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https://github.com/thestk/stk
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Version 4.0
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committed by
Stephen Sinclair
parent
3f126af4e5
commit
81475b04c5
86
include/Modal.h
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86
include/Modal.h
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/***************************************************/
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/*! \class Modal
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\brief STK resonance model instrument.
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This class contains an excitation wavetable,
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an envelope, an oscillator, and N resonances
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(non-sweeping BiQuad filters), where N is set
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during instantiation.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
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*/
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/***************************************************/
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#if !defined(__MODAL_H)
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#define __MODAL_H
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#include "Instrmnt.h"
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#include "Envelope.h"
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#include "WaveLoop.h"
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#include "BiQuad.h"
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#include "OnePole.h"
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class Modal : public Instrmnt
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{
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public:
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//! Class constructor, taking the desired number of modes to create.
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Modal( int modes = 4 );
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//! Class destructor.
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virtual ~Modal();
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//! Reset and clear all internal state.
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void clear();
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//! Set instrument parameters for a particular frequency.
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virtual void setFrequency(MY_FLOAT frequency);
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//! Set the ratio and radius for a specified mode filter.
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void setRatioAndRadius(int modeIndex, MY_FLOAT ratio, MY_FLOAT radius);
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//! Set the master gain.
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void setMasterGain(MY_FLOAT aGain);
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//! Set the direct gain.
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void setDirectGain(MY_FLOAT aGain);
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//! Set the gain for a specified mode filter.
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void setModeGain(int modeIndex, MY_FLOAT gain);
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//! Initiate a strike with the given amplitude (0.0 - 1.0).
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virtual void strike(MY_FLOAT amplitude);
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//! Damp modes with a given decay factor (0.0 - 1.0).
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void damp(MY_FLOAT amplitude);
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//! Start a note with the given frequency and amplitude.
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void noteOn(MY_FLOAT frequency, MY_FLOAT amplitude);
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//! Stop a note with the given amplitude (speed of decay).
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void noteOff(MY_FLOAT amplitude);
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//! Compute one output sample.
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virtual MY_FLOAT tick();
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//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
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virtual void controlChange(int number, MY_FLOAT value) = 0;
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protected:
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Envelope *envelope;
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WvIn *wave;
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BiQuad **filters;
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OnePole *onepole;
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WaveLoop *vibrato;
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int nModes;
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MY_FLOAT vibratoGain;
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MY_FLOAT masterGain;
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MY_FLOAT directGain;
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MY_FLOAT stickHardness;
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MY_FLOAT strikePosition;
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MY_FLOAT baseFrequency;
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MY_FLOAT *ratios;
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MY_FLOAT *radii;
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};
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#endif
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