mirror of
https://github.com/thestk/stk
synced 2026-02-07 17:56:16 +00:00
Version 4.4.0
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committed by
Stephen Sinclair
parent
d199342e86
commit
eccd8c9981
@@ -1,3 +1,16 @@
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#ifndef STK_BOWED_H
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#define STK_BOWED_H
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#include "Instrmnt.h"
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#include "DelayL.h"
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#include "BowTable.h"
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#include "OnePole.h"
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#include "BiQuad.h"
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#include "SineWave.h"
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#include "ADSR.h"
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namespace stk {
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/***************************************************/
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/*! \class Bowed
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\brief STK bowed string instrument class.
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@@ -17,58 +30,48 @@
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- Vibrato Gain = 1
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- Volume = 128
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by Perry R. Cook and Gary P. Scavone, 1995 - 2007.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2009.
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*/
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/***************************************************/
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#ifndef STK_BOWED_H
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#define STK_BOWED_H
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#include "Instrmnt.h"
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#include "DelayL.h"
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#include "BowTable.h"
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#include "OnePole.h"
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#include "BiQuad.h"
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#include "SineWave.h"
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#include "ADSR.h"
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class Bowed : public Instrmnt
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{
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public:
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//! Class constructor, taking the lowest desired playing frequency.
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Bowed(StkFloat lowestFrequency);
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Bowed( StkFloat lowestFrequency );
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//! Class destructor.
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~Bowed();
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~Bowed( void );
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//! Reset and clear all internal state.
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void clear();
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void clear( void );
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//! Set instrument parameters for a particular frequency.
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void setFrequency(StkFloat frequency);
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void setFrequency( StkFloat frequency );
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//! Set vibrato gain.
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void setVibrato(StkFloat gain);
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void setVibrato( StkFloat gain );
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//! Apply breath pressure to instrument with given amplitude and rate of increase.
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void startBowing(StkFloat amplitude, StkFloat rate);
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void startBowing( StkFloat amplitude, StkFloat rate );
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//! Decrease breath pressure with given rate of decrease.
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void stopBowing(StkFloat rate);
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void stopBowing( StkFloat rate );
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//! Start a note with the given frequency and amplitude.
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void noteOn(StkFloat frequency, StkFloat amplitude);
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void noteOn( StkFloat frequency, StkFloat amplitude );
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//! Stop a note with the given amplitude (speed of decay).
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void noteOff(StkFloat amplitude);
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void noteOff( StkFloat amplitude );
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//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
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void controlChange(int number, StkFloat value);
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void controlChange( int number, StkFloat value );
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//! Compute and return one output sample.
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StkFloat tick( unsigned int channel = 0 );
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protected:
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StkFloat computeSample( void );
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DelayL neckDelay_;
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DelayL bridgeDelay_;
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BowTable bowTable_;
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@@ -83,4 +86,27 @@ class Bowed : public Instrmnt
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};
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inline StkFloat Bowed :: tick( unsigned int )
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{
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StkFloat bowVelocity = maxVelocity_ * adsr_.tick();
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StkFloat bridgeRefl = -stringFilter_.tick( bridgeDelay_.lastOut() );
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StkFloat nutRefl = -neckDelay_.lastOut();
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StkFloat stringVel = bridgeRefl + nutRefl; // Sum is string velocity
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StkFloat velDiff = bowVelocity - stringVel; // Differential velocity
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StkFloat newVel = velDiff * bowTable_.tick( velDiff ); // Non-Linear bow function
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neckDelay_.tick(bridgeRefl + newVel); // Do string propagations
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bridgeDelay_.tick(nutRefl + newVel);
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if ( vibratoGain_ > 0.0 ) {
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neckDelay_.setDelay( (baseDelay_ * (1.0 - betaRatio_) ) +
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(baseDelay_ * vibratoGain_ * vibrato_.tick()) );
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}
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lastFrame_[0] = bodyFilter_.tick( bridgeDelay_.lastOut() );
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return lastFrame_[0];
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}
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} // stk namespace
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#endif
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