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Fixed typo in documentation.
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@@ -41,7 +41,7 @@ public:
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//! Get the relative position of the given point to the sphere as a 3D vector.
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Vector3D* getRelativePosition( Vector3D *position );
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//! Set the velcoity of the sphere as a 3D vector.
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//! Set the velocity of the sphere as a 3D vector.
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StkFloat getVelocity( Vector3D* velocity );
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//! Returns the distance from the sphere boundary to the given position (< 0 if inside).
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