Version 4.2.0

This commit is contained in:
Gary Scavone
2009-03-24 23:02:14 -04:00
committed by Stephen Sinclair
parent cf06b7598b
commit a6381b9d38
281 changed files with 17152 additions and 12000 deletions

View File

@@ -8,22 +8,21 @@
at 22050 Hz, but will be appropriately
interpolated for other sample rates. You can
specify the maximum polyphony (maximum number
of simultaneous voices) via a #define in the
Drummer.h.
of simultaneous voices) in Drummer.h.
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
*/
/***************************************************/
#if !defined(__VOICDRUM_H)
#define __VOICDRUM_H
#ifndef STK_VOICDRUM_H
#define STK_VOICDRUM_H
#include "Instrmnt.h"
#include "WvIn.h"
#include "OnePole.h"
#define VOICE_NUMWAVES 11
#define VOICE_POLYPHONY 4
const int VOICE_NUMWAVES = 11;
const int VOICE_POLYPHONY = 4;
class VoicDrum : public Instrmnt
{
@@ -35,19 +34,31 @@ class VoicDrum : public Instrmnt
~VoicDrum();
//! Start a note with the given drum type and amplitude.
void noteOn(MY_FLOAT instrument, MY_FLOAT amplitude);
void noteOn(StkFloat instrument, StkFloat amplitude);
//! Stop a note with the given amplitude (speed of decay).
void noteOff(MY_FLOAT amplitude);
void noteOff(StkFloat amplitude);
//! Compute one output sample.
MY_FLOAT tick();
StkFloat tick();
//! Computer \e vectorSize outputs and return them in \e vector.
StkFloat *tick(StkFloat *vector, unsigned int vectorSize);
//! Fill a channel of the StkFrames object with computed outputs.
/*!
The \c channel argument should be one or greater (the first
channel is specified by 1). An StkError will be thrown if the \c
channel argument is zero or it is greater than the number of
channels in the StkFrames object.
*/
StkFrames& tick( StkFrames& frames, unsigned int channel = 1 );
protected:
WvIn *waves[VOICE_POLYPHONY];
OnePole *filters[VOICE_POLYPHONY];
int sounding[VOICE_POLYPHONY];
int nSounding;
WvIn *waves_[VOICE_POLYPHONY];
OnePole *filters_[VOICE_POLYPHONY];
int sounding_[VOICE_POLYPHONY];
int nSounding_;
};