subsection v4 Version 4.0
<UL>
<LI>New documentation and tutorial.</LI>
<LI>Several new instruments, including Saxofony, BlowBotl, and StifKarp.</LI>
<LI>New Stk base class, replacing Object class.</LI>
<LI>New Filter class structure and methods.</LI>
<LI>Extensive modifications to WvIn and WvOut class structures and methods.</LI>
<LI>Looping functionality moved to WaveLoop (subclass of WvIn).</LI>
<LI>Automatic file type detection in WvIn ... hosed WavWvIn, AifWvIn, RawWavIn, SndWavIn, and MatWvIn subclasses.</LI>
<LI>New file type specifier argument in WvOut ... hosed WavWvOut, AifWvOut, RawWavOut, SndWavOut, and MatWvOut subclasses.</LI>
<LI>Some simplifications of Messager class (was Controller).</LI>
<LI>New independent RtAudio class.</LI>
<LI>Extensive revisions in code and a significant number of API changes.</LI>
</UL>
\subsection v3dot2 Version 3.2
<UL>
<LI>New input control handling class (Controller)</LI>
<LI>Added AIFF file input/output support.</LI>
<LI>New C++ error handling capabilities.</LI>
<LI>New input/output internet streaming support (StrmWvIn/StrmWvOut).</LI>
<LI>Added native ALSA support for linux.</LI>
<LI>Added optional "device" argument to all "Rt" classes (audio and MIDI) and printout of devices when argument is invalid.</LI>
<LI>WvIn classes rewritten to support very big files (incremental load from disk).</LI>
<LI>Changed WvIn/WvOut classes to work with sample frame buffers.</LI>
<LI>Fixed looping and negative rate calculations in WvIn classes.</LI>
<LI>Fixed interpolation bug in RtWvIn.</LI>
<LI>Windoze RtAudio code rewritten (thank Dave!).</LI>
<LI>Simplified byte-swapping functions (in-place swapping).</LI>
<LI>"Stereo-ized" RagaMatic.</LI>
<LI>Miscellaneous renamings.</LI>
<LI>Probably a bunch more fixes that I've long since forgotten about.</LI>
</UL>
\subsection v3dot1 Version 3.1
<UL>
<LI>New RagaMatic project ... very cool!!!</LI>
<LI>Less clipping in the Shakers class.</LI>
<LI>Added "microphone position" to Mandolin in STKdemo.</LI>
<LI>Fixed MIDI system message exclusion under Irix.</LI>
<LI>Added a few bitmaps for the Shaker instruments.</LI>
<LI>Made destructors virtual for Reverb.h, WvIn.h and Simple.h.</LI>
<LI>Fixed bug setting delay length in DLineA when value too big.</LI>
<LI>Fixed bug in WinMM realtime code (RTSoundIO).</LI>
<LI>Added tick() method to BowTabl, JetTabl, and ReedTabl (same as lookup).</LI>
<LI>Switched to pthread API on SGI platforms.</LI>
<LI>Added some defines to Object.h for random number generation, FPU overflow checking, etc....</LI>
<LI>A few minor changes, some bug fixes ... can't remember all of them.</LI>
</UL>
\subsection v3 Version 3.0
<UL>
<LI>New #define flags for OS and realtime dependencies (this will probably cause problems for old personal STK code, but it was necessary to make future ports easier).</LI>
<LI>Expanded and cleaned the Shakers class.</LI>
<LI>New BowedBar algorithm/class.</LI>
<LI>Fixed Linux MIDI input bug.</LI>
<LI>Fixed MIDI status masking problem in Windows.</LI>
<LI>OS type defines now in Makefile.</LI>
<LI>New RAWWAVE_PATH define in Object.h.</LI>
<LI>Syntmono project pulled out to separate directory and cleaned up.</LI>
<LI>Socketing capabilities under Unix, as well as Windoze.</LI>
<LI>Multiple simultaneous socket client connections to STK servers now possible.</LI>
<LI>MD2SKINI now can merge MIDI and piped messages under Irix and Linux (for TCL->MD2SKINI->syntmono control).</LI>
<LI>Defined INT16 and INT32 types and fixed various WvIn and WvOut classes.</LI>
<LI>Updated MatWvIn and MatWvOut for new MAT-file documentation from Matlab.</LI>
<LI>New demo Tcl/Tk GUI (TclDemo.tcl).</LI>
<LI>Minor fixes to FM behavior.</LI>
<LI>Added record/duplex capabilities to RTSoundIO (Linux, SGI, and Windoze).</LI>
<LI>Fixed bugs in WavWvOut and MatWvOut header specifications.</LI>
<LI>Added RawWvOut class.</LI>
<LI>New WvIn class with RawWvIn, SndWvIn, WavWvIn, MatWvIn, and RTWvIn subclasses.</LI>
<LI>Removed RawWave, RawShot, RawInterp, and RawLoop classes (supplanted by RawWvIn).</LI>
<LI>Multi-channel data support in WvIn and WvOut classes using MY_MULTI data type (pointer to MY_FLOAT) and the methods mtick() and mlastOutput().</LI>
<LI>Now writing to primary buffer under Windoze when allowed by hardware.</LI>
<LI>Cleaned up Object.h a bit.</LI>
<LI>Pulled various utility and thread functions out of syntmono.cpp (to aid readability of the code).</LI>
</UL>
\subsection v2dot02 Version 2.02
<UL>
<LI>Created RawWave abstract class, with subclasses of RawLoop (looping rawwave oscillator), RawShot (non-looping, non-interpolating rawwave player ... used to be RawWvIn), and RawInterp (looping or non-looping, interpolating rawwave player ... used to be RawWave).</LI>
<LI>Modified DrumSynt to correctly handle sample rates different than 22050 Hz.</LI>
<LI>Modified syntmono parsing vs. tick routine so that some ticking occurs between each message. When multiple messages are waiting to be processed, the time between message updates is inversely proportional to the number of messages in the buffer.</LI>
<LI>Fixed DirectSound playback bug in WinXX distribution. Sound was being played at 8-bit, 22 kHz in all cases. Playback is now 16-bit and dependent on SRATE.</LI>
<LI>Fixed bug in MD2SKINI which prevented some NoteOff statements from being output.</LI>
<LI>This distribution includes an example STK project, mus151, which demonstrates a means for keeping a user's personal projects separate from the main distribution. This is highly recommended, in order to simplify upgrades to future STK releases.</LI>
</UL>
\subsection v2 Version 2
<UL>
<LI>Unification of the capabilities of STK across the various platforms. All of the previous SGI functionality has been ported to Linux and Windows, including realtime sound output and MIDI input.</LI>
<LI>MIDI input (with optional time-stamping) supported on SGI, Linux (OSS device drivers only), and Windows operating systems. Time stamping under IRIX and Windows is quantized to milliseconds and under Linux to hundredths of a second.</LI>
<LI>Various Sound Output Options - .wav, .snd, and .mat (Matlab MAT-file) soundfile outputs are supported on all operating systems. I hacked out the MAT-file structure, so you don't have to include any platform-specific libraries. Realtime sound output is provided as well, except under NeXTStep. </LI>
<LI>Multiple Reverberator Implementations - Reverb subclasses of JCRev and NRev (popular reverberator implementations from CCRMA) have been written. Perry's original reverb implementation still exists as PRCRev. All reverberators now take a T60 initializer argument.</LI>
<LI>MD2SKINI - A program which parses a MIDI input stream and spits out SKINI code. The output of MD2SKINI is typically piped into an STK instrument executable (eg. <FONT FACE="Geneva">MD2SKINI | syntmono Clarinet -r -i</FONT>). In addition, you can supply a filename argument to MD2SKINI and have it simultaneously record a SKINI score file for future reuse.
<LI>Modifications to <I>Object.h</I> for OS_TYPE compilation dependencies. <I>Makefile</I> automatically determines OS_TYPE when invoked (if you have the GNU makefile utilities installed on your system).
<LI>A single distribution for all platforms. The Unix and Windows versions have been merged into a single set of classes. Makefiles and Visual C++ workspace/project files are provided for compiling.
</UL>
*/
/*! \page download Download and Release Notes
<B>Version 4.1.3, 22 March 2004</B><P>
<UL>
<LI><A HREF="http://www-ccrma.stanford.edu/software/stk/release/stk-4.1.3.tar.gz">Source distribution</A></LI>
<LI><A HREF="http://www-ccrma.stanford.edu/software/stk/release/stk-4.1.3.binaries.tar.gz">Source with precompiled Windows binaries</A></LI>
<LI><A HREF="http://www-ccrma.stanford.edu/planetccrma/software/">Linux RPMs from Planet CCRMA</A></LI>
</UL>
\section notes Release Notes:
\subsection v4dot1dot3 Version 4.1.3
<ul>
<li>Bug fix in RtAudio for Windows DirectSound output only support</li>
</ul>
\subsection v4dot1dot2 Version 4.1.2
<UL>
<li>Added Linux JACK support to RtAudio.</li>
<li>Added optional doNormalize argument to WvIn to allow specification of data normalization or not.</li>
<li>Added volume control to demo program and various tcl scripts.</li>
<li>Added support for dynamic rawwavePath() setting.</li>
<li>WaveLoop bug fix.</li>
<li>Fixed bug in ADSR::setReleaseTime() method.</li>
<li>Fixed missing initialization of apInput in non-default constructor of DelayA class.</li>
<li>Added time seeding of random number generator to Noise constructor.</li>
<li>Update to the contentsAt() method of Delay class.</li>
<li>WAV file fixes (8-bit) in WvIn and WvOut classes.</li>
<li>Configure script changes.</li>
<li>Updated <iostream> include statements and appended "std::" as necessary throughout for compatibility with gcc 3.</li>
</UL>
\subsection v4dot1dot1 Version 4.1.1
<ul>
<li>Bug fix in RtAudio for Macintosh OS X and Windows ASIO duplex operation.</li>
<li>Windows ASIO fix in Stk.h.</li>
<li>Documentation updates.</li>
<li>Expanded tutorial.</li>
<li>Fixed RtDuplex omission in src Makefile.</li>
</ul>
\subsection v4dot1 Version 4.1
<UL>
<LI>Macintosh OS X support added.</LI>
<LI>New Whistle class.</LI>
<LI>Added Voicer, SingWave, and VoicForm classes.</LI>
<LI>Improvements/fixes to the banded waveguide instruments.</LI>
<LI>Demo program now uses Voicer, allowing polyphony.</LI>
<LI>Demo tcl/tk scripts changed to use SKINI PitchChange instead of PitchBend.</LI>
<LI>Demo program response to PitchBend modified to octave up/down.</LI>
<LI>Several RtAudio fixes and improvements (OS X and Windows ASIO support added).</LI>
<LI>Added nextOut() method to Delay classes.</LI>
<LI>Documentation fixes for Reverb classes.</LI>
<LI>RAWWAVE_PATH changed to include the "rawwave" directory.</LI>
<LI>"configure" support added for unix systems.</LI>
<LI>Multivoice flag (-n NUMBER) added as command line option to demo program.</LI>
<LI>Sample rate flag added as command line option to example programs.</LI>
<LI>Socket port number added as command line option to example programs.</LI>
</UL>
\subsection v4 Version 4.0
<UL>
<LI>New documentation and tutorial.</LI>
<LI>Several new instruments, including Saxofony, BlowBotl, and StifKarp.</LI>
<LI>New Stk base class, replacing Object class.</LI>
<LI>New Filter class structure and methods.</LI>
<LI>Extensive modifications to WvIn and WvOut class structures and methods.</LI>
<LI>Looping functionality moved to WaveLoop (subclass of WvIn).</LI>
<LI>Automatic file type detection in WvIn ... hosed WavWvIn, AifWvIn, RawWavIn, SndWavIn, and MatWvIn subclasses.</LI>
<LI>New file type specifier argument in WvOut ... hosed WavWvOut, AifWvOut, RawWavOut, SndWavOut, and MatWvOut subclasses.</LI>
<LI>Some simplifications of Messager class (was Controller).</LI>
<LI>New independent RtAudio class.</LI>
<LI>Extensive revisions in code and a significant number of API changes.</LI>
</UL>
\subsection v3dot2 Version 3.2
<UL>
<LI>New input control handling class (Controller)</LI>
<LI>Added AIFF file input/output support.</LI>
<LI>New C++ error handling capabilities.</LI>
<LI>New input/output internet streaming support (StrmWvIn/StrmWvOut).</LI>
<LI>Added native ALSA support for linux.</LI>
<LI>Added optional "device" argument to all "Rt" classes (audio and MIDI) and printout of devices when argument is invalid.</LI>
<LI>WvIn classes rewritten to support very big files (incremental load from disk).</LI>
<LI>Changed WvIn/WvOut classes to work with sample frame buffers.</LI>
<LI>Fixed looping and negative rate calculations in WvIn classes.</LI>
<LI>Fixed interpolation bug in RtWvIn.</LI>
<LI>Windoze RtAudio code rewritten (thank Dave!).</LI>
<LI>Simplified byte-swapping functions (in-place swapping).</LI>
<LI>"Stereo-ized" RagaMatic.</LI>
<LI>Miscellaneous renamings.</LI>
<LI>Probably a bunch more fixes that I've long since forgotten about.</LI>
</UL>
\subsection v3dot1 Version 3.1
<UL>
<LI>New RagaMatic project ... very cool!!!</LI>
<LI>Less clipping in the Shakers class.</LI>
<LI>Added "microphone position" to Mandolin in STKdemo.</LI>
<LI>Fixed MIDI system message exclusion under Irix.</LI>
<LI>Added a few bitmaps for the Shaker instruments.</LI>
<LI>Made destructors virtual for Reverb.h, WvIn.h and Simple.h.</LI>
<LI>Fixed bug setting delay length in DLineA when value too big.</LI>
<LI>Fixed bug in WinMM realtime code (RTSoundIO).</LI>
<LI>Added tick() method to BowTabl, JetTabl, and ReedTabl (same as lookup).</LI>
<LI>Switched to pthread API on SGI platforms.</LI>
<LI>Added some defines to Object.h for random number generation, FPU overflow checking, etc....</LI>
<LI>A few minor changes, some bug fixes ... can't remember all of them.</LI>
</UL>
\subsection v3 Version 3.0
<UL>
<LI>New #define flags for OS and realtime dependencies (this will probably cause problems for old personal STK code, but it was necessary to make future ports easier).</LI>
<LI>Expanded and cleaned the Shakers class.</LI>
<LI>New BowedBar algorithm/class.</LI>
<LI>Fixed Linux MIDI input bug.</LI>
<LI>Fixed MIDI status masking problem in Windows.</LI>
<LI>OS type defines now in Makefile.</LI>
<LI>New RAWWAVE_PATH define in Object.h.</LI>
<LI>Syntmono project pulled out to separate directory and cleaned up.</LI>
<LI>Socketing capabilities under Unix, as well as Windoze.</LI>
<LI>Multiple simultaneous socket client connections to STK servers now possible.</LI>
<LI>MD2SKINI now can merge MIDI and piped messages under Irix and Linux (for TCL->MD2SKINI->syntmono control).</LI>
<LI>Defined INT16 and INT32 types and fixed various WvIn and WvOut classes.</LI>
<LI>Updated MatWvIn and MatWvOut for new MAT-file documentation from Matlab.</LI>
<LI>New demo Tcl/Tk GUI (TclDemo.tcl).</LI>
<LI>Minor fixes to FM behavior.</LI>
<LI>Added record/duplex capabilities to RTSoundIO (Linux, SGI, and Windoze).</LI>
<LI>Fixed bugs in WavWvOut and MatWvOut header specifications.</LI>
<LI>Added RawWvOut class.</LI>
<LI>New WvIn class with RawWvIn, SndWvIn, WavWvIn, MatWvIn, and RTWvIn subclasses.</LI>
<LI>Removed RawWave, RawShot, RawInterp, and RawLoop classes (supplanted by RawWvIn).</LI>
<LI>Multi-channel data support in WvIn and WvOut classes using MY_MULTI data type (pointer to MY_FLOAT) and the methods mtick() and mlastOutput().</LI>
<LI>Now writing to primary buffer under Windoze when allowed by hardware.</LI>
<LI>Cleaned up Object.h a bit.</LI>
<LI>Pulled various utility and thread functions out of syntmono.cpp (to aid readability of the code).</LI>
</UL>
\subsection v2dot02 Version 2.02
<UL>
<LI>Created RawWave abstract class, with subclasses of RawLoop (looping rawwave oscillator), RawShot (non-looping, non-interpolating rawwave player ... used to be RawWvIn), and RawInterp (looping or non-looping, interpolating rawwave player ... used to be RawWave).</LI>
<LI>Modified DrumSynt to correctly handle sample rates different than 22050 Hz.</LI>
<LI>Modified syntmono parsing vs. tick routine so that some ticking occurs between each message. When multiple messages are waiting to be processed, the time between message updates is inversely proportional to the number of messages in the buffer.</LI>
<LI>Fixed DirectSound playback bug in WinXX distribution. Sound was being played at 8-bit, 22 kHz in all cases. Playback is now 16-bit and dependent on SRATE.</LI>
<LI>Fixed bug in MD2SKINI which prevented some NoteOff statements from being output.</LI>
<LI>This distribution includes an example STK project, mus151, which demonstrates a means for keeping a user's personal projects separate from the main distribution. This is highly recommended, in order to simplify upgrades to future STK releases.</LI>
</UL>
\subsection v2 Version 2
<UL>
<LI>Unification of the capabilities of STK across the various platforms. All of the previous SGI functionality has been ported to Linux and Windows, including realtime sound output and MIDI input.</LI>
<LI>MIDI input (with optional time-stamping) supported on SGI, Linux (OSS device drivers only), and Windows operating systems. Time stamping under IRIX and Windows is quantized to milliseconds and under Linux to hundredths of a second.</LI>
<LI>Various Sound Output Options - .wav, .snd, and .mat (Matlab MAT-file) soundfile outputs are supported on all operating systems. I hacked out the MAT-file structure, so you don't have to include any platform-specific libraries. Realtime sound output is provided as well, except under NeXTStep. </LI>
<LI>Multiple Reverberator Implementations - Reverb subclasses of JCRev and NRev (popular reverberator implementations from CCRMA) have been written. Perry's original reverb implementation still exists as PRCRev. All reverberators now take a T60 initializer argument.</LI>
<LI>MD2SKINI - A program which parses a MIDI input stream and spits out SKINI code. The output of MD2SKINI is typically piped into an STK instrument executable (eg. <FONT FACE="Geneva">MD2SKINI | syntmono Clarinet -r -i</FONT>). In addition, you can supply a filename argument to MD2SKINI and have it simultaneously record a SKINI score file for future reuse.
<LI>Modifications to <I>Object.h</I> for OS_TYPE compilation dependencies. <I>Makefile</I> automatically determines OS_TYPE when invoked (if you have the GNU makefile utilities installed on your system).
<LI>A single distribution for all platforms. The Unix and Windows versions have been merged into a single set of classes. Makefiles and Visual C++ workspace/project files are provided for compiling.
</UL>
*/

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<HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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/*! \page hello Hello Sine!
We'll begin our introduction to the Synthesis ToolKit with a simple sine-wave oscillator program. STK does not provide a specific oscillator for sine waves. Instead, it provides a generic waveform oscillator class, WaveLoop, which can load a variety of common file types. In this example, we load a sine "table" from an STK RAW file (defined as monophonic, 16-bit, big-endian data). We use the class WvOut to write the result to a 16-bit, WAV formatted audio file.
\code
// sineosc.cpp
#include "WaveLoop.h"
#include "WvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
// Define and load the sine wave file
WaveLoop *input = new WaveLoop( "rawwaves/sinewave.raw", TRUE );
input->setFrequency( 440.0 );
// Define and open a 16-bit, one-channel WAV formatted output file
output = new WvOut( "hellosine.wav", 1, WvOut::WVOUT_WAV, Stk::STK_SINT16 );
// Run the oscillator for 40000 samples, writing to the output file
int i;
for ( i=0; i<40000; i++ ) {
output->tick( input->tick() );
}
// Clean up
delete input;
delete output;
return 0;
}
\endcode
WaveLoop is a subclass of WvIn, which supports WAV, SND (AU), AIFF, MAT-file (Matlab), and RAW file formats with 8-, 16-, and 32-bit integer and 32- and 64-bit floating-point data types. WvIn provides interpolating, read once ("oneshot") functionality, as well as methods for setting the read rate and read position.
The WvIn and WvOut classes are complementary, both supporting WAV, SND (AU), AIFF, MAT-file (Matlab), and RAW file formats with 8-, 16-, and 32-bit integer and 32- and 64-bit floating-point data types. However, WvOut does not perform data interpolation.
Nearly all STK classes implement <TT>tick()</TT> functions which take and/or return sample values. Within the <TT>tick()</TT> function, the fundamental sample calculations are performed for a given class. Most STK classes consume/generate a single sample per operation and their <TT>tick()</TT> method takes/returns each sample "by value". In addition, every class implementing a <TT>tick()</TT> function also provides an overloaded <TT>tick()</TT> function taking pointer and size arguments which can be used for vectorized computations.
The WvIn and WvOut classes support multi-channel sample frames. To distinguish single-sample frame operations from multi-channel frame operations, these classes also implement <TT>tickFrame()</TT> functions. When a <TT>tick()</TT> method is called for multi-channel data, frame averages are returned or the input sample is distributed across all channels of a sample frame.
Nearly all STK classes inherit from the Stk base class. Stk provides a static sample rate which is queried by subclasses as needed. Because many classes use the current sample rate value during instantiation, it is important that the desired value be set at the beginning of a program. The default STK sample rate is 22050 Hz.
Another primary concept that is somewhat obscurred in this example concerns the data format in which sample values are passed and received. Audio and control signals throughout STK use a floating-point data type, the exact precision of which can be controlled via the <TT>MY_FLOAT</TT> \#define statement in Stk.h. Thus, the ToolKit can use any normalization scheme desired. The base instruments and algorithms are implemented with a general audio sample dynamic maximum of +/-1.0, and the WvIn and WvOut classes and subclasses scale appropriately for DAC or soundfile input and output.
\section error Error Handling
The ToolKit has some basic C++ error handling functionality built in. Classes which access files and/or hardware are most prone to runtime errors. To properly "catch" such errors, the above example should be rewritten as shown below.
\code
// sineosc.cpp
#include "WaveLoop.h"
#include "WvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
WaveLoop *input = 0;
WvOut *output = 0;
try {
// Define and load the sine wave file
input = new WaveLoop( "rawwaves/sinewave.raw", TRUE );
// Define and open a 16-bit, one-channel WAV formatted output file
output = new WvOut( "hellosine.wav", 1, WvOut::WVOUT_WAV, Stk::STK_SINT16 );
}
catch ( StkError & ) {
goto cleanup;
}
input->setFrequency( 440.0 );
// Run the oscillator for 40000 samples, writing to the output file
for ( int i=0; i<40000; i++ ) {
try {
output->tick( input->tick() );
}
catch ( StkError & ) {
goto cleanup;
}
}
cleanup:
delete input;
delete output;
return 0;
}
\endcode
In this particular case, we simply exit the program if an error occurs (an error message is automatically printed to stderr). A more refined program might attempt to recover from or fix a particular problem and, if successful, continue processing. See the \ref classes to determine which constructors and functions can throw an error.
[<A HREF="compile.html">Next tutorial</A>] &nbsp; [<A HREF="tutorial.html">Main tutorial page</A>]
*/

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/*! \mainpage <I>The Synthesis ToolKit in C++ (STK)</I>
<BODY BGCOLOR="white">
The <B>Synthesis ToolKit in C++ (STK)</B> is a set of audio signal processing and synthesis classes and algorithms written in C++. You can use these classes to create programs that make sounds with a variety of synthesis techniques. This is not a terribly novel concept, except that the Synthesis ToolKit is extremely portable (it's mostly platform-independent C and C++ code), and it's completely user-extensible (no libraries, no hidden drivers, and all source code is included). We like to think that this increases the chances that our programs will still work in another 5-10 years. In fact, the ToolKit has been working continuously for nearly 8 years now. STK currently runs with "realtime" support (audio and MIDI) on SGI (Irix), Linux, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, Sun, and other platforms and should work with any standard C++ compiler.
- \ref information
- \ref classes
- \ref download
- \ref usage
- \ref maillist
- \ref system
- \ref tutorial
*/
/*! \mainpage <I>The Synthesis ToolKit in C++ (STK)</I>
<BODY BGCOLOR="white">
<center><h3>Perry R. Cook & Gary P. Scavone</h3></center>
The <B>Synthesis ToolKit in C++ (STK)</B> is a set of open source audio signal processing and algorithmic synthesis classes written in C++. STK was designed to facilitate rapid development of music synthesis and audio processing software, with an emphasis on cross-platform functionality, realtime control, ease of use, and educational example code. The Synthesis ToolKit is extremely portable (it's mostly platform-independent C and C++ code), and it's completely user-extensible (all source included, no unusual libraries, and no hidden drivers). We like to think that this increases the chances that our programs will still work in another 5-10 years. In fact, the ToolKit has been working continuously for nearly 8 years now. STK currently runs with "realtime" support (audio and MIDI) on SGI (Irix), Linux, Macintosh OS X, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, Sun, and other platforms and should work with any standard C++ compiler.
- \ref information
- \ref classes
- \ref download
- \ref usage
- \ref maillist
- \ref system
- \ref links
- \ref tutorial
*/
<P>
<FONT SIZE=-1>
STK is a registered trademark of Analytical Graphics, Inc., 40 General Warren Blvd., Malvern, PA 19355, the manufacturer of the Satellite Tool Kit<69> (STK<54>) family of satellite simulation software. Although the term "STK" is used in this website, the content of this site is in no way related to Analytical Graphics, Inc, or its registered STK mark. Nothing in this website should be construed to mean that a business relationship, either past or present, exists between Analytical Graphics, Inc. and the owners of this particular website.
</FONT>

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/*! \page information General Information
<H3>References</H3>
<UL>
<LI><A HREF="Papers/stkicmc99.pdf">ICMC99 Paper</A></LI>
<BR>
A somewhat recent paper by Perry and Gary about the Synthesis ToolKit in C++.
<P>
<LI><A HREF="Papers/STKsiggraph96.pdf">SIGGRAPH96 Paper</A></LI>
<BR>
A not-so-recent paper by Perry about the Synthesis ToolKit in C++.
<P>
<LI><A HREF="http://www.cs.princeton.edu/~prc/NewWork.html#STK">Perry's STK Web Page</A></LI>
<BR>
This is a link to Perry Cook's STK Web page. He has information about the \ref skini, the protocol used to control STK instruments, as well as a lot of other cool stuff.
</UL>
<H4>What is the <I>Synthesis ToolKit</I>?</H4>
The Synthesis ToolKit in C++ (STK) is a set of audio signal processing and synthesis classes and algorithms written in C++. You can use these classes to create programs that make sounds with a variety of synthesis techniques. This is not a terribly novel concept, except that the Synthesis ToolKit is extremely portable (it's mostly platform-independent C and C++ code), and it's completely user-extensible (no libraries, no hidden drivers, and all source code is included). We like to think that this increases the chances that our programs will still work in another 5-10 years. In fact, the ToolKit has been working continuously for nearly 8 years now. STK currently runs with "realtime" support (audio and MIDI) on SGI (Irix), Linux, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, Sun, and other platforms and should work with any standard C++ compiler.
The Synthesis ToolKit is free for non-commercial use. The only parts of the Synthesis ToolKit that are platform-dependent concern real-time audio and MIDI input and output, and that is taken care of with a few special classes. The interface for MIDI input and the simple <A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUIs) provided is the same, so it's easy to experiment in real time using either the GUIs or MIDI. The Synthesis ToolKit can generate simultaneous SND (AU), WAV, AIFF, and MAT-file output soundfile formats (as well as realtime sound output), so you can view your results using one of a large variety of sound/signal analysis tools already available (e.g. <A HREF="http://www-ccrma.stanford.edu/software/snd/">Snd</A>, Cool Edit, Matlab).
<H4>What the <I>Synthesis ToolKit</I> is not.</H4>
The Synthesis Toolkit is not one particular program. Rather, it is a set of C++ classes that you can use to create your own programs. A few example applications are provided to demonstrate some of the ways to use the classes. If you have specific needs, you will probably have to either modify the example programs or write a new program altogether. Further, the example programs don't have a fancy GUI wrapper. If you feel the need to have a "drag and drop" graphical patching GUI, you probably don't want to use the ToolKit. Spending hundreds of hours making platform-dependent graphics code would go against one of the fundamental design goals of the ToolKit - platform independence.
For those instances where a simple GUI with sliders and buttons is helpful, we use <A HREF="http://dev.scriptics.com">Tcl/Tk</A> (which is freely distributed for all the supported ToolKit platforms). A number of Tcl/Tk GUI scripts are distributed with the ToolKit release. For control, the Synthesis Toolkit uses raw MIDI (on supported platforms), and SKINI (Synthesis ToolKit Instrument Network Interface, a MIDI-like text message synthesis control format).
<H4>A brief history of the <I>Synthesis ToolKit in C++.</I></H4>
Perry Cook began developing a pre-cursor to the Synthesis ToolKit (also called STK) under NeXTStep at the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University in the early-1990s. With his move to Princeton University in 1996, he ported everything to C++ on SGI hardware, added real-time capabilities, and greatly expanded the synthesis techniques available. With the help of Bill Putnam, Perry also made a port of STK to Windows95. Gary Scavone began using STK extensively in the summer of 1997 and completed a full port of STK to Linux early in 1998. He finished the fully compatable Windows port (using Direct Sound API) in June 1998. Numerous improvements and extensions have been made since then.
The Toolkit has been distributed continuously since 1996 via the <A HREF="http://www.music.princeton.edu/psk">Princeton Sound Kitchen</A>, <A HREF="http://www.cs.princeton.edu/~prc">Perry Cook's home page</A> at Princeton, <A HREF="http://www-ccrma.stanford.edu/~gary/">Gary Scavone's home page</A> at Stanford's Center for Computer Research in Music and Acoustics (CCRMA), and the <A HREF="http://www-ccrma.stanford.edu/software/stk">Synthesis ToolKit home page</A>. The ToolKit has been in included in various collections of software. Much of it has also been ported to MAX/MSP on Macintosh computers by Dan Trueman and Luke Dubois of Columbia University, and is distributed as <A HREF="http://music.columbia.edu/PeRColate">PeRColate</A>. Help on real-time sound and MIDI has been provided by Tim Stilson, Bill Putnam, and Gabriel Maldonado.
<H4>Legal and Ethical Notes</H4>
This software was designed and created to be made publicly available for free, primarily for academic purposes, so if you use it, pass it on with this documentation, and for free. If you make a million dollars with it, give us some. If you make compositions with it, put us in the program notes.
<P>
Some of the concepts are covered by various patents, some known to us and likely others which are unknown. Many of the ones known to us are administered by the Stanford Office of Technology and Licensing. The good news is that large hunks of the techniques used here are public domain. To avoid subtle legal issues, we will not state what's freely useable here, but we will try to note within the various classes where certain things are likely to be protected by patents.
<H4>Disclaimer</H4>
STK is free and we do not guarantee anything. We've been hacking on this code for a while now and most of it seems to work pretty well. But, there surely are some bugs floating around. Sometimes things work fine on one computer platform but not so fine on another. FPU overflows and underflows cause <I>very</I> weird behavior which also depends on the particular CPU and OS. Let us know about bugs you find and we'll do our best to correct them.
/*! \page information General Information
<H3>References</H3>
<UL>
<LI><A HREF="Papers/stkicmc99.pdf">ICMC99 Paper</A></LI>
<BR>
A somewhat recent paper by Perry and Gary about the Synthesis ToolKit in C++.
<P>
<LI><A HREF="Papers/STKsiggraph96.pdf">SIGGRAPH96 Paper</A></LI>
<BR>
A not-so-recent paper by Perry about the Synthesis ToolKit in C++.
<P>
<LI><A HREF="http://www.cs.princeton.edu/~prc/NewWork.html#STK">Perry's STK Web Page</A></LI>
<BR>
This is a link to Perry Cook's STK Web page. He has information about the \ref skini, the protocol used to control STK instruments, as well as a lot of other cool stuff.
</UL>
<H4>What is the <I>Synthesis ToolKit</I>?</H4>
The Synthesis ToolKit in C++ (STK) is a set of open source audio signal processing and algorithmic synthesis classes written in C++. STK was designed to facilitate rapid development of music synthesis and audio processing software, with an emphasis on cross-platform functionality, realtime control, ease of use, and educational example code. The Synthesis ToolKit is extremely portable (it's mostly platform-independent C and C++ code), and it's completely user-extensible (all source included, no unusual libraries, and no hidden drivers). We like to think that this increases the chances that our programs will still work in another 5-10 years. In fact, the ToolKit has been working continuously for nearly 8 years now. STK currently runs with "realtime" support (audio and MIDI) on SGI (Irix), Linux, Macintosh OS X, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, Sun, and other platforms and should work with any standard C++ compiler.
The Synthesis ToolKit is free for non-commercial use. The only parts of the Synthesis ToolKit that are platform-dependent concern real-time audio and MIDI input and output, and that is taken care of with a few special classes. The interface for MIDI input and the simple <A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUIs) provided is the same, so it's easy to experiment in real time using either the GUIs or MIDI. The Synthesis ToolKit can generate simultaneous SND (AU), WAV, AIFF, and MAT-file output soundfile formats (as well as realtime sound output), so you can view your results using one of a large variety of sound/signal analysis tools already available (e.g. <A HREF="http://www-ccrma.stanford.edu/software/snd/">Snd</A>, Cool Edit, Matlab).
<H4>What the <I>Synthesis ToolKit</I> is not.</H4>
The Synthesis Toolkit is not one particular program. Rather, it is a set of C++ classes that you can use to create your own programs. A few example applications are provided to demonstrate some of the ways to use the classes. If you have specific needs, you will probably have to either modify the example programs or write a new program altogether. Further, the example programs don't have a fancy GUI wrapper. If you feel the need to have a "drag and drop" graphical patching GUI, you probably don't want to use the ToolKit. Spending hundreds of hours making platform-dependent graphics code would go against one of the fundamental design goals of the ToolKit - platform independence.
For those instances where a simple GUI with sliders and buttons is helpful, we use <A HREF="http://dev.scriptics.com">Tcl/Tk</A> (which is freely distributed for all the supported ToolKit platforms). A number of Tcl/Tk GUI scripts are distributed with the ToolKit release. For control, the Synthesis Toolkit uses raw MIDI (on supported platforms), and SKINI (Synthesis ToolKit Instrument Network Interface, a MIDI-like text message synthesis control format).
<H4>A brief history of the <I>Synthesis ToolKit in C++.</I></H4>
Perry Cook began developing a pre-cursor to the Synthesis ToolKit (also called STK) under NeXTStep at the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University in the early-1990s. With his move to Princeton University in 1996, he ported everything to C++ on SGI hardware, added real-time capabilities, and greatly expanded the synthesis techniques available. With the help of Bill Putnam, Perry also made a port of STK to Windows95. Gary Scavone began using STK extensively in the summer of 1997 and completed a full port of STK to Linux early in 1998. He finished the fully compatable Windows port (using Direct Sound API) in June 1998. Numerous improvements and extensions have been made since then.
The Toolkit has been distributed continuously since 1996 via the <A HREF="http://www.music.princeton.edu/psk">Princeton Sound Kitchen</A>, <A HREF="http://www.cs.princeton.edu/~prc">Perry Cook's home page</A> at Princeton, <A HREF="http://www-ccrma.stanford.edu/~gary/">Gary Scavone's home page</A> at Stanford's Center for Computer Research in Music and Acoustics (CCRMA), and the <A HREF="http://www-ccrma.stanford.edu/software/stk">Synthesis ToolKit home page</A>. The ToolKit has been in included in various collections of software. Much of it has also been ported to MAX/MSP on Macintosh computers by Dan Trueman and Luke Dubois of Columbia University, and is distributed as <A HREF="http://music.columbia.edu/PeRColate">PeRColate</A>. Help on real-time sound and MIDI has been provided by Tim Stilson, Bill Putnam, and Gabriel Maldonado.
<H4>Legal and Ethical Notes</H4>
This software was designed and created to be made publicly available for free, primarily for academic purposes, so if you use it, pass it on with this documentation, and for free. If you make a million dollars with it, give us some. If you make compositions with it, put us in the program notes.
<P>
Some of the concepts are covered by various patents, some known to us and likely others which are unknown. Many of the ones known to us are administered by the Stanford Office of Technology and Licensing. The good news is that large hunks of the techniques used here are public domain. To avoid subtle legal issues, we will not state what's freely useable here, but we will try to note within the various classes where certain things are likely to be protected by patents.
<H4>Disclaimer</H4>
STK is free and we do not guarantee anything. We've been hacking on this code for a while now and most of it seems to work pretty well. But, there surely are some bugs floating around. Sometimes things work fine on one computer platform but not so fine on another. FPU overflows and underflows cause <I>very</I> weird behavior which also depends on the particular CPU and OS. Let us know about bugs you find and we'll do our best to correct them.
*/

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/*! \page instruments Instruments
The ToolKit comes with a wide variety of synthesis algorithms, all of which inherit from the Instrmnt class. In this example, we'll fire up an instance of the BeeThree FM synthesis class and show how it's frequency can be modified over time.
\code
// bethree.cpp
#include "BeeThree.h"
#include "RtWvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
Instrmnt *instrument = 0;
RtWvOut *output = 0;
MY_FLOAT frequency, amplitude, scaler;
long counter, i;
try {
// Define and load the BeeThree instrument
instrument = new BeeThree();
// Define and open the default realtime output device for one-channel playback
output = new RtWvOut(1);
}
catch (StkError &) {
goto cleanup;
}
scaler = 1.0;
frequency = 220.0;
amplitude = 0.5;
instrument->noteOn( frequency, amplitude );
// Play the instrument for 80000 samples, changing the frequency every 2000 samples
counter = 0;
while ( counter < 80000 ) {
for ( i=0; i<2000; i++ ) {
try {
output->tick( instrument->tick() );
}
catch (StkError &) {
goto cleanup;
}
}
counter += 2000;
scaler += 0.025;
instrument->setFrequency( frequency * scaler );
}
// Turn the instrument off with maximum decay envelope.
instrument->noteOff( 1.0 );
cleanup:
delete instrument;
delete output;
return 0;
}
\endcode
We have used an Instrmnt pointer when referencing the BeeThree instance above, so it would be simple to replace the BeeThree class with any other STK instrument class. It should be noted, however, that a few classes do not respond to the setFrequency() function (e.g., Shakers, Drummer).
The noteOn() function initiates an instrument attack. Instruments which are continuously excited (e.g., Clarinet, BeeThree) will continue to sound until stopped with a noteOff(). Impulsively excited instrument sounds (e.g., Plucked, Wurley) typically decay within a few seconds time, requiring subsequent noteOn() messages for re-attack.
Instrument parameters can be precisely controlled as demonstrated above. A more flexible approach to instrument control, allowing arbitrary scorefile or realtime updates, is described in the next tutorial chapter.
[<A HREF="controlin.html">Next tutorial</A>] &nbsp; [<A HREF="tutorial.html">Main tutorial page</A>]
*/

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/*! \page links Miscellaneous Links
- <A HREF="http://www-ccrma.stanford.edu/~gary/rtaudio/">The RtAudio WWW site</A>
- <A HREF="http://kern.humdrum.net/">Kern Scores: A Library of Electronic Musical Scores</A> (with automatic conversion to SKINI format)
- <A HREF="http://stk.sapp.org/midi2skini">MIDI to SKINI file converter</A> by Craig Sapp
- <A HREF="http://stk.sapp.org/kern2skini">Kern Score to SKINI file converter</A> by Craig Sapp
- <A HREF="http://www.artassault.org/software/software.html">Calico - A Polyphonic Score File Parser for STK</A> by Greg Kellum
- <A HREF="http://www.music.columbia.edu/PeRColate/">PeRColate: A Port of STK for Max/MSP</A>
- <A HREF="http://mathmorphs.swiki.net/32/">A Partial Port of STK to Squeak</A>
- <a href="http://airy.andre.online.fr/AU/index.html">AUStk: a demo of integration of STK instruments into an AudioUnit</a> by Airy Andre
*/

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/*! \page maillist The Mail List
An <A HREF="mailto:stk-request@ccrma.stanford.edu">STK</A> mailing list has been set up to facilitate communication among STK users. Subscribing to this list is your best way of keeping on top of new releases, bug fixes, and various user developments.
<P>
To join send a message to <A HREF="mailto:stk-request@ccrma.stanford.edu">&lt;stk-request@ccrma.stanford.edu&gt;</A>
with the contents: <TT>subscribe</TT>
<P>
To be removed from the list send a message to <A HREF="mailto:stk-request@ccrma.stanford.edu">&lt;stk-request@ccrma.stanford.edu&gt;</A>
with the contents: <TT>unsubscribe</TT>
/*! \page maillist The Mail List
An <A HREF="mailto:stk-request@ccrma.stanford.edu">STK</A> mailing list has been set up to facilitate communication among STK users. Subscribing to this list is your best way of keeping on top of new releases, bug fixes, and various user developments.
<P>
For answers to frequently asked questions, check the list <A HREF="http://ccrma-mail.stanford.edu/pipermail/stk/">archives</A>.
<P>
To join send a message to <A HREF="mailto:stk-request@ccrma.stanford.edu">&lt;stk-request@ccrma.stanford.edu&gt;</A>
with the contents: <TT>subscribe</TT>
<P>
To be removed from the list send a message to <A HREF="mailto:stk-request@ccrma.stanford.edu">&lt;stk-request@ccrma.stanford.edu&gt;</A>
with the contents: <TT>unsubscribe</TT>
*/

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/*! \page multichannel Multi-Channel I/O
The ToolKit WvIn and WvOut classes (and their subclasses) support multi-channel audio data input and output. A set of interleaved audio samples representing a single time "slice" is referred to as a <I>sample frame</I>. At a sample rate of 44.1 kHz, a four-channel audio stream will have 44100 sample frames per second and a total of 176400 individual samples per second.
Most STK classes process single-sample data streams via their <TT>tick()</TT> function. In order to distinguish single-sample and sample frame calculations, the WvIn and WvOut classes implement both <TT>tick()</TT> and <TT>tickFrame()</TT> functions. The <TT>tickFrame()</TT> functions take or return a pointer to an array of audio data representing one or more sample frames. For single-channel streams, the <TT>tick()</TT> and <TT>tickFrame()</TT> functions produce equivalent results. When <TT>tick()</TT> is called for a multi-channel stream, however, the function either returns a sample frame average (WvIn) or writes a single sample argument to all channels (WvOut).
Multi-channel support for realtime audio input and output is dependent on the audio device(s) available on your system.
The following example demonstrates the use of the WvOut class for creating a four channel, 16-bit AIFF formatted audio file. We will use four sinewaves of different frequencies for the first two seconds and then a single sinewave for the last two seconds.
\code
// foursine.cpp
#include "WaveLoop.h"
#include "WvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
int i, j;
WvOut *output = 0;
WaveLoop *inputs[4];
for ( i=0; i<4; i++ ) inputs[i] = 0;
// Define and load the sine waves
try {
for ( i=0; i<4; i++ ) {
inputs[i] = new WaveLoop( "rawwaves/sinewave.raw", TRUE );
inputs[i]->setFrequency( 220.0 * (i+1) );
}
}
catch (StkError &) {
goto cleanup;
}
// Define and open a 16-bit, four-channel AIFF formatted output file
try {
output = new WvOut( "foursine.aif", 4, WvOut::WVOUT_AIF, Stk::STK_SINT16 );
}
catch (StkError &) {
goto cleanup;
}
// Write two seconds of four sines to the output file
MY_FLOAT frame[4];
for ( j=0; j<88200; j++ ) {
for ( i=0; i<4; i++ )
frame[i] = inputs[i]->tick();
output->tickFrame( frame );
}
// Now write the first sine to all four channels for two seconds
for ( j=0; j<88200; j++ ) {
output->tick( inputs[0]->tick() );
}
cleanup:
for ( i=0; i<4; i++ ) delete inputs[i];
delete output;
return 0;
}
\endcode
[<A HREF="polyvoices.html">Next tutorial</A>] &nbsp; [<A HREF="tutorial.html">Main tutorial page</A>]
*/

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/*! \page polyvoices Voice Management
The previous tutorial chapters were concerned only with monophonic ToolKit instrument playback and control. At this point, it should be relatively clear that one can instantiate multiple instruments and perhaps sum together their sounds or even direct their sounds to separate output channels. It is less clear how one might go about controlling a group of instruments. The Voicer class is designed to serve just this purpose.
The STK Voicer class is a relatively simple voice manager. The user can dynamically add and delete instruments from its "control", with the option of controlling specific instruments via unique note tags and/or grouping sets of instruments via a "channel" number. All sounding instrument outputs are summed and returned via the <TT>tick()</TT> function. The Voicer class responds to noteOn, noteOff, setFrequency, pitchBend, and controlChange messages, automatically assigning incoming messages to the voices in its control. When all voices are sounding and a new noteOn is encountered, the Voicer interrupts the oldest sounding voice. The user is responsible for creating and deleting all instrument instances.
In the following example, we modify the <TT>controlbee.cpp</TT> program to make use of three BeeThree instruments, all controlled using a Voicer.
\code
// threebees.cpp
#include "BeeThree.h"
#include "RtWvOut.h"
#include "Messager.h"
#include "Voicer.h"
#include "SKINI.msg"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
int i;
RtWvOut *output = 0;
Messager *messager = 0;
Voicer *voicer = 0;
bool done = FALSE;
Instrmnt *instrument[3];
for ( i=0; i<3; i++ ) instrument[i] = 0;
try {
// Define and load the BeeThree instruments
for ( i=0; i<3; i++ )
instrument[i] = new BeeThree();
// Define and open the default realtime output device for one-channel playback
output = new RtWvOut(1);
}
catch (StkError &) {
goto cleanup;
}
try {
// Create a Messager instance to read from a redirected SKINI scorefile.
messager = new Messager();
}
catch (StkError &) {
goto cleanup;
}
// Instantiate the voicer for a maximum of three voices.
voicer = new Voicer( 3 );
for ( i=0; i<3; i++ )
voicer->addInstrument( instrument[i] );
// Play the instrument until the end of the scorefile.
int nTicks, type;
MY_FLOAT byte2, byte3;
while (!done) {
// Look for new messages and return a delta time (in samples).
type = messager->nextMessage();
if (type < 0)
done = TRUE;
nTicks = messager->getDelta();
try {
for ( i=0; i<nTicks; i++ )
output->tick( voicer->tick() );
}
catch (StkError &) {
goto cleanup;
}
if ( type > 0 ) {
// Process the new control message.
byte2 = messager->getByteTwo();
byte3 = messager->getByteThree();
switch(type) {
case __SK_NoteOn_:
voicer->noteOn( byte2, byte3 );
break;
case __SK_NoteOff_:
voicer->noteOff( byte2, byte3 );
break;
case __SK_ControlChange_:
voicer->controlChange( (int) byte2, byte3 );
break;
case __SK_AfterTouch_:
voicer->controlChange( 128, byte2 );
break;
}
}
}
cleanup:
for ( i=0; i<3; i++ ) delete instrument[i];
delete output;
delete messager;
delete voicer;
return 0;
}
\endcode
Assuming the program is compiled as <TT>threebees</TT>, the three-voice SKINI scorefile <A HREF="tutorial/bachfugue.ski"><TT>bachfugue.ski</TT></A> (also located in the <tt>scores</tt> directory with the examples) could be redirected to the program as:
\code
threebees < bachfugue.ski
\endcode
For more fun, surf to <A HREF="http://kern.humdrum.net/">Kern Scores</A> for a huge assortment of other scorefiles which can be downloaded in the SKINI format.
Another easy extension would be to use the <TT>STK_MIDI</TT> constructor argument to the Messager class and then play the instruments via a MIDI keyboard.
[<A HREF="tutorial.html">Main tutorial page</A>]
*/

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/*! \page realtime Realtime Audio
In this section, we modify the <TT>sineosc.cpp</TT> program in order to send the output to the default audio playback device on your system.
\code
// rtsine.cpp
#include "WaveLoop.h"
#include "RtWvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
WaveLoop *input = 0;
RtWvOut *output = 0;
try {
// Define and load the sine wave file
input = new WaveLoop( "rawwaves/sinewave.raw", TRUE );
// Define and open the default realtime output device for one-channel playback
output = new RtWvOut(1);
}
catch (StkError &) {
goto cleanup;
}
input->setFrequency(440.0);
// Play the oscillator for 40000 samples
int i;
for ( i=0; i<40000; i++ ) {
try {
output->tick(input->tick());
}
catch (StkError &) {
goto cleanup;
}
}
cleanup:
delete input;
delete output;
return 0;
}
\endcode
The class RtWvOut is a protected subclass of WvOut. A number of optional constructor arguments can be used to fine tune its performance for a given system.
Though not used here, an RtWvIn class exists as well which can be used to read realtime audio data from an input device. See the <TT>record.cpp</TT> example program in the <TT>examples</TT> project for more information.
It is possible to use an instance of RtWvOut and an instance of RtWvIn to simultaneously read and write realtime audio to and from a hardware device or devices. However, it is recommended to instead use a single instance of RtDuplex to achieve this behavior, in that it guarantees better synchronization between the input and output data. See the <TT>effects</TT> project or the <TT>io.cpp</TT> example program in the <TT>examples</TT> project for more information.
When using any realtime STK class (RtAudio, RtWvOut, RtWvIn, RtDuplex, RtMidi, TcpWvIn, TcpWvOut, Socket, and Thread), it is necessary to specify an audio/MIDI API preprocessor definition and link with the appropriate libraries or frameworks. For example, the above program could be compiled on a Linux system using the GNU g++ compiler and the ALSA audio/MIDI API as follows (assuming all necessary files exist in the project directory):
\code
g++ -Wall -D__LINUX_ALSA__ -D__LITTLE_ENDIAN__ -o rtsine Stk.cpp WvIn.cpp WaveLoop.cpp WvOut.cpp \
RtWvOut.cpp RtAudio.cpp rtsine.cpp -lpthread -lasound -lstk
\endcode
On a Macintosh OS X system, the syntax would be:
\code
CC -D__MACOSX_CORE__ -o rtsine Stk.cpp WvIn.cpp WaveLoop.cpp WvOut.cpp RtWvOut.cpp RtAudio.cpp \
rtsine.cpp -lpthread -lstdc++ -lstk -framework CoreAudio -framework CoreMIDI -framework CoreFoundation
\endcode
[<A HREF="instruments.html">Next tutorial</A>] &nbsp; [<A HREF="tutorial.html">Main tutorial page</A>]
*/

