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stk/projects/ragamatic/VoicDrum.h
Gary Scavone a6381b9d38 Version 4.2.0
2013-09-29 23:06:14 +02:00

66 lines
1.8 KiB
C++

/***************************************************/
/*! \class VoicDrum
\brief STK vocal drum sample player class.
This class implements a drum sampling
synthesizer using WvIn objects and one-pole
filters. The drum rawwave files are sampled
at 22050 Hz, but will be appropriately
interpolated for other sample rates. You can
specify the maximum polyphony (maximum number
of simultaneous voices) in Drummer.h.
by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
*/
/***************************************************/
#ifndef STK_VOICDRUM_H
#define STK_VOICDRUM_H
#include "Instrmnt.h"
#include "WvIn.h"
#include "OnePole.h"
const int VOICE_NUMWAVES = 11;
const int VOICE_POLYPHONY = 4;
class VoicDrum : public Instrmnt
{
public:
//! Class constructor.
VoicDrum();
//! Class destructor.
~VoicDrum();
//! Start a note with the given drum type and amplitude.
void noteOn(StkFloat instrument, StkFloat amplitude);
//! Stop a note with the given amplitude (speed of decay).
void noteOff(StkFloat amplitude);
//! Compute one output sample.
StkFloat tick();
//! Computer \e vectorSize outputs and return them in \e vector.
StkFloat *tick(StkFloat *vector, unsigned int vectorSize);
//! Fill a channel of the StkFrames object with computed outputs.
/*!
The \c channel argument should be one or greater (the first
channel is specified by 1). An StkError will be thrown if the \c
channel argument is zero or it is greater than the number of
channels in the StkFrames object.
*/
StkFrames& tick( StkFrames& frames, unsigned int channel = 1 );
protected:
WvIn *waves_[VOICE_POLYPHONY];
OnePole *filters_[VOICE_POLYPHONY];
int sounding_[VOICE_POLYPHONY];
int nSounding_;
};
#endif