6 Commits
4.0 ... 4.1.1

Author SHA1 Message Date
Gary Scavone
ffce5357c6 Release 4.1.1 tarball 2013-09-29 23:36:33 +02:00
Stephen Sinclair
b39c0bb101 Merge 4.1.1 into releases 2013-09-29 23:35:55 +02:00
Gary Scavone
f25eb5c3d7 Release 4.1 tarball 2013-09-29 23:35:44 +02:00
Stephen Sinclair
71e5c027fb Merge 4.1 into releases 2013-09-29 23:34:55 +02:00
Gary Scavone
6e0d1955a8 Version 4.1.1 2013-09-29 23:05:09 +02:00
Gary Scavone
2f09fcd019 Version 4.1 2013-09-29 23:04:59 +02:00
582 changed files with 55035 additions and 70996 deletions

40
INSTALL Normal file
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The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2002.
The Synthesis ToolKit in C++ can be used in a variety of ways, depending on your particular needs. Some people just choose the classes they need for a particular project and copy those to their project directory. Others like to compile and link to a library of object files. STK was not designed with one particular style of use in mind.
To configure and compile (on Unix systems):
1. Unpack the STK distribution (tar -xzf stk-4.x.tar.gz).
2. From within the directory containing this file, run configure:
./configure
3. From within each project directory, type "make".
4. To compile a library of objects, type "make" from within the src directory.
Several options can be passed to configure, including:
--disable-realtime = only compile generic non-realtime classes
--enable-debug = enable various debug output
--with-alsa = choose native ALSA API support (linux only)
--enable-midiator = enable native MS-124W MIDI support (linux only)
Typing "./configure --help" will display all the available options. In addition, it is possible to specify the RAWWAVES and INCLUDE paths to configure as (ex. to set to /home/gary/rawwaves and /home/gary/include):
./configure RAWWAVE_PATH="/home/gary/rawwaves/"
./configure INCLUDE_PATH="/home/gary/include/"
The ending "/" is required for the RAWWAVES path. The default behavior will set a relative path that works for the project files included with the distribution (assuming they are not moved).
If you wish to use a different compiler than that selected by configure, specify that compiler in the command line (ex. to use CC):
./configure CXX=CC
In addition, a linux RPM is available from the STK WWW site (http://www-ccrma.stanford.edu/software/stk/).
For Windows Users:
An STK distribution is available which contains precompiled executables. In addition, Visual C++ project files are included for each of the example STK projects.

14
README
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@@ -12,26 +12,28 @@ projects: example STK programs
Please read the Legal and Ethical notes near the bottom of this document. Please read the Legal and Ethical notes near the bottom of this document.
For compiling and installing STK, see the INSTALL file in this directory.
OVERVIEW: OVERVIEW:
The Synthesis ToolKit in C++ (STK) is a set of audio signal processing and synthesis classes and algorithms written in C++. You can use these classes to create programs that make sounds with a variety of synthesis techniques. This is not a terribly novel concept, except that the Synthesis ToolKit is extremely portable (it's mostly platform-independent C and C++ code), and it's completely user-extensible (no libraries, no hidden drivers, and all source code is included). We like to think that this increases the chances that our programs will still work in another 5-10 years. In fact, the ToolKit has been working continuously for nearly 8 years now. STK currently runs with "realtime" support (audio and MIDI) on SGI (Irix), Linux, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, Sun, and other platforms and should work with any standard C++ compiler. The Synthesis ToolKit in C++ (STK) is a set of open source audio signal processing and algorithmic synthesis classes written in C++. STK was designed to facilitate rapid development of music synthesis and audio processing software, with an emphasis on cross-platform functionality, realtime control, ease of use, and educational example code. The Synthesis ToolKit is extremely portable (it's mostly platform-independent C and C++ code), and it's completely user-extensible (all source included, no unusual libraries, and no hidden drivers). We like to think that this increases the chances that our programs will still work in another 5-10 years. In fact, the ToolKit has been working continuously for nearly 8 years now. STK currently runs with "realtime" support (audio and MIDI) on SGI (Irix), Linux, Macintosh OS X, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, Sun, and other platforms and should work with any standard C++ compiler.
The Synthesis ToolKit is free for non-commercial use. The only parts of the Synthesis ToolKit that are platform-dependent concern real-time audio and MIDI input and output, and that is taken care of with a few special classes. The interface for MIDI input and the simple <A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUIs) provided is the same, so it's easy to experiment in real time using either the GUIs or MIDI. The Synthesis ToolKit can generate simultaneous SND (AU), WAV, AIFF, and MAT-file output soundfile formats (as well as realtime sound output), so you can view your results using one of a large variety of sound/signal analysis tools already available (e.g. <A HREF="http://www-ccrma.stanford.edu/software/snd/">Snd</A>, Cool Edit, Matlab). The Synthesis ToolKit is free for non-commercial use. The only parts of the Synthesis ToolKit that are platform-dependent concern real-time audio and MIDI input and output, and that is taken care of with a few special classes. The interface for MIDI input and the simple Tcl/Tk graphical user interfaces (GUIs) provided is the same, so it's easy to experiment in real time using either the GUIs or MIDI. The Synthesis ToolKit can generate simultaneous SND (AU), WAV, AIFF, and MAT-file output soundfile formats (as well as realtime sound output), so you can view your results using one of a large variety of sound/signal analysis tools already available (e.g. Snd, Cool Edit, Matlab).
The Synthesis Toolkit is not one particular program. Rather, it is a set of C++ classes that you can use to create your own programs. A few example applications are provided to demonstrate some of the ways to use the classes. If you have specific needs, you will probably have to either modify the example programs or write a new program altogether. Further, the example programs don't have a fancy GUI wrapper. If you feel the need to have a "drag and drop" graphical patching GUI, you probably don't want to use the ToolKit. Spending hundreds of hours making platform-dependent graphics code would go against one of the fundamental design goals of the ToolKit - platform independence. The Synthesis Toolkit is not one particular program. Rather, it is a set of C++ classes that you can use to create your own programs. A few example applications are provided to demonstrate some of the ways to use the classes. If you have specific needs, you will probably have to either modify the example programs or write a new program altogether. Further, the example programs don't have a fancy GUI wrapper. If you feel the need to have a "drag and drop" graphical patching GUI, you probably don't want to use the ToolKit. Spending hundreds of hours making platform-dependent graphics code would go against one of the fundamental design goals of the ToolKit - platform independence.
For those instances where a simple GUI with sliders and buttons is helpful, we use <A HREF="http://dev.scriptics.com">Tcl/Tk</A> (which is freely distributed for all the supported ToolKit platforms). A number of Tcl/Tk GUI scripts are distributed with the ToolKit release. For control, the Synthesis Toolkit uses raw MIDI (on supported platforms), and SKINI (Synthesis ToolKit Instrument Network Interface, a MIDI-like text message synthesis control format). For those instances where a simple GUI with sliders and buttons is helpful, we use Tcl/Tk (http://dev.scriptics.com) which is freely distributed for all the supported ToolKit platforms. A number of Tcl/Tk GUI scripts are distributed with the ToolKit release. For control, the Synthesis Toolkit uses raw MIDI (on supported platforms), and SKINI (Synthesis ToolKit Instrument Network Interface, a MIDI-like text message synthesis control format).
SYSTEM REQUIREMENTS: SYSTEM REQUIREMENTS:
See the individual README's (eg. README-linux) for platform specific information and system requirements. In general, you will use either the provided Makefiles (Unix platforms) or the VC++ workspace files to compile the example programs. To use the Tcl/Tk GUIs, you will need Tcl/Tk version 8.0 or higher. See the individual README's (eg. README-linux) in the /doc directory for platform specific information and system requirements. In general, you will use the configure script to create Makefiles on unix platforms or the VC++ workspace files to compile the example programs. To use the Tcl/Tk GUIs, you will need Tcl/Tk version 8.0 or higher.
WHAT'S NEW: WHAT'S NEW:
STK has undergone several key revisions, changes, and additions since its last release. Despite being available in one form or another since 1996, we still consider STK to be alpha software. Thus, backward compatability has not been a priority. Please read the Release Notes to see what has changed since the last release. Despite being available in one form or another since 1996, we still consider STK to be alpha software. Thus, backward compatability has not been a priority. Please read the Release Notes to see what has changed since the last release.
The control message handling scheme has been simplified greatly through the use of the Messager class. It is now possible to have access to simultaneous piped, socketed, and/or MIDI input control messages. In most cases, this should eliminate the use of the Md2Skini program. The control message handling scheme has been simplified greatly through the use of the Messager class. It is now possible to have access to simultaneous piped, socketed, and/or MIDI input control messages. In most cases, this should eliminate the use of the Md2Skini program.
@@ -39,7 +41,7 @@ Realtime audio input capabilities were added to STK with release 3.0, though the
As mentioned above, it is possible to record the audio ouput of an STK program to .snd, .wav, .raw, .aif, and .mat (Matlab MAT-file) output file types. Though somewhat obsolete, the program Md2Skini can be used to write SKINI scorefiles from realtime MIDI input. Finally, STK should compile with non-realtime functionality on any platform with a generic C++ compiler. As mentioned above, it is possible to record the audio ouput of an STK program to .snd, .wav, .raw, .aif, and .mat (Matlab MAT-file) output file types. Though somewhat obsolete, the program Md2Skini can be used to write SKINI scorefiles from realtime MIDI input. Finally, STK should compile with non-realtime functionality on any platform with a generic C++ compiler.
For those who wish to make a library from the core STK classes, there is a Makefile in the src directory that will accomplish that (Linux and SGI only). For those who wish to make a library from the core STK classes, the configure script generates a Makefile in the src directory that will accomplish that (Linux, SGI, and Macintosh OS X only).
DISCLAIMER: DISCLAIMER:

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configure.ac Normal file
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# Process this file with autoconf to produce a configure script.
AC_INIT(STK, 4.1, gary@ccrma.stanford.edu, stk)
AC_CONFIG_SRCDIR(src/Stk.cpp)
AC_CONFIG_FILES(src/Makefile projects/demo/Makefile projects/effects/Makefile projects/ragamatic/Makefile projects/examples/Makefile)
# Checks for programs.
AC_PROG_CC
AC_PROG_CXX(CC g++ c++ cxx)
AC_PROG_CXX
AC_PROG_RANLIB
# Checks for libraries.
AC_CHECK_LIB(stdc++, printf, , AC_MSG_ERROR(Stk requires the C++ library!) )
# Checks for header files.
AC_HEADER_STDC
AC_CHECK_HEADERS(fcntl.h sys/ioctl.h sys/time.h termio.h unistd.h)
# Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
AC_TYPE_SIZE_T
AC_HEADER_TIME
AC_C_BIGENDIAN
AC_EGREP_CPP(yes,
[#ifndef WORDS_BIGENDIAN
yes
#endif
], [AC_SUBST( byte_order, [-D__LITTLE_ENDIAN__] )] )
AC_MSG_CHECKING(for RAWWAVE_PATH argument)
AC_SUBST( rawwaves, $RAWWAVE_PATH )
AC_MSG_RESULT($RAWWAVE_PATH)
AC_MSG_CHECKING(for INCLUDE_PATH argument)
AC_SUBST( include, $INCLUDE_PATH )
AC_MSG_RESULT($INCLUDE_PATH)
# Check for realtime support disable
AC_MSG_CHECKING(whether to compile realtime support)
AC_ARG_ENABLE(realtime, [ --disable-realtime = only compile generic non-realtime classes], [AC_SUBST( realtime, [no] ) AC_SUBST( sound_api, [] )], [AC_SUBST( realtime, [yes] ) ] )
AC_MSG_RESULT($realtime)
if test $realtime = yes; then
AC_CHECK_LIB(pthread, pthread_create, , AC_MSG_ERROR(realtime support requires the pthread library!))
AC_CHECK_FUNCS(gettimeofday select socket)
fi
# Check for debug
AC_MSG_CHECKING(whether to compile debug version)
AC_ARG_ENABLE(debug,
[ --enable-debug = enable various debug output],
[AC_SUBST( debug, [-D_STK_DEBUG_] ) AC_SUBST( cflags, [-g] ) AC_SUBST( object_path, [Debug] ) AC_MSG_RESULT(yes)],
[AC_SUBST( debug, [] ) AC_SUBST( cflags, [-O2] ) AC_SUBST( object_path, [Release] ) AC_MSG_RESULT(no)])
# Check compiler and use -Wall if gnu.
if test $GXX = "yes" ; then
AC_SUBST( warn, [-Wall] )
fi
if test $realtime = yes; then
# Checks for package options and external software
AC_CANONICAL_HOST
AC_MSG_CHECKING(for audio API)
case $host in
*-*-linux*)
AC_ARG_WITH(alsa, [ --with-alsa = choose native ALSA API support (linux only)], [AC_SUBST( sound_api, [-D__LINUX_ALSA__] ) AC_MSG_RESULT(using ALSA) ], [AC_SUBST( sound_api, [-D__LINUX_OSS__] ) AC_MSG_RESULT(using OSS)])
if test $sound_api = -D__LINUX_ALSA__; then
AC_CHECK_LIB(asound, snd_pcm_open, , AC_MSG_ERROR(ALSA support requires the asound library!))
fi
AC_ARG_ENABLE(midiator, [ --enable-midiator = enable native MS-124W MIDI support (linux only)], [AC_SUBST( midiator, [-D__MIDIATOR__] )], [AC_SUBST( midiator, [] )])
;;
*-sgi*)
AC_SUBST( sound_api, [-D__IRIX_AL__] )
AC_MSG_RESULT(using IRIX AL)
AC_CHECK_LIB(audio, alOpenPort, , AC_MSG_ERROR(IRIX audio support requires the audio library!) )
AC_CHECK_LIB(md, mdOpenInPort, , AC_MSG_ERROR(IRIX MIDI support requires the md library!) )
;;
*-apple*)
# Check for CoreAudio and CoreMIDI framework
AC_CHECK_HEADERS(CoreAudio/CoreAudio.h CoreMIDI/CoreMIDI.h CoreServices/CoreServices.h,
[AC_SUBST( sound_api, [-D__MACOSX_CORE__] )],
[AC_MSG_ERROR(CoreAudio and/or CoreMIDI header files not found!)] )
AC_SUBST( frameworks, ["-framework CoreAudio -framework CoreMIDI -framework CoreFoundation"] )
;;
*)
# Default case for unknown realtime systems.
AC_MSG_ERROR(Unknown system type for realtime support ... try --disable-realtime argument!)
;;
esac
fi
# Checks for library functions.
AC_PROG_GCC_TRADITIONAL
AC_CHECK_FUNCS(strstr)
AC_OUTPUT

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@@ -27,6 +27,10 @@ Stk -|
| |
|- Modulate |- Modulate
| |
|- SingWave
|
|- Voicer
|
|- Messager |- Messager
| |
|- SKINI |- SKINI
@@ -37,6 +41,8 @@ Stk -|
| | | |
| |- Modal - ModalBar | |- Modal - ModalBar
| | | |
| |- VoicForm
| |
| |- Sampler - Moog | |- Sampler - Moog
| | | |
| |- Resonate | |- Resonate
@@ -51,7 +57,9 @@ Stk -|
| |
|- BandedWG |- BandedWG
| |
.- Mesh2D |- Mesh2D
|
.- Whistle
*********** UNIT GENERATORS ************** *********** UNIT GENERATORS **************
@@ -91,6 +99,7 @@ Non-Linear: JetTabl.cpp Cubic Jet Non-Linearity
ReedTabl.cpp One Breakpoint Saturating Reed Non-Linearity ReedTabl.cpp One Breakpoint Saturating Reed Non-Linearity
Derived: Modulate.cpp Periodic and Random Vibrato: RawWvIn, SubNoise, OnePole Derived: Modulate.cpp Periodic and Random Vibrato: RawWvIn, SubNoise, OnePole
SingWave.cpp Looping wave table with randomness: Modulate, WaveLoop, Envelope
********** INSTRUMENTS AND ALGORITHMS ************** ********** INSTRUMENTS AND ALGORITHMS **************
@@ -121,6 +130,7 @@ Rhodey.cpp Rhodes-Like Electric Piano 2 Parallel Simple FMs
Wurley.cpp Wurlitzer Electric Piano 2 Parallel Simple FMs Wurley.cpp Wurlitzer Electric Piano 2 Parallel Simple FMs
TubeBell.cpp Classic FM Bell 2 Parallel Simple FMs TubeBell.cpp Classic FM Bell 2 Parallel Simple FMs
FMVoices.cpp 3 Formant FM Voice 3 Carriers Share 1 Modulator FMVoices.cpp 3 Formant FM Voice 3 Carriers Share 1 Modulator
VoicForm.cpp 4 Formant Voice Synthesis FormSwep, SingWave, OnePole, OneZero, Envelope, Noise
BeeThree.cpp Cheezy Additive Organ 4 Oscillators Additive BeeThree.cpp Cheezy Additive Organ 4 Oscillators Additive
Sampler.cpp Sampling Synthesizer 5 each ADSR, WvIn, WaveLoop, OnePole Sampler.cpp Sampling Synthesizer 5 each ADSR, WvIn, WaveLoop, OnePole
Moog.cpp Swept Filter Sampler with Swept Filter Moog.cpp Swept Filter Sampler with Swept Filter
@@ -128,6 +138,7 @@ Resonate.cpp Filtered Noise ADSR, BiQuad, Noise
Drummer.cpp Drum Synthesizer Bunch of WvIns, and OnePole Drummer.cpp Drum Synthesizer Bunch of WvIns, and OnePole
Shakers.cpp PhISM statistical model for shakers and real-world sound effects Shakers.cpp PhISM statistical model for shakers and real-world sound effects
Mesh2D.cpp Two-dimensional, rectilinear digital waveguide mesh. Mesh2D.cpp Two-dimensional, rectilinear digital waveguide mesh.
Whistle.cpp Hybrid physical/spectral model of a police whistle.
Reverb.cpp Reverberator Effects Processor Master Class for reverberators Reverb.cpp Reverberator Effects Processor Master Class for reverberators
JCRev.cpp Chowning Reverberator 3 series allpass units, 4 parallel combs, 2 stereo delays JCRev.cpp Chowning Reverberator 3 series allpass units, 4 parallel combs, 2 stereo delays
@@ -143,6 +154,7 @@ PitShift.cpp Cheap Pitch Shifter DelayL
RtAudio.cpp Multi-OS/API audio I/O routines RtAudio.cpp Multi-OS/API audio I/O routines
RtMidi.cpp Multi-OS/API MIDI I/O routines RtMidi.cpp Multi-OS/API MIDI I/O routines
Messager.cpp Pipe, socket, and MIDI control message handling Messager.cpp Pipe, socket, and MIDI control message handling
Voicer.cpp Multi-instrument voice manager
demo.cpp Demonstration program for most synthesis algorithms demo.cpp Demonstration program for most synthesis algorithms
effects.cpp Effects demonstration program effects.cpp Effects demonstration program

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@@ -2,15 +2,15 @@ The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2002. By Perry R. Cook and Gary P. Scavone, 1995-2002.
Please read the file README for more general STK information. Please read the file README and INSTALL for more general STK information.
Realtime support for Linux is currently using either the Open Sound System (OSS) or the Advanced Linux Sound Architecture (ALSA) sound and MIDI APIs. The free version of OSS works as well (and in some cases better than the commercial OSS version ... such as with my Maestro 2e chipset). In general, the ALSA drivers also seem to perform well. You can read more about ALSA at http://www.alsa-project.org/. ALSA is open source and holds great promise for audio under Linux. The API is selected during compilation using either the __LINUX_ALSA__ or __LINUX_OSS__ definitions. Realtime support for Linux is currently using either the Open Sound System (OSS) or the Advanced Linux Sound Architecture (ALSA) sound and MIDI APIs. The free version of OSS works as well (and in some cases better than the commercial OSS version ... such as with my Maestro 2e chipset). In general, the ALSA drivers also seem to perform well. You can read more about ALSA at http://www.alsa-project.org/. ALSA is open source and holds great promise for audio under Linux. The API is selected during compilation using either the __LINUX_ALSA__ or __LINUX_OSS__ definitions. The configure script uses the OSS API by default. The ALSA API can be selected by passing the "--with-alsa" option to configure.
STK should compile without much trouble under Linux ... afterall, it is primarily developed on Linux platforms. Since all Linux distributions typically include the GNU makefile utilities, you should be able to use the default Makefile. Typing "make" will initiate the compilation process. STK should compile without much trouble under Linux ... afterall, it is primarily developed on Linux platforms. Since all Linux distributions typically include the GNU makefile utilities, you should be able to use the default Makefile. Typing "make" will initiate the compilation process.
MIDIATOR SERIAL PORT MIDI SUPPORT: MIDIATOR SERIAL PORT MIDI SUPPORT:
STK now has special support for the MIDIator serial port MIDI interface. This is of primary interest to us laptop users, whose computers usually don't have a gameport. If you want to buy one of these devices, make sure you get the MS-124w model (www.midiator.com). For it to work in STK, you must provide the __MIDIATOR__ definition during compilation (in addition to either __LINUX_ALSA__ or __LINUX_OSS__). STK now has special support for the MIDIator serial port MIDI interface. This is of primary interest to us laptop users, whose computers usually don't have a gameport. If you want to buy one of these devices, make sure you get the MS-124w model (www.midiator.com). For it to work in STK, you must provide the __MIDIATOR__ definition during compilation (in addition to either __LINUX_ALSA__ or __LINUX_OSS__) or pass the "--enable-midiator" option to configure.
There are a few things that need to be done on your system to get the MIDIator working. Assuming you wish to attach the MIDIator to serial port 0, add the following lines to your bootup sequence in /etc/rc.d/rc.local: There are a few things that need to be done on your system to get the MIDIator working. Assuming you wish to attach the MIDIator to serial port 0, add the following lines to your bootup sequence in /etc/rc.d/rc.local:

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doc/README-MacOSX.txt Normal file
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@@ -0,0 +1,29 @@
The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2002.
Please read the file README and INSTALL for more general STK information.
Realtime support for Macintosh OS X uses the CoreAudio HAL API and is specified during compilation using the __MACOSX_CORE__ preprocessor definition.
It is necessary to download the OS X developer kit in order to compile STK. STK was successfully tested on OS X versions 10.1 and 10.2.
The internal Macintosh audio hardware typically supports a sample rate of 44100 Hz only. Therefore, it is necessary to either specify this rate as a command-line option to the STK example programs or to change the default sample rate inside the Stk.h file before compilation. In addition, the RT_BUFFER_SIZE, specified in Stk.h, could be increased (to a higher power of two) for more robust performance.
There is a potential conflict between the STK Delay class and a Delay() function declared in OSUtils.h (which is included via <CoreServices/CoreServices.h>). In general, this conflict can be avoided via the use of a namespace (an explicit Delay::Delay declaration), though this made the Windows Visual C++ compiler barf. If you use STK classes within a project that includes the OSUtils.h file, you will likely need to make changes in STK classes that use the Delay class.
Tcl/Tk on OS X:
The tcl/tk interpreter does not ship by default with OS X, but must be downloaded from the internet. Binary distributions exist but it is instead recommended that you download recent tcl and tk source distributions (http://dev.scriptics.com/software/tcltk/downloadnow84.tml) and compile them as follows:
make -C tcl/macosx deploy
make -C tk/macosx deploy
sudo make -C tcl/macosx install-deploy
sudo make -C tk/macosx install-deploy
(Note: the tcl and tk directories specified in the above lines will more likely be appended with version numbers) The default installation will place a link to the wish interpretor at /usr/bin/wish. The latest 8.4.1 release of tcl/tk has been tested on a 10.2 system and found to work correctly. In particular, redirection of a tcl/tk script to the interpreter (e.g., wish < test.tcl) works normally (which is not the case with binary distributions tested thus far).
Initial tests have shown somewhat poor response between changes made in the tcl/tk script and the resulting audio updates.
Also, it is not recommended to connect by socket from a tcl/tk script to an STK program because the tcl/tk interpreter does not appear to properly close the socket connection, leaving the STK program in a "hung" state.