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/*! \page skini Synthesis toolKit Instrument Network Interface (SKINI)
This describes the latest (version 1.1) implementation of SKINI for the Synthesis Toolkit in C++ (STK) by Perry R. Cook.
\code
Too good to be true?
Have control and read it too?
A SKINI haiku.
\endcode
Profound thanks to Dan Trueman, Brad Garton, and Gary Scavone for input on this revision. Thanks also to MIDI, the NeXT MusicKit, ZIPI and all the creators and modifiers of these for good bases upon/from which to build and depart.
\section compatibility MIDI Compatibility
SKINI was designed to be MIDI compatible wherever possible, and extend MIDI in incremental, then maybe profound ways.
Differences from MIDI, and motivations, include:
- Text-based messages are used, with meaningful names wherever possible. This allows any language or system capable of formatted printing to generate SKINI. Similarly, any system capable of reading in a string and turning delimited fields into strings, floats, and ints can consume SKINI for control. More importantly, humans can actually read, and even write if they want, SKINI files and streams. Use an editor and search/replace or macros to change a channel or control number. Load a SKINI score into a spread sheet to apply transformations to time, control parameters, MIDI velocities, etc. Put a monkey on a special typewriter and get your next great work. Life's too short to debug bit/nybble packed variable length mumble messages. Disk space gets cheaper, available bandwidth increases, music takes up so little space and bandwidth compared to video and grapics. Live a little.
- Floating point numbers are used wherever possible. Note Numbers, Velocities, Controller Values, and Delta and Absolute Times are all represented and scanned as ASCII double-precision floats. MIDI byte values are preserved, so that incoming MIDI bytes from an interface can be put directly into SKINI messages. 60.0 or 60 is middle C, 127.0 or 127 is maximum velocity etc. But, unlike MIDI, 60.5 can cause a 50cent sharp middle C to be played. As with MIDI byte values like velocity, use of the integer and SKINI-added fractional parts is up to the implementor of the algorithm being controlled by SKINI messages. But the extra precision is there to be used or ignored.
\section why Why SKINI?
SKINI was designed to be extensable and hackable for a number of applications: imbedded synthesis in a game or VR simulation, scoring and mixing tasks, real-time and non-real time applications which could benefit from controllable sound synthesis, JAVA controlled synthesis, or eventually maybe JAVA synthesis, etc. SKINI is not intended to be "the mother of scorefiles," but since the entire system is based on text representations of names, floats, and ints, converters from one scorefile language to SKINI, or back, should be easily created.
I am basically a bottom-up designer with an awareness of top-down design ideas, so SKINI above all reflects the needs of my particular research and creative projects as they have arisen and developed. SKINI 1.1 represents a profound advance beyond versions 0.8 and 0.9 (the first versions), future SKINI's might reflect some changes. Compatibility with prior scorefiles will be attempted, but there aren't that many scorefiles out there yet.
\section messages SKINI Messages
A basic SKINI message is a line of text. There are only three required fields, the message type (an ASCII name), the time (either delta or absolute), and the channel number. Don't freak out and think that this is MIDI channel 0-15 (which is supported), because the channel number is scanned as a long int. Channels could be socket numbers, machine IDs, serial numbers, or even unique tags for each event in a synthesis. Other fields might be used, as specified in the SKINI.tbl file. This is described in more detail later.
Fields in a SKINI line are delimited by spaces, commas, or tabs. The SKINI parser only operates on a line at a time, so a newline means the message is over. Multiple messages are NOT allowed directly on a single line (by use of the ; for example in C). This could be supported, but it isn't in version 1.1.
Message types include standard MIDI types like NoteOn, NoteOff, ControlChange, etc. MIDI extension message types (messages which look better than MIDI but actually get turned into MIDI-like messages) include LipTension, StringDamping, etc. Non-MIDI message types include SetPath (sets a path for file use later), and OpenReadFile (for streaming, mixing, and applying effects to soundfiles along with synthesis, for example). Other non-MIDI message types include Trilling, HammerOn, etc. (these translate to gestures, behaviors, and contexts for use by intellegent players and instruments using SKINI). Where possible I will still use these as MIDI extension messages, so foot switches, etc. can be used to control them in real time.
All fields other than type, time, and channel are optional, and the types and useage of the additional fields is defined in the file SKINI.tbl.
The other important file used by SKINI is SKINI.msg, which is a set of #defines to make C code more readable, and to allow reasonably quick re-mapping of control numbers, etc.. All of these defined symbols are assigned integer values. For Java, the #defines could be replaced by declaration and assignment statements, preserving the look and behavior of the rest of the code.
\section cfiles C Files Used To Implement SKINI
SKINI.cpp is an object which can either open a SKINI file, and successively read and parse lines of text as SKINI strings, or accept strings from another object and parse them. The latter functionality would be used by a socket, pipe, or other connection receiving SKINI messages a line at a time, usually in real time, but not restricted to real time.
SKINI.msg should be included by anything wanting to use the SKINI.cpp object. This is not mandatory, but use of the __SK_blah_ symbols which are defined in the .msg file will help to ensure clarity and consistency when messages are added and changed.
SKINI.tbl is used only by the SKINI parser object (SKINI.cpp). In the file SKINI.tbl, an array of structures is declared and assigned values which instruct the parser as to what the message types are, and what the fields mean for those message types. This table is compiled and linked into applications using SKINI, but could be dynamically loaded and changed in a future version of SKINI.
\section parser SKINI Messages and the SKINI Parser:
The parser isn't all that smart, but neither am I. Here are the basic rules governing a valid SKINI message:
- If the first (non-delimiter ... see below) character in a SKINI string is '/' that line is treated as a comment and echoed to stdout.
- If there are no characters on a line, that line is treated as blank and echoed to stdout. Tabs and spaces are treated as non-characters.
- Spaces, commas, and tabs delimit the fields in a SKINI message line. (We might allow for multiple messages per line later using the semicolon, but probably not. A series of lines with deltaTimes of 0.0 denotes simultaneous events. For read-ability, multiple messages per line doesn't help much, so it's unlikely to be supported later).
- The first field must be a SKINI message name (like NoteOn). These might become case-insensitive in future versions, so don't plan on exciting clever overloading of names (like noTeOn being different from NoTeON). There can be a number of leading spaces or tabs, but don't exceed 32 or so.
- The second field must be a time specification in seconds. A time field can be either delta-time (most common and the only one supported in version 0.8), or absolute time. Absolute time messages have an '=' appended to the beginning of the floating point number with no space. So 0.10000 means delta time of 100 ms, while =0.10000 means absolute time of 100 ms. Absolute time messages make most sense in score files, but could also be used for (loose) synchronization in a real-time context. Real-time messages should be time-ordered AND time-correct. That is, if you've sent 100 total delta-time messages of 1.0 seconds, and then send an absolute time message of =90.0 seconds, or if you send two absolute time messages of =100.0 and =90.0 in that order, things will get really fouled up. The SKINI parser doesn't know about time, however. The WvOut device is the master time keeper in the Synthesis Toolkit, so it should be queried to see if absolute time messages are making sense. There's an example of how to do that later in this document. Absolute times are returned by the parser as negative numbers (since negative deltaTimes are not allowed).
- The third field must be an integer channel number. Don't go crazy and think that this is just MIDI channel 0-15 (which is supported). The channel number is scanned as a long int. Channels 0-15 are in general to be treated as MIDI channels. After that it's wide open. Channels could be socket numbers, machine IDs, serial numbers, or even unique tags for each event in a synthesis. A -1 channel can be used as don't care, omni, or other functions depending on your needs and taste.
- All remaining fields are specified in the SKINI.tbl file. In general, there are maximum two more fields, which are either SK_INT (long), SK_DBL (double float), or SK_STR (string). The latter is the mechanism by which more arguments can be specified on the line, but the object using SKINI must take that string apart (retrived by using getRemainderString()) and scan it. Any excess fields are stashed in remainderString.
\section file A Short SKINI File:
\code
/* Howdy!!! Welcome to SKINI, by P. Cook 1999
NoteOn 0.000082 2 55 82
NoteOff 1.000000 2 55 0
NoteOn 0.000082 2 69 82
StringDetune 0.100000 2 10
StringDetune 0.100000 2 30
StringDetune 0.100000 2 50
NoteOn 0.000000 2 69 82
StringDetune 0.100000 2 40
StringDetune 0.100000 2 22
StringDetune 0.100000 2 12
//
StringDamping 0.000100 2 0.0
NoteOn 0.000082 2 55 82
NoteOn 0.200000 2 62 82
NoteOn 0.100000 2 71 82
NoteOn 0.200000 2 79 82
NoteOff 1.000000 2 55 82
NoteOff 0.000000 2 62 82
NoteOff 0.000000 2 71 82
NoteOff 0.000000 2 79 82
StringDamping =4.000000 2 0.0
NoteOn 0.000082 2 55 82
NoteOn 0.200000 2 62 82
NoteOn 0.100000 2 71 82
NoteOn 0.200000 2 79 82
NoteOff 1.000000 2 55 82
NoteOff 0.000000 2 62 82
NoteOff 0.000000 2 71 82
NoteOff 0.000000 2 79 82
\endcode
\section table The SKINI.tbl File and Message Parsing:
The SKINI.tbl file contains an array of structures which are accessed by the parser object SKINI.cpp. The struct is:
\code
struct SKINISpec {
char messageString[32];
long type;
long data2;
long data3;
};
\endcode
so an assignment of one of these structs looks like:
\code
MessageStr$ ,type, data2, data3,
\endcode
<TT>type</TT> is the message type sent back from the SKINI line parser.
<TT>data<n></TT> is either:
- NOPE : field not used, specifically, there aren't going to be any more fields on this line. So if there is is NOPE in data2, data3 won't even be checked.
- SK_INT : byte (actually scanned as 32 bit signed long int). If it's a MIDI data field which is required to be an integer, like a controller number, it's 0-127. Otherwise, get creative with SK_INTs.
- SK_DBL : double precision floating point. SKINI uses these in the MIDI context for note numbers with micro tuning, velocities, controller values, etc.
- SK_STR : only valid in final field. This allows (nearly) arbitrary message types to be supported by simply scanning the string to EndOfLine and then passing it to a more intellegent handler. For example, MIDI SYSEX (system exclusive) messages of up to 256 bytes can be read as space-delimited integers into the 1K SK_STR buffer. Longer bulk dumps, soundfiles, etc. should be handled as a new message type pointing to a FileName, Socket, or something else stored in the SK_STR field, or as a new type of multi-line message.
Here's a couple of lines from the SKINI.tbl file
\code
{"NoteOff" , __SK_NoteOff_, SK_DBL, SK_DBL},
{"NoteOn" , __SK_NoteOn_, SK_DBL, SK_DBL},
{"ControlChange" , __SK_ControlChange_, SK_INT, SK_DBL},
{"Volume" , __SK_ControlChange_, __SK_Volume_ , SK_DBL},
{"StringDamping" , __SK_ControlChange_, __SK_StringDamping_, SK_DBL},
{"StringDetune" , __SK_ControlChange_, __SK_StringDetune_, SK_DBL},
\endcode
The first three are basic MIDI messages. The first two would cause the parser, after recognizing a match of the string "NoteOff" or "NoteOn", to set the message type to 128 or 144 (__SK_NoteOff_ and __SK_NoteOn_ are #defined in the file SKINI.msg to be the MIDI byte value, without channel, of the actual MIDI messages for NoteOn and NoteOff). The parser would then set the time or delta time (this is always done and is therefore not described in the SKINI Message Struct). The next two fields would be scanned as double-precision floats and assigned to the byteTwo and byteThree variables of the SKINI parser. The remainder of the line is stashed in the remainderString variable.
The ControlChange spec is basically the same as NoteOn and NoteOff, but the second data byte is set to an integer (for checking later as to what MIDI control is being changed).
The Volume spec is a MIDI Extension message, which behaves like a ControlChange message with the controller number set explicitly to the value for MIDI Volume (7). Thus the following two lines would accomplish the same changing of MIDI volume on channel 2:
\code
ControlChange 0.000000 2 7 64.1
Volume 0.000000 2 64.1
\endcode
I like the 2nd line better, thus my motivation for SKINI in the first place.
The StringDamping and StringDetune messages behave the same as the Volume message, but use Control Numbers which aren't specifically nailed-down in MIDI. Note that these Control Numbers are carried around as long ints, so we're not limited to 0-127. If, however, you want to use a MIDI controller to play an instrument, using controller numbers in the 0-127 range might make sense.
\section using Using SKINI:
Here's a simple example of code which uses the SKINI object to read a SKINI file and control a single instrument.
\code
instrument = new Mandolin(50.0);
score = new SKINI(argv[1]);
while(score->getType() > 0) {
tempDouble = score->getDelta();
if (tempDouble < 0) {
tempDouble = - tempDouble;
tempDouble = tempDouble - output.getTime();
if (tempDouble < 0) {
printf("Bad News Here!!! Backward Absolute Time Required.\n");
tempDouble = 0.0;
}
}
tempLong = (long) (tempDouble * Stk::sampleRate());
for (i=0;i<tempLong;i++) {
output.tick(instrument->tick());
}
tempDouble3 = score->getByteThree();
if (score->getType()== __SK_NoteOn_ ) {
tempDouble3 *= NORM_MIDI;
if (score->getByteThree() == 0) {
tempDouble3 = 0.5;
instrument->noteOff(tempDouble3);
}
else {
tempLong = (int) score->getByteTwo();
tempDouble2 = Midi2Pitch[tempLong];
instrument->noteOn(tempDouble2,tempDouble3);
}
}
else if (score->getType() == __SK_NoteOff_) {
tempDouble3 *= NORM_MIDI;
instrument->noteOff(tempDouble3);
}
else if (score->getType() == __SK_ControlChange_) {
tempLong = score->getByteTwoInt();
instrument->controlChange(tempLong,temp3.0);
}
score->nextMessage();
}
\endcode
When the score (SKINI object) object is created from the filename in argv[1], the first valid command line is read from the file and parsed.
The score->getType() retrieves the messageType. If this is -1, there are no more valid messages in the file and the synthesis loop terminates. Otherwise, the message type is returned.
getDelta() retrieves the deltaTime until the current message should occur. If this is greater than 0, synthesis occurs until the deltaTime has elapsed. If deltaTime is less than zero, the time is interpreted as absolute time and the output device is queried as to what time it is now. That is used to form a deltaTime, and if it's positive we synthesize. If it's negative, we print an error and pretend this never happened and we hang around hoping to eventually catch up.
The rest of the code sorts out message types NoteOn, NoteOff (including NoteOn with velocity 0), and ControlChange. The code implicitly takes into account the integer type of the control number, but all other data is treated as double float.
The last line reads and parses the next message in the file.
/*! \page skini Synthesis toolKit Instrument Network Interface (SKINI)
This describes the latest (version 1.1) implementation of SKINI for the Synthesis ToolKit in C++ (STK) by Perry R. Cook.
\code
Too good to be true?
Have control and read it too?
A SKINI haiku.
\endcode
Profound thanks to Dan Trueman, Brad Garton, and Gary Scavone for input on this revision. Thanks also to MIDI, the NeXT MusicKit, ZIPI and all the creators and modifiers of these for good bases upon/from which to build and depart.
\section compatibility MIDI Compatibility
SKINI was designed to be MIDI compatible wherever possible, and extend MIDI in incremental, then maybe profound ways.
Differences from MIDI, and motivations, include:
- Text-based messages are used, with meaningful names wherever possible. This allows any language or system capable of formatted printing to generate SKINI. Similarly, any system capable of reading in a string and turning delimited fields into strings, floats, and ints can consume SKINI for control. More importantly, humans can actually read, and even write if they want, SKINI files and streams. Use an editor and search/replace or macros to change a channel or control number. Load a SKINI score into a spread sheet to apply transformations to time, control parameters, MIDI velocities, etc. Put a monkey on a special typewriter and get your next great work. Life's too short to debug bit/nybble packed variable length mumble messages. Disk space gets cheaper, available bandwidth increases, music takes up so little space and bandwidth compared to video and grapics. Live a little.
- Floating point numbers are used wherever possible. Note Numbers, Velocities, Controller Values, and Delta and Absolute Times are all represented and scanned as ASCII double-precision floats. MIDI byte values are preserved, so that incoming MIDI bytes from an interface can be put directly into SKINI messages. 60.0 or 60 is middle C, 127.0 or 127 is maximum velocity etc. But, unlike MIDI, 60.5 can cause a 50 cent sharp middle C to be played. As with MIDI byte values like velocity, use of the integer and SKINI-added fractional parts is up to the implementor of the algorithm being controlled by SKINI messages. But the extra precision is there to be used or ignored.
\section why Why SKINI?
SKINI was designed to be extensable and hackable for a number of applications: imbedded synthesis in a game or VR simulation, scoring and mixing tasks, real-time and non-real time applications which could benefit from controllable sound synthesis, JAVA controlled synthesis, or eventually maybe JAVA synthesis, etc. SKINI is not intended to be "the mother of scorefiles," but since the entire system is based on text representations of names, floats, and ints, converters from one scorefile language to SKINI, or back, should be easily created.
I am basically a bottom-up designer with an awareness of top-down design ideas, so SKINI above all reflects the needs of my particular research and creative projects as they have arisen and developed. SKINI 1.1 represents a profound advance beyond versions 0.8 and 0.9 (the first versions), future SKINI's might reflect some changes. Compatibility with prior scorefiles will be attempted, but there aren't that many scorefiles out there yet.
\section messages SKINI Messages
A basic SKINI message is a line of text. There are only three required fields, the message type (an ASCII name), the time (either delta or absolute), and the channel number. Don't freak out and think that this is MIDI channel 0-15 (which is supported), because the channel number is scanned as a long int. Channels could be socket numbers, machine IDs, serial numbers, or even unique tags for each event in a synthesis. Other fields might be used, as specified in the SKINI.tbl file. This is described in more detail later.
Fields in a SKINI line are delimited by spaces, commas, or tabs. The SKINI parser only operates on a line at a time, so a newline means the message is over. Multiple messages are NOT allowed directly on a single line (by use of the ; for example in C). This could be supported, but it isn't in version 1.1.
Message types include standard MIDI types like NoteOn, NoteOff, ControlChange, etc. MIDI extension message types (messages which look better than MIDI but actually get turned into MIDI-like messages) include LipTension, StringDamping, etc. Non-MIDI message types include SetPath (sets a path for file use later), and OpenReadFile (for streaming, mixing, and applying effects to soundfiles along with synthesis, for example). Other non-MIDI message types include Trilling, HammerOn, etc. (these translate to gestures, behaviors, and contexts for use by intellegent players and instruments using SKINI). Where possible I will still use these as MIDI extension messages, so foot switches, etc. can be used to control them in real time.
All fields other than type, time, and channel are optional, and the types and useage of the additional fields is defined in the file SKINI.tbl.
The other important file used by SKINI is SKINI.msg, which is a set of #defines to make C code more readable, and to allow reasonably quick re-mapping of control numbers, etc.. All of these defined symbols are assigned integer values. For Java, the #defines could be replaced by declaration and assignment statements, preserving the look and behavior of the rest of the code.
\section cfiles C Files Used To Implement SKINI
SKINI.cpp is an object which can either open a SKINI file, and successively read and parse lines of text as SKINI strings, or accept strings from another object and parse them. The latter functionality would be used by a socket, pipe, or other connection receiving SKINI messages a line at a time, usually in real time, but not restricted to real time.
SKINI.msg should be included by anything wanting to use the SKINI.cpp object. This is not mandatory, but use of the __SK_blah_ symbols which are defined in the .msg file will help to ensure clarity and consistency when messages are added and changed.
SKINI.tbl is used only by the SKINI parser object (SKINI.cpp). In the file SKINI.tbl, an array of structures is declared and assigned values which instruct the parser as to what the message types are, and what the fields mean for those message types. This table is compiled and linked into applications using SKINI, but could be dynamically loaded and changed in a future version of SKINI.
\section parser SKINI Messages and the SKINI Parser:
The parser isn't all that smart, but neither am I. Here are the basic rules governing a valid SKINI message:
- If the first (non-delimiter ... see below) character in a SKINI string is '/' that line is treated as a comment and echoed to stdout.
- If there are no characters on a line, that line is treated as blank and echoed to stdout. Tabs and spaces are treated as non-characters.
- Spaces, commas, and tabs delimit the fields in a SKINI message line. (We might allow for multiple messages per line later using the semicolon, but probably not. A series of lines with deltaTimes of 0.0 denotes simultaneous events. For read-ability, multiple messages per line doesn't help much, so it's unlikely to be supported later).
- The first field must be a SKINI message name (like NoteOn). These might become case-insensitive in future versions, so don't plan on exciting clever overloading of names (like noTeOn being different from NoTeON). There can be a number of leading spaces or tabs, but don't exceed 32 or so.
- The second field must be a time specification in seconds. A time field can be either delta-time (most common and the only one supported in version 0.8), or absolute time. Absolute time messages have an '=' appended to the beginning of the floating point number with no space. So 0.10000 means delta time of 100 ms, while =0.10000 means absolute time of 100 ms. Absolute time messages make most sense in score files, but could also be used for (loose) synchronization in a real-time context. Real-time messages should be time-ordered AND time-correct. That is, if you've sent 100 total delta-time messages of 1.0 seconds, and then send an absolute time message of =90.0 seconds, or if you send two absolute time messages of =100.0 and =90.0 in that order, things will get really fouled up. The SKINI parser doesn't know about time, however. The WvOut device is the master time keeper in the Synthesis Toolkit, so it should be queried to see if absolute time messages are making sense. There's an example of how to do that later in this document. Absolute times are returned by the parser as negative numbers (since negative deltaTimes are not allowed).
- The third field must be an integer channel number. Don't go crazy and think that this is just MIDI channel 0-15 (which is supported). The channel number is scanned as a long int. Channels 0-15 are in general to be treated as MIDI channels. After that it's wide open. Channels could be socket numbers, machine IDs, serial numbers, or even unique tags for each event in a synthesis. A -1 channel can be used as don't care, omni, or other functions depending on your needs and taste.
- All remaining fields are specified in the SKINI.tbl file. In general, there are maximum two more fields, which are either SK_INT (long), SK_DBL (double float), or SK_STR (string). The latter is the mechanism by which more arguments can be specified on the line, but the object using SKINI must take that string apart (retrived by using getRemainderString()) and scan it. Any excess fields are stashed in remainderString.
\section file A Short SKINI File:
\code
/* Howdy!!! Welcome to SKINI, by P. Cook 1999
NoteOn 0.000082 2 55 82
NoteOff 1.000000 2 55 0
NoteOn 0.000082 2 69 82
StringDetune 0.100000 2 10
StringDetune 0.100000 2 30
StringDetune 0.100000 2 50
NoteOn 0.000000 2 69 82
StringDetune 0.100000 2 40
StringDetune 0.100000 2 22
StringDetune 0.100000 2 12
//
StringDamping 0.000100 2 0.0
NoteOn 0.000082 2 55 82
NoteOn 0.200000 2 62 82
NoteOn 0.100000 2 71 82
NoteOn 0.200000 2 79 82
NoteOff 1.000000 2 55 82
NoteOff 0.000000 2 62 82
NoteOff 0.000000 2 71 82
NoteOff 0.000000 2 79 82
StringDamping =4.000000 2 0.0
NoteOn 0.000082 2 55 82
NoteOn 0.200000 2 62 82
NoteOn 0.100000 2 71 82
NoteOn 0.200000 2 79 82
NoteOff 1.000000 2 55 82
NoteOff 0.000000 2 62 82
NoteOff 0.000000 2 71 82
NoteOff 0.000000 2 79 82
\endcode
\section table The SKINI.tbl File and Message Parsing:
The SKINI.tbl file contains an array of structures which are accessed by the parser object SKINI.cpp. The struct is:
\code
struct SKINISpec {
char messageString[32];
long type;
long data2;
long data3;
};
\endcode
so an assignment of one of these structs looks like:
\code
MessageStr$ ,type, data2, data3,
\endcode
<TT>type</TT> is the message type sent back from the SKINI line parser.
<TT>data<n></TT> is either:
- NOPE : field not used, specifically, there aren't going to be any more fields on this line. So if there is is NOPE in data2, data3 won't even be checked.
- SK_INT : byte (actually scanned as 32 bit signed long int). If it's a MIDI data field which is required to be an integer, like a controller number, it's 0-127. Otherwise, get creative with SK_INTs.
- SK_DBL : double precision floating point. SKINI uses these in the MIDI context for note numbers with micro tuning, velocities, controller values, etc.
- SK_STR : only valid in final field. This allows (nearly) arbitrary message types to be supported by simply scanning the string to EndOfLine and then passing it to a more intellegent handler. For example, MIDI SYSEX (system exclusive) messages of up to 256 bytes can be read as space-delimited integers into the 1K SK_STR buffer. Longer bulk dumps, soundfiles, etc. should be handled as a new message type pointing to a FileName, Socket, or something else stored in the SK_STR field, or as a new type of multi-line message.
Here's a couple of lines from the SKINI.tbl file
\code
{"NoteOff" , __SK_NoteOff_, SK_DBL, SK_DBL},
{"NoteOn" , __SK_NoteOn_, SK_DBL, SK_DBL},
{"ControlChange" , __SK_ControlChange_, SK_INT, SK_DBL},
{"Volume" , __SK_ControlChange_, __SK_Volume_ , SK_DBL},
{"StringDamping" , __SK_ControlChange_, __SK_StringDamping_, SK_DBL},
{"StringDetune" , __SK_ControlChange_, __SK_StringDetune_, SK_DBL},
\endcode
The first three are basic MIDI messages. The first two would cause the parser, after recognizing a match of the string "NoteOff" or "NoteOn", to set the message type to 128 or 144 (__SK_NoteOff_ and __SK_NoteOn_ are #defined in the file SKINI.msg to be the MIDI byte value, without channel, of the actual MIDI messages for NoteOn and NoteOff). The parser would then set the time or delta time (this is always done and is therefore not described in the SKINI Message Struct). The next two fields would be scanned as double-precision floats and assigned to the byteTwo and byteThree variables of the SKINI parser. The remainder of the line is stashed in the remainderString variable.
The ControlChange spec is basically the same as NoteOn and NoteOff, but the second data byte is set to an integer (for checking later as to what MIDI control is being changed).
The Volume spec is a MIDI Extension message, which behaves like a ControlChange message with the controller number set explicitly to the value for MIDI Volume (7). Thus the following two lines would accomplish the same changing of MIDI volume on channel 2:
\code
ControlChange 0.000000 2 7 64.1
Volume 0.000000 2 64.1
\endcode
I like the 2nd line better, thus my motivation for SKINI in the first place.
The StringDamping and StringDetune messages behave the same as the Volume message, but use Control Numbers which aren't specifically nailed-down in MIDI. Note that these Control Numbers are carried around as long ints, so we're not limited to 0-127. If, however, you want to use a MIDI controller to play an instrument, using controller numbers in the 0-127 range might make sense.
\section using Using SKINI:
Here's a simple example of code which uses the SKINI object to read a SKINI file and control a single instrument.
\code
instrument = new Mandolin(50.0);
score = new SKINI(argv[1]);
while(score->getType() > 0) {
tempDouble = score->getDelta();
if (tempDouble < 0) {
tempDouble = - tempDouble;
tempDouble = tempDouble - output.getTime();
if (tempDouble < 0) {
printf("Bad News Here!!! Backward Absolute Time Required.\n");
tempDouble = 0.0;
}
}
tempLong = (long) (tempDouble * Stk::sampleRate());
for (i=0;i<tempLong;i++) {
output.tick(instrument->tick());
}
tempDouble3 = score->getByteThree();
if (score->getType()== __SK_NoteOn_ ) {
tempDouble3 *= NORM_MIDI;
if (score->getByteThree() == 0) {
tempDouble3 = 0.5;
instrument->noteOff(tempDouble3);
}
else {
tempLong = (int) score->getByteTwo();
tempDouble2 = Midi2Pitch[tempLong];
instrument->noteOn(tempDouble2,tempDouble3);
}
}
else if (score->getType() == __SK_NoteOff_) {
tempDouble3 *= NORM_MIDI;
instrument->noteOff(tempDouble3);
}
else if (score->getType() == __SK_ControlChange_) {
tempLong = score->getByteTwoInt();
instrument->controlChange(tempLong,temp3.0);
}
score->nextMessage();
}
\endcode
When the score (SKINI object) object is created from the filename in argv[1], the first valid command line is read from the file and parsed.
The score->getType() retrieves the messageType. If this is -1, there are no more valid messages in the file and the synthesis loop terminates. Otherwise, the message type is returned.
getDelta() retrieves the deltaTime until the current message should occur. If this is greater than 0, synthesis occurs until the deltaTime has elapsed. If deltaTime is less than zero, the time is interpreted as absolute time and the output device is queried as to what time it is now. That is used to form a deltaTime, and if it's positive we synthesize. If it's negative, we print an error and pretend this never happened and we hang around hoping to eventually catch up.
The rest of the code sorts out message types NoteOn, NoteOff (including NoteOn with velocity 0), and ControlChange. The code implicitly takes into account the integer type of the control number, but all other data is treated as double float.
The last line reads and parses the next message in the file.
*/

View File

@@ -1,29 +1,40 @@
/*! \page system System Requirements
<B>General</B>
<UL>
<LI>A MIDI interface to use MIDI input controls. (NOTE: This may be built into the soundcard on your computer.)</LI>
<LI><A HREF="http://dev.scriptics.com">Tcl/Tk</A> version 8.0 or higher to use the simple Tcl/Tk GUIs provided with the STK distribution (available free over the WWW for all supported realtime platforms).</LI>
</UL>
<B>Linux (specific)</B>
<UL>
<LI>A soundcard to use realtime audio input/output capabilities. In order to use the <I><B>effects</B></I> project, the soundcard and drivers must support full duplex mode.</LI>
<LI><A HREF="http://www.opensound.com">OSS</A> or <A HREF="http://www.alsa-project.org/">ALSA</A> device drivers for realtime sound output and MIDI input.</LI>
</UL>
<B>Windows95/98/2000/XP (specific)</B>
<UL>
<LI>A soundcard to use realtime audio input/output capabilities. In order to use the <I><B>effects</B></I> project, the soundcard and drivers must support full duplex mode.</LI>
<LI><A HREF="http://www.microsoft.com/directx/">DirectX</A> 5.0 (or higher) runtime libraries to use the precompiled binaries.</LI>
<LI>Visual C++ 6.0 for compiling (though a precompiled distribution is available).</LI>
<LI>For compiling the source (if not already in your system): <UL><LI><A HREF="Misc/dsound.h">dsound.h</A> header file (DirectX 6.1) - put somewhere in your header search path</LI><LI><A HREF="Misc/dsound.lib">dsound.lib</A> library file (DirectX 6.1) - put somewhere in your library search path</LI></UL></LI>
</UL>
<B>WindowsNT (specific)</B>
<UL>
<LI>STK is no longer supported under WindowsNT because DirectX support for NT is minimal. Unless DirectX 5.0 or higher becomes available for NT, STK won't work.</LI>
</UL>
<P>
/*! \page system System Requirements
<B>General:</B>
<UL>
<LI>A MIDI interface to use MIDI input controls. (NOTE: This may be built into the soundcard on your computer.)</LI>
<LI><A HREF="http://dev.scriptics.com">Tcl/Tk</A> version 8.0 or higher to use the simple Tcl/Tk GUIs provided with the STK distribution (available free over the WWW for all supported realtime platforms).</LI>
</UL>
<B>Linux (specific):</B>
<UL>
<LI>A soundcard to use realtime audio input/output capabilities. In order to use the <I><B>effects</B></I> project, the soundcard and drivers must support full duplex mode.</LI>
<LI><A HREF="http://www.opensound.com">OSS</A> or <A HREF="http://www.alsa-project.org/">ALSA</A> device drivers for realtime sound output and MIDI input.</LI>
</UL>
<B>Macintosh OS X (specific):</B>
<UL>
<LI>A C++ compiler does not ship by default with OS X. It is necessary to download the Developer Kit from the Apple WWW site in order to compile STK.</LI>
<LI><B>IMPORTANT:</B>The internal Macintosh audio hardware typically supports a sample rate of 44100 Hz only. Therefore, it is necessary to either specify this rate as a command-line option to the STK example programs or to change the default sample rate inside the Stk.h file before compilation. In addition, the RT_BUFFER_SIZE, specified in Stk.h, could be increased (to a higher power of two) for more robust performance.</LI>
<LI>The tcl/tk interpreter does not ship by default with OS X, but must be downloaded from the internet. The latest Tcl/Tk Aqua distribution (http://www.apple.com/downloads/macosx/unix_open_source/tcltk.html) has been successfully tested on a 10.2 system. The default installation will place a link to the wish interpretor at /usr/bin/wish.
Initial tests have shown somewhat poor response between changes made in the tcl/tk script and the resulting audio updates. It is possible to connect a tcl/tk interface to an STK program via a socket connection. However, the tcl/tk interpreter does not appear to properly close the socket connection during disconnection. It is therefore necessary to type "Exit" in the STK program terminal window to properly exit the STK program.</LI>
</UL>
<B>Windows95/98/2000/XP (specific):</B>
<UL>
<LI>A soundcard to use realtime audio input/output capabilities. In order to use the <I><B>effects</B></I> project, the soundcard and drivers must support full duplex mode.</LI>
<LI><A HREF="http://www.microsoft.com/directx/">DirectX</A> 5.0 (or higher) runtime libraries to use the precompiled binaries.</LI>
<LI>Visual C++ 6.0 for compiling (though a precompiled distribution is available).</LI>
<LI>For compiling the source (if not already in your system): <UL><LI><A HREF="Misc/dsound.h">dsound.h</A> header file (DirectX 6.1) - put somewhere in your header search path</LI><LI><A HREF="Misc/dsound.lib">dsound.lib</A> library file (DirectX 6.1) - put somewhere in your library search path</LI></UL></LI>
</UL>
<B>WindowsNT (specific):</B>
<UL>
<LI>DirectX support for NT is inadequate, so it is not possible to use STK under WindowsNT with realtime DirectX support. It may be possible to use STK under WindowsNT with realtime ASIO support, though this has not been tested.</LI>
</UL>
<P>
*/

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@@ -1,149 +1,23 @@
/*! \page tutorial Tutorial
- \ref intro
- \ref start
- \ref compile
- \ref rtvsnonrt
\section intro Introduction
First and foremost, the Synthesis ToolKit is a set of C++ classes. That means you need to know some basics about programming in C++ to make use of STK (beyond the example programs we provide). STK's "target audience" is people who:
<UL>
<LI>already know how to program in C and C++</LI>
<LI>want to create audio DSP and/or synthesis programs</LI>
<LI>want to save some time by using our unit generators and input/output routines</LI>
<LI>know C, but want to learn about synthesis and processing algorithms</LI>
<LI>wish to teach real-time synthesis and processing, and wish to use some of our classes and examples</LI>
</UL>
Most ToolKit programmers will likely end up writing a class or two for their own particular needs, but this task is typically simplified by making use of pre-existing STK classes (filters, oscillators, etc.).
\section start Getting Started
We'll begin our introduction to the Synthesis ToolKit with a simple sine-wave oscillator program. STK doesn't provide a specific oscillator for sine waves. Instead, it provides a generic waveform oscillator class, WaveLoop, which can load a variety of common file types. In this example, we load a sine "table" from an STK RAW file. The class RtWvOut will send "realtime" samples to the audio output hardware on your computer.
\code
// sineosc.cpp
#include "WaveLoop.h"
#include "RtWvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
// Define and load the sine wave file
WaveLoop *input = new WaveLoop("sinewave.raw", TRUE);
input->setFrequency(440.0);
// Define and open the default realtime output device for one-channel playback
RtWvOut *output = new RtWvOut(1);
// Play the oscillator for 40000 samples
for (int i=0; i<40000; i++) {
output->tick( input->tick() );
}
// Clean up
delete input;
delete output;
return 0;
}
\endcode
WaveLoop is a subclass of WvIn, which supports WAV, SND (AU), AIFF, MAT-file (Matlab), and RAW file formats with 8-, 16-, and 32-bit integer and 32- and 64-bit floating-point data types. WvIn provides interpolating, read once ("oneshot") functionality, as well as methods for setting the read rate and read position.
Nearly all STK classes implement tick() methods which take and/or return sample values. Within the tick() method, the fundamental sample calculations are performed for a given class. Most STK classes consume/generate a single sample per operation and their tick() method takes/returns each sample "by value". In addition, every class implementing a tick() method also provides an overloaded tick() function taking pointer and size arguments which can be used for vectorized computations.
The WvIn and WvOut classes support multi-channel sample frames. To distinguish single-sample frame operations from multi-channel frame operations, these classes also implement tickFrame() functions. When a tick() method is called for multi-channel data, frame averages are returned or the input sample is distributed across all channels of a sample frame.
Nearly all STK classes inherit from the Stk base class. Stk provides a static sample rate which is queried by subclasses as needed. Because many classes use the current sample rate value during instantiation, it is important that the desired value be set at the beginning of a program. The default STK sample rate is 22050 Hz.
Another primary concept that is somewhat obscurred in this example concerns the data format in which sample values are passed and received. Audio and control signals throughout STK use a floating-point data type, the exact precision of which can be controlled via the MY_FLOAT \#define statement in Stk.h. Thus, the ToolKit can use any normalization scheme desired. The base instruments and algorithms are implemented with a general audio sample dynamic maximum of +/-1.0, and the WvIn and WvOut classes and subclasses scale appropriately for DAC or soundfile input and output.
Finally, STK has some basic C++ error handling functionality built in. Classes which access files and/or hardware are most prone to runtime errors. To properly "catch" such errors, the above example should be rewritten as shown below.
\code
// sineosc.cpp
#include "WaveLoop.h"
#include "RtWvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
WaveLoop *input = 0;
RtWvOut *output = 0;
try {
// Define and load the sine wave file
input = new WaveLoop( "sinewave.raw", TRUE );
// Define and open the default realtime output device for one-channel playback
output = new RtWvOut(1);
}
catch (StkError &) {
goto cleanup;
}
input->setFrequency(440.0);
// Play the oscillator for 40000 samples
for (int i=0; i<40000; i++) {
try {
output->tick(input->tick());
}
catch (StkError &) {
goto cleanup;
}
}
cleanup:
delete input;
delete output;
return 0;
}
\endcode
In this particular case, we simply exit the program if an error occurs (an error message is automatically printed to stderr). A more refined program might attempt to recover from or fix a particular problem and, if successful, continue processing.
\section compile Compiling
\subsection compileLinux Linux
In general, you will probably want to use a <TT>Makefile</TT> for your STK programs and projects. For this particular program, however, the following will suffice (on a linux system):
\code
g++ -Wall -D__LINUX_OSS__ -D__LITTLE_ENDIAN__ -o sineosc Stk.cpp WvIn.cpp WaveLoop.cpp WvOut.cpp RtWvOut.cpp RtAudio.cpp sineosc.cpp -lpthread
\endcode
This assumes you've set up a directory that includes the files <TT>sineosc.cpp</TT>, the rawwave file <TT>sinewave.raw</TT>, and the header and source files for the classes Stk, WvIn, WaveLoop, WvOut, RtWvOut, and RtAudio. There are other, more convenient, means for structuring projects that will be discussed later.
Most linux systems currently come installed with the OSS audio hardware drivers. If your system instead has ALSA audio drivers installed and you wish to make use of native ALSA API calls, a link to the ALSA library must be specified in the above compile statement (<TT>-lasound</TT>) and the preprocessor definition should instead be <TT>__LINUX_ALSA__</TT>.
\subsection compileIrix Irix
The irix (SGI) and linux operating systems are both flavors of unix and thus behave similarly. Making the same assumptions as in the linux case, the following compile statement should work:
\code
CC -Wall -D__IRIX_AL__ -o sineosc Stk.cpp WvIn.cpp WaveLoop.cpp WvOut.cpp RtWvOut.cpp RtAudio.cpp sineosc.cpp -lpthread
\endcode
\subsection compileWin Windows
I have personally only worked with Visual C++ when compiling programs under windoze. I'll assume you've become familiar with Visual C+ and don't need a tutorial on its particular idiosyncrasies. In creating the VC++ project, add the Stk, WvIn, WaveLoop, WvOut, RtWvOut, and RtAudio class files, as well as the <TT>sineosc.cpp</TT> and <TT>sinewave.raw</TT> files. You will also need to link to the DirectSound library (<TT>dsound.lib</TT>), select the multithreaded library, and provide the <TT>__WINDOWS_DS__</TT> and <TT>__LITTLE_ENDIAN__</TT> preprocessor definitions.
\section rtvsnonrt "Realtime" vs. "Non-Realtime"
Most of the Synthesis ToolKit classes are platform independent. That means that they should compile on any reasonably current C++ compiler. The functionality needed for realtime audio and MIDI input/output, as well as realtime control message acquistion, is inherently platform and operating-system (OS) <I>dependent</I>. STK classes which require specific platform/OS support include RtAudio, RtWvOut, RtWvIn, RtDuplex, RtMidi, TcpWvIn, TcpWvOut, Socket, and Thread. These classes currently can only be compiled on Linux, Irix, and Windows (except Windows NT) systems using the <TT>__LINUX_OSS__</TT>, <TT>__LINUX_ALSA__</TT>, <TT>__IRIX_AL__</TT>, or <TT>__WINDOWS_DS__</TT> preprocessor definitions.
Without the "realtime" classes, it is still possible to read SKINI scorefiles for control input and to read and write to/from a variety of audio file formats (WAV, SND, AIFF, MAT-file, and RAW). If compiling for a "little-endian" host processor, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition should be provided.
\section continued To Be Continued ...
*/
/*! \page tutorial Tutorial
The Synthesis ToolKit is a set of C++ classes. In order to go beyond the simple example programs we provide, it is necessary to know some basics about programming in C or C++. STK's "target audience" includes people who:
<UL>
<LI>want to create audio DSP and/or synthesis programs</LI>
<LI>want to save some time by using our unit generators and input/output routines</LI>
<LI>want to learn about synthesis and processing algorithms</LI>
<LI>wish to teach real-time synthesis and processing, and wish to use some of our classes and examples</LI>
</UL>
Most ToolKit programmers will likely end up writing a class or two for their own particular needs, but this task is typically simplified by making use of pre-existing STK classes (filters, oscillators, etc.).
The following tutorial chapters describe many of the fundamental ToolKit concepts and classes. All tutorial programs are included in the <TT>projects/examples</TT> directory.
-# \ref hello
-# \ref compile
-# \ref realtime
-# \ref instruments
-# \ref controlin
-# \ref multichannel
-# \ref polyvoices
*/

