#include "Renderer.h" #define RAYGUI_IMPLEMENTATION #include "Logger.h" #include "Settings.h" #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wunused-but-set-variable" #pragma clang diagnostic ignored "-Wunused-variable" #pragma clang diagnostic ignored "-Wdeprecated-declarations" #include "raygui.h" #pragma clang diagnostic pop Renderer::Renderer(/* args */) { InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2"); SetTargetFPS(FPS); } Renderer::~Renderer() {} void Renderer::Draw(Synth& synth, SynthGuiState& synth_gui) { BeginDrawing(); ClearBackground(RAYWHITE); draw_ui(synth, synth_gui); draw_signal(synth, synth_gui); EndDrawing(); } void Renderer::draw_signal(Synth& synth, SynthGuiState& synth_gui) { GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2); auto signal = synth.GetOutSignal(); Vector2* signal_points = new Vector2[signal.size()]; const float screen_vertical_midpoint = (WINDOW_HEIGHT / 2); for (int point_idx = 0; point_idx < signal.size(); point_idx++) { signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH; signal_points[point_idx].y = screen_vertical_midpoint + (int)(signal[point_idx] * 300); } DrawLineStrip(signal_points, signal.size(), RED); delete[] signal_points; } void Renderer::draw_oscillators_shape_inputs( const std::vector& oscillators, const std::vector& gui_oscillators) { #define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square" // DRAW OSCILLATOR SHAPE INPUTS for (int i = 0; i < oscillators.size(); i += 1) { OscillatorGuiState* ui_osc = gui_oscillators[i]; assert(ui_osc); Oscillator* osc = oscillators[i]; assert(osc); // Shape select int shape_index = (int)(ui_osc->waveshape); bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect, WAVE_SHAPE_OPTIONS, &shape_index, ui_osc->is_dropdown_open); if (is_dropdown_click) { write_log("Dropdown clicked!\n"); ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open; ui_osc->waveshape = (OscillatorType)(shape_index); // APPLY STATE TO REAL OSC osc->SetType(ui_osc->waveshape); } if (ui_osc->is_dropdown_open) break; } } float Renderer::draw_oscillators_panels( const std::vector& oscillators, const std::vector& gui_oscillators, const Rectangle& panel_bounds) { float panel_y_offset = 0; for (int i = 0; i < oscillators.size(); i++) { OscillatorGuiState* ui_osc = gui_oscillators[i]; assert(ui_osc); Oscillator* osc = oscillators[i]; assert(osc); const bool has_shape_param = (ui_osc->waveshape == Square); // Draw Oscillator Panel const int osc_panel_width = panel_bounds.width - 20; const int osc_panel_height = has_shape_param ? 150 : 120; const int osc_panel_x = panel_bounds.x + 10; const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset; panel_y_offset += osc_panel_height + 5; GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y, (float)osc_panel_width, (float)osc_panel_height}, ""); const float slider_padding = 50.f; const float el_spacing = 5.f; Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30, .y = (float)osc_panel_y + 10, .width = (float)osc_panel_width - (slider_padding * 2), .height = 25.f}; // Volume slider float decibels = (20.f * log10f(osc->GetVolume())); char amp_slider_label[32]; snprintf(amp_slider_label, 7, "%.1f dB", decibels); decibels = GuiSlider(el_rect, amp_slider_label, "", decibels, -60.0f, 0.0f); ui_osc->volume = powf(10.f, decibels * (1.f / 20.f)); el_rect.y += el_rect.height + el_spacing; // Fine slider float fine = osc->GetFine(); char fine_slider_label[10]; snprintf(fine_slider_label, 9, "%.3f u", fine); fine = GuiSlider(el_rect, fine_slider_label, "", fine, -2.f, 2.f); ui_osc->fine = fine; el_rect.y += el_rect.height + el_spacing; // Defer shape drop-down box. ui_osc->shape_dropdown_rect = el_rect; el_rect.y += el_rect.height + el_spacing; // Apply values to real osc->SetVolume(ui_osc->volume); osc->SetFine(ui_osc->fine); } return panel_y_offset; } void Renderer::draw_main_panel(const Rectangle& panel_bounds) { GuiPanel(panel_bounds, ""); } void Renderer::draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr, const Rectangle& panel_bounds, float panel_y_offset) { // Draw ADSR Panel const int osc_panel_width = panel_bounds.width - 20; const int osc_panel_height = 120; const int osc_panel_x = panel_bounds.x + 10; const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset; panel_y_offset += osc_panel_height + 5; GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y, (float)osc_panel_width, (float)osc_panel_height}, "ADSR"); const float slider_padding = 50.f; const float el_spacing = 5.f; Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30, .y = (float)osc_panel_y + 10, .width = (float)osc_panel_width - (slider_padding * 2), .height = 25.f}; // Attack slider float attack = gui_adsr.attack; char attack_slider_label[32]; snprintf(attack_slider_label, 7, "%.1f s", attack); attack = GuiSlider(el_rect, attack_slider_label, "", attack, 0.0f, 2.0f); gui_adsr.attack = attack; el_rect.y += el_rect.height + el_spacing; // Decay slider float decay = gui_adsr.decay; char decay_slider_label[32]; snprintf(decay_slider_label, 7, "%.1f s", decay); decay = GuiSlider(el_rect, decay_slider_label, "", decay, 0.0f, 1.0f); gui_adsr.decay = decay; el_rect.y += el_rect.height + el_spacing; // Sustain slider float sustain = gui_adsr.sustain; char sustain_slider_label[32]; snprintf(sustain_slider_label, 7, "%.1f u", sustain); sustain = GuiSlider(el_rect, sustain_slider_label, "", sustain, 0.0f, 1.0f); gui_adsr.sustain = sustain; el_rect.y += el_rect.height + el_spacing; // Release slider float release = gui_adsr.release; char release_slider_label[32]; snprintf(release_slider_label, 7, "%.1f s", release); release = GuiSlider(el_rect, release_slider_label, "", release, 0.0f, 5.0f); gui_adsr.release = release; el_rect.y += el_rect.height + el_spacing; // apply values to real one adsr->SetParameters(gui_adsr.attack, gui_adsr.decay, gui_adsr.sustain, gui_adsr.release); } void Renderer::draw_second_panel(Rectangle& bounds) { bounds.x += bounds.width; GuiPanel(bounds, ""); } float Renderer::DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter, const Rectangle& panel_bounds) { #define FILTER_TYPE_OPTIONS "LP;BP;HP" Filter* filter = synth.GetFilter(); float panel_y_offset = 0; // Draw Filter Panel const int osc_panel_width = panel_bounds.width - 20; const int osc_panel_height = 100; const int osc_panel_x = panel_bounds.x + 10; const int osc_panel_y = panel_bounds.y + 50; panel_y_offset += osc_panel_height + 5; GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y, (float)osc_panel_width, (float)osc_panel_height}, "Filter"); const float slider_padding = 50.f; const float el_spacing = 5.f; Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30, .y = (float)osc_panel_y + 10, .width = (float)osc_panel_width - (slider_padding * 2), .height = 25.f}; // Frequency slider float freq = log10f(gui_filter.freq); char freq_slider_label[32]; snprintf(freq_slider_label, 10, "%.1f hz", powf(10.f, freq)); freq = GuiSlider(el_rect, freq_slider_label, "", freq, 0.f, 4.f); gui_filter.freq = powf(10.f, freq); el_rect.y += el_rect.height + el_spacing; // todo: implement that when Res will be fixed // Resonance slider // float res = gui_filter.res; // char res_slider_label[32]; // snprintf(res_slider_label, 7, "%.1f u", res); // res = GuiSlider(el_rect, res_slider_label, "", res, 0.0f, 1.0f); // gui_filter.res = res; // el_rect.y += el_rect.height + el_spacing; // Shape select int shape_index = (int)(gui_filter.type); bool is_dropdown_click = GuiDropdownBox(el_rect, FILTER_TYPE_OPTIONS, &shape_index, gui_filter.is_dropdown_open); if (is_dropdown_click) { write_log("Dropdown clicked!\n"); gui_filter.is_dropdown_open = !gui_filter.is_dropdown_open; gui_filter.type = (FilterType)(shape_index); // APPLY STATE TO REAL SYNTH synth.SetFilter(gui_filter.type); } // apply values to real one // todo: thrid (order) parameter // todo: why resonance changing does not work? filter->SetParameters(gui_filter.freq, filter->GetRes(), filter->GetPeakGain()); return panel_y_offset; } void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) { Rectangle panel_bounds = {.x = 0, .y = 0, .width = OSCILLATOR_PANEL_WIDTH, .height = WINDOW_HEIGHT}; draw_main_panel(panel_bounds); std::vector oscillators = synth.GetOscillators(); std::vector gui_oscillators = synth_gui.oscillators; float panel_y_offset = draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds); draw_adsr_panel(synth.GetADSR(), synth_gui.adsr, panel_bounds, panel_y_offset); draw_oscillators_shape_inputs(oscillators, gui_oscillators); draw_second_panel(panel_bounds); DrawFilterPanel(synth, synth_gui.filter, panel_bounds); }