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@@ -2,8 +2,6 @@ The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2002. By Perry R. Cook and Gary P. Scavone, 1995-2002.
Please read the file README for more general STK information. Please read the file README and INSTALL for more general STK information.
Please read the file README.txt for more general STK information.
STK has always worked under NeXTStep without realtime audio or MIDI support. In general, STK should compile in this way using any generic C++ compiler. C++ exception handling was added to STK with release 3.2. We managed to get a version of gcc compiled for NeXTStep that can deal with C++ exceptions. STK has always worked under NeXTStep without realtime audio or MIDI support. In general, STK should compile in this way using any generic C++ compiler. C++ exception handling was added to STK with release 3.2. We managed to get a version of gcc compiled for NeXTStep that can deal with C++ exceptions.

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@@ -2,11 +2,11 @@ The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2002. By Perry R. Cook and Gary P. Scavone, 1995-2002.
Please read the file README for more general STK information. Please read the file README and INSTALL for more general STK information.
When using the Makefiles provided, first try invoking "gmake" (for GNU make). If that doesn't work, try to download the GNU Makefile utilities from the Internet and use STK's default Makefile. If this is not possible, try using Makefile.sgi (make -f Makefile.sgi). The project Makefiles are created by configure. If you have trouble running "make", try invoking "gmake" (for GNU make). If that doesn't work, try to download the GNU Makefile utilities from the Internet.
Another issue that has crept up with this release is proper compiler support for C++ error handling. If you experience problems, you probably don't have a recent version of the C++ compiler. Otherwise, STK should compile and run on SGI platforms without any problems. Release 4.0 of STK is confirmed to compile without difficulty using CC version 7.30. Another issue that has crept up with this release is proper compiler support for C++ error handling. If you experience problems, you probably don't have a recent version of the C++ compiler. Otherwise, STK should compile and run on SGI platforms without any problems. Release 4.0 of STK is confirmed to compile (with various warnings) using CC version 7.30.
NOTE REGARDING PTHREADS: NOTE REGARDING PTHREADS:

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@@ -11,13 +11,13 @@ STK is currently distributed with Visual C++ 6.0 project and workspace files. I
IMPORTANT VC++ NOTE: When compiling "release" versions of STK programs, link to the release multithreaded library. When compiling "debug" versions, link to the debug multithreaded library. Compiler errors will result otherwise. Also, the Microsoft folk are up to their old habits of trying to change standards. The .NET compiler will complain about cerr for some reason. IMPORTANT VC++ NOTE: When compiling "release" versions of STK programs, link to the release multithreaded library. When compiling "debug" versions, link to the debug multithreaded library. Compiler errors will result otherwise. Also, the Microsoft folk are up to their old habits of trying to change standards. The .NET compiler will complain about cerr for some reason.
The STK realtime sound input capabilities under Windoze are only supported using the DirectSoundCapture API. The latency is pretty horrendous, but what do you expect? Also, there is a chance you don't have DirectSoundCapture support on your computer. If not, you should download the DirectX 6.0 (or higher) runtime libraries from Microsoft's WWW site (http://www.microsoft.com/directx/download.asp) in order to run the pre-compiled STK executables for Windoze. The last time I checked, there was no DirectSoundCapture support for WindowsNT ... you'll have to switch to Windows 2000 or XP. I stopped supporting the WinMM audio output code with release 3.2. Both the DirectSound and Steinberg ASIO audio APIs are supported for realtime audio input/output. The Visual C++ project files included with this distribution are configured to use the DirectSound API. In order to use the ASIO API, it is necessary to change the preprocessor definition from __WINDOWS_DS__ to __WINDOWS_ASIO__, as well as include all the files in the /src/asio/ directory (i.e. asio.h, asio.cpp, ...). If you have a good quality soundcard and a native ASIO driver (not emulated), you are likely to get much better input/output response using that.
Realtime sound output under Windoze is supported using the DirectSound (dsound.lib) API. All new versions of WindowsXX come with the DirectSound library, but early versions did not. If you have trouble running the distributed executables, then you probably don't have DirectSound installed on your system. You can download the necessary DirectSound stuff from Microsoft's WWW pages (http://www.microsoft.com/directx/download.asp). When using the DirectSound API for audio input, latency is typically pretty horrendous (should we be surprised?). Also, there is a slight chance you don't have DirectSoundCapture support on your computer. If not, you should download the DirectX 6.0 (or higher) runtime libraries from Microsoft's WWW site (http://www.microsoft.com/directx/download.asp) in order to run the pre-compiled STK executables for Windoze. The last time I checked, there was no DirectSoundCapture support for WindowsNT ... you'll have to switch to Windows 2000 or XP or use an ASIO driver. I stopped supporting the WinMM audio output code with release 3.2.
Realtime MIDI input is supported using the winmm.lib API. Realtime MIDI input is supported using the winmm.lib API.
Visual C++ 6.0 workspaces have been created for the various STK projects. Everything has already been configured for you. The intermediate .obj files will be written to either the "release" or "debug" directories, but the executable files will be written to the main project directories (where they need to be for proper execution). If you should somehow lose or hose the VC++ workspace file for a project, then you will have to do a LOT of configuring to recreate it ... it's probably easier just to download the distribution again from our WWW sites. Anyway, for your benefit and mine, here is a list of things that need to be added to the various "Project Settings": Visual C++ 6.0 workspaces have been created for the various STK projects. Everything has already been configured for you. The intermediate .obj files will be written to either the "Release" or "Debug" directories, but the executable files will be written to the main project directories (where they need to be for proper execution). If you should somehow lose or hose the VC++ workspace file for a project, then you will have to do a LOT of configuring to recreate it ... it's probably easier just to download the distribution again from our WWW sites. Anyway, for your benefit and mine, here is a list of things that need to be added to the various "Project Settings":
1. Under General: Set "Output files:" to <blank> (this will put the executable in the main project directory. 1. Under General: Set "Output files:" to <blank> (this will put the executable in the main project directory.
@@ -40,16 +40,22 @@ In order for socketing to work, it is necessary to have the TCP protocol install
Finally, to use it all - Finally, to use it all -
WINDOWS XP/2000:
There is a big advantage in using Windows XP/2000 over 95/98 with STK in that piping works, just as under unix. Also, the scheduler in 2000/XP seems to be much better, so socketed messages don't get clumped together like they do in Windows 95/98. Simply fire up a script file (ex. StkDemo.bat) by either double-clicking on it or typing it within a shell.
WINDOWS 95/98:
PLAY SKINI SCOREFILES IN REALTIME: PLAY SKINI SCOREFILES IN REALTIME:
demo Clarinet -or < scores/streetsf.ski demo Clarinet -or < scores/streetsf.ski
USE TCL/TK GUIs FOR REALTIME CONTROL: USE TCL/TK GUIs FOR REALTIME CONTROL:
1. Open a DOS console window and start syntmono (eg. demo Clarinet -or -is). 1. Open a DOS console window and start syntmono (eg. demo Clarinet -or -is).
2. Double click on a Tcl/Tk file in TCLSpecs (eg. TCLPhys.tcl) from the Windows Explorer to start the GUI. Select the "communications" menu item and "Socket" and make the connection. 2. Double click on a Tcl/Tk file in the tcl/ subdirectory of the demo directory (eg. Demo.tcl) from the Windows Explorer to start the GUI. Select the "communications" menu item and "Socket" and make the connection.
3. Start moving the sliders to control the instrument. 3. Start moving the sliders to control the instrument.
@@ -61,13 +67,8 @@ USE REALTIME MIDI INPUT FOR CONTROL:
This assumes you already have MIDI setup correctly for your computer. This assumes you already have MIDI setup correctly for your computer.
WINDOWS 2000/XP:
There is a big advantage in using Windows 2000/XP over 95/98 with STK in that piping works, just as under unix. Also, the scheduler in 2000/XP seems to be much better, so socketed messages don't get clumped together like they do in Windows 95/98. The script files (ex. Demo) can be renamed with .bat extensions, allowing them to work in the same way as in unix systems.
WINDOWS NT ONLY: WINDOWS NT ONLY:
Realtime piping seems to work under WindowsNT in much the same way as on Unix platforms. Thus, it is possible to pipe realtime control data to syntmono under WindowsNT as well. Realtime piping seems to work under WindowsNT in much the same way as on Unix platforms. Thus, it is possible to pipe realtime control data to syntmono under WindowsNT as well. Note, however, that the DirectSoundCapture API does not exist for WindowsNT, so it is necessary to use an ASIO audio driver and the STK ASIO support.

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@@ -2,6 +2,30 @@ The Synthesis ToolKit in C++ (STK)
By Perry R. Cook and Gary P. Scavone, 1995-2002. By Perry R. Cook and Gary P. Scavone, 1995-2002.
v4.1.1: (24 October 2002)
- bug fix in RtAudio for Macintosh OS X and Windows ASIO duplex operation
- windows ASIO fix in Stk.h
- documentation updates
- expanded tutorial
- fixed RtDuplex omission in src Makefile
v4.1: (8 October 2002)
- Macintosh OS X support added
- new Whistle class
- added Voicer, SingWave, and VoicForm classes
- improvements/fixes to the banded waveguide instruments
- demo program now uses Voicer, allowing polyphony
- demo tcl/tk scripts changed to use SKINI PitchChange instead of PitchBend
- demo program response to PitchBend modified to octave up/down
- several RtAudio fixes and improvements (OS X and Windows ASIO support added)
- added nextOut() method to Delay classes
- documentation fixes for Reverb classes
- RAWWAVE_PATH changed to include the "rawwave" directory
- "configure" support added for unix systems
- multivoice flag (-n NUMBER) added as command line option to demo program
- sample rate flag added as command line option to all example programs
- socket port number added as command line option to all example programs
v4.0: (April 2002) v4.0: (April 2002)
- new documentation and tutorial - new documentation and tutorial
- several new instruments, including Saxofony, BlowBotl, and StifKarp - several new instruments, including Saxofony, BlowBotl, and StifKarp

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@@ -51,9 +51,9 @@ WARN_LOGFILE =
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options related to the input files # configuration options related to the input files
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
INPUT = index.txt information.txt classes.txt download.txt usage.txt maillist.txt system.txt tutorial.txt skini.txt ../../include/ INPUT = . ../../include
FILE_PATTERNS = *.h FILE_PATTERNS = *.txt *.h
RECURSIVE = NO RECURSIVE = YES
EXCLUDE = EXCLUDE =
EXCLUDE_PATTERNS = EXCLUDE_PATTERNS =
EXAMPLE_PATH = EXAMPLE_PATH =

99
doc/doxygen/compile.txt Normal file
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@@ -0,0 +1,99 @@
/*! \page compile Compiling
The Synthesis ToolKit can be used in a variety of ways, depending on your particular needs. Some people choose the classes they need for a particular project and copy those to their working directory. Others create <TT>Makefiles</TT> which compile project-specific class objects from common <TT>src</TT> and <TT>include</TT> directories. And still others like to compile and link to a common library of object files. STK was not designed with one particular style of use in mind.
\section rtvsnonrt "Realtime" vs. "Non-Realtime"
Most of the Synthesis ToolKit classes are platform independent. That means that they should compile on any reasonably current C++ compiler. The functionality needed for realtime audio and MIDI input/output, as well as realtime control message acquistion, is inherently platform and operating-system (OS) <I>dependent</I>. STK classes which require specific platform/OS support include RtAudio, RtWvOut, RtWvIn, RtDuplex, RtMidi, TcpWvIn, TcpWvOut, Socket, and Thread. These classes currently can only be compiled on Linux, Irix, Macintosh OS X, and Windows systems using the <TT>__LINUX_OSS__</TT>, <TT>__LINUX_ALSA__</TT>, <TT>__IRIX_AL__</TT>, <TT>__MACOSX_CORE__</TT>, <TT>__WINDOWS_DS__</TT>, or <TT>__WINDOWS_ASIO__</TT> preprocessor definitions.
Without the "realtime" classes, it is still possible to read SKINI scorefiles for control input and to read and write to/from a variety of audio file formats (WAV, SND, AIFF, MAT-file, and RAW). If compiling for a "little-endian" host processor, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition should be provided.
\section unix Unix Systems:
STK compiles with realtime support on the following flavors of the Unix operating system: Linux, Irix, and Macintosh OS X. Aside from differences in compilers, audio/MIDI APIs, and host endianness, the steps necessary to compile STK programs and classes on these platforms are the same. The following table summarizes these differences.
<CENTER>
<TABLE BORDER=2 COLS=5 WIDTH="100%">
<TR BGCOLOR="beige">
<TD WIDTH="5%"><B>OS:</B></TD>
<TD WIDTH="5%"><B>Realtime Audio/MIDI API:</B></TD>
<TD WIDTH="5%"><B>Preprocessor Definition:</B></TD>
<TD WIDTH="5%"><B>Library or Framework:</B></TD>
</TR>
<TR>
<TD>Linux</TD>
<TD>ALSA</TD>
<TD>__LINUX_ALSA__, __LITTLE_ENDIAN__</TD>
<TD><TT>asound, pthread</TT></TD>
</TR>
<TR>
<TD>Linux</TD>
<TD>OSS</TD>
<TD>__LINUX_OSS__, __LITTLE_ENDIAN__</TD>
<TD><TT>pthread</TT></TD>
</TR>
<TR>
<TD>Macintosh OS X</TD>
<TD>CoreAudio</TD>
<TD>__MACOSX_CORE__</TD>
<TD><TT>pthread, stdc++, CoreAudio, CoreMIDI, CoreFoundation</TT></TD>
</TR>
<TR>
<TD>Irix</TD>
<TD>AL</TD>
<TD>__IRIX_AL__</TD>
<TD><TT>audio, pthread</TT></TD>
</TR>
</TABLE>
</CENTER>
The available C++ compilers on any of these systems can vary.
One approach in using STK is to simply copy the class files needed for a particular program into a project directory. Taking the <TT>sineosc.cpp</TT> example from the previous tutorial chapter, it would be necessary to set up a directory that includes the files <TT>sineosc.cpp</TT>, the rawwave file <TT>sinewave.raw</TT> in a subdirectory called <TT>rawwaves</TT>, and the header and source files for the classes Stk, WvIn, WaveLoop, and WvOut. The program could then be compiled on a Linux system using the GNU g++ compiler as follows:
\code
g++ -Wall -D__LITTLE_ENDIAN__ -o sineosc Stk.cpp WvIn.cpp WaveLoop.cpp WvOut.cpp sineosc.cpp
\endcode
Note that the <TT>sineosc.cpp</TT> example does not make use of realtime audio or MIDI input/output classes. For programs using any of the STK realtime classes mentioned above, it is necessary to specify an audio/MIDI API preprocessor definition and link with the appropriate libraries or frameworks.
When working with a number of different projects that make use of ToolKit classes, the above approach can become cumbersome (especially when trying to synchronize with new STK releases). The example STK projects (e.g., demo, effects, ...) contain <TT>Makefiles</TT> (built by the configure script) which compile project-specific class objects from the distribution <TT>src</TT> and <TT>include</TT> directories. This approach makes it relatively easy when upgrading to a new STK release (by making path substitutions in the <TT>Makefile</TT> or by moving the projects to a similar relative path within the new STK source tree). A <TT>Makefile</TT> of this sort is provided in the <TT>projects/examples</TT> directory for compiling all the tutorial programs, as well as other example programs. To compile the <TT>sineosc.cpp</TT> program, for example, one need only type <TT>make sineosc</TT> from within the <TT>projects/examples</TT> directory.
\subsection library Library Use:
The STK distribution provides a <TT>Makefile</TT> that can be used on Unix systems to build a static library. After unpacking the distribution (<TT>tar -xzf stk-4.x.tar.gz</TT>), run the configure script by typing <TT>./configure</TT> from the top level distribution directory (see the INSTALL file in the same directory for more information). Then from within the <TT>src</TT> directory, type <TT>make</TT>. After a successful build, you may wish to move the library (<TT>libstk.a</TT>) and the contents of the <TT>include</TT> directory to standard library and include search paths on your system. For example, the linux RPM distribution of STK puts the library in <TT>/usr/lib/</TT> and the STK header files in <TT>/usr/include/stk/</TT>.
Assuming the library is located in a standard search path and the header files are located in <TT>/usr/include/stk/</TT>, the <TT>sineosc.cpp</TT> example from the previous tutorial chapter can be compiled on a Linux system using the GNU g++ compiler as follows:
\code
g++ -Wall -D__LITTLE_ENDIAN__ -I/usr/include/stk -o sineosc sineosc.cpp -lstk
\endcode
With the header files in a standard search path, it is possible to modify the <TT>\#include</TT> statements in the <TT>sineosc.cpp</TT> program as follows:
\code
#include "stk/WaveLoop.h"
#include "stk/WvOut.h"
\endcode
and then compile without an explicit include path argument to the compiler:
\code
g++ -Wall -D__LITTLE_ENDIAN__ -o sineosc sineosc.cpp -lstk
\endcode
\section compileWin Windows:
STK has been tested on Windows platforms using the Visual C++ compiler only. It is assumed here that you're familiar with Visual C++ and its particular idiosyncrasies.
The approach when using Visual C++ is to build a project which includes the necessary ToolKit files from the distribution <TT>src</TT> and <TT>include</TT> directories. For the example program from the previous tutorial chapter, create a VC++ console application project, add the Stk, WvIn, WaveLoop, and WvOut class files, as well as <TT>sineosc.cpp</TT>, and make sure the <TT>sinewave.raw</TT> file is in the subdirectory <TT>rawwaves</TT>.
For programs using any of the STK realtime classes mentioned above, it is necessary to link with the DirectSound (<TT>dsound.lib</TT>), <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries, select the multithreaded library, and provide the <TT>__LITTLE_ENDIAN__</TT> and <TT>__WINDOWS_DS__</TT> preprocessor definitions.
For Steinberg ASIO support, use the <TT>__WINDOWS_ASIO__</TT> preprocessor definition, include all the files in the <TT>src/asio/</TT> directory (i.e., <TT>asio.h,cpp</TT>, <TT>asiodrivers.h,cpp</TT>, ...), and link with the <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries.
[<A HREF="realtime.html">Next tutorial</A>] &nbsp; [<A HREF="tutorial.html">Main tutorial page</A>]
*/

130
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@@ -0,0 +1,130 @@
/*! \page controlin Control Input
Each Synthesis ToolKit instrument exposes its relevant control parameters via public functions such as setFrequency() and controlChange(). Programmers are free to implement the control scheme of their choice in exposing those parameters to the user.
A text-based control protocol called <A HREF="skini.html">SKINI</A> is provided with the Synthesis ToolKit. SKINI extends the MIDI protocol in incremental ways, providing a text-based messaging scheme in human-readable format and making use of floating-point numbers wherever possible. Each SKINI message consists of a message type (e.g., NoteOn, PitchBend), a time specification (absolute or delta), a channel number (scanned as a long integer), and a maximum of two subsequent message-specific field values. Knowing this, it should be relatively clear what the following SKINI "scorefile" specifies:
\code
NoteOn 0.000082 2 55.0 82.3
NoteOff 1.000000 2 55.0 64.0
NoteOn 0.000082 2 69.0 82.8
StringDetune 0.100000 2 10.0
StringDetune 0.100000 2 30.0
StringDetune 0.100000 2 50.0
StringDetune 0.100000 2 40.0
StringDetune 0.100000 2 22.0
StringDetune 0.100000 2 12.0
NoteOff 1.000000 2 69.0 64.0
\endcode
MIDI messages (with the exception of Sysex) are easily represented within the SKINI protocol.
The class Messager can be used to acquire and parse MIDI messages from a MIDI device and SKINI messages from STDIN and socket connections. Many of the example programs included with the ToolKit distribution use a Messager instance to accept control input from the accompanying tcl/tk graphical user interfaces, from external MIDI devices, or from SKINI scorefiles.
In the following example, we'll modify the <TT>bethree.cpp</TT> program from the previous tutorial chapter and incorporate a Messager class to allow control via a SKINI scorefile.
\code
// controlbee.cpp
#include "BeeThree.h"
#include "RtWvOut.h"
#include "Messager.h"
#include "SKINI.msg"
#include <math.h>
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
Instrmnt *instrument = 0;
RtWvOut *output = 0;
Messager *messager = 0;
bool done = FALSE;
try {
// Define and load the BeeThree instrument
instrument = new BeeThree();
// Define and open the default realtime output device for one-channel playback
output = new RtWvOut(1);
}
catch (StkError &) {
goto cleanup;
}
try {
// Create a Messager instance to read from a redirected SKINI scorefile.
messager = new Messager();
}
catch (StkError &) {
goto cleanup;
}
// Play the instrument until the end of the scorefile.
int i, nTicks, type;
MY_FLOAT byte2, byte3, frequency;
while (!done) {
// Look for new messages and return a delta time (in samples).
type = messager->nextMessage();
if (type < 0)
done = TRUE;
nTicks = messager->getDelta();
try {
for ( i=0; i<nTicks; i++ )
output->tick( instrument->tick() );
}
catch (StkError &) {
goto cleanup;
}
if ( type > 0 ) {
// Process the new control message.
byte2 = messager->getByteTwo();
byte3 = messager->getByteThree();
switch(type) {
case __SK_NoteOn_:
frequency = (MY_FLOAT) 220.0 * pow( 2.0, (byte2 - 57.0) / 12.0 );
instrument->noteOn( frequency, byte3 * ONE_OVER_128 );
break;
case __SK_NoteOff_:
instrument->noteOff( byte3 * ONE_OVER_128 );
break;
case __SK_ControlChange_:
instrument->controlChange( (int) byte2, byte3 );
break;
case __SK_AfterTouch_:
instrument->controlChange( 128, byte2 );
break;
}
}
}
cleanup:
delete instrument;
delete output;
delete messager;
return 0;
}
\endcode
Assuming the program is compiled as <TT>controlbee</TT> and the SKINI scorefile <A HREF="tutorial/bookert.ski"><TT>bookert.ski</TT></A> is in the <TT>scores</TT> directory, the scorefile could be redirected to the program as:
\code
controlbee < scores/bookert.ski
\endcode
Only a few basic SKINI message type case statements are included in this example. It is easy to extend the program to support a much more elaborate set of instrument control parameters.
This example could also be easily extended to accept "realtime" control input messages via STDIN, socket, or MIDI connections. The Messager class constructor takes an optional argument consisting of a bitmask of the following options: <TT>STK_PIPE</TT>, <TT>STK_SOCKET</TT>, and/or <TT>STK_MIDI</TT>.
[<A HREF="multichannel.html">Next tutorial</A>] &nbsp; [<A HREF="tutorial.html">Main tutorial page</A>]
*/