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@@ -1,183 +1,221 @@
/*! \page usage Usage Documentation
- \ref directory
- \ref compiling
- \ref control
- \ref instruments
- \ref nort
- \ref rt
- \ref tcl
- \ref midi
<HR>
\section directory Directory Structure:
The top level distribution contains the following directories:
<UL>
<LI> The <I><B>src</B></I> directory contains the source .cpp files for almost all the STK unit generator and algorithm classes.</LI><P>
<LI> The <I><B>include</B></I> directory contains the header files for almost all the STK unit generator and algorithm classes.</LI><P>
<LI> The <I><B>rawwaves</B></I> directory contains various raw, monophonic, 16-bit, big-endian soundfiles used with the STK classes.</LI><P>
<LI> The <I><B>doc</B></I> directory contains documentation about STK.</LI><P>
<LI> The <I><B>projects</B></I> directory contains various demo and example STK programs.</LI><P>
</UL>
This release of STK comes with four separate "project" directories:
<OL>
<LI> The <I><B>demo</B></I> project is used to demonstrate nearly all of the STK instruments. The <I><B>demo</B></I> program has been written to allow a variety of control input and sound data output options. %Simple graphical user interfaces (GUIs) are also provided.<P></LI>
<LI> The <I><B>effects</B></I> project demonstrates realtime duplex mode (simultaneous audio input and output) operation, when available, as well as various delay-line based effects algorithms.<P></LI>
<LI> The <I><B>ragamatic</B></I> project is just cool. Fire it up and be enlightened.<P></LI>
<LI> The <I><B>examples</B></I> project contains several simple programs which demonstrate audio input/output, as well as the use of the audio internet streaming classes.</LI>
</OL>
\section compiling Compiling:
<UL>
<LI><B>Generic (non-realtime):</B> Most STK classes are operating system <I>independent</I> and can be compiled using any current C++ compiler. STK assumes big-endian host byte order by default, so if your system is little-endian (i.e. Intel processor), you must provide the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition to your compiler. The <I><B>demo</B></I> project will compile without realtime support, allowing the use of SKINI scorefiles for input control and output to a variety of soundfile formats. The following classes <I>cannot</I> be used without realtime support: RtAudio, RtWvIn, RtWvOut, RtDuplex, RtMidi, Socket, Thread, TcpWvIn, TcpWvOut. Because of this, it is not possible to compile the <I><B>effects</B></I>, <I><B>ragamatic</B></I>, and most of the <I><B>examples</B></I> projects for non-realtime use.</LI>
<LI><B>Linux:</B> Realtime support is enabled with either the <TT>__LINUX_OSS__</TT> or <TT>__LINUX_ALSA__</TT> preprocessor definitions, which are used to select the underlying audio/MIDI system API. Realtime programs must also link with the <TT>pthread</TT> library. When using the ALSA API, it is also necessary to link with the <TT>asound</TT> library. In addition, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition is necessary if compiling on a little-endian system. Assuming your system has the <A HREF="http://gnu.cetcol.net.co/">GNU</A> Makefile utilities installed, typing <TT>make</TT> within a particular project directory will initiate the compilation process. The <TT>Makefile</TT> will have to be modified to change the default audio/MIDI system API and for big-endian processors. Special support exists under Linux for the MIDIator serial MIDI device, enabled using the __MIDIATOR__ preprocessor definition (together with either the __LINUX_ALSA__ or __LINUX_OSS__ definitions). See the README-Linux file for further system configuration information.</LI>
<LI><B>SGI:</B> Realtime support is enabled with the <TT>__IRIX_AL__</TT> preprocessor definition and linkage with the <TT>audio</TT>, <TT>md</TT>, and <TT>pthread</TT> libraries. If your system has the <A HREF="http://gnu.cetcol.net.co/">GNU</A> Makefile utilities installed, typing <TT>make</TT> (or <TT>gmake</TT>) within a particular project directory will initiate the compilation process. If your system does not have the GNU Makefile utilities, you should first try to download and install them. If this is not possible, a generic Makefile is provided with the <I><B>demo</B></I> project (Makefile.sgi). It can be invoked by typing <TT>make -f Makefile.sgi</TT> within that project directory. STK 4.0 is confirmed to compile using CC version 7.30. There may be problems with old compiler versions.</LI>
<LI><B>Windows95/98/2000/XP:</B> Realtime support is enabled with the <TT>__WINDOWS_DS__</TT> preprocessor definition and linkage with the <TT>dsound.lib</TT>, <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries. In addition, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition is necessary for all Windows systems. A distribution of the release is available with precompiled binaries for all the projects. In order for these binaries to function properly, your system must have the DirectX 5.0 (or higher) runtime libraries installed (available from <A HREF="http://www.microsoft.com/directx/">Microsoft</A>). Further, the <I><B>effects</B></I> project requires that your soundcard and drivers provide full duplex mode capabilities. Visual C++ 6.0 project file are provided in each project directory as well should you wish to compile your own binaries. It is important to link with the non-debug libraries when compiling "release" program versions and debug libraries when compiling "debug" program versions.</LI>
<LI><B>WindowsNT:</B> I've given up trying to make things work under NT. You'll have to switch to Windows 2000 (which does seem to work).</LI>
</UL>
\section control Control Data:
All STK programs in this distribution take input control data in the form of <A HREF="skini.html">SKINI</A> or MIDI messages only. The Messager class unifies the various means of acquiring control data under a single, easy to use set of functions. The way that SKINI messages can be sent to the programs is dependent upon the operating system in use, as well as whether the program is running in realtime or not. In general, it is possible to:
<OL>
<LI>Redirect or pipe SKINI scorefiles to an executable.</LI>
<LI>Pipe realtime SKINI input messages to an executable (not possible under Windows95/98).</LI>
<LI>Socket realtime SKINI input messages to an executable.</LI>
<LI>Acquire realtime MIDI messages from a MIDI port on your computer.</LI>
</OL>
<A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUI) are provided with this distribution which can generate realtime SKINI messages. Note that the Messager class allows multiple simultaneous socket client connections, together with MIDI and/or piped input. The <I><B>Md2Skini</B></I> program (in the <I><B>demo</B></I> directory) is mostly obsolete but can be used to create SKINI scorefiles from realtime MIDI input.
\section instruments Demo: STK Instruments
The <I><B>demo</B></I> project demonstrates the behavior of all the distributed STK instruments. The instruments available with this release include:
<UL>
<LI>Clarinet: Pretty good physical model of the clarinet</LI>
<LI>BlowHole: A clarinet physical model with one tonehole and one register vent</LI>
<LI>Saxofony: A psuedo-conical bore reed instrument which sometimes sounds like a saxophone</LI>
<LI>Flute: Pretty good physical model of the flute</LI>
<LI>Brass: Not so bad physical model of a brass instrument</LI>
<LI>BlowBotl: A basic helmholtz resonator and air jet model</LI>
<LI>Bowed: Not hideous physical model of a bowed string instrument</LI>
<LI>Plucked: Yer basic plucked string physical model</LI>
<LI>StifKarp: A simple plucked, stiff string physical model</LI>
<LI>Sitar: A simple sitar/plucked string physical model</LI>
<LI>Mandolin: Two-string mandolin physical model</LI>
<LI>Rhodey: Rhodes-like electric piano FM synthesis model</LI>
<LI>Wurley: Wurlitzer-like electric piano FM synthesis model</LI>
<LI>TubeBell: FM synthesis model</LI>
<LI>HevyMetl: Distorted synthesizer FM synthesis model</LI>
<LI>PercFlut: Percussive flute-like FM synthesis model</LI>
<LI>BeeThree: Cheezy organ FM synthesis model</LI>
<LI>Moog: Swept filter sampler</LI>
<LI>FMVoices: Three-formant FM voice synthesis</LI>
<LI>Resonate: Noise through a BiQuad filter</LI>
<LI>Drummer: Sampling synthesis</LI>
<LI>BandedWG: Banded waveguide meta-object for bowed bars, tibetan bowls, etc.</LI>
<LI>Shakers: Various stochastic event models of shaker instruments</LI>
<LI>ModalBar: Various four-resonance presets (marimba, vibraphone, etc...)</LI>
<LI>Mesh2D: Two-dimensional, rectilinear digital waveguide mesh</LI>
</UL>
\section nort Demo: Non-Realtime Use
See the information above with respect to compiling STK for non-realtime use.
In non-realtime mode, it is assumed that input control messages are provided from a SKINI scorefile and that audio output is written to a soundfile (.snd, .wav, .aif, .mat, .raw). A number of SKINI scorefiles are provided in the <I>scores</I> directory of the <I><B>demo</B></I> project. Assuming a successful compilation of the <I><B>demo</B></I> program, typing:
\code
cat scores/bookert.ski | demo BeeThree -w myfile.wav
\endcode
or (on WindowsXX and/or Unix)
\code
demo BeeThree -w myfile.wav < scores\bookert.ski
\endcode
from the <I><B>demo</B></I> directory will play the scorefile <I>bookert.ski</I> using the STK BeeThree instrument and write the resulting audio data to a WAV formatted soundfile called "myfile.wav". Typing <TT>demo</TT> without any arguments will provide a full program usage description.
\section rt Demo: Realtime Use
STK realtime audio and MIDI input/output and realtime SKINI control input via socketing support is provided for Linux, SGI, and Windows95/98/2000/XP operating systems. STK realtime SKINI control input via piping is possible under Linux, SGI, and Windows2000/XP only.
<P>
Control input and audio output options are typically specified as command-line arguments to STK programs. For example, the <I><B>demo</B></I> program is invoked as:
\code
demo instrument flags
\endcode
where instruments include those described above and flags can be any or all of:
<UL>
<LI><I>-or</I> for realtime audio output,</LI>
<LI><I>-ow <file name></I> for WAV soundfile output,</LI>
<LI><I>-os <file name></I> for SND (AU) soundfile output,</LI>
<LI><I>-om <file name></I> for MAT-file output,</LI>
<LI><I>-ip</I> or <I>-is</I> for realtime SKINI control input via piping or socketing, respectively,</LI>
<LI><I>-im <file name></I> for MIDI control input</LI>
</UL>
The <-ip> and <-is> flags must be used when piping or socketing realtime SKINI control data to an STK program. The <-im> flag must be used to read MIDI control input from your MIDI port. Note that you can use all three input types simultaneously.
Assuming a successful compilation of the <I><B>demo</B></I> program, typing:
\code
cat scores/bookert.ski | demo BeeThree -or
\endcode
or (on WindowsXX and/or Unix)
\code
demo BeeThree -or < scores\bookert.ski
\endcode
from the <I><B>demo</B></I> directory will play the scorefile <I>bookert.ski</I> using the STK BeeThree instrument and stream the resulting audio data in realtime to the audio output channel of your computer. Typing <TT>demo</TT> without any arguments will provide a full program usage description.
\section tcl Realtime Control Input using Tcl/Tk Graphical User Interfaces:
There are a number of <A HREF="http://dev.scriptics.com">Tcl/Tk</A> GUIs supplied with the STK projects. These scripts require Tcl/Tk version 8.0 or later, which can be downloaded for free over the WWW. On Unix and Windows2000/XP platforms, you can run the various executable scripts (e.g. StkDemo.bat) provided with each project to start everything up (you may need to symbolically link the wish80 executable to the name <I>wish</I>). The PhysicalDemo script just implements the following command-line sequence:
\code
wish < tcl/Physical.tcl | demo Clarinet -or -ip
\endcode
On WindowsXX and Unix platforms, the following operations are necessary to establish a socket connection between the Tcl/Tk GUI and the STK program:
<OL>
<LI>Open a DOS shell and start the STK program with the <I>-is</I> flag (ex. <I><B>demo Clarinet -or -is</B></I>).</LI>
<LI>Open the Tcl/Tk GUI (e.g. tcl/Physical.tcl) by double-clicking on it, or type <TT>wish < tcl/Physical.tcl</TT> in another DOS shell.</LI>
<LI>Establish the socket connection by selecting <I>Socket</I> under the Communications menu item in the Tcl/Tk GUI.</LI>
</OL>
Note that it is possible to specify a hostname when establishing the socket connection from the socket client. Thus, the STK socket server program and the Tcl/Tk GUI need not necessarily reside on the same computer.
\section midi Realtime MIDI Control Input:
On all supported realtime platforms, you can direct realtime MIDI input to the STK Clarinet by typing:
\code
demo Clarinet -or -im
\endcode
*/
/*! \page usage Usage Documentation
- \ref directory
- \ref compiling
- \ref control
- \ref voices
- \ref nort
- \ref rt
- \ref tcl
- \ref midi
- \ref polyphony
<HR>
\section directory Directory Structure:
The top level distribution contains the following directories:
<UL>
<LI> The <I><B>src</B></I> directory contains the source .cpp files for all the STK unit generator and algorithm classes.</LI><P>
<LI> The <I><B>include</B></I> directory contains the header files for all the STK unit generator and algorithm classes.</LI><P>
<LI> The <I><B>rawwaves</B></I> directory contains various raw, monophonic, 16-bit, big-endian soundfiles used with the STK classes.</LI><P>
<LI> The <I><B>doc</B></I> directory contains documentation about STK.</LI><P>
<LI> The <I><B>projects</B></I> directory contains various demo and example STK programs.</LI><P>
</UL>
This release of STK comes with four separate "project" directories:
<OL>
<LI> The <I><B>demo</B></I> project is used to demonstrate nearly all of the STK instruments. The <I><B>demo</B></I> program has been written to allow a variety of control input and sound data output options. %Simple graphical user interfaces (GUIs) are also provided.<P></LI>
<LI> The <I><B>effects</B></I> project demonstrates realtime duplex mode (simultaneous audio input and output) operation, when available, as well as various delay-line based effects algorithms.<P></LI>
<LI> The <I><B>ragamatic</B></I> project is just cool. Fire it up and be enlightened.<P></LI>
<LI> The <I><B>examples</B></I> project contains several simple programs which demonstrate audio input/output, as well as the use of the audio internet streaming classes.</LI>
</OL>
\section compiling Compiling:
<UL>
<LI><B>Windows95/98/2000/XP:</B> Realtime support is available using either DirectSound or ASIO audio drivers. For DirectSound support, use the <TT>__WINDOWS_DS__</TT> preprocessor definition and link with the <TT>dsound.lib</TT>, <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries. For ASIO support, use the <TT>__WINDOWS_ASIO__</TT> preprocessor definition, include all the files in the <TT>src/asio/</TT> directory (i.e. <TT>asio.h,cpp</TT>, <TT>asiodrivers.h,cpp</TT>, ...), and link with the <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries. In addition, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition is necessary for all Windows systems. A distribution of the release is available with precompiled binaries (using DirectSound) for all the projects. In order for these binaries to function properly, your system must have the DirectX 5.0 (or higher) runtime libraries installed (available from <A HREF="http://www.microsoft.com/directx/">Microsoft</A>). Further, the <I><B>effects</B></I> project requires that your soundcard and drivers provide full duplex mode capabilities. Visual C++ 6.0 project files are provided in each project directory as well should you wish to compile your own binaries. It is important to link with the non-debug libraries when compiling "release" program versions and debug libraries when compiling "debug" program versions.</LI>
<LI><B>WindowsNT:</B> DirectX support for NT is inadequate, so it is not possible to use STK under WindowsNT with realtime DirectX support. It may be possible to use STK under WindowsNT with realtime ASIO support, though this has not been tested.</LI>
<LI><B>Unix Systems:</B> A GNU <TT>configure</TT> shell script is included in the distribution for unix-based systems. From the top-level distribution directory, type <TT>'./configure'</TT> and the script will create <TT>Makefiles</TT> in each project directory specific to the characteristics of the host computer. Then from within any given project directory (example <TT>demo</TT>), type <TT>'make'</TT> to compile the project. In addition, an STK library can be compiled from within the <TT>src</TT> directory.
Several options can be supplied to the <TT>configure</TT> script to customize the build behavior:
<UL>
<LI><TT>--disable-realtime</TT> to only compile generic non-realtime classes</LI>
<LI><TT>--enable-debug</TT> to enable various debug output</LI>
<LI><TT>--enable-midiator</TT> to enable native MS-124W MIDI support (linux only)</LI>
<LI><TT>--with-alsa</TT> to choose native ALSA API support (linux only)</LI>
</UL>
<P>
In addition, it is possible to specify the location of the STK rawwaves and the STK include path as follows:
\code
./configure RAWWAVE_PATH="/home/gary/rawwaves/"
./configure INCLUDE_PATH="/home/gary/include/"
\endcode
For novice STK users, the default configuration should be adequate.
</UL>
For those who wish to create their own system-specific <TT>Makefiles</TT>:
<UL>
<LI><B>Linux:</B> Realtime support is enabled with either the <TT>__LINUX_OSS__</TT> or <TT>__LINUX_ALSA__</TT> preprocessor definitions, which are used to select the underlying audio/MIDI system API. Realtime programs must also link with the <TT>pthread</TT> library. When using the ALSA API, it is also necessary to link with the <TT>asound</TT> library. In addition, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition is necessary if compiling on a little-endian system. Special support exists under Linux for the MIDIator serial MIDI device, enabled using the <TT>__MIDIATOR__</TT> preprocessor definition (together with either the <TT>__LINUX_ALSA__</TT> or <TT>__LINUX_OSS__</TT> definitions). See the README-Linux file for further system configuration information.</LI>
<LI><B>Macintosh OS X:</B> Realtime support is enabled with the <TT>__MACOSX_CORE__</TT> preprocessor definitions, which incorporates the CoreAudio audio/MIDI API. Realtime programs must also link with the <TT>pthread</TT> library and the <TT>CoreAudio</TT>, <TT>CoreMIDI</TT>, and <TT>CoreFoundation</TT> frameworks. See the README-MacOSX file for further system configuration information.</LI>
<LI><B>SGI:</B> Realtime support is enabled with the <TT>__IRIX_AL__</TT> preprocessor definition and linkage with the <TT>audio</TT>, <TT>md</TT>, and <TT>pthread</TT> libraries. STK 4.0 (and higher) is confirmed to compile using CC version 7.30. There may be problems with old compiler versions.</LI>
<LI><B>Generic (non-realtime):</B> Most STK classes are operating system <I>independent</I> and can be compiled using any current C++ compiler. STK assumes big-endian host byte order by default, so if your system is little-endian (i.e. Intel processor), you must provide the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition to your compiler. The <I><B>demo</B></I> project will compile without realtime support, allowing the use of SKINI scorefiles for input control and output to a variety of soundfile formats. The following classes <I>cannot</I> be used without realtime support: RtAudio, RtWvIn, RtWvOut, RtDuplex, RtMidi, Socket, Thread, TcpWvIn, TcpWvOut. Because of this, it is not possible to compile the <I><B>effects</B></I>, <I><B>ragamatic</B></I>, and most of the <I><B>examples</B></I> projects for non-realtime use.</LI>
</UL>
\section control Control Data:
All STK programs in this distribution take input control data in the form of <A HREF="skini.html">SKINI</A> or MIDI messages only. The Messager class unifies the various means of acquiring control data under a single, easy to use set of functions. The way that SKINI messages can be sent to the programs is dependent upon the operating system in use, as well as whether the program is running in realtime or not. In general, it is possible to:
<OL>
<LI>Redirect or pipe SKINI scorefiles to an executable.</LI>
<LI>Pipe realtime SKINI input messages to an executable (not possible under Windows95/98).</LI>
<LI>Socket realtime SKINI input messages to an executable.</LI>
<LI>Acquire realtime MIDI messages from a MIDI port on your computer.</LI>
</OL>
<A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUI) are provided with this distribution which can generate realtime SKINI messages. Note that the Messager class allows multiple simultaneous socket client connections, together with MIDI and/or piped input. The <I><B>Md2Skini</B></I> program (in the <I><B>demo</B></I> directory) is mostly obsolete but can be used to create SKINI scorefiles from realtime MIDI input.
\section voices Demo: STK Instruments
The <I><B>demo</B></I> project demonstrates the behavior of all the distributed STK instruments. The instruments available with this release include:
<UL>
<LI>Clarinet: Pretty good physical model of the clarinet</LI>
<LI>BlowHole: A clarinet physical model with one tonehole and one register vent</LI>
<LI>Saxofony: A psuedo-conical bore reed instrument which sometimes sounds like a saxophone</LI>
<LI>Flute: Pretty good physical model of the flute</LI>
<LI>Brass: Not so bad physical model of a brass instrument</LI>
<LI>BlowBotl: A basic helmholtz resonator and air jet model</LI>
<LI>Bowed: Not hideous physical model of a bowed string instrument</LI>
<LI>Plucked: Yer basic plucked string physical model</LI>
<LI>StifKarp: A simple plucked, stiff string physical model</LI>
<LI>Sitar: A simple sitar/plucked string physical model</LI>
<LI>Mandolin: Two-string mandolin physical model</LI>
<LI>Rhodey: Rhodes-like electric piano FM synthesis model</LI>
<LI>Wurley: Wurlitzer-like electric piano FM synthesis model</LI>
<LI>TubeBell: FM synthesis model</LI>
<LI>HevyMetl: Distorted synthesizer FM synthesis model</LI>
<LI>PercFlut: Percussive flute-like FM synthesis model</LI>
<LI>BeeThree: Cheezy organ FM synthesis model</LI>
<LI>Moog: Swept filter sampler</LI>
<LI>FMVoices: Three-formant FM voice synthesis</LI>
<LI>VoicForm: Four-formant resonance filter voice synthesis</LI>
<LI>Resonate: Noise through a BiQuad filter</LI>
<LI>Drummer: Sampling synthesis</LI>
<LI>BandedWG: Banded waveguide meta-object for bowed bars, tibetan bowls, etc.</LI>
<LI>Shakers: Various stochastic event models of shaker instruments</LI>
<LI>ModalBar: Various four-resonance presets (marimba, vibraphone, etc...)</LI>
<LI>Mesh2D: Two-dimensional, rectilinear digital waveguide mesh</LI>
<LI>Whistle: Hybrid physical/spectral model of a police whistle</LI>
</UL>
\section nort Demo: Non-Realtime Use
See the information above with respect to compiling STK for non-realtime use.
In non-realtime mode, it is assumed that input control messages are provided from a SKINI scorefile and that audio output is written to a soundfile (.snd, .wav, .aif, .mat, .raw). A number of SKINI scorefiles are provided in the <I>scores</I> directory of the <I><B>demo</B></I> project. Assuming a successful compilation of the <I><B>demo</B></I> program, typing:
\code
cat scores/bookert.ski | demo BeeThree -ow myfile.wav
\endcode
or (on WindowsXX and/or Unix)
\code
demo BeeThree -ow myfile.wav < scores\bookert.ski
\endcode
from the <I><B>demo</B></I> directory will play the scorefile <I>bookert.ski</I> using the STK BeeThree instrument and write the resulting audio data to a WAV formatted soundfile called "myfile.wav". Typing <TT>demo</TT> without any arguments will provide a full program usage description.
\section rt Demo: Realtime Use
STK realtime audio and MIDI input/output and realtime SKINI control input via socketing support is provided for Linux, SGI, Mac OS X, and Windows95/98/2000/XP operating systems. STK realtime SKINI control input via piping is possible under Linux, SGI, Mac OS X, and Windows2000/XP only.
<P>
Control input and audio output options are typically specified as command-line arguments to STK programs. For example, the <I><B>demo</B></I> program is invoked as:
\code
demo instrument flags
\endcode
where instruments include those described above and flags can be any or all of:
<UL>
<LI><I>-or</I> for realtime audio output,</LI>
<LI><I>-ow <file name></I> for WAV soundfile output,</LI>
<LI><I>-os <file name></I> for SND (AU) soundfile output,</LI>
<LI><I>-om <file name></I> for MAT-file output,</LI>
<LI><I>-ip</I> for realtime SKINI control input via piping,</LI>
<LI><I>-is <port></I> > for realtime SKINI control input via socketing (with an optional port number),</LI>
<LI><I>-im <file name></I> for MIDI control input</LI>
<LI><I>-s RATE</I> to specify a sample rate</LI>
<LI><I>-n NUMBER</I> to specify multivoice polyphony</LI>
</UL>
The <-ip> and <-is> flags must be used when piping or socketing realtime SKINI control data to an STK program. The <-im> flag must be used to read MIDI control input from your MIDI port. Note that you can use all three input types simultaneously.
Assuming a successful compilation of the <I><B>demo</B></I> program, typing:
\code
cat scores/bookert.ski | demo BeeThree -or
\endcode
or (on WindowsXX and/or Unix)
\code
demo BeeThree -or < scores\bookert.ski
\endcode
from the <I><B>demo</B></I> directory will play the scorefile <I>bookert.ski</I> using the STK BeeThree instrument and stream the resulting audio data in realtime to the audio output channel of your computer. Typing <TT>demo</TT> without any arguments will provide a full program usage description.
\section tcl Realtime Control Input using Tcl/Tk Graphical User Interfaces:
There are a number of <A HREF="http://dev.scriptics.com">Tcl/Tk</A> GUIs supplied with the STK projects. These scripts require Tcl/Tk version 8.0 or later, which can be downloaded for free over the WWW. On Unix and Windows2000/XP platforms, you can run the various executable scripts (e.g. StkDemo.bat) provided with each project to start everything up (you may need to symbolically link the wishXX executable to the name <I>wish</I>). The Physical.bat script just implements the following command-line sequence:
\code
wish < tcl/Physical.tcl | demo Clarinet -or -ip
\endcode
On WindowsXX and Unix platforms, the following operations are necessary to establish a socket connection between the Tcl/Tk GUI and the STK program:
<OL>
<LI>Open a DOS shell and start the STK program with the <I>-is</I> flag (ex. <I><B>demo Clarinet -or -is</B></I>).</LI>
<LI>Open the Tcl/Tk GUI (e.g. tcl/Physical.tcl) by double-clicking on it, or type <TT>wish < tcl/Physical.tcl</TT> in another DOS shell.</LI>
<LI>Establish the socket connection by selecting <I>Socket</I> under the Communications menu item in the Tcl/Tk GUI.</LI>
</OL>
Note that it is possible to specify a hostname when establishing the socket connection from the socket client. Thus, the STK socket server program and the Tcl/Tk GUI need not necessarily reside on the same computer.
\section midi Realtime MIDI Control Input:
On all supported realtime platforms, you can direct realtime MIDI input to the STK Clarinet by typing:
\code
demo Clarinet -or -im
\endcode
\section polyphony Polyphony:
The <I><B>demo</B></I> program supports an arbitrary number of voices via the <TT>-n NUMBER</TT> command-line flag and argument. For example, you can play eight BeeThree instruments with realtime output and control them from a MIDI device by typing:
\code
demo BeeThree -n 8 -or -im
\endcode
*/

