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https://github.com/thestk/stk
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Version 4.2.1
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committed by
Stephen Sinclair
parent
a6381b9d38
commit
2cbce2d8bd
77
include/InetWvOut.h
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77
include/InetWvOut.h
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/***************************************************/
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/*! \class InetWvOut
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\brief STK internet streaming output class.
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This WvOut subclass can stream data over a network via a TCP or
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UDP socket connection. The data is converted to big-endian byte
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order, if necessary, before being transmitted.
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InetWvOut supports multi-channel data. It is important to
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distinguish the tick() methods, which output single samples to all
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channels in a sample frame, from the tickFrame() method, which
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takes a reference to multi-channel sample frame data.
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This class connects to a socket server, the port and IP address of
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which must be specified as constructor arguments. The default
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data type is signed 16-bit integers but any of the defined
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StkFormats are permissible.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2005.
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*/
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/***************************************************/
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#ifndef STK_INETWVOUT_H
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#define STK_INETWVOUT_H
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#include "WvOut.h"
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#include "Socket.h"
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class InetWvOut : public WvOut
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{
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public:
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//! Default constructor ... the socket is not instantiated.
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InetWvOut( unsigned long packetFrames = 1024 );
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//! Overloaded constructor which opens a network connection during instantiation.
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/*!
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An StkError is thrown if a socket error occurs or an invalid argument is specified.
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*/
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InetWvOut( int port, Socket::ProtocolType protocol = Socket::PROTO_TCP,
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std::string hostname = "localhost", unsigned int nChannels = 1, Stk::StkFormat format = STK_SINT16,
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unsigned long packetFrames = 1024 );
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//! Class destructor.
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~InetWvOut();
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//! Connect to the specified host and port and prepare to stream \e nChannels of data in the given data format.
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/*!
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An StkError is thrown if a socket error occurs or an invalid argument is specified.
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*/
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void connect( int port, Socket::ProtocolType protocol = Socket::PROTO_TCP,
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std::string hostname = "localhost", unsigned int nChannels = 1, Stk::StkFormat format = STK_SINT16 );
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//! If a connection is open, write out remaining samples in the queue and then disconnect.
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void disconnect(void);
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protected:
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void computeSample( const StkFloat sample );
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void computeFrames( const StkFrames& frames );
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void incrementFrame( void );
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// Write a buffer of length frames via the socket connection.
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void writeData( unsigned long frames );
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char *buffer_;
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Socket *soket_;
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unsigned long bufferFrames_;
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unsigned long bufferBytes_;
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unsigned long bufferIndex_;
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unsigned long iData_;
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unsigned int dataBytes_;
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Stk::StkFormat dataType_;
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};
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#endif
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