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@@ -1,12 +1,46 @@
/*! \page download Download and Release Notes /*! \page download Download and Release Notes
<B>Version 4.0, 30 April 2002</B><P> <B>Version 4.1.1, 24 October 2002</B><P>
<A HREF="Release/stk-4.0.tar.gz">STK Version 4.0: Source distribution</A> (1.64 MB tar/gzipped)<BR> <UL>
<A HREF="Release/stk-4.0.binaries.tar.gz">STK Version 4.0: Source distribution with precompiled windows binaries</A> (2.26 MB tar/gzipped)<BR> <LI><A HREF="http://www-ccrma.stanford.edu/software/stk/release/stk-4.1.1.tar.gz">Source distribution</A> (1.2 MB tar/gzipped)</LI>
<P> <LI><A HREF="http://www-ccrma.stanford.edu/software/stk/release/stk-4.1.1.binaries.tar.gz">Source with precompiled Windows binaries</A> (2.0 MB tar/gzipped)</LI>
<LI><A HREF="http://www-ccrma.stanford.edu/software/stk/release/stk-4.1.1-1.i386.rpm">Linux RPM</A> (1.2 MB) <B>Note: Library and Makefiles built for ALSA, though the rpm can be rebuilt to use OSS</B></LI>
<LI><A HREF="http://www-ccrma.stanford.edu/software/stk/release/stkmanual.pdf">STK Manual (PDF)</A> (1.62 MB) <B>Note: HTML version already in /doc/html/ directory of distribution</B></LI>
</UL>
\section notes Release Notes: \section notes Release Notes:
\subsection v4dot1dot3 Version 4.1.1
<UL>
<LI>Bug fix in RtAudio for Macintosh OS X and Windows ASIO duplex operation.</LI>
<LI>Windows ASIO fix in Stk.h.</LI>
<LI>Documentation updates.</LI>
<LI>Expanded tutorial.</LI>
<LI>Fixed RtDuplex omission in src Makefile.</LI>
</UL>
\subsection v4dot1 Version 4.1
<UL>
<LI>Macintosh OS X support added.</LI>
<LI>New Whistle class.</LI>
<LI>Added Voicer, SingWave, and VoicForm classes.</LI>
<LI>Improvements/fixes to the banded waveguide instruments.</LI>
<LI>Demo program now uses Voicer, allowing polyphony.</LI>
<LI>Demo tcl/tk scripts changed to use SKINI PitchChange instead of PitchBend.</LI>
<LI>Demo program response to PitchBend modified to octave up/down.</LI>
<LI>Several RtAudio fixes and improvements (OS X and Windows ASIO support added).</LI>
<LI>Added nextOut() method to Delay classes.</LI>
<LI>Documentation fixes for Reverb classes.</LI>
<LI>RAWWAVE_PATH changed to include the "rawwave" directory.</LI>
<LI>"configure" support added for unix systems.</LI>
<LI>Multivoice flag (-n NUMBER) added as command line option to demo program.</LI>
<LI>Sample rate flag added as command line option to example programs.</LI>
<LI>Socket port number added as command line option to example programs.</LI>
</UL>
\subsection v4 Version 4.0 \subsection v4 Version 4.0
<UL> <UL>

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@@ -6,5 +6,5 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<HR> <HR>

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/*! \page hello Hello Sine!
We'll begin our introduction to the Synthesis ToolKit with a simple sine-wave oscillator program. STK does not provide a specific oscillator for sine waves. Instead, it provides a generic waveform oscillator class, WaveLoop, which can load a variety of common file types. In this example, we load a sine "table" from an STK RAW file (defined as monophonic, 16-bit, big-endian data). We use the class WvOut to write the result to a 16-bit, WAV formatted audio file.
\code
// sineosc.cpp
#include "WaveLoop.h"
#include "WvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
// Define and load the sine wave file
WaveLoop *input = new WaveLoop( "rawwaves/sinewave.raw", TRUE );
input->setFrequency( 440.0 );
// Define and open a 16-bit, one-channel WAV formatted output file
output = new WvOut( "hellosine.wav", 1, WvOut::WVOUT_WAV, Stk::STK_SINT16 );
// Run the oscillator for 40000 samples, writing to the output file
int i;
for ( i=0; i<40000; i++ ) {
output->tick( input->tick() );
}
// Clean up
delete input;
delete output;
return 0;
}
\endcode
WaveLoop is a subclass of WvIn, which supports WAV, SND (AU), AIFF, MAT-file (Matlab), and RAW file formats with 8-, 16-, and 32-bit integer and 32- and 64-bit floating-point data types. WvIn provides interpolating, read once ("oneshot") functionality, as well as methods for setting the read rate and read position.
The WvIn and WvOut classes are complementary, both supporting WAV, SND (AU), AIFF, MAT-file (Matlab), and RAW file formats with 8-, 16-, and 32-bit integer and 32- and 64-bit floating-point data types. However, WvOut does not perform data interpolation.
Nearly all STK classes implement <TT>tick()</TT> functions which take and/or return sample values. Within the <TT>tick()</TT> function, the fundamental sample calculations are performed for a given class. Most STK classes consume/generate a single sample per operation and their <TT>tick()</TT> method takes/returns each sample "by value". In addition, every class implementing a <TT>tick()</TT> function also provides an overloaded <TT>tick()</TT> function taking pointer and size arguments which can be used for vectorized computations.
The WvIn and WvOut classes support multi-channel sample frames. To distinguish single-sample frame operations from multi-channel frame operations, these classes also implement <TT>tickFrame()</TT> functions. When a <TT>tick()</TT> method is called for multi-channel data, frame averages are returned or the input sample is distributed across all channels of a sample frame.
Nearly all STK classes inherit from the Stk base class. Stk provides a static sample rate which is queried by subclasses as needed. Because many classes use the current sample rate value during instantiation, it is important that the desired value be set at the beginning of a program. The default STK sample rate is 22050 Hz.
Another primary concept that is somewhat obscurred in this example concerns the data format in which sample values are passed and received. Audio and control signals throughout STK use a floating-point data type, the exact precision of which can be controlled via the <TT>MY_FLOAT</TT> \#define statement in Stk.h. Thus, the ToolKit can use any normalization scheme desired. The base instruments and algorithms are implemented with a general audio sample dynamic maximum of +/-1.0, and the WvIn and WvOut classes and subclasses scale appropriately for DAC or soundfile input and output.
\section error Error Handling
The ToolKit has some basic C++ error handling functionality built in. Classes which access files and/or hardware are most prone to runtime errors. To properly "catch" such errors, the above example should be rewritten as shown below.
\code
// sineosc.cpp
#include "WaveLoop.h"
#include "WvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
WaveLoop *input = 0;
WvOut *output = 0;
try {
// Define and load the sine wave file
input = new WaveLoop( "rawwaves/sinewave.raw", TRUE );
// Define and open a 16-bit, one-channel WAV formatted output file
output = new WvOut( "hellosine.wav", 1, WvOut::WVOUT_WAV, Stk::STK_SINT16 );
}
catch ( StkError & ) {
goto cleanup;
}
input->setFrequency( 440.0 );
// Run the oscillator for 40000 samples, writing to the output file
for ( int i=0; i<40000; i++ ) {
try {
output->tick( input->tick() );
}
catch ( StkError & ) {
goto cleanup;
}
}
cleanup:
delete input;
delete output;
return 0;
}
\endcode
In this particular case, we simply exit the program if an error occurs (an error message is automatically printed to stderr). A more refined program might attempt to recover from or fix a particular problem and, if successful, continue processing. See the \ref classes to determine which constructors and functions can throw an error.
[<A HREF="compile.html">Next tutorial</A>] &nbsp; [<A HREF="tutorial.html">Main tutorial page</A>]
*/

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@@ -2,7 +2,7 @@
<BODY BGCOLOR="white"> <BODY BGCOLOR="white">
The <B>Synthesis ToolKit in C++ (STK)</B> is a set of audio signal processing and synthesis classes and algorithms written in C++. You can use these classes to create programs that make sounds with a variety of synthesis techniques. This is not a terribly novel concept, except that the Synthesis ToolKit is extremely portable (it's mostly platform-independent C and C++ code), and it's completely user-extensible (no libraries, no hidden drivers, and all source code is included). We like to think that this increases the chances that our programs will still work in another 5-10 years. In fact, the ToolKit has been working continuously for nearly 8 years now. STK currently runs with "realtime" support (audio and MIDI) on SGI (Irix), Linux, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, Sun, and other platforms and should work with any standard C++ compiler. The <B>Synthesis ToolKit in C++ (STK)</B> is a set of open source audio signal processing and algorithmic synthesis classes written in C++. STK was designed to facilitate rapid development of music synthesis and audio processing software, with an emphasis on cross-platform functionality, realtime control, ease of use, and educational example code. The Synthesis ToolKit is extremely portable (it's mostly platform-independent C and C++ code), and it's completely user-extensible (all source included, no unusual libraries, and no hidden drivers). We like to think that this increases the chances that our programs will still work in another 5-10 years. In fact, the ToolKit has been working continuously for nearly 8 years now. STK currently runs with "realtime" support (audio and MIDI) on SGI (Irix), Linux, Macintosh OS X, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, Sun, and other platforms and should work with any standard C++ compiler.
- \ref information - \ref information
- \ref classes - \ref classes
@@ -10,6 +10,12 @@ The <B>Synthesis ToolKit in C++ (STK)</B> is a set of audio signal processing an
- \ref usage - \ref usage
- \ref maillist - \ref maillist
- \ref system - \ref system
- \ref links
- \ref tutorial - \ref tutorial
*/ */
<P>
<FONT SIZE=-1>
STK is a registered trademark of Analytical Graphics, Inc., 40 General Warren Blvd., Malvern, PA 19355, the manufacturer of the Satellite Tool Kit<69> (STK<54>) family of satellite simulation software. Although the term "STK" is used in this website, the content of this site is in no way related to Analytical Graphics, Inc, or its registered STK mark. Nothing in this website should be construed to mean that a business relationship, either past or present, exists between Analytical Graphics, Inc. and the owners of this particular website.
</FONT>

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@@ -18,7 +18,7 @@ This is a link to Perry Cook's STK Web page. He has information about the \ref
<H4>What is the <I>Synthesis ToolKit</I>?</H4> <H4>What is the <I>Synthesis ToolKit</I>?</H4>
The Synthesis ToolKit in C++ (STK) is a set of audio signal processing and synthesis classes and algorithms written in C++. You can use these classes to create programs that make sounds with a variety of synthesis techniques. This is not a terribly novel concept, except that the Synthesis ToolKit is extremely portable (it's mostly platform-independent C and C++ code), and it's completely user-extensible (no libraries, no hidden drivers, and all source code is included). We like to think that this increases the chances that our programs will still work in another 5-10 years. In fact, the ToolKit has been working continuously for nearly 8 years now. STK currently runs with "realtime" support (audio and MIDI) on SGI (Irix), Linux, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, Sun, and other platforms and should work with any standard C++ compiler. The Synthesis ToolKit in C++ (STK) is a set of open source audio signal processing and algorithmic synthesis classes written in C++. STK was designed to facilitate rapid development of music synthesis and audio processing software, with an emphasis on cross-platform functionality, realtime control, ease of use, and educational example code. The Synthesis ToolKit is extremely portable (it's mostly platform-independent C and C++ code), and it's completely user-extensible (all source included, no unusual libraries, and no hidden drivers). We like to think that this increases the chances that our programs will still work in another 5-10 years. In fact, the ToolKit has been working continuously for nearly 8 years now. STK currently runs with "realtime" support (audio and MIDI) on SGI (Irix), Linux, Macintosh OS X, and Windows computer platforms. Generic, non-realtime support has been tested under NeXTStep, Sun, and other platforms and should work with any standard C++ compiler.
The Synthesis ToolKit is free for non-commercial use. The only parts of the Synthesis ToolKit that are platform-dependent concern real-time audio and MIDI input and output, and that is taken care of with a few special classes. The interface for MIDI input and the simple <A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUIs) provided is the same, so it's easy to experiment in real time using either the GUIs or MIDI. The Synthesis ToolKit can generate simultaneous SND (AU), WAV, AIFF, and MAT-file output soundfile formats (as well as realtime sound output), so you can view your results using one of a large variety of sound/signal analysis tools already available (e.g. <A HREF="http://www-ccrma.stanford.edu/software/snd/">Snd</A>, Cool Edit, Matlab). The Synthesis ToolKit is free for non-commercial use. The only parts of the Synthesis ToolKit that are platform-dependent concern real-time audio and MIDI input and output, and that is taken care of with a few special classes. The interface for MIDI input and the simple <A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUIs) provided is the same, so it's easy to experiment in real time using either the GUIs or MIDI. The Synthesis ToolKit can generate simultaneous SND (AU), WAV, AIFF, and MAT-file output soundfile formats (as well as realtime sound output), so you can view your results using one of a large variety of sound/signal analysis tools already available (e.g. <A HREF="http://www-ccrma.stanford.edu/software/snd/">Snd</A>, Cool Edit, Matlab).

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/*! \page instruments Instruments
The ToolKit comes with a wide variety of synthesis algorithms, all of which inherit from the Instrmnt class. In this example, we'll fire up an instance of the BeeThree FM synthesis class and show how it's frequency can be modified over time.
\code
// bethree.cpp
#include "BeeThree.h"
#include "RtWvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
Instrmnt *instrument = 0;
RtWvOut *output = 0;
MY_FLOAT frequency, amplitude, scaler;
long counter, i;
try {
// Define and load the BeeThree instrument
instrument = new BeeThree();
// Define and open the default realtime output device for one-channel playback
output = new RtWvOut(1);
}
catch (StkError &) {
goto cleanup;
}
scaler = 1.0;
frequency = 220.0;
amplitude = 0.5;
instrument->noteOn( frequency, amplitude );
// Play the instrument for 80000 samples, changing the frequency every 2000 samples
counter = 0;
while ( counter < 80000 ) {
for ( i=0; i<2000; i++ ) {
try {
output->tick( instrument->tick() );
}
catch (StkError &) {
goto cleanup;
}
}
counter += 2000;
scaler += 0.025;
instrument->setFrequency( frequency * scaler );
}
// Turn the instrument off with maximum decay envelope.
instrument->noteOff( 1.0 );
cleanup:
delete instrument;
delete output;
return 0;
}
\endcode
We have used an Instrmnt pointer when referencing the BeeThree instance above, so it would be simple to replace the BeeThree class with any other STK instrument class. It should be noted, however, that a few classes do not respond to the setFrequency() function (e.g., Shakers, Drummer).
The noteOn() function initiates an instrument attack. Instruments which are continuously excited (e.g., Clarinet, BeeThree) will continue to sound until stopped with a noteOff(). Impulsively excited instrument sounds (e.g., Plucked, Wurley) typically decay within a few seconds time, requiring subsequent noteOn() messages for re-attack.
Instrument parameters can be precisely controlled as demonstrated above. A more flexible approach to instrument control, allowing arbitrary scorefile or realtime updates, is described in the next tutorial chapter.
[<A HREF="controlin.html">Next tutorial</A>] &nbsp; [<A HREF="tutorial.html">Main tutorial page</A>]
*/

11
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/*! \page links Miscellaneous Links
- <A HREF="http://www-ccrma.stanford.edu/~gary/rtaudio/">The RtAudio WWW site</A>
- <A HREF="http://kern.humdrum.net/">Kern Scores: A Library of Electronic Musical Scores</A> (with automatic conversion to SKINI format)
- <A HREF="http://www.music.columbia.edu/PeRColate/">PeRColate: A Port of STK for Max/MSP</A>
- <A HREF="http://mathmorphs.swiki.net/32/">A Partial Port of STK to Squeak</A>
*/

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/*! \page multichannel Multi-Channel I/O
The ToolKit WvIn and WvOut classes (and their subclasses) support multi-channel audio data input and output. A set of interleaved audio samples representing a single time "slice" is referred to as a <I>sample frame</I>. At a sample rate of 44.1 kHz, a four-channel audio stream will have 44100 sample frames per second and a total of 176400 individual samples per second.
Most STK classes process single-sample data streams via their <TT>tick()</TT> function. In order to distinguish single-sample and sample frame calculations, the WvIn and WvOut classes implement both <TT>tick()</TT> and <TT>tickFrame()</TT> functions. The <TT>tickFrame()</TT> functions take or return a pointer to an array of audio data representing one or more sample frames. For single-channel streams, the <TT>tick()</TT> and <TT>tickFrame()</TT> functions produce equivalent results. When <TT>tick()</TT> is called for a multi-channel stream, however, the function either returns a sample frame average (WvIn) or writes a single sample argument to all channels (WvOut).
Multi-channel support for realtime audio input and output is dependent on the audio device(s) available on your system.
The following example demonstrates the use of the WvOut class for creating a four channel, 16-bit AIFF formatted audio file. We will use four sinewaves of different frequencies for the first two seconds and then a single sinewave for the last two seconds.
\code
// foursine.cpp
#include "WaveLoop.h"
#include "WvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
int i, j;
WvOut *output = 0;
WaveLoop *inputs[4];
for ( i=0; i<4; i++ ) inputs[i] = 0;
// Define and load the sine waves
try {
for ( i=0; i<4; i++ ) {
inputs[i] = new WaveLoop( "rawwaves/sinewave.raw", TRUE );
inputs[i]->setFrequency( 220.0 * (i+1) );
}
}
catch (StkError &) {
goto cleanup;
}
// Define and open a 16-bit, four-channel AIFF formatted output file
try {
output = new WvOut( "foursine.aif", 4, WvOut::WVOUT_AIF, Stk::STK_SINT16 );
}
catch (StkError &) {
goto cleanup;
}
// Write two seconds of four sines to the output file
MY_FLOAT frame[4];
for ( j=0; j<88200; j++ ) {
for ( i=0; i<4; i++ )
frame[i] = inputs[i]->tick();
output->tickFrame( frame );
}
// Now write the first sine to all four channels for two seconds
for ( j=0; j<88200; j++ ) {
output->tick( inputs[0]->tick() );
}
cleanup:
for ( i=0; i<4; i++ ) delete inputs[i];
delete output;
return 0;
}
\endcode
[<A HREF="polyvoices.html">Next tutorial</A>] &nbsp; [<A HREF="tutorial.html">Main tutorial page</A>]
*/

122
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/*! \page polyvoices Voice Management
The previous tutorial chapters were concerned only with monophonic ToolKit instrument playback and control. At this point, it should be relatively clear that one can instantiate multiple instruments and perhaps sum together their sounds or even direct their sounds to separate output channels. It is less clear how one might go about controlling a group of instruments. The Voicer class is designed to serve just this purpose.
The STK Voicer class is a relatively simple voice manager. The user can dynamically add and delete instruments from its "control", with the option of controlling specific instruments via unique note tags and/or grouping sets of instruments via a "channel" number. All sounding instrument outputs are summed and returned via the <TT>tick()</TT> function. The Voicer class responds to noteOn, noteOff, setFrequency, pitchBend, and controlChange messages, automatically assigning incoming messages to the voices in its control. When all voices are sounding and a new noteOn is encountered, the Voicer interrupts the oldest sounding voice. The user is responsible for creating and deleting all instrument instances.
In the following example, we modify the <TT>controlbee.cpp</TT> program to make use of three BeeThree instruments, all controlled using a Voicer.
\code
// threebees.cpp
#include "BeeThree.h"
#include "RtWvOut.h"
#include "Messager.h"
#include "Voicer.h"
#include "SKINI.msg"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
int i;
RtWvOut *output = 0;
Messager *messager = 0;
Voicer *voicer = 0;
bool done = FALSE;
Instrmnt *instrument[3];
for ( i=0; i<3; i++ ) instrument[i] = 0;
try {
// Define and load the BeeThree instruments
for ( i=0; i<3; i++ )
instrument[i] = new BeeThree();
// Define and open the default realtime output device for one-channel playback
output = new RtWvOut(1);
}
catch (StkError &) {
goto cleanup;
}
try {
// Create a Messager instance to read from a redirected SKINI scorefile.
messager = new Messager();
}
catch (StkError &) {
goto cleanup;
}
// Instantiate the voicer for a maximum of three voices.
voicer = new Voicer( 3 );
for ( i=0; i<3; i++ )
voicer->addInstrument( instrument[i] );
// Play the instrument until the end of the scorefile.
int nTicks, type;
MY_FLOAT byte2, byte3;
while (!done) {
// Look for new messages and return a delta time (in samples).
type = messager->nextMessage();
if (type < 0)
done = TRUE;
nTicks = messager->getDelta();
try {
for ( i=0; i<nTicks; i++ )
output->tick( voicer->tick() );
}
catch (StkError &) {
goto cleanup;
}
if ( type > 0 ) {
// Process the new control message.
byte2 = messager->getByteTwo();
byte3 = messager->getByteThree();
switch(type) {
case __SK_NoteOn_:
voicer->noteOn( byte2, byte3 );
break;
case __SK_NoteOff_:
voicer->noteOff( byte2, byte3 );
break;
case __SK_ControlChange_:
voicer->controlChange( (int) byte2, byte3 );
break;
case __SK_AfterTouch_:
voicer->controlChange( 128, byte2 );
break;
}
}
}
cleanup:
for ( i=0; i<3; i++ ) delete instrument[i];
delete output;
delete messager;
delete voicer;
return 0;
}
\endcode
Assuming the program is compiled as <TT>threebees</TT>, the three-voice SKINI scorefile <A HREF="tutorial/bachfugue.ski"><TT>bachfugue.ski</TT></A> could be redirected to the program as:
\code
threebees < bachfugue.ski
\endcode
For more fun, surf to <A HREF="http://kern.humdrum.net/">Kern Scores</A> for a huge assortment of other scorefiles which can be downloaded in the SKINI format.
Another easy extension would be to use the <TT>STK_MIDI</TT> constructor argument to the Messager class and then play the instruments via a MIDI keyboard.
[<A HREF="tutorial.html">Main tutorial page</A>]
*/