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<h1>ADSR.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00016 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>ADSR.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00016 <span class="comment">/***************************************************/</span>
00017
00018 <font class="preprocessor">#if !defined(__ADSR_H)</font>
00019 <font class="preprocessor"></font><font class="preprocessor">#define __ADSR_H</font>
00020 <font class="preprocessor"></font>
00021 <font class="preprocessor">#include "Envelope.h"</font>
00018 <span class="preprocessor">#if !defined(__ADSR_H)</span>
00019 <span class="preprocessor"></span><span class="preprocessor">#define __ADSR_H</span>
00020 <span class="preprocessor"></span>
00021 <span class="preprocessor">#include "Envelope.h"</span>
00022
00023 <font class="keyword">class </font><a class="code" href="classADSR.html">ADSR</a> : <font class="keyword">public</font> <a class="code" href="classEnvelope.html">Envelope</a>
<a name="l00023"></a><a class="code" href="classADSR.html">00023</a> <span class="keyword">class </span><a class="code" href="classADSR.html">ADSR</a> : <span class="keyword">public</span> <a class="code" href="classEnvelope.html">Envelope</a>
00024 {
00025 <font class="keyword">public</font>:
00025 <span class="keyword">public</span>:
00026
00028 <font class="keyword">enum</font> { ATTACK, DECAY, SUSTAIN, RELEASE, DONE };
00028 <span class="keyword">enum</span> { ATTACK, DECAY, SUSTAIN, RELEASE, DONE };
00029
00031 <a class="code" href="classADSR.html#a0">ADSR</a>(<font class="keywordtype">void</font>);
00031 <a class="code" href="classADSR.html#a0">ADSR</a>(<span class="keywordtype">void</span>);
00032
00034 <a class="code" href="classADSR.html#a1">~ADSR</a>(<font class="keywordtype">void</font>);
00034 <a class="code" href="classADSR.html#a1">~ADSR</a>(<span class="keywordtype">void</span>);
00035
00037 <font class="keywordtype">void</font> <a class="code" href="classEnvelope.html#a2">keyOn</a>(<font class="keywordtype">void</font>);
00037 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a2">keyOn</a>(<span class="keywordtype">void</span>);
00038
00040 <font class="keywordtype">void</font> <a class="code" href="classEnvelope.html#a3">keyOff</a>(<font class="keywordtype">void</font>);
00040 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a3">keyOff</a>(<span class="keywordtype">void</span>);
00041
00043 <font class="keywordtype">void</font> <a class="code" href="classADSR.html#a4">setAttackRate</a>(MY_FLOAT aRate);
00043 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a4">setAttackRate</a>(MY_FLOAT aRate);
00044
00046 <font class="keywordtype">void</font> <a class="code" href="classADSR.html#a5">setDecayRate</a>(MY_FLOAT aRate);
00046 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a5">setDecayRate</a>(MY_FLOAT aRate);
00047
00049 <font class="keywordtype">void</font> <a class="code" href="classADSR.html#a6">setSustainLevel</a>(MY_FLOAT aLevel);
00049 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a6">setSustainLevel</a>(MY_FLOAT aLevel);
00050
00052 <font class="keywordtype">void</font> <a class="code" href="classADSR.html#a7">setReleaseRate</a>(MY_FLOAT aRate);
00052 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a7">setReleaseRate</a>(MY_FLOAT aRate);
00053
00055 <font class="keywordtype">void</font> <a class="code" href="classADSR.html#a8">setAttackTime</a>(MY_FLOAT aTime);
00055 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a8">setAttackTime</a>(MY_FLOAT aTime);
00056
00058 <font class="keywordtype">void</font> <a class="code" href="classADSR.html#a9">setDecayTime</a>(MY_FLOAT aTime);
00058 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a9">setDecayTime</a>(MY_FLOAT aTime);
00059
00061 <font class="keywordtype">void</font> <a class="code" href="classADSR.html#a10">setReleaseTime</a>(MY_FLOAT aTime);
00061 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a10">setReleaseTime</a>(MY_FLOAT aTime);
00062
00064 <font class="keywordtype">void</font> <a class="code" href="classADSR.html#a11">setAllTimes</a>(MY_FLOAT aTime, MY_FLOAT dTime, MY_FLOAT sLevel, MY_FLOAT rTime);
00064 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a11">setAllTimes</a>(MY_FLOAT aTime, MY_FLOAT dTime, MY_FLOAT sLevel, MY_FLOAT rTime);
00065
00067 <font class="keywordtype">void</font> <a class="code" href="classEnvelope.html#a6">setTarget</a>(MY_FLOAT aTarget);
00067 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a12">setTarget</a>(MY_FLOAT aTarget);
00068
00070 <font class="keywordtype">int</font> <a class="code" href="classEnvelope.html#a8">getState</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00070 <span class="keywordtype">int</span> <a class="code" href="classADSR.html#a13">getState</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00071
00073 <font class="keywordtype">void</font> <a class="code" href="classEnvelope.html#a7">setValue</a>(MY_FLOAT aValue);
00073 <span class="keywordtype">void</span> <a class="code" href="classADSR.html#a14">setValue</a>(MY_FLOAT aValue);
00074
00076 MY_FLOAT <a class="code" href="classEnvelope.html#a9">tick</a>(<font class="keywordtype">void</font>);
00076 MY_FLOAT <a class="code" href="classADSR.html#a15">tick</a>(<span class="keywordtype">void</span>);
00077
00079 MY_FLOAT *<a class="code" href="classEnvelope.html#a9">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00079 MY_FLOAT *<a class="code" href="classADSR.html#a15">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00080
00081 <font class="keyword">protected</font>:
00081 <span class="keyword">protected</span>:
00082 MY_FLOAT attackRate;
00083 MY_FLOAT decayRate;
00084 MY_FLOAT sustainLevel;
00085 MY_FLOAT releaseRate;
00086 };
00087
00088 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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00088 <span class="preprocessor">#endif</span>
</pre></div><HR>
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<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
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<h1>BandedWG.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00030 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>BandedWG.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00030 <span class="comment">/***************************************************/</span>
00031
00032 <font class="preprocessor">#if !defined(__BANDEDWG_H)</font>
00033 <font class="preprocessor"></font><font class="preprocessor">#define __BANDEDWG_H</font>
00034 <font class="preprocessor"></font>
00035 <font class="preprocessor">#define MAX_BANDED_MODES 17</font>
00036 <font class="preprocessor"></font>
00037 <font class="preprocessor">#include "Instrmnt.h"</font>
00038 <font class="preprocessor">#include "Delay.h"</font>
00039 <font class="preprocessor">#include "BowTabl.h"</font>
00040 <font class="preprocessor">#include "ADSR.h"</font>
00041 <font class="preprocessor">#include "BiQuad.h"</font>
00032 <span class="preprocessor">#if !defined(__BANDEDWG_H)</span>
00033 <span class="preprocessor"></span><span class="preprocessor">#define __BANDEDWG_H</span>
00034 <span class="preprocessor"></span>
00035 <span class="preprocessor">#define MAX_BANDED_MODES 20</span>
00036 <span class="preprocessor"></span>
00037 <span class="preprocessor">#include "Instrmnt.h"</span>
00038 <span class="preprocessor">#include "DelayL.h"</span>
00039 <span class="preprocessor">#include "BowTabl.h"</span>
00040 <span class="preprocessor">#include "ADSR.h"</span>
00041 <span class="preprocessor">#include "BiQuad.h"</span>
00042
00043 <font class="keyword">class </font><a class="code" href="classBandedWG.html">BandedWG</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00043"></a><a class="code" href="classBandedWG.html">00043</a> <span class="keyword">class </span><a class="code" href="classBandedWG.html">BandedWG</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00044 {
00045 <font class="keyword">public</font>:
00045 <span class="keyword">public</span>:
00047 <a class="code" href="classBandedWG.html#a0">BandedWG</a>();
00048
00050 <a class="code" href="classBandedWG.html#a1">~BandedWG</a>();
00051
00053 <font class="keywordtype">void</font> <a class="code" href="classBandedWG.html#a2">clear</a>();
00053 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a2">clear</a>();
00054
00056 <font class="keywordtype">void</font> <a class="code" href="classBandedWG.html#a3">setStrikePosition</a>(MY_FLOAT position);
00056 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a3">setStrikePosition</a>(MY_FLOAT position);
00057
00059 <font class="keywordtype">void</font> <a class="code" href="classBandedWG.html#a4">setPreset</a>(<font class="keywordtype">int</font> preset);
00059 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a4">setPreset</a>(<span class="keywordtype">int</span> preset);
00060
00062 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00062 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a5">setFrequency</a>(MY_FLOAT frequency);
00063
00065 <font class="keywordtype">void</font> <a class="code" href="classBandedWG.html#a6">startBowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00065 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a6">startBowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00066
00068 <font class="keywordtype">void</font> <a class="code" href="classBandedWG.html#a7">stopBowing</a>(MY_FLOAT rate);
00068 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a7">stopBowing</a>(MY_FLOAT rate);
00069
00071 <font class="keywordtype">void</font> <a class="code" href="classBandedWG.html#a8">pluck</a>(MY_FLOAT amp);
00071 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a8">pluck</a>(MY_FLOAT amp);
00072
00074 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00074 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a9">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00075
00077 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00077 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a10">noteOff</a>(MY_FLOAT amplitude);
00078
00080 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00080 MY_FLOAT <a class="code" href="classBandedWG.html#a11">tick</a>();
00081
00083 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00083 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a12">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00084
00085 <font class="keyword">protected</font>:
00085 <span class="keyword">protected</span>:
00086
00087 <font class="keywordtype">bool</font> doPluck;
00088 <font class="keywordtype">bool</font> trackVelocity;
00089 <font class="keywordtype">int</font> nModes;
00090 <font class="keywordtype">int</font> presetModes;
00087 <span class="keywordtype">bool</span> doPluck;
00088 <span class="keywordtype">bool</span> trackVelocity;
00089 <span class="keywordtype">int</span> nModes;
00090 <span class="keywordtype">int</span> presetModes;
00091 <a class="code" href="classBowTabl.html">BowTabl</a> *bowTabl;
00092 <a class="code" href="classADSR.html">ADSR</a> *adsr;
00093 <a class="code" href="classBiQuad.html">BiQuad</a> *bandpass;
00094 <a class="code" href="classDelay.html">Delay</a> *delay;
00094 <a class="code" href="classDelayL.html">DelayL</a> *delay;
00095 MY_FLOAT maxVelocity;
00096 MY_FLOAT modes[MAX_BANDED_MODES];
00097 MY_FLOAT freakency;
00098 MY_FLOAT baseGain;
00099 MY_FLOAT gains[MAX_BANDED_MODES];
00100 MY_FLOAT integrationConstant;
00101 MY_FLOAT bowVelocity;
00102 MY_FLOAT bowTarget;
00103 MY_FLOAT bowPosition;
00104 <font class="keywordtype">int</font> strikePosition;
00105
00106 };
00107
00108 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00100 MY_FLOAT basegains[MAX_BANDED_MODES];
00101 MY_FLOAT excitation[MAX_BANDED_MODES];
00102 MY_FLOAT integrationConstant;
00103 MY_FLOAT velocityInput;
00104 MY_FLOAT bowVelocity;
00105 MY_FLOAT bowTarget;
00106 MY_FLOAT bowPosition;
00107 MY_FLOAT strikeAmp;
00108 <span class="keywordtype">int</span> strikePosition;
00109
00110 };
00111
00112 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,41 +1,41 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>BeeThree.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00033 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>BeeThree.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00033 <span class="comment">/***************************************************/</span>
00034
00035 <font class="preprocessor">#if !defined(__BEETHREE_H)</font>
00036 <font class="preprocessor"></font><font class="preprocessor">#define __BEETHREE_H</font>
00037 <font class="preprocessor"></font>
00038 <font class="preprocessor">#include "FM.h"</font>
00035 <span class="preprocessor">#if !defined(__BEETHREE_H)</span>
00036 <span class="preprocessor"></span><span class="preprocessor">#define __BEETHREE_H</span>
00037 <span class="preprocessor"></span>
00038 <span class="preprocessor">#include "FM.h"</span>
00039
00040 <font class="keyword">class </font><a class="code" href="classBeeThree.html">BeeThree</a> : <font class="keyword">public</font> <a class="code" href="classFM.html">FM</a>
<a name="l00040"></a><a class="code" href="classBeeThree.html">00040</a> <span class="keyword">class </span><a class="code" href="classBeeThree.html">BeeThree</a> : <span class="keyword">public</span> <a class="code" href="classFM.html">FM</a>
00041 {
00042 <font class="keyword">public</font>:
00042 <span class="keyword">public</span>:
00044 <a class="code" href="classBeeThree.html#a0">BeeThree</a>();
00045
00047 <a class="code" href="classBeeThree.html#a1">~BeeThree</a>();
00048
00050 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00050 <span class="keywordtype">void</span> <a class="code" href="classBeeThree.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00051
00053 MY_FLOAT <a class="code" href="classFM.html#a14">tick</a>();
00053 MY_FLOAT <a class="code" href="classBeeThree.html#a3">tick</a>();
00054 };
00055
00056 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00056 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,70 +1,70 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>BiQuad.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00013 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>BiQuad.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00013 <span class="comment">/***************************************************/</span>
00014
00015 <font class="preprocessor">#if !defined(__BIQUAD_H)</font>
00016 <font class="preprocessor"></font><font class="preprocessor">#define __BIQUAD_H</font>
00017 <font class="preprocessor"></font>
00018 <font class="preprocessor">#include "Filter.h"</font>
00015 <span class="preprocessor">#if !defined(__BIQUAD_H)</span>
00016 <span class="preprocessor"></span><span class="preprocessor">#define __BIQUAD_H</span>
00017 <span class="preprocessor"></span>
00018 <span class="preprocessor">#include "Filter.h"</span>
00019
00020 <font class="keyword">class </font><a class="code" href="classBiQuad.html">BiQuad</a> : <font class="keyword">protected</font> <a class="code" href="classFilter.html">Filter</a>
<a name="l00020"></a><a class="code" href="classBiQuad.html">00020</a> <span class="keyword">class </span><a class="code" href="classBiQuad.html">BiQuad</a> : <span class="keyword">protected</span> <a class="code" href="classFilter.html">Filter</a>
00021 {
00022 <font class="keyword">public</font>:
00022 <span class="keyword">public</span>:
00023
00025 <a class="code" href="classBiQuad.html#a0">BiQuad</a>();
00026
00028 <font class="keyword">virtual</font> <a class="code" href="classBiQuad.html#a1">~BiQuad</a>();
00028 <span class="keyword">virtual</span> <a class="code" href="classBiQuad.html#a1">~BiQuad</a>();
00029
00031 <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a3">clear</a>(<font class="keywordtype">void</font>);
00031 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a2">clear</a>(<span class="keywordtype">void</span>);
00032
00034 <font class="keywordtype">void</font> <a class="code" href="classBiQuad.html#a3">setB0</a>(MY_FLOAT b0);
00034 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a3">setB0</a>(MY_FLOAT b0);
00035
00037 <font class="keywordtype">void</font> <a class="code" href="classBiQuad.html#a4">setB1</a>(MY_FLOAT b1);
00037 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a4">setB1</a>(MY_FLOAT b1);
00038
00040 <font class="keywordtype">void</font> <a class="code" href="classBiQuad.html#a5">setB2</a>(MY_FLOAT b2);
00040 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a5">setB2</a>(MY_FLOAT b2);
00041
00043 <font class="keywordtype">void</font> <a class="code" href="classBiQuad.html#a6">setA1</a>(MY_FLOAT a1);
00043 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a6">setA1</a>(MY_FLOAT a1);
00044
00046 <font class="keywordtype">void</font> <a class="code" href="classBiQuad.html#a7">setA2</a>(MY_FLOAT a2);
00046 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a7">setA2</a>(MY_FLOAT a2);
00047
00049
00060 <font class="keywordtype">void</font> <a class="code" href="classBiQuad.html#a8">setResonance</a>(MY_FLOAT frequency, MY_FLOAT radius, <font class="keywordtype">bool</font> normalize = FALSE);
00060 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a8">setResonance</a>(MY_FLOAT frequency, MY_FLOAT radius, <span class="keywordtype">bool</span> normalize = FALSE);
00061
00063
00069 <font class="keywordtype">void</font> <a class="code" href="classBiQuad.html#a9">setNotch</a>(MY_FLOAT frequency, MY_FLOAT radius);
00069 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a9">setNotch</a>(MY_FLOAT frequency, MY_FLOAT radius);
00070
00072
00078 <font class="keywordtype">void</font> <a class="code" href="classBiQuad.html#a10">setEqualGainZeroes</a>();
00078 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a10">setEqualGainZeroes</a>();
00079
00081
00085 <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a7">setGain</a>(MY_FLOAT theGain);
00085 <span class="keywordtype">void</span> <a class="code" href="classBiQuad.html#a11">setGain</a>(MY_FLOAT theGain);
00086
00088 MY_FLOAT <a class="code" href="classFilter.html#a8">getGain</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00088 MY_FLOAT <a class="code" href="classBiQuad.html#a12">getGain</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00089
00091 MY_FLOAT <a class="code" href="classFilter.html#a9">lastOut</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00091 MY_FLOAT <a class="code" href="classBiQuad.html#a13">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00092
00094 MY_FLOAT <a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT sample);
00094 MY_FLOAT <a class="code" href="classBiQuad.html#a14">tick</a>(MY_FLOAT sample);
00095
00097 MY_FLOAT *<a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00097 MY_FLOAT *<a class="code" href="classBiQuad.html#a14">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00098 };
00099
00100 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00100 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,52 +1,52 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>BlowBotl.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00017 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>BlowBotl.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00017 <span class="comment">/***************************************************/</span>
00018
00019 <font class="preprocessor">#if !defined(__BOTTLE_H)</font>
00020 <font class="preprocessor"></font><font class="preprocessor">#define __BOTTLE_H</font>
00021 <font class="preprocessor"></font>
00022 <font class="preprocessor">#include "Instrmnt.h"</font>
00023 <font class="preprocessor">#include "JetTabl.h"</font>
00024 <font class="preprocessor">#include "BiQuad.h"</font>
00025 <font class="preprocessor">#include "PoleZero.h"</font>
00026 <font class="preprocessor">#include "Noise.h"</font>
00027 <font class="preprocessor">#include "ADSR.h"</font>
00028 <font class="preprocessor">#include "WaveLoop.h"</font>
00019 <span class="preprocessor">#if !defined(__BOTTLE_H)</span>
00020 <span class="preprocessor"></span><span class="preprocessor">#define __BOTTLE_H</span>
00021 <span class="preprocessor"></span>
00022 <span class="preprocessor">#include "Instrmnt.h"</span>
00023 <span class="preprocessor">#include "JetTabl.h"</span>
00024 <span class="preprocessor">#include "BiQuad.h"</span>
00025 <span class="preprocessor">#include "PoleZero.h"</span>
00026 <span class="preprocessor">#include "Noise.h"</span>
00027 <span class="preprocessor">#include "ADSR.h"</span>
00028 <span class="preprocessor">#include "WaveLoop.h"</span>
00029
00030 <font class="keyword">class </font><a class="code" href="classBlowBotl.html">BlowBotl</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00030"></a><a class="code" href="classBlowBotl.html">00030</a> <span class="keyword">class </span><a class="code" href="classBlowBotl.html">BlowBotl</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00031 {
00032 <font class="keyword">public</font>:
00032 <span class="keyword">public</span>:
00034 <a class="code" href="classBlowBotl.html#a0">BlowBotl</a>();
00035
00037 <a class="code" href="classBlowBotl.html#a1">~BlowBotl</a>();
00038
00040 <font class="keywordtype">void</font> <a class="code" href="classBlowBotl.html#a2">clear</a>();
00040 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a2">clear</a>();
00041
00043 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00043 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a3">setFrequency</a>(MY_FLOAT frequency);
00044
00046 <font class="keywordtype">void</font> <a class="code" href="classBlowBotl.html#a4">startBlowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00046 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a4">startBlowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00047
00049 <font class="keywordtype">void</font> <a class="code" href="classBlowBotl.html#a5">stopBlowing</a>(MY_FLOAT rate);
00049 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a5">stopBlowing</a>(MY_FLOAT rate);
00050
00052 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00052 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a6">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00053
00055 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00055 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a7">noteOff</a>(MY_FLOAT amplitude);
00056
00058 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00058 MY_FLOAT <a class="code" href="classBlowBotl.html#a8">tick</a>();
00059
00061 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00061 <span class="keywordtype">void</span> <a class="code" href="classBlowBotl.html#a9">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00062
00063 <font class="keyword">protected</font>:
00063 <span class="keyword">protected</span>:
00064 <a class="code" href="classJetTabl.html">JetTabl</a> *jetTable;
00065 <a class="code" href="classBiQuad.html">BiQuad</a> *resonator;
00066 <a class="code" href="classPoleZero.html">PoleZero</a> *dcBlock;
@@ -60,13 +60,13 @@
00074
00075 };
00076
00077 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00077 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,57 +1,57 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>BlowHole.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00034 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>BlowHole.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00034 <span class="comment">/***************************************************/</span>
00035
00036 <font class="preprocessor">#if !defined(__BLOWHOLE_H)</font>
00037 <font class="preprocessor"></font><font class="preprocessor">#define __BLOWHOLE_H</font>
00038 <font class="preprocessor"></font>
00039 <font class="preprocessor">#include "Instrmnt.h"</font>
00040 <font class="preprocessor">#include "DelayL.h"</font>
00041 <font class="preprocessor">#include "ReedTabl.h"</font>
00042 <font class="preprocessor">#include "OneZero.h"</font>
00043 <font class="preprocessor">#include "PoleZero.h"</font>
00044 <font class="preprocessor">#include "Envelope.h"</font>
00045 <font class="preprocessor">#include "Noise.h"</font>
00046 <font class="preprocessor">#include "WaveLoop.h"</font>
00036 <span class="preprocessor">#if !defined(__BLOWHOLE_H)</span>
00037 <span class="preprocessor"></span><span class="preprocessor">#define __BLOWHOLE_H</span>
00038 <span class="preprocessor"></span>
00039 <span class="preprocessor">#include "Instrmnt.h"</span>
00040 <span class="preprocessor">#include "DelayL.h"</span>
00041 <span class="preprocessor">#include "ReedTabl.h"</span>
00042 <span class="preprocessor">#include "OneZero.h"</span>
00043 <span class="preprocessor">#include "PoleZero.h"</span>
00044 <span class="preprocessor">#include "Envelope.h"</span>
00045 <span class="preprocessor">#include "Noise.h"</span>
00046 <span class="preprocessor">#include "WaveLoop.h"</span>
00047
00048 <font class="keyword">class </font><a class="code" href="classBlowHole.html">BlowHole</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00048"></a><a class="code" href="classBlowHole.html">00048</a> <span class="keyword">class </span><a class="code" href="classBlowHole.html">BlowHole</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00049 {
00050 <font class="keyword">public</font>:
00050 <span class="keyword">public</span>:
00052 <a class="code" href="classBlowHole.html#a0">BlowHole</a>(MY_FLOAT lowestFrequency);
00053
00055 <a class="code" href="classBlowHole.html#a1">~BlowHole</a>();
00056
00058 <font class="keywordtype">void</font> <a class="code" href="classBlowHole.html#a2">clear</a>();
00058 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a2">clear</a>();
00059
00061 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00061 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a3">setFrequency</a>(MY_FLOAT frequency);
00062
00064 <font class="keywordtype">void</font> <a class="code" href="classBlowHole.html#a4">setTonehole</a>(MY_FLOAT newValue);
00064 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a4">setTonehole</a>(MY_FLOAT newValue);
00065
00067 <font class="keywordtype">void</font> <a class="code" href="classBlowHole.html#a5">setVent</a>(MY_FLOAT newValue);
00067 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a5">setVent</a>(MY_FLOAT newValue);
00068
00070 <font class="keywordtype">void</font> <a class="code" href="classBlowHole.html#a6">startBlowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00070 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a6">startBlowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00071
00073 <font class="keywordtype">void</font> <a class="code" href="classBlowHole.html#a7">stopBlowing</a>(MY_FLOAT rate);
00073 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a7">stopBlowing</a>(MY_FLOAT rate);
00074
00076 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00076 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a8">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00077
00079 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00079 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a9">noteOff</a>(MY_FLOAT amplitude);
00080
00082 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00082 MY_FLOAT <a class="code" href="classBlowHole.html#a10">tick</a>();
00083
00085 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00085 <span class="keywordtype">void</span> <a class="code" href="classBlowHole.html#a11">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00086
00087 <font class="keyword">protected</font>:
00087 <span class="keyword">protected</span>:
00088 <a class="code" href="classDelayL.html">DelayL</a> *delays[3];
00089 <a class="code" href="classReedTabl.html">ReedTabl</a> *reedTable;
00090 <a class="code" href="classOneZero.html">OneZero</a> *filter;
@@ -60,7 +60,7 @@
00093 <a class="code" href="classEnvelope.html">Envelope</a> *envelope;
00094 <a class="code" href="classNoise.html">Noise</a> *noise;
00095 <a class="code" href="classWaveLoop.html">WaveLoop</a> *vibrato;
00096 <font class="keywordtype">long</font> length;
00096 <span class="keywordtype">long</span> length;
00097 MY_FLOAT scatter;
00098 MY_FLOAT th_coeff;
00099 MY_FLOAT r_th;
@@ -72,13 +72,13 @@
00105
00106 };
00107
00108 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00108 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,56 +1,56 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>BowTabl.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00010 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>BowTabl.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00010 <span class="comment">/***************************************************/</span>
00011
00012 <font class="preprocessor">#if !defined(__BOWTABL_H)</font>
00013 <font class="preprocessor"></font><font class="preprocessor">#define __BOWTABL_H</font>
00014 <font class="preprocessor"></font>
00015 <font class="preprocessor">#include "Stk.h"</font>
00012 <span class="preprocessor">#if !defined(__BOWTABL_H)</span>
00013 <span class="preprocessor"></span><span class="preprocessor">#define __BOWTABL_H</span>
00014 <span class="preprocessor"></span>
00015 <span class="preprocessor">#include "Stk.h"</span>
00016
00017 <font class="keyword">class </font><a class="code" href="classBowTabl.html">BowTabl</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00017"></a><a class="code" href="classBowTabl.html">00017</a> <span class="keyword">class </span><a class="code" href="classBowTabl.html">BowTabl</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00018 {
00019 <font class="keyword">public</font>:
00019 <span class="keyword">public</span>:
00021 <a class="code" href="classBowTabl.html#a0">BowTabl</a>();
00022
00024 <a class="code" href="classBowTabl.html#a1">~BowTabl</a>();
00025
00027
00033 <font class="keywordtype">void</font> <a class="code" href="classBowTabl.html#a2">setOffset</a>(MY_FLOAT aValue);
00033 <span class="keywordtype">void</span> <a class="code" href="classBowTabl.html#a2">setOffset</a>(MY_FLOAT aValue);
00034
00036
00040 <font class="keywordtype">void</font> <a class="code" href="classBowTabl.html#a3">setSlope</a>(MY_FLOAT aValue);
00040 <span class="keywordtype">void</span> <a class="code" href="classBowTabl.html#a3">setSlope</a>(MY_FLOAT aValue);
00041
00043 MY_FLOAT <a class="code" href="classBowTabl.html#a4">lastOut</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00043 MY_FLOAT <a class="code" href="classBowTabl.html#a4">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00044
00046
00050 MY_FLOAT <a class="code" href="classBowTabl.html#a5">tick</a>(<font class="keyword">const</font> MY_FLOAT input);
00050 MY_FLOAT <a class="code" href="classBowTabl.html#a5">tick</a>(<span class="keyword">const</span> MY_FLOAT input);
00051
00053 MY_FLOAT *<a class="code" href="classBowTabl.html#a5">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00053 MY_FLOAT *<a class="code" href="classBowTabl.html#a5">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00054
00055 <font class="keyword">protected</font>:
00055 <span class="keyword">protected</span>:
00056 MY_FLOAT offSet;
00057 MY_FLOAT slope;
00058 MY_FLOAT lastOutput;
00059
00060 };
00061
00062 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00062 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,54 +1,54 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Bowed.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00022 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Bowed.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00022 <span class="comment">/***************************************************/</span>
00023
00024 <font class="preprocessor">#if !defined(__BOWED_H)</font>
00025 <font class="preprocessor"></font><font class="preprocessor">#define __BOWED_H</font>
00026 <font class="preprocessor"></font>
00027 <font class="preprocessor">#include "Instrmnt.h"</font>
00028 <font class="preprocessor">#include "DelayL.h"</font>
00029 <font class="preprocessor">#include "BowTabl.h"</font>
00030 <font class="preprocessor">#include "OnePole.h"</font>
00031 <font class="preprocessor">#include "BiQuad.h"</font>
00032 <font class="preprocessor">#include "WaveLoop.h"</font>
00033 <font class="preprocessor">#include "ADSR.h"</font>
00024 <span class="preprocessor">#if !defined(__BOWED_H)</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __BOWED_H</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "Instrmnt.h"</span>
00028 <span class="preprocessor">#include "DelayL.h"</span>
00029 <span class="preprocessor">#include "BowTabl.h"</span>
00030 <span class="preprocessor">#include "OnePole.h"</span>
00031 <span class="preprocessor">#include "BiQuad.h"</span>
00032 <span class="preprocessor">#include "WaveLoop.h"</span>
00033 <span class="preprocessor">#include "ADSR.h"</span>
00034
00035 <font class="keyword">class </font><a class="code" href="classBowed.html">Bowed</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00035"></a><a class="code" href="classBowed.html">00035</a> <span class="keyword">class </span><a class="code" href="classBowed.html">Bowed</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00036 {
00037 <font class="keyword">public</font>:
00037 <span class="keyword">public</span>:
00039 <a class="code" href="classBowed.html#a0">Bowed</a>(MY_FLOAT lowestFrequency);
00040
00042 <a class="code" href="classBowed.html#a1">~Bowed</a>();
00043
00045 <font class="keywordtype">void</font> <a class="code" href="classBowed.html#a2">clear</a>();
00045 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a2">clear</a>();
00046
00048 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00048 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a3">setFrequency</a>(MY_FLOAT frequency);
00049
00051 <font class="keywordtype">void</font> <a class="code" href="classBowed.html#a4">setVibrato</a>(MY_FLOAT gain);
00051 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a4">setVibrato</a>(MY_FLOAT gain);
00052
00054 <font class="keywordtype">void</font> <a class="code" href="classBowed.html#a5">startBowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00054 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a5">startBowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00055
00057 <font class="keywordtype">void</font> <a class="code" href="classBowed.html#a6">stopBowing</a>(MY_FLOAT rate);
00057 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a6">stopBowing</a>(MY_FLOAT rate);
00058
00060 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00060 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a7">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00061
00063 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00063 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a8">noteOff</a>(MY_FLOAT amplitude);
00064
00066 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00066 MY_FLOAT <a class="code" href="classBowed.html#a9">tick</a>();
00067
00069 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00069 <span class="keywordtype">void</span> <a class="code" href="classBowed.html#a10">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00070
00071 <font class="keyword">protected</font>:
00071 <span class="keyword">protected</span>:
00072 <a class="code" href="classDelayL.html">DelayL</a> *neckDelay;
00073 <a class="code" href="classDelayL.html">DelayL</a> *bridgeDelay;
00074 <a class="code" href="classBowTabl.html">BowTabl</a> *bowTable;
@@ -63,13 +63,13 @@
00083
00084 };
00085
00086 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00086 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,59 +1,59 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Brass.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00021 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Brass.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00021 <span class="comment">/***************************************************/</span>
00022
00023 <font class="preprocessor">#if !defined(__BRASS_H)</font>
00024 <font class="preprocessor"></font><font class="preprocessor">#define __BRASS_H</font>
00025 <font class="preprocessor"></font>
00026 <font class="preprocessor">#include "Instrmnt.h"</font>
00027 <font class="preprocessor">#include "DelayA.h"</font>
00028 <font class="preprocessor">#include "BiQuad.h"</font>
00029 <font class="preprocessor">#include "PoleZero.h"</font>
00030 <font class="preprocessor">#include "ADSR.h"</font>
00031 <font class="preprocessor">#include "WaveLoop.h"</font>
00023 <span class="preprocessor">#if !defined(__BRASS_H)</span>
00024 <span class="preprocessor"></span><span class="preprocessor">#define __BRASS_H</span>
00025 <span class="preprocessor"></span>
00026 <span class="preprocessor">#include "Instrmnt.h"</span>
00027 <span class="preprocessor">#include "DelayA.h"</span>
00028 <span class="preprocessor">#include "BiQuad.h"</span>
00029 <span class="preprocessor">#include "PoleZero.h"</span>
00030 <span class="preprocessor">#include "ADSR.h"</span>
00031 <span class="preprocessor">#include "WaveLoop.h"</span>
00032
00033 <font class="keyword">class </font><a class="code" href="classBrass.html">Brass</a>: <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00033"></a><a class="code" href="classBrass.html">00033</a> <span class="keyword">class </span><a class="code" href="classBrass.html">Brass</a>: <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00034 {
00035 <font class="keyword">public</font>:
00035 <span class="keyword">public</span>:
00037 <a class="code" href="classBrass.html#a0">Brass</a>(MY_FLOAT lowestFrequency);
00038
00040 <a class="code" href="classBrass.html#a1">~Brass</a>();
00041
00043 <font class="keywordtype">void</font> <a class="code" href="classBrass.html#a2">clear</a>();
00043 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a2">clear</a>();
00044
00046 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00046 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a3">setFrequency</a>(MY_FLOAT frequency);
00047
00049 <font class="keywordtype">void</font> <a class="code" href="classBrass.html#a4">setLip</a>(MY_FLOAT frequency);
00049 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a4">setLip</a>(MY_FLOAT frequency);
00050
00052 <font class="keywordtype">void</font> <a class="code" href="classBrass.html#a5">startBlowing</a>(MY_FLOAT amplitude,MY_FLOAT rate);
00052 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a5">startBlowing</a>(MY_FLOAT amplitude,MY_FLOAT rate);
00053
00055 <font class="keywordtype">void</font> <a class="code" href="classBrass.html#a6">stopBlowing</a>(MY_FLOAT rate);
00055 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a6">stopBlowing</a>(MY_FLOAT rate);
00056
00058 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00058 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a7">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00059
00061 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00061 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a8">noteOff</a>(MY_FLOAT amplitude);
00062
00064 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00064 MY_FLOAT <a class="code" href="classBrass.html#a9">tick</a>();
00065
00067 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00067 <span class="keywordtype">void</span> <a class="code" href="classBrass.html#a10">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00068
00069 <font class="keyword">protected</font>:
00069 <span class="keyword">protected</span>:
00070 <a class="code" href="classDelayA.html">DelayA</a> *delayLine;
00071 <a class="code" href="classBiQuad.html">BiQuad</a> *lipFilter;
00072 <a class="code" href="classPoleZero.html">PoleZero</a> *dcBlock;
00073 <a class="code" href="classADSR.html">ADSR</a> *adsr;
00074 <a class="code" href="classWaveLoop.html">WaveLoop</a> *vibrato;
00075 <font class="keywordtype">long</font> length;
00075 <span class="keywordtype">long</span> length;
00076 MY_FLOAT lipTarget;
00077 MY_FLOAT slideTarget;
00078 MY_FLOAT vibratoGain;
@@ -61,13 +61,13 @@
00080
00081 };
00082
00083 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00083 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,50 +1,50 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Chorus.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00009 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Chorus.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00009 <span class="comment">/***************************************************/</span>
00010
00011 <font class="preprocessor">#if !defined(__CHORUS_H)</font>
00012 <font class="preprocessor"></font><font class="preprocessor">#define __CHORUS_H</font>
00013 <font class="preprocessor"></font>
00014 <font class="preprocessor">#include "Stk.h"</font>
00015 <font class="preprocessor">#include "DelayL.h"</font>
00016 <font class="preprocessor">#include "WaveLoop.h"</font>
00011 <span class="preprocessor">#if !defined(__CHORUS_H)</span>
00012 <span class="preprocessor"></span><span class="preprocessor">#define __CHORUS_H</span>
00013 <span class="preprocessor"></span>
00014 <span class="preprocessor">#include "Stk.h"</span>
00015 <span class="preprocessor">#include "DelayL.h"</span>
00016 <span class="preprocessor">#include "WaveLoop.h"</span>
00017
00018 <font class="keyword">class </font><a class="code" href="classChorus.html">Chorus</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00018"></a><a class="code" href="classChorus.html">00018</a> <span class="keyword">class </span><a class="code" href="classChorus.html">Chorus</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00019 {
00020 <font class="keyword">public</font>:
00020 <span class="keyword">public</span>:
00022 <a class="code" href="classChorus.html#a0">Chorus</a>(MY_FLOAT baseDelay);
00023
00025 <a class="code" href="classChorus.html#a1">~Chorus</a>();
00026
00028 <font class="keywordtype">void</font> <a class="code" href="classChorus.html#a2">clear</a>();
00028 <span class="keywordtype">void</span> <a class="code" href="classChorus.html#a2">clear</a>();
00029
00031 <font class="keywordtype">void</font> <a class="code" href="classChorus.html#a3">setModDepth</a>(MY_FLOAT depth);
00031 <span class="keywordtype">void</span> <a class="code" href="classChorus.html#a3">setModDepth</a>(MY_FLOAT depth);
00032
00034 <font class="keywordtype">void</font> <a class="code" href="classChorus.html#a4">setModFrequency</a>(MY_FLOAT frequency);
00034 <span class="keywordtype">void</span> <a class="code" href="classChorus.html#a4">setModFrequency</a>(MY_FLOAT frequency);
00035
00037 <font class="keywordtype">void</font> <a class="code" href="classChorus.html#a5">setEffectMix</a>(MY_FLOAT mix);
00037 <span class="keywordtype">void</span> <a class="code" href="classChorus.html#a5">setEffectMix</a>(MY_FLOAT mix);
00038
00040 MY_FLOAT <a class="code" href="classChorus.html#a6">lastOut</a>() <font class="keyword">const</font>;
00040 MY_FLOAT <a class="code" href="classChorus.html#a6">lastOut</a>() <span class="keyword">const</span>;
00041
00043 MY_FLOAT <a class="code" href="classChorus.html#a7">lastOutLeft</a>() <font class="keyword">const</font>;
00043 MY_FLOAT <a class="code" href="classChorus.html#a7">lastOutLeft</a>() <span class="keyword">const</span>;
00044
00046 MY_FLOAT <a class="code" href="classChorus.html#a8">lastOutRight</a>() <font class="keyword">const</font>;
00046 MY_FLOAT <a class="code" href="classChorus.html#a8">lastOutRight</a>() <span class="keyword">const</span>;
00047
00049 MY_FLOAT <a class="code" href="classChorus.html#a9">tick</a>(MY_FLOAT input);
00050
00052 MY_FLOAT *<a class="code" href="classChorus.html#a9">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00052 MY_FLOAT *<a class="code" href="classChorus.html#a9">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00053
00054 <font class="keyword">protected</font>:
00054 <span class="keyword">protected</span>:
00055 <a class="code" href="classDelayL.html">DelayL</a> *delayLine[2];
00056 <a class="code" href="classWaveLoop.html">WaveLoop</a> *mods[2];
00057 MY_FLOAT baseLength;
@@ -54,14 +54,14 @@
00061
00062 };
00063
00064 <font class="preprocessor">#endif</font>
00065 <font class="preprocessor"></font>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00064 <span class="preprocessor">#endif</span>
00065 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,72 +1,72 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Clarinet.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00023 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Clarinet.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00023 <span class="comment">/***************************************************/</span>
00024
00025 <font class="preprocessor">#if !defined(__CLARINET_H)</font>
00026 <font class="preprocessor"></font><font class="preprocessor">#define __CLARINET_H</font>
00027 <font class="preprocessor"></font>
00028 <font class="preprocessor">#include "Instrmnt.h"</font>
00029 <font class="preprocessor">#include "DelayL.h"</font>
00030 <font class="preprocessor">#include "ReedTabl.h"</font>
00031 <font class="preprocessor">#include "OneZero.h"</font>
00032 <font class="preprocessor">#include "Envelope.h"</font>
00033 <font class="preprocessor">#include "Noise.h"</font>
00034 <font class="preprocessor">#include "WaveLoop.h"</font>
00025 <span class="preprocessor">#if !defined(__CLARINET_H)</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __CLARINET_H</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "Instrmnt.h"</span>
00029 <span class="preprocessor">#include "DelayL.h"</span>
00030 <span class="preprocessor">#include "ReedTabl.h"</span>
00031 <span class="preprocessor">#include "OneZero.h"</span>
00032 <span class="preprocessor">#include "Envelope.h"</span>
00033 <span class="preprocessor">#include "Noise.h"</span>
00034 <span class="preprocessor">#include "WaveLoop.h"</span>
00035
00036 <font class="keyword">class </font><a class="code" href="classClarinet.html">Clarinet</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00036"></a><a class="code" href="classClarinet.html">00036</a> <span class="keyword">class </span><a class="code" href="classClarinet.html">Clarinet</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00037 {
00038 <font class="keyword">public</font>:
00038 <span class="keyword">public</span>:
00040 <a class="code" href="classClarinet.html#a0">Clarinet</a>(MY_FLOAT lowestFrequency);
00041
00043 <a class="code" href="classClarinet.html#a1">~Clarinet</a>();
00044
00046 <font class="keywordtype">void</font> <a class="code" href="classClarinet.html#a2">clear</a>();
00046 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a2">clear</a>();
00047
00049 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00049 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a3">setFrequency</a>(MY_FLOAT frequency);
00050
00052 <font class="keywordtype">void</font> <a class="code" href="classClarinet.html#a4">startBlowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00052 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a4">startBlowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00053
00055 <font class="keywordtype">void</font> <a class="code" href="classClarinet.html#a5">stopBlowing</a>(MY_FLOAT rate);
00055 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a5">stopBlowing</a>(MY_FLOAT rate);
00056
00058 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00058 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a6">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00059
00061 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00061 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a7">noteOff</a>(MY_FLOAT amplitude);
00062
00064 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00064 MY_FLOAT <a class="code" href="classClarinet.html#a8">tick</a>();
00065
00067 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00067 <span class="keywordtype">void</span> <a class="code" href="classClarinet.html#a9">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00068
00069 <font class="keyword">protected</font>:
00069 <span class="keyword">protected</span>:
00070 <a class="code" href="classDelayL.html">DelayL</a> *delayLine;
00071 <a class="code" href="classReedTabl.html">ReedTabl</a> *reedTable;
00072 <a class="code" href="classOneZero.html">OneZero</a> *filter;
00073 <a class="code" href="classEnvelope.html">Envelope</a> *envelope;
00074 <a class="code" href="classNoise.html">Noise</a> *noise;
00075 <a class="code" href="classWaveLoop.html">WaveLoop</a> *vibrato;
00076 <font class="keywordtype">long</font> length;
00076 <span class="keywordtype">long</span> length;
00077 MY_FLOAT outputGain;
00078 MY_FLOAT noiseGain;
00079 MY_FLOAT vibratoGain;
00080
00081 };
00082
00083 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00083 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,55 +1,60 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>DelayA.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00023 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>DelayA.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00023 <span class="comment">/***************************************************/</span>
00024
00025 <font class="preprocessor">#if !defined(__DelayA_h)</font>
00026 <font class="preprocessor"></font><font class="preprocessor">#define __DelayA_h</font>
00027 <font class="preprocessor"></font>
00028 <font class="preprocessor">#include "Delay.h"</font>
00025 <span class="preprocessor">#if !defined(__DelayA_h)</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __DelayA_h</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "Delay.h"</span>
00029
00030 <font class="keyword">class </font><a class="code" href="classDelayA.html">DelayA</a> : <font class="keyword">public</font> <a class="code" href="classDelay.html">Delay</a>
<a name="l00030"></a><a class="code" href="classDelayA.html">00030</a> <span class="keyword">class </span><a class="code" href="classDelayA.html">DelayA</a> : <span class="keyword">public</span> <a class="code" href="classDelay.html">Delay</a>
00031 {
00032 <font class="keyword">public</font>:
00032 <span class="keyword">public</span>:
00033
00035 <a class="code" href="classDelayA.html#a0">DelayA</a>();
00036
00038
00039 <a class="code" href="classDelayA.html#a0">DelayA</a>(MY_FLOAT theDelay, <font class="keywordtype">long</font> maxDelay);
00039 <a class="code" href="classDelayA.html#a0">DelayA</a>(MY_FLOAT theDelay, <span class="keywordtype">long</span> maxDelay);
00040
00042 <a class="code" href="classDelayA.html#a2">~DelayA</a>();
00043
00045 <font class="keywordtype">void</font> <a class="code" href="classDelay.html#a3">clear</a>();
00045 <span class="keywordtype">void</span> <a class="code" href="classDelayA.html#a3">clear</a>();
00046
00048
00051 <font class="keywordtype">void</font> <a class="code" href="classDelay.html#a4">setDelay</a>(MY_FLOAT theDelay);
00051 <span class="keywordtype">void</span> <a class="code" href="classDelayA.html#a4">setDelay</a>(MY_FLOAT theDelay);
00052
00054 MY_FLOAT <a class="code" href="classDelay.html#a5">getDelay</a>(<font class="keywordtype">void</font>);
00054 MY_FLOAT <a class="code" href="classDelayA.html#a5">getDelay</a>(<span class="keywordtype">void</span>);
00055
00057 MY_FLOAT <a class="code" href="classDelay.html#a9">tick</a>(MY_FLOAT sample);
00058
00059 <font class="keyword">protected</font>:
00060 MY_FLOAT alpha;
00061 MY_FLOAT coeff;
00062 MY_FLOAT apInput;
00063 };
00057
00060 MY_FLOAT <a class="code" href="classDelayA.html#a6">nextOut</a>(<span class="keywordtype">void</span>);
00061
00063 MY_FLOAT <a class="code" href="classDelayA.html#a7">tick</a>(MY_FLOAT sample);
00064
00065 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00065 <span class="keyword">protected</span>:
00066 MY_FLOAT alpha;
00067 MY_FLOAT coeff;
00068 MY_FLOAT apInput;
00069 MY_FLOAT nextOutput;
00070 <span class="keywordtype">bool</span> doNextOut;
00071 };
00072
00073 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,52 +1,57 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
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<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>DelayL.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00023 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>DelayL.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00023 <span class="comment">/***************************************************/</span>
00024
00025 <font class="preprocessor">#if !defined(__DELAYL_H)</font>
00026 <font class="preprocessor"></font><font class="preprocessor">#define __DELAYL_H</font>
00027 <font class="preprocessor"></font>
00028 <font class="preprocessor">#include "Delay.h"</font>
00025 <span class="preprocessor">#if !defined(__DELAYL_H)</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __DELAYL_H</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "Delay.h"</span>
00029
00030 <font class="keyword">class </font><a class="code" href="classDelayL.html">DelayL</a> : <font class="keyword">public</font> <a class="code" href="classDelay.html">Delay</a>
<a name="l00030"></a><a class="code" href="classDelayL.html">00030</a> <span class="keyword">class </span><a class="code" href="classDelayL.html">DelayL</a> : <span class="keyword">public</span> <a class="code" href="classDelay.html">Delay</a>
00031 {
00032 <font class="keyword">public</font>:
00032 <span class="keyword">public</span>:
00033
00035 <a class="code" href="classDelayL.html#a0">DelayL</a>();
00036
00038
00039 <a class="code" href="classDelayL.html#a0">DelayL</a>(MY_FLOAT theDelay, <font class="keywordtype">long</font> maxDelay);
00039 <a class="code" href="classDelayL.html#a0">DelayL</a>(MY_FLOAT theDelay, <span class="keywordtype">long</span> maxDelay);
00040
00042 <a class="code" href="classDelayL.html#a2">~DelayL</a>();
00043
00045
00048 <font class="keywordtype">void</font> <a class="code" href="classDelay.html#a4">setDelay</a>(MY_FLOAT theDelay);
00048 <span class="keywordtype">void</span> <a class="code" href="classDelayL.html#a3">setDelay</a>(MY_FLOAT theDelay);
00049
00051 MY_FLOAT <a class="code" href="classDelay.html#a5">getDelay</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00051 MY_FLOAT <a class="code" href="classDelayL.html#a4">getDelay</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00052
00054 MY_FLOAT <a class="code" href="classDelay.html#a9">tick</a>(MY_FLOAT sample);
00055
00056 <font class="keyword">protected</font>:
00057 MY_FLOAT alpha;
00058 MY_FLOAT omAlpha;
00059 };
00060
00061 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00054
00057 MY_FLOAT <a class="code" href="classDelayL.html#a5">nextOut</a>(<span class="keywordtype">void</span>);
00058
00060 MY_FLOAT <a class="code" href="classDelayL.html#a6">tick</a>(MY_FLOAT sample);
00061
00062 <span class="keyword">protected</span>:
00063 MY_FLOAT alpha;
00064 MY_FLOAT omAlpha;
00065 MY_FLOAT nextOutput;
00066 <span class="keywordtype">bool</span> doNextOut;
00067 };
00068
00069 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,65 +1,68 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Delay.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00019 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Delay.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00019 <span class="comment">/***************************************************/</span>
00020
00021 <font class="preprocessor">#if !defined(__DELAY_H)</font>
00022 <font class="preprocessor"></font><font class="preprocessor">#define __DELAY_H</font>
00023 <font class="preprocessor"></font>
00024 <font class="preprocessor">#include "Filter.h"</font>
00021 <span class="preprocessor">#if !defined(__DELAY_H)</span>
00022 <span class="preprocessor"></span><span class="preprocessor">#define __DELAY_H</span>
00023 <span class="preprocessor"></span>
00024 <span class="preprocessor">#include "Filter.h"</span>
00025
00026 <font class="keyword">class </font><a class="code" href="classDelay.html">Delay</a> : <font class="keyword">protected</font> <a class="code" href="classFilter.html">Filter</a>
<a name="l00026"></a><a class="code" href="classDelay.html">00026</a> <span class="keyword">class </span><a class="code" href="classDelay.html">Delay</a> : <span class="keyword">protected</span> <a class="code" href="classFilter.html">Filter</a>
00027 {
00028 <font class="keyword">public</font>:
00028 <span class="keyword">public</span>:
00029
00031 <a class="code" href="classDelay.html#a0">Delay</a>();
00032
00034 <a class="code" href="classDelay.html#a0">Delay</a>(<font class="keywordtype">long</font> theDelay, <font class="keywordtype">long</font> maxDelay);
00034 <a class="code" href="classDelay.html#a0">Delay</a>(<span class="keywordtype">long</span> theDelay, <span class="keywordtype">long</span> maxDelay);
00035
00037 <font class="keyword">virtual</font> <a class="code" href="classDelay.html#a2">~Delay</a>();
00037 <span class="keyword">virtual</span> <a class="code" href="classDelay.html#a2">~Delay</a>();
00038
00040 <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a3">clear</a>();
00040 <span class="keywordtype">void</span> <a class="code" href="classDelay.html#a3">clear</a>();
00041
00043
00046 <font class="keywordtype">void</font> <a class="code" href="classDelay.html#a4">setDelay</a>(<font class="keywordtype">long</font> theDelay);
00046 <span class="keywordtype">void</span> <a class="code" href="classDelay.html#a4">setDelay</a>(<span class="keywordtype">long</span> theDelay);
00047
00049 <font class="keywordtype">long</font> <a class="code" href="classDelay.html#a5">getDelay</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00049 <span class="keywordtype">long</span> <a class="code" href="classDelay.html#a5">getDelay</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00050
00052 MY_FLOAT <a class="code" href="classDelay.html#a6">energy</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00052 MY_FLOAT <a class="code" href="classDelay.html#a6">energy</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00053
00055
00058 MY_FLOAT <a class="code" href="classDelay.html#a7">contentsAt</a>(<font class="keywordtype">long</font> tapDelay) <font class="keyword">const</font>;
00059
00061 MY_FLOAT <a class="code" href="classFilter.html#a9">lastOut</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00062
00064 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT sample);
00065
00067 <font class="keyword">virtual</font> MY_FLOAT *<a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00068
00069 <font class="keyword">protected</font>:
00070 <font class="keywordtype">long</font> inPoint;
00071 <font class="keywordtype">long</font> outPoint;
00072 <font class="keywordtype">long</font> length;
00073 MY_FLOAT delay;
00074 };
00075
00076 <font class="preprocessor">#endif</font>
00077 <font class="preprocessor"></font>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00060 MY_FLOAT <a class="code" href="classDelay.html#a7">contentsAt</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> tapDelay) <span class="keyword">const</span>;
00061
00063 MY_FLOAT <a class="code" href="classDelay.html#a8">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00064
00066
00069 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classDelay.html#a9">nextOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00070
00072 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classDelay.html#a10">tick</a>(MY_FLOAT sample);
00073
00075 <span class="keyword">virtual</span> MY_FLOAT *<a class="code" href="classDelay.html#a10">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00076
00077 <span class="keyword">protected</span>:
00078 <span class="keywordtype">long</span> inPoint;
00079 <span class="keywordtype">long</span> outPoint;
00080 <span class="keywordtype">long</span> length;
00081 MY_FLOAT delay;
00082 };
00083
00084 <span class="preprocessor">#endif</span>
00085 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,56 +1,56 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
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<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Drummer.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00016 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Drummer.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00016 <span class="comment">/***************************************************/</span>
00017
00018 <font class="preprocessor">#if !defined(__DRUMMER_H)</font>
00019 <font class="preprocessor"></font><font class="preprocessor">#define __DRUMMER_H</font>
00020 <font class="preprocessor"></font>
00021 <font class="preprocessor">#include "Instrmnt.h"</font>
00022 <font class="preprocessor">#include "WvIn.h"</font>
00023 <font class="preprocessor">#include "OnePole.h"</font>
00018 <span class="preprocessor">#if !defined(__DRUMMER_H)</span>
00019 <span class="preprocessor"></span><span class="preprocessor">#define __DRUMMER_H</span>
00020 <span class="preprocessor"></span>
00021 <span class="preprocessor">#include "Instrmnt.h"</span>
00022 <span class="preprocessor">#include "WvIn.h"</span>
00023 <span class="preprocessor">#include "OnePole.h"</span>
00024
00025 <font class="preprocessor">#define DRUM_NUMWAVES 11</font>
00026 <font class="preprocessor"></font><font class="preprocessor">#define DRUM_POLYPHONY 4</font>
00027 <font class="preprocessor"></font>
00028 <font class="keyword">class </font><a class="code" href="classDrummer.html">Drummer</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00025 <span class="preprocessor">#define DRUM_NUMWAVES 11</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define DRUM_POLYPHONY 4</span>
00027 <span class="preprocessor"></span>
<a name="l00028"></a><a class="code" href="classDrummer.html">00028</a> <span class="keyword">class </span><a class="code" href="classDrummer.html">Drummer</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00029 {
00030 <font class="keyword">public</font>:
00030 <span class="keyword">public</span>:
00032 <a class="code" href="classDrummer.html#a0">Drummer</a>();
00033
00035 <a class="code" href="classDrummer.html#a1">~Drummer</a>();
00036
00038
00043 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT instrument, MY_FLOAT amplitude);
00043 <span class="keywordtype">void</span> <a class="code" href="classDrummer.html#a2">noteOn</a>(MY_FLOAT instrument, MY_FLOAT amplitude);
00044
00046 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00046 <span class="keywordtype">void</span> <a class="code" href="classDrummer.html#a3">noteOff</a>(MY_FLOAT amplitude);
00047
00049 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00049 MY_FLOAT <a class="code" href="classDrummer.html#a4">tick</a>();
00050
00051 <font class="keyword">protected</font>:
00051 <span class="keyword">protected</span>:
00052 <a class="code" href="classWvIn.html">WvIn</a> *waves[DRUM_POLYPHONY];
00053 <a class="code" href="classOnePole.html">OnePole</a> *filters[DRUM_POLYPHONY];
00054 <font class="keywordtype">int</font> sounding[DRUM_POLYPHONY];
00055 <font class="keywordtype">int</font> nSounding;
00054 <span class="keywordtype">int</span> sounding[DRUM_POLYPHONY];
00055 <span class="keywordtype">int</span> nSounding;
00056
00057 };
00058
00059 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00059 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,58 +1,58 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Echo.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00009 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Echo.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00009 <span class="comment">/***************************************************/</span>
00010
00011 <font class="preprocessor">#if !defined(__ECHO_H)</font>
00012 <font class="preprocessor"></font><font class="preprocessor">#define __ECHO_H</font>
00013 <font class="preprocessor"></font>
00014 <font class="preprocessor">#include "Stk.h"</font>
00015 <font class="preprocessor">#include "Delay.h"</font>
00011 <span class="preprocessor">#if !defined(__ECHO_H)</span>
00012 <span class="preprocessor"></span><span class="preprocessor">#define __ECHO_H</span>
00013 <span class="preprocessor"></span>
00014 <span class="preprocessor">#include "Stk.h"</span>
00015 <span class="preprocessor">#include "Delay.h"</span>
00016
00017 <font class="keyword">class </font><a class="code" href="classEcho.html">Echo</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00017"></a><a class="code" href="classEcho.html">00017</a> <span class="keyword">class </span><a class="code" href="classEcho.html">Echo</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00018 {
00019 <font class="keyword">public</font>:
00019 <span class="keyword">public</span>:
00021 <a class="code" href="classEcho.html#a0">Echo</a>(MY_FLOAT longestDelay);
00022
00024 <a class="code" href="classEcho.html#a1">~Echo</a>();
00025
00027 <font class="keywordtype">void</font> <a class="code" href="classEcho.html#a2">clear</a>();
00027 <span class="keywordtype">void</span> <a class="code" href="classEcho.html#a2">clear</a>();
00028
00030 <font class="keywordtype">void</font> <a class="code" href="classEcho.html#a3">setDelay</a>(MY_FLOAT delay);
00030 <span class="keywordtype">void</span> <a class="code" href="classEcho.html#a3">setDelay</a>(MY_FLOAT delay);
00031
00033 <font class="keywordtype">void</font> <a class="code" href="classEcho.html#a4">setEffectMix</a>(MY_FLOAT mix);
00033 <span class="keywordtype">void</span> <a class="code" href="classEcho.html#a4">setEffectMix</a>(MY_FLOAT mix);
00034
00036 MY_FLOAT <a class="code" href="classEcho.html#a5">lastOut</a>() <font class="keyword">const</font>;
00036 MY_FLOAT <a class="code" href="classEcho.html#a5">lastOut</a>() <span class="keyword">const</span>;
00037
00039 MY_FLOAT <a class="code" href="classEcho.html#a6">tick</a>(MY_FLOAT input);
00040
00042 MY_FLOAT *<a class="code" href="classEcho.html#a6">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00042 MY_FLOAT *<a class="code" href="classEcho.html#a6">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00043
00044 <font class="keyword">protected</font>:
00044 <span class="keyword">protected</span>:
00045 <a class="code" href="classDelay.html">Delay</a> *delayLine;
00046 <font class="keywordtype">long</font> length;
00046 <span class="keywordtype">long</span> length;
00047 MY_FLOAT lastOutput;
00048 MY_FLOAT effectMix;
00049
00050 };
00051
00052 <font class="preprocessor">#endif</font>
00053 <font class="preprocessor"></font>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00052 <span class="preprocessor">#endif</span>
00053 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,64 +1,64 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Envelope.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00014 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Envelope.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00014 <span class="comment">/***************************************************/</span>
00015
00016 <font class="preprocessor">#if !defined(__ENVELOPE_H)</font>
00017 <font class="preprocessor"></font><font class="preprocessor">#define __ENVELOPE_H</font>
00018 <font class="preprocessor"></font>
00019 <font class="preprocessor">#include "Stk.h"</font>
00016 <span class="preprocessor">#if !defined(__ENVELOPE_H)</span>
00017 <span class="preprocessor"></span><span class="preprocessor">#define __ENVELOPE_H</span>
00018 <span class="preprocessor"></span>
00019 <span class="preprocessor">#include "Stk.h"</span>
00020
00021 <font class="keyword">class </font><a class="code" href="classEnvelope.html">Envelope</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00021"></a><a class="code" href="classEnvelope.html">00021</a> <span class="keyword">class </span><a class="code" href="classEnvelope.html">Envelope</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00022 {
00023 <font class="keyword">public</font>:
00023 <span class="keyword">public</span>:
00024
00026 <a class="code" href="classEnvelope.html#a0">Envelope</a>(<font class="keywordtype">void</font>);
00026 <a class="code" href="classEnvelope.html#a0">Envelope</a>(<span class="keywordtype">void</span>);
00027
00029 <font class="keyword">virtual</font> <a class="code" href="classEnvelope.html#a1">~Envelope</a>(<font class="keywordtype">void</font>);
00029 <span class="keyword">virtual</span> <a class="code" href="classEnvelope.html#a1">~Envelope</a>(<span class="keywordtype">void</span>);
00030
00032 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classEnvelope.html#a2">keyOn</a>(<font class="keywordtype">void</font>);
00032 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classEnvelope.html#a2">keyOn</a>(<span class="keywordtype">void</span>);
00033
00035 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classEnvelope.html#a3">keyOff</a>(<font class="keywordtype">void</font>);
00035 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classEnvelope.html#a3">keyOff</a>(<span class="keywordtype">void</span>);
00036
00038 <font class="keywordtype">void</font> <a class="code" href="classEnvelope.html#a4">setRate</a>(MY_FLOAT aRate);
00038 <span class="keywordtype">void</span> <a class="code" href="classEnvelope.html#a4">setRate</a>(MY_FLOAT aRate);
00039
00041 <font class="keywordtype">void</font> <a class="code" href="classEnvelope.html#a5">setTime</a>(MY_FLOAT aTime);
00041 <span class="keywordtype">void</span> <a class="code" href="classEnvelope.html#a5">setTime</a>(MY_FLOAT aTime);
00042
00044 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classEnvelope.html#a6">setTarget</a>(MY_FLOAT aTarget);
00044 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classEnvelope.html#a6">setTarget</a>(MY_FLOAT aTarget);
00045
00047 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classEnvelope.html#a7">setValue</a>(MY_FLOAT aValue);
00047 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classEnvelope.html#a7">setValue</a>(MY_FLOAT aValue);
00048
00050 <font class="keyword">virtual</font> <font class="keywordtype">int</font> <a class="code" href="classEnvelope.html#a8">getState</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00050 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classEnvelope.html#a8">getState</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00051
00053 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classEnvelope.html#a9">tick</a>(<font class="keywordtype">void</font>);
00053 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classEnvelope.html#a9">tick</a>(<span class="keywordtype">void</span>);
00054
00056 <font class="keyword">virtual</font> MY_FLOAT *<a class="code" href="classEnvelope.html#a9">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00056 <span class="keyword">virtual</span> MY_FLOAT *<a class="code" href="classEnvelope.html#a9">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00057
00059 MY_FLOAT <a class="code" href="classEnvelope.html#a11">lastOut</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00059 MY_FLOAT <a class="code" href="classEnvelope.html#a11">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00060
00061 <font class="keyword">protected</font>:
00061 <span class="keyword">protected</span>:
00062 MY_FLOAT value;
00063 MY_FLOAT target;
00064 MY_FLOAT rate;
00065 <font class="keywordtype">int</font> state;
00065 <span class="keywordtype">int</span> state;
00066 };
00067
00068 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00068 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,50 +1,50 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>FMVoices.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00031 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>FMVoices.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00031 <span class="comment">/***************************************************/</span>
00032
00033 <font class="preprocessor">#if !defined(__FMVOICES_H)</font>
00034 <font class="preprocessor"></font><font class="preprocessor">#define __FMVOICES_H</font>
00035 <font class="preprocessor"></font>
00036 <font class="preprocessor">#include "FM.h"</font>
00033 <span class="preprocessor">#if !defined(__FMVOICES_H)</span>
00034 <span class="preprocessor"></span><span class="preprocessor">#define __FMVOICES_H</span>
00035 <span class="preprocessor"></span>
00036 <span class="preprocessor">#include "FM.h"</span>
00037
00038 <font class="keyword">class </font><a class="code" href="classFMVoices.html">FMVoices</a> : <font class="keyword">public</font> <a class="code" href="classFM.html">FM</a>
<a name="l00038"></a><a class="code" href="classFMVoices.html">00038</a> <span class="keyword">class </span><a class="code" href="classFMVoices.html">FMVoices</a> : <span class="keyword">public</span> <a class="code" href="classFM.html">FM</a>
00039 {
00040 <font class="keyword">public</font>:
00040 <span class="keyword">public</span>:
00042 <a class="code" href="classFMVoices.html#a0">FMVoices</a>();
00043
00045 <a class="code" href="classFMVoices.html#a1">~FMVoices</a>();
00046
00048 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classFM.html#a4">setFrequency</a>(MY_FLOAT frequency);
00048 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classFMVoices.html#a2">setFrequency</a>(MY_FLOAT frequency);
00049
00051 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00051 <span class="keywordtype">void</span> <a class="code" href="classFMVoices.html#a3">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00052
00054 MY_FLOAT <a class="code" href="classFM.html#a14">tick</a>();
00054 MY_FLOAT <a class="code" href="classFMVoices.html#a4">tick</a>();
00055
00057 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classFM.html#a15">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00057 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classFMVoices.html#a5">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00058
00059 <font class="keyword">protected</font>:
00060 <font class="keywordtype">int</font> currentVowel;
00059 <span class="keyword">protected</span>:
00060 <span class="keywordtype">int</span> currentVowel;
00061 MY_FLOAT tilt[3];
00062 MY_FLOAT mods[3];
00063 };
00064
00065 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00065 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,66 +1,66 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>FM.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00024 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>FM.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00024 <span class="comment">/***************************************************/</span>
00025
00026 <font class="preprocessor">#if !defined(__FM_H)</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define __FM_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "Instrmnt.h"</font>
00030 <font class="preprocessor">#include "ADSR.h"</font>
00031 <font class="preprocessor">#include "WaveLoop.h"</font>
00032 <font class="preprocessor">#include "TwoZero.h"</font>
00026 <span class="preprocessor">#if !defined(__FM_H)</span>
00027 <span class="preprocessor"></span><span class="preprocessor">#define __FM_H</span>
00028 <span class="preprocessor"></span>
00029 <span class="preprocessor">#include "Instrmnt.h"</span>
00030 <span class="preprocessor">#include "ADSR.h"</span>
00031 <span class="preprocessor">#include "WaveLoop.h"</span>
00032 <span class="preprocessor">#include "TwoZero.h"</span>
00033
00034 <font class="keyword">class </font><a class="code" href="classFM.html">FM</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00034"></a><a class="code" href="classFM.html">00034</a> <span class="keyword">class </span><a class="code" href="classFM.html">FM</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00035 {
00036 <font class="keyword">public</font>:
00038 <a class="code" href="classFM.html#a0">FM</a>( <font class="keywordtype">int</font> operators = 4 );
00036 <span class="keyword">public</span>:
00038 <a class="code" href="classFM.html#a0">FM</a>( <span class="keywordtype">int</span> operators = 4 );
00039
00041 <font class="keyword">virtual</font> <a class="code" href="classFM.html#a1">~FM</a>();
00041 <span class="keyword">virtual</span> <a class="code" href="classFM.html#a1">~FM</a>();
00042
00044 <font class="keywordtype">void</font> <a class="code" href="classFM.html#a2">clear</a>();
00044 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a2">clear</a>();
00045
00047 <font class="keywordtype">void</font> <a class="code" href="classFM.html#a3">loadWaves</a>(<font class="keyword">const</font> <font class="keywordtype">char</font> **filenames);
00047 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a3">loadWaves</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> **filenames);
00048
00050 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00050 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classFM.html#a4">setFrequency</a>(MY_FLOAT frequency);
00051
00053 <font class="keywordtype">void</font> <a class="code" href="classFM.html#a5">setRatio</a>(<font class="keywordtype">int</font> waveIndex, MY_FLOAT ratio);
00053 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a5">setRatio</a>(<span class="keywordtype">int</span> waveIndex, MY_FLOAT ratio);
00054
00056 <font class="keywordtype">void</font> <a class="code" href="classFM.html#a6">setGain</a>(<font class="keywordtype">int</font> waveIndex, MY_FLOAT gain);
00056 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a6">setGain</a>(<span class="keywordtype">int</span> waveIndex, MY_FLOAT gain);
00057
00059 <font class="keywordtype">void</font> <a class="code" href="classFM.html#a7">setModulationSpeed</a>(MY_FLOAT mSpeed);
00059 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a7">setModulationSpeed</a>(MY_FLOAT mSpeed);
00060
00062 <font class="keywordtype">void</font> <a class="code" href="classFM.html#a8">setModulationDepth</a>(MY_FLOAT mDepth);
00062 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a8">setModulationDepth</a>(MY_FLOAT mDepth);
00063
00065 <font class="keywordtype">void</font> <a class="code" href="classFM.html#a9">setControl1</a>(MY_FLOAT cVal);
00065 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a9">setControl1</a>(MY_FLOAT cVal);
00066
00068 <font class="keywordtype">void</font> <a class="code" href="classFM.html#a10">setControl2</a>(MY_FLOAT cVal);
00068 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a10">setControl2</a>(MY_FLOAT cVal);
00069
00071 <font class="keywordtype">void</font> <a class="code" href="classFM.html#a11">keyOn</a>();
00071 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a11">keyOn</a>();
00072
00074 <font class="keywordtype">void</font> <a class="code" href="classFM.html#a12">keyOff</a>();
00074 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a12">keyOff</a>();
00075
00077 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00077 <span class="keywordtype">void</span> <a class="code" href="classFM.html#a13">noteOff</a>(MY_FLOAT amplitude);
00078
00080 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>() = 0;
00080 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classFM.html#a14">tick</a>() = 0;
00081
00083 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00083 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classFM.html#a15">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00084
00085 <font class="keyword">protected</font>:
