Release 4.3.0 tarball

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Gary Scavone
2013-09-29 23:41:50 +02:00
committed by Stephen Sinclair
parent 554a74374b
commit 1a8403e203
462 changed files with 4751 additions and 3397 deletions

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@@ -6,7 +6,7 @@
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<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<!-- Generated by Doxygen 1.4.4 -->
<h1><a class="anchor" name="filtering">Using Filters</a></h1>In this section, we demonstrate the use of a few of the STK filter classes. The <a class="el" href="classFilter.html">Filter</a> class provides functionality to implement a generalized digital filter of any type, similar to the <code>filter</code> function in Matlab. In this example, we create a <a class="el" href="classFilter.html">Filter</a> instance and initialize it with specific numerator and denominator coefficients. We then compute its impulse response for 20 samples.<p>
@@ -48,17 +48,17 @@ The STK <a class="el" href="classBiQuad.html">BiQuad</a> and <a class="el" href=
<a class="code" href="classNoise.html">Noise</a> noise;
<a class="code" href="classBiQuad.html">BiQuad</a> biquad;
biquad.<a class="code" href="classBiQuad.html#a8">setResonance</a>( 440.0, 0.98, <span class="keyword">true</span> ); <span class="comment">// automatically normalize for unity peak gain</span>
biquad.<a class="code" href="classBiQuad.html#a9">setResonance</a>( 440.0, 0.98, <span class="keyword">true</span> ); <span class="comment">// automatically normalize for unity peak gain</span>
<span class="keywordflow">for</span> ( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0; i&lt;output.size(); i++ ) {
output[i] = biquad.<a class="code" href="classBiQuad.html#a14">tick</a>( noise.<a class="code" href="classGenerator.html#a3">tick</a>() ); <span class="comment">// single-sample computations</span>
output[i] = biquad.<a class="code" href="classBiQuad.html#a15">tick</a>( noise.<a class="code" href="classGenerator.html#a3">tick</a>() ); <span class="comment">// single-sample computations</span>
std::cout &lt;&lt; <span class="stringliteral">"i = "</span> &lt;&lt; i &lt;&lt; <span class="stringliteral">" : output = "</span> &lt;&lt; output[i] &lt;&lt; std::endl;
}
<span class="keywordflow">return</span> 0;
}
</pre></div><p>
By passing a boolian value of <code>true</code> as the third argument to the <a class="el" href="classBiQuad.html#a8">BiQuad::setResonance()</a> function, the filter coefficients are automatically scaled to achieve unity gain at the resonance peak frequency. The previous code could be easily modified for "vector-based" calculations:<p>
By passing a boolian value of <code>true</code> as the third argument to the <a class="el" href="classBiQuad.html#a9">BiQuad::setResonance()</a> function, the filter coefficients are automatically scaled to achieve unity gain at the resonance peak frequency. The previous code could be easily modified for "vector-based" calculations:<p>
<div class="fragment"><pre class="fragment"><span class="preprocessor">#include "BiQuad.h"</span>
<span class="preprocessor">#include "Noise.h"</span>
@@ -68,9 +68,9 @@ By passing a boolian value of <code>true</code> as the third argument to the <a
<a class="code" href="classNoise.html">Noise</a> noise;
<a class="code" href="classBiQuad.html">BiQuad</a> biquad;
biquad.<a class="code" href="classBiQuad.html#a8">setResonance</a>( 440.0, 0.98, <span class="keyword">true</span> ); <span class="comment">// automatically normalize for unity peak gain</span>
biquad.<a class="code" href="classBiQuad.html#a9">setResonance</a>( 440.0, 0.98, <span class="keyword">true</span> ); <span class="comment">// automatically normalize for unity peak gain</span>
biquad.<a class="code" href="classBiQuad.html#a14">tick</a>( noise.<a class="code" href="classGenerator.html#a3">tick</a>( output ) ); <span class="comment">// vector-based computations</span>
biquad.<a class="code" href="classBiQuad.html#a15">tick</a>( noise.<a class="code" href="classGenerator.html#a3">tick</a>( output ) ); <span class="comment">// vector-based computations</span>
<span class="keywordflow">for</span> ( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0; i&lt;output.size(); i++ ) {
std::cout &lt;&lt; <span class="stringliteral">"i = "</span> &lt;&lt; i &lt;&lt; <span class="stringliteral">" : output = "</span> &lt;&lt; output[i] &lt;&lt; std::endl;
}
@@ -82,7 +82,7 @@ By passing a boolian value of <code>true</code> as the third argument to the <a
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2005 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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