72
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/*! \page realtime Realtime Audio
In this section, we modify the <TT>sineosc.cpp</TT> program in order to send the output to the default audio playback device on your system.
\code
// rtsine.cpp
#include "WaveLoop.h"
#include "RtWvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
WaveLoop *input = 0;
RtWvOut *output = 0;
try {
// Define and load the sine wave file
input = new WaveLoop( "rawwaves/sinewave.raw", TRUE );
// Define and open the default realtime output device for one-channel playback
output = new RtWvOut(1);
}
catch (StkError &) {
goto cleanup;
}
input->setFrequency(440.0);
// Play the oscillator for 40000 samples
int i;
for ( i=0; i<40000; i++ ) {
try {
output->tick(input->tick());
}
catch (StkError &) {
goto cleanup;
}
}
cleanup:
delete input;
delete output;
return 0;
}
\endcode
The class RtWvOut is a protected subclass of WvOut. A number of optional constructor arguments can be used to fine tune its performance for a given system.
Though not used here, an RtWvIn class exists as well which can be used to read realtime audio data from an input device. See the <TT>record.cpp</TT> example program in the <TT>examples</TT> project for more information.
It is possible to use an instance of RtWvOut and an instance of RtWvIn to simultaneously read and write realtime audio to and from a hardware device or devices. However, it is recommended to instead use a single instance of RtDuplex to achieve this behavior, in that it guarantees better synchronization between the input and output data. See the <TT>effects</TT> project or the <TT>io.cpp</TT> example program in the <TT>examples</TT> project for more information.
When using any realtime STK class (RtAudio, RtWvOut, RtWvIn, RtDuplex, RtMidi, TcpWvIn, TcpWvOut, Socket, and Thread), it is necessary to specify an audio/MIDI API preprocessor definition and link with the appropriate libraries or frameworks. For example, the above program could be compiled on a Linux system using the GNU g++ compiler and the ALSA audio/MIDI API as follows (assuming all necessary files exist in the project directory):
\code
g++ -Wall -D__LINUX_ALSA__ -D__LITTLE_ENDIAN__ -o rtsine Stk.cpp WvIn.cpp WaveLoop.cpp WvOut.cpp \
RtWvOut.cpp RtAudio.cpp rtsine.cpp -lpthread -lasound -lstk
\endcode
On a Macintosh OS X system, the syntax would be:
\code
CC -D__MACOSX_CORE__ -o rtsine Stk.cpp WvIn.cpp WaveLoop.cpp WvOut.cpp RtWvOut.cpp RtAudio.cpp \
rtsine.cpp -lpthread -lstdc++ -lstk -framework CoreAudio -framework CoreMIDI -framework CoreFoundation
\endcode
[<A HREF="instruments.html">Next tutorial</A>] &nbsp; [<A HREF="tutorial.html">Main tutorial page</A>]
*/

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/*! \page skini Synthesis toolKit Instrument Network Interface (SKINI) /*! \page skini Synthesis toolKit Instrument Network Interface (SKINI)
This describes the latest (version 1.1) implementation of SKINI for the Synthesis Toolkit in C++ (STK) by Perry R. Cook. This describes the latest (version 1.1) implementation of SKINI for the Synthesis ToolKit in C++ (STK) by Perry R. Cook.
\code \code
Too good to be true? Too good to be true?
@@ -18,7 +18,7 @@ Differences from MIDI, and motivations, include:
- Text-based messages are used, with meaningful names wherever possible. This allows any language or system capable of formatted printing to generate SKINI. Similarly, any system capable of reading in a string and turning delimited fields into strings, floats, and ints can consume SKINI for control. More importantly, humans can actually read, and even write if they want, SKINI files and streams. Use an editor and search/replace or macros to change a channel or control number. Load a SKINI score into a spread sheet to apply transformations to time, control parameters, MIDI velocities, etc. Put a monkey on a special typewriter and get your next great work. Life's too short to debug bit/nybble packed variable length mumble messages. Disk space gets cheaper, available bandwidth increases, music takes up so little space and bandwidth compared to video and grapics. Live a little. - Text-based messages are used, with meaningful names wherever possible. This allows any language or system capable of formatted printing to generate SKINI. Similarly, any system capable of reading in a string and turning delimited fields into strings, floats, and ints can consume SKINI for control. More importantly, humans can actually read, and even write if they want, SKINI files and streams. Use an editor and search/replace or macros to change a channel or control number. Load a SKINI score into a spread sheet to apply transformations to time, control parameters, MIDI velocities, etc. Put a monkey on a special typewriter and get your next great work. Life's too short to debug bit/nybble packed variable length mumble messages. Disk space gets cheaper, available bandwidth increases, music takes up so little space and bandwidth compared to video and grapics. Live a little.
- Floating point numbers are used wherever possible. Note Numbers, Velocities, Controller Values, and Delta and Absolute Times are all represented and scanned as ASCII double-precision floats. MIDI byte values are preserved, so that incoming MIDI bytes from an interface can be put directly into SKINI messages. 60.0 or 60 is middle C, 127.0 or 127 is maximum velocity etc. But, unlike MIDI, 60.5 can cause a 50cent sharp middle C to be played. As with MIDI byte values like velocity, use of the integer and SKINI-added fractional parts is up to the implementor of the algorithm being controlled by SKINI messages. But the extra precision is there to be used or ignored. - Floating point numbers are used wherever possible. Note Numbers, Velocities, Controller Values, and Delta and Absolute Times are all represented and scanned as ASCII double-precision floats. MIDI byte values are preserved, so that incoming MIDI bytes from an interface can be put directly into SKINI messages. 60.0 or 60 is middle C, 127.0 or 127 is maximum velocity etc. But, unlike MIDI, 60.5 can cause a 50 cent sharp middle C to be played. As with MIDI byte values like velocity, use of the integer and SKINI-added fractional parts is up to the implementor of the algorithm being controlled by SKINI messages. But the extra precision is there to be used or ignored.
\section why Why SKINI? \section why Why SKINI?

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@@ -1,17 +1,35 @@
/*! \page system System Requirements /*! \page system System Requirements
<B>General</B> <B>General:</B>
<UL> <UL>
<LI>A MIDI interface to use MIDI input controls. (NOTE: This may be built into the soundcard on your computer.)</LI> <LI>A MIDI interface to use MIDI input controls. (NOTE: This may be built into the soundcard on your computer.)</LI>
<LI><A HREF="http://dev.scriptics.com">Tcl/Tk</A> version 8.0 or higher to use the simple Tcl/Tk GUIs provided with the STK distribution (available free over the WWW for all supported realtime platforms).</LI> <LI><A HREF="http://dev.scriptics.com">Tcl/Tk</A> version 8.0 or higher to use the simple Tcl/Tk GUIs provided with the STK distribution (available free over the WWW for all supported realtime platforms).</LI>
</UL> </UL>
<B>Linux (specific)</B>
<B>Linux (specific):</B>
<UL> <UL>
<LI>A soundcard to use realtime audio input/output capabilities. In order to use the <I><B>effects</B></I> project, the soundcard and drivers must support full duplex mode.</LI> <LI>A soundcard to use realtime audio input/output capabilities. In order to use the <I><B>effects</B></I> project, the soundcard and drivers must support full duplex mode.</LI>
<LI><A HREF="http://www.opensound.com">OSS</A> or <A HREF="http://www.alsa-project.org/">ALSA</A> device drivers for realtime sound output and MIDI input.</LI> <LI><A HREF="http://www.opensound.com">OSS</A> or <A HREF="http://www.alsa-project.org/">ALSA</A> device drivers for realtime sound output and MIDI input.</LI>
</UL> </UL>
<B>Windows95/98/2000/XP (specific)</B> <B>Macintosh OS X (specific):</B>
<UL>
<LI>A C++ compiler does not ship by default with OS X. It is necessary to download the Developer Kit from the Apple WWW site in order to compile STK.</LI>
<LI>The internal Macintosh audio hardware typically supports a sample rate of 44100 Hz only. Therefore, it is necessary to either specify this rate as a command-line option to the STK example programs or to change the default sample rate inside the Stk.h file before compilation. In addition, the RT_BUFFER_SIZE, specified in Stk.h, could be increased (to a higher power of two) for more robust performance.</LI>
<LI>The tcl/tk interpreter does not ship by default with OS X, but must be downloaded from the internet. Binary distributions exist but it is instead recommended that you download recent tcl and tk source distributions (http://dev.scriptics.com/software/tcltk/downloadnow84.tml) and compile them as follows:
make -C tcl/macosx deploy<BR>
make -C tk/macosx deploy<BR>
sudo make -C tcl/macosx install-deploy<BR>
sudo make -C tk/macosx install-deploy<BR>
(Note: the tcl and tk directories specified in the above lines will more likely be appended with version numbers) The default installation will place a link to the wish interpretor at /usr/bin/wish. The latest 8.4.1 release of tcl/tk has been tested on a 10.2 system and found to work correctly. In particular, redirection of a tcl/tk script to the interpreter (e.g., wish < test.tcl) works normally (which is not the case with binary distributions tested thus far).
Initial tests have shown somewhat poor response between changes made in the tcl/tk script and the resulting audio updates. Also, it is not recommended to connect by socket from a tcl/tk script to an STK program because the tcl/tk interpreter does not appear to properly close the socket connection, leaving the STK program in a "hung" state.</LI>
</UL>
<B>Windows95/98/2000/XP (specific):</B>
<UL> <UL>
<LI>A soundcard to use realtime audio input/output capabilities. In order to use the <I><B>effects</B></I> project, the soundcard and drivers must support full duplex mode.</LI> <LI>A soundcard to use realtime audio input/output capabilities. In order to use the <I><B>effects</B></I> project, the soundcard and drivers must support full duplex mode.</LI>
<LI><A HREF="http://www.microsoft.com/directx/">DirectX</A> 5.0 (or higher) runtime libraries to use the precompiled binaries.</LI> <LI><A HREF="http://www.microsoft.com/directx/">DirectX</A> 5.0 (or higher) runtime libraries to use the precompiled binaries.</LI>
@@ -19,9 +37,9 @@
<LI>For compiling the source (if not already in your system): <UL><LI><A HREF="Misc/dsound.h">dsound.h</A> header file (DirectX 6.1) - put somewhere in your header search path</LI><LI><A HREF="Misc/dsound.lib">dsound.lib</A> library file (DirectX 6.1) - put somewhere in your library search path</LI></UL></LI> <LI>For compiling the source (if not already in your system): <UL><LI><A HREF="Misc/dsound.h">dsound.h</A> header file (DirectX 6.1) - put somewhere in your header search path</LI><LI><A HREF="Misc/dsound.lib">dsound.lib</A> library file (DirectX 6.1) - put somewhere in your library search path</LI></UL></LI>
</UL> </UL>
<B>WindowsNT (specific)</B> <B>WindowsNT (specific):</B>
<UL> <UL>
<LI>STK is no longer supported under WindowsNT because DirectX support for NT is minimal. Unless DirectX 5.0 or higher becomes available for NT, STK won't work.</LI> <LI>DirectX support for NT is inadequate, so it is not possible to use STK under WindowsNT with realtime DirectX support. It may be possible to use STK under WindowsNT with realtime ASIO support, though this has not been tested.</LI>
</UL> </UL>
<P> <P>

View File

@@ -1,149 +1,23 @@
/*! \page tutorial Tutorial /*! \page tutorial Tutorial
- \ref intro The Synthesis ToolKit is a set of C++ classes. In order to go beyond the simple example programs we provide, it is necessary to know some basics about programming in C or C++. STK's "target audience" includes people who:
- \ref start
- \ref compile
- \ref rtvsnonrt
\section intro Introduction
First and foremost, the Synthesis ToolKit is a set of C++ classes. That means you need to know some basics about programming in C++ to make use of STK (beyond the example programs we provide). STK's "target audience" is people who:
<UL> <UL>
<LI>already know how to program in C and C++</LI>
<LI>want to create audio DSP and/or synthesis programs</LI> <LI>want to create audio DSP and/or synthesis programs</LI>
<LI>want to save some time by using our unit generators and input/output routines</LI> <LI>want to save some time by using our unit generators and input/output routines</LI>
<LI>know C, but want to learn about synthesis and processing algorithms</LI> <LI>want to learn about synthesis and processing algorithms</LI>
<LI>wish to teach real-time synthesis and processing, and wish to use some of our classes and examples</LI> <LI>wish to teach real-time synthesis and processing, and wish to use some of our classes and examples</LI>
</UL> </UL>
Most ToolKit programmers will likely end up writing a class or two for their own particular needs, but this task is typically simplified by making use of pre-existing STK classes (filters, oscillators, etc.). Most ToolKit programmers will likely end up writing a class or two for their own particular needs, but this task is typically simplified by making use of pre-existing STK classes (filters, oscillators, etc.).
\section start Getting Started The following tutorial chapters describe many of the fundamental ToolKit concepts and classes. All tutorial programs are included in the <TT>projects/examples</TT> directory.
We'll begin our introduction to the Synthesis ToolKit with a simple sine-wave oscillator program. STK doesn't provide a specific oscillator for sine waves. Instead, it provides a generic waveform oscillator class, WaveLoop, which can load a variety of common file types. In this example, we load a sine "table" from an STK RAW file. The class RtWvOut will send "realtime" samples to the audio output hardware on your computer. -# \ref hello
-# \ref compile
\code -# \ref realtime
-# \ref instruments
// sineosc.cpp -# \ref controlin
-# \ref multichannel
#include "WaveLoop.h" -# \ref polyvoices
#include "RtWvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
// Define and load the sine wave file
WaveLoop *input = new WaveLoop("sinewave.raw", TRUE);
input->setFrequency(440.0);
// Define and open the default realtime output device for one-channel playback
RtWvOut *output = new RtWvOut(1);
// Play the oscillator for 40000 samples
for (int i=0; i<40000; i++) {
output->tick( input->tick() );
}
// Clean up
delete input;
delete output;
return 0;
}
\endcode
WaveLoop is a subclass of WvIn, which supports WAV, SND (AU), AIFF, MAT-file (Matlab), and RAW file formats with 8-, 16-, and 32-bit integer and 32- and 64-bit floating-point data types. WvIn provides interpolating, read once ("oneshot") functionality, as well as methods for setting the read rate and read position.
Nearly all STK classes implement tick() methods which take and/or return sample values. Within the tick() method, the fundamental sample calculations are performed for a given class. Most STK classes consume/generate a single sample per operation and their tick() method takes/returns each sample "by value". In addition, every class implementing a tick() method also provides an overloaded tick() function taking pointer and size arguments which can be used for vectorized computations.
The WvIn and WvOut classes support multi-channel sample frames. To distinguish single-sample frame operations from multi-channel frame operations, these classes also implement tickFrame() functions. When a tick() method is called for multi-channel data, frame averages are returned or the input sample is distributed across all channels of a sample frame.
Nearly all STK classes inherit from the Stk base class. Stk provides a static sample rate which is queried by subclasses as needed. Because many classes use the current sample rate value during instantiation, it is important that the desired value be set at the beginning of a program. The default STK sample rate is 22050 Hz.
Another primary concept that is somewhat obscurred in this example concerns the data format in which sample values are passed and received. Audio and control signals throughout STK use a floating-point data type, the exact precision of which can be controlled via the MY_FLOAT \#define statement in Stk.h. Thus, the ToolKit can use any normalization scheme desired. The base instruments and algorithms are implemented with a general audio sample dynamic maximum of +/-1.0, and the WvIn and WvOut classes and subclasses scale appropriately for DAC or soundfile input and output.
Finally, STK has some basic C++ error handling functionality built in. Classes which access files and/or hardware are most prone to runtime errors. To properly "catch" such errors, the above example should be rewritten as shown below.
\code
// sineosc.cpp
#include "WaveLoop.h"
#include "RtWvOut.h"
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
WaveLoop *input = 0;
RtWvOut *output = 0;
try {
// Define and load the sine wave file
input = new WaveLoop( "sinewave.raw", TRUE );
// Define and open the default realtime output device for one-channel playback
output = new RtWvOut(1);
}
catch (StkError &) {
goto cleanup;
}
input->setFrequency(440.0);
// Play the oscillator for 40000 samples
for (int i=0; i<40000; i++) {
try {
output->tick(input->tick());
}
catch (StkError &) {
goto cleanup;
}
}
cleanup:
delete input;
delete output;
return 0;
}
\endcode
In this particular case, we simply exit the program if an error occurs (an error message is automatically printed to stderr). A more refined program might attempt to recover from or fix a particular problem and, if successful, continue processing.
\section compile Compiling
\subsection compileLinux Linux
In general, you will probably want to use a <TT>Makefile</TT> for your STK programs and projects. For this particular program, however, the following will suffice (on a linux system):
\code
g++ -Wall -D__LINUX_OSS__ -D__LITTLE_ENDIAN__ -o sineosc Stk.cpp WvIn.cpp WaveLoop.cpp WvOut.cpp RtWvOut.cpp RtAudio.cpp sineosc.cpp -lpthread
\endcode
This assumes you've set up a directory that includes the files <TT>sineosc.cpp</TT>, the rawwave file <TT>sinewave.raw</TT>, and the header and source files for the classes Stk, WvIn, WaveLoop, WvOut, RtWvOut, and RtAudio. There are other, more convenient, means for structuring projects that will be discussed later.
Most linux systems currently come installed with the OSS audio hardware drivers. If your system instead has ALSA audio drivers installed and you wish to make use of native ALSA API calls, a link to the ALSA library must be specified in the above compile statement (<TT>-lasound</TT>) and the preprocessor definition should instead be <TT>__LINUX_ALSA__</TT>.
\subsection compileIrix Irix
The irix (SGI) and linux operating systems are both flavors of unix and thus behave similarly. Making the same assumptions as in the linux case, the following compile statement should work:
\code
CC -Wall -D__IRIX_AL__ -o sineosc Stk.cpp WvIn.cpp WaveLoop.cpp WvOut.cpp RtWvOut.cpp RtAudio.cpp sineosc.cpp -lpthread
\endcode
\subsection compileWin Windows
I have personally only worked with Visual C++ when compiling programs under windoze. I'll assume you've become familiar with Visual C+ and don't need a tutorial on its particular idiosyncrasies. In creating the VC++ project, add the Stk, WvIn, WaveLoop, WvOut, RtWvOut, and RtAudio class files, as well as the <TT>sineosc.cpp</TT> and <TT>sinewave.raw</TT> files. You will also need to link to the DirectSound library (<TT>dsound.lib</TT>), select the multithreaded library, and provide the <TT>__WINDOWS_DS__</TT> and <TT>__LITTLE_ENDIAN__</TT> preprocessor definitions.
\section rtvsnonrt "Realtime" vs. "Non-Realtime"
Most of the Synthesis ToolKit classes are platform independent. That means that they should compile on any reasonably current C++ compiler. The functionality needed for realtime audio and MIDI input/output, as well as realtime control message acquistion, is inherently platform and operating-system (OS) <I>dependent</I>. STK classes which require specific platform/OS support include RtAudio, RtWvOut, RtWvIn, RtDuplex, RtMidi, TcpWvIn, TcpWvOut, Socket, and Thread. These classes currently can only be compiled on Linux, Irix, and Windows (except Windows NT) systems using the <TT>__LINUX_OSS__</TT>, <TT>__LINUX_ALSA__</TT>, <TT>__IRIX_AL__</TT>, or <TT>__WINDOWS_DS__</TT> preprocessor definitions.
Without the "realtime" classes, it is still possible to read SKINI scorefiles for control input and to read and write to/from a variety of audio file formats (WAV, SND, AIFF, MAT-file, and RAW). If compiling for a "little-endian" host processor, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition should be provided.
\section continued To Be Continued ...
*/ */