00085 <span class="keyword">protected</span>:
00086 <a class="code" href="classADSR.html">ADSR</a> **adsr;
00087 <a class="code" href="classWaveLoop.html">WaveLoop</a> **waves;
00088 <a class="code" href="classWaveLoop.html">WaveLoop</a> *vibrato;
00089 <a class="code" href="classTwoZero.html">TwoZero</a> *twozero;
00090 <font class="keywordtype">int</font> nOperators;
00090 <span class="keywordtype">int</span> nOperators;
00091 MY_FLOAT baseFrequency;
00092 MY_FLOAT *ratios;
00093 MY_FLOAT *gains;
@@ -73,13 +73,13 @@
00100
00101 };
00102
00103 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00103 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,58 +1,58 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Filter.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00028 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Filter.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00028 <span class="comment">/***************************************************/</span>
00029
00030 <font class="preprocessor">#if !defined(__FILTER_H)</font>
00031 <font class="preprocessor"></font><font class="preprocessor">#define __FILTER_H</font>
00032 <font class="preprocessor"></font>
00033 <font class="preprocessor">#include "Stk.h"</font>
00030 <span class="preprocessor">#if !defined(__FILTER_H)</span>
00031 <span class="preprocessor"></span><span class="preprocessor">#define __FILTER_H</span>
00032 <span class="preprocessor"></span>
00033 <span class="preprocessor">#include "Stk.h"</span>
00034
00035 <font class="keyword">class </font><a class="code" href="classFilter.html">Filter</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00035"></a><a class="code" href="classFilter.html">00035</a> <span class="keyword">class </span><a class="code" href="classFilter.html">Filter</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00036 {
00037 <font class="keyword">public</font>:
00039 <a class="code" href="classFilter.html#a0">Filter</a>(<font class="keywordtype">void</font>);
00037 <span class="keyword">public</span>:
00039 <a class="code" href="classFilter.html#a0">Filter</a>(<span class="keywordtype">void</span>);
00040
00042
00046 <a class="code" href="classFilter.html#a0">Filter</a>(<font class="keywordtype">int</font> nb, MY_FLOAT *bCoefficients, <font class="keywordtype">int</font> na, MY_FLOAT *aCoefficients);
00046 <a class="code" href="classFilter.html#a0">Filter</a>(<span class="keywordtype">int</span> nb, MY_FLOAT *bCoefficients, <span class="keywordtype">int</span> na, MY_FLOAT *aCoefficients);
00047
00049 <font class="keyword">virtual</font> <a class="code" href="classFilter.html#a2">~Filter</a>(<font class="keywordtype">void</font>);
00049 <span class="keyword">virtual</span> <a class="code" href="classFilter.html#a2">~Filter</a>(<span class="keywordtype">void</span>);
00050
00052 <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a3">clear</a>(<font class="keywordtype">void</font>);
00052 <span class="keywordtype">void</span> <a class="code" href="classFilter.html#a3">clear</a>(<span class="keywordtype">void</span>);
00053
00055
00060 <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a4">setCoefficients</a>(<font class="keywordtype">int</font> nb, MY_FLOAT *bCoefficients, <font class="keywordtype">int</font> na, MY_FLOAT *aCoefficients);
00060 <span class="keywordtype">void</span> <a class="code" href="classFilter.html#a4">setCoefficients</a>(<span class="keywordtype">int</span> nb, MY_FLOAT *bCoefficients, <span class="keywordtype">int</span> na, MY_FLOAT *aCoefficients);
00061
00063
00069 <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a5">setNumerator</a>(<font class="keywordtype">int</font> nb, MY_FLOAT *bCoefficients);
00069 <span class="keywordtype">void</span> <a class="code" href="classFilter.html#a5">setNumerator</a>(<span class="keywordtype">int</span> nb, MY_FLOAT *bCoefficients);
00070
00072
00080 <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a6">setDenominator</a>(<font class="keywordtype">int</font> na, MY_FLOAT *aCoefficients);
00080 <span class="keywordtype">void</span> <a class="code" href="classFilter.html#a6">setDenominator</a>(<span class="keywordtype">int</span> na, MY_FLOAT *aCoefficients);
00081
00083
00087 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a7">setGain</a>(MY_FLOAT theGain);
00087 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classFilter.html#a7">setGain</a>(MY_FLOAT theGain);
00088
00090 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classFilter.html#a8">getGain</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00090 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classFilter.html#a8">getGain</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00091
00093 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classFilter.html#a9">lastOut</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00093 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classFilter.html#a9">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00094
00096 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT sample);
00096 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT sample);
00097
00099 <font class="keyword">virtual</font> MY_FLOAT *<a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00099 <span class="keyword">virtual</span> MY_FLOAT *<a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00100
00101 <font class="keyword">protected</font>:
00101 <span class="keyword">protected</span>:
00102 MY_FLOAT gain;
00103 <font class="keywordtype">int</font> nB;
00104 <font class="keywordtype">int</font> nA;
00103 <span class="keywordtype">int</span> nB;
00104 <span class="keywordtype">int</span> nA;
00105 MY_FLOAT *b;
00106 MY_FLOAT *a;
00107 MY_FLOAT *outputs;
@@ -60,13 +60,13 @@
00109
00110 };
00111
00112 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00112 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,59 +1,59 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Flute.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00023 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Flute.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00023 <span class="comment">/***************************************************/</span>
00024
00025 <font class="preprocessor">#if !defined(__FLUTE_H)</font>
00026 <font class="preprocessor"></font><font class="preprocessor">#define __FLUTE_H</font>
00027 <font class="preprocessor"></font>
00028 <font class="preprocessor">#include "Instrmnt.h"</font>
00029 <font class="preprocessor">#include "JetTabl.h"</font>
00030 <font class="preprocessor">#include "DelayL.h"</font>
00031 <font class="preprocessor">#include "OnePole.h"</font>
00032 <font class="preprocessor">#include "PoleZero.h"</font>
00033 <font class="preprocessor">#include "Noise.h"</font>
00034 <font class="preprocessor">#include "ADSR.h"</font>
00035 <font class="preprocessor">#include "WaveLoop.h"</font>
00025 <span class="preprocessor">#if !defined(__FLUTE_H)</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __FLUTE_H</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "Instrmnt.h"</span>
00029 <span class="preprocessor">#include "JetTabl.h"</span>
00030 <span class="preprocessor">#include "DelayL.h"</span>
00031 <span class="preprocessor">#include "OnePole.h"</span>
00032 <span class="preprocessor">#include "PoleZero.h"</span>
00033 <span class="preprocessor">#include "Noise.h"</span>
00034 <span class="preprocessor">#include "ADSR.h"</span>
00035 <span class="preprocessor">#include "WaveLoop.h"</span>
00036
00037 <font class="keyword">class </font><a class="code" href="classFlute.html">Flute</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00037"></a><a class="code" href="classFlute.html">00037</a> <span class="keyword">class </span><a class="code" href="classFlute.html">Flute</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00038 {
00039 <font class="keyword">public</font>:
00039 <span class="keyword">public</span>:
00041 <a class="code" href="classFlute.html#a0">Flute</a>(MY_FLOAT lowestFrequency);
00042
00044 <a class="code" href="classFlute.html#a1">~Flute</a>();
00045
00047 <font class="keywordtype">void</font> <a class="code" href="classFlute.html#a2">clear</a>();
00047 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a2">clear</a>();
00048
00050 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00050 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a3">setFrequency</a>(MY_FLOAT frequency);
00051
00053 <font class="keywordtype">void</font> <a class="code" href="classFlute.html#a4">setJetReflection</a>(MY_FLOAT coefficient);
00053 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a4">setJetReflection</a>(MY_FLOAT coefficient);
00054
00056 <font class="keywordtype">void</font> <a class="code" href="classFlute.html#a5">setEndReflection</a>(MY_FLOAT coefficient);
00056 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a5">setEndReflection</a>(MY_FLOAT coefficient);
00057
00059 <font class="keywordtype">void</font> <a class="code" href="classFlute.html#a6">setJetDelay</a>(MY_FLOAT aRatio);
00059 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a6">setJetDelay</a>(MY_FLOAT aRatio);
00060
00062 <font class="keywordtype">void</font> <a class="code" href="classFlute.html#a7">startBlowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00062 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a7">startBlowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00063
00065 <font class="keywordtype">void</font> <a class="code" href="classFlute.html#a8">stopBlowing</a>(MY_FLOAT rate);
00065 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a8">stopBlowing</a>(MY_FLOAT rate);
00066
00068 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00068 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a9">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00069
00071 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00071 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a10">noteOff</a>(MY_FLOAT amplitude);
00072
00074 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00074 MY_FLOAT <a class="code" href="classFlute.html#a11">tick</a>();
00075
00077 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00077 <span class="keywordtype">void</span> <a class="code" href="classFlute.html#a12">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00078
00079 <font class="keyword">protected</font>:
00079 <span class="keyword">protected</span>:
00080 <a class="code" href="classDelayL.html">DelayL</a> *jetDelay;
00081 <a class="code" href="classDelayL.html">DelayL</a> *boreDelay;
00082 <a class="code" href="classJetTabl.html">JetTabl</a> *jetTable;
@@ -62,7 +62,7 @@
00085 <a class="code" href="classNoise.html">Noise</a> *noise;
00086 <a class="code" href="classADSR.html">ADSR</a> *adsr;
00087 <a class="code" href="classWaveLoop.html">WaveLoop</a> *vibrato;
00088 <font class="keywordtype">long</font> length;
00088 <span class="keywordtype">long</span> length;
00089 MY_FLOAT lastFrequency;
00090 MY_FLOAT maxPressure;
00091 MY_FLOAT jetReflection;
@@ -74,13 +74,13 @@
00097
00098 };
00099
00100 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00100 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,49 +1,49 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>FormSwep.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00013 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>FormSwep.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00013 <span class="comment">/***************************************************/</span>
00014
00015 <font class="preprocessor">#if !defined(__FORMSWEP_H)</font>
00016 <font class="preprocessor"></font><font class="preprocessor">#define __FORMSWEP_H</font>
00017 <font class="preprocessor"></font>
00018 <font class="preprocessor">#include "BiQuad.h"</font>
00015 <span class="preprocessor">#if !defined(__FORMSWEP_H)</span>
00016 <span class="preprocessor"></span><span class="preprocessor">#define __FORMSWEP_H</span>
00017 <span class="preprocessor"></span>
00018 <span class="preprocessor">#include "BiQuad.h"</span>
00019
00020 <font class="keyword">class </font><a class="code" href="classFormSwep.html">FormSwep</a> : <font class="keyword">public</font> <a class="code" href="classBiQuad.html">BiQuad</a>
<a name="l00020"></a><a class="code" href="classFormSwep.html">00020</a> <span class="keyword">class </span><a class="code" href="classFormSwep.html">FormSwep</a> : <span class="keyword">public</span> <a class="code" href="classBiQuad.html">BiQuad</a>
00021 {
00022 <font class="keyword">public</font>:
00022 <span class="keyword">public</span>:
00023
00025 <a class="code" href="classFormSwep.html#a0">FormSwep</a>();
00026
00028 <a class="code" href="classFormSwep.html#a1">~FormSwep</a>();
00029
00031
00042 <font class="keywordtype">void</font> <a class="code" href="classBiQuad.html#a8">setResonance</a>(MY_FLOAT aFrequency, MY_FLOAT aRadius);
00042 <span class="keywordtype">void</span> <a class="code" href="classFormSwep.html#a2">setResonance</a>(MY_FLOAT aFrequency, MY_FLOAT aRadius);
00043
00045 <font class="keywordtype">void</font> <a class="code" href="classFormSwep.html#a3">setStates</a>(MY_FLOAT aFrequency, MY_FLOAT aRadius, MY_FLOAT aGain = 1.0);
00045 <span class="keywordtype">void</span> <a class="code" href="classFormSwep.html#a3">setStates</a>(MY_FLOAT aFrequency, MY_FLOAT aRadius, MY_FLOAT aGain = 1.0);
00046
00048 <font class="keywordtype">void</font> <a class="code" href="classFormSwep.html#a4">setTargets</a>(MY_FLOAT aFrequency, MY_FLOAT aRadius, MY_FLOAT aGain = 1.0);
00048 <span class="keywordtype">void</span> <a class="code" href="classFormSwep.html#a4">setTargets</a>(MY_FLOAT aFrequency, MY_FLOAT aRadius, MY_FLOAT aGain = 1.0);
00049
00051
00059 <font class="keywordtype">void</font> <a class="code" href="classFormSwep.html#a5">setSweepRate</a>(MY_FLOAT aRate);
00059 <span class="keywordtype">void</span> <a class="code" href="classFormSwep.html#a5">setSweepRate</a>(MY_FLOAT aRate);
00060
00062
00067 <font class="keywordtype">void</font> <a class="code" href="classFormSwep.html#a6">setSweepTime</a>(MY_FLOAT aTime);
00067 <span class="keywordtype">void</span> <a class="code" href="classFormSwep.html#a6">setSweepTime</a>(MY_FLOAT aTime);
00068
00070 MY_FLOAT <a class="code" href="classBiQuad.html#a14">tick</a>(MY_FLOAT sample);
00070 MY_FLOAT <a class="code" href="classFormSwep.html#a7">tick</a>(MY_FLOAT sample);
00071
00073 MY_FLOAT *<a class="code" href="classBiQuad.html#a14">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00073 MY_FLOAT *<a class="code" href="classFormSwep.html#a7">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00074
00075 <font class="keyword">protected</font>:
00076 <font class="keywordtype">bool</font> dirty;
00075 <span class="keyword">protected</span>:
00076 <span class="keywordtype">bool</span> dirty;
00077 MY_FLOAT frequency;
00078 MY_FLOAT radius;
00079 MY_FLOAT startFrequency;
@@ -60,13 +60,13 @@
00090
00091 };
00092
00093 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00093 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,41 +1,41 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>HevyMetl.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00029 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>HevyMetl.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00029 <span class="comment">/***************************************************/</span>
00030
00031 <font class="preprocessor">#if !defined(__HEVYMETL_H)</font>
00032 <font class="preprocessor"></font><font class="preprocessor">#define __HEVYMETL_H</font>
00033 <font class="preprocessor"></font>
00034 <font class="preprocessor">#include "FM.h"</font>
00031 <span class="preprocessor">#if !defined(__HEVYMETL_H)</span>
00032 <span class="preprocessor"></span><span class="preprocessor">#define __HEVYMETL_H</span>
00033 <span class="preprocessor"></span>
00034 <span class="preprocessor">#include "FM.h"</span>
00035
00036 <font class="keyword">class </font><a class="code" href="classHevyMetl.html">HevyMetl</a> : <font class="keyword">public</font> <a class="code" href="classFM.html">FM</a>
<a name="l00036"></a><a class="code" href="classHevyMetl.html">00036</a> <span class="keyword">class </span><a class="code" href="classHevyMetl.html">HevyMetl</a> : <span class="keyword">public</span> <a class="code" href="classFM.html">FM</a>
00037 {
00038 <font class="keyword">public</font>:
00038 <span class="keyword">public</span>:
00040 <a class="code" href="classHevyMetl.html#a0">HevyMetl</a>();
00041
00043 <a class="code" href="classHevyMetl.html#a1">~HevyMetl</a>();
00044
00046 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00046 <span class="keywordtype">void</span> <a class="code" href="classHevyMetl.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00047
00049 MY_FLOAT <a class="code" href="classFM.html#a14">tick</a>();
00049 MY_FLOAT <a class="code" href="classHevyMetl.html#a3">tick</a>();
00050 };
00051
00052 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00052 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,56 +1,60 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Instrmnt.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00010 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Instrmnt.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00010 <span class="comment">/***************************************************/</span>
00011
00012 <font class="preprocessor">#if !defined(__INSTRMNT_H)</font>
00013 <font class="preprocessor"></font><font class="preprocessor">#define __INSTRMNT_H</font>
00014 <font class="preprocessor"></font>
00015 <font class="preprocessor">#include "Stk.h"</font>
00016 <font class="preprocessor">#include &lt;iostream.h&gt;</font>
00012 <span class="preprocessor">#if !defined(__INSTRMNT_H)</span>
00013 <span class="preprocessor"></span><span class="preprocessor">#define __INSTRMNT_H</span>
00014 <span class="preprocessor"></span>
00015 <span class="preprocessor">#include "Stk.h"</span>
00016 <span class="preprocessor">#include &lt;iostream&gt;</span>
00017
00018 <font class="keyword">class </font><a class="code" href="classInstrmnt.html">Instrmnt</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00018"></a><a class="code" href="classInstrmnt.html">00018</a> <span class="keyword">class </span><a class="code" href="classInstrmnt.html">Instrmnt</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00019 {
00020 <font class="keyword">public</font>:
00020 <span class="keyword">public</span>:
00022 <a class="code" href="classInstrmnt.html#a0">Instrmnt</a>();
00023
00025 <font class="keyword">virtual</font> <a class="code" href="classInstrmnt.html#a1">~Instrmnt</a>();
00025 <span class="keyword">virtual</span> <a class="code" href="classInstrmnt.html#a1">~Instrmnt</a>();
00026
00028 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude) = 0;
00028 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude) = 0;
00029
00031 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude) = 0;
00031 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude) = 0;
00032
00034 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00034 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00035
00037 MY_FLOAT <a class="code" href="classInstrmnt.html#a5">lastOut</a>() <font class="keyword">const</font>;
00037 MY_FLOAT <a class="code" href="classInstrmnt.html#a5">lastOut</a>() <span class="keyword">const</span>;
00038
00040 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>() = 0;
00040 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">lastOutLeft</a>() <span class="keyword">const</span>;
00041
00043 <font class="keyword">virtual</font> MY_FLOAT *<a class="code" href="classInstrmnt.html#a6">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00044
00046 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00043 MY_FLOAT <a class="code" href="classInstrmnt.html#a7">lastOutRight</a>() <span class="keyword">const</span>;
00044
00046 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classInstrmnt.html#a8">tick</a>() = 0;
00047
00048 <font class="keyword">protected</font>:
00049 MY_FLOAT lastOutput;
00050
00051 };
00052
00053 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00049 <span class="keyword">virtual</span> MY_FLOAT *<a class="code" href="classInstrmnt.html#a8">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00050
00052 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classInstrmnt.html#a10">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00053
00054 <span class="keyword">protected</span>:
00055 MY_FLOAT lastOutput;
00056
00057 };
00058
00059 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,37 +1,35 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>JCRev.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00015 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>JCRev.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00015 <span class="comment">/***************************************************/</span>
00016
00017 <font class="preprocessor">#if !defined(__JCREV_H)</font>
00018 <font class="preprocessor"></font><font class="preprocessor">#define __JCREV_H</font>
00019 <font class="preprocessor"></font>
00020 <font class="preprocessor">#include "Reverb.h"</font>
00021 <font class="preprocessor">#include "Delay.h"</font>
00017 <span class="preprocessor">#if !defined(__JCREV_H)</span>
00018 <span class="preprocessor"></span><span class="preprocessor">#define __JCREV_H</span>
00019 <span class="preprocessor"></span>
00020 <span class="preprocessor">#include "Reverb.h"</span>
00021 <span class="preprocessor">#include "Delay.h"</span>
00022
00023 <font class="keyword">class </font><a class="code" href="classJCRev.html">JCRev</a> : <font class="keyword">public</font> <a class="code" href="classReverb.html">Reverb</a>
<a name="l00023"></a><a class="code" href="classJCRev.html">00023</a> <span class="keyword">class </span><a class="code" href="classJCRev.html">JCRev</a> : <span class="keyword">public</span> <a class="code" href="classReverb.html">Reverb</a>
00024 {
00025 <font class="keyword">public</font>:
00026 <font class="comment">// Class constructor taking a T60 decay time argument.</font>
00027 JCRev(MY_FLOAT T60);
00025 <span class="keyword">public</span>:
00027 <a class="code" href="classJCRev.html#a0">JCRev</a>(MY_FLOAT T60);
00028
00029 <font class="comment">// Class destructor.</font>
00030 ~JCRev();
00030 <a class="code" href="classJCRev.html#a1">~JCRev</a>();
00031
00033 <font class="keywordtype">void</font> <a class="code" href="classReverb.html#a2">clear</a>();
00033 <span class="keywordtype">void</span> <a class="code" href="classJCRev.html#a2">clear</a>();
00034
00036 MY_FLOAT <a class="code" href="classReverb.html#a7">tick</a>(MY_FLOAT input);
00036 MY_FLOAT <a class="code" href="classJCRev.html#a3">tick</a>(MY_FLOAT input);
00037
00038 <font class="keyword">protected</font>:
00038 <span class="keyword">protected</span>:
00039 <a class="code" href="classDelay.html">Delay</a> *allpassDelays[3];
00040 <a class="code" href="classDelay.html">Delay</a> *combDelays[4];
00041 <a class="code" href="classDelay.html">Delay</a> *outLeftDelay;
@@ -41,14 +39,14 @@
00045
00046 };
00047
00048 <font class="preprocessor">#endif</font>
00049 <font class="preprocessor"></font>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00048 <span class="preprocessor">#endif</span>
00049 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,47 +1,47 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>JetTabl.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00014 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>JetTabl.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00014 <span class="comment">/***************************************************/</span>
00015
00016 <font class="preprocessor">#if !defined(__JETTABL_H)</font>
00017 <font class="preprocessor"></font><font class="preprocessor">#define __JETTABL_H</font>
00018 <font class="preprocessor"></font>
00019 <font class="preprocessor">#include "Stk.h"</font>
00016 <span class="preprocessor">#if !defined(__JETTABL_H)</span>
00017 <span class="preprocessor"></span><span class="preprocessor">#define __JETTABL_H</span>
00018 <span class="preprocessor"></span>
00019 <span class="preprocessor">#include "Stk.h"</span>
00020
00021 <font class="keyword">class </font><a class="code" href="classJetTabl.html">JetTabl</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00021"></a><a class="code" href="classJetTabl.html">00021</a> <span class="keyword">class </span><a class="code" href="classJetTabl.html">JetTabl</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00022 {
00023 <font class="keyword">public</font>:
00023 <span class="keyword">public</span>:
00025 <a class="code" href="classJetTabl.html#a0">JetTabl</a>();
00026
00028 <a class="code" href="classJetTabl.html#a1">~JetTabl</a>();
00029
00031 MY_FLOAT <a class="code" href="classJetTabl.html#a2">lastOut</a>() <font class="keyword">const</font>;
00031 MY_FLOAT <a class="code" href="classJetTabl.html#a2">lastOut</a>() <span class="keyword">const</span>;
00032
00034 MY_FLOAT <a class="code" href="classJetTabl.html#a3">tick</a>(MY_FLOAT input);
00035
00037 MY_FLOAT *<a class="code" href="classJetTabl.html#a3">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00037 MY_FLOAT *<a class="code" href="classJetTabl.html#a3">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00038
00039 <font class="keyword">protected</font>:
00039 <span class="keyword">protected</span>:
00040 MY_FLOAT lastOutput;
00041
00042 };
00043
00044 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00044 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,57 +1,57 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Mandolin.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00028 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Mandolin.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00028 <span class="comment">/***************************************************/</span>
00029
00030 <font class="preprocessor">#if !defined(__MANDOLIN_H)</font>
00031 <font class="preprocessor"></font><font class="preprocessor">#define __MANDOLIN_H</font>
00032 <font class="preprocessor"></font>
00033 <font class="preprocessor">#include "PluckTwo.h"</font>
00034 <font class="preprocessor">#include "WvIn.h"</font>
00030 <span class="preprocessor">#if !defined(__MANDOLIN_H)</span>
00031 <span class="preprocessor"></span><span class="preprocessor">#define __MANDOLIN_H</span>
00032 <span class="preprocessor"></span>
00033 <span class="preprocessor">#include "PluckTwo.h"</span>
00034 <span class="preprocessor">#include "WvIn.h"</span>
00035
00036 <font class="keyword">class </font><a class="code" href="classMandolin.html">Mandolin</a> : <font class="keyword">public</font> <a class="code" href="classPluckTwo.html">PluckTwo</a>
<a name="l00036"></a><a class="code" href="classMandolin.html">00036</a> <span class="keyword">class </span><a class="code" href="classMandolin.html">Mandolin</a> : <span class="keyword">public</span> <a class="code" href="classPluckTwo.html">PluckTwo</a>
00037 {
00038 <font class="keyword">public</font>:
00038 <span class="keyword">public</span>:
00040 <a class="code" href="classMandolin.html#a0">Mandolin</a>(MY_FLOAT lowestFrequency);
00041
00043 <font class="keyword">virtual</font> <a class="code" href="classMandolin.html#a1">~Mandolin</a>();
00043 <span class="keyword">virtual</span> <a class="code" href="classMandolin.html#a1">~Mandolin</a>();
00044
00046 <font class="keywordtype">void</font> <a class="code" href="classMandolin.html#a2">pluck</a>(MY_FLOAT amplitude);
00046 <span class="keywordtype">void</span> <a class="code" href="classMandolin.html#a2">pluck</a>(MY_FLOAT amplitude);
00047
00049 <font class="keywordtype">void</font> <a class="code" href="classMandolin.html#a2">pluck</a>(MY_FLOAT amplitude,MY_FLOAT position);
00049 <span class="keywordtype">void</span> <a class="code" href="classMandolin.html#a2">pluck</a>(MY_FLOAT amplitude,MY_FLOAT position);
00050
00052 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00052 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classMandolin.html#a4">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00053
00055 <font class="keywordtype">void</font> <a class="code" href="classMandolin.html#a5">setBodySize</a>(MY_FLOAT size);
00055 <span class="keywordtype">void</span> <a class="code" href="classMandolin.html#a5">setBodySize</a>(MY_FLOAT size);
00056
00058 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classPluckTwo.html#a9">tick</a>();
00058 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classMandolin.html#a6">tick</a>();
00059
00061 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00061 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classMandolin.html#a7">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00062
00063 <font class="keyword">protected</font>:
00063 <span class="keyword">protected</span>:
00064 <a class="code" href="classWvIn.html">WvIn</a> *soundfile[12];
00065 MY_FLOAT directBody;
00066 <font class="keywordtype">int</font> mic;
00067 <font class="keywordtype">long</font> dampTime;
00068 <font class="keywordtype">bool</font> waveDone;
00066 <span class="keywordtype">int</span> mic;
00067 <span class="keywordtype">long</span> dampTime;
00068 <span class="keywordtype">bool</span> waveDone;
00069 };
00070
00071 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00071 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,89 +1,89 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
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<CENTER>
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<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Mesh2D.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00025 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Mesh2D.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00025 <span class="comment">/***************************************************/</span>
00026
00027 <font class="preprocessor">#if !defined(__MESH2D_H)</font>
00028 <font class="preprocessor"></font><font class="preprocessor">#define __MESH2D_H</font>
00029 <font class="preprocessor"></font>
00030 <font class="preprocessor">#include "Instrmnt.h"</font>
00031 <font class="preprocessor">#include "OnePole.h"</font>
00027 <span class="preprocessor">#if !defined(__MESH2D_H)</span>
00028 <span class="preprocessor"></span><span class="preprocessor">#define __MESH2D_H</span>
00029 <span class="preprocessor"></span>
00030 <span class="preprocessor">#include "Instrmnt.h"</span>
00031 <span class="preprocessor">#include "OnePole.h"</span>
00032
00033 <font class="preprocessor">#define NXMAX ((short)(12))</font>
00034 <font class="preprocessor"></font><font class="preprocessor">#define NYMAX ((short)(12))</font>
00035 <font class="preprocessor"></font>
00036 <font class="keyword">class </font><a class="code" href="classMesh2D.html">Mesh2D</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00033 <span class="preprocessor">#define NXMAX ((short)(12))</span>
00034 <span class="preprocessor"></span><span class="preprocessor">#define NYMAX ((short)(12))</span>
00035 <span class="preprocessor"></span>
<a name="l00036"></a><a class="code" href="classMesh2D.html">00036</a> <span class="keyword">class </span><a class="code" href="classMesh2D.html">Mesh2D</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00037 {
00038 <font class="keyword">public</font>:
00040 <a class="code" href="classMesh2D.html#a0">Mesh2D</a>(<font class="keywordtype">short</font> nX, <font class="keywordtype">short</font> nY);
00038 <span class="keyword">public</span>:
00040 <a class="code" href="classMesh2D.html#a0">Mesh2D</a>(<span class="keywordtype">short</span> nX, <span class="keywordtype">short</span> nY);
00041
00043 <a class="code" href="classMesh2D.html#a1">~Mesh2D</a>();
00044
00046 <font class="keywordtype">void</font> <a class="code" href="classMesh2D.html#a2">clear</a>();
00046 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a2">clear</a>();
00047
00049 <font class="keywordtype">void</font> <a class="code" href="classMesh2D.html#a3">setNX</a>(<font class="keywordtype">short</font> lenX);
00049 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a3">setNX</a>(<span class="keywordtype">short</span> lenX);
00050
00052 <font class="keywordtype">void</font> <a class="code" href="classMesh2D.html#a4">setNY</a>(<font class="keywordtype">short</font> lenY);
00052 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a4">setNY</a>(<span class="keywordtype">short</span> lenY);
00053
00055 <font class="keywordtype">void</font> <a class="code" href="classMesh2D.html#a5">setInputPosition</a>(MY_FLOAT xFactor, MY_FLOAT yFactor);
00055 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a5">setInputPosition</a>(MY_FLOAT xFactor, MY_FLOAT yFactor);
00056
00058 <font class="keywordtype">void</font> <a class="code" href="classMesh2D.html#a6">setDecay</a>(MY_FLOAT decayFactor);
00058 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a6">setDecay</a>(MY_FLOAT decayFactor);
00059
00061 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00061 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a7">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00062
00064 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00064 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a8">noteOff</a>(MY_FLOAT amplitude);
00065
00067 MY_FLOAT <a class="code" href="classMesh2D.html#a9">energy</a>();
00068
00070 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00070 MY_FLOAT <a class="code" href="classMesh2D.html#a10">tick</a>();
00071
00073 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>(MY_FLOAT input);
00073 MY_FLOAT <a class="code" href="classMesh2D.html#a10">tick</a>(MY_FLOAT input);
00074
00076 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00076 <span class="keywordtype">void</span> <a class="code" href="classMesh2D.html#a12">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00077
00078 <font class="keyword">protected</font>:
00078 <span class="keyword">protected</span>:
00079
00080 MY_FLOAT tick0();
00081 MY_FLOAT tick1();
00082 <font class="keywordtype">void</font> clearMesh();
00082 <span class="keywordtype">void</span> clearMesh();
00083
00084 <font class="keywordtype">short</font> NX, NY;
00085 <font class="keywordtype">short</font> xInput, yInput;
00084 <span class="keywordtype">short</span> NX, NY;
00085 <span class="keywordtype">short</span> xInput, yInput;
00086 <a class="code" href="classOnePole.html">OnePole</a> *filterX[NXMAX];
00087 <a class="code" href="classOnePole.html">OnePole</a> *filterY[NYMAX];
00088 MY_FLOAT v[NXMAX-1][NYMAX-1]; <font class="comment">// junction velocities</font>
00089 MY_FLOAT vxp[NXMAX][NYMAX]; <font class="comment">// positive-x velocity wave</font>
00090 MY_FLOAT vxm[NXMAX][NYMAX]; <font class="comment">// negative-x velocity wave</font>
00091 MY_FLOAT vyp[NXMAX][NYMAX]; <font class="comment">// positive-y velocity wave</font>
00092 MY_FLOAT vym[NXMAX][NYMAX]; <font class="comment">// negative-y velocity wave</font>
00088 MY_FLOAT v[NXMAX-1][NYMAX-1]; <span class="comment">// junction velocities</span>
00089 MY_FLOAT vxp[NXMAX][NYMAX]; <span class="comment">// positive-x velocity wave</span>
00090 MY_FLOAT vxm[NXMAX][NYMAX]; <span class="comment">// negative-x velocity wave</span>
00091 MY_FLOAT vyp[NXMAX][NYMAX]; <span class="comment">// positive-y velocity wave</span>
00092 MY_FLOAT vym[NXMAX][NYMAX]; <span class="comment">// negative-y velocity wave</span>
00093
00094 <font class="comment">// Alternate buffers</font>
00095 MY_FLOAT vxp1[NXMAX][NYMAX]; <font class="comment">// positive-x velocity wave</font>
00096 MY_FLOAT vxm1[NXMAX][NYMAX]; <font class="comment">// negative-x velocity wave</font>
00097 MY_FLOAT vyp1[NXMAX][NYMAX]; <font class="comment">// positive-y velocity wave</font>
00098 MY_FLOAT vym1[NXMAX][NYMAX]; <font class="comment">// negative-y velocity wave</font>
00094 <span class="comment">// Alternate buffers</span>
00095 MY_FLOAT vxp1[NXMAX][NYMAX]; <span class="comment">// positive-x velocity wave</span>
00096 MY_FLOAT vxm1[NXMAX][NYMAX]; <span class="comment">// negative-x velocity wave</span>
00097 MY_FLOAT vyp1[NXMAX][NYMAX]; <span class="comment">// positive-y velocity wave</span>
00098 MY_FLOAT vym1[NXMAX][NYMAX]; <span class="comment">// negative-y velocity wave</span>
00099
00100 <font class="keywordtype">int</font> counter; <font class="comment">// time in samples</font>
00100 <span class="keywordtype">int</span> counter; <span class="comment">// time in samples</span>
00101
00102
00103 };
00104
00105 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00105 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,115 +1,114 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
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<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Messager.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00034 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Messager.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00034 <span class="comment">/***************************************************/</span>
00035
00036 <font class="preprocessor">#if !defined(__MESSAGER_H)</font>
00037 <font class="preprocessor"></font><font class="preprocessor">#define __MESSSAGER_H</font>
00038 <font class="preprocessor"></font>
00039 <font class="preprocessor">#include "Stk.h"</font>
00040 <font class="preprocessor">#include "SKINI.h"</font>
00036 <span class="preprocessor">#if !defined(__MESSAGER_H)</span>
00037 <span class="preprocessor"></span><span class="preprocessor">#define __MESSSAGER_H</span>
00038 <span class="preprocessor"></span>
00039 <span class="preprocessor">#include "Stk.h"</span>
00040 <span class="preprocessor">#include "SKINI.h"</span>
00041
00042 <font class="preprocessor">#define MESSAGE_LENGTH 128</font>
00043 <font class="preprocessor"></font><font class="preprocessor">#define MAX_MESSAGES 25</font>
00044 <font class="preprocessor"></font>
00045 <font class="preprocessor">#if defined(__STK_REALTIME__)</font>
00046 <font class="preprocessor"></font>
00047 <font class="preprocessor">#include "Thread.h"</font>
00048 <font class="preprocessor">#include "Socket.h"</font>
00049 <font class="preprocessor">#include "RtMidi.h"</font>
00050
00051 <font class="preprocessor">#define STK_MIDI 0x0001</font>
00052 <font class="preprocessor"></font><font class="preprocessor">#define STK_PIPE 0x0002</font>
00053 <font class="preprocessor"></font><font class="preprocessor">#define STK_SOCKET 0x0004</font>
00054 <font class="preprocessor"></font>
00055 <font class="keyword">extern</font> <font class="stringliteral">"C"</font> THREAD_RETURN THREAD_TYPE stdinHandler(<font class="keywordtype">void</font> * ptr);
00056
00057 <font class="preprocessor">#if (defined(__OS_IRIX__) || defined(__OS_LINUX__))</font>
00058 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;sys/types.h&gt;</font>
00059 <font class="preprocessor"> #include &lt;sys/time.h&gt;</font>
00060 <font class="preprocessor">#endif</font>
00061 <font class="preprocessor"></font>
00062 <font class="preprocessor">#endif // __STK_REALTIME__</font>
00063 <font class="preprocessor"></font>
00064 <font class="keyword">class </font><a class="code" href="classMessager.html">Messager</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
00065 {
00066 <font class="keyword">public</font>:
00068
00075 <a class="code" href="classMessager.html#a0">Messager</a>(<font class="keywordtype">int</font> inputMask = 0);
00042 <span class="preprocessor">#define MESSAGE_LENGTH 128</span>
00043 <span class="preprocessor"></span><span class="preprocessor">#define MAX_MESSAGES 25</span>
00044 <span class="preprocessor"></span><span class="preprocessor">#define STK_MIDI 0x0001</span>
00045 <span class="preprocessor"></span><span class="preprocessor">#define STK_PIPE 0x0002</span>
00046 <span class="preprocessor"></span><span class="preprocessor">#define STK_SOCKET 0x0004</span>
00047 <span class="preprocessor"></span>
00048 <span class="preprocessor">#if defined(__STK_REALTIME__)</span>
00049 <span class="preprocessor"></span>
00050 <span class="preprocessor">#include "Thread.h"</span>
00051 <span class="preprocessor">#include "Socket.h"</span>
00052 <span class="preprocessor">#include "RtMidi.h"</span>
00053
00054 <span class="keyword">extern</span> <span class="stringliteral">"C"</span> THREAD_RETURN THREAD_TYPE stdinHandler(<span class="keywordtype">void</span> * ptr);
00055
00056 <span class="preprocessor">#if (defined(__OS_IRIX__) || defined(__OS_LINUX__) || defined(__OS_MACOSX__))</span>
00057 <span class="preprocessor"></span><span class="preprocessor"> #include &lt;sys/types.h&gt;</span>
00058 <span class="preprocessor"> #include &lt;sys/time.h&gt;</span>
00059 <span class="preprocessor">#endif</span>
00060 <span class="preprocessor"></span>
00061 <span class="preprocessor">#endif // __STK_REALTIME__</span>
00062 <span class="preprocessor"></span>
<a name="l00063"></a><a class="code" href="classMessager.html">00063</a> <span class="keyword">class </span><a class="code" href="classMessager.html">Messager</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00064 {
00065 <span class="keyword">public</span>:
00067
00075 <a class="code" href="classMessager.html#a0">Messager</a>(<span class="keywordtype">int</span> inputMask = 0, <span class="keywordtype">int</span> port = 2001);
00076
00078 <a class="code" href="classMessager.html#a1">~Messager</a>();
00079
00081
00087 <font class="keywordtype">long</font> <a class="code" href="classMessager.html#a2">nextMessage</a>(<font class="keywordtype">void</font>);
00087 <span class="keywordtype">long</span> <a class="code" href="classMessager.html#a2">nextMessage</a>(<span class="keywordtype">void</span>);
00088
00090 <font class="keywordtype">void</font> <a class="code" href="classMessager.html#a3">setRtDelta</a>(<font class="keywordtype">long</font> nSamples);
00090 <span class="keywordtype">void</span> <a class="code" href="classMessager.html#a3">setRtDelta</a>(<span class="keywordtype">long</span> nSamples);
00091
00093 <font class="keywordtype">long</font> <a class="code" href="classMessager.html#a4">getDelta</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00093 <span class="keywordtype">long</span> <a class="code" href="classMessager.html#a4">getDelta</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00094
00096 <font class="keywordtype">long</font> <a class="code" href="classMessager.html#a5">getType</a>() <font class="keyword">const</font>;
00096 <span class="keywordtype">long</span> <a class="code" href="classMessager.html#a5">getType</a>() <span class="keyword">const</span>;
00097
00099 MY_FLOAT <a class="code" href="classMessager.html#a6">getByteTwo</a>() <font class="keyword">const</font>;
00099 MY_FLOAT <a class="code" href="classMessager.html#a6">getByteTwo</a>() <span class="keyword">const</span>;
00100
00102 MY_FLOAT <a class="code" href="classMessager.html#a7">getByteThree</a>() <font class="keyword">const</font>;
00102 MY_FLOAT <a class="code" href="classMessager.html#a7">getByteThree</a>() <span class="keyword">const</span>;
00103
00105 <font class="keywordtype">long</font> <a class="code" href="classMessager.html#a8">getChannel</a>() <font class="keyword">const</font>;
00105 <span class="keywordtype">long</span> <a class="code" href="classMessager.html#a8">getChannel</a>() <span class="keyword">const</span>;
00106
00107 <font class="keyword">protected</font>:
00107 <span class="keyword">protected</span>:
00108
00109 <a class="code" href="classSKINI.html">SKINI</a> *skini;
00110 <font class="keywordtype">long</font> type;
00111 <font class="keywordtype">long</font> channel;
00110 <span class="keywordtype">long</span> type;
00111 <span class="keywordtype">long</span> channel;
00112 MY_FLOAT byte2;
00113 MY_FLOAT byte3;
00114 <font class="keywordtype">int</font> sources;
00115 <font class="keywordtype">long</font> delta;
00116 <font class="keywordtype">long</font> rtDelta;
00117 <font class="keywordtype">char</font> message[MAX_MESSAGES][MESSAGE_LENGTH];
00118 <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> messageIndex;
00119 <font class="keywordtype">int</font> nMessages;
00114 <span class="keywordtype">int</span> sources;
00115 <span class="keywordtype">long</span> delta;
00116 <span class="keywordtype">long</span> rtDelta;
00117 <span class="keywordtype">char</span> message[MAX_MESSAGES][MESSAGE_LENGTH];
00118 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> messageIndex;
00119 <span class="keywordtype">int</span> nMessages;
00120
00121 <font class="preprocessor">#if defined(__STK_REALTIME__)</font>
00122 <font class="preprocessor"></font>
00123 <font class="comment">// Check MIDI source for new messages.</font>
00124 <font class="keywordtype">bool</font> midiMessage(<font class="keywordtype">void</font>);
00121 <span class="preprocessor">#if defined(__STK_REALTIME__)</span>
00122 <span class="preprocessor"></span>
00123 <span class="comment">// Check MIDI source for new messages.</span>
00124 <span class="keywordtype">bool</span> midiMessage(<span class="keywordtype">void</span>);
00125
00126 <font class="comment">// Check socket sources for new messages.</font>
00127 <font class="keywordtype">bool</font> socketMessage(<font class="keywordtype">void</font>);
00126 <span class="comment">// Check socket sources for new messages.</span>
00127 <span class="keywordtype">bool</span> socketMessage(<span class="keywordtype">void</span>);
00128
00129 <font class="comment">// Receive and parse socket data.</font>
00130 <font class="keywordtype">bool</font> readSocket(<font class="keywordtype">int</font> fd);
00129 <span class="comment">// Receive and parse socket data.</span>
00130 <span class="keywordtype">bool</span> readSocket(<span class="keywordtype">int</span> fd);
00131
00132 <a class="code" href="classRtMidi.html">RtMidi</a> *midi;
00133 <a class="code" href="classThread.html">Thread</a> *thread;
00134 <a class="code" href="classSocket.html">Socket</a> *soket;
00135
00136 <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> nSockets;
00136 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nSockets;
00137 fd_set mask;
00138 <font class="keywordtype">int</font> maxfd;
00139 <font class="keywordtype">int</font> pipefd;
00140 <font class="keywordtype">int</font> fd[16];
00141 <font class="keywordtype">char</font> error[256];
00138 <span class="keywordtype">int</span> maxfd;
00139 <span class="keywordtype">int</span> pipefd;
00140 <span class="keywordtype">int</span> fd[16];
00141 <span class="keywordtype">char</span> error[256];
00142
00143 <font class="preprocessor">#endif // __STK_REALTIME__</font>
00144 <font class="preprocessor"></font>
00143 <span class="preprocessor">#endif // __STK_REALTIME__</span>
00144 <span class="preprocessor"></span>
00145 };
00146
00147 <font class="preprocessor">#endif // defined(__MESSAGER_H)</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00147 <span class="preprocessor">#endif // defined(__MESSAGER_H)</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,47 +1,47 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>ModalBar.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00028 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>ModalBar.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00028 <span class="comment">/***************************************************/</span>
00029
00030 <font class="preprocessor">#if !defined(__MODALBAR_H)</font>
00031 <font class="preprocessor"></font><font class="preprocessor">#define __MODALBAR_H</font>
00032 <font class="preprocessor"></font>
00033 <font class="preprocessor">#include "Modal.h"</font>
00030 <span class="preprocessor">#if !defined(__MODALBAR_H)</span>
00031 <span class="preprocessor"></span><span class="preprocessor">#define __MODALBAR_H</span>
00032 <span class="preprocessor"></span>
00033 <span class="preprocessor">#include "Modal.h"</span>
00034
00035 <font class="keyword">class </font><a class="code" href="classModalBar.html">ModalBar</a> : <font class="keyword">public</font> <a class="code" href="classModal.html">Modal</a>
<a name="l00035"></a><a class="code" href="classModalBar.html">00035</a> <span class="keyword">class </span><a class="code" href="classModalBar.html">ModalBar</a> : <span class="keyword">public</span> <a class="code" href="classModal.html">Modal</a>
00036 {
00037 <font class="keyword">public</font>:
00037 <span class="keyword">public</span>:
00039 <a class="code" href="classModalBar.html#a0">ModalBar</a>();
00040
00042 <a class="code" href="classModalBar.html#a1">~ModalBar</a>();
00043
00045 <font class="keywordtype">void</font> <a class="code" href="classModalBar.html#a2">setStickHardness</a>(MY_FLOAT hardness);
00045 <span class="keywordtype">void</span> <a class="code" href="classModalBar.html#a2">setStickHardness</a>(MY_FLOAT hardness);
00046
00048 <font class="keywordtype">void</font> <a class="code" href="classModalBar.html#a3">setStrikePosition</a>(MY_FLOAT position);
00048 <span class="keywordtype">void</span> <a class="code" href="classModalBar.html#a3">setStrikePosition</a>(MY_FLOAT position);
00049
00051 <font class="keywordtype">void</font> <a class="code" href="classModalBar.html#a4">setPreset</a>(<font class="keywordtype">int</font> preset);
00051 <span class="keywordtype">void</span> <a class="code" href="classModalBar.html#a4">setPreset</a>(<span class="keywordtype">int</span> preset);
00052
00054 <font class="keywordtype">void</font> <a class="code" href="classModalBar.html#a5">setModulationDepth</a>(MY_FLOAT mDepth);
00054 <span class="keywordtype">void</span> <a class="code" href="classModalBar.html#a5">setModulationDepth</a>(MY_FLOAT mDepth);
00055
00057 <font class="keywordtype">void</font> <a class="code" href="classModal.html#a13">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00057 <span class="keywordtype">void</span> <a class="code" href="classModalBar.html#a6">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00058 };
00059
00060 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00060 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,64 +1,64 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Modal.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00012 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Modal.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00012 <span class="comment">/***************************************************/</span>
00013
00014 <font class="preprocessor">#if !defined(__MODAL_H)</font>
00015 <font class="preprocessor"></font><font class="preprocessor">#define __MODAL_H</font>
00016 <font class="preprocessor"></font>
00017 <font class="preprocessor">#include "Instrmnt.h"</font>
00018 <font class="preprocessor">#include "Envelope.h"</font>
00019 <font class="preprocessor">#include "WaveLoop.h"</font>
00020 <font class="preprocessor">#include "BiQuad.h"</font>
00021 <font class="preprocessor">#include "OnePole.h"</font>
00014 <span class="preprocessor">#if !defined(__MODAL_H)</span>
00015 <span class="preprocessor"></span><span class="preprocessor">#define __MODAL_H</span>
00016 <span class="preprocessor"></span>
00017 <span class="preprocessor">#include "Instrmnt.h"</span>
00018 <span class="preprocessor">#include "Envelope.h"</span>
00019 <span class="preprocessor">#include "WaveLoop.h"</span>
00020 <span class="preprocessor">#include "BiQuad.h"</span>
00021 <span class="preprocessor">#include "OnePole.h"</span>
00022
00023 <font class="keyword">class </font><a class="code" href="classModal.html">Modal</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00023"></a><a class="code" href="classModal.html">00023</a> <span class="keyword">class </span><a class="code" href="classModal.html">Modal</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00024 {
00025 <font class="keyword">public</font>:
00027 <a class="code" href="classModal.html#a0">Modal</a>( <font class="keywordtype">int</font> modes = 4 );
00025 <span class="keyword">public</span>:
00027 <a class="code" href="classModal.html#a0">Modal</a>( <span class="keywordtype">int</span> modes = 4 );
00028
00030 <font class="keyword">virtual</font> <a class="code" href="classModal.html#a1">~Modal</a>();
00030 <span class="keyword">virtual</span> <a class="code" href="classModal.html#a1">~Modal</a>();
00031
00033 <font class="keywordtype">void</font> <a class="code" href="classModal.html#a2">clear</a>();
00033 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a2">clear</a>();
00034
00036 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00036 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classModal.html#a3">setFrequency</a>(MY_FLOAT frequency);
00037
00039 <font class="keywordtype">void</font> <a class="code" href="classModal.html#a4">setRatioAndRadius</a>(<font class="keywordtype">int</font> modeIndex, MY_FLOAT ratio, MY_FLOAT radius);
00039 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a4">setRatioAndRadius</a>(<span class="keywordtype">int</span> modeIndex, MY_FLOAT ratio, MY_FLOAT radius);
00040
00042 <font class="keywordtype">void</font> <a class="code" href="classModal.html#a5">setMasterGain</a>(MY_FLOAT aGain);
00042 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a5">setMasterGain</a>(MY_FLOAT aGain);
00043
00045 <font class="keywordtype">void</font> <a class="code" href="classModal.html#a6">setDirectGain</a>(MY_FLOAT aGain);
00045 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a6">setDirectGain</a>(MY_FLOAT aGain);
00046
00048 <font class="keywordtype">void</font> <a class="code" href="classModal.html#a7">setModeGain</a>(<font class="keywordtype">int</font> modeIndex, MY_FLOAT gain);
00048 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a7">setModeGain</a>(<span class="keywordtype">int</span> modeIndex, MY_FLOAT gain);
00049
00051 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classModal.html#a8">strike</a>(MY_FLOAT amplitude);
00051 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classModal.html#a8">strike</a>(MY_FLOAT amplitude);
00052
00054 <font class="keywordtype">void</font> <a class="code" href="classModal.html#a9">damp</a>(MY_FLOAT amplitude);
00054 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a9">damp</a>(MY_FLOAT amplitude);
00055
00057 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00057 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a10">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00058
00060 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00060 <span class="keywordtype">void</span> <a class="code" href="classModal.html#a11">noteOff</a>(MY_FLOAT amplitude);
00061
00063 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00063 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classModal.html#a12">tick</a>();
00064
00066 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value) = 0;
00066 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classModal.html#a13">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value) = 0;
00067
00068 <font class="keyword">protected</font>:
00068 <span class="keyword">protected</span>:
00069 <a class="code" href="classEnvelope.html">Envelope</a> *envelope;
00070 <a class="code" href="classWvIn.html">WvIn</a> *wave;
00071 <a class="code" href="classBiQuad.html">BiQuad</a> **filters;
00072 <a class="code" href="classOnePole.html">OnePole</a> *onepole;
00073 <a class="code" href="classWaveLoop.html">WaveLoop</a> *vibrato;
00074 <font class="keywordtype">int</font> nModes;
00074 <span class="keywordtype">int</span> nModes;
00075 MY_FLOAT vibratoGain;
00076 MY_FLOAT masterGain;
00077 MY_FLOAT directGain;
@@ -70,13 +70,13 @@
00083
00084 };
00085
00086 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00086 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,48 +1,48 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Modulate.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00011 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Modulate.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00011 <span class="comment">/***************************************************/</span>
00012
00013 <font class="preprocessor">#if !defined(__MODULATE_H)</font>
00014 <font class="preprocessor"></font><font class="preprocessor">#define __MODULATE_H</font>
00015 <font class="preprocessor"></font>
00016 <font class="preprocessor">#include "Stk.h"</font>
00017 <font class="preprocessor">#include "WaveLoop.h"</font>
00018 <font class="preprocessor">#include "SubNoise.h"</font>
00019 <font class="preprocessor">#include "OnePole.h"</font>
00013 <span class="preprocessor">#if !defined(__MODULATE_H)</span>
00014 <span class="preprocessor"></span><span class="preprocessor">#define __MODULATE_H</span>
00015 <span class="preprocessor"></span>
00016 <span class="preprocessor">#include "Stk.h"</span>
00017 <span class="preprocessor">#include "WaveLoop.h"</span>
00018 <span class="preprocessor">#include "SubNoise.h"</span>
00019 <span class="preprocessor">#include "OnePole.h"</span>
00020
00021 <font class="keyword">class </font><a class="code" href="classModulate.html">Modulate</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00021"></a><a class="code" href="classModulate.html">00021</a> <span class="keyword">class </span><a class="code" href="classModulate.html">Modulate</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00022 {
00023 <font class="keyword">public</font>:
00023 <span class="keyword">public</span>:
00025 <a class="code" href="classModulate.html#a0">Modulate</a>();
00026
00028 <a class="code" href="classModulate.html#a1">~Modulate</a>();
00029
00031 <font class="keywordtype">void</font> <a class="code" href="classModulate.html#a2">reset</a>();
00031 <span class="keywordtype">void</span> <a class="code" href="classModulate.html#a2">reset</a>();
00032
00034 <font class="keywordtype">void</font> <a class="code" href="classModulate.html#a3">setVibratoRate</a>(MY_FLOAT aRate);
00034 <span class="keywordtype">void</span> <a class="code" href="classModulate.html#a3">setVibratoRate</a>(MY_FLOAT aRate);
00035
00037 <font class="keywordtype">void</font> <a class="code" href="classModulate.html#a4">setVibratoGain</a>(MY_FLOAT aGain);
00037 <span class="keywordtype">void</span> <a class="code" href="classModulate.html#a4">setVibratoGain</a>(MY_FLOAT aGain);
00038
00040 <font class="keywordtype">void</font> <a class="code" href="classModulate.html#a5">setRandomGain</a>(MY_FLOAT aGain);
00040 <span class="keywordtype">void</span> <a class="code" href="classModulate.html#a5">setRandomGain</a>(MY_FLOAT aGain);
00041
00043 MY_FLOAT <a class="code" href="classModulate.html#a6">tick</a>();
00044
00046 <font class="keyword">virtual</font> MY_FLOAT *<a class="code" href="classModulate.html#a6">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00046 <span class="keyword">virtual</span> MY_FLOAT *<a class="code" href="classModulate.html#a6">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00047
00049 MY_FLOAT <a class="code" href="classModulate.html#a8">lastOut</a>() <font class="keyword">const</font>;
00049 MY_FLOAT <a class="code" href="classModulate.html#a8">lastOut</a>() <span class="keyword">const</span>;
00050
00051 <font class="keyword">protected</font>:
00052 <a class="code" href="classWaveLoop.html">WaveLoop</a> *vibrato;
00051 <span class="keyword">protected</span>:
00052 <a class="code" href="classWaveLoop.html">WaveLoop</a> *vibrato;
00053 <a class="code" href="classSubNoise.html">SubNoise</a> *noise;
00054 <a class="code" href="classOnePole.html">OnePole</a> *filter;
00055 MY_FLOAT vibratoGain;
@@ -51,13 +51,13 @@
00058
00059 };
00060
00061 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00061 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,43 +1,43 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Moog.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00019 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Moog.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00019 <span class="comment">/***************************************************/</span>
00020
00021 <font class="preprocessor">#if !defined(__MOOG_H)</font>
00022 <font class="preprocessor"></font><font class="preprocessor">#define __MOOG_H</font>
00023 <font class="preprocessor"></font>
00024 <font class="preprocessor">#include "Sampler.h"</font>
00025 <font class="preprocessor">#include "FormSwep.h"</font>
00021 <span class="preprocessor">#if !defined(__MOOG_H)</span>
00022 <span class="preprocessor"></span><span class="preprocessor">#define __MOOG_H</span>
00023 <span class="preprocessor"></span>
00024 <span class="preprocessor">#include "Sampler.h"</span>
00025 <span class="preprocessor">#include "FormSwep.h"</span>
00026
00027 <font class="keyword">class </font><a class="code" href="classMoog.html">Moog</a> : <font class="keyword">public</font> <a class="code" href="classSampler.html">Sampler</a>
<a name="l00027"></a><a class="code" href="classMoog.html">00027</a> <span class="keyword">class </span><a class="code" href="classMoog.html">Moog</a> : <span class="keyword">public</span> <a class="code" href="classSampler.html">Sampler</a>
00028 {
00029 <font class="keyword">public</font>:
00029 <span class="keyword">public</span>:
00031 <a class="code" href="classMoog.html#a0">Moog</a>();
00032
00034 <a class="code" href="classMoog.html#a1">~Moog</a>();
00035
00037 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classSampler.html#a3">setFrequency</a>(MY_FLOAT frequency);
00037 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classMoog.html#a2">setFrequency</a>(MY_FLOAT frequency);
00038
00040 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00040 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classMoog.html#a3">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00041
00043 <font class="keywordtype">void</font> <a class="code" href="classMoog.html#a4">setModulationSpeed</a>(MY_FLOAT mSpeed);
00043 <span class="keywordtype">void</span> <a class="code" href="classMoog.html#a4">setModulationSpeed</a>(MY_FLOAT mSpeed);
00044
00046 <font class="keywordtype">void</font> <a class="code" href="classMoog.html#a5">setModulationDepth</a>(MY_FLOAT mDepth);
00046 <span class="keywordtype">void</span> <a class="code" href="classMoog.html#a5">setModulationDepth</a>(MY_FLOAT mDepth);
00047
00049 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classSampler.html#a7">tick</a>();
00049 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classMoog.html#a6">tick</a>();
00050
00052 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classSampler.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00052 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classMoog.html#a7">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00053
00054 <font class="keyword">protected</font>:
00054 <span class="keyword">protected</span>:
00055 <a class="code" href="classFormSwep.html">FormSwep</a> *filters[2];
00056 MY_FLOAT modDepth;
00057 MY_FLOAT filterQ;
@@ -45,13 +45,13 @@
00059
00060 };
00061
00062 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00062 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,37 +1,35 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>NRev.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00017 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>NRev.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00017 <span class="comment">/***************************************************/</span>
00018
00019 <font class="preprocessor">#if !defined(__NREV_H)</font>
00020 <font class="preprocessor"></font><font class="preprocessor">#define __NREV_H</font>
00021 <font class="preprocessor"></font>
00022 <font class="preprocessor">#include "Reverb.h"</font>
00023 <font class="preprocessor">#include "Delay.h"</font>
00019 <span class="preprocessor">#if !defined(__NREV_H)</span>
00020 <span class="preprocessor"></span><span class="preprocessor">#define __NREV_H</span>
00021 <span class="preprocessor"></span>
00022 <span class="preprocessor">#include "Reverb.h"</span>
00023 <span class="preprocessor">#include "Delay.h"</span>
00024
00025 <font class="keyword">class </font><a class="code" href="classNRev.html">NRev</a> : <font class="keyword">public</font> <a class="code" href="classReverb.html">Reverb</a>
<a name="l00025"></a><a class="code" href="classNRev.html">00025</a> <span class="keyword">class </span><a class="code" href="classNRev.html">NRev</a> : <span class="keyword">public</span> <a class="code" href="classReverb.html">Reverb</a>
00026 {
00027 <font class="keyword">public</font>:
00028 <font class="comment">// Class constructor taking a T60 decay time argument.</font>
00029 NRev(MY_FLOAT T60);
00027 <span class="keyword">public</span>:
00029 <a class="code" href="classNRev.html#a0">NRev</a>(MY_FLOAT T60);
00030
00031 <font class="comment">// Class destructor.</font>
00032 ~NRev();
00032 <a class="code" href="classNRev.html#a1">~NRev</a>();
00033
00035 <font class="keywordtype">void</font> <a class="code" href="classReverb.html#a2">clear</a>();
00035 <span class="keywordtype">void</span> <a class="code" href="classNRev.html#a2">clear</a>();
00036
00038 MY_FLOAT <a class="code" href="classReverb.html#a7">tick</a>(MY_FLOAT input);
00038 MY_FLOAT <a class="code" href="classNRev.html#a3">tick</a>(MY_FLOAT input);
00039
00040 <font class="keyword">protected</font>:
00040 <span class="keyword">protected</span>:
00041 <a class="code" href="classDelay.html">Delay</a> *allpassDelays[8];
00042 <a class="code" href="classDelay.html">Delay</a> *combDelays[6];
00043 MY_FLOAT allpassCoefficient;
@@ -40,14 +38,14 @@
00046
00047 };
00048
00049 <font class="preprocessor">#endif</font>
00050 <font class="preprocessor"></font>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00049 <span class="preprocessor">#endif</span>
00050 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,49 +1,55 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Noise.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00011 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Noise.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00011 <span class="comment">/***************************************************/</span>
00012
00013 <font class="preprocessor">#if !defined(__NOISE_H)</font>
00014 <font class="preprocessor"></font><font class="preprocessor">#define __NOISE_H</font>
00015 <font class="preprocessor"></font>
00016 <font class="preprocessor">#include "Stk.h"</font>
00013 <span class="preprocessor">#if !defined(__NOISE_H)</span>
00014 <span class="preprocessor"></span><span class="preprocessor">#define __NOISE_H</span>
00015 <span class="preprocessor"></span>
00016 <span class="preprocessor">#include "Stk.h"</span>
00017
00018 <font class="keyword">class </font><a class="code" href="classNoise.html">Noise</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00018"></a><a class="code" href="classNoise.html">00018</a> <span class="keyword">class </span><a class="code" href="classNoise.html">Noise</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00019 {
00020 <font class="keyword">public</font>:
00020 <span class="keyword">public</span>:
00021
00023 <a class="code" href="classNoise.html#a0">Noise</a>();
00024
00026 <font class="keyword">virtual</font> <a class="code" href="classNoise.html#a1">~Noise</a>();
00027
00029 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classNoise.html#a2">tick</a>();
00030
00032 <font class="keyword">virtual</font> MY_FLOAT *<a class="code" href="classNoise.html#a2">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00033
00035 MY_FLOAT <a class="code" href="classNoise.html#a4">lastOut</a>() <font class="keyword">const</font>;
00026
00030 <a class="code" href="classNoise.html#a0">Noise</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> seed );
00031
00033 <span class="keyword">virtual</span> <a class="code" href="classNoise.html#a2">~Noise</a>();
00034
00036
00037 <font class="keyword">protected</font>:
00038
00039 MY_FLOAT lastOutput;
00040
00041 };
00042
00043 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00040 <span class="keywordtype">void</span> <a class="code" href="classNoise.html#a3">setSeed</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> seed = 0 );
00041
00043 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classNoise.html#a4">tick</a>();
00044
00046 <span class="keyword">virtual</span> MY_FLOAT *<a class="code" href="classNoise.html#a4">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00047
00049 MY_FLOAT <a class="code" href="classNoise.html#a6">lastOut</a>() <span class="keyword">const</span>;
00050
00051 <span class="keyword">protected</span>:
00052
00053 MY_FLOAT lastOutput;
00054
00055 };
00056
00057 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,25 +1,25 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>OnePole.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00013 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>OnePole.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00013 <span class="comment">/***************************************************/</span>
00014
00015 <font class="preprocessor">#if !defined(__ONEPOLE_H)</font>
00016 <font class="preprocessor"></font><font class="preprocessor">#define __ONEPOLE_H</font>
00017 <font class="preprocessor"></font>
00018 <font class="preprocessor">#include "Filter.h"</font>
00015 <span class="preprocessor">#if !defined(__ONEPOLE_H)</span>
00016 <span class="preprocessor"></span><span class="preprocessor">#define __ONEPOLE_H</span>
00017 <span class="preprocessor"></span>
00018 <span class="preprocessor">#include "Filter.h"</span>
00019
00020 <font class="keyword">class </font><a class="code" href="classOnePole.html">OnePole</a> : <font class="keyword">protected</font> <a class="code" href="classFilter.html">Filter</a>
<a name="l00020"></a><a class="code" href="classOnePole.html">00020</a> <span class="keyword">class </span><a class="code" href="classOnePole.html">OnePole</a> : <span class="keyword">protected</span> <a class="code" href="classFilter.html">Filter</a>
00021 {
00022 <font class="keyword">public</font>:
00022 <span class="keyword">public</span>:
00023
00025 <a class="code" href="classOnePole.html#a0">OnePole</a>();
00026
@@ -27,34 +27,34 @@
00029
00031 <a class="code" href="classOnePole.html#a2">~OnePole</a>();
00032
00034 <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a3">clear</a>(<font class="keywordtype">void</font>);
00034 <span class="keywordtype">void</span> <a class="code" href="classOnePole.html#a3">clear</a>(<span class="keywordtype">void</span>);
00035
00037 <font class="keywordtype">void</font> <a class="code" href="classOnePole.html#a4">setB0</a>(MY_FLOAT b0);
00037 <span class="keywordtype">void</span> <a class="code" href="classOnePole.html#a4">setB0</a>(MY_FLOAT b0);
00038
00040 <font class="keywordtype">void</font> <a class="code" href="classOnePole.html#a5">setA1</a>(MY_FLOAT a1);
00040 <span class="keywordtype">void</span> <a class="code" href="classOnePole.html#a5">setA1</a>(MY_FLOAT a1);
00041
00043
00050 <font class="keywordtype">void</font> <a class="code" href="classOnePole.html#a6">setPole</a>(MY_FLOAT thePole);
00050 <span class="keywordtype">void</span> <a class="code" href="classOnePole.html#a6">setPole</a>(MY_FLOAT thePole);
00051
00053
00057 <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a7">setGain</a>(MY_FLOAT theGain);
00057 <span class="keywordtype">void</span> <a class="code" href="classOnePole.html#a7">setGain</a>(MY_FLOAT theGain);
00058
00060 MY_FLOAT <a class="code" href="classFilter.html#a8">getGain</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00060 MY_FLOAT <a class="code" href="classOnePole.html#a8">getGain</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00061
00063 MY_FLOAT <a class="code" href="classFilter.html#a9">lastOut</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00063 MY_FLOAT <a class="code" href="classOnePole.html#a9">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00064
00066 MY_FLOAT <a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT sample);
00066 MY_FLOAT <a class="code" href="classOnePole.html#a10">tick</a>(MY_FLOAT sample);
00067
00069 MY_FLOAT *<a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00069 MY_FLOAT *<a class="code" href="classOnePole.html#a10">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00070 };
00071
00072 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00072 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,25 +1,25 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>OneZero.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00013 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>OneZero.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00013 <span class="comment">/***************************************************/</span>
00014
00015 <font class="preprocessor">#if !defined(__ONEZERO_H)</font>
00016 <font class="preprocessor"></font><font class="preprocessor">#define __ONEZERO_H</font>
00017 <font class="preprocessor"></font>
00018 <font class="preprocessor">#include "Filter.h"</font>
00015 <span class="preprocessor">#if !defined(__ONEZERO_H)</span>
00016 <span class="preprocessor"></span><span class="preprocessor">#define __ONEZERO_H</span>
00017 <span class="preprocessor"></span>
00018 <span class="preprocessor">#include "Filter.h"</span>
00019
00020 <font class="keyword">class </font><a class="code" href="classOneZero.html">OneZero</a> : <font class="keyword">protected</font> <a class="code" href="classFilter.html">Filter</a>
<a name="l00020"></a><a class="code" href="classOneZero.html">00020</a> <span class="keyword">class </span><a class="code" href="classOneZero.html">OneZero</a> : <span class="keyword">protected</span> <a class="code" href="classFilter.html">Filter</a>
00021 {
00022 <font class="keyword">public</font>:
00022 <span class="keyword">public</span>:
00023
00025 <a class="code" href="classOneZero.html#a0">OneZero</a>();
00026
@@ -27,34 +27,34 @@
00029
00031 <a class="code" href="classOneZero.html#a2">~OneZero</a>();
00032
00034 <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a3">clear</a>(<font class="keywordtype">void</font>);
00034 <span class="keywordtype">void</span> <a class="code" href="classOneZero.html#a3">clear</a>(<span class="keywordtype">void</span>);
00035
00037 <font class="keywordtype">void</font> <a class="code" href="classOneZero.html#a4">setB0</a>(MY_FLOAT b0);
00037 <span class="keywordtype">void</span> <a class="code" href="classOneZero.html#a4">setB0</a>(MY_FLOAT b0);
00038
00040 <font class="keywordtype">void</font> <a class="code" href="classOneZero.html#a5">setB1</a>(MY_FLOAT b1);
00040 <span class="keywordtype">void</span> <a class="code" href="classOneZero.html#a5">setB1</a>(MY_FLOAT b1);
00041
00043
00050 <font class="keywordtype">void</font> <a class="code" href="classOneZero.html#a6">setZero</a>(MY_FLOAT theZero);
00050 <span class="keywordtype">void</span> <a class="code" href="classOneZero.html#a6">setZero</a>(MY_FLOAT theZero);
00051
00053
00057 <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a7">setGain</a>(MY_FLOAT theGain);
00057 <span class="keywordtype">void</span> <a class="code" href="classOneZero.html#a7">setGain</a>(MY_FLOAT theGain);
00058
00060 MY_FLOAT <a class="code" href="classFilter.html#a8">getGain</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00060 MY_FLOAT <a class="code" href="classOneZero.html#a8">getGain</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00061
00063 MY_FLOAT <a class="code" href="classFilter.html#a9">lastOut</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00063 MY_FLOAT <a class="code" href="classOneZero.html#a9">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00064
00066 MY_FLOAT <a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT sample);
00066 MY_FLOAT <a class="code" href="classOneZero.html#a10">tick</a>(MY_FLOAT sample);
00067
00069 MY_FLOAT *<a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00069 MY_FLOAT *<a class="code" href="classOneZero.html#a10">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00070 };
00071
00072 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00072 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,52 +1,50 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
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<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>PRCRev.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00015 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>PRCRev.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00015 <span class="comment">/***************************************************/</span>
00016
00017 <font class="preprocessor">#if !defined(__PRCREV_H)</font>
00018 <font class="preprocessor"></font><font class="preprocessor">#define __PRCREV_H</font>
00019 <font class="preprocessor"></font>
00020 <font class="preprocessor">#include "Reverb.h"</font>
00021 <font class="preprocessor">#include "Delay.h"</font>
00017 <span class="preprocessor">#if !defined(__PRCREV_H)</span>
00018 <span class="preprocessor"></span><span class="preprocessor">#define __PRCREV_H</span>
00019 <span class="preprocessor"></span>
00020 <span class="preprocessor">#include "Reverb.h"</span>
00021 <span class="preprocessor">#include "Delay.h"</span>
00022
00023 <font class="keyword">class </font><a class="code" href="classPRCRev.html">PRCRev</a> : <font class="keyword">public</font> <a class="code" href="classReverb.html">Reverb</a>
<a name="l00023"></a><a class="code" href="classPRCRev.html">00023</a> <span class="keyword">class </span><a class="code" href="classPRCRev.html">PRCRev</a> : <span class="keyword">public</span> <a class="code" href="classReverb.html">Reverb</a>
00024 {
00025 <font class="keyword">public</font>:
00026 <font class="comment">// Class constructor taking a T60 decay time argument.</font>
00027 PRCRev(MY_FLOAT T60);
00025 <span class="keyword">public</span>:
00027 <a class="code" href="classPRCRev.html#a0">PRCRev</a>(MY_FLOAT T60);
00028
00029 <font class="comment">// Class destructor.</font>
00030 ~PRCRev();
00030 <a class="code" href="classPRCRev.html#a1">~PRCRev</a>();
00031
00033 <font class="keywordtype">void</font> <a class="code" href="classReverb.html#a2">clear</a>();
00033 <span class="keywordtype">void</span> <a class="code" href="classPRCRev.html#a2">clear</a>();
00034
00036 MY_FLOAT <a class="code" href="classReverb.html#a7">tick</a>(MY_FLOAT input);
00036 MY_FLOAT <a class="code" href="classPRCRev.html#a3">tick</a>(MY_FLOAT input);
00037
00038 <font class="keyword">protected</font>:
00039 <a class="code" href="classDelay.html">Delay</a> *allpassDelays[2];
00040 <a class="code" href="classDelay.html">Delay</a> *combDelays[2];
00041 MY_FLOAT allpassCoefficient;
00042 MY_FLOAT combCoefficient[2];
00038 <span class="keyword">protected</span>:
00039 <a class="code" href="classDelay.html">Delay</a> *allpassDelays[2];
00040 <a class="code" href="classDelay.html">Delay</a> *combDelays[2];
00041 MY_FLOAT allpassCoefficient;
00042 MY_FLOAT combCoefficient[2];
00043
00044 };
00045
00046 <font class="preprocessor">#endif</font>
00047 <font class="preprocessor"></font>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00046 <span class="preprocessor">#endif</span>
00047 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

