Files
SeeSynth/inc/ADSR.h

38 lines
942 B
C++

#pragma once
#include "Effect.h"
#include "Ramp.h"
#include <cstddef>
struct ADSRParameters {
float attack_time; // Attack time in seconds
float decay_time; // Decay time in seconds
float sustain_level; // Sustain level (0 to 1)
float release_time;
};
enum ADSRState { sOff, sAttack, sDecay, sSustain, sRelease };
class ADSR : public Effect {
private:
ADSRParameters m_parameters;
ADSRState m_state;
Ramp* m_ramp;
void process_sample(float* sample);
bool is_attack_elapsed();
bool is_decay_elapsed();
bool is_release_elapsed();
void recheck_state();
public:
ADSR(/* args */);
ADSR(ADSRParameters param);
~ADSR();
void Trigger() override;
void Release() override;
// void RetriggerState() override;
void Process(std::vector<float>& samples) override;
void Reset();
void SetParameters(float attack, float decay, float sustain, float release);
};