View File

@@ -3,11 +3,12 @@
- \ref directory - \ref directory
- \ref compiling - \ref compiling
- \ref control - \ref control
- \ref instruments - \ref voices
- \ref nort - \ref nort
- \ref rt - \ref rt
- \ref tcl - \ref tcl
- \ref midi - \ref midi
- \ref polyphony
<HR> <HR>
@@ -16,9 +17,9 @@
The top level distribution contains the following directories: The top level distribution contains the following directories:
<UL> <UL>
<LI> The <I><B>src</B></I> directory contains the source .cpp files for almost all the STK unit generator and algorithm classes.</LI><P> <LI> The <I><B>src</B></I> directory contains the source .cpp files for all the STK unit generator and algorithm classes.</LI><P>
<LI> The <I><B>include</B></I> directory contains the header files for almost all the STK unit generator and algorithm classes.</LI><P> <LI> The <I><B>include</B></I> directory contains the header files for all the STK unit generator and algorithm classes.</LI><P>
<LI> The <I><B>rawwaves</B></I> directory contains various raw, monophonic, 16-bit, big-endian soundfiles used with the STK classes.</LI><P> <LI> The <I><B>rawwaves</B></I> directory contains various raw, monophonic, 16-bit, big-endian soundfiles used with the STK classes.</LI><P>
@@ -42,15 +43,38 @@ This release of STK comes with four separate "project" directories:
\section compiling Compiling: \section compiling Compiling:
<UL> <UL>
<LI><B>Windows95/98/2000/XP:</B> Realtime support is available using either DirectSound or ASIO audio drivers. For DirectSound support, use the <TT>__WINDOWS_DS__</TT> preprocessor definition and link with the <TT>dsound.lib</TT>, <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries. For ASIO support, use the <TT>__WINDOWS_ASIO__</TT> preprocessor definition, include all the files in the <TT>src/asio/</TT> directory (i.e. <TT>asio.h,cpp</TT>, <TT>asiodrivers.h,cpp</TT>, ...), and link with the <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries. In addition, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition is necessary for all Windows systems. A distribution of the release is available with precompiled binaries (using DirectSound) for all the projects. In order for these binaries to function properly, your system must have the DirectX 5.0 (or higher) runtime libraries installed (available from <A HREF="http://www.microsoft.com/directx/">Microsoft</A>). Further, the <I><B>effects</B></I> project requires that your soundcard and drivers provide full duplex mode capabilities. Visual C++ 6.0 project files are provided in each project directory as well should you wish to compile your own binaries. It is important to link with the non-debug libraries when compiling "release" program versions and debug libraries when compiling "debug" program versions.</LI>
<LI><B>WindowsNT:</B> DirectX support for NT is inadequate, so it is not possible to use STK under WindowsNT with realtime DirectX support. It may be possible to use STK under WindowsNT with realtime ASIO support, though this has not been tested.</LI>
<LI><B>Unix Systems:</B> A GNU <TT>configure</TT> shell script is included in the distribution for unix-based systems. From the top-level distribution directory, type <TT>'./configure'</TT> and the script will create <TT>Makefiles</TT> in each project directory specific to the characteristics of the host computer. Then from within any given project directory (example <TT>demo</TT>), type <TT>'make'</TT> to compile the project. In addition, an STK library can be compiled from within the <TT>src</TT> directory.
Several options can be supplied to the <TT>configure</TT> script to customize the build behavior:
<UL>
<LI><TT>--disable-realtime</TT> to only compile generic non-realtime classes</LI>
<LI><TT>--enable-debug</TT> to enable various debug output</LI>
<LI><TT>--enable-midiator</TT> to enable native MS-124W MIDI support (linux only)</LI>
<LI><TT>--with-alsa</TT> to choose native ALSA API support (linux only)</LI>
</UL>
<P>
In addition, it is possible to specify the location of the STK rawwaves and the STK include path as follows:
\code
./configure RAWWAVE_PATH="/home/gary/rawwaves/"
./configure INCLUDE_PATH="/home/gary/include/"
\endcode
For novice STK users, the default configuration should be adequate.
</UL>
For those who wish to create their own system-specific <TT>Makefiles</TT>:
<UL>
<LI><B>Linux:</B> Realtime support is enabled with either the <TT>__LINUX_OSS__</TT> or <TT>__LINUX_ALSA__</TT> preprocessor definitions, which are used to select the underlying audio/MIDI system API. Realtime programs must also link with the <TT>pthread</TT> library. When using the ALSA API, it is also necessary to link with the <TT>asound</TT> library. In addition, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition is necessary if compiling on a little-endian system. Special support exists under Linux for the MIDIator serial MIDI device, enabled using the <TT>__MIDIATOR__</TT> preprocessor definition (together with either the <TT>__LINUX_ALSA__</TT> or <TT>__LINUX_OSS__</TT> definitions). See the README-Linux file for further system configuration information.</LI>
<LI><B>Macintosh OS X:</B> Realtime support is enabled with the <TT>__MACOSX_CORE__</TT> preprocessor definitions, which incorporates the CoreAudio audio/MIDI API. Realtime programs must also link with the <TT>pthread</TT> library and the <TT>CoreAudio</TT>, <TT>CoreMIDI</TT>, and <TT>CoreFoundation</TT> frameworks. See the README-MacOSX file for further system configuration information.</LI>
<LI><B>SGI:</B> Realtime support is enabled with the <TT>__IRIX_AL__</TT> preprocessor definition and linkage with the <TT>audio</TT>, <TT>md</TT>, and <TT>pthread</TT> libraries. STK 4.0 (and higher) is confirmed to compile using CC version 7.30. There may be problems with old compiler versions.</LI>
<LI><B>Generic (non-realtime):</B> Most STK classes are operating system <I>independent</I> and can be compiled using any current C++ compiler. STK assumes big-endian host byte order by default, so if your system is little-endian (i.e. Intel processor), you must provide the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition to your compiler. The <I><B>demo</B></I> project will compile without realtime support, allowing the use of SKINI scorefiles for input control and output to a variety of soundfile formats. The following classes <I>cannot</I> be used without realtime support: RtAudio, RtWvIn, RtWvOut, RtDuplex, RtMidi, Socket, Thread, TcpWvIn, TcpWvOut. Because of this, it is not possible to compile the <I><B>effects</B></I>, <I><B>ragamatic</B></I>, and most of the <I><B>examples</B></I> projects for non-realtime use.</LI> <LI><B>Generic (non-realtime):</B> Most STK classes are operating system <I>independent</I> and can be compiled using any current C++ compiler. STK assumes big-endian host byte order by default, so if your system is little-endian (i.e. Intel processor), you must provide the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition to your compiler. The <I><B>demo</B></I> project will compile without realtime support, allowing the use of SKINI scorefiles for input control and output to a variety of soundfile formats. The following classes <I>cannot</I> be used without realtime support: RtAudio, RtWvIn, RtWvOut, RtDuplex, RtMidi, Socket, Thread, TcpWvIn, TcpWvOut. Because of this, it is not possible to compile the <I><B>effects</B></I>, <I><B>ragamatic</B></I>, and most of the <I><B>examples</B></I> projects for non-realtime use.</LI>
<LI><B>Linux:</B> Realtime support is enabled with either the <TT>__LINUX_OSS__</TT> or <TT>__LINUX_ALSA__</TT> preprocessor definitions, which are used to select the underlying audio/MIDI system API. Realtime programs must also link with the <TT>pthread</TT> library. When using the ALSA API, it is also necessary to link with the <TT>asound</TT> library. In addition, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition is necessary if compiling on a little-endian system. Assuming your system has the <A HREF="http://gnu.cetcol.net.co/">GNU</A> Makefile utilities installed, typing <TT>make</TT> within a particular project directory will initiate the compilation process. The <TT>Makefile</TT> will have to be modified to change the default audio/MIDI system API and for big-endian processors. Special support exists under Linux for the MIDIator serial MIDI device, enabled using the __MIDIATOR__ preprocessor definition (together with either the __LINUX_ALSA__ or __LINUX_OSS__ definitions). See the README-Linux file for further system configuration information.</LI>
<LI><B>SGI:</B> Realtime support is enabled with the <TT>__IRIX_AL__</TT> preprocessor definition and linkage with the <TT>audio</TT>, <TT>md</TT>, and <TT>pthread</TT> libraries. If your system has the <A HREF="http://gnu.cetcol.net.co/">GNU</A> Makefile utilities installed, typing <TT>make</TT> (or <TT>gmake</TT>) within a particular project directory will initiate the compilation process. If your system does not have the GNU Makefile utilities, you should first try to download and install them. If this is not possible, a generic Makefile is provided with the <I><B>demo</B></I> project (Makefile.sgi). It can be invoked by typing <TT>make -f Makefile.sgi</TT> within that project directory. STK 4.0 is confirmed to compile using CC version 7.30. There may be problems with old compiler versions.</LI>
<LI><B>Windows95/98/2000/XP:</B> Realtime support is enabled with the <TT>__WINDOWS_DS__</TT> preprocessor definition and linkage with the <TT>dsound.lib</TT>, <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries. In addition, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition is necessary for all Windows systems. A distribution of the release is available with precompiled binaries for all the projects. In order for these binaries to function properly, your system must have the DirectX 5.0 (or higher) runtime libraries installed (available from <A HREF="http://www.microsoft.com/directx/">Microsoft</A>). Further, the <I><B>effects</B></I> project requires that your soundcard and drivers provide full duplex mode capabilities. Visual C++ 6.0 project file are provided in each project directory as well should you wish to compile your own binaries. It is important to link with the non-debug libraries when compiling "release" program versions and debug libraries when compiling "debug" program versions.</LI>
<LI><B>WindowsNT:</B> I've given up trying to make things work under NT. You'll have to switch to Windows 2000 (which does seem to work).</LI>
</UL> </UL>
@@ -68,7 +92,7 @@ All STK programs in this distribution take input control data in the form of <A
<A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUI) are provided with this distribution which can generate realtime SKINI messages. Note that the Messager class allows multiple simultaneous socket client connections, together with MIDI and/or piped input. The <I><B>Md2Skini</B></I> program (in the <I><B>demo</B></I> directory) is mostly obsolete but can be used to create SKINI scorefiles from realtime MIDI input. <A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUI) are provided with this distribution which can generate realtime SKINI messages. Note that the Messager class allows multiple simultaneous socket client connections, together with MIDI and/or piped input. The <I><B>Md2Skini</B></I> program (in the <I><B>demo</B></I> directory) is mostly obsolete but can be used to create SKINI scorefiles from realtime MIDI input.
\section instruments Demo: STK Instruments \section voices Demo: STK Instruments
The <I><B>demo</B></I> project demonstrates the behavior of all the distributed STK instruments. The instruments available with this release include: The <I><B>demo</B></I> project demonstrates the behavior of all the distributed STK instruments. The instruments available with this release include:
<UL> <UL>
@@ -91,12 +115,14 @@ The <I><B>demo</B></I> project demonstrates the behavior of all the distributed
<LI>BeeThree: Cheezy organ FM synthesis model</LI> <LI>BeeThree: Cheezy organ FM synthesis model</LI>
<LI>Moog: Swept filter sampler</LI> <LI>Moog: Swept filter sampler</LI>
<LI>FMVoices: Three-formant FM voice synthesis</LI> <LI>FMVoices: Three-formant FM voice synthesis</LI>
<LI>VoicForm: Four-formant resonance filter voice synthesis</LI>
<LI>Resonate: Noise through a BiQuad filter</LI> <LI>Resonate: Noise through a BiQuad filter</LI>
<LI>Drummer: Sampling synthesis</LI> <LI>Drummer: Sampling synthesis</LI>
<LI>BandedWG: Banded waveguide meta-object for bowed bars, tibetan bowls, etc.</LI> <LI>BandedWG: Banded waveguide meta-object for bowed bars, tibetan bowls, etc.</LI>
<LI>Shakers: Various stochastic event models of shaker instruments</LI> <LI>Shakers: Various stochastic event models of shaker instruments</LI>
<LI>ModalBar: Various four-resonance presets (marimba, vibraphone, etc...)</LI> <LI>ModalBar: Various four-resonance presets (marimba, vibraphone, etc...)</LI>
<LI>Mesh2D: Two-dimensional, rectilinear digital waveguide mesh</LI> <LI>Mesh2D: Two-dimensional, rectilinear digital waveguide mesh</LI>
<LI>Whistle: Hybrid physical/spectral model of a police whistle</LI>
</UL> </UL>
\section nort Demo: Non-Realtime Use \section nort Demo: Non-Realtime Use
@@ -106,13 +132,13 @@ See the information above with respect to compiling STK for non-realtime use.
In non-realtime mode, it is assumed that input control messages are provided from a SKINI scorefile and that audio output is written to a soundfile (.snd, .wav, .aif, .mat, .raw). A number of SKINI scorefiles are provided in the <I>scores</I> directory of the <I><B>demo</B></I> project. Assuming a successful compilation of the <I><B>demo</B></I> program, typing: In non-realtime mode, it is assumed that input control messages are provided from a SKINI scorefile and that audio output is written to a soundfile (.snd, .wav, .aif, .mat, .raw). A number of SKINI scorefiles are provided in the <I>scores</I> directory of the <I><B>demo</B></I> project. Assuming a successful compilation of the <I><B>demo</B></I> program, typing:
\code \code
cat scores/bookert.ski | demo BeeThree -w myfile.wav cat scores/bookert.ski | demo BeeThree -ow myfile.wav
\endcode \endcode
or (on WindowsXX and/or Unix) or (on WindowsXX and/or Unix)
\code \code
demo BeeThree -w myfile.wav < scores\bookert.ski demo BeeThree -ow myfile.wav < scores\bookert.ski
\endcode \endcode
from the <I><B>demo</B></I> directory will play the scorefile <I>bookert.ski</I> using the STK BeeThree instrument and write the resulting audio data to a WAV formatted soundfile called "myfile.wav". Typing <TT>demo</TT> without any arguments will provide a full program usage description. from the <I><B>demo</B></I> directory will play the scorefile <I>bookert.ski</I> using the STK BeeThree instrument and write the resulting audio data to a WAV formatted soundfile called "myfile.wav". Typing <TT>demo</TT> without any arguments will provide a full program usage description.
@@ -120,7 +146,7 @@ from the <I><B>demo</B></I> directory will play the scorefile <I>bookert.ski</I>
\section rt Demo: Realtime Use \section rt Demo: Realtime Use
STK realtime audio and MIDI input/output and realtime SKINI control input via socketing support is provided for Linux, SGI, and Windows95/98/2000/XP operating systems. STK realtime SKINI control input via piping is possible under Linux, SGI, and Windows2000/XP only. STK realtime audio and MIDI input/output and realtime SKINI control input via socketing support is provided for Linux, SGI, Mac OS X, and Windows95/98/2000/XP operating systems. STK realtime SKINI control input via piping is possible under Linux, SGI, Mac OS X, and Windows2000/XP only.
<P> <P>
Control input and audio output options are typically specified as command-line arguments to STK programs. For example, the <I><B>demo</B></I> program is invoked as: Control input and audio output options are typically specified as command-line arguments to STK programs. For example, the <I><B>demo</B></I> program is invoked as:
@@ -134,8 +160,11 @@ where instruments include those described above and flags can be any or all of:
<LI><I>-ow <file name></I> for WAV soundfile output,</LI> <LI><I>-ow <file name></I> for WAV soundfile output,</LI>
<LI><I>-os <file name></I> for SND (AU) soundfile output,</LI> <LI><I>-os <file name></I> for SND (AU) soundfile output,</LI>
<LI><I>-om <file name></I> for MAT-file output,</LI> <LI><I>-om <file name></I> for MAT-file output,</LI>
<LI><I>-ip</I> or <I>-is</I> for realtime SKINI control input via piping or socketing, respectively,</LI> <LI><I>-ip</I> for realtime SKINI control input via piping,</LI>
<LI><I>-is <port></I> > for realtime SKINI control input via socketing (with an optional port number),</LI>
<LI><I>-im <file name></I> for MIDI control input</LI> <LI><I>-im <file name></I> for MIDI control input</LI>
<LI><I>-s RATE</I> to specify a sample rate</LI>
<LI><I>-n NUMBER</I> to specify multivoice polyphony</LI>
</UL> </UL>
The <-ip> and <-is> flags must be used when piping or socketing realtime SKINI control data to an STK program. The <-im> flag must be used to read MIDI control input from your MIDI port. Note that you can use all three input types simultaneously. The <-ip> and <-is> flags must be used when piping or socketing realtime SKINI control data to an STK program. The <-im> flag must be used to read MIDI control input from your MIDI port. Note that you can use all three input types simultaneously.
@@ -156,7 +185,7 @@ from the <I><B>demo</B></I> directory will play the scorefile <I>bookert.ski</I>
\section tcl Realtime Control Input using Tcl/Tk Graphical User Interfaces: \section tcl Realtime Control Input using Tcl/Tk Graphical User Interfaces:
There are a number of <A HREF="http://dev.scriptics.com">Tcl/Tk</A> GUIs supplied with the STK projects. These scripts require Tcl/Tk version 8.0 or later, which can be downloaded for free over the WWW. On Unix and Windows2000/XP platforms, you can run the various executable scripts (e.g. StkDemo.bat) provided with each project to start everything up (you may need to symbolically link the wish80 executable to the name <I>wish</I>). The PhysicalDemo script just implements the following command-line sequence: There are a number of <A HREF="http://dev.scriptics.com">Tcl/Tk</A> GUIs supplied with the STK projects. These scripts require Tcl/Tk version 8.0 or later, which can be downloaded for free over the WWW. On Unix and Windows2000/XP platforms, you can run the various executable scripts (e.g. StkDemo.bat) provided with each project to start everything up (you may need to symbolically link the wishXX executable to the name <I>wish</I>). The Physical.bat script just implements the following command-line sequence:
\code \code
wish < tcl/Physical.tcl | demo Clarinet -or -ip wish < tcl/Physical.tcl | demo Clarinet -or -ip
@@ -180,4 +209,13 @@ On all supported realtime platforms, you can direct realtime MIDI input to the S
demo Clarinet -or -im demo Clarinet -or -im
\endcode \endcode
\section polyphony Polyphony:
The <I><B>demo</B></I> program supports an arbitrary number of voices via the <TT>-n NUMBER</TT> command-line flag and argument. For example, you can play eight BeeThree instruments with realtime output and control them from a MIDI device by typing:
\code
demo BeeThree -n 8 -or -im
\endcode
*/ */

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<h1>ADSR.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>ADSR.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<h1>BandedWG.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>BandedWG.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -15,10 +15,10 @@
00032 <font class="preprocessor">#if !defined(__BANDEDWG_H)</font> 00032 <font class="preprocessor">#if !defined(__BANDEDWG_H)</font>
00033 <font class="preprocessor"></font><font class="preprocessor">#define __BANDEDWG_H</font> 00033 <font class="preprocessor"></font><font class="preprocessor">#define __BANDEDWG_H</font>
00034 <font class="preprocessor"></font> 00034 <font class="preprocessor"></font>
00035 <font class="preprocessor">#define MAX_BANDED_MODES 17</font> 00035 <font class="preprocessor">#define MAX_BANDED_MODES 20</font>
00036 <font class="preprocessor"></font> 00036 <font class="preprocessor"></font>
00037 <font class="preprocessor">#include "Instrmnt.h"</font> 00037 <font class="preprocessor">#include "Instrmnt.h"</font>
00038 <font class="preprocessor">#include "Delay.h"</font> 00038 <font class="preprocessor">#include "DelayL.h"</font>
00039 <font class="preprocessor">#include "BowTabl.h"</font> 00039 <font class="preprocessor">#include "BowTabl.h"</font>
00040 <font class="preprocessor">#include "ADSR.h"</font> 00040 <font class="preprocessor">#include "ADSR.h"</font>
00041 <font class="preprocessor">#include "BiQuad.h"</font> 00041 <font class="preprocessor">#include "BiQuad.h"</font>
@@ -61,21 +61,25 @@
00091 <a class="code" href="classBowTabl.html">BowTabl</a> *bowTabl; 00091 <a class="code" href="classBowTabl.html">BowTabl</a> *bowTabl;
00092 <a class="code" href="classADSR.html">ADSR</a> *adsr; 00092 <a class="code" href="classADSR.html">ADSR</a> *adsr;
00093 <a class="code" href="classBiQuad.html">BiQuad</a> *bandpass; 00093 <a class="code" href="classBiQuad.html">BiQuad</a> *bandpass;
00094 <a class="code" href="classDelay.html">Delay</a> *delay; 00094 <a class="code" href="classDelayL.html">DelayL</a> *delay;
00095 MY_FLOAT maxVelocity; 00095 MY_FLOAT maxVelocity;
00096 MY_FLOAT modes[MAX_BANDED_MODES]; 00096 MY_FLOAT modes[MAX_BANDED_MODES];
00097 MY_FLOAT freakency; 00097 MY_FLOAT freakency;
00098 MY_FLOAT baseGain; 00098 MY_FLOAT baseGain;
00099 MY_FLOAT gains[MAX_BANDED_MODES]; 00099 MY_FLOAT gains[MAX_BANDED_MODES];
00100 MY_FLOAT integrationConstant; 00100 MY_FLOAT basegains[MAX_BANDED_MODES];
00101 MY_FLOAT bowVelocity; 00101 MY_FLOAT excitation[MAX_BANDED_MODES];
00102 MY_FLOAT bowTarget; 00102 MY_FLOAT integrationConstant;
00103 MY_FLOAT bowPosition; 00103 MY_FLOAT velocityInput;
00104 <font class="keywordtype">int</font> strikePosition; 00104 MY_FLOAT bowVelocity;
00105 00105 MY_FLOAT bowTarget;
00106 }; 00106 MY_FLOAT bowPosition;
00107 00107 MY_FLOAT strikeAmp;
00108 <font class="preprocessor">#endif</font> 00108 <font class="keywordtype">int</font> strikePosition;
00109
00110 };
00111
00112 <font class="preprocessor">#endif</font>
</font></pre></div><HR> </font></pre></div><HR>
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<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<!-- Generated by Doxygen 1.2.8.1 --> <!-- Generated by Doxygen 1.2.8.1 -->
<h1>Clarinet.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Clarinet.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR> <HR>
<!-- Generated by Doxygen 1.2.8.1 --> <!-- Generated by Doxygen 1.2.8.1 -->
<h1>DelayA.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>DelayA.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -35,15 +35,20 @@
00052 00052
00054 MY_FLOAT <a class="code" href="classDelay.html#a5">getDelay</a>(<font class="keywordtype">void</font>); 00054 MY_FLOAT <a class="code" href="classDelay.html#a5">getDelay</a>(<font class="keywordtype">void</font>);
00055 00055
00057 MY_FLOAT <a class="code" href="classDelay.html#a9">tick</a>(MY_FLOAT sample); 00057
00058 00060 MY_FLOAT <a class="code" href="classDelay.html#a9">nextOut</a>(<font class="keywordtype">void</font>);
00059 <font class="keyword">protected</font>: 00061
00060 MY_FLOAT alpha; 00063 MY_FLOAT <a class="code" href="classDelay.html#a10">tick</a>(MY_FLOAT sample);
00061 MY_FLOAT coeff;
00062 MY_FLOAT apInput;
00063 };
00064 00064
00065 <font class="preprocessor">#endif</font> 00065 <font class="keyword">protected</font>:
00066 MY_FLOAT alpha;
00067 MY_FLOAT coeff;
00068 MY_FLOAT apInput;
00069 MY_FLOAT nextOutput;
00070 <font class="keywordtype">bool</font> doNextOut;
00071 };
00072
00073 <font class="preprocessor">#endif</font>
</font></pre></div><HR> </font></pre></div><HR>
<table> <table>

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@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR> <HR>
<!-- Generated by Doxygen 1.2.8.1 --> <!-- Generated by Doxygen 1.2.8.1 -->
<h1>DelayL.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>DelayL.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -33,14 +33,19 @@
00049 00049
00051 MY_FLOAT <a class="code" href="classDelay.html#a5">getDelay</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>; 00051 MY_FLOAT <a class="code" href="classDelay.html#a5">getDelay</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00052 00052
00054 MY_FLOAT <a class="code" href="classDelay.html#a9">tick</a>(MY_FLOAT sample); 00054
00055 00057 MY_FLOAT <a class="code" href="classDelay.html#a9">nextOut</a>(<font class="keywordtype">void</font>);
00056 <font class="keyword">protected</font>: 00058
00057 MY_FLOAT alpha; 00060 MY_FLOAT <a class="code" href="classDelay.html#a10">tick</a>(MY_FLOAT sample);
00058 MY_FLOAT omAlpha; 00061
00059 }; 00062 <font class="keyword">protected</font>:
00060 00063 MY_FLOAT alpha;
00061 <font class="preprocessor">#endif</font> 00064 MY_FLOAT omAlpha;
00065 MY_FLOAT nextOutput;
00066 <font class="keywordtype">bool</font> doNextOut;
00067 };
00068
00069 <font class="preprocessor">#endif</font>
</font></pre></div><HR> </font></pre></div><HR>
<table> <table>

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@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR> <HR>
<!-- Generated by Doxygen 1.2.8.1 --> <!-- Generated by Doxygen 1.2.8.1 -->
<h1>Delay.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Delay.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -41,19 +41,22 @@
00059 00059
00061 MY_FLOAT <a class="code" href="classFilter.html#a9">lastOut</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>; 00061 MY_FLOAT <a class="code" href="classFilter.html#a9">lastOut</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00062 00062
00064 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT sample); 00064
00065 00067 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classDelay.html#a9">nextOut</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00067 <font class="keyword">virtual</font> MY_FLOAT *<a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00068 00068
00069 <font class="keyword">protected</font>: 00070 <font class="keyword">virtual</font> MY_FLOAT <a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT sample);
00070 <font class="keywordtype">long</font> inPoint; 00071
00071 <font class="keywordtype">long</font> outPoint; 00073 <font class="keyword">virtual</font> MY_FLOAT *<a class="code" href="classFilter.html#a10">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00072 <font class="keywordtype">long</font> length; 00074
00073 MY_FLOAT delay; 00075 <font class="keyword">protected</font>:
00074 }; 00076 <font class="keywordtype">long</font> inPoint;
00075 00077 <font class="keywordtype">long</font> outPoint;
00076 <font class="preprocessor">#endif</font> 00078 <font class="keywordtype">long</font> length;
00077 <font class="preprocessor"></font> 00079 MY_FLOAT delay;
00080 };
00081
00082 <font class="preprocessor">#endif</font>
00083 <font class="preprocessor"></font>
</pre></div><HR> </pre></div><HR>
<table> <table>