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@@ -1,43 +1,43 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
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<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>PercFlut.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00027 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>PercFlut.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00027 <span class="comment">/***************************************************/</span>
00028
00029 <font class="preprocessor">#if !defined(__PERCFLUT_H)</font>
00030 <font class="preprocessor"></font><font class="preprocessor">#define __PERCFLUT_H</font>
00031 <font class="preprocessor"></font>
00032 <font class="preprocessor">#include "FM.h"</font>
00029 <span class="preprocessor">#if !defined(__PERCFLUT_H)</span>
00030 <span class="preprocessor"></span><span class="preprocessor">#define __PERCFLUT_H</span>
00031 <span class="preprocessor"></span>
00032 <span class="preprocessor">#include "FM.h"</span>
00033
00034 <font class="keyword">class </font><a class="code" href="classPercFlut.html">PercFlut</a> : <font class="keyword">public</font> <a class="code" href="classFM.html">FM</a>
<a name="l00034"></a><a class="code" href="classPercFlut.html">00034</a> <span class="keyword">class </span><a class="code" href="classPercFlut.html">PercFlut</a> : <span class="keyword">public</span> <a class="code" href="classFM.html">FM</a>
00035 {
00036 <font class="keyword">public</font>:
00036 <span class="keyword">public</span>:
00038 <a class="code" href="classPercFlut.html#a0">PercFlut</a>();
00039
00041 <a class="code" href="classPercFlut.html#a1">~PercFlut</a>();
00042
00044 <font class="keywordtype">void</font> <a class="code" href="classFM.html#a4">setFrequency</a>(MY_FLOAT frequency);
00044 <span class="keywordtype">void</span> <a class="code" href="classPercFlut.html#a2">setFrequency</a>(MY_FLOAT frequency);
00045
00047 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00047 <span class="keywordtype">void</span> <a class="code" href="classPercFlut.html#a3">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00048
00050 MY_FLOAT <a class="code" href="classFM.html#a14">tick</a>();
00050 MY_FLOAT <a class="code" href="classPercFlut.html#a4">tick</a>();
00051 };
00052
00053 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00053 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -0,0 +1,56 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Phonemes.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00011 <span class="comment">/***************************************************/</span>
00012
00013 <span class="preprocessor">#if !defined(__PHONEMES_H)</span>
00014 <span class="preprocessor"></span><span class="preprocessor">#define __PHONEMES_H</span>
00015 <span class="preprocessor"></span>
00016 <span class="preprocessor">#include "Stk.h"</span>
00017
<a name="l00018"></a><a class="code" href="classPhonemes.html">00018</a> <span class="keyword">class </span><a class="code" href="classPhonemes.html">Phonemes</a>
00019 {
00020 <span class="keyword">public</span>:
00021
00022 <a class="code" href="classPhonemes.html">Phonemes</a>(<span class="keywordtype">void</span>);
00023 ~<a class="code" href="classPhonemes.html">Phonemes</a>(<span class="keywordtype">void</span>);
00024
00026 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code" href="classPhonemes.html#e0">name</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index );
00027
00029 <span class="keyword">static</span> MY_FLOAT <a class="code" href="classPhonemes.html#e1">voiceGain</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index );
00030
00032 <span class="keyword">static</span> MY_FLOAT <a class="code" href="classPhonemes.html#e2">noiseGain</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index );
00033
00035 <span class="keyword">static</span> MY_FLOAT <a class="code" href="classPhonemes.html#e3">formantFrequency</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> partial );
00036
00038 <span class="keyword">static</span> MY_FLOAT <a class="code" href="classPhonemes.html#e4">formantRadius</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> partial );
00039
00041 <span class="keyword">static</span> MY_FLOAT <a class="code" href="classPhonemes.html#e5">formantGain</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> partial );
00042
00043 <span class="keyword">private</span>:
00044
00045 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> phonemeNames[][4];
00046 <span class="keyword">static</span> <span class="keyword">const</span> MY_FLOAT phonemeGains[][2];
00047 <span class="keyword">static</span> <span class="keyword">const</span> MY_FLOAT phonemeParameters[][4][3];
00048
00049 };
00050
00051 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,44 +1,44 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>PitShift.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00010 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>PitShift.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00010 <span class="comment">/***************************************************/</span>
00011
00012 <font class="preprocessor">#if !defined(__PITSHIFT_H)</font>
00013 <font class="preprocessor"></font><font class="preprocessor">#define __PITSHIFT_H</font>
00014 <font class="preprocessor"></font>
00015 <font class="preprocessor">#include "Stk.h"</font>
00016 <font class="preprocessor">#include "DelayL.h"</font>
00012 <span class="preprocessor">#if !defined(__PITSHIFT_H)</span>
00013 <span class="preprocessor"></span><span class="preprocessor">#define __PITSHIFT_H</span>
00014 <span class="preprocessor"></span>
00015 <span class="preprocessor">#include "Stk.h"</span>
00016 <span class="preprocessor">#include "DelayL.h"</span>
00017
00018 <font class="keyword">class </font><a class="code" href="classPitShift.html">PitShift</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00018"></a><a class="code" href="classPitShift.html">00018</a> <span class="keyword">class </span><a class="code" href="classPitShift.html">PitShift</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00019 {
00020 <font class="keyword">public</font>:
00020 <span class="keyword">public</span>:
00022 <a class="code" href="classPitShift.html#a0">PitShift</a>();
00023
00025 <a class="code" href="classPitShift.html#a1">~PitShift</a>();
00026
00028 <font class="keywordtype">void</font> <a class="code" href="classPitShift.html#a2">clear</a>();
00028 <span class="keywordtype">void</span> <a class="code" href="classPitShift.html#a2">clear</a>();
00029
00031 <font class="keywordtype">void</font> <a class="code" href="classPitShift.html#a3">setShift</a>(MY_FLOAT shift);
00031 <span class="keywordtype">void</span> <a class="code" href="classPitShift.html#a3">setShift</a>(MY_FLOAT shift);
00032
00034 <font class="keywordtype">void</font> <a class="code" href="classPitShift.html#a4">setEffectMix</a>(MY_FLOAT mix);
00034 <span class="keywordtype">void</span> <a class="code" href="classPitShift.html#a4">setEffectMix</a>(MY_FLOAT mix);
00035
00037 MY_FLOAT <a class="code" href="classPitShift.html#a5">lastOut</a>() <font class="keyword">const</font>;
00037 MY_FLOAT <a class="code" href="classPitShift.html#a5">lastOut</a>() <span class="keyword">const</span>;
00038
00040 MY_FLOAT <a class="code" href="classPitShift.html#a6">tick</a>(MY_FLOAT input);
00041
00043 MY_FLOAT *<a class="code" href="classPitShift.html#a6">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00043 MY_FLOAT *<a class="code" href="classPitShift.html#a6">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00044
00045 <font class="keyword">protected</font>:
00046 <a class="code" href="classDelay.html">Delay</a> *delayLine[2];
00045 <span class="keyword">protected</span>:
00046 <a class="code" href="classDelayL.html">DelayL</a> *delayLine[2];
00047 MY_FLOAT lastOutput;
00048 MY_FLOAT delay[2];
00049 MY_FLOAT env[2];
@@ -47,14 +47,14 @@
00052
00053 };
00054
00055 <font class="preprocessor">#endif</font>
00056 <font class="preprocessor"></font>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00055 <span class="preprocessor">#endif</span>
00056 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,56 +1,56 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>PluckTwo.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00019 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>PluckTwo.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00019 <span class="comment">/***************************************************/</span>
00020
00021 <font class="preprocessor">#if !defined(__PLUCKTWO_H)</font>
00022 <font class="preprocessor"></font><font class="preprocessor">#define __PLUCKTWO_H</font>
00023 <font class="preprocessor"></font>
00024 <font class="preprocessor">#include "Instrmnt.h"</font>
00025 <font class="preprocessor">#include "DelayL.h"</font>
00026 <font class="preprocessor">#include "DelayA.h"</font>
00027 <font class="preprocessor">#include "OneZero.h"</font>
00021 <span class="preprocessor">#if !defined(__PLUCKTWO_H)</span>
00022 <span class="preprocessor"></span><span class="preprocessor">#define __PLUCKTWO_H</span>
00023 <span class="preprocessor"></span>
00024 <span class="preprocessor">#include "Instrmnt.h"</span>
00025 <span class="preprocessor">#include "DelayL.h"</span>
00026 <span class="preprocessor">#include "DelayA.h"</span>
00027 <span class="preprocessor">#include "OneZero.h"</span>
00028
00029 <font class="keyword">class </font><a class="code" href="classPluckTwo.html">PluckTwo</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00029"></a><a class="code" href="classPluckTwo.html">00029</a> <span class="keyword">class </span><a class="code" href="classPluckTwo.html">PluckTwo</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00030 {
00031 <font class="keyword">public</font>:
00031 <span class="keyword">public</span>:
00033 <a class="code" href="classPluckTwo.html#a0">PluckTwo</a>(MY_FLOAT lowestFrequency);
00034
00036 <font class="keyword">virtual</font> <a class="code" href="classPluckTwo.html#a1">~PluckTwo</a>();
00036 <span class="keyword">virtual</span> <a class="code" href="classPluckTwo.html#a1">~PluckTwo</a>();
00037
00039 <font class="keywordtype">void</font> <a class="code" href="classPluckTwo.html#a2">clear</a>();
00039 <span class="keywordtype">void</span> <a class="code" href="classPluckTwo.html#a2">clear</a>();
00040
00042 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00042 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classPluckTwo.html#a3">setFrequency</a>(MY_FLOAT frequency);
00043
00045 <font class="keywordtype">void</font> <a class="code" href="classPluckTwo.html#a4">setDetune</a>(MY_FLOAT detune);
00045 <span class="keywordtype">void</span> <a class="code" href="classPluckTwo.html#a4">setDetune</a>(MY_FLOAT detune);
00046
00048 <font class="keywordtype">void</font> <a class="code" href="classPluckTwo.html#a5">setFreqAndDetune</a>(MY_FLOAT frequency, MY_FLOAT detune);
00048 <span class="keywordtype">void</span> <a class="code" href="classPluckTwo.html#a5">setFreqAndDetune</a>(MY_FLOAT frequency, MY_FLOAT detune);
00049
00051 <font class="keywordtype">void</font> <a class="code" href="classPluckTwo.html#a6">setPluckPosition</a>(MY_FLOAT position);
00051 <span class="keywordtype">void</span> <a class="code" href="classPluckTwo.html#a6">setPluckPosition</a>(MY_FLOAT position);
00052
00054
00059 <font class="keywordtype">void</font> <a class="code" href="classPluckTwo.html#a7">setBaseLoopGain</a>(MY_FLOAT aGain);
00059 <span class="keywordtype">void</span> <a class="code" href="classPluckTwo.html#a7">setBaseLoopGain</a>(MY_FLOAT aGain);
00060
00062 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00062 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classPluckTwo.html#a8">noteOff</a>(MY_FLOAT amplitude);
00063
00065 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>() = 0;
00065 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classPluckTwo.html#a9">tick</a>() = 0;
00066
00067 <font class="keyword">protected</font>:
00067 <span class="keyword">protected</span>:
00068 <a class="code" href="classDelayA.html">DelayA</a> *delayLine;
00069 <a class="code" href="classDelayA.html">DelayA</a> *delayLine2;
00070 <a class="code" href="classDelayL.html">DelayL</a> *combDelay;
00071 <a class="code" href="classOneZero.html">OneZero</a> *filter;
00072 <a class="code" href="classOneZero.html">OneZero</a> *filter2;
00073 <font class="keywordtype">long</font> length;
00073 <span class="keywordtype">long</span> length;
00074 MY_FLOAT loopGain;
00075 MY_FLOAT baseLoopGain;
00076 MY_FLOAT lastFrequency;
@@ -61,13 +61,13 @@
00081
00082 };
00083
00084 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00084 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,63 +1,63 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
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<BODY BGCOLOR="#FFFFFF">
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Plucked.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00018 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Plucked.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00018 <span class="comment">/***************************************************/</span>
00019
00020 <font class="preprocessor">#if !defined(__PLUCKED_H)</font>
00021 <font class="preprocessor"></font><font class="preprocessor">#define __PLUCKED_H</font>
00022 <font class="preprocessor"></font>
00023 <font class="preprocessor">#include "Instrmnt.h"</font>
00024 <font class="preprocessor">#include "DelayA.h"</font>
00025 <font class="preprocessor">#include "OneZero.h"</font>
00026 <font class="preprocessor">#include "OnePole.h"</font>
00027 <font class="preprocessor">#include "Noise.h"</font>
00020 <span class="preprocessor">#if !defined(__PLUCKED_H)</span>
00021 <span class="preprocessor"></span><span class="preprocessor">#define __PLUCKED_H</span>
00022 <span class="preprocessor"></span>
00023 <span class="preprocessor">#include "Instrmnt.h"</span>
00024 <span class="preprocessor">#include "DelayA.h"</span>
00025 <span class="preprocessor">#include "OneZero.h"</span>
00026 <span class="preprocessor">#include "OnePole.h"</span>
00027 <span class="preprocessor">#include "Noise.h"</span>
00028
00029 <font class="keyword">class </font><a class="code" href="classPlucked.html">Plucked</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00029"></a><a class="code" href="classPlucked.html">00029</a> <span class="keyword">class </span><a class="code" href="classPlucked.html">Plucked</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00030 {
00031 <font class="keyword">public</font>:
00031 <span class="keyword">public</span>:
00033 <a class="code" href="classPlucked.html#a0">Plucked</a>(MY_FLOAT lowestFrequency);
00034
00036 <a class="code" href="classPlucked.html#a1">~Plucked</a>();
00037
00039 <font class="keywordtype">void</font> <a class="code" href="classPlucked.html#a2">clear</a>();
00039 <span class="keywordtype">void</span> <a class="code" href="classPlucked.html#a2">clear</a>();
00040
00042 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00042 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classPlucked.html#a3">setFrequency</a>(MY_FLOAT frequency);
00043
00045 <font class="keywordtype">void</font> <a class="code" href="classPlucked.html#a4">pluck</a>(MY_FLOAT amplitude);
00045 <span class="keywordtype">void</span> <a class="code" href="classPlucked.html#a4">pluck</a>(MY_FLOAT amplitude);
00046
00048 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00048 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classPlucked.html#a5">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00049
00051 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00051 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classPlucked.html#a6">noteOff</a>(MY_FLOAT amplitude);
00052
00054 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00054 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classPlucked.html#a7">tick</a>();
00055
00056 <font class="keyword">protected</font>:
00056 <span class="keyword">protected</span>:
00057 <a class="code" href="classDelayA.html">DelayA</a> *delayLine;
00058 <a class="code" href="classOneZero.html">OneZero</a> *loopFilter;
00059 <a class="code" href="classOnePole.html">OnePole</a> *pickFilter;
00060 <a class="code" href="classNoise.html">Noise</a> *noise;
00061 <font class="keywordtype">long</font> length;
00061 <span class="keywordtype">long</span> length;
00062 MY_FLOAT loopGain;
00063
00064 };
00065
00066 <font class="preprocessor">#endif</font>
00067 <font class="preprocessor"></font>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00066 <span class="preprocessor">#endif</span>
00067 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,63 +1,63 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>PoleZero.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00013 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>PoleZero.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00013 <span class="comment">/***************************************************/</span>
00014
00015 <font class="preprocessor">#if !defined(__POLEZERO_H)</font>
00016 <font class="preprocessor"></font><font class="preprocessor">#define __POLEZERO_H</font>
00017 <font class="preprocessor"></font>
00018 <font class="preprocessor">#include "Filter.h"</font>
00015 <span class="preprocessor">#if !defined(__POLEZERO_H)</span>
00016 <span class="preprocessor"></span><span class="preprocessor">#define __POLEZERO_H</span>
00017 <span class="preprocessor"></span>
00018 <span class="preprocessor">#include "Filter.h"</span>
00019
00020 <font class="keyword">class </font><a class="code" href="classPoleZero.html">PoleZero</a> : <font class="keyword">protected</font> <a class="code" href="classFilter.html">Filter</a>
<a name="l00020"></a><a class="code" href="classPoleZero.html">00020</a> <span class="keyword">class </span><a class="code" href="classPoleZero.html">PoleZero</a> : <span class="keyword">protected</span> <a class="code" href="classFilter.html">Filter</a>
00021 {
00022 <font class="keyword">public</font>:
00022 <span class="keyword">public</span>:
00023
00025 <a class="code" href="classPoleZero.html#a0">PoleZero</a>();
00026
00028 <a class="code" href="classPoleZero.html#a1">~PoleZero</a>();
00029
00031 <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a3">clear</a>(<font class="keywordtype">void</font>);
00031 <span class="keywordtype">void</span> <a class="code" href="classPoleZero.html#a2">clear</a>(<span class="keywordtype">void</span>);
00032
00034 <font class="keywordtype">void</font> <a class="code" href="classPoleZero.html#a3">setB0</a>(MY_FLOAT b0);
00034 <span class="keywordtype">void</span> <a class="code" href="classPoleZero.html#a3">setB0</a>(MY_FLOAT b0);
00035
00037 <font class="keywordtype">void</font> <a class="code" href="classPoleZero.html#a4">setB1</a>(MY_FLOAT b1);
00037 <span class="keywordtype">void</span> <a class="code" href="classPoleZero.html#a4">setB1</a>(MY_FLOAT b1);
00038
00040 <font class="keywordtype">void</font> <a class="code" href="classPoleZero.html#a5">setA1</a>(MY_FLOAT a1);
00040 <span class="keywordtype">void</span> <a class="code" href="classPoleZero.html#a5">setA1</a>(MY_FLOAT a1);
00041
00043
00048 <font class="keywordtype">void</font> <a class="code" href="classPoleZero.html#a6">setAllpass</a>(MY_FLOAT coefficient);
00048 <span class="keywordtype">void</span> <a class="code" href="classPoleZero.html#a6">setAllpass</a>(MY_FLOAT coefficient);
00049
00051
00057 <font class="keywordtype">void</font> <a class="code" href="classPoleZero.html#a7">setBlockZero</a>(MY_FLOAT thePole = 0.99);
00057 <span class="keywordtype">void</span> <a class="code" href="classPoleZero.html#a7">setBlockZero</a>(MY_FLOAT thePole = 0.99);
00058
00060
00064 <font class="keywordtype">void</font> <a class="code" href="classFilter.html#a7">setGain</a>(MY_FLOAT theGain);
00064 <span class="keywordtype">void</span> <a class="code" href="classPoleZero.html#a8">setGain</a>(MY_FLOAT theGain);
00065
00067 MY_FLOAT <a class="code" href="classFilter.html#a8">getGain</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00067 MY_FLOAT <a class="code" href="classPoleZero.html#a9">getGain</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00068
00070 MY_FLOAT <a class="code" href="classFilter.html#a9">lastOut</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00070 MY_FLOAT <a class="code" href="classPoleZero.html#a10">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00071
00073 MY_FLOAT <a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT sample);
00073 MY_FLOAT <a class="code" href="classPoleZero.html#a11">tick</a>(MY_FLOAT sample);
00074
00076 MY_FLOAT *<a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00076 MY_FLOAT *<a class="code" href="classPoleZero.html#a11">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00077 };
00078
00079 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00079 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,56 +1,56 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>ReedTabl.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00018 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>ReedTabl.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00018 <span class="comment">/***************************************************/</span>
00019
00020 <font class="preprocessor">#if !defined(__REEDTABL_H)</font>
00021 <font class="preprocessor"></font><font class="preprocessor">#define __REEDTABL_H</font>
00022 <font class="preprocessor"></font>
00023 <font class="preprocessor">#include "Stk.h"</font>
00020 <span class="preprocessor">#if !defined(__REEDTABL_H)</span>
00021 <span class="preprocessor"></span><span class="preprocessor">#define __REEDTABL_H</span>
00022 <span class="preprocessor"></span>
00023 <span class="preprocessor">#include "Stk.h"</span>
00024
00025 <font class="keyword">class </font><a class="code" href="classReedTabl.html">ReedTabl</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00025"></a><a class="code" href="classReedTabl.html">00025</a> <span class="keyword">class </span><a class="code" href="classReedTabl.html">ReedTabl</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00026 {
00027 <font class="keyword">public</font>:
00027 <span class="keyword">public</span>:
00029 <a class="code" href="classReedTabl.html#a0">ReedTabl</a>();
00030
00032 <a class="code" href="classReedTabl.html#a1">~ReedTabl</a>();
00033
00035
00040 <font class="keywordtype">void</font> <a class="code" href="classReedTabl.html#a2">setOffset</a>(MY_FLOAT aValue);
00040 <span class="keywordtype">void</span> <a class="code" href="classReedTabl.html#a2">setOffset</a>(MY_FLOAT aValue);
00041
00043
00048 <font class="keywordtype">void</font> <a class="code" href="classReedTabl.html#a3">setSlope</a>(MY_FLOAT aValue);
00048 <span class="keywordtype">void</span> <a class="code" href="classReedTabl.html#a3">setSlope</a>(MY_FLOAT aValue);
00049
00051 MY_FLOAT <a class="code" href="classReedTabl.html#a4">lastOut</a>() <font class="keyword">const</font>;
00051 MY_FLOAT <a class="code" href="classReedTabl.html#a4">lastOut</a>() <span class="keyword">const</span>;
00052
00054
00058 MY_FLOAT <a class="code" href="classReedTabl.html#a5">tick</a>(MY_FLOAT input);
00059
00061 MY_FLOAT *<a class="code" href="classReedTabl.html#a5">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00061 MY_FLOAT *<a class="code" href="classReedTabl.html#a5">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00062
00063 <font class="keyword">protected</font>:
00063 <span class="keyword">protected</span>:
00064 MY_FLOAT offSet;
00065 MY_FLOAT slope;
00066 MY_FLOAT lastOutput;
00067
00068 };
00069
00070 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00070 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,53 +1,53 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Resonate.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00018 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Resonate.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00018 <span class="comment">/***************************************************/</span>
00019
00020 <font class="preprocessor">#if !defined(__RESONATE_H)</font>
00021 <font class="preprocessor"></font><font class="preprocessor">#define __RESONATE_H</font>
00022 <font class="preprocessor"></font>
00023 <font class="preprocessor">#include "Instrmnt.h"</font>
00024 <font class="preprocessor">#include "ADSR.h"</font>
00025 <font class="preprocessor">#include "BiQuad.h"</font>
00026 <font class="preprocessor">#include "Noise.h"</font>
00020 <span class="preprocessor">#if !defined(__RESONATE_H)</span>
00021 <span class="preprocessor"></span><span class="preprocessor">#define __RESONATE_H</span>
00022 <span class="preprocessor"></span>
00023 <span class="preprocessor">#include "Instrmnt.h"</span>
00024 <span class="preprocessor">#include "ADSR.h"</span>
00025 <span class="preprocessor">#include "BiQuad.h"</span>
00026 <span class="preprocessor">#include "Noise.h"</span>
00027
00028 <font class="keyword">class </font><a class="code" href="classResonate.html">Resonate</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00028"></a><a class="code" href="classResonate.html">00028</a> <span class="keyword">class </span><a class="code" href="classResonate.html">Resonate</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00029 {
00030 <font class="keyword">public</font>:
00030 <span class="keyword">public</span>:
00032 <a class="code" href="classResonate.html#a0">Resonate</a>();
00033
00035 <a class="code" href="classResonate.html#a1">~Resonate</a>();
00036
00038 <font class="keywordtype">void</font> <a class="code" href="classResonate.html#a2">clear</a>();
00038 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a2">clear</a>();
00039
00041 <font class="keywordtype">void</font> <a class="code" href="classResonate.html#a3">setResonance</a>(MY_FLOAT frequency, MY_FLOAT radius);
00041 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a3">setResonance</a>(MY_FLOAT frequency, MY_FLOAT radius);
00042
00044 <font class="keywordtype">void</font> <a class="code" href="classResonate.html#a4">setNotch</a>(MY_FLOAT frequency, MY_FLOAT radius);
00044 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a4">setNotch</a>(MY_FLOAT frequency, MY_FLOAT radius);
00045
00047 <font class="keywordtype">void</font> <a class="code" href="classResonate.html#a5">setEqualGainZeroes</a>();
00047 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a5">setEqualGainZeroes</a>();
00048
00050 <font class="keywordtype">void</font> <a class="code" href="classResonate.html#a6">keyOn</a>();
00050 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a6">keyOn</a>();
00051
00053 <font class="keywordtype">void</font> <a class="code" href="classResonate.html#a7">keyOff</a>();
00053 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a7">keyOff</a>();
00054
00056 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00056 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a8">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00057
00059 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00059 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a9">noteOff</a>(MY_FLOAT amplitude);
00060
00062 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00062 MY_FLOAT <a class="code" href="classResonate.html#a10">tick</a>();
00063
00065 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00065 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a11">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00066
00067 <font class="keyword">protected</font>:
00067 <span class="keyword">protected</span>:
00068 <a class="code" href="classADSR.html">ADSR</a> *adsr;
00069 <a class="code" href="classBiQuad.html">BiQuad</a> *filter;
00070 <a class="code" href="classNoise.html">Noise</a> *noise;
@@ -58,13 +58,13 @@
00075
00076 };
00077
00078 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00078 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,61 +1,61 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
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<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Reverb.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00010 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Reverb.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00010 <span class="comment">/***************************************************/</span>
00011
00012 <font class="preprocessor">#include "Stk.h"</font>
00012 <span class="preprocessor">#include "Stk.h"</span>
00013
00014 <font class="preprocessor">#if !defined(__REVERB_H)</font>
00015 <font class="preprocessor"></font><font class="preprocessor">#define __REVERB_H</font>
00016 <font class="preprocessor"></font>
00017 <font class="keyword">class </font><a class="code" href="classReverb.html">Reverb</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
00014 <span class="preprocessor">#if !defined(__REVERB_H)</span>
00015 <span class="preprocessor"></span><span class="preprocessor">#define __REVERB_H</span>
00016 <span class="preprocessor"></span>
<a name="l00017"></a><a class="code" href="classReverb.html">00017</a> <span class="keyword">class </span><a class="code" href="classReverb.html">Reverb</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00018 {
00019 <font class="keyword">public</font>:
00019 <span class="keyword">public</span>:
00021 <a class="code" href="classReverb.html#a0">Reverb</a>();
00022
00024 <font class="keyword">virtual</font> <a class="code" href="classReverb.html#a1">~Reverb</a>();
00024 <span class="keyword">virtual</span> <a class="code" href="classReverb.html#a1">~Reverb</a>();
00025
00027 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classReverb.html#a2">clear</a>() = 0;
00027 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classReverb.html#a2">clear</a>() = 0;
00028
00030 <font class="keywordtype">void</font> <a class="code" href="classReverb.html#a3">setEffectMix</a>(MY_FLOAT mix);
00030 <span class="keywordtype">void</span> <a class="code" href="classReverb.html#a3">setEffectMix</a>(MY_FLOAT mix);
00031
00033 MY_FLOAT <a class="code" href="classReverb.html#a4">lastOut</a>() <font class="keyword">const</font>;
00033 MY_FLOAT <a class="code" href="classReverb.html#a4">lastOut</a>() <span class="keyword">const</span>;
00034
00036 MY_FLOAT <a class="code" href="classReverb.html#a5">lastOutLeft</a>() <font class="keyword">const</font>;
00036 MY_FLOAT <a class="code" href="classReverb.html#a5">lastOutLeft</a>() <span class="keyword">const</span>;
00037
00039 MY_FLOAT <a class="code" href="classReverb.html#a6">lastOutRight</a>() <font class="keyword">const</font>;
00039 MY_FLOAT <a class="code" href="classReverb.html#a6">lastOutRight</a>() <span class="keyword">const</span>;
00040
00042 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classReverb.html#a7">tick</a>(MY_FLOAT input) = 0;
00042 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classReverb.html#a7">tick</a>(MY_FLOAT input) = 0;
00043
00045 <font class="keyword">virtual</font> MY_FLOAT *<a class="code" href="classReverb.html#a7">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00045 <span class="keyword">virtual</span> MY_FLOAT *<a class="code" href="classReverb.html#a7">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00046
00047 <font class="keyword">protected</font>:
00047 <span class="keyword">protected</span>:
00048
00049 <font class="comment">// Returns true if argument value is prime.</font>
00050 <font class="keywordtype">bool</font> isPrime(<font class="keywordtype">int</font> number);
00049 <span class="comment">// Returns true if argument value is prime.</span>
00050 <span class="keywordtype">bool</span> isPrime(<span class="keywordtype">int</span> number);
00051
00052 MY_FLOAT lastOutput[2];
00053 MY_FLOAT effectMix;
00054
00055 };
00056
00057 <font class="preprocessor">#endif // defined(__REVERB_H)</font>
00058 <font class="preprocessor"></font>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00057 <span class="preprocessor">#endif // defined(__REVERB_H)</span>
00058 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,43 +1,43 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Rhodey.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00031 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Rhodey.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00031 <span class="comment">/***************************************************/</span>
00032
00033 <font class="preprocessor">#if !defined(__RHODEY_H)</font>
00034 <font class="preprocessor"></font><font class="preprocessor">#define __RHODEY_H</font>
00035 <font class="preprocessor"></font>
00036 <font class="preprocessor">#include "FM.h"</font>
00033 <span class="preprocessor">#if !defined(__RHODEY_H)</span>
00034 <span class="preprocessor"></span><span class="preprocessor">#define __RHODEY_H</span>
00035 <span class="preprocessor"></span>
00036 <span class="preprocessor">#include "FM.h"</span>
00037
00038 <font class="keyword">class </font><a class="code" href="classRhodey.html">Rhodey</a> : <font class="keyword">public</font> <a class="code" href="classFM.html">FM</a>
<a name="l00038"></a><a class="code" href="classRhodey.html">00038</a> <span class="keyword">class </span><a class="code" href="classRhodey.html">Rhodey</a> : <span class="keyword">public</span> <a class="code" href="classFM.html">FM</a>
00039 {
00040 <font class="keyword">public</font>:
00040 <span class="keyword">public</span>:
00042 <a class="code" href="classRhodey.html#a0">Rhodey</a>();
00043
00045 <a class="code" href="classRhodey.html#a1">~Rhodey</a>();
00046
00048 <font class="keywordtype">void</font> <a class="code" href="classFM.html#a4">setFrequency</a>(MY_FLOAT frequency);
00048 <span class="keywordtype">void</span> <a class="code" href="classRhodey.html#a2">setFrequency</a>(MY_FLOAT frequency);
00049
00051 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00051 <span class="keywordtype">void</span> <a class="code" href="classRhodey.html#a3">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00052
00054 MY_FLOAT <a class="code" href="classFM.html#a14">tick</a>();
00054 MY_FLOAT <a class="code" href="classRhodey.html#a4">tick</a>();
00055 };
00056
00057 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00057 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,301 +1,540 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>RtAudio.h</h1><div class="fragment"><pre>00001 <font class="comment">/******************************************/</font>
00002 <font class="comment">/*</font>
00003 <font class="comment"> RtAudio - realtime sound I/O C++ class</font>
00004 <font class="comment"> by Gary P. Scavone, 2001-2002.</font>
00005 <font class="comment">*/</font>
00006 <font class="comment">/******************************************/</font>
00007
00008 <font class="preprocessor">#if !defined(__RTAUDIO_H)</font>
00009 <font class="preprocessor"></font><font class="preprocessor">#define __RTAUDIO_H</font>
00010 <font class="preprocessor"></font>
00011 <font class="preprocessor">#include &lt;map&gt;</font>
00012
00013 <font class="preprocessor">#if defined(__LINUX_ALSA__)</font>
00014 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;alsa/asoundlib.h&gt;</font>
00015 <font class="preprocessor"> #include &lt;pthread.h&gt;</font>
00016 <font class="preprocessor"> #include &lt;unistd.h&gt;</font>
00017
00018 <font class="preprocessor"> #define THREAD_TYPE</font>
00019 <font class="preprocessor"></font> <font class="keyword">typedef</font> snd_pcm_t *AUDIO_HANDLE;
00020 <font class="keyword">typedef</font> <font class="keywordtype">int</font> DEVICE_ID;
00021 <font class="keyword">typedef</font> pthread_t THREAD_HANDLE;
00022 <font class="keyword">typedef</font> pthread_mutex_t MUTEX;
00023
00024 <font class="preprocessor">#elif defined(__LINUX_OSS__)</font>
00025 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;pthread.h&gt;</font>
00026 <font class="preprocessor"> #include &lt;unistd.h&gt;</font>
00027
00028 <font class="preprocessor"> #define THREAD_TYPE</font>
00029 <font class="preprocessor"></font> <font class="keyword">typedef</font> <font class="keywordtype">int</font> AUDIO_HANDLE;
00030 <font class="keyword">typedef</font> <font class="keywordtype">int</font> DEVICE_ID;
00031 <font class="keyword">typedef</font> pthread_t THREAD_HANDLE;
00032 <font class="keyword">typedef</font> pthread_mutex_t MUTEX;
00033
00034 <font class="preprocessor">#elif defined(__WINDOWS_DS__)</font>
00035 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;windows.h&gt;</font>
00036 <font class="preprocessor"> #include &lt;process.h&gt;</font>
00037
00038 <font class="comment">// The following struct is used to hold the extra variables</font>
00039 <font class="comment">// specific to the DirectSound implementation.</font>
00040 <font class="keyword">typedef</font> <font class="keyword">struct </font>{
00041 <font class="keywordtype">void</font> * object;
00042 <font class="keywordtype">void</font> * buffer;
00043 UINT bufferPointer;
00044 } AUDIO_HANDLE;
00045
00046 <font class="preprocessor"> #define THREAD_TYPE __stdcall</font>
00047 <font class="preprocessor"></font> <font class="keyword">typedef</font> LPGUID DEVICE_ID;
00048 <font class="keyword">typedef</font> <font class="keywordtype">unsigned</font> <font class="keywordtype">long</font> THREAD_HANDLE;
00049 <font class="keyword">typedef</font> CRITICAL_SECTION MUTEX;
00050
00051 <font class="preprocessor">#elif defined(__IRIX_AL__)</font>
00052 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;dmedia/audio.h&gt;</font>
00053 <font class="preprocessor"> #include &lt;pthread.h&gt;</font>
00054 <font class="preprocessor"> #include &lt;unistd.h&gt;</font>
00055
00056 <font class="preprocessor"> #define THREAD_TYPE</font>
00057 <font class="preprocessor"></font> <font class="keyword">typedef</font> ALport AUDIO_HANDLE;
00058 <font class="keyword">typedef</font> <font class="keywordtype">int</font> DEVICE_ID;
00059 <font class="keyword">typedef</font> pthread_t THREAD_HANDLE;
00060 <font class="keyword">typedef</font> pthread_mutex_t MUTEX;
00061
00062 <font class="preprocessor">#endif</font>
00063 <font class="preprocessor"></font>
00064
00065 <font class="comment">// *************************************************** //</font>
00066 <font class="comment">//</font>
00067 <font class="comment">// RtError class declaration.</font>
00068 <font class="comment">//</font>
00069 <font class="comment">// *************************************************** //</font>
00070
00071 <font class="keyword">class </font>RtError
00072 {
00073 <font class="keyword">public</font>:
00074 <font class="keyword">enum</font> TYPE {
00075 WARNING,
00076 DEBUG_WARNING,
00077 UNSPECIFIED,
00078 NO_DEVICES_FOUND,
00079 INVALID_DEVICE,
00080 INVALID_STREAM,
00081 MEMORY_ERROR,
00082 INVALID_PARAMETER,
00083 DRIVER_ERROR,
00084 SYSTEM_ERROR,
00085 THREAD_ERROR
00086 };
00087
00088 <font class="keyword">protected</font>:
00089 <font class="keywordtype">char</font> error_message[256];
00090 TYPE type;
00091
00092 <font class="keyword">public</font>:
00094 RtError(<font class="keyword">const</font> <font class="keywordtype">char</font> *p, TYPE tipe = RtError::UNSPECIFIED);
00095
00097 <font class="keyword">virtual</font> ~RtError(<font class="keywordtype">void</font>);
00098
00100 <font class="keyword">virtual</font> <font class="keywordtype">void</font> printMessage(<font class="keywordtype">void</font>);
00101
00103 <font class="keyword">virtual</font> <font class="keyword">const</font> TYPE&amp; getType(<font class="keywordtype">void</font>)<font class="keyword"> </font>{ <font class="keywordflow">return</font> type; }
00104
00106 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *getMessage(<font class="keywordtype">void</font>)<font class="keyword"> </font>{ <font class="keywordflow">return</font> error_message; }
00107 };
00108
00109
00110 <font class="comment">// *************************************************** //</font>
00111 <font class="comment">//</font>
00112 <font class="comment">// RtAudio class declaration.</font>
00113 <font class="comment">//</font>
00114 <font class="comment">// *************************************************** //</font>
00115
00116 <font class="keyword">class </font>RtAudio
00117 {
00118 <font class="keyword">public</font>:
00119
00120 <font class="comment">// Support for signed integers and floats. Audio data fed to/from</font>
00121 <font class="comment">// the tickStream() routine is assumed to ALWAYS be in host</font>
00122 <font class="comment">// byte order. The internal routines will automatically take care of</font>
00123 <font class="comment">// any necessary byte-swapping between the host format and the</font>
00124 <font class="comment">// soundcard. Thus, endian-ness is not a concern in the following</font>
00125 <font class="comment">// format definitions.</font>
00126 <font class="keyword">typedef</font> <font class="keywordtype">unsigned</font> <font class="keywordtype">long</font> RTAUDIO_FORMAT;
00127 <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_SINT8;
00128 <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_SINT16;
00129 <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_SINT24;
00130 <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_SINT32;
00131 <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_FLOAT32;
00132 <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_FLOAT64;
00133
00134 <font class="comment">//static const int MAX_SAMPLE_RATES = 14;</font>
00135 <font class="keyword">enum</font> { MAX_SAMPLE_RATES = 14 };
00136
00137 <font class="keyword">typedef</font> int (*RTAUDIO_CALLBACK)(<font class="keywordtype">char</font> *buffer, <font class="keywordtype">int</font> bufferSize, <font class="keywordtype">void</font> *userData);
00138
00139 <font class="keyword">typedef</font> <font class="keyword">struct </font>{
00140 <font class="keywordtype">char</font> name[128];
00141 DEVICE_ID id[2];
00142 <font class="keywordtype">bool</font> probed;
00143 <font class="keywordtype">int</font> maxOutputChannels;
00144 <font class="keywordtype">int</font> maxInputChannels;
00145 <font class="keywordtype">int</font> maxDuplexChannels;
00146 <font class="keywordtype">int</font> minOutputChannels;
00147 <font class="keywordtype">int</font> minInputChannels;
00148 <font class="keywordtype">int</font> minDuplexChannels;
00149 <font class="keywordtype">bool</font> hasDuplexSupport;
00150 <font class="keywordtype">int</font> nSampleRates;
00151 <font class="keywordtype">int</font> sampleRates[MAX_SAMPLE_RATES];
00152 RTAUDIO_FORMAT nativeFormats;
00153 } RTAUDIO_DEVICE;
00154
00156
00163 RtAudio();
00164
00166
00177 RtAudio(<font class="keywordtype">int</font> *streamId,
00178 <font class="keywordtype">int</font> outputDevice, <font class="keywordtype">int</font> outputChannels,
00179 <font class="keywordtype">int</font> inputDevice, <font class="keywordtype">int</font> inputChannels,
00180 RTAUDIO_FORMAT format, <font class="keywordtype">int</font> sampleRate,
00181 <font class="keywordtype">int</font> *bufferSize, <font class="keywordtype">int</font> numberOfBuffers);
00182
00184
00188 ~RtAudio();
00189
<!-- Generated by Doxygen 1.3.4 -->
<h1>RtAudio.h</h1><div class="fragment"><pre>00001 <span class="comment">/************************************************************************/</span>
00038 <span class="comment">/************************************************************************/</span>
00039
00040 <span class="comment">// RtAudio: Version 3.0.1, 22 March 2004</span>
00041
00042 <span class="preprocessor">#ifndef __RTAUDIO_H</span>
00043 <span class="preprocessor"></span><span class="preprocessor">#define __RTAUDIO_H</span>
00044 <span class="preprocessor"></span>
00045 <span class="preprocessor">#include "RtError.h"</span>
00046 <span class="preprocessor">#include &lt;string&gt;</span>
00047 <span class="preprocessor">#include &lt;vector&gt;</span>
00048
00049 <span class="comment">// Operating system dependent thread functionality.</span>
00050 <span class="preprocessor">#if defined(__WINDOWS_DS__) || defined(__WINDOWS_ASIO__)</span>
00051 <span class="preprocessor"></span><span class="preprocessor"> #include &lt;windows.h&gt;</span>
00052 <span class="preprocessor"> #include &lt;process.h&gt;</span>
00053
00054 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> ThreadHandle;
00055 <span class="keyword">typedef</span> CRITICAL_SECTION StreamMutex;
00056
00057 <span class="preprocessor">#else // Various unix flavors with pthread support.</span>
00058 <span class="preprocessor"></span><span class="preprocessor"> #include &lt;pthread.h&gt;</span>
00059
00060 <span class="keyword">typedef</span> pthread_t ThreadHandle;
00061 <span class="keyword">typedef</span> pthread_mutex_t StreamMutex;
00062
00063 <span class="preprocessor">#endif</span>
00064 <span class="preprocessor"></span>
00065 <span class="comment">// This global structure type is used to pass callback information</span>
00066 <span class="comment">// between the private RtAudio stream structure and global callback</span>
00067 <span class="comment">// handling functions.</span>
00068 <span class="keyword">struct </span>CallbackInfo {
00069 <span class="keywordtype">void</span> *object; <span class="comment">// Used as a "this" pointer.</span>
00070 ThreadHandle thread;
00071 <span class="keywordtype">bool</span> usingCallback;
00072 <span class="keywordtype">void</span> *callback;
00073 <span class="keywordtype">void</span> *userData;
00074 <span class="keywordtype">void</span> *apiInfo; <span class="comment">// void pointer for API specific callback information</span>
00075
00076 <span class="comment">// Default constructor.</span>
00077 CallbackInfo()
00078 :object(0), usingCallback(false), callback(0),
00079 userData(0), apiInfo(0) {}
00080 };
00081
00082 <span class="comment">// Support for signed integers and floats. Audio data fed to/from</span>
00083 <span class="comment">// the tickStream() routine is assumed to ALWAYS be in host</span>
00084 <span class="comment">// byte order. The internal routines will automatically take care of</span>
00085 <span class="comment">// any necessary byte-swapping between the host format and the</span>
00086 <span class="comment">// soundcard. Thus, endian-ness is not a concern in the following</span>
00087 <span class="comment">// format definitions.</span>
00088 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> RtAudioFormat;
00089 <span class="keyword">static</span> <span class="keyword">const</span> RtAudioFormat RTAUDIO_SINT8 = 0x1;
00090 <span class="keyword">static</span> <span class="keyword">const</span> RtAudioFormat RTAUDIO_SINT16 = 0x2;
00091 <span class="keyword">static</span> <span class="keyword">const</span> RtAudioFormat RTAUDIO_SINT24 = 0x4;
00092 <span class="keyword">static</span> <span class="keyword">const</span> RtAudioFormat RTAUDIO_SINT32 = 0x8;
00093 <span class="keyword">static</span> <span class="keyword">const</span> RtAudioFormat RTAUDIO_FLOAT32 = 0x10;
00094 <span class="keyword">static</span> <span class="keyword">const</span> RtAudioFormat RTAUDIO_FLOAT64 = 0x20;
00096 <span class="keyword">typedef</span> int (*RtAudioCallback)(<span class="keywordtype">char</span> *buffer, <span class="keywordtype">int</span> bufferSize, <span class="keywordtype">void</span> *userData);
00097
<a name="l00099"></a><a class="code" href="structRtAudioDeviceInfo.html">00099</a> <span class="keyword">struct </span><a class="code" href="structRtAudioDeviceInfo.html">RtAudioDeviceInfo</a> {
<a name="l00100"></a><a class="code" href="structRtAudioDeviceInfo.html#o0">00100</a> std::string <a class="code" href="structRtAudioDeviceInfo.html#o0">name</a>;
<a name="l00101"></a><a class="code" href="structRtAudioDeviceInfo.html#o1">00101</a> <span class="keywordtype">bool</span> <a class="code" href="structRtAudioDeviceInfo.html#o1">probed</a>;
<a name="l00102"></a><a class="code" href="structRtAudioDeviceInfo.html#o2">00102</a> <span class="keywordtype">int</span> <a class="code" href="structRtAudioDeviceInfo.html#o2">outputChannels</a>;
<a name="l00103"></a><a class="code" href="structRtAudioDeviceInfo.html#o3">00103</a> <span class="keywordtype">int</span> <a class="code" href="structRtAudioDeviceInfo.html#o3">inputChannels</a>;
<a name="l00104"></a><a class="code" href="structRtAudioDeviceInfo.html#o4">00104</a> <span class="keywordtype">int</span> <a class="code" href="structRtAudioDeviceInfo.html#o4">duplexChannels</a>;
<a name="l00105"></a><a class="code" href="structRtAudioDeviceInfo.html#o5">00105</a> <span class="keywordtype">bool</span> <a class="code" href="structRtAudioDeviceInfo.html#o5">isDefault</a>;
<a name="l00106"></a><a class="code" href="structRtAudioDeviceInfo.html#o6">00106</a> std::vector&lt;int&gt; <a class="code" href="structRtAudioDeviceInfo.html#o6">sampleRates</a>;
<a name="l00107"></a><a class="code" href="structRtAudioDeviceInfo.html#o7">00107</a> RtAudioFormat <a class="code" href="structRtAudioDeviceInfo.html#o7">nativeFormats</a>;
00109 <span class="comment">// Default constructor.</span>
00110 <a class="code" href="structRtAudioDeviceInfo.html">RtAudioDeviceInfo</a>()
00111 :<a class="code" href="structRtAudioDeviceInfo.html#o1">probed</a>(false), <a class="code" href="structRtAudioDeviceInfo.html#o2">outputChannels</a>(0), <a class="code" href="structRtAudioDeviceInfo.html#o3">inputChannels</a>(0),
00112 <a class="code" href="structRtAudioDeviceInfo.html#o4">duplexChannels</a>(0), <a class="code" href="structRtAudioDeviceInfo.html#o5">isDefault</a>(false), <a class="code" href="structRtAudioDeviceInfo.html#o7">nativeFormats</a>(0) {}
00113 };
00114
00115 <span class="comment">// **************************************************************** //</span>
00116 <span class="comment">//</span>
00117 <span class="comment">// RtApi class declaration.</span>
00118 <span class="comment">//</span>
00119 <span class="comment">// Note that RtApi is an abstract base class and cannot be</span>
00120 <span class="comment">// explicitly instantiated. The class RtAudio will create an</span>
00121 <span class="comment">// instance of an RtApi subclass (RtApiOss, RtApiAlsa,</span>
00122 <span class="comment">// RtApiJack, RtApiCore, RtApiAl, RtApiDs, or RtApiAsio).</span>
00123 <span class="comment">//</span>
00124 <span class="comment">// **************************************************************** //</span>
00125
00126 <span class="keyword">class </span>RtApi
00127 {
00128 <span class="keyword">public</span>:
00129
00130 RtApi();
00131 <span class="keyword">virtual</span> ~RtApi();
00132 <span class="keywordtype">void</span> openStream( <span class="keywordtype">int</span> outputDevice, <span class="keywordtype">int</span> outputChannels,
00133 <span class="keywordtype">int</span> inputDevice, <span class="keywordtype">int</span> inputChannels,
00134 RtAudioFormat format, <span class="keywordtype">int</span> sampleRate,
00135 <span class="keywordtype">int</span> *bufferSize, <span class="keywordtype">int</span> numberOfBuffers );
00136 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStreamCallback( RtAudioCallback callback, <span class="keywordtype">void</span> *userData ) = 0;
00137 <span class="keyword">virtual</span> <span class="keywordtype">void</span> cancelStreamCallback() = 0;
00138 <span class="keywordtype">int</span> getDeviceCount(<span class="keywordtype">void</span>);
00139 <a class="code" href="structRtAudioDeviceInfo.html">RtAudioDeviceInfo</a> getDeviceInfo( <span class="keywordtype">int</span> device );
00140 <span class="keywordtype">char</span> * <span class="keyword">const</span> getStreamBuffer();
00141 <span class="keyword">virtual</span> <span class="keywordtype">void</span> tickStream() = 0;
00142 <span class="keyword">virtual</span> <span class="keywordtype">void</span> closeStream();
00143 <span class="keyword">virtual</span> <span class="keywordtype">void</span> startStream() = 0;
00144 <span class="keyword">virtual</span> <span class="keywordtype">void</span> stopStream() = 0;
00145 <span class="keyword">virtual</span> <span class="keywordtype">void</span> abortStream() = 0;
00146
00147 <span class="keyword">protected</span>:
00148
00149 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> MAX_SAMPLE_RATES;
00150 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SAMPLE_RATES[];
00151
00152 <span class="keyword">enum</span> { FAILURE, SUCCESS };
00153
00154 <span class="keyword">enum</span> StreamMode {
00155 OUTPUT,
00156 INPUT,
00157 DUPLEX,
00158 UNINITIALIZED = -75
00159 };
00160
00161 <span class="keyword">enum</span> StreamState {
00162 STREAM_STOPPED,
00163 STREAM_RUNNING
00164 };
00165
00166 <span class="comment">// A protected structure for audio streams.</span>
00167 <span class="keyword">struct </span>RtApiStream {
00168 <span class="keywordtype">int</span> device[2]; <span class="comment">// Playback and record, respectively.</span>
00169 <span class="keywordtype">void</span> *apiHandle; <span class="comment">// void pointer for API specific stream handle information</span>
00170 StreamMode mode; <span class="comment">// OUTPUT, INPUT, or DUPLEX.</span>
00171 StreamState state; <span class="comment">// STOPPED or RUNNING</span>
00172 <span class="keywordtype">char</span> *userBuffer;
00173 <span class="keywordtype">char</span> *deviceBuffer;
00174 <span class="keywordtype">bool</span> doConvertBuffer[2]; <span class="comment">// Playback and record, respectively.</span>
00175 <span class="keywordtype">bool</span> deInterleave[2]; <span class="comment">// Playback and record, respectively.</span>
00176 <span class="keywordtype">bool</span> doByteSwap[2]; <span class="comment">// Playback and record, respectively.</span>
00177 <span class="keywordtype">int</span> sampleRate;
00178 <span class="keywordtype">int</span> bufferSize;
00179 <span class="keywordtype">int</span> nBuffers;
00180 <span class="keywordtype">int</span> nUserChannels[2]; <span class="comment">// Playback and record, respectively.</span>
00181 <span class="keywordtype">int</span> nDeviceChannels[2]; <span class="comment">// Playback and record channels, respectively.</span>
00182 RtAudioFormat userFormat;
00183 RtAudioFormat deviceFormat[2]; <span class="comment">// Playback and record, respectively.</span>
00184 StreamMutex mutex;
00185 CallbackInfo callbackInfo;
00186
00187 RtApiStream()
00188 :apiHandle(0), userBuffer(0), deviceBuffer(0) {}
00189 <span class="comment">// mode(UNINITIALIZED), state(STREAM_STOPPED),</span>
00190 };
00191
00218 <font class="keywordtype">int</font> openStream(<font class="keywordtype">int</font> outputDevice, <font class="keywordtype">int</font> outputChannels,
00219 <font class="keywordtype">int</font> inputDevice, <font class="keywordtype">int</font> inputChannels,
00220 RTAUDIO_FORMAT format, <font class="keywordtype">int</font> sampleRate,
00221 <font class="keywordtype">int</font> *bufferSize, <font class="keywordtype">int</font> numberOfBuffers);
00222
00192 <span class="comment">// A protected device structure for audio devices.</span>
00193 <span class="keyword">struct </span>RtApiDevice {
00194 std::string name;
00195 <span class="keywordtype">bool</span> probed;
00196 <span class="keywordtype">void</span> *apiDeviceId; <span class="comment">// void pointer for API specific device information</span>
00197 <span class="keywordtype">int</span> maxOutputChannels;
00198 <span class="keywordtype">int</span> maxInputChannels;
00199 <span class="keywordtype">int</span> maxDuplexChannels;
00200 <span class="keywordtype">int</span> minOutputChannels;
00201 <span class="keywordtype">int</span> minInputChannels;
00202 <span class="keywordtype">int</span> minDuplexChannels;
00203 <span class="keywordtype">bool</span> hasDuplexSupport;
00204 <span class="keywordtype">bool</span> isDefault;
00205 std::vector&lt;int&gt; sampleRates;
00206 RtAudioFormat nativeFormats;
00208 <span class="comment">// Default constructor.</span>
00209 RtApiDevice()
00210 :probed(false), apiDeviceId(0), maxOutputChannels(0), maxInputChannels(0),
00211 maxDuplexChannels(0), minOutputChannels(0), minInputChannels(0),
00212 minDuplexChannels(0), isDefault(false), nativeFormats(0) {}
00213 };
00214
00215 <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">short</span> Int16;
00216 <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">int</span> Int32;
00217 <span class="keyword">typedef</span> <span class="keywordtype">float</span> Float32;
00218 <span class="keyword">typedef</span> <span class="keywordtype">double</span> Float64;
00219
00220 <span class="keywordtype">char</span> message_[256];
00221 <span class="keywordtype">int</span> nDevices_;
00222 std::vector&lt;RtApiDevice&gt; devices_;
00223 RtApiStream stream_;
00224
00243 <font class="keywordtype">void</font> setStreamCallback(<font class="keywordtype">int</font> streamId, RTAUDIO_CALLBACK callback, <font class="keywordtype">void</font> *userData);
00244
00246
00253 <font class="keywordtype">void</font> cancelStreamCallback(<font class="keywordtype">int</font> streamId);
00254
00256 <font class="keywordtype">int</font> getDeviceCount(<font class="keywordtype">void</font>);
00257
00259
00269 <font class="keywordtype">void</font> getDeviceInfo(<font class="keywordtype">int</font> device, RTAUDIO_DEVICE *info);
00229 <span class="keyword">virtual</span> <span class="keywordtype">void</span> initialize(<span class="keywordtype">void</span>) = 0;
00230
00239 <span class="keyword">virtual</span> <span class="keywordtype">void</span> probeDeviceInfo( RtApiDevice *info );
00240
00249 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> probeDeviceOpen( <span class="keywordtype">int</span> device, StreamMode mode, <span class="keywordtype">int</span> channels,
00250 <span class="keywordtype">int</span> sampleRate, RtAudioFormat format,
00251 <span class="keywordtype">int</span> *bufferSize, <span class="keywordtype">int</span> numberOfBuffers );
00252
00257 <span class="keyword">virtual</span> <span class="keywordtype">int</span> getDefaultInputDevice(<span class="keywordtype">void</span>);
00258
00263 <span class="keyword">virtual</span> <span class="keywordtype">int</span> getDefaultOutputDevice(<span class="keywordtype">void</span>);
00264
00266 <span class="keywordtype">void</span> clearDeviceInfo( RtApiDevice *info );
00267
00269 <span class="keywordtype">void</span> clearStreamInfo();
00270
00272
00277 <font class="keywordtype">char</font> * <font class="keyword">const</font> getStreamBuffer(<font class="keywordtype">int</font> streamId);
00278
00280
00285 <font class="keywordtype">void</font> tickStream(<font class="keywordtype">int</font> streamId);
00286
00272 <span class="keywordtype">void</span> error( RtError::Type type );
00273
00278 <span class="keywordtype">void</span> verifyStream();
00279
00284 <span class="keywordtype">void</span> convertStreamBuffer( StreamMode mode );
00285
00287 <span class="keywordtype">void</span> byteSwapBuffer( <span class="keywordtype">char</span> *buffer, <span class="keywordtype">int</span> samples, RtAudioFormat format );
00288
00292 <font class="keywordtype">void</font> closeStream(<font class="keywordtype">int</font> streamId);
00290 <span class="keywordtype">int</span> formatBytes( RtAudioFormat format );
00291 };
00292
00293
00295
00299 <font class="keywordtype">void</font> startStream(<font class="keywordtype">int</font> streamId);
00300
00302
00306 <font class="keywordtype">void</font> stopStream(<font class="keywordtype">int</font> streamId);
00307
00309
00313 <font class="keywordtype">void</font> abortStream(<font class="keywordtype">int</font> streamId);
00314
00316
00321 <font class="keywordtype">int</font> streamWillBlock(<font class="keywordtype">int</font> streamId);
00294 <span class="comment">// **************************************************************** //</span>
00295 <span class="comment">//</span>
00296 <span class="comment">// RtAudio class declaration.</span>
00297 <span class="comment">//</span>
00298 <span class="comment">// RtAudio is a "controller" used to select an available audio i/o</span>
00299 <span class="comment">// interface. It presents a common API for the user to call but all</span>
00300 <span class="comment">// functionality is implemented by the class RtAudioApi and its</span>
00301 <span class="comment">// subclasses. RtAudio creates an instance of an RtAudioApi subclass</span>
00302 <span class="comment">// based on the user's API choice. If no choice is made, RtAudio</span>
00303 <span class="comment">// attempts to make a "logical" API selection.</span>
00304 <span class="comment">//</span>
00305 <span class="comment">// **************************************************************** //</span>
00306
<a name="l00307"></a><a class="code" href="classRtAudio.html">00307</a> <span class="keyword">class </span><a class="code" href="classRtAudio.html">RtAudio</a>
00308 {
00309 <span class="keyword">public</span>:
00310
<a name="l00312"></a><a class="code" href="classRtAudio.html#w8">00312</a> <span class="keyword">enum</span> <a class="code" href="classRtAudio.html#w8">RtAudioApi</a> {
00313 <a class="code" href="classRtAudio.html#w8w0">UNSPECIFIED</a>,
00314 <a class="code" href="classRtAudio.html#w8w1">LINUX_ALSA</a>,
00315 <a class="code" href="classRtAudio.html#w8w2">LINUX_OSS</a>,
00316 <a class="code" href="classRtAudio.html#w8w3">LINUX_JACK</a>,
00317 <a class="code" href="classRtAudio.html#w8w4">MACOSX_CORE</a>,
00318 <a class="code" href="classRtAudio.html#w8w5">IRIX_AL</a>,
00319 <a class="code" href="classRtAudio.html#w8w6">WINDOWS_ASIO</a>,
00320 <a class="code" href="classRtAudio.html#w8w7">WINDOWS_DS</a>
00321 };
00322
00323 <font class="keyword">protected</font>:
00324
00325 <font class="keyword">private</font>:
00326
00327 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> SAMPLE_RATES[MAX_SAMPLE_RATES];
00328
00329 <font class="keyword">enum</font> { FAILURE, SUCCESS };
00330
00331 <font class="keyword">enum</font> STREAM_MODE {
00332 PLAYBACK,
00333 RECORD,
00334 DUPLEX,
00335 UNINITIALIZED = -75
00336 };
00334 <a class="code" href="classRtAudio.html#a0">RtAudio</a>( RtAudioApi api=UNSPECIFIED );
00335
00337
00338 <font class="keyword">enum</font> STREAM_STATE {
00339 STREAM_STOPPED,
00340 STREAM_RUNNING
00341 };
00342
00343 <font class="keyword">typedef</font> <font class="keyword">struct </font>{
00344 <font class="keywordtype">int</font> device[2]; <font class="comment">// Playback and record, respectively.</font>
00345 STREAM_MODE mode; <font class="comment">// PLAYBACK, RECORD, or DUPLEX.</font>
00346 AUDIO_HANDLE handle[2]; <font class="comment">// Playback and record handles, respectively.</font>
00347 STREAM_STATE state; <font class="comment">// STOPPED or RUNNING</font>
00348 <font class="keywordtype">char</font> *userBuffer;
00349 <font class="keywordtype">char</font> *deviceBuffer;
00350 <font class="keywordtype">bool</font> doConvertBuffer[2]; <font class="comment">// Playback and record, respectively.</font>
00351 <font class="keywordtype">bool</font> deInterleave[2]; <font class="comment">// Playback and record, respectively.</font>
00352 <font class="keywordtype">bool</font> doByteSwap[2]; <font class="comment">// Playback and record, respectively.</font>
00353 <font class="keywordtype">int</font> sampleRate;
00354 <font class="keywordtype">int</font> bufferSize;
00355 <font class="keywordtype">int</font> nBuffers;
00356 <font class="keywordtype">int</font> nUserChannels[2]; <font class="comment">// Playback and record, respectively.</font>
00357 <font class="keywordtype">int</font> nDeviceChannels[2]; <font class="comment">// Playback and record channels, respectively.</font>
00358 RTAUDIO_FORMAT userFormat;
00359 RTAUDIO_FORMAT deviceFormat[2]; <font class="comment">// Playback and record, respectively.</font>
00360 <font class="keywordtype">bool</font> usingCallback;
00361 THREAD_HANDLE thread;
00362 MUTEX mutex;
00363 RTAUDIO_CALLBACK callback;
00364 <font class="keywordtype">void</font> *userData;
00365 } RTAUDIO_STREAM;
00366
00367 <font class="keyword">typedef</font> <font class="keywordtype">signed</font> <font class="keywordtype">short</font> INT16;
00368 <font class="keyword">typedef</font> <font class="keywordtype">signed</font> <font class="keywordtype">int</font> INT32;
00369 <font class="keyword">typedef</font> <font class="keywordtype">float</font> FLOAT32;
00370 <font class="keyword">typedef</font> <font class="keywordtype">double</font> FLOAT64;
00371
00372 <font class="keywordtype">char</font> message[256];
00373 <font class="keywordtype">int</font> nDevices;
00374 RTAUDIO_DEVICE *devices;
00375
00376 std::map&lt;int, void *&gt; streams;
00377
00379 <font class="keywordtype">void</font> error(RtError::TYPE type);
00380
00385 <font class="keywordtype">void</font> initialize(<font class="keywordtype">void</font>);
00386
00388 <font class="keywordtype">void</font> clearDeviceInfo(RTAUDIO_DEVICE *info);
00389
00397 <font class="keywordtype">void</font> probeDeviceInfo(RTAUDIO_DEVICE *info);
00398
00405 <font class="keywordtype">bool</font> probeDeviceOpen(<font class="keywordtype">int</font> device, RTAUDIO_STREAM *stream,
00406 STREAM_MODE mode, <font class="keywordtype">int</font> channels,
00407 <font class="keywordtype">int</font> sampleRate, RTAUDIO_FORMAT format,
00408 <font class="keywordtype">int</font> *bufferSize, <font class="keywordtype">int</font> numberOfBuffers);
00409
00416 <font class="keywordtype">void</font> *verifyStream(<font class="keywordtype">int</font> streamId);
00417
00422 <font class="keywordtype">void</font> convertStreamBuffer(RTAUDIO_STREAM *stream, STREAM_MODE mode);
00348 <a class="code" href="classRtAudio.html#a0">RtAudio</a>( <span class="keywordtype">int</span> outputDevice, <span class="keywordtype">int</span> outputChannels,
00349 <span class="keywordtype">int</span> inputDevice, <span class="keywordtype">int</span> inputChannels,
00350 RtAudioFormat format, <span class="keywordtype">int</span> sampleRate,
00351 <span class="keywordtype">int</span> *bufferSize, <span class="keywordtype">int</span> numberOfBuffers, RtAudioApi api=UNSPECIFIED );
00352
00354
00358 <a class="code" href="classRtAudio.html#a2">~RtAudio</a>();
00359
00361
00387 <span class="keywordtype">void</span> <a class="code" href="classRtAudio.html#a3">openStream</a>( <span class="keywordtype">int</span> outputDevice, <span class="keywordtype">int</span> outputChannels,
00388 <span class="keywordtype">int</span> inputDevice, <span class="keywordtype">int</span> inputChannels,
00389 RtAudioFormat format, <span class="keywordtype">int</span> sampleRate,
00390 <span class="keywordtype">int</span> *bufferSize, <span class="keywordtype">int</span> numberOfBuffers );
00391
00393
<a name="l00412"></a><a class="code" href="classRtAudio.html#a4">00412</a> <span class="keywordtype">void</span> <a class="code" href="classRtAudio.html#a4">setStreamCallback</a>(RtAudioCallback callback, <span class="keywordtype">void</span> *userData) { rtapi_-&gt;setStreamCallback( callback, userData ); };
00413
00415
<a name="l00422"></a><a class="code" href="classRtAudio.html#a5">00422</a> <span class="keywordtype">void</span> <a class="code" href="classRtAudio.html#a5">cancelStreamCallback</a>() { rtapi_-&gt;cancelStreamCallback(); };
00423
00425 <font class="keywordtype">void</font> byteSwapBuffer(<font class="keywordtype">char</font> *buffer, <font class="keywordtype">int</font> samples, RTAUDIO_FORMAT format);
<a name="l00425"></a><a class="code" href="classRtAudio.html#a6">00425</a> <span class="keywordtype">int</span> <a class="code" href="classRtAudio.html#a6">getDeviceCount</a>(<span class="keywordtype">void</span>) { <span class="keywordflow">return</span> rtapi_-&gt;getDeviceCount(); };
00426
00428 <font class="keywordtype">int</font> formatBytes(RTAUDIO_FORMAT format);
00429 };
00430
00431 <font class="comment">// Uncomment the following definition to have extra information spewed to stderr.</font>
00432 <font class="comment">//#define RTAUDIO_DEBUG</font>
00433
00434 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00428
<a name="l00436"></a><a class="code" href="classRtAudio.html#a7">00436</a> <a class="code" href="structRtAudioDeviceInfo.html">RtAudioDeviceInfo</a> <a class="code" href="classRtAudio.html#a7">getDeviceInfo</a>(<span class="keywordtype">int</span> device) { <span class="keywordflow">return</span> rtapi_-&gt;getDeviceInfo( device ); };
00437
00439
<a name="l00444"></a><a class="code" href="classRtAudio.html#a8">00444</a> <span class="keywordtype">char</span> * <span class="keyword">const</span> <a class="code" href="classRtAudio.html#a8">getStreamBuffer</a>() { <span class="keywordflow">return</span> rtapi_-&gt;getStreamBuffer(); };
00445
00447
<a name="l00452"></a><a class="code" href="classRtAudio.html#a9">00452</a> <span class="keywordtype">void</span> <a class="code" href="classRtAudio.html#a9">tickStream</a>() { rtapi_-&gt;tickStream(); };
00453
00455
<a name="l00459"></a><a class="code" href="classRtAudio.html#a10">00459</a> <span class="keywordtype">void</span> <a class="code" href="classRtAudio.html#a10">closeStream</a>() { rtapi_-&gt;closeStream(); };
00460
00462
<a name="l00466"></a><a class="code" href="classRtAudio.html#a11">00466</a> <span class="keywordtype">void</span> <a class="code" href="classRtAudio.html#a11">startStream</a>() { rtapi_-&gt;startStream(); };
00467
00469
<a name="l00473"></a><a class="code" href="classRtAudio.html#a12">00473</a> <span class="keywordtype">void</span> <a class="code" href="classRtAudio.html#a12">stopStream</a>() { rtapi_-&gt;stopStream(); };
00474
00476
<a name="l00480"></a><a class="code" href="classRtAudio.html#a13">00480</a> <span class="keywordtype">void</span> <a class="code" href="classRtAudio.html#a13">abortStream</a>() { rtapi_-&gt;abortStream(); };
00481
00482
00483 <span class="keyword">protected</span>:
00484
