Files
SeeSynth/src/Renderer.cpp
2023-09-17 02:26:44 +03:00

285 lines
10 KiB
C++

#include "Renderer.h"
#define RAYGUI_IMPLEMENTATION
#include "Logger.h"
#include "Settings.h"
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-but-set-variable"
#pragma clang diagnostic ignored "-Wunused-variable"
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include "raygui.h"
#pragma clang diagnostic pop
Renderer::Renderer(/* args */) {
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
SetTargetFPS(FPS);
}
Renderer::~Renderer() {}
void Renderer::Draw(Synth& synth, SynthGuiState& synth_gui) {
BeginDrawing();
ClearBackground(RAYWHITE);
draw_ui(synth, synth_gui);
draw_signal(synth, synth_gui);
EndDrawing();
}
void Renderer::draw_signal(Synth& synth, SynthGuiState& synth_gui) {
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "",
WINDOW_HEIGHT / 8, 2);
auto signal = synth.GetOutSignal();
Vector2* signal_points = new Vector2[signal.size()];
const float screen_vertical_midpoint = (WINDOW_HEIGHT / 2);
for (int point_idx = 0; point_idx < signal.size(); point_idx++) {
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
signal_points[point_idx].y =
screen_vertical_midpoint + (int)(signal[point_idx] * 300);
}
DrawLineStrip(signal_points, signal.size(), RED);
delete[] signal_points;
}
void Renderer::draw_oscillators_shape_inputs(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators) {
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
// DRAW OSCILLATOR SHAPE INPUTS
for (int i = 0; i < oscillators.size(); i += 1) {
OscillatorGuiState* ui_osc = gui_oscillators[i];
assert(ui_osc);
Oscillator* osc = oscillators[i];
assert(osc);
// Shape select
int shape_index = (int)(ui_osc->waveshape);
bool is_dropdown_click =
GuiDropdownBox(ui_osc->shape_dropdown_rect, WAVE_SHAPE_OPTIONS,
&shape_index, ui_osc->is_dropdown_open);
if (is_dropdown_click) {
write_log("Dropdown clicked!\n");
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
ui_osc->waveshape = (OscillatorType)(shape_index);
// APPLY STATE TO REAL OSC
osc->SetType(ui_osc->waveshape);
}
if (ui_osc->is_dropdown_open)
break;
}
}
float Renderer::draw_oscillators_panels(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators,
const Rectangle& panel_bounds) {
float panel_y_offset = 0;
for (int i = 0; i < oscillators.size(); i++) {
OscillatorGuiState* ui_osc = gui_oscillators[i];
assert(ui_osc);
Oscillator* osc = oscillators[i];
assert(osc);
const bool has_shape_param = (ui_osc->waveshape == Square);
// Draw Oscillator Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = has_shape_param ? 150 : 120;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
(float)osc_panel_width, (float)osc_panel_height},
"");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width =
(float)osc_panel_width - (slider_padding * 2),
.height = 25.f};
// Volume slider
float decibels = (20.f * log10f(osc->GetVolume()));
char amp_slider_label[32];
snprintf(amp_slider_label, 7, "%.1f dB", decibels);
decibels =
GuiSlider(el_rect, amp_slider_label, "", decibels, -60.0f, 0.0f);
ui_osc->volume = powf(10.f, decibels * (1.f / 20.f));
el_rect.y += el_rect.height + el_spacing;
// Fine slider
float fine = osc->GetFine();
char fine_slider_label[10];
snprintf(fine_slider_label, 9, "%.3f u", fine);
fine = GuiSlider(el_rect, fine_slider_label, "", fine, -2.f, 2.f);
ui_osc->fine = fine;
el_rect.y += el_rect.height + el_spacing;
// Defer shape drop-down box.