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@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>Drummer.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Drummer.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>Echo.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Echo.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>Envelope.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Envelope.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>FMVoices.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>FMVoices.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>FM.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>FM.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<h1>Filter.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Filter.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<h1>Flute.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Flute.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<h1>FormSwep.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>FormSwep.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>HevyMetl.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>HevyMetl.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<!-- Generated by Doxygen 1.2.8.1 --> <!-- Generated by Doxygen 1.2.8.1 -->
<h1>Instrmnt.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Instrmnt.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR> <HR>
<!-- Generated by Doxygen 1.2.8.1 --> <!-- Generated by Doxygen 1.2.8.1 -->
<h1>JCRev.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>JCRev.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -21,11 +21,9 @@
00023 <font class="keyword">class </font><a class="code" href="classJCRev.html">JCRev</a> : <font class="keyword">public</font> <a class="code" href="classReverb.html">Reverb</a> 00023 <font class="keyword">class </font><a class="code" href="classJCRev.html">JCRev</a> : <font class="keyword">public</font> <a class="code" href="classReverb.html">Reverb</a>
00024 { 00024 {
00025 <font class="keyword">public</font>: 00025 <font class="keyword">public</font>:
00026 <font class="comment">// Class constructor taking a T60 decay time argument.</font> 00027 <a class="code" href="classJCRev.html#a0">JCRev</a>(MY_FLOAT T60);
00027 JCRev(MY_FLOAT T60);
00028 00028
00029 <font class="comment">// Class destructor.</font> 00030 <a class="code" href="classJCRev.html#a1">~JCRev</a>();
00030 ~JCRev();
00031 00031
00033 <font class="keywordtype">void</font> <a class="code" href="classReverb.html#a2">clear</a>(); 00033 <font class="keywordtype">void</font> <a class="code" href="classReverb.html#a2">clear</a>();
00034 00034

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@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR> <HR>
<!-- Generated by Doxygen 1.2.8.1 --> <!-- Generated by Doxygen 1.2.8.1 -->
<h1>JetTabl.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>JetTabl.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR> <HR>
<!-- Generated by Doxygen 1.2.8.1 --> <!-- Generated by Doxygen 1.2.8.1 -->
<h1>Mandolin.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Mandolin.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

View File

@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR> <HR>
<!-- Generated by Doxygen 1.2.8.1 --> <!-- Generated by Doxygen 1.2.8.1 -->
<h1>Mesh2D.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Mesh2D.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

View File

@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR> <HR>
<!-- Generated by Doxygen 1.2.8.1 --> <!-- Generated by Doxygen 1.2.8.1 -->
<h1>Messager.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Messager.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -20,31 +20,30 @@
00041 00041
00042 <font class="preprocessor">#define MESSAGE_LENGTH 128</font> 00042 <font class="preprocessor">#define MESSAGE_LENGTH 128</font>
00043 <font class="preprocessor"></font><font class="preprocessor">#define MAX_MESSAGES 25</font> 00043 <font class="preprocessor"></font><font class="preprocessor">#define MAX_MESSAGES 25</font>
00044 <font class="preprocessor"></font> 00044 <font class="preprocessor"></font><font class="preprocessor">#define STK_MIDI 0x0001</font>
00045 <font class="preprocessor">#if defined(__STK_REALTIME__)</font> 00045 <font class="preprocessor"></font><font class="preprocessor">#define STK_PIPE 0x0002</font>
00046 <font class="preprocessor"></font> 00046 <font class="preprocessor"></font><font class="preprocessor">#define STK_SOCKET 0x0004</font>
00047 <font class="preprocessor">#include "Thread.h"</font> 00047 <font class="preprocessor"></font>
00048 <font class="preprocessor">#include "Socket.h"</font> 00048 <font class="preprocessor">#if defined(__STK_REALTIME__)</font>
00049 <font class="preprocessor">#include "RtMidi.h"</font> 00049 <font class="preprocessor"></font>
00050 00050 <font class="preprocessor">#include "Thread.h"</font>
00051 <font class="preprocessor">#define STK_MIDI 0x0001</font> 00051 <font class="preprocessor">#include "Socket.h"</font>
00052 <font class="preprocessor"></font><font class="preprocessor">#define STK_PIPE 0x0002</font> 00052 <font class="preprocessor">#include "RtMidi.h"</font>
00053 <font class="preprocessor"></font><font class="preprocessor">#define STK_SOCKET 0x0004</font> 00053
00054 <font class="preprocessor"></font> 00054 <font class="keyword">extern</font> <font class="stringliteral">"C"</font> THREAD_RETURN THREAD_TYPE stdinHandler(<font class="keywordtype">void</font> * ptr);
00055 <font class="keyword">extern</font> <font class="stringliteral">"C"</font> THREAD_RETURN THREAD_TYPE stdinHandler(<font class="keywordtype">void</font> * ptr); 00055
00056 00056 <font class="preprocessor">#if (defined(__OS_IRIX__) || defined(__OS_LINUX__) || defined(__OS_MACOSX__))</font>
00057 <font class="preprocessor">#if (defined(__OS_IRIX__) || defined(__OS_LINUX__))</font> 00057 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;sys/types.h&gt;</font>
00058 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;sys/types.h&gt;</font> 00058 <font class="preprocessor"> #include &lt;sys/time.h&gt;</font>
00059 <font class="preprocessor"> #include &lt;sys/time.h&gt;</font> 00059 <font class="preprocessor">#endif</font>
00060 <font class="preprocessor">#endif</font> 00060 <font class="preprocessor"></font>
00061 <font class="preprocessor"></font> 00061 <font class="preprocessor">#endif // __STK_REALTIME__</font>
00062 <font class="preprocessor">#endif // __STK_REALTIME__</font> 00062 <font class="preprocessor"></font>
00063 <font class="preprocessor"></font> 00063 <font class="keyword">class </font><a class="code" href="classMessager.html">Messager</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
00064 <font class="keyword">class </font><a class="code" href="classMessager.html">Messager</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a> 00064 {
00065 { 00065 <font class="keyword">public</font>:
00066 <font class="keyword">public</font>: 00067
00068 00075 <a class="code" href="classMessager.html#a0">Messager</a>(<font class="keywordtype">int</font> inputMask = 0, <font class="keywordtype">int</font> port = 2001);
00075 <a class="code" href="classMessager.html#a0">Messager</a>(<font class="keywordtype">int</font> inputMask = 0);
00076 00076
00078 <a class="code" href="classMessager.html#a1">~Messager</a>(); 00078 <a class="code" href="classMessager.html#a1">~Messager</a>();
00079 00079

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<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>ModalBar.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>ModalBar.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

View File

@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<!-- Generated by Doxygen 1.2.8.1 --> <!-- Generated by Doxygen 1.2.8.1 -->
<h1>Modal.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Modal.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

View File

@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>Modulate.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Modulate.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -42,7 +42,7 @@
00049 MY_FLOAT <a class="code" href="classModulate.html#a8">lastOut</a>() <font class="keyword">const</font>; 00049 MY_FLOAT <a class="code" href="classModulate.html#a8">lastOut</a>() <font class="keyword">const</font>;
00050 00050
00051 <font class="keyword">protected</font>: 00051 <font class="keyword">protected</font>:
00052 <a class="code" href="classWaveLoop.html">WaveLoop</a> *vibrato; 00052 <a class="code" href="classWaveLoop.html">WaveLoop</a> *vibrato;
00053 <a class="code" href="classSubNoise.html">SubNoise</a> *noise; 00053 <a class="code" href="classSubNoise.html">SubNoise</a> *noise;
00054 <a class="code" href="classOnePole.html">OnePole</a> *filter; 00054 <a class="code" href="classOnePole.html">OnePole</a> *filter;
00055 MY_FLOAT vibratoGain; 00055 MY_FLOAT vibratoGain;

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<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>Moog.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Moog.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>NRev.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>NRev.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -21,11 +21,9 @@
00025 <font class="keyword">class </font><a class="code" href="classNRev.html">NRev</a> : <font class="keyword">public</font> <a class="code" href="classReverb.html">Reverb</a> 00025 <font class="keyword">class </font><a class="code" href="classNRev.html">NRev</a> : <font class="keyword">public</font> <a class="code" href="classReverb.html">Reverb</a>
00026 { 00026 {
00027 <font class="keyword">public</font>: 00027 <font class="keyword">public</font>:
00028 <font class="comment">// Class constructor taking a T60 decay time argument.</font> 00029 <a class="code" href="classNRev.html#a0">NRev</a>(MY_FLOAT T60);
00029 NRev(MY_FLOAT T60);
00030 00030
00031 <font class="comment">// Class destructor.</font> 00032 <a class="code" href="classNRev.html#a1">~NRev</a>();
00032 ~NRev();
00033 00033
00035 <font class="keywordtype">void</font> <a class="code" href="classReverb.html#a2">clear</a>(); 00035 <font class="keywordtype">void</font> <a class="code" href="classReverb.html#a2">clear</a>();
00036 00036

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@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>Noise.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Noise.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>OnePole.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>OnePole.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>OneZero.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>OneZero.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<h1>PRCRev.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>PRCRev.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -20,22 +20,20 @@
00022 00022
00023 <font class="keyword">class </font><a class="code" href="classPRCRev.html">PRCRev</a> : <font class="keyword">public</font> <a class="code" href="classReverb.html">Reverb</a> 00023 <font class="keyword">class </font><a class="code" href="classPRCRev.html">PRCRev</a> : <font class="keyword">public</font> <a class="code" href="classReverb.html">Reverb</a>
00024 { 00024 {
00025 <font class="keyword">public</font>: 00025 <font class="keyword">public</font>:
00026 <font class="comment">// Class constructor taking a T60 decay time argument.</font> 00027 <a class="code" href="classPRCRev.html#a0">PRCRev</a>(MY_FLOAT T60);
00027 PRCRev(MY_FLOAT T60);
00028 00028
00029 <font class="comment">// Class destructor.</font> 00030 <a class="code" href="classPRCRev.html#a1">~PRCRev</a>();
00030 ~PRCRev();
00031 00031
00033 <font class="keywordtype">void</font> <a class="code" href="classReverb.html#a2">clear</a>(); 00033 <font class="keywordtype">void</font> <a class="code" href="classReverb.html#a2">clear</a>();
00034 00034
00036 MY_FLOAT <a class="code" href="classReverb.html#a7">tick</a>(MY_FLOAT input); 00036 MY_FLOAT <a class="code" href="classReverb.html#a7">tick</a>(MY_FLOAT input);
00037 00037
00038 <font class="keyword">protected</font>: 00038 <font class="keyword">protected</font>:
00039 <a class="code" href="classDelay.html">Delay</a> *allpassDelays[2]; 00039 <a class="code" href="classDelay.html">Delay</a> *allpassDelays[2];
00040 <a class="code" href="classDelay.html">Delay</a> *combDelays[2]; 00040 <a class="code" href="classDelay.html">Delay</a> *combDelays[2];
00041 MY_FLOAT allpassCoefficient; 00041 MY_FLOAT allpassCoefficient;
00042 MY_FLOAT combCoefficient[2]; 00042 MY_FLOAT combCoefficient[2];
00043 00043
00044 }; 00044 };
00045 00045

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<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<h1>PercFlut.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>PercFlut.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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@@ -0,0 +1,56 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<h1>Phonemes.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00011 <font class="comment">/***************************************************/</font>
00012
00013 <font class="preprocessor">#if !defined(__PHONEMES_H)</font>
00014 <font class="preprocessor"></font><font class="preprocessor">#define __PHONEMES_H</font>
00015 <font class="preprocessor"></font>
00016 <font class="preprocessor">#include "Stk.h"</font>
00017
00018 <font class="keyword">class </font><a class="code" href="classPhonemes.html">Phonemes</a>
00019 {
00020 <font class="keyword">public</font>:
00021
00022 Phonemes(<font class="keywordtype">void</font>);
00023 ~Phonemes(<font class="keywordtype">void</font>);
00024
00026 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classPhonemes.html#d0">name</a>( <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> index );
00027
00029 <font class="keyword">static</font> MY_FLOAT <a class="code" href="classPhonemes.html#d1">voiceGain</a>( <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> index );
00030
00032 <font class="keyword">static</font> MY_FLOAT <a class="code" href="classPhonemes.html#d2">noiseGain</a>( <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> index );
00033
00035 <font class="keyword">static</font> MY_FLOAT <a class="code" href="classPhonemes.html#d3">formantFrequency</a>( <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> index, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> partial );
00036
00038 <font class="keyword">static</font> MY_FLOAT <a class="code" href="classPhonemes.html#d4">formantRadius</a>( <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> index, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> partial );
00039
00041 <font class="keyword">static</font> MY_FLOAT <a class="code" href="classPhonemes.html#d5">formantGain</a>( <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> index, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> partial );
00042
00043 <font class="keyword">private</font>:
00044
00045 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> phonemeNames[][4];
00046 <font class="keyword">static</font> <font class="keyword">const</font> MY_FLOAT phonemeGains[][2];
00047 <font class="keyword">static</font> <font class="keyword">const</font> MY_FLOAT phonemeParameters[][4][3];
00048
00049 };
00050
00051 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

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<h1>PitShift.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>PitShift.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -38,7 +38,7 @@
00043 MY_FLOAT *<a class="code" href="classPitShift.html#a6">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize); 00043 MY_FLOAT *<a class="code" href="classPitShift.html#a6">tick</a>(MY_FLOAT *vector, <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> vectorSize);
00044 00044
00045 <font class="keyword">protected</font>: 00045 <font class="keyword">protected</font>:
00046 <a class="code" href="classDelay.html">Delay</a> *delayLine[2]; 00046 <a class="code" href="classDelayL.html">DelayL</a> *delayLine[2];
00047 MY_FLOAT lastOutput; 00047 MY_FLOAT lastOutput;
00048 MY_FLOAT delay[2]; 00048 MY_FLOAT delay[2];
00049 MY_FLOAT env[2]; 00049 MY_FLOAT env[2];