00485 <span class="keywordtype">void</span> initialize( RtAudioApi api );
00486
00487 RtApi *rtapi_;
00488 };
00489
00490
00491 <span class="comment">// RtApi Subclass prototypes.</span>
00492
00493 <span class="preprocessor">#if defined(__LINUX_ALSA__)</span>
00494 <span class="preprocessor"></span>
00495 <span class="keyword">class </span>RtApiAlsa: <span class="keyword">public</span> RtApi
00496 {
00497 <span class="keyword">public</span>:
00498
00499 RtApiAlsa();
00500 ~RtApiAlsa();
00501 <span class="keywordtype">void</span> tickStream();
00502 <span class="keywordtype">void</span> closeStream();
00503 <span class="keywordtype">void</span> startStream();
00504 <span class="keywordtype">void</span> stopStream();
00505 <span class="keywordtype">void</span> abortStream();
00506 <span class="keywordtype">int</span> streamWillBlock();
00507 <span class="keywordtype">void</span> setStreamCallback( RtAudioCallback callback, <span class="keywordtype">void</span> *userData );
00508 <span class="keywordtype">void</span> cancelStreamCallback();
00509
00510 <span class="keyword">private</span>:
00511
00512 <span class="keywordtype">void</span> initialize(<span class="keywordtype">void</span>);
00513 <span class="keywordtype">void</span> probeDeviceInfo( RtApiDevice *info );
00514 <span class="keywordtype">bool</span> probeDeviceOpen( <span class="keywordtype">int</span> device, StreamMode mode, <span class="keywordtype">int</span> channels,
00515 <span class="keywordtype">int</span> sampleRate, RtAudioFormat format,
00516 <span class="keywordtype">int</span> *bufferSize, <span class="keywordtype">int</span> numberOfBuffers );
00517 };
00518
00519 <span class="preprocessor">#endif</span>
00520 <span class="preprocessor"></span>
00521 <span class="preprocessor">#if defined(__LINUX_JACK__)</span>
00522 <span class="preprocessor"></span>
00523 <span class="keyword">class </span>RtApiJack: <span class="keyword">public</span> RtApi
00524 {
00525 <span class="keyword">public</span>:
00526
00527 RtApiJack();
00528 ~RtApiJack();
00529 <span class="keywordtype">void</span> tickStream();
00530 <span class="keywordtype">void</span> closeStream();
00531 <span class="keywordtype">void</span> startStream();
00532 <span class="keywordtype">void</span> stopStream();
00533 <span class="keywordtype">void</span> abortStream();
00534 <span class="keywordtype">void</span> setStreamCallback( RtAudioCallback callback, <span class="keywordtype">void</span> *userData );
00535 <span class="keywordtype">void</span> cancelStreamCallback();
00536 <span class="comment">// This function is intended for internal use only. It must be</span>
00537 <span class="comment">// public because it is called by the internal callback handler,</span>
00538 <span class="comment">// which is not a member of RtAudio. External use of this function</span>
00539 <span class="comment">// will most likely produce highly undesireable results!</span>
00540 <span class="keywordtype">void</span> callbackEvent( <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> nframes );
00541
00542 <span class="keyword">private</span>:
00543
00544 <span class="keywordtype">void</span> initialize(<span class="keywordtype">void</span>);
00545 <span class="keywordtype">void</span> probeDeviceInfo( RtApiDevice *info );
00546 <span class="keywordtype">bool</span> probeDeviceOpen( <span class="keywordtype">int</span> device, StreamMode mode, <span class="keywordtype">int</span> channels,
00547 <span class="keywordtype">int</span> sampleRate, RtAudioFormat format,
00548 <span class="keywordtype">int</span> *bufferSize, <span class="keywordtype">int</span> numberOfBuffers );
00549 };
00550
00551 <span class="preprocessor">#endif</span>
00552 <span class="preprocessor"></span>
00553 <span class="preprocessor">#if defined(__LINUX_OSS__)</span>
00554 <span class="preprocessor"></span>
00555 <span class="keyword">class </span>RtApiOss: <span class="keyword">public</span> RtApi
00556 {
00557 <span class="keyword">public</span>:
00558
00559 RtApiOss();
00560 ~RtApiOss();
00561 <span class="keywordtype">void</span> tickStream();
00562 <span class="keywordtype">void</span> closeStream();
00563 <span class="keywordtype">void</span> startStream();
00564 <span class="keywordtype">void</span> stopStream();
00565 <span class="keywordtype">void</span> abortStream();
00566 <span class="keywordtype">int</span> streamWillBlock();
00567 <span class="keywordtype">void</span> setStreamCallback( RtAudioCallback callback, <span class="keywordtype">void</span> *userData );
00568 <span class="keywordtype">void</span> cancelStreamCallback();
00569
00570 <span class="keyword">private</span>:
00571
00572 <span class="keywordtype">void</span> initialize(<span class="keywordtype">void</span>);
00573 <span class="keywordtype">void</span> probeDeviceInfo( RtApiDevice *info );
00574 <span class="keywordtype">bool</span> probeDeviceOpen( <span class="keywordtype">int</span> device, StreamMode mode, <span class="keywordtype">int</span> channels,
00575 <span class="keywordtype">int</span> sampleRate, RtAudioFormat format,
00576 <span class="keywordtype">int</span> *bufferSize, <span class="keywordtype">int</span> numberOfBuffers );
00577 };
00578
00579 <span class="preprocessor">#endif</span>
00580 <span class="preprocessor"></span>
00581 <span class="preprocessor">#if defined(__MACOSX_CORE__)</span>
00582 <span class="preprocessor"></span>
00583 <span class="preprocessor">#include &lt;CoreAudio/AudioHardware.h&gt;</span>
00584
00585 <span class="keyword">class </span>RtApiCore: <span class="keyword">public</span> RtApi
00586 {
00587 <span class="keyword">public</span>:
00588
00589 RtApiCore();
00590 ~RtApiCore();
00591 <span class="keywordtype">int</span> getDefaultOutputDevice(<span class="keywordtype">void</span>);
00592 <span class="keywordtype">int</span> getDefaultInputDevice(<span class="keywordtype">void</span>);
00593 <span class="keywordtype">void</span> tickStream();
00594 <span class="keywordtype">void</span> closeStream();
00595 <span class="keywordtype">void</span> startStream();
00596 <span class="keywordtype">void</span> stopStream();
00597 <span class="keywordtype">void</span> abortStream();
00598 <span class="keywordtype">void</span> setStreamCallback( RtAudioCallback callback, <span class="keywordtype">void</span> *userData );
00599 <span class="keywordtype">void</span> cancelStreamCallback();
00600
00601 <span class="comment">// This function is intended for internal use only. It must be</span>
00602 <span class="comment">// public because it is called by the internal callback handler,</span>
00603 <span class="comment">// which is not a member of RtAudio. External use of this function</span>
00604 <span class="comment">// will most likely produce highly undesireable results!</span>
00605 <span class="keywordtype">void</span> callbackEvent( AudioDeviceID deviceId, <span class="keywordtype">void</span> *inData, <span class="keywordtype">void</span> *outData );
00606
00607 <span class="keyword">private</span>:
00608
00609 <span class="keywordtype">void</span> initialize(<span class="keywordtype">void</span>);
00610 <span class="keywordtype">void</span> probeDeviceInfo( RtApiDevice *info );
00611 <span class="keywordtype">bool</span> probeDeviceOpen( <span class="keywordtype">int</span> device, StreamMode mode, <span class="keywordtype">int</span> channels,
00612 <span class="keywordtype">int</span> sampleRate, RtAudioFormat format,
00613 <span class="keywordtype">int</span> *bufferSize, <span class="keywordtype">int</span> numberOfBuffers );
00614 };
00615
00616 <span class="preprocessor">#endif</span>
00617 <span class="preprocessor"></span>
00618 <span class="preprocessor">#if defined(__WINDOWS_DS__)</span>
00619 <span class="preprocessor"></span>
00620 <span class="keyword">class </span>RtApiDs: <span class="keyword">public</span> RtApi
00621 {
00622 <span class="keyword">public</span>:
00623
00624 RtApiDs();
00625 ~RtApiDs();
00626 <span class="keywordtype">int</span> getDefaultOutputDevice(<span class="keywordtype">void</span>);
00627 <span class="keywordtype">int</span> getDefaultInputDevice(<span class="keywordtype">void</span>);
00628 <span class="keywordtype">void</span> tickStream();
00629 <span class="keywordtype">void</span> closeStream();
00630 <span class="keywordtype">void</span> startStream();
00631 <span class="keywordtype">void</span> stopStream();
00632 <span class="keywordtype">void</span> abortStream();
00633 <span class="keywordtype">int</span> streamWillBlock();
00634 <span class="keywordtype">void</span> setStreamCallback( RtAudioCallback callback, <span class="keywordtype">void</span> *userData );
00635 <span class="keywordtype">void</span> cancelStreamCallback();
00636
00637 <span class="keyword">private</span>:
00638
00639 <span class="keywordtype">void</span> initialize(<span class="keywordtype">void</span>);
00640 <span class="keywordtype">void</span> probeDeviceInfo( RtApiDevice *info );
00641 <span class="keywordtype">bool</span> probeDeviceOpen( <span class="keywordtype">int</span> device, StreamMode mode, <span class="keywordtype">int</span> channels,
00642 <span class="keywordtype">int</span> sampleRate, RtAudioFormat format,
00643 <span class="keywordtype">int</span> *bufferSize, <span class="keywordtype">int</span> numberOfBuffers );
00644 };
00645
00646 <span class="preprocessor">#endif</span>
00647 <span class="preprocessor"></span>
00648 <span class="preprocessor">#if defined(__WINDOWS_ASIO__)</span>
00649 <span class="preprocessor"></span>
00650 <span class="keyword">class </span>RtApiAsio: <span class="keyword">public</span> RtApi
00651 {
00652 <span class="keyword">public</span>:
00653
00654 RtApiAsio();
00655 ~RtApiAsio();
00656 <span class="keywordtype">void</span> tickStream();
00657 <span class="keywordtype">void</span> closeStream();
00658 <span class="keywordtype">void</span> startStream();
00659 <span class="keywordtype">void</span> stopStream();
00660 <span class="keywordtype">void</span> abortStream();
00661 <span class="keywordtype">void</span> setStreamCallback( RtAudioCallback callback, <span class="keywordtype">void</span> *userData );
00662 <span class="keywordtype">void</span> cancelStreamCallback();
00663
00664 <span class="comment">// This function is intended for internal use only. It must be</span>
00665 <span class="comment">// public because it is called by the internal callback handler,</span>
00666 <span class="comment">// which is not a member of RtAudio. External use of this function</span>
00667 <span class="comment">// will most likely produce highly undesireable results!</span>
00668 <span class="keywordtype">void</span> callbackEvent( <span class="keywordtype">long</span> bufferIndex );
00669
00670 <span class="keyword">private</span>:
00671
00672 <span class="keywordtype">void</span> initialize(<span class="keywordtype">void</span>);
00673 <span class="keywordtype">void</span> probeDeviceInfo( RtApiDevice *info );
00674 <span class="keywordtype">bool</span> probeDeviceOpen( <span class="keywordtype">int</span> device, StreamMode mode, <span class="keywordtype">int</span> channels,
00675 <span class="keywordtype">int</span> sampleRate, RtAudioFormat format,
00676 <span class="keywordtype">int</span> *bufferSize, <span class="keywordtype">int</span> numberOfBuffers );
00677 };
00678
00679 <span class="preprocessor">#endif</span>
00680 <span class="preprocessor"></span>
00681 <span class="preprocessor">#if defined(__IRIX_AL__)</span>
00682 <span class="preprocessor"></span>
00683 <span class="keyword">class </span>RtApiAl: <span class="keyword">public</span> RtApi
00684 {
00685 <span class="keyword">public</span>:
00686
00687 RtApiAl();
00688 ~RtApiAl();
00689 <span class="keywordtype">int</span> getDefaultOutputDevice(<span class="keywordtype">void</span>);
00690 <span class="keywordtype">int</span> getDefaultInputDevice(<span class="keywordtype">void</span>);
00691 <span class="keywordtype">void</span> tickStream();
00692 <span class="keywordtype">void</span> closeStream();
00693 <span class="keywordtype">void</span> startStream();
00694 <span class="keywordtype">void</span> stopStream();
00695 <span class="keywordtype">void</span> abortStream();
00696 <span class="keywordtype">int</span> streamWillBlock();
00697 <span class="keywordtype">void</span> setStreamCallback( RtAudioCallback callback, <span class="keywordtype">void</span> *userData );
00698 <span class="keywordtype">void</span> cancelStreamCallback();
00699
00700 <span class="keyword">private</span>:
00701
00702 <span class="keywordtype">void</span> initialize(<span class="keywordtype">void</span>);
00703 <span class="keywordtype">void</span> probeDeviceInfo( RtApiDevice *info );
00704 <span class="keywordtype">bool</span> probeDeviceOpen( <span class="keywordtype">int</span> device, StreamMode mode, <span class="keywordtype">int</span> channels,
00705 <span class="keywordtype">int</span> sampleRate, RtAudioFormat format,
00706 <span class="keywordtype">int</span> *bufferSize, <span class="keywordtype">int</span> numberOfBuffers );
00707 };
00708
00709 <span class="preprocessor">#endif</span>
00710 <span class="preprocessor"></span>
00711 <span class="comment">// Define the following flag to have extra information spewed to stderr.</span>
00712 <span class="comment">//#define __RTAUDIO_DEBUG__</span>
00713
00714 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>RtDuplex.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00022 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>RtDuplex.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00022 <span class="comment">/***************************************************/</span>
00023
00024 <font class="preprocessor">#if !defined(__RTDUPLEX_H)</font>
00025 <font class="preprocessor"></font><font class="preprocessor">#define __RTDUPLEX_H</font>
00026 <font class="preprocessor"></font>
00027 <font class="preprocessor">#include "Stk.h"</font>
00028 <font class="preprocessor">#include "RtAudio.h"</font>
00024 <span class="preprocessor">#if !defined(__RTDUPLEX_H)</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __RTDUPLEX_H</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "Stk.h"</span>
00028 <span class="preprocessor">#include "RtAudio.h"</span>
00029
00030 <font class="keyword">class </font><a class="code" href="classRtDuplex.html">RtDuplex</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00030"></a><a class="code" href="classRtDuplex.html">00030</a> <span class="keyword">class </span><a class="code" href="classRtDuplex.html">RtDuplex</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00031 {
00032 <font class="keyword">public</font>:
00032 <span class="keyword">public</span>:
00034
00045 <a class="code" href="classRtDuplex.html#a0">RtDuplex</a>(<font class="keywordtype">int</font> nChannels = 1, MY_FLOAT sampleRate = Stk::sampleRate(), <font class="keywordtype">int</font> device = 0, <font class="keywordtype">int</font> bufferFrames = RT_BUFFER_SIZE, <font class="keywordtype">int</font> nBuffers = 2);
00045 <a class="code" href="classRtDuplex.html#a0">RtDuplex</a>(<span class="keywordtype">int</span> nChannels = 1, MY_FLOAT <a class="code" href="classStk.html#e0">sampleRate</a> = <a class="code" href="classStk.html#e0">Stk::sampleRate</a>(), <span class="keywordtype">int</span> device = 0, <span class="keywordtype">int</span> bufferFrames = RT_BUFFER_SIZE, <span class="keywordtype">int</span> nBuffers = 2);
00046
00048 <a class="code" href="classRtDuplex.html#a1">~RtDuplex</a>();
00049
00051
00054 <font class="keywordtype">void</font> <a class="code" href="classRtDuplex.html#a2">start</a>(<font class="keywordtype">void</font>);
00054 <span class="keywordtype">void</span> <a class="code" href="classRtDuplex.html#a2">start</a>(<span class="keywordtype">void</span>);
00055
00057
00060 <font class="keywordtype">void</font> <a class="code" href="classRtDuplex.html#a3">stop</a>(<font class="keywordtype">void</font>);
00060 <span class="keywordtype">void</span> <a class="code" href="classRtDuplex.html#a3">stop</a>(<span class="keywordtype">void</span>);
00061
00063 MY_FLOAT <a class="code" href="classRtDuplex.html#a4">lastOut</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00063 MY_FLOAT <a class="code" href="classRtDuplex.html#a4">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00064
00066
00069 MY_FLOAT <a class="code" href="classRtDuplex.html#a5">tick</a>(<font class="keyword">const</font> MY_FLOAT sample);
00069 MY_FLOAT <a class="code" href="classRtDuplex.html#a5">tick</a>(<span class="keyword">const</span> MY_FLOAT sample);
00070
00072
00075 MY_FLOAT *<a class="code" href="classRtDuplex.html#a5">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00075 MY_FLOAT *<a class="code" href="classRtDuplex.html#a5">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00076
00078 <font class="keyword">const</font> MY_FLOAT *<a class="code" href="classRtDuplex.html#a7">lastFrame</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00078 <span class="keyword">const</span> MY_FLOAT *<a class="code" href="classRtDuplex.html#a7">lastFrame</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00079
00081
00084 MY_FLOAT *<a class="code" href="classRtDuplex.html#a8">tickFrame</a>(MY_FLOAT *frameVector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> frames = 1);
00084 MY_FLOAT *<a class="code" href="classRtDuplex.html#a8">tickFrame</a>(MY_FLOAT *frameVector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> frames = 1);
00085
00086 <font class="keyword">protected</font>:
00086 <span class="keyword">protected</span>:
00087
00088 RtAudio *audio;
00089 MY_FLOAT *data;
00090 MY_FLOAT *lastOutput;
00091 <font class="keywordtype">int</font> bufferSize;
00092 <font class="keywordtype">bool</font> stopped;
00093 <font class="keywordtype">int</font> stream;
00094 <font class="keywordtype">long</font> counter;
00095 <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> channels;
00096
00097 };
00098
00099 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00088 <a class="code" href="classRtAudio.html">RtAudio</a> *audio_;
00089 MY_FLOAT *data_;
00090 MY_FLOAT *lastOutput_;
00091 <span class="keywordtype">int</span> bufferSize_;
00092 <span class="keywordtype">bool</span> stopped_;
00093 <span class="keywordtype">long</span> counter_;
00094 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channels_;
00095
00096 };
00097
00098 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -0,0 +1,65 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
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<HR>
<!-- Generated by Doxygen 1.3.4 -->
<h1>RtError.h</h1><div class="fragment"><pre>00001 <span class="comment">/************************************************************************/</span>
00010 <span class="comment">/************************************************************************/</span>
00011
00012 <span class="preprocessor">#ifndef RTERROR_H</span>
00013 <span class="preprocessor"></span><span class="preprocessor">#define RTERROR_H</span>
00014 <span class="preprocessor"></span>
00015 <span class="preprocessor">#include &lt;iostream&gt;</span>
00016 <span class="preprocessor">#include &lt;string&gt;</span>
00017
<a name="l00018"></a><a class="code" href="classRtError.html">00018</a> <span class="keyword">class </span><a class="code" href="classRtError.html">RtError</a>
00019 {
00020 <span class="keyword">public</span>:
<a name="l00022"></a><a class="code" href="classRtError.html#w11">00022</a> <span class="keyword">enum</span> <a class="code" href="classRtError.html#w11">Type</a> {
00023 <a class="code" href="classRtError.html#w11w0">WARNING</a>,
00024 <a class="code" href="classRtError.html#w11w1">DEBUG_WARNING</a>,
00025 <a class="code" href="classRtError.html#w11w2">UNSPECIFIED</a>,
00026 <a class="code" href="classRtError.html#w11w3">NO_DEVICES_FOUND</a>,
00027 <a class="code" href="classRtError.html#w11w4">INVALID_DEVICE</a>,
00028 <a class="code" href="classRtError.html#w11w5">INVALID_STREAM</a>,
00029 <a class="code" href="classRtError.html#w11w6">MEMORY_ERROR</a>,
00030 <a class="code" href="classRtError.html#w11w7">INVALID_PARAMETER</a>,
00031 <a class="code" href="classRtError.html#w11w8">DRIVER_ERROR</a>,
00032 <a class="code" href="classRtError.html#w11w9">SYSTEM_ERROR</a>,
00033 <a class="code" href="classRtError.html#w11w10">THREAD_ERROR</a>
00034 };
00035
00036 <span class="keyword">protected</span>:
00037 std::string message_;
00038 <a class="code" href="classRtError.html#w11">Type</a> type_;
00039
00040 <span class="keyword">public</span>:
<a name="l00042"></a><a class="code" href="classRtError.html#a0">00042</a> <a class="code" href="classRtError.html#a0">RtError</a>(<span class="keyword">const</span> std::string&amp; message, Type type = RtError::UNSPECIFIED) : message_(message), type_(type){}
00043
<a name="l00045"></a><a class="code" href="classRtError.html#a1">00045</a> <span class="keyword">virtual</span> <a class="code" href="classRtError.html#a1">~RtError</a>(<span class="keywordtype">void</span>) {};
00046
<a name="l00048"></a><a class="code" href="classRtError.html#a2">00048</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classRtError.html#a2">printMessage</a>(<span class="keywordtype">void</span>) { std::cerr &lt;&lt; <span class="charliteral">'\n'</span> &lt;&lt; message_ &lt;&lt; <span class="stringliteral">"\n\n"</span>; }
00049
<a name="l00051"></a><a class="code" href="classRtError.html#a3">00051</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classRtError.html#w11">Type</a>&amp; <a class="code" href="classRtError.html#a3">getType</a>(<span class="keywordtype">void</span>) { <span class="keywordflow">return</span> type_; }
00052
<a name="l00054"></a><a class="code" href="classRtError.html#a4">00054</a> <span class="keyword">virtual</span> <span class="keyword">const</span> std::string&amp; <a class="code" href="classRtError.html#a4">getMessage</a>(<span class="keywordtype">void</span>) { <span class="keywordflow">return</span> message_; }
00055
<a name="l00057"></a><a class="code" href="classRtError.html#a5">00057</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code" href="classRtError.html#a5">getMessageString</a>(<span class="keywordtype">void</span>) { <span class="keywordflow">return</span> message_.c_str(); }
00058 };
00059
00060 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,61 +1,61 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>RtMidi.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00030 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>RtMidi.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00030 <span class="comment">/***************************************************/</span>
00031
00032 <font class="preprocessor">#if !defined(__RTMIDI_H)</font>
00033 <font class="preprocessor"></font><font class="preprocessor">#define __RTMIDI_H</font>
00034 <font class="preprocessor"></font>
00035 <font class="preprocessor">#include "Stk.h"</font>
00032 <span class="preprocessor">#if !defined(__RTMIDI_H)</span>
00033 <span class="preprocessor"></span><span class="preprocessor">#define __RTMIDI_H</span>
00034 <span class="preprocessor"></span>
00035 <span class="preprocessor">#include "Stk.h"</span>
00036
00037 <font class="keyword">class </font><a class="code" href="classRtMidi.html">RtMidi</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00037"></a><a class="code" href="classRtMidi.html">00037</a> <span class="keyword">class </span><a class="code" href="classRtMidi.html">RtMidi</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00038 {
00039 <font class="keyword">public</font>:
00041 <a class="code" href="classRtMidi.html#a0">RtMidi</a>(<font class="keywordtype">int</font> device = 0);
00039 <span class="keyword">public</span>:
00041 <a class="code" href="classRtMidi.html#a0">RtMidi</a>(<span class="keywordtype">int</span> device = 0);
00042
00044 <a class="code" href="classRtMidi.html#a1">~RtMidi</a>();
00045
00047 <font class="keywordtype">void</font> <a class="code" href="classRtMidi.html#a2">printMessage</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00047 <span class="keywordtype">void</span> <a class="code" href="classRtMidi.html#a2">printMessage</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00048
00050
00053 <font class="keywordtype">int</font> <a class="code" href="classRtMidi.html#a3">nextMessage</a>(<font class="keywordtype">void</font>);
00053 <span class="keywordtype">int</span> <a class="code" href="classRtMidi.html#a3">nextMessage</a>(<span class="keywordtype">void</span>);
00054
00056 <font class="keywordtype">int</font> <a class="code" href="classRtMidi.html#a4">getType</a>() <font class="keyword">const</font>;
00056 <span class="keywordtype">int</span> <a class="code" href="classRtMidi.html#a4">getType</a>() <span class="keyword">const</span>;
00057
00059 <font class="keywordtype">int</font> <a class="code" href="classRtMidi.html#a5">getChannel</a>() <font class="keyword">const</font>;
00059 <span class="keywordtype">int</span> <a class="code" href="classRtMidi.html#a5">getChannel</a>() <span class="keyword">const</span>;
00060
00062 MY_FLOAT <a class="code" href="classRtMidi.html#a6">getByteTwo</a>() <font class="keyword">const</font>;
00062 MY_FLOAT <a class="code" href="classRtMidi.html#a6">getByteTwo</a>() <span class="keyword">const</span>;
00063
00065 MY_FLOAT <a class="code" href="classRtMidi.html#a7">getByteThree</a>() <font class="keyword">const</font>;
00065 MY_FLOAT <a class="code" href="classRtMidi.html#a7">getByteThree</a>() <span class="keyword">const</span>;
00066
00068 MY_FLOAT <a class="code" href="classRtMidi.html#a8">getDeltaTime</a>() <font class="keyword">const</font>;
00068 MY_FLOAT <a class="code" href="classRtMidi.html#a8">getDeltaTime</a>() <span class="keyword">const</span>;
00069
00070 <font class="keyword">protected</font>:
00071 <font class="keywordtype">int</font> messageType;
00072 <font class="keywordtype">int</font> channel;
00073 <font class="keywordtype">float</font> byteTwo;
00074 <font class="keywordtype">float</font> byteThree;
00070 <span class="keyword">protected</span>:
00071 <span class="keywordtype">int</span> messageType;
00072 <span class="keywordtype">int</span> channel;
00073 <span class="keywordtype">float</span> byteTwo;
00074 <span class="keywordtype">float</span> byteThree;
00075 MY_FLOAT deltaTime;
00076 <font class="keywordtype">int</font> readIndex;
00076 <span class="keywordtype">int</span> readIndex;
00077
00078 };
00079
00080 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00080 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,70 +1,69 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>RtWvIn.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00020 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>RtWvIn.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00020 <span class="comment">/***************************************************/</span>
00021
00022 <font class="preprocessor">#if !defined(__RTWVIN_H)</font>
00023 <font class="preprocessor"></font><font class="preprocessor">#define __RTWVIN_H</font>
00024 <font class="preprocessor"></font>
00025 <font class="preprocessor">#include "Stk.h"</font>
00026 <font class="preprocessor">#include "WvIn.h"</font>
00027 <font class="preprocessor">#include "RtAudio.h"</font>
00022 <span class="preprocessor">#if !defined(__RTWVIN_H)</span>
00023 <span class="preprocessor"></span><span class="preprocessor">#define __RTWVIN_H</span>
00024 <span class="preprocessor"></span>
00025 <span class="preprocessor">#include "Stk.h"</span>
00026 <span class="preprocessor">#include "WvIn.h"</span>
00027 <span class="preprocessor">#include "RtAudio.h"</span>
00028
00029 <font class="keyword">class </font><a class="code" href="classRtWvIn.html">RtWvIn</a> : <font class="keyword">protected</font> <a class="code" href="classWvIn.html">WvIn</a>
<a name="l00029"></a><a class="code" href="classRtWvIn.html">00029</a> <span class="keyword">class </span><a class="code" href="classRtWvIn.html">RtWvIn</a> : <span class="keyword">protected</span> <a class="code" href="classWvIn.html">WvIn</a>
00030 {
00031 <font class="keyword">public</font>:
00031 <span class="keyword">public</span>:
00033
00044 <a class="code" href="classRtWvIn.html#a0">RtWvIn</a>(<font class="keywordtype">int</font> nChannels = 1, MY_FLOAT sampleRate = Stk::sampleRate(), <font class="keywordtype">int</font> device = 0, <font class="keywordtype">int</font> bufferFrames = RT_BUFFER_SIZE, <font class="keywordtype">int</font> nBuffers = 2);
00044 <a class="code" href="classRtWvIn.html#a0">RtWvIn</a>(<span class="keywordtype">int</span> nChannels = 1, MY_FLOAT <a class="code" href="classStk.html#e0">sampleRate</a> = <a class="code" href="classStk.html#e0">Stk::sampleRate</a>(), <span class="keywordtype">int</span> device = 0, <span class="keywordtype">int</span> bufferFrames = RT_BUFFER_SIZE, <span class="keywordtype">int</span> nBuffers = 2);
00045
00047 <a class="code" href="classRtWvIn.html#a1">~RtWvIn</a>();
00048
00050
00053 <font class="keywordtype">void</font> <a class="code" href="classRtWvIn.html#a2">start</a>(<font class="keywordtype">void</font>);
00053 <span class="keywordtype">void</span> <a class="code" href="classRtWvIn.html#a2">start</a>(<span class="keywordtype">void</span>);
00054
00056
00059 <font class="keywordtype">void</font> <a class="code" href="classRtWvIn.html#a3">stop</a>(<font class="keywordtype">void</font>);
00059 <span class="keywordtype">void</span> <a class="code" href="classRtWvIn.html#a3">stop</a>(<span class="keywordtype">void</span>);
00060
00062 MY_FLOAT <a class="code" href="classWvIn.html#a15">lastOut</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00062 MY_FLOAT <a class="code" href="classRtWvIn.html#a4">lastOut</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00063
00065
00068 MY_FLOAT <a class="code" href="classWvIn.html#a16">tick</a>(<font class="keywordtype">void</font>);
00068 MY_FLOAT <a class="code" href="classRtWvIn.html#a5">tick</a>(<span class="keywordtype">void</span>);
00069
00071
00074 MY_FLOAT *<a class="code" href="classWvIn.html#a16">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00074 MY_FLOAT *<a class="code" href="classRtWvIn.html#a5">tick</a>(MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00075
00077 <font class="keyword">const</font> MY_FLOAT *<a class="code" href="classWvIn.html#a18">lastFrame</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00077 <span class="keyword">const</span> MY_FLOAT *<a class="code" href="classRtWvIn.html#a7">lastFrame</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00078
00080
00083 <font class="keyword">const</font> MY_FLOAT *<a class="code" href="classWvIn.html#a19">tickFrame</a>(<font class="keywordtype">void</font>);
00083 <span class="keyword">const</span> MY_FLOAT *<a class="code" href="classRtWvIn.html#a8">tickFrame</a>(<span class="keywordtype">void</span>);
00084
00086
00089 MY_FLOAT *<a class="code" href="classWvIn.html#a19">tickFrame</a>(MY_FLOAT *frameVector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> frames);
00089 MY_FLOAT *<a class="code" href="classRtWvIn.html#a8">tickFrame</a>(MY_FLOAT *frameVector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> frames);
00090
00091 <font class="keyword">protected</font>:
00091 <span class="keyword">protected</span>:
00092
00093 RtAudio *audio;
00094 <font class="keywordtype">bool</font> stopped;
00095 <font class="keywordtype">int</font> stream;
00096 <font class="keywordtype">long</font> counter;
00097
00098 };
00099
00100 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00093 <a class="code" href="classRtAudio.html">RtAudio</a> *audio_;
00094 <span class="keywordtype">bool</span> stopped_;
00095 <span class="keywordtype">long</span> counter_;
00096
00097 };
00098
00099 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,66 +1,67 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>RtWvOut.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00019 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>RtWvOut.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00019 <span class="comment">/***************************************************/</span>
00020
00021 <font class="preprocessor">#if !defined(__RTWVOUT_H)</font>
00022 <font class="preprocessor"></font><font class="preprocessor">#define __RTWVOUT_H</font>
00023 <font class="preprocessor"></font>
00024 <font class="preprocessor">#include "WvOut.h"</font>
00025 <font class="preprocessor">#include "RtAudio.h"</font>
00026
00027 <font class="keyword">class </font><a class="code" href="classRtWvOut.html">RtWvOut</a> : <font class="keyword">protected</font> <a class="code" href="classWvOut.html">WvOut</a>
00028 {
00029 <font class="keyword">public</font>:
00021 <span class="preprocessor">#if !defined(__RTWVOUT_H)</span>
00022 <span class="preprocessor"></span><span class="preprocessor">#define __RTWVOUT_H</span>
00023 <span class="preprocessor"></span>
00024 <span class="preprocessor">#include "WvOut.h"</span>
00025 <span class="preprocessor">#include "RtAudio.h"</span>
00026 <span class="preprocessor">#include "Thread.h"</span>
00027
<a name="l00028"></a><a class="code" href="classRtWvOut.html">00028</a> <span class="keyword">class </span><a class="code" href="classRtWvOut.html">RtWvOut</a> : <span class="keyword">protected</span> <a class="code" href="classWvOut.html">WvOut</a>
00029 {
00030 <span class="keyword">public</span>:
00031
00042 <a class="code" href="classRtWvOut.html#a0">RtWvOut</a>(<font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> nChannels = 1, MY_FLOAT sampleRate = Stk::sampleRate(), <font class="keywordtype">int</font> device = 0, <font class="keywordtype">int</font> bufferFrames = RT_BUFFER_SIZE, <font class="keywordtype">int</font> nBuffers = 4 );
00043
00045 <a class="code" href="classRtWvOut.html#a1">~RtWvOut</a>();
00046
00033
00044 <a class="code" href="classRtWvOut.html#a0">RtWvOut</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nChannels = 1, MY_FLOAT <a class="code" href="classStk.html#e0">sampleRate</a> = <a class="code" href="classStk.html#e0">Stk::sampleRate</a>(), <span class="keywordtype">int</span> device = 0, <span class="keywordtype">int</span> bufferFrames = RT_BUFFER_SIZE, <span class="keywordtype">int</span> nBuffers = 4 );
00045
00047 <a class="code" href="classRtWvOut.html#a1">~RtWvOut</a>();
00048
00051 <font class="keywordtype">void</font> <a class="code" href="classRtWvOut.html#a2">start</a>(<font class="keywordtype">void</font>);
00052
00050
00053 <span class="keywordtype">void</span> <a class="code" href="classRtWvOut.html#a2">start</a>(<span class="keywordtype">void</span>);
00054
00057 <font class="keywordtype">void</font> <a class="code" href="classRtWvOut.html#a3">stop</a>(<font class="keywordtype">void</font>);
00058
00060 <font class="keywordtype">unsigned</font> <font class="keywordtype">long</font> <a class="code" href="classWvOut.html#a5">getFrames</a>( <font class="keywordtype">void</font> ) <font class="keyword">const</font>;
00061
00063 MY_FLOAT <a class="code" href="classWvOut.html#a6">getTime</a>( <font class="keywordtype">void</font> ) <font class="keyword">const</font>;
00064
00056
00059 <span class="keywordtype">void</span> <a class="code" href="classRtWvOut.html#a3">stop</a>(<span class="keywordtype">void</span>);
00060
00062 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <a class="code" href="classRtWvOut.html#a4">getFrames</a>( <span class="keywordtype">void</span> ) <span class="keyword">const</span>;
00063
00065 MY_FLOAT <a class="code" href="classRtWvOut.html#a5">getTime</a>( <span class="keywordtype">void</span> ) <span class="keyword">const</span>;
00066
00069 <font class="keywordtype">void</font> <a class="code" href="classWvOut.html#a7">tick</a>(<font class="keyword">const</font> MY_FLOAT sample);
00070
00068
00071 <span class="keywordtype">void</span> <a class="code" href="classRtWvOut.html#a6">tick</a>(<span class="keyword">const</span> MY_FLOAT sample);
00072
00075 <font class="keywordtype">void</font> <a class="code" href="classWvOut.html#a7">tick</a>(<font class="keyword">const</font> MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00076
00074
00077 <span class="keywordtype">void</span> <a class="code" href="classRtWvOut.html#a6">tick</a>(<span class="keyword">const</span> MY_FLOAT *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00078
00081 <font class="keywordtype">void</font> <a class="code" href="classWvOut.html#a9">tickFrame</a>(<font class="keyword">const</font> MY_FLOAT *frameVector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> frames = 1);
00082
00083 <font class="keyword">protected</font>:
00080
00083 <span class="keywordtype">void</span> <a class="code" href="classRtWvOut.html#a8">tickFrame</a>(<span class="keyword">const</span> MY_FLOAT *frameVector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> frames = 1);
00084
00085 RtAudio *audio;
00086 <font class="keywordtype">bool</font> stopped;
00087 <font class="keywordtype">int</font> stream;
00088 <font class="keywordtype">int</font> bufferSize;
00089
00090 };
00091
00092 <font class="preprocessor">#endif // defined(__RTWVOUT_H)</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00085 <span class="keyword">protected</span>:
00086
00087 <a class="code" href="classRtAudio.html">RtAudio</a> *audio_;
00088 <span class="keywordtype">bool</span> stopped_;
00089 <span class="keywordtype">int</span> bufferSize_;
00090
00091 };
00092
00093 <span class="preprocessor">#endif // defined(__RTWVOUT_H)</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,76 +1,76 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
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<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>SKINI.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00026 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>SKINI.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00026 <span class="comment">/***************************************************/</span>
00027
00028 <font class="preprocessor">#if !defined(__SKINI_H)</font>
00029 <font class="preprocessor"></font><font class="preprocessor">#define __SKINI_H</font>
00030 <font class="preprocessor"></font>
00031 <font class="preprocessor">#include "Stk.h"</font>
00032 <font class="preprocessor">#include &lt;stdio.h&gt;</font>
00028 <span class="preprocessor">#if !defined(__SKINI_H)</span>
00029 <span class="preprocessor"></span><span class="preprocessor">#define __SKINI_H</span>
00030 <span class="preprocessor"></span>
00031 <span class="preprocessor">#include "Stk.h"</span>
00032 <span class="preprocessor">#include &lt;stdio.h&gt;</span>
00033
00034 <font class="keyword">class </font><a class="code" href="classSKINI.html">SKINI</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00034"></a><a class="code" href="classSKINI.html">00034</a> <span class="keyword">class </span><a class="code" href="classSKINI.html">SKINI</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00035 {
00036 <font class="keyword">public</font>:
00036 <span class="keyword">public</span>:
00038 <a class="code" href="classSKINI.html#a0">SKINI</a>();
00039
00041 <a class="code" href="classSKINI.html#a0">SKINI</a>(<font class="keywordtype">char</font> *fileName);
00041 <a class="code" href="classSKINI.html#a0">SKINI</a>(<span class="keywordtype">char</span> *fileName);
00042
00044 <a class="code" href="classSKINI.html#a2">~SKINI</a>();
00045
00047
00050 <font class="keywordtype">long</font> <a class="code" href="classSKINI.html#a3">parseThis</a>(<font class="keywordtype">char</font>* aString);
00050 <span class="keywordtype">long</span> <a class="code" href="classSKINI.html#a3">parseThis</a>(<span class="keywordtype">char</span>* aString);
00051
00053
00056 <font class="keywordtype">long</font> <a class="code" href="classSKINI.html#a4">nextMessage</a>();
00056 <span class="keywordtype">long</span> <a class="code" href="classSKINI.html#a4">nextMessage</a>();
00057
00059 <font class="keywordtype">long</font> <a class="code" href="classSKINI.html#a5">getType</a>() <font class="keyword">const</font>;
00059 <span class="keywordtype">long</span> <a class="code" href="classSKINI.html#a5">getType</a>() <span class="keyword">const</span>;
00060
00062 <font class="keywordtype">long</font> <a class="code" href="classSKINI.html#a6">getChannel</a>() <font class="keyword">const</font>;
00062 <span class="keywordtype">long</span> <a class="code" href="classSKINI.html#a6">getChannel</a>() <span class="keyword">const</span>;
00063
00065 MY_FLOAT <a class="code" href="classSKINI.html#a7">getDelta</a>() <font class="keyword">const</font>;
00065 MY_FLOAT <a class="code" href="classSKINI.html#a7">getDelta</a>() <span class="keyword">const</span>;
00066
00068 MY_FLOAT <a class="code" href="classSKINI.html#a8">getByteTwo</a>() <font class="keyword">const</font>;
00068 MY_FLOAT <a class="code" href="classSKINI.html#a8">getByteTwo</a>() <span class="keyword">const</span>;
00069
00071 MY_FLOAT <a class="code" href="classSKINI.html#a9">getByteThree</a>() <font class="keyword">const</font>;
00071 MY_FLOAT <a class="code" href="classSKINI.html#a9">getByteThree</a>() <span class="keyword">const</span>;
00072
00074 <font class="keywordtype">long</font> <a class="code" href="classSKINI.html#a10">getByteTwoInt</a>() <font class="keyword">const</font>;
00074 <span class="keywordtype">long</span> <a class="code" href="classSKINI.html#a10">getByteTwoInt</a>() <span class="keyword">const</span>;
00075
00077 <font class="keywordtype">long</font> <a class="code" href="classSKINI.html#a11">getByteThreeInt</a>() <font class="keyword">const</font>;
00077 <span class="keywordtype">long</span> <a class="code" href="classSKINI.html#a11">getByteThreeInt</a>() <span class="keyword">const</span>;
00078
00080 <font class="keyword">const</font> <font class="keywordtype">char</font>* <a class="code" href="classSKINI.html#a12">getRemainderString</a>();
00080 <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classSKINI.html#a12">getRemainderString</a>();
00081
00083 <font class="keyword">const</font> <font class="keywordtype">char</font>* <a class="code" href="classSKINI.html#a13">getMessageTypeString</a>();
00083 <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classSKINI.html#a13">getMessageTypeString</a>();
00084
00086 <font class="keyword">const</font> <font class="keywordtype">char</font>* <a class="code" href="classSKINI.html#a14">whatsThisType</a>(<font class="keywordtype">long</font> type);
00086 <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classSKINI.html#a14">whatsThisType</a>(<span class="keywordtype">long</span> type);
00087
00089 <font class="keyword">const</font> <font class="keywordtype">char</font>* <a class="code" href="classSKINI.html#a15">whatsThisController</a>(<font class="keywordtype">long</font> number);
00089 <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classSKINI.html#a15">whatsThisController</a>(<span class="keywordtype">long</span> number);
00090
00091 <font class="keyword">protected</font>:
00091 <span class="keyword">protected</span>:
00092
00093 FILE *myFile;
00094 <font class="keywordtype">long</font> messageType;
00095 <font class="keywordtype">char</font> msgTypeString[64];
00096 <font class="keywordtype">long</font> channel;
00094 <span class="keywordtype">long</span> messageType;
00095 <span class="keywordtype">char</span> msgTypeString[64];
00096 <span class="keywordtype">long</span> channel;
00097 MY_FLOAT deltaTime;
00098 MY_FLOAT byteTwo;
00099 MY_FLOAT byteThree;
00100 <font class="keywordtype">long</font> byteTwoInt;
00101 <font class="keywordtype">long</font> byteThreeInt;
00102 <font class="keywordtype">char</font> remainderString[1024];
00103 <font class="keywordtype">char</font> whatString[1024];
00100 <span class="keywordtype">long</span> byteTwoInt;
00101 <span class="keywordtype">long</span> byteThreeInt;
00102 <span class="keywordtype">char</span> remainderString[1024];
00103 <span class="keywordtype">char</span> whatString[1024];
00104 };
00105
00106 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">double</font> Midi2Pitch[129] = {
00106 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">double</span> Midi2Pitch[129] = {
00107 8.18,8.66,9.18,9.72,10.30,10.91,11.56,12.25,
00108 12.98,13.75,14.57,15.43,16.35,17.32,18.35,19.45,
00109 20.60,21.83,23.12,24.50,25.96,27.50,29.14,30.87,
@@ -89,15 +89,15 @@
00122 8372.02,8869.84,9397.27,9956.06,10548.08,11175.30,11839.82,12543.85,
00123 13289.75};
00124
00125 <font class="preprocessor">#endif</font>
00126 <font class="preprocessor"></font>
00125 <span class="preprocessor">#endif</span>
00126 <span class="preprocessor"></span>
00127
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,48 +1,48 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Sampler.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00010 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Sampler.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00010 <span class="comment">/***************************************************/</span>
00011
00012 <font class="preprocessor">#if !defined(__SAMPLER_H)</font>
00013 <font class="preprocessor"></font><font class="preprocessor">#define __SAMPLER_H</font>
00014 <font class="preprocessor"></font>
00015 <font class="preprocessor">#include "Instrmnt.h"</font>
00016 <font class="preprocessor">#include "ADSR.h"</font>
00017 <font class="preprocessor">#include "WvIn.h"</font>
00018 <font class="preprocessor">#include "WaveLoop.h"</font>
00019 <font class="preprocessor">#include "OnePole.h"</font>
00012 <span class="preprocessor">#if !defined(__SAMPLER_H)</span>
00013 <span class="preprocessor"></span><span class="preprocessor">#define __SAMPLER_H</span>
00014 <span class="preprocessor"></span>
00015 <span class="preprocessor">#include "Instrmnt.h"</span>
00016 <span class="preprocessor">#include "ADSR.h"</span>
00017 <span class="preprocessor">#include "WvIn.h"</span>
00018 <span class="preprocessor">#include "WaveLoop.h"</span>
00019 <span class="preprocessor">#include "OnePole.h"</span>
00020
00021 <font class="keyword">class </font><a class="code" href="classSampler.html">Sampler</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00021"></a><a class="code" href="classSampler.html">00021</a> <span class="keyword">class </span><a class="code" href="classSampler.html">Sampler</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00022 {
00023 <font class="keyword">public</font>:
00023 <span class="keyword">public</span>:
00025 <a class="code" href="classSampler.html#a0">Sampler</a>();
00026
00028 <font class="keyword">virtual</font> <a class="code" href="classSampler.html#a1">~Sampler</a>();
00028 <span class="keyword">virtual</span> <a class="code" href="classSampler.html#a1">~Sampler</a>();
00029
00031 <font class="keywordtype">void</font> <a class="code" href="classSampler.html#a2">clear</a>();
00031 <span class="keywordtype">void</span> <a class="code" href="classSampler.html#a2">clear</a>();
00032
00034 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency) = 0;
00034 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classSampler.html#a3">setFrequency</a>(MY_FLOAT frequency) = 0;
00035
00037 <font class="keywordtype">void</font> <a class="code" href="classSampler.html#a4">keyOn</a>();
00037 <span class="keywordtype">void</span> <a class="code" href="classSampler.html#a4">keyOn</a>();
00038
00040 <font class="keywordtype">void</font> <a class="code" href="classSampler.html#a5">keyOff</a>();
00040 <span class="keywordtype">void</span> <a class="code" href="classSampler.html#a5">keyOff</a>();
00041
00043 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00043 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classSampler.html#a6">noteOff</a>(MY_FLOAT amplitude);
00044
00046 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00046 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classSampler.html#a7">tick</a>();
00047
00049 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value) = 0;
00049 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classSampler.html#a8">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value) = 0;
00050
00051 <font class="keyword">protected</font>:
00051 <span class="keyword">protected</span>:
00052 <a class="code" href="classADSR.html">ADSR</a> *adsr;
00053 <a class="code" href="classWvIn.html">WvIn</a> *attacks[5];
00054 <a class="code" href="classWaveLoop.html">WaveLoop</a> *loops[5];
@@ -52,17 +52,17 @@
00058 MY_FLOAT loopRatios[5];
00059 MY_FLOAT attackGain;
00060 MY_FLOAT loopGain;
00061 <font class="keywordtype">int</font> whichOne;
00061 <span class="keywordtype">int</span> whichOne;
00062
00063 };
00064
00065 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00065 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,61 +1,61 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Saxofony.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00036 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Saxofony.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00036 <span class="comment">/***************************************************/</span>
00037
00038 <font class="preprocessor">#if !defined(__SAXOFONY_H)</font>
00039 <font class="preprocessor"></font><font class="preprocessor">#define __SAXOFONY_H</font>
00040 <font class="preprocessor"></font>
00041 <font class="preprocessor">#include "Instrmnt.h"</font>
00042 <font class="preprocessor">#include "DelayL.h"</font>
00043 <font class="preprocessor">#include "ReedTabl.h"</font>
00044 <font class="preprocessor">#include "OneZero.h"</font>
00045 <font class="preprocessor">#include "Envelope.h"</font>
00046 <font class="preprocessor">#include "Noise.h"</font>
00047 <font class="preprocessor">#include "WaveLoop.h"</font>
00038 <span class="preprocessor">#if !defined(__SAXOFONY_H)</span>
00039 <span class="preprocessor"></span><span class="preprocessor">#define __SAXOFONY_H</span>
00040 <span class="preprocessor"></span>
00041 <span class="preprocessor">#include "Instrmnt.h"</span>
00042 <span class="preprocessor">#include "DelayL.h"</span>
00043 <span class="preprocessor">#include "ReedTabl.h"</span>
00044 <span class="preprocessor">#include "OneZero.h"</span>
00045 <span class="preprocessor">#include "Envelope.h"</span>
00046 <span class="preprocessor">#include "Noise.h"</span>
00047 <span class="preprocessor">#include "WaveLoop.h"</span>
00048
00049 <font class="keyword">class </font><a class="code" href="classSaxofony.html">Saxofony</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00049"></a><a class="code" href="classSaxofony.html">00049</a> <span class="keyword">class </span><a class="code" href="classSaxofony.html">Saxofony</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00050 {
00051 <font class="keyword">public</font>:
00051 <span class="keyword">public</span>:
00053 <a class="code" href="classSaxofony.html#a0">Saxofony</a>(MY_FLOAT lowestFrequency);
00054
00056 <a class="code" href="classSaxofony.html#a1">~Saxofony</a>();
00057
00059 <font class="keywordtype">void</font> <a class="code" href="classSaxofony.html#a2">clear</a>();
00059 <span class="keywordtype">void</span> <a class="code" href="classSaxofony.html#a2">clear</a>();
00060
00062 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00062 <span class="keywordtype">void</span> <a class="code" href="classSaxofony.html#a3">setFrequency</a>(MY_FLOAT frequency);
00063
00065 <font class="keywordtype">void</font> <a class="code" href="classSaxofony.html#a4">setBlowPosition</a>(MY_FLOAT aPosition);
00065 <span class="keywordtype">void</span> <a class="code" href="classSaxofony.html#a4">setBlowPosition</a>(MY_FLOAT aPosition);
00066
00068 <font class="keywordtype">void</font> <a class="code" href="classSaxofony.html#a5">startBlowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00068 <span class="keywordtype">void</span> <a class="code" href="classSaxofony.html#a5">startBlowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
00069
00071 <font class="keywordtype">void</font> <a class="code" href="classSaxofony.html#a6">stopBlowing</a>(MY_FLOAT rate);
00071 <span class="keywordtype">void</span> <a class="code" href="classSaxofony.html#a6">stopBlowing</a>(MY_FLOAT rate);
00072
00074 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00074 <span class="keywordtype">void</span> <a class="code" href="classSaxofony.html#a7">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00075
00077 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00077 <span class="keywordtype">void</span> <a class="code" href="classSaxofony.html#a8">noteOff</a>(MY_FLOAT amplitude);
00078
00080 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00080 MY_FLOAT <a class="code" href="classSaxofony.html#a9">tick</a>();
00081
00083 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00083 <span class="keywordtype">void</span> <a class="code" href="classSaxofony.html#a10">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00084
00085 <font class="keyword">protected</font>:
00085 <span class="keyword">protected</span>:
00086 <a class="code" href="classDelayL.html">DelayL</a> *delays[2];
00087 <a class="code" href="classReedTabl.html">ReedTabl</a> *reedTable;
00088 <a class="code" href="classOneZero.html">OneZero</a> *filter;
00089 <a class="code" href="classEnvelope.html">Envelope</a> *envelope;
00090 <a class="code" href="classNoise.html">Noise</a> *noise;
00091 <a class="code" href="classWaveLoop.html">WaveLoop</a> *vibrato;
00092 <font class="keywordtype">long</font> length;
00092 <span class="keywordtype">long</span> length;
00093 MY_FLOAT outputGain;
00094 MY_FLOAT noiseGain;
00095 MY_FLOAT vibratoGain;
@@ -63,13 +63,13 @@
00097
00098 };
00099
00100 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00100 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,54 +1,54 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Shakers.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00053 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Shakers.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00053 <span class="comment">/***************************************************/</span>
00054
00055 <font class="preprocessor">#if !defined(__SHAKERS_H)</font>
00056 <font class="preprocessor"></font><font class="preprocessor">#define __SHAKERS_H</font>
00057 <font class="preprocessor"></font>
00058 <font class="preprocessor">#include "Instrmnt.h"</font>
00055 <span class="preprocessor">#if !defined(__SHAKERS_H)</span>
00056 <span class="preprocessor"></span><span class="preprocessor">#define __SHAKERS_H</span>
00057 <span class="preprocessor"></span>
00058 <span class="preprocessor">#include "Instrmnt.h"</span>
00059
00060 <font class="preprocessor">#define MAX_FREQS 8</font>
00061 <font class="preprocessor"></font><font class="preprocessor">#define NUM_INSTR 24</font>
00062 <font class="preprocessor"></font>
00063 <font class="keyword">class </font><a class="code" href="classShakers.html">Shakers</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00060 <span class="preprocessor">#define MAX_FREQS 8</span>
00061 <span class="preprocessor"></span><span class="preprocessor">#define NUM_INSTR 24</span>
00062 <span class="preprocessor"></span>
<a name="l00063"></a><a class="code" href="classShakers.html">00063</a> <span class="keyword">class </span><a class="code" href="classShakers.html">Shakers</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00064 {
00065 <font class="keyword">public</font>:
00065 <span class="keyword">public</span>:
00067 <a class="code" href="classShakers.html#a0">Shakers</a>();
00068
00070 <a class="code" href="classShakers.html#a1">~Shakers</a>();
00071
00073
00077 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT instrument, MY_FLOAT amplitude);
00077 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classShakers.html#a2">noteOn</a>(MY_FLOAT instrument, MY_FLOAT amplitude);
00078
00080 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00080 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classShakers.html#a3">noteOff</a>(MY_FLOAT amplitude);
00081
00083 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00083 MY_FLOAT <a class="code" href="classShakers.html#a4">tick</a>();
00084
00086 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00086 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classShakers.html#a5">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00087
00088 <font class="keyword">protected</font>:
00088 <span class="keyword">protected</span>:
00089
00090 <font class="keywordtype">int</font> setupName(<font class="keywordtype">char</font>* instr);
00091 <font class="keywordtype">int</font> setupNum(<font class="keywordtype">int</font> inst);
00092 <font class="keywordtype">int</font> setFreqAndReson(<font class="keywordtype">int</font> which, MY_FLOAT freq, MY_FLOAT reson);
00093 <font class="keywordtype">void</font> setDecays(MY_FLOAT sndDecay, MY_FLOAT sysDecay);
00094 <font class="keywordtype">void</font> setFinalZs(MY_FLOAT z0, MY_FLOAT z1, MY_FLOAT z2);
00090 <span class="keywordtype">int</span> setupName(<span class="keywordtype">char</span>* instr);
00091 <span class="keywordtype">int</span> setupNum(<span class="keywordtype">int</span> inst);
00092 <span class="keywordtype">int</span> setFreqAndReson(<span class="keywordtype">int</span> which, MY_FLOAT freq, MY_FLOAT reson);
00093 <span class="keywordtype">void</span> setDecays(MY_FLOAT sndDecay, MY_FLOAT sysDecay);
00094 <span class="keywordtype">void</span> setFinalZs(MY_FLOAT z0, MY_FLOAT z1, MY_FLOAT z2);
00095 MY_FLOAT wuter_tick();
00096 MY_FLOAT tbamb_tick();
00097 MY_FLOAT ratchet_tick();
00098
00099 <font class="keywordtype">int</font> instType;
00100 <font class="keywordtype">int</font> ratchetPos, lastRatchetPos;
00099 <span class="keywordtype">int</span> instType;
00100 <span class="keywordtype">int</span> ratchetPos, lastRatchetPos;
00101 MY_FLOAT shakeEnergy;
00102 MY_FLOAT inputs[MAX_FREQS];
00103 MY_FLOAT outputs[MAX_FREQS][2];
@@ -56,12 +56,12 @@
00105 MY_FLOAT sndLevel;
00106 MY_FLOAT baseGain;
00107 MY_FLOAT gains[MAX_FREQS];
00108 <font class="keywordtype">int</font> nFreqs;
00108 <span class="keywordtype">int</span> nFreqs;
00109 MY_FLOAT t_center_freqs[MAX_FREQS];
00110 MY_FLOAT center_freqs[MAX_FREQS];
00111 MY_FLOAT resons[MAX_FREQS];
00112 MY_FLOAT freq_rand[MAX_FREQS];
00113 <font class="keywordtype">int</font> freqalloc[MAX_FREQS];
00113 <span class="keywordtype">int</span> freqalloc[MAX_FREQS];
00114 MY_FLOAT soundDecay;
00115 MY_FLOAT systemDecay;
00116 MY_FLOAT nObjects;
@@ -76,13 +76,13 @@
00125
00126 };
00127
00128 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00128 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,51 +1,51 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Simple.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00018 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Simple.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00018 <span class="comment">/***************************************************/</span>
00019
00020 <font class="preprocessor">#if !defined(__SIMPLE_H)</font>
00021 <font class="preprocessor"></font><font class="preprocessor">#define __SIMPLE_H</font>
00022 <font class="preprocessor"></font>
00023 <font class="preprocessor">#include "Instrmnt.h"</font>
00024 <font class="preprocessor">#include "ADSR.h"</font>
00025 <font class="preprocessor">#include "WaveLoop.h"</font>
00026 <font class="preprocessor">#include "OnePole.h"</font>
00027 <font class="preprocessor">#include "BiQuad.h"</font>
00028 <font class="preprocessor">#include "Noise.h"</font>
00020 <span class="preprocessor">#if !defined(__SIMPLE_H)</span>
00021 <span class="preprocessor"></span><span class="preprocessor">#define __SIMPLE_H</span>
00022 <span class="preprocessor"></span>
00023 <span class="preprocessor">#include "Instrmnt.h"</span>
00024 <span class="preprocessor">#include "ADSR.h"</span>
00025 <span class="preprocessor">#include "WaveLoop.h"</span>
00026 <span class="preprocessor">#include "OnePole.h"</span>
00027 <span class="preprocessor">#include "BiQuad.h"</span>
00028 <span class="preprocessor">#include "Noise.h"</span>
00029
00030 <font class="keyword">class </font><a class="code" href="classSimple.html">Simple</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00030"></a><a class="code" href="classSimple.html">00030</a> <span class="keyword">class </span><a class="code" href="classSimple.html">Simple</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00031 {
00032 <font class="keyword">public</font>:
00032 <span class="keyword">public</span>:
00034 <a class="code" href="classSimple.html#a0">Simple</a>();
00035
00037 <font class="keyword">virtual</font> <a class="code" href="classSimple.html#a1">~Simple</a>();
00037 <span class="keyword">virtual</span> <a class="code" href="classSimple.html#a1">~Simple</a>();
00038
00040 <font class="keywordtype">void</font> <a class="code" href="classSimple.html#a2">clear</a>();
00040 <span class="keywordtype">void</span> <a class="code" href="classSimple.html#a2">clear</a>();
00041
00043 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00043 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classSimple.html#a3">setFrequency</a>(MY_FLOAT frequency);
00044
00046 <font class="keywordtype">void</font> <a class="code" href="classSimple.html#a4">keyOn</a>();
00046 <span class="keywordtype">void</span> <a class="code" href="classSimple.html#a4">keyOn</a>();
00047
00049 <font class="keywordtype">void</font> <a class="code" href="classSimple.html#a5">keyOff</a>();
00049 <span class="keywordtype">void</span> <a class="code" href="classSimple.html#a5">keyOff</a>();
00050
00052 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00052 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classSimple.html#a6">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00053
00055 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00055 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classSimple.html#a7">noteOff</a>(MY_FLOAT amplitude);
00056
00058 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00058 <span class="keyword">virtual</span> MY_FLOAT <a class="code" href="classSimple.html#a8">tick</a>();
00059
00061 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
00061 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classSimple.html#a9">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00062
00063 <font class="keyword">protected</font>:
00063 <span class="keyword">protected</span>:
00064 <a class="code" href="classADSR.html">ADSR</a> *adsr;
00065 <a class="code" href="classWaveLoop.html">WaveLoop</a> *loop;
00066 <a class="code" href="classOnePole.html">OnePole</a> *filter;
@@ -56,13 +56,13 @@
00071
00072 };
00073
00074 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00074 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -0,0 +1,79 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.3.4 -->
<h1>SingWave.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00014 <span class="comment">/***************************************************/</span>
00015
00016 <span class="preprocessor">#if !defined(__SINGWAVE_H)</span>
00017 <span class="preprocessor"></span><span class="preprocessor">#define __SINGWAVE_H</span>
00018 <span class="preprocessor"></span>
00019 <span class="preprocessor">#include "WaveLoop.h"</span>
00020 <span class="preprocessor">#include "Modulate.h"</span>
00021 <span class="preprocessor">#include "Envelope.h"</span>
00022
<a name="l00023"></a><a class="code" href="classSingWave.html">00023</a> <span class="keyword">class </span><a class="code" href="classSingWave.html">SingWave</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00024 {
00025 <span class="keyword">public</span>:
00027
00031 <a class="code" href="classSingWave.html#a0">SingWave</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *fileName, <span class="keywordtype">bool</span> raw=FALSE);
00032
00034 <a class="code" href="classSingWave.html#a1">~SingWave</a>();
00035
00037 <span class="keywordtype">void</span> <a class="code" href="classSingWave.html#a2">reset</a>();
00038
00040 <span class="keywordtype">void</span> <a class="code" href="classSingWave.html#a3">normalize</a>();
00041
00043 <span class="keywordtype">void</span> <a class="code" href="classSingWave.html#a3">normalize</a>(MY_FLOAT peak);
00044
00046 <span class="keywordtype">void</span> <a class="code" href="classSingWave.html#a5">setFrequency</a>(MY_FLOAT frequency);
00047
00049 <span class="keywordtype">void</span> <a class="code" href="classSingWave.html#a6">setVibratoRate</a>(MY_FLOAT aRate);
00050
00052 <span class="keywordtype">void</span> <a class="code" href="classSingWave.html#a7">setVibratoGain</a>(MY_FLOAT gain);
00053
00055 <span class="keywordtype">void</span> <a class="code" href="classSingWave.html#a8">setRandomGain</a>(MY_FLOAT gain);
00056
00058 <span class="keywordtype">void</span> <a class="code" href="classSingWave.html#a9">setSweepRate</a>(MY_FLOAT aRate);
00059
00061 <span class="keywordtype">void</span> <a class="code" href="classSingWave.html#a10">setGainRate</a>(MY_FLOAT aRate);
00062
00064 <span class="keywordtype">void</span> <a class="code" href="classSingWave.html#a11">setGainTarget</a>(MY_FLOAT target);
00065
00067 <span class="keywordtype">void</span> <a class="code" href="classSingWave.html#a12">noteOn</a>();
00068
00070 <span class="keywordtype">void</span> <a class="code" href="classSingWave.html#a13">noteOff</a>();
00071
00073 MY_FLOAT <a class="code" href="classSingWave.html#a14">lastOut</a>();
00074
00076 MY_FLOAT <a class="code" href="classSingWave.html#a15">tick</a>();
00077
00078 <span class="keyword">protected</span>:
00079
00080 <a class="code" href="classWaveLoop.html">WaveLoop</a> *wave;
00081 <a class="code" href="classModulate.html">Modulate</a> *modulator;
00082 <a class="code" href="classEnvelope.html">Envelope</a> *envelope;
00083 <a class="code" href="classEnvelope.html">Envelope</a> *pitchEnvelope;
00084 MY_FLOAT rate;
00085 MY_FLOAT sweepRate;
00086 MY_FLOAT lastOutput;
00087
00088 };
00089
00090 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,51 +1,51 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Sitar.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00018 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Sitar.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00018 <span class="comment">/***************************************************/</span>
00019
00020 <font class="preprocessor">#if !defined(__SITAR_H)</font>
00021 <font class="preprocessor"></font><font class="preprocessor">#define __SITAR_H</font>
00022 <font class="preprocessor"></font>
00023 <font class="preprocessor">#include "Instrmnt.h"</font>
00024 <font class="preprocessor">#include "DelayA.h"</font>
00025 <font class="preprocessor">#include "OneZero.h"</font>
00026 <font class="preprocessor">#include "Noise.h"</font>
00027 <font class="preprocessor">#include "ADSR.h"</font>
00020 <span class="preprocessor">#if !defined(__SITAR_H)</span>
00021 <span class="preprocessor"></span><span class="preprocessor">#define __SITAR_H</span>
00022 <span class="preprocessor"></span>
00023 <span class="preprocessor">#include "Instrmnt.h"</span>
00024 <span class="preprocessor">#include "DelayA.h"</span>
00025 <span class="preprocessor">#include "OneZero.h"</span>
00026 <span class="preprocessor">#include "Noise.h"</span>
00027 <span class="preprocessor">#include "ADSR.h"</span>
00028
00029 <font class="keyword">class </font><a class="code" href="classSitar.html">Sitar</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00029"></a><a class="code" href="classSitar.html">00029</a> <span class="keyword">class </span><a class="code" href="classSitar.html">Sitar</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00030 {
00031 <font class="keyword">public</font>:
00031 <span class="keyword">public</span>:
00033 <a class="code" href="classSitar.html#a0">Sitar</a>(MY_FLOAT lowestFrequency);
00034
00036 <a class="code" href="classSitar.html#a1">~Sitar</a>();
00037
00039 <font class="keywordtype">void</font> <a class="code" href="classSitar.html#a2">clear</a>();
00039 <span class="keywordtype">void</span> <a class="code" href="classSitar.html#a2">clear</a>();
00040
00042 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
00042 <span class="keywordtype">void</span> <a class="code" href="classSitar.html#a3">setFrequency</a>(MY_FLOAT frequency);
00043
00045 <font class="keywordtype">void</font> <a class="code" href="classSitar.html#a4">pluck</a>(MY_FLOAT amplitude);
00045 <span class="keywordtype">void</span> <a class="code" href="classSitar.html#a4">pluck</a>(MY_FLOAT amplitude);
00046
00048 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00048 <span class="keywordtype">void</span> <a class="code" href="classSitar.html#a5">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00049
00051 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
00051 <span class="keywordtype">void</span> <a class="code" href="classSitar.html#a6">noteOff</a>(MY_FLOAT amplitude);
00052
00054 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
00054 MY_FLOAT <a class="code" href="classSitar.html#a7">tick</a>();
00055
00056 <font class="keyword">protected</font>:
00056 <span class="keyword">protected</span>:
00057 <a class="code" href="classDelayA.html">DelayA</a> *delayLine;
00058 <a class="code" href="classOneZero.html">OneZero</a> *loopFilter;
00059 <a class="code" href="classNoise.html">Noise</a> *noise;
00060 <a class="code" href="classADSR.html">ADSR</a> *envelope;
00061 <font class="keywordtype">long</font> length;
00061 <span class="keywordtype">long</span> length;
00062 MY_FLOAT loopGain;
00063 MY_FLOAT amGain;
00064 MY_FLOAT delay;
@@ -53,14 +53,14 @@
00066
00067 };
00068
00069 <font class="preprocessor">#endif</font>
00070 <font class="preprocessor"></font>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00069 <span class="preprocessor">#endif</span>
00070 <span class="preprocessor"></span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