ui_osc->shape_dropdown_rect = el_rect;
el_rect.y += el_rect.height + el_spacing;
// Apply values to real
osc->SetVolume(ui_osc->volume);
osc->SetFine(ui_osc->fine);
}
return panel_y_offset;
}
void Renderer::draw_main_panel(const Rectangle& panel_bounds) {
GuiPanel(panel_bounds, "");
}
void Renderer::draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
const Rectangle& panel_bounds,
float panel_y_offset) {
// Draw ADSR Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = 120;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
(float)osc_panel_width, (float)osc_panel_height},
"ADSR");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width = (float)osc_panel_width - (slider_padding * 2),
.height = 25.f};
// Attack slider
float attack = gui_adsr.attack;
char attack_slider_label[32];
snprintf(attack_slider_label, 7, "%.1f s", attack);
attack = GuiSlider(el_rect, attack_slider_label, "", attack, 0.0f, 2.0f);
gui_adsr.attack = attack;
el_rect.y += el_rect.height + el_spacing;
// Decay slider
float decay = gui_adsr.decay;
char decay_slider_label[32];
snprintf(decay_slider_label, 7, "%.1f s", decay);
decay = GuiSlider(el_rect, decay_slider_label, "", decay, 0.0f, 1.0f);
gui_adsr.decay = decay;
el_rect.y += el_rect.height + el_spacing;
// Sustain slider
float sustain = gui_adsr.sustain;
char sustain_slider_label[32];
snprintf(sustain_slider_label, 7, "%.1f u", sustain);
sustain = GuiSlider(el_rect, sustain_slider_label, "", sustain, 0.0f, 1.0f);
gui_adsr.sustain = sustain;
el_rect.y += el_rect.height + el_spacing;
// Release slider
float release = gui_adsr.release;
char release_slider_label[32];
snprintf(release_slider_label, 7, "%.1f s", release);
release = GuiSlider(el_rect, release_slider_label, "", release, 0.0f, 5.0f);
gui_adsr.release = release;
el_rect.y += el_rect.height + el_spacing;
// apply values to real one
adsr->SetParameters(gui_adsr.attack, gui_adsr.decay, gui_adsr.sustain,
gui_adsr.release);
}
void Renderer::draw_second_panel(Rectangle& bounds) {
bounds.x += bounds.width;
GuiPanel(bounds, "");
}
float Renderer::DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter,
const Rectangle& panel_bounds) {
#define FILTER_TYPE_OPTIONS "LP;BP;HP"
Filter* filter = synth.GetFilter();
float panel_y_offset = 0;
// Draw Filter Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = 100;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
(float)osc_panel_width, (float)osc_panel_height},
"Filter");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width = (float)osc_panel_width - (slider_padding * 2),
.height = 25.f};
// Frequency slider
float freq = log10f(gui_filter.freq);
char freq_slider_label[32];
snprintf(freq_slider_label, 10, "%.1f hz", powf(10.f, freq));
freq = GuiSlider(el_rect, freq_slider_label, "", freq, 0.f, 4.f);
gui_filter.freq = powf(10.f, freq);
el_rect.y += el_rect.height + el_spacing;
// todo: implement that when Res will be fixed
// Resonance slider
// float res = gui_filter.res;
// char res_slider_label[32];
// snprintf(res_slider_label, 7, "%.1f u", res);
// res = GuiSlider(el_rect, res_slider_label, "", res, 0.0f, 1.0f);
// gui_filter.res = res;
// el_rect.y += el_rect.height + el_spacing;
// Shape select
int shape_index = (int)(gui_filter.type);
bool is_dropdown_click =
GuiDropdownBox(el_rect, FILTER_TYPE_OPTIONS, &shape_index,
gui_filter.is_dropdown_open);
if (is_dropdown_click) {
write_log("Dropdown clicked!\n");
gui_filter.is_dropdown_open = !gui_filter.is_dropdown_open;
gui_filter.type = (FilterType)(shape_index);
// APPLY STATE TO REAL SYNTH
synth.SetFilter(gui_filter.type);
}
// apply values to real one
// todo: thrid (order) parameter
// todo: why resonance changing does not work?
filter->SetParameters(gui_filter.freq, filter->GetRes(),
filter->GetPeakGain());
return panel_y_offset;
}
void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) {
Rectangle panel_bounds = {.x = 0,
.y = 0,
.width = OSCILLATOR_PANEL_WIDTH,
.height = WINDOW_HEIGHT};
draw_main_panel(panel_bounds);
std::vector<Oscillator*> oscillators = synth.GetOscillators();
std::vector<OscillatorGuiState*> gui_oscillators = synth_gui.oscillators;
float panel_y_offset =
draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds);
draw_adsr_panel(synth.GetADSR(), synth_gui.adsr, panel_bounds,
panel_y_offset);
draw_oscillators_shape_inputs(oscillators, gui_oscillators);
draw_second_panel(panel_bounds);
DrawFilterPanel(synth, synth_gui.filter, panel_bounds);
}