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<h1>PluckTwo.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>PluckTwo.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<h1>Plucked.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Plucked.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<h1>RtAudio.h</h1><div class="fragment"><pre>00001 <font class="comment">/******************************************/</font> <h1>RtAudio.h</h1><div class="fragment"><pre>00001 <font class="comment">/************************************************************************/</font>
00002 <font class="comment">/*</font> 00038 <font class="comment">/************************************************************************/</font>
00003 <font class="comment"> RtAudio - realtime sound I/O C++ class</font> 00039
00004 <font class="comment"> by Gary P. Scavone, 2001-2002.</font> 00040 <font class="preprocessor">#if !defined(__RTAUDIO_H)</font>
00005 <font class="comment">*/</font> 00041 <font class="preprocessor"></font><font class="preprocessor">#define __RTAUDIO_H</font>
00006 <font class="comment">/******************************************/</font> 00042 <font class="preprocessor"></font>
00007 00043 <font class="preprocessor">#include &lt;map&gt;</font>
00008 <font class="preprocessor">#if !defined(__RTAUDIO_H)</font> 00044
00009 <font class="preprocessor"></font><font class="preprocessor">#define __RTAUDIO_H</font> 00045 <font class="preprocessor">#if defined(__LINUX_ALSA__)</font>
00010 <font class="preprocessor"></font> 00046 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;alsa/asoundlib.h&gt;</font>
00011 <font class="preprocessor">#include &lt;map&gt;</font> 00047 <font class="preprocessor"> #include &lt;pthread.h&gt;</font>
00012 00048 <font class="preprocessor"> #include &lt;unistd.h&gt;</font>
00013 <font class="preprocessor">#if defined(__LINUX_ALSA__)</font> 00049
00014 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;alsa/asoundlib.h&gt;</font> 00050 <font class="keyword">typedef</font> snd_pcm_t *AUDIO_HANDLE;
00015 <font class="preprocessor"> #include &lt;pthread.h&gt;</font> 00051 <font class="keyword">typedef</font> <font class="keywordtype">int</font> DEVICE_ID;
00016 <font class="preprocessor"> #include &lt;unistd.h&gt;</font> 00052 <font class="keyword">typedef</font> pthread_t THREAD_HANDLE;
00017 00053 <font class="keyword">typedef</font> pthread_mutex_t MUTEX;
00018 <font class="preprocessor"> #define THREAD_TYPE</font> 00054
00019 <font class="preprocessor"></font> <font class="keyword">typedef</font> snd_pcm_t *AUDIO_HANDLE; 00055 <font class="preprocessor">#elif defined(__LINUX_OSS__)</font>
00020 <font class="keyword">typedef</font> <font class="keywordtype">int</font> DEVICE_ID; 00056 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;pthread.h&gt;</font>
00021 <font class="keyword">typedef</font> pthread_t THREAD_HANDLE; 00057 <font class="preprocessor"> #include &lt;unistd.h&gt;</font>
00022 <font class="keyword">typedef</font> pthread_mutex_t MUTEX; 00058
00023 00059 <font class="keyword">typedef</font> <font class="keywordtype">int</font> AUDIO_HANDLE;
00024 <font class="preprocessor">#elif defined(__LINUX_OSS__)</font> 00060 <font class="keyword">typedef</font> <font class="keywordtype">int</font> DEVICE_ID;
00025 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;pthread.h&gt;</font> 00061 <font class="keyword">typedef</font> pthread_t THREAD_HANDLE;
00026 <font class="preprocessor"> #include &lt;unistd.h&gt;</font> 00062 <font class="keyword">typedef</font> pthread_mutex_t MUTEX;
00027 00063
00028 <font class="preprocessor"> #define THREAD_TYPE</font> 00064 <font class="preprocessor">#elif defined(__WINDOWS_DS__)</font>
00029 <font class="preprocessor"></font> <font class="keyword">typedef</font> <font class="keywordtype">int</font> AUDIO_HANDLE; 00065 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;windows.h&gt;</font>
00030 <font class="keyword">typedef</font> <font class="keywordtype">int</font> DEVICE_ID; 00066 <font class="preprocessor"> #include &lt;process.h&gt;</font>
00031 <font class="keyword">typedef</font> pthread_t THREAD_HANDLE; 00067
00032 <font class="keyword">typedef</font> pthread_mutex_t MUTEX; 00068 <font class="comment">// The following struct is used to hold the extra variables</font>
00033 00069 <font class="comment">// specific to the DirectSound implementation.</font>
00034 <font class="preprocessor">#elif defined(__WINDOWS_DS__)</font> 00070 <font class="keyword">typedef</font> <font class="keyword">struct </font>{
00035 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;windows.h&gt;</font> 00071 <font class="keywordtype">void</font> * object;
00036 <font class="preprocessor"> #include &lt;process.h&gt;</font> 00072 <font class="keywordtype">void</font> * buffer;
00037 00073 UINT bufferPointer;
00038 <font class="comment">// The following struct is used to hold the extra variables</font> 00074 } AUDIO_HANDLE;
00039 <font class="comment">// specific to the DirectSound implementation.</font> 00075
00040 <font class="keyword">typedef</font> <font class="keyword">struct </font>{ 00076 <font class="keyword">typedef</font> LPGUID DEVICE_ID;
00041 <font class="keywordtype">void</font> * object; 00077 <font class="keyword">typedef</font> <font class="keywordtype">unsigned</font> <font class="keywordtype">long</font> THREAD_HANDLE;
00042 <font class="keywordtype">void</font> * buffer; 00078 <font class="keyword">typedef</font> CRITICAL_SECTION MUTEX;
00043 UINT bufferPointer; 00079
00044 } AUDIO_HANDLE; 00080 <font class="preprocessor">#elif defined(__WINDOWS_ASIO__)</font>
00045 00081 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;windows.h&gt;</font>
00046 <font class="preprocessor"> #define THREAD_TYPE __stdcall</font> 00082 <font class="preprocessor"> #include &lt;process.h&gt;</font>
00047 <font class="preprocessor"></font> <font class="keyword">typedef</font> LPGUID DEVICE_ID; 00083
00048 <font class="keyword">typedef</font> <font class="keywordtype">unsigned</font> <font class="keywordtype">long</font> THREAD_HANDLE; 00084 <font class="keyword">typedef</font> <font class="keywordtype">int</font> AUDIO_HANDLE;
00049 <font class="keyword">typedef</font> CRITICAL_SECTION MUTEX; 00085 <font class="keyword">typedef</font> <font class="keywordtype">int</font> DEVICE_ID;
00050 00086 <font class="keyword">typedef</font> <font class="keywordtype">unsigned</font> <font class="keywordtype">long</font> THREAD_HANDLE;
00051 <font class="preprocessor">#elif defined(__IRIX_AL__)</font> 00087 <font class="keyword">typedef</font> CRITICAL_SECTION MUTEX;
00052 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;dmedia/audio.h&gt;</font> 00088
00053 <font class="preprocessor"> #include &lt;pthread.h&gt;</font> 00089 <font class="preprocessor">#elif defined(__IRIX_AL__)</font>
00054 <font class="preprocessor"> #include &lt;unistd.h&gt;</font> 00090 <font class="preprocessor"></font><font class="preprocessor"> #include &lt;dmedia/audio.h&gt;</font>
00055 00091 <font class="preprocessor"> #include &lt;pthread.h&gt;</font>
00056 <font class="preprocessor"> #define THREAD_TYPE</font> 00092 <font class="preprocessor"> #include &lt;unistd.h&gt;</font>
00057 <font class="preprocessor"></font> <font class="keyword">typedef</font> ALport AUDIO_HANDLE; 00093
00058 <font class="keyword">typedef</font> <font class="keywordtype">int</font> DEVICE_ID; 00094 <font class="keyword">typedef</font> ALport AUDIO_HANDLE;
00059 <font class="keyword">typedef</font> pthread_t THREAD_HANDLE; 00095 <font class="keyword">typedef</font> <font class="keywordtype">long</font> DEVICE_ID;
00060 <font class="keyword">typedef</font> pthread_mutex_t MUTEX; 00096 <font class="keyword">typedef</font> pthread_t THREAD_HANDLE;
00061 00097 <font class="keyword">typedef</font> pthread_mutex_t MUTEX;
00062 <font class="preprocessor">#endif</font>
00063 <font class="preprocessor"></font>
00064
00065 <font class="comment">// *************************************************** //</font>
00066 <font class="comment">//</font>
00067 <font class="comment">// RtError class declaration.</font>
00068 <font class="comment">//</font>
00069 <font class="comment">// *************************************************** //</font>
00070
00071 <font class="keyword">class </font>RtError
00072 {
00073 <font class="keyword">public</font>:
00074 <font class="keyword">enum</font> TYPE {
00075 WARNING,
00076 DEBUG_WARNING,
00077 UNSPECIFIED,
00078 NO_DEVICES_FOUND,
00079 INVALID_DEVICE,
00080 INVALID_STREAM,
00081 MEMORY_ERROR,
00082 INVALID_PARAMETER,
00083 DRIVER_ERROR,
00084 SYSTEM_ERROR,
00085 THREAD_ERROR
00086 };
00087
00088 <font class="keyword">protected</font>:
00089 <font class="keywordtype">char</font> error_message[256];
00090 TYPE type;
00091
00092 <font class="keyword">public</font>:
00094 RtError(<font class="keyword">const</font> <font class="keywordtype">char</font> *p, TYPE tipe = RtError::UNSPECIFIED);
00095
00097 <font class="keyword">virtual</font> ~RtError(<font class="keywordtype">void</font>);
00098 00098
00100 <font class="keyword">virtual</font> <font class="keywordtype">void</font> printMessage(<font class="keywordtype">void</font>); 00099 <font class="preprocessor">#elif defined(__MACOSX_CORE__)</font>
00101 00100 <font class="preprocessor"></font>
00103 <font class="keyword">virtual</font> <font class="keyword">const</font> TYPE&amp; getType(<font class="keywordtype">void</font>)<font class="keyword"> </font>{ <font class="keywordflow">return</font> type; } 00101 <font class="preprocessor"> #include &lt;CoreAudio/AudioHardware.h&gt;</font>
00104 00102 <font class="preprocessor"> #include &lt;pthread.h&gt;</font>
00106 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *getMessage(<font class="keywordtype">void</font>)<font class="keyword"> </font>{ <font class="keywordflow">return</font> error_message; } 00103
00107 }; 00104 <font class="keyword">typedef</font> <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> AUDIO_HANDLE;
00105 <font class="keyword">typedef</font> AudioDeviceID DEVICE_ID;
00106 <font class="keyword">typedef</font> pthread_t THREAD_HANDLE;
00107 <font class="keyword">typedef</font> pthread_mutex_t MUTEX;
00108 00108
00109 00109 <font class="preprocessor">#endif</font>
00110 <font class="comment">// *************************************************** //</font> 00110 <font class="preprocessor"></font>
00111 <font class="comment">//</font> 00111
00112 <font class="comment">// RtAudio class declaration.</font> 00112 <font class="comment">/************************************************************************/</font>
00113 <font class="comment">//</font> 00125 <font class="comment">/************************************************************************/</font>
00114 <font class="comment">// *************************************************** //</font> 00126
00115 00127 <font class="keyword">class </font><a class="code" href="classRtError.html">RtError</a>
00116 <font class="keyword">class </font>RtAudio 00128 {
00117 { 00129 <font class="keyword">public</font>:
00118 <font class="keyword">public</font>: <a name="l00131"></a><a class="code" href="classRtError.html#s11">00131</a> <font class="keyword">enum</font> TYPE {
00119 00132 WARNING,
00120 <font class="comment">// Support for signed integers and floats. Audio data fed to/from</font> 00133 DEBUG_WARNING,
00121 <font class="comment">// the tickStream() routine is assumed to ALWAYS be in host</font> 00134 UNSPECIFIED,
00122 <font class="comment">// byte order. The internal routines will automatically take care of</font> 00135 NO_DEVICES_FOUND,
00123 <font class="comment">// any necessary byte-swapping between the host format and the</font> 00136 INVALID_DEVICE,
00124 <font class="comment">// soundcard. Thus, endian-ness is not a concern in the following</font> 00137 INVALID_STREAM,
00125 <font class="comment">// format definitions.</font> 00138 MEMORY_ERROR,
00126 <font class="keyword">typedef</font> <font class="keywordtype">unsigned</font> <font class="keywordtype">long</font> RTAUDIO_FORMAT; 00139 INVALID_PARAMETER,
00127 <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_SINT8; 00140 DRIVER_ERROR,
00128 <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_SINT16; 00141 SYSTEM_ERROR,
00129 <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_SINT24; 00142 THREAD_ERROR
00130 <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_SINT32; 00143 };
00131 <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_FLOAT32; 00144
00132 <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_FLOAT64; 00145 <font class="keyword">protected</font>:
00133 00146 <font class="keywordtype">char</font> error_message[256];
00134 <font class="comment">//static const int MAX_SAMPLE_RATES = 14;</font> 00147 TYPE type;
00135 <font class="keyword">enum</font> { MAX_SAMPLE_RATES = 14 }; 00148
00136 00149 <font class="keyword">public</font>:
00137 <font class="keyword">typedef</font> int (*RTAUDIO_CALLBACK)(<font class="keywordtype">char</font> *buffer, <font class="keywordtype">int</font> bufferSize, <font class="keywordtype">void</font> *userData); 00151 <a class="code" href="classRtError.html#a0">RtError</a>(<font class="keyword">const</font> <font class="keywordtype">char</font> *p, TYPE tipe = RtError::UNSPECIFIED);
00138 00152
00139 <font class="keyword">typedef</font> <font class="keyword">struct </font>{ 00154 <font class="keyword">virtual</font> <a class="code" href="classRtError.html#a1">~RtError</a>(<font class="keywordtype">void</font>);
00140 <font class="keywordtype">char</font> name[128]; 00155
00141 DEVICE_ID id[2]; 00157 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classRtError.html#a2">printMessage</a>(<font class="keywordtype">void</font>);
00142 <font class="keywordtype">bool</font> probed; 00158
00143 <font class="keywordtype">int</font> maxOutputChannels; <a name="l00160"></a><a class="code" href="classRtError.html#a3">00160</a> <font class="keyword">virtual</font> <font class="keyword">const</font> TYPE&amp; <a class="code" href="classRtError.html#a3">getType</a>(<font class="keywordtype">void</font>)<font class="keyword"> </font>{ <font class="keywordflow">return</font> type; }
00144 <font class="keywordtype">int</font> maxInputChannels; 00161
00145 <font class="keywordtype">int</font> maxDuplexChannels; <a name="l00163"></a><a class="code" href="classRtError.html#a4">00163</a> <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classRtError.html#a4">getMessage</a>(<font class="keywordtype">void</font>)<font class="keyword"> </font>{ <font class="keywordflow">return</font> error_message; }
00146 <font class="keywordtype">int</font> minOutputChannels; 00164 };
00147 <font class="keywordtype">int</font> minInputChannels; 00165
00148 <font class="keywordtype">int</font> minDuplexChannels;
00149 <font class="keywordtype">bool</font> hasDuplexSupport;
00150 <font class="keywordtype">int</font> nSampleRates;
00151 <font class="keywordtype">int</font> sampleRates[MAX_SAMPLE_RATES];
00152 RTAUDIO_FORMAT nativeFormats;
00153 } RTAUDIO_DEVICE;
00154
00156
00163 RtAudio();
00164
00166 00166
00177 RtAudio(<font class="keywordtype">int</font> *streamId, 00167 <font class="comment">// This public structure type is used to pass callback information</font>
00178 <font class="keywordtype">int</font> outputDevice, <font class="keywordtype">int</font> outputChannels, 00168 <font class="comment">// between the private RtAudio stream structure and global callback</font>
00179 <font class="keywordtype">int</font> inputDevice, <font class="keywordtype">int</font> inputChannels, 00169 <font class="comment">// handling functions.</font>
00180 RTAUDIO_FORMAT format, <font class="keywordtype">int</font> sampleRate, 00170 <font class="keyword">typedef</font> <font class="keyword">struct </font>{
00181 <font class="keywordtype">int</font> *bufferSize, <font class="keywordtype">int</font> numberOfBuffers); 00171 <font class="keywordtype">void</font> *object; <font class="comment">// Used as a "this" pointer.</font>
00182 00172 <font class="keywordtype">int</font> streamId;
00173 DEVICE_ID device[2];
00174 THREAD_HANDLE thread;
00175 <font class="keywordtype">void</font> *callback;
00176 <font class="keywordtype">void</font> *buffers;
00177 <font class="keywordtype">unsigned</font> <font class="keywordtype">long</font> waitTime;
00178 <font class="keywordtype">bool</font> blockTick;
00179 <font class="keywordtype">bool</font> stopStream;
00180 <font class="keywordtype">bool</font> usingCallback;
00181 <font class="keywordtype">void</font> *userData;
00182 } CALLBACK_INFO;
00183
00184 00184
00188 ~RtAudio(); 00185 <font class="comment">// *************************************************** //</font>
00189 00186 <font class="comment">//</font>
00191 00187 <font class="comment">// RtAudio class declaration.</font>
00218 <font class="keywordtype">int</font> openStream(<font class="keywordtype">int</font> outputDevice, <font class="keywordtype">int</font> outputChannels, 00188 <font class="comment">//</font>
00219 <font class="keywordtype">int</font> inputDevice, <font class="keywordtype">int</font> inputChannels, 00189 <font class="comment">// *************************************************** //</font>
00220 RTAUDIO_FORMAT format, <font class="keywordtype">int</font> sampleRate, 00190
00221 <font class="keywordtype">int</font> *bufferSize, <font class="keywordtype">int</font> numberOfBuffers); 00191 <font class="keyword">class </font><a class="code" href="classRtAudio.html">RtAudio</a>
00222 00192 {
00224 00193 <font class="keyword">public</font>:
00243 <font class="keywordtype">void</font> setStreamCallback(<font class="keywordtype">int</font> streamId, RTAUDIO_CALLBACK callback, <font class="keywordtype">void</font> *userData); 00194
00244 00195 <font class="comment">// Support for signed integers and floats. Audio data fed to/from</font>
00246 00196 <font class="comment">// the tickStream() routine is assumed to ALWAYS be in host</font>
00253 <font class="keywordtype">void</font> cancelStreamCallback(<font class="keywordtype">int</font> streamId); 00197 <font class="comment">// byte order. The internal routines will automatically take care of</font>
00254 00198 <font class="comment">// any necessary byte-swapping between the host format and the</font>
00256 <font class="keywordtype">int</font> getDeviceCount(<font class="keywordtype">void</font>); 00199 <font class="comment">// soundcard. Thus, endian-ness is not a concern in the following</font>
00257 00200 <font class="comment">// format definitions.</font>
00259 00201 <font class="keyword">typedef</font> <font class="keywordtype">unsigned</font> <font class="keywordtype">long</font> RTAUDIO_FORMAT;
00269 <font class="keywordtype">void</font> getDeviceInfo(<font class="keywordtype">int</font> device, RTAUDIO_DEVICE *info); <a name="l00202"></a><a class="code" href="classRtAudio.html#p0">00202</a> <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_SINT8;
00270 <a name="l00203"></a><a class="code" href="classRtAudio.html#p1">00203</a> <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_SINT16;
00272 <a name="l00204"></a><a class="code" href="classRtAudio.html#p2">00204</a> <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_SINT24;
00277 <font class="keywordtype">char</font> * <font class="keyword">const</font> getStreamBuffer(<font class="keywordtype">int</font> streamId); <a name="l00205"></a><a class="code" href="classRtAudio.html#p3">00205</a> <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_SINT32;
00278 <a name="l00206"></a><a class="code" href="classRtAudio.html#p4">00206</a> <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_FLOAT32;
00280 <a name="l00207"></a><a class="code" href="classRtAudio.html#p5">00207</a> <font class="keyword">static</font> <font class="keyword">const</font> RTAUDIO_FORMAT RTAUDIO_FLOAT64;
00285 <font class="keywordtype">void</font> tickStream(<font class="keywordtype">int</font> streamId); 00209 <font class="comment">//static const int MAX_SAMPLE_RATES = 14;</font>
00286 00210 <font class="keyword">enum</font> { MAX_SAMPLE_RATES = 14 };
00288 00211
00292 <font class="keywordtype">void</font> closeStream(<font class="keywordtype">int</font> streamId); 00212 <font class="keyword">typedef</font> int (*RTAUDIO_CALLBACK)(<font class="keywordtype">char</font> *buffer, <font class="keywordtype">int</font> bufferSize, <font class="keywordtype">void</font> *userData);
00293 00213
00295 <a name="l00215"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html">00215</a> <font class="keyword">typedef</font> <font class="keyword">struct </font>{
00299 <font class="keywordtype">void</font> startStream(<font class="keywordtype">int</font> streamId); <a name="l00216"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html#m0">00216</a> <font class="keywordtype">char</font> name[128];
00217 DEVICE_ID id[2]; <font class="comment">/* No value reported by getDeviceInfo(). */</font>
<a name="l00218"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html#m2">00218</a> <font class="keywordtype">bool</font> probed;
<a name="l00219"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html#m3">00219</a> <font class="keywordtype">int</font> maxOutputChannels;
<a name="l00220"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html#m4">00220</a> <font class="keywordtype">int</font> maxInputChannels;
<a name="l00221"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html#m5">00221</a> <font class="keywordtype">int</font> maxDuplexChannels;
<a name="l00222"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html#m6">00222</a> <font class="keywordtype">int</font> minOutputChannels;
<a name="l00223"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html#m7">00223</a> <font class="keywordtype">int</font> minInputChannels;
<a name="l00224"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html#m8">00224</a> <font class="keywordtype">int</font> minDuplexChannels;
<a name="l00225"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html#m9">00225</a> <font class="keywordtype">bool</font> hasDuplexSupport;
<a name="l00226"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html#m10">00226</a> <font class="keywordtype">bool</font> isDefault;
<a name="l00227"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html#m11">00227</a> <font class="keywordtype">int</font> nSampleRates;
<a name="l00228"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html#m12">00228</a> <font class="keywordtype">int</font> sampleRates[MAX_SAMPLE_RATES];
<a name="l00229"></a><a class="code" href="structRtAudio_1_1RTAUDIO__DEVICE.html#m13">00229</a> RTAUDIO_FORMAT nativeFormats;
00230 } RTAUDIO_DEVICE;
00231
00233
00239 <a class="code" href="classRtAudio.html#a0">RtAudio</a>();
00240
00242
00253 <a class="code" href="classRtAudio.html#a0">RtAudio</a>(<font class="keywordtype">int</font> *streamId,
00254 <font class="keywordtype">int</font> outputDevice, <font class="keywordtype">int</font> outputChannels,
00255 <font class="keywordtype">int</font> inputDevice, <font class="keywordtype">int</font> inputChannels,
00256 RTAUDIO_FORMAT format, <font class="keywordtype">int</font> sampleRate,
00257 <font class="keywordtype">int</font> *bufferSize, <font class="keywordtype">int</font> numberOfBuffers);
00258
00260
00264 <a class="code" href="classRtAudio.html#a2">~RtAudio</a>();
00265
00267
00294 <font class="keywordtype">int</font> <a class="code" href="classRtAudio.html#a3">openStream</a>(<font class="keywordtype">int</font> outputDevice, <font class="keywordtype">int</font> outputChannels,
00295 <font class="keywordtype">int</font> inputDevice, <font class="keywordtype">int</font> inputChannels,
00296 RTAUDIO_FORMAT format, <font class="keywordtype">int</font> sampleRate,
00297 <font class="keywordtype">int</font> *bufferSize, <font class="keywordtype">int</font> numberOfBuffers);
00298
00300 00300
00302 00319 <font class="keywordtype">void</font> <a class="code" href="classRtAudio.html#a4">setStreamCallback</a>(<font class="keywordtype">int</font> streamId, RTAUDIO_CALLBACK callback, <font class="keywordtype">void</font> *userData);
00306 <font class="keywordtype">void</font> stopStream(<font class="keywordtype">int</font> streamId); 00320
00307
00309
00313 <font class="keywordtype">void</font> abortStream(<font class="keywordtype">int</font> streamId);
00314
00316
00321 <font class="keywordtype">int</font> streamWillBlock(<font class="keywordtype">int</font> streamId);
00322 00322
00323 <font class="keyword">protected</font>: 00329 <font class="keywordtype">void</font> <a class="code" href="classRtAudio.html#a5">cancelStreamCallback</a>(<font class="keywordtype">int</font> streamId);
00324
00325 <font class="keyword">private</font>:
00326
00327 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> SAMPLE_RATES[MAX_SAMPLE_RATES];
00328
00329 <font class="keyword">enum</font> { FAILURE, SUCCESS };
00330 00330
00331 <font class="keyword">enum</font> STREAM_MODE { 00332 <font class="keywordtype">int</font> <a class="code" href="classRtAudio.html#a6">getDeviceCount</a>(<font class="keywordtype">void</font>);
00332 PLAYBACK, 00333
00333 RECORD, 00335
00334 DUPLEX, 00343 <font class="keywordtype">void</font> <a class="code" href="classRtAudio.html#a7">getDeviceInfo</a>(<font class="keywordtype">int</font> device, RTAUDIO_DEVICE *info);
00335 UNINITIALIZED = -75 00344
00336 }; 00346
00337 00351 <font class="keywordtype">char</font> * <font class="keyword">const</font> <a class="code" href="classRtAudio.html#a8">getStreamBuffer</a>(<font class="keywordtype">int</font> streamId);
00338 <font class="keyword">enum</font> STREAM_STATE { 00352
00339 STREAM_STOPPED, 00354
00340 STREAM_RUNNING 00359 <font class="keywordtype">void</font> <a class="code" href="classRtAudio.html#a9">tickStream</a>(<font class="keywordtype">int</font> streamId);
00341 }; 00360
00342 00362
00343 <font class="keyword">typedef</font> <font class="keyword">struct </font>{ 00366 <font class="keywordtype">void</font> <a class="code" href="classRtAudio.html#a10">closeStream</a>(<font class="keywordtype">int</font> streamId);
00344 <font class="keywordtype">int</font> device[2]; <font class="comment">// Playback and record, respectively.</font> 00367
00345 STREAM_MODE mode; <font class="comment">// PLAYBACK, RECORD, or DUPLEX.</font> 00369
00346 AUDIO_HANDLE handle[2]; <font class="comment">// Playback and record handles, respectively.</font> 00373 <font class="keywordtype">void</font> <a class="code" href="classRtAudio.html#a11">startStream</a>(<font class="keywordtype">int</font> streamId);
00347 STREAM_STATE state; <font class="comment">// STOPPED or RUNNING</font> 00374
00348 <font class="keywordtype">char</font> *userBuffer; 00376
00349 <font class="keywordtype">char</font> *deviceBuffer; 00380 <font class="keywordtype">void</font> <a class="code" href="classRtAudio.html#a12">stopStream</a>(<font class="keywordtype">int</font> streamId);
00350 <font class="keywordtype">bool</font> doConvertBuffer[2]; <font class="comment">// Playback and record, respectively.</font> 00381
00351 <font class="keywordtype">bool</font> deInterleave[2]; <font class="comment">// Playback and record, respectively.</font> 00383
00352 <font class="keywordtype">bool</font> doByteSwap[2]; <font class="comment">// Playback and record, respectively.</font> 00387 <font class="keywordtype">void</font> <a class="code" href="classRtAudio.html#a13">abortStream</a>(<font class="keywordtype">int</font> streamId);
00353 <font class="keywordtype">int</font> sampleRate; 00388
00354 <font class="keywordtype">int</font> bufferSize; 00390
00355 <font class="keywordtype">int</font> nBuffers; 00395 <font class="keywordtype">int</font> <a class="code" href="classRtAudio.html#a14">streamWillBlock</a>(<font class="keywordtype">int</font> streamId);
00356 <font class="keywordtype">int</font> nUserChannels[2]; <font class="comment">// Playback and record, respectively.</font> 00396
00357 <font class="keywordtype">int</font> nDeviceChannels[2]; <font class="comment">// Playback and record channels, respectively.</font> 00397 <font class="preprocessor">#if (defined(__MACOSX_CORE__) || defined(__WINDOWS_ASIO__))</font>
00358 RTAUDIO_FORMAT userFormat; 00398 <font class="preprocessor"></font> <font class="comment">// This function is intended for internal use only. It must be</font>
00359 RTAUDIO_FORMAT deviceFormat[2]; <font class="comment">// Playback and record, respectively.</font> 00399 <font class="comment">// public because it is called by the internal callback handler,</font>
00360 <font class="keywordtype">bool</font> usingCallback; 00400 <font class="comment">// which is not a member of RtAudio. External use of this function</font>
00361 THREAD_HANDLE thread; 00401 <font class="comment">// will most likely produce highly undesireable results!</font>
00362 MUTEX mutex; 00402 <font class="keywordtype">void</font> callbackEvent(<font class="keywordtype">int</font> streamId, DEVICE_ID deviceId, <font class="keywordtype">void</font> *inData, <font class="keywordtype">void</font> *outData);
00363 RTAUDIO_CALLBACK callback; 00403 <font class="preprocessor">#endif</font>
00364 <font class="keywordtype">void</font> *userData; 00404 <font class="preprocessor"></font>
00365 } RTAUDIO_STREAM; 00405 <font class="keyword">protected</font>:
00366 00406
00367 <font class="keyword">typedef</font> <font class="keywordtype">signed</font> <font class="keywordtype">short</font> INT16; 00407 <font class="keyword">private</font>:
00368 <font class="keyword">typedef</font> <font class="keywordtype">signed</font> <font class="keywordtype">int</font> INT32; 00408
00369 <font class="keyword">typedef</font> <font class="keywordtype">float</font> FLOAT32; 00409 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">unsigned</font> <font class="keywordtype">int</font> SAMPLE_RATES[MAX_SAMPLE_RATES];
00370 <font class="keyword">typedef</font> <font class="keywordtype">double</font> FLOAT64; 00410
00371 00411 <font class="keyword">enum</font> { FAILURE, SUCCESS };
00372 <font class="keywordtype">char</font> message[256]; 00412
00373 <font class="keywordtype">int</font> nDevices; 00413 <font class="keyword">enum</font> STREAM_MODE {
00374 RTAUDIO_DEVICE *devices; 00414 OUTPUT,
00375 00415 INPUT,
00376 std::map&lt;int, void *&gt; streams; 00416 DUPLEX,
00377 00417 UNINITIALIZED = -75
00379 <font class="keywordtype">void</font> error(RtError::TYPE type); 00418 };
00380 00419
00385 <font class="keywordtype">void</font> initialize(<font class="keywordtype">void</font>); 00420 <font class="keyword">enum</font> STREAM_STATE {
00386 00421 STREAM_STOPPED,
00388 <font class="keywordtype">void</font> clearDeviceInfo(RTAUDIO_DEVICE *info); 00422 STREAM_RUNNING
00389 00423 };
00397 <font class="keywordtype">void</font> probeDeviceInfo(RTAUDIO_DEVICE *info); 00424
00398 00425 <font class="keyword">typedef</font> <font class="keyword">struct </font>{
00405 <font class="keywordtype">bool</font> probeDeviceOpen(<font class="keywordtype">int</font> device, RTAUDIO_STREAM *stream, 00426 <font class="keywordtype">int</font> device[2]; <font class="comment">// Playback and record, respectively.</font>
00406 STREAM_MODE mode, <font class="keywordtype">int</font> channels, 00427 STREAM_MODE mode; <font class="comment">// OUTPUT, INPUT, or DUPLEX.</font>
00407 <font class="keywordtype">int</font> sampleRate, RTAUDIO_FORMAT format, 00428 AUDIO_HANDLE handle[2]; <font class="comment">// Playback and record handles, respectively.</font>
00408 <font class="keywordtype">int</font> *bufferSize, <font class="keywordtype">int</font> numberOfBuffers); 00429 STREAM_STATE state; <font class="comment">// STOPPED or RUNNING</font>
00409 00430 <font class="keywordtype">char</font> *userBuffer;
00416 <font class="keywordtype">void</font> *verifyStream(<font class="keywordtype">int</font> streamId); 00431 <font class="keywordtype">char</font> *deviceBuffer;
00417 00432 <font class="keywordtype">bool</font> doConvertBuffer[2]; <font class="comment">// Playback and record, respectively.</font>
00422 <font class="keywordtype">void</font> convertStreamBuffer(RTAUDIO_STREAM *stream, STREAM_MODE mode); 00433 <font class="keywordtype">bool</font> deInterleave[2]; <font class="comment">// Playback and record, respectively.</font>
00423 00434 <font class="keywordtype">bool</font> doByteSwap[2]; <font class="comment">// Playback and record, respectively.</font>
00425 <font class="keywordtype">void</font> byteSwapBuffer(<font class="keywordtype">char</font> *buffer, <font class="keywordtype">int</font> samples, RTAUDIO_FORMAT format); 00435 <font class="keywordtype">int</font> sampleRate;
00426 00436 <font class="keywordtype">int</font> bufferSize;
00428 <font class="keywordtype">int</font> formatBytes(RTAUDIO_FORMAT format); 00437 <font class="keywordtype">int</font> nBuffers;
00429 }; 00438 <font class="keywordtype">int</font> nUserChannels[2]; <font class="comment">// Playback and record, respectively.</font>
00430 00439 <font class="keywordtype">int</font> nDeviceChannels[2]; <font class="comment">// Playback and record channels, respectively.</font>
00431 <font class="comment">// Uncomment the following definition to have extra information spewed to stderr.</font> 00440 RTAUDIO_FORMAT userFormat;
00432 <font class="comment">//#define RTAUDIO_DEBUG</font> 00441 RTAUDIO_FORMAT deviceFormat[2]; <font class="comment">// Playback and record, respectively.</font>
00433 00442 MUTEX mutex;
00434 <font class="preprocessor">#endif</font> 00443 CALLBACK_INFO callbackInfo;
00444 } RTAUDIO_STREAM;
00445
00446 <font class="keyword">typedef</font> <font class="keywordtype">signed</font> <font class="keywordtype">short</font> INT16;
00447 <font class="keyword">typedef</font> <font class="keywordtype">signed</font> <font class="keywordtype">int</font> INT32;
00448 <font class="keyword">typedef</font> <font class="keywordtype">float</font> FLOAT32;
00449 <font class="keyword">typedef</font> <font class="keywordtype">double</font> FLOAT64;
00450
00451 <font class="keywordtype">char</font> message[256];
00452 <font class="keywordtype">int</font> nDevices;
00453 RTAUDIO_DEVICE *devices;
00454
00455 std::map&lt;int, void *&gt; streams;
00456
00458 <font class="keywordtype">void</font> error(RtError::TYPE type);
00459
00464 <font class="keywordtype">void</font> initialize(<font class="keywordtype">void</font>);
00465
00470 <font class="keywordtype">int</font> getDefaultInputDevice(<font class="keywordtype">void</font>);
00471
00476 <font class="keywordtype">int</font> getDefaultOutputDevice(<font class="keywordtype">void</font>);
00477
00479 <font class="keywordtype">void</font> clearDeviceInfo(RTAUDIO_DEVICE *info);
00480
00488 <font class="keywordtype">void</font> probeDeviceInfo(RTAUDIO_DEVICE *info);
00489
00496 <font class="keywordtype">bool</font> probeDeviceOpen(<font class="keywordtype">int</font> device, RTAUDIO_STREAM *stream,
00497 STREAM_MODE mode, <font class="keywordtype">int</font> channels,
00498 <font class="keywordtype">int</font> sampleRate, RTAUDIO_FORMAT format,
00499 <font class="keywordtype">int</font> *bufferSize, <font class="keywordtype">int</font> numberOfBuffers);
00500
00507 <font class="keywordtype">void</font> *verifyStream(<font class="keywordtype">int</font> streamId);
00508
00513 <font class="keywordtype">void</font> convertStreamBuffer(RTAUDIO_STREAM *stream, STREAM_MODE mode);
00514
00516 <font class="keywordtype">void</font> byteSwapBuffer(<font class="keywordtype">char</font> *buffer, <font class="keywordtype">int</font> samples, RTAUDIO_FORMAT format);
00517
00519 <font class="keywordtype">int</font> formatBytes(RTAUDIO_FORMAT format);
00520 };
00521
00522 <font class="comment">// Define the following flag to have extra information spewed to stderr.</font>
00523 <font class="comment">//#define __RTAUDIO_DEBUG__</font>
00524
00525 <font class="preprocessor">#endif</font>
</font></pre></div><HR> </font></pre></div><HR>
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<h1>RtDuplex.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>RtDuplex.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -47,7 +47,7 @@
00085 00085
00086 <font class="keyword">protected</font>: 00086 <font class="keyword">protected</font>:
00087 00087
00088 RtAudio *audio; 00088 <a class="code" href="classRtAudio.html">RtAudio</a> *audio;
00089 MY_FLOAT *data; 00089 MY_FLOAT *data;
00090 MY_FLOAT *lastOutput; 00090 MY_FLOAT *lastOutput;
00091 <font class="keywordtype">int</font> bufferSize; 00091 <font class="keywordtype">int</font> bufferSize;