View File

@@ -1,75 +1,75 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.2.8.1 -->
<h1>Socket.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00019 <font class="comment">/***************************************************/</font>
<!-- Generated by Doxygen 1.3.4 -->
<h1>Socket.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00019 <span class="comment">/***************************************************/</span>
00020
00021 <font class="preprocessor">#if !defined(__SOCKET_H)</font>
00022 <font class="preprocessor"></font><font class="preprocessor">#define __SOCKET_H</font>
00023 <font class="preprocessor"></font>
00024 <font class="preprocessor">#include "Stk.h"</font>
00021 <span class="preprocessor">#if !defined(__SOCKET_H)</span>
00022 <span class="preprocessor"></span><span class="preprocessor">#define __SOCKET_H</span>
00023 <span class="preprocessor"></span>
00024 <span class="preprocessor">#include "Stk.h"</span>
00025
00026 <font class="keyword">class </font><a class="code" href="classSocket.html">Socket</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
<a name="l00026"></a><a class="code" href="classSocket.html">00026</a> <span class="keyword">class </span><a class="code" href="classSocket.html">Socket</a> : <span class="keyword">public</span> <a class="code" href="classStk.html">Stk</a>
00027 {
00028 <font class="keyword">public</font>:
00028 <span class="keyword">public</span>:
00030
00033 <a class="code" href="classSocket.html#a0">Socket</a>( <font class="keywordtype">int</font> port = 2006 );
00033 <a class="code" href="classSocket.html#a0">Socket</a>( <span class="keywordtype">int</span> <a class="code" href="classSocket.html#a6">port</a> = 2006 );
00034
00036
00039 <a class="code" href="classSocket.html#a0">Socket</a>( <font class="keywordtype">int</font> port, <font class="keyword">const</font> <font class="keywordtype">char</font> *hostname );
00039 <a class="code" href="classSocket.html#a0">Socket</a>( <span class="keywordtype">int</span> <a class="code" href="classSocket.html#a6">port</a>, <span class="keyword">const</span> <span class="keywordtype">char</span> *hostname );
00040
00042 <a class="code" href="classSocket.html#a2">~Socket</a>();
00043
00045
00053 <font class="keywordtype">int</font> <a class="code" href="classSocket.html#a3">connect</a>( <font class="keywordtype">int</font> port, <font class="keyword">const</font> <font class="keywordtype">char</font> *hostname = <font class="stringliteral">"localhost"</font> );
00053 <span class="keywordtype">int</span> <a class="code" href="classSocket.html#a3">connect</a>( <span class="keywordtype">int</span> port, <span class="keyword">const</span> <span class="keywordtype">char</span> *hostname = <span class="stringliteral">"localhost"</span> );
00054
00056 <font class="keywordtype">void</font> <a class="code" href="classSocket.html#a4">close</a>( <font class="keywordtype">void</font> );
00056 <span class="keywordtype">void</span> <a class="code" href="classSocket.html#a4">close</a>( <span class="keywordtype">void</span> );
00057
00059 <font class="keywordtype">int</font> <a class="code" href="classSocket.html#a5">socket</a>( <font class="keywordtype">void</font> ) <font class="keyword">const</font>;
00059 <span class="keywordtype">int</span> <a class="code" href="classSocket.html#a5">socket</a>( <span class="keywordtype">void</span> ) <span class="keyword">const</span>;
00060
00062 <font class="keywordtype">int</font> <a class="code" href="classSocket.html#a6">port</a>( <font class="keywordtype">void</font> ) <font class="keyword">const</font>;
00062 <span class="keywordtype">int</span> <a class="code" href="classSocket.html#a6">port</a>( <span class="keywordtype">void</span> ) <span class="keyword">const</span>;
00063
00065
00071 <font class="keywordtype">int</font> <a class="code" href="classSocket.html#a7">accept</a>( <font class="keywordtype">void</font> );
00071 <span class="keywordtype">int</span> <a class="code" href="classSocket.html#a7">accept</a>( <span class="keywordtype">void</span> );
00072
00074 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classSocket.html#d0">setBlocking</a>( <font class="keywordtype">int</font> socket, <font class="keywordtype">bool</font> enable );
00074 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classSocket.html#e0">setBlocking</a>( <span class="keywordtype">int</span> socket, <span class="keywordtype">bool</span> enable );
00075
00077 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classSocket.html#a4">close</a>( <font class="keywordtype">int</font> socket );
00077 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classSocket.html#a4">close</a>( <span class="keywordtype">int</span> socket );
00078
00080 <font class="keyword">static</font> <font class="keywordtype">bool</font> <a class="code" href="classSocket.html#d2">isValid</a>( <font class="keywordtype">int</font> socket );
00080 <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="classSocket.html#e2">isValid</a>( <span class="keywordtype">int</span> socket );
00081
00083 <font class="keywordtype">int</font> <a class="code" href="classSocket.html#a8">writeBuffer</a>(<font class="keyword">const</font> <font class="keywordtype">void</font> *buffer, <font class="keywordtype">long</font> bufferSize, <font class="keywordtype">int</font> flags = 0);
00083 <span class="keywordtype">int</span> <a class="code" href="classSocket.html#a8">writeBuffer</a>(<span class="keyword">const</span> <span class="keywordtype">void</span> *buffer, <span class="keywordtype">long</span> bufferSize, <span class="keywordtype">int</span> flags = 0);
00084
00086 <font class="keyword">static</font> <font class="keywordtype">int</font> <a class="code" href="classSocket.html#a8">writeBuffer</a>(<font class="keywordtype">int</font> socket, <font class="keyword">const</font> <font class="keywordtype">void</font> *buffer, <font class="keywordtype">long</font> bufferSize, <font class="keywordtype">int</font> flags );
00086 <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classSocket.html#a8">writeBuffer</a>(<span class="keywordtype">int</span> socket, <span class="keyword">const</span> <span class="keywordtype">void</span> *buffer, <span class="keywordtype">long</span> bufferSize, <span class="keywordtype">int</span> flags );
00087
00089 <font class="keywordtype">int</font> <a class="code" href="classSocket.html#a9">readBuffer</a>(<font class="keywordtype">void</font> *buffer, <font class="keywordtype">long</font> bufferSize, <font class="keywordtype">int</font> flags = 0);
00089 <span class="keywordtype">int</span> <a class="code" href="classSocket.html#a9">readBuffer</a>(<span class="keywordtype">void</span> *buffer, <span class="keywordtype">long</span> bufferSize, <span class="keywordtype">int</span> flags = 0);
00090
00092 <font class="keyword">static</font> <font class="keywordtype">int</font> <a class="code" href="classSocket.html#a9">readBuffer</a>(<font class="keywordtype">int</font> socket, <font class="keywordtype">void</font> *buffer, <font class="keywordtype">long</font> bufferSize, <font class="keywordtype">int</font> flags );
00092 <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classSocket.html#a9">readBuffer</a>(<span class="keywordtype">int</span> socket, <span class="keywordtype">void</span> *buffer, <span class="keywordtype">long</span> bufferSize, <span class="keywordtype">int</span> flags );
00093
00094 <font class="keyword">protected</font>:
00094 <span class="keyword">protected</span>:
00095
00096 <font class="keywordtype">char</font> msg[256];
00097 <font class="keywordtype">int</font> soket;
00098 <font class="keywordtype">int</font> poort;
00099 <font class="keywordtype">bool</font> server;
00096 <span class="keywordtype">char</span> msg[256];
00097 <span class="keywordtype">int</span> soket;
00098 <span class="keywordtype">int</span> poort;
00099 <span class="keywordtype">bool</span> server;
00100
00101 };
00102
00103 <font class="preprocessor">#endif // defined(__SOCKET_H)</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
00103 <span class="preprocessor">#endif // defined(__SOCKET_H)</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<h1>Sphere.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00010 <span class="comment">/***************************************************/</span>
00011
00012 <span class="preprocessor">#if !defined(__SPHERE_H)</span>
00013 <span class="preprocessor"></span><span class="preprocessor">#define __SPHERE_H</span>
00014 <span class="preprocessor"></span>
00015 <span class="preprocessor">#include "Vector3D.h"</span>
00016
<a name="l00017"></a><a class="code" href="classSphere.html">00017</a> <span class="keyword">class </span><a class="code" href="classSphere.html">Sphere</a>
00018 {
00019 <span class="keyword">public</span>:
00021 <a class="code" href="classSphere.html#a0">Sphere</a>(<span class="keywordtype">double</span> initRadius);
00022
00024 <a class="code" href="classSphere.html#a1">~Sphere</a>();
00025
00027 <span class="keywordtype">void</span> <a class="code" href="classSphere.html#a2">setPosition</a>(<span class="keywordtype">double</span> anX, <span class="keywordtype">double</span> aY, <span class="keywordtype">double</span> aZ);
00028
00030 <span class="keywordtype">void</span> <a class="code" href="classSphere.html#a3">setVelocity</a>(<span class="keywordtype">double</span> anX, <span class="keywordtype">double</span> aY, <span class="keywordtype">double</span> aZ);
00031
00033 <span class="keywordtype">void</span> <a class="code" href="classSphere.html#a4">setRadius</a>(<span class="keywordtype">double</span> aRadius);
00034
00036 <span class="keywordtype">void</span> <a class="code" href="classSphere.html#a5">setMass</a>(<span class="keywordtype">double</span> aMass);
00037
00039 <a class="code" href="classVector3D.html">Vector3D</a>* <a class="code" href="classSphere.html#a6">getPosition</a>();
00040
00042 <a class="code" href="classVector3D.html">Vector3D</a>* <a class="code" href="classSphere.html#a7">getRelativePosition</a>(<a class="code" href="classVector3D.html">Vector3D</a> *aPosition);
00043
00045 <span class="keywordtype">double</span> <a class="code" href="classSphere.html#a8">getVelocity</a>(<a class="code" href="classVector3D.html">Vector3D</a>* aVelocity);
00046
00048 <span class="keywordtype">double</span> <a class="code" href="classSphere.html#a9">isInside</a>(<a class="code" href="classVector3D.html">Vector3D</a> *aPosition);
00049
00051 <span class="keywordtype">double</span> <a class="code" href="classSphere.html#a10">getRadius</a>();
00052
00054 <span class="keywordtype">double</span> <a class="code" href="classSphere.html#a11">getMass</a>();
00055
00057 <span class="keywordtype">void</span> <a class="code" href="classSphere.html#a12">addVelocity</a>(<span class="keywordtype">double</span> anX, <span class="keywordtype">double</span> aY, <span class="keywordtype">double</span> aZ);
00058
00060 <span class="keywordtype">void</span> <a class="code" href="classSphere.html#a13">tick</a>(<span class="keywordtype">double</span> timeIncrement);
00061
00062 <span class="keyword">private</span>:
00063 <a class="code" href="classVector3D.html">Vector3D</a> *myPosition;
00064 <a class="code" href="classVector3D.html">Vector3D</a> *myVelocity;
00065 <a class="code" href="classVector3D.html">Vector3D</a> workingVector;
00066 <span class="keywordtype">double</span> myRadius;
00067 <span class="keywordtype">double</span> myMass;
00068 };
00069
00070 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
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