feat: sinewaveshaper
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@@ -9,6 +9,9 @@ type Saturator = { Gain: float }
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let saturate (param: Saturator, x: float) = tanh (param.Gain * x)
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let sineWaveShape x =
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x + 2.8 * sin (2. * x)
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//
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// let process(effects:Effect list, sound:float seq) =
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// let mutable output = sound
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@@ -1,8 +1,8 @@
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open System.IO
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open System.IO
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open SoundGen
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open PCMWave
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open Fx
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open SoundGen.Fx
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open Synth
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let song =
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@@ -54,6 +54,9 @@ let writeToFile (ms: MemoryStream) =
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ms.WriteTo(fs)
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song |> createWAV |> writeToFile
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song
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|> Seq.map (fun x ->
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let x1 = sineWaveShape x
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saturate ({ Gain = 1.0 }, x1))
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|> createWAV
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|> writeToFile
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