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<h1>RtWvIn.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>RtWvIn.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -51,7 +51,7 @@
00090 00090
00091 <font class="keyword">protected</font>: 00091 <font class="keyword">protected</font>:
00092 00092
00093 RtAudio *audio; 00093 <a class="code" href="classRtAudio.html">RtAudio</a> *audio;
00094 <font class="keywordtype">bool</font> stopped; 00094 <font class="keywordtype">bool</font> stopped;
00095 <font class="keywordtype">int</font> stream; 00095 <font class="keywordtype">int</font> stream;
00096 <font class="keywordtype">long</font> counter; 00096 <font class="keywordtype">long</font> counter;

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@@ -6,7 +6,7 @@
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<h1>RtWvOut.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>RtWvOut.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -47,7 +47,7 @@
00082 00082
00083 <font class="keyword">protected</font>: 00083 <font class="keyword">protected</font>:
00084 00084
00085 RtAudio *audio; 00085 <a class="code" href="classRtAudio.html">RtAudio</a> *audio;
00086 <font class="keywordtype">bool</font> stopped; 00086 <font class="keywordtype">bool</font> stopped;
00087 <font class="keywordtype">int</font> stream; 00087 <font class="keywordtype">int</font> stream;
00088 <font class="keywordtype">int</font> bufferSize; 00088 <font class="keywordtype">int</font> bufferSize;

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<h1>SKINI.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>SKINI.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<h1>Sampler.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Sampler.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<h1>Saxofony.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Saxofony.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<h1>Shakers.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Shakers.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<h1>Simple.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Simple.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
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<h1>SingWave.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00014 <font class="comment">/***************************************************/</font>
00015
00016 <font class="preprocessor">#if !defined(__SINGWAVE_H)</font>
00017 <font class="preprocessor"></font><font class="preprocessor">#define __SINGWAVE_H</font>
00018 <font class="preprocessor"></font>
00019 <font class="preprocessor">#include "WaveLoop.h"</font>
00020 <font class="preprocessor">#include "Modulate.h"</font>
00021 <font class="preprocessor">#include "Envelope.h"</font>
00022
00023 <font class="keyword">class </font><a class="code" href="classSingWave.html">SingWave</a> : <font class="keyword">public</font> <a class="code" href="classStk.html">Stk</a>
00024 {
00025 <font class="keyword">public</font>:
00027
00031 <a class="code" href="classSingWave.html#a0">SingWave</a>(<font class="keyword">const</font> <font class="keywordtype">char</font> *fileName, <font class="keywordtype">bool</font> raw=FALSE);
00032
00034 <a class="code" href="classSingWave.html#a1">~SingWave</a>();
00035
00037 <font class="keywordtype">void</font> <a class="code" href="classSingWave.html#a2">reset</a>();
00038
00040 <font class="keywordtype">void</font> <a class="code" href="classSingWave.html#a3">normalize</a>();
00041
00043 <font class="keywordtype">void</font> <a class="code" href="classSingWave.html#a3">normalize</a>(MY_FLOAT peak);
00044
00046 <font class="keywordtype">void</font> <a class="code" href="classSingWave.html#a5">setFrequency</a>(MY_FLOAT frequency);
00047
00049 <font class="keywordtype">void</font> <a class="code" href="classSingWave.html#a6">setVibratoRate</a>(MY_FLOAT aRate);
00050
00052 <font class="keywordtype">void</font> <a class="code" href="classSingWave.html#a7">setVibratoGain</a>(MY_FLOAT gain);
00053
00055 <font class="keywordtype">void</font> <a class="code" href="classSingWave.html#a8">setRandomGain</a>(MY_FLOAT gain);
00056
00058 <font class="keywordtype">void</font> <a class="code" href="classSingWave.html#a9">setSweepRate</a>(MY_FLOAT aRate);
00059
00061 <font class="keywordtype">void</font> <a class="code" href="classSingWave.html#a10">setGainRate</a>(MY_FLOAT aRate);
00062
00064 <font class="keywordtype">void</font> <a class="code" href="classSingWave.html#a11">setGainTarget</a>(MY_FLOAT target);
00065
00067 <font class="keywordtype">void</font> <a class="code" href="classSingWave.html#a12">noteOn</a>();
00068
00070 <font class="keywordtype">void</font> <a class="code" href="classSingWave.html#a13">noteOff</a>();
00071
00073 MY_FLOAT <a class="code" href="classSingWave.html#a14">lastOut</a>();
00074
00076 MY_FLOAT <a class="code" href="classSingWave.html#a15">tick</a>();
00077
00078 <font class="keyword">protected</font>:
00079
00080 <a class="code" href="classWaveLoop.html">WaveLoop</a> *wave;
00081 <a class="code" href="classModulate.html">Modulate</a> *modulator;
00082 <a class="code" href="classEnvelope.html">Envelope</a> *envelope;
00083 <a class="code" href="classEnvelope.html">Envelope</a> *pitchEnvelope;
00084 MY_FLOAT rate;
00085 MY_FLOAT sweepRate;
00086 MY_FLOAT lastOutput;
00087
00088 };
00089
00090 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

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<h1>Sitar.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Sitar.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<h1>Socket.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Socket.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

View File

@@ -0,0 +1,68 @@
<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
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<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<h1>Sphere.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
00010 <font class="comment">/***************************************************/</font>
00011
00012 <font class="preprocessor">#if !defined(__SPHERE_H)</font>
00013 <font class="preprocessor"></font><font class="preprocessor">#define __SPHERE_H</font>
00014 <font class="preprocessor"></font>
00015 <font class="preprocessor">#include "Vector3D.h"</font>
00016
00017 <font class="keyword">class </font><a class="code" href="classSphere.html">Sphere</a>
00018 {
00019 <font class="keyword">public</font>:
00021 <a class="code" href="classSphere.html#a0">Sphere</a>(<font class="keywordtype">double</font> initRadius);
00022
00024 <a class="code" href="classSphere.html#a1">~Sphere</a>();
00025
00027 <font class="keywordtype">void</font> <a class="code" href="classSphere.html#a2">setPosition</a>(<font class="keywordtype">double</font> anX, <font class="keywordtype">double</font> aY, <font class="keywordtype">double</font> aZ);
00028
00030 <font class="keywordtype">void</font> <a class="code" href="classSphere.html#a3">setVelocity</a>(<font class="keywordtype">double</font> anX, <font class="keywordtype">double</font> aY, <font class="keywordtype">double</font> aZ);
00031
00033 <font class="keywordtype">void</font> <a class="code" href="classSphere.html#a4">setRadius</a>(<font class="keywordtype">double</font> aRadius);
00034
00036 <font class="keywordtype">void</font> <a class="code" href="classSphere.html#a5">setMass</a>(<font class="keywordtype">double</font> aMass);
00037
00039 <a class="code" href="classVector3D.html">Vector3D</a>* <a class="code" href="classSphere.html#a6">getPosition</a>();
00040
00042 <a class="code" href="classVector3D.html">Vector3D</a>* <a class="code" href="classSphere.html#a7">getRelativePosition</a>(<a class="code" href="classVector3D.html">Vector3D</a> *aPosition);
00043
00045 <font class="keywordtype">double</font> <a class="code" href="classSphere.html#a8">getVelocity</a>(<a class="code" href="classVector3D.html">Vector3D</a>* aVelocity);
00046
00048 <font class="keywordtype">double</font> <a class="code" href="classSphere.html#a9">isInside</a>(<a class="code" href="classVector3D.html">Vector3D</a> *aPosition);
00049
00051 <font class="keywordtype">double</font> <a class="code" href="classSphere.html#a10">getRadius</a>();
00052
00054 <font class="keywordtype">double</font> <a class="code" href="classSphere.html#a11">getMass</a>();
00055
00057 <font class="keywordtype">void</font> <a class="code" href="classSphere.html#a12">addVelocity</a>(<font class="keywordtype">double</font> anX, <font class="keywordtype">double</font> aY, <font class="keywordtype">double</font> aZ);
00058
00060 <font class="keywordtype">void</font> <a class="code" href="classSphere.html#a13">tick</a>(<font class="keywordtype">double</font> timeIncrement);
00061
00062 <font class="keyword">private</font>:
00063 <a class="code" href="classVector3D.html">Vector3D</a> *myPosition;
00064 <a class="code" href="classVector3D.html">Vector3D</a> *myVelocity;
00065 <a class="code" href="classVector3D.html">Vector3D</a> workingVector;
00066 <font class="keywordtype">double</font> myRadius;
00067 <font class="keywordtype">double</font> myMass;
00068 };
00069
00070 <font class="preprocessor">#endif</font>
</font></pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>

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@@ -6,7 +6,7 @@
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<!-- Generated by Doxygen 1.2.8.1 --> <!-- Generated by Doxygen 1.2.8.1 -->
<h1>StifKarp.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>StifKarp.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

View File

@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER> <a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<!-- Generated by Doxygen 1.2.8.1 --> <!-- Generated by Doxygen 1.2.8.1 -->
<h1>Stk.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Stk.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -58,7 +58,7 @@
00068 00068
00069 <font class="keyword">class </font><a class="code" href="classStk.html">Stk</a> 00069 <font class="keyword">class </font><a class="code" href="classStk.html">Stk</a>
00070 { 00070 {
00071 <font class="keyword">public</font>: 00071 <font class="keyword">public</font>:
00072 00072
00073 <font class="keyword">typedef</font> <font class="keywordtype">unsigned</font> <font class="keywordtype">long</font> STK_FORMAT; 00073 <font class="keyword">typedef</font> <font class="keywordtype">unsigned</font> <font class="keywordtype">long</font> STK_FORMAT;
<a name="l00074"></a><a class="code" href="classStk.html#p0">00074</a> <font class="keyword">static</font> <font class="keyword">const</font> STK_FORMAT STK_SINT8; <a name="l00074"></a><a class="code" href="classStk.html#p0">00074</a> <font class="keyword">static</font> <font class="keyword">const</font> STK_FORMAT STK_SINT8;
@@ -66,7 +66,7 @@
<a name="l00076"></a><a class="code" href="classStk.html#p2">00076</a> <font class="keyword">static</font> <font class="keyword">const</font> STK_FORMAT STK_SINT32; <a name="l00076"></a><a class="code" href="classStk.html#p2">00076</a> <font class="keyword">static</font> <font class="keyword">const</font> STK_FORMAT STK_SINT32;
<a name="l00077"></a><a class="code" href="classStk.html#p3">00077</a> <font class="keyword">static</font> <font class="keyword">const</font> STK_FORMAT STK_FLOAT32; <a name="l00077"></a><a class="code" href="classStk.html#p3">00077</a> <font class="keyword">static</font> <font class="keyword">const</font> STK_FORMAT STK_FLOAT32;
<a name="l00078"></a><a class="code" href="classStk.html#p4">00078</a> <font class="keyword">static</font> <font class="keyword">const</font> STK_FORMAT STK_FLOAT64; <a name="l00078"></a><a class="code" href="classStk.html#p4">00078</a> <font class="keyword">static</font> <font class="keyword">const</font> STK_FORMAT STK_FLOAT64;
00079 00080
00081 <font class="keyword">static</font> MY_FLOAT <a class="code" href="classStk.html#d0">sampleRate</a>(<font class="keywordtype">void</font>); 00081 <font class="keyword">static</font> MY_FLOAT <a class="code" href="classStk.html#d0">sampleRate</a>(<font class="keywordtype">void</font>);
00082 00082
00084 00084
@@ -80,10 +80,10 @@
00102 00102
00104 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classStk.html#d5">sleep</a>(<font class="keywordtype">unsigned</font> <font class="keywordtype">long</font> milliseconds); 00104 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classStk.html#d5">sleep</a>(<font class="keywordtype">unsigned</font> <font class="keywordtype">long</font> milliseconds);
00105 00105
00106 <font class="keyword">private</font>: 00106 <font class="keyword">private</font>:
00107 <font class="keyword">static</font> MY_FLOAT srate; 00107 <font class="keyword">static</font> MY_FLOAT srate;
00108 00108
00109 <font class="keyword">protected</font>: 00109 <font class="keyword">protected</font>:
00110 00110
00112 <a class="code" href="classStk.html#b0">Stk</a>(<font class="keywordtype">void</font>); 00112 <a class="code" href="classStk.html#b0">Stk</a>(<font class="keywordtype">void</font>);
00113 00113
@@ -117,29 +117,35 @@
00143 <font class="comment">// (ex. Clarinet.cpp). If you wish to move the rawwaves directory to</font> 00143 <font class="comment">// (ex. Clarinet.cpp). If you wish to move the rawwaves directory to</font>
00144 <font class="comment">// a different location in your file system, you will need to set this</font> 00144 <font class="comment">// a different location in your file system, you will need to set this</font>
00145 <font class="comment">// path definition appropriately. The current definition is a</font> 00145 <font class="comment">// path definition appropriately. The current definition is a</font>
00146 <font class="comment">// relative reference that will work "out of the box" for the STK</font> 00146 <font class="comment">// relative reference that will work for the programs in the STK</font>
00147 <font class="comment">// distribution.</font> 00147 <font class="comment">// projects directory. The path can also be specified to configure and</font>
00148 <font class="preprocessor">#define RAWWAVE_PATH "../../"</font> 00148 <font class="comment">// set via the Makefiles.</font>
00149 <font class="preprocessor"></font> 00149 <font class="preprocessor">#if !defined(RAWWAVE_PATH)</font>
00150 <font class="preprocessor">#define PI (MY_FLOAT) 3.14159265359</font> 00150 <font class="preprocessor"></font><font class="preprocessor"> #define RAWWAVE_PATH "../../rawwaves/"</font>
00151 <font class="preprocessor"></font><font class="preprocessor">#define TWO_PI (MY_FLOAT) (MY_FLOAT) (2 * PI)</font> 00151 <font class="preprocessor"></font><font class="preprocessor">#endif</font>
00152 <font class="preprocessor"></font> 00152 <font class="preprocessor"></font>
00153 <font class="preprocessor">#define ONE_OVER_128 (MY_FLOAT) 0.0078125</font> 00153 <font class="preprocessor">#define PI (MY_FLOAT) 3.14159265359</font>
00154 <font class="preprocessor"></font> 00154 <font class="preprocessor"></font><font class="preprocessor">#define TWO_PI (MY_FLOAT) (MY_FLOAT) (2 * PI)</font>
00155 <font class="preprocessor">#if defined(__WINDOWS_DS__)</font> 00155 <font class="preprocessor"></font>
00156 <font class="preprocessor"></font><font class="preprocessor"> #define __OS_WINDOWS__</font> 00156 <font class="preprocessor">#define ONE_OVER_128 (MY_FLOAT) 0.0078125</font>
00157 <font class="preprocessor"></font><font class="preprocessor"> #define __STK_REALTIME__</font> 00157 <font class="preprocessor"></font>
00158 <font class="preprocessor"></font><font class="preprocessor">#elif defined(__LINUX_OSS__) || defined(__LINUX_ALSA__)</font> 00158 <font class="preprocessor">#if defined(__WINDOWS_DS__) || defined(__WINDOWS_ASIO__)</font>
00159 <font class="preprocessor"></font><font class="preprocessor"> #define __OS_LINUX__</font> 00159 <font class="preprocessor"></font><font class="preprocessor"> #define __OS_WINDOWS__</font>
00160 <font class="preprocessor"></font><font class="preprocessor"> #define __STK_REALTIME__</font> 00160 <font class="preprocessor"></font><font class="preprocessor"> #define __STK_REALTIME__</font>
00161 <font class="preprocessor"></font><font class="preprocessor">#elif defined(__IRIX_AL__)</font> 00161 <font class="preprocessor"></font><font class="preprocessor">#elif defined(__LINUX_OSS__) || defined(__LINUX_ALSA__)</font>
00162 <font class="preprocessor"></font><font class="preprocessor"> #define __OS_IRIX__</font> 00162 <font class="preprocessor"></font><font class="preprocessor"> #define __OS_LINUX__</font>
00163 <font class="preprocessor"></font><font class="preprocessor"> #define __STK_REALTIME__</font> 00163 <font class="preprocessor"></font><font class="preprocessor"> #define __STK_REALTIME__</font>
00164 <font class="preprocessor"></font><font class="preprocessor">#endif</font> 00164 <font class="preprocessor"></font><font class="preprocessor">#elif defined(__IRIX_AL__)</font>
00165 <font class="preprocessor"></font> 00165 <font class="preprocessor"></font><font class="preprocessor"> #define __OS_IRIX__</font>
00166 <font class="comment">//#define _STK_DEBUG_</font> 00166 <font class="preprocessor"></font><font class="preprocessor"> #define __STK_REALTIME__</font>
00167 00167 <font class="preprocessor"></font><font class="preprocessor">#elif defined(__MACOSX_CORE__)</font>
00168 <font class="preprocessor">#endif</font> 00168 <font class="preprocessor"></font><font class="preprocessor"> #define __OS_MACOSX__</font>
00169 <font class="preprocessor"></font><font class="preprocessor"> #define __STK_REALTIME__</font>
00170 <font class="preprocessor"></font><font class="preprocessor">#endif</font>
00171 <font class="preprocessor"></font>
00172 <font class="comment">//#define _STK_DEBUG_</font>
00173
00174 <font class="preprocessor">#endif</font>
</font></pre></div><HR> </font></pre></div><HR>
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@@ -6,7 +6,7 @@
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<h1>SubNoise.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>SubNoise.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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@@ -6,7 +6,7 @@
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<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<h1>Table.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Table.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<h1>TcpWvIn.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>TcpWvIn.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<h1>TcpWvOut.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>TcpWvOut.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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@@ -6,7 +6,7 @@
<BODY BGCOLOR="#FFFFFF"> <BODY BGCOLOR="#FFFFFF">
<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<h1>Thread.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>Thread.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
@@ -17,7 +17,7 @@
00016 <font class="preprocessor"></font> 00016 <font class="preprocessor"></font>
00017 <font class="preprocessor">#include "Stk.h"</font> 00017 <font class="preprocessor">#include "Stk.h"</font>
00018 00018
00019 <font class="preprocessor">#if (defined(__OS_IRIX__) || defined(__OS_LINUX__))</font> 00019 <font class="preprocessor">#if (defined(__OS_IRIX__) || defined(__OS_LINUX__) || defined(__OS_MACOSX__))</font>
00020 <font class="preprocessor"></font> 00020 <font class="preprocessor"></font>
00021 <font class="preprocessor"> #include &lt;pthread.h&gt;</font> 00021 <font class="preprocessor"> #include &lt;pthread.h&gt;</font>
00022 <font class="preprocessor"> #define THREAD_TYPE</font> 00022 <font class="preprocessor"> #define THREAD_TYPE</font>

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<CENTER> <CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P> <img src="princeton.gif"> &nbsp; <img src="ccrma.gif"><P>
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<h1>TubeBell.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font> <h1>TubeBell.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>

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