feat: Oscillator GUI #9

Merged
e1lama merged 3 commits from feature/gui-6 into master 2023-06-18 16:14:30 +00:00
7 changed files with 5065 additions and 50 deletions

3
.gitignore vendored
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@@ -2,4 +2,5 @@
.DS_Store
/Debug/
*.wav
*.dSYM
*.dSYM
/lib

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@@ -3,7 +3,11 @@
"readability/casting"
],
"files.associations": {
"algorithm": "c"
"algorithm": "c",
"__bit_reference": "c",
"bitset": "c",
"chrono": "c",
"unordered_map": "c"
},
"FSharp.suggestGitignore": false,
}

250
main.c
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@@ -11,11 +11,28 @@
#include "export.h"
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
//------------------------------------------------------------------------------------
// Synth
//------------------------------------------------------------------------------------
typedef struct OscillatorUI {
float volume;
float freq;//todo: remove or change to pitch shift
OscillatorType waveshape;
bool is_dropdown_open;
Rectangle shape_dropdown_rect;
} OscillatorUI;
typedef struct Synth {
OscillatorArray oscillators;
OscillatorUI* ui_oscillators;
Note current_note;
SynthSound* out_signal;
} Synth;
static int get_semitone_shift_internal(char* root_note, char* target_note) {
char* pitch_classes[12] =
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
@@ -68,38 +85,40 @@ int get_semitone_shift(char* target_note) {
return get_semitone_shift_internal("A4", target_note);
}
SynthSound note(int semitone, float beats) {
float hz = get_hz_by_semitone(semitone);
float duration = beats * BEAT_DURATION;
OscillatorParameter first = {
static OscillatorArray init_osc_array() {
Oscillator first = {
.osc = Square,
.freq = hz
.freq = 440.f,
.volume = VOLUME
};
OscillatorParameter second = {
.osc = Saw,
.freq = hz + 0.5
};
Oscillator* oscArray = malloc(sizeof(Oscillator*) * 1);
oscArray[0] = first;
OscillatorParameter third = {
.osc = Saw,
.freq = hz - 1.f
};
OscillatorParameter oscArray[] = { first/*, second, third */};
OscillatorParameterList parameters = {
OscillatorArray oscillators = {
.array = oscArray,
.count = 1
};
return freq(duration, parameters);
return oscillators;
}
SynthSound get_note_sound(Note input) {
SynthSound note(Synth* synth, int semitone, float beats) {
float hz = get_hz_by_semitone(semitone);
float duration = beats * BEAT_DURATION;
// will change after oscillator starts to be more autonomous
for (size_t i = 0; i < synth->oscillators.count; i++) {
synth->oscillators.array[i].freq = hz;
}
return freq(duration, synth->oscillators);
}
SynthSound get_note_sound(Synth* synth, Note input) {
float length = 1.f / input.length;
int semitone_shift = get_semitone_shift(input.name);
return note(semitone_shift, length);
return note(synth, semitone_shift, length);
}
//-------------------------------------------------------
@@ -137,6 +156,151 @@ size_t detect_note_pressed(Note* note) {
return is_pressed;
}
//------------------------------------------------------------------------------------
// GUI
//------------------------------------------------------------------------------------
void DrawUi(Synth *synth) {
const int panel_x_start = 0;
const int panel_y_start = 0;
const int panel_width = OSCILLATOR_PANEL_WIDTH;
const int panel_height = WINDOW_HEIGHT;
bool is_shape_dropdown_open = false;
int shape_index = 0;
GuiPanel((Rectangle){
panel_x_start,
panel_y_start,
panel_width,
panel_height
},
"");
bool click_add_oscillator = GuiButton((Rectangle){
panel_x_start + 10,
panel_y_start + 10,
panel_width - 20,
25
}, "Add Oscillator");
if (click_add_oscillator)
{
// synth->ui_oscillator_count += 1;
// // Set defaults:
// UiOscillator *ui_osc = synth->ui_oscillator + (synth->ui_oscillator_count - 1);
// ui_osc->shape = WaveShape_SINE;
// ui_osc->freq = BASE_NOTE_FREQ;
// ui_osc->amplitude_ratio = 0.1f;
// ui_osc->shape_parameter_0 = 0.5f;
}
// Draw Oscillators
float panel_y_offset = 0;
//synth->ui_oscillator_count = 1
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i++)
{
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
const bool has_shape_param = (ui_osc->waveshape == Square);
// Draw Oscillator Panel
const int osc_panel_width = panel_width - 20;
const int osc_panel_height = has_shape_param ? 130 : 100;
const int osc_panel_x = panel_x_start + 10;
const int osc_panel_y = panel_y_start + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){
osc_panel_x,
osc_panel_y,
osc_panel_width,
osc_panel_height
},
"");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {
.x = osc_panel_x + slider_padding + 30,
.y = osc_panel_y + 10,
.width = osc_panel_width - (slider_padding * 2),
.height = 25
};
// Volume slider
float decibels = (20.f * log10f(osc->volume));
char amp_slider_label[32];
sprintf(amp_slider_label, "%.1f dB", decibels);
decibels = GuiSlider(el_rect,
amp_slider_label,
"",
decibels,
-60.0f,
0.0f
);
ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
osc->volume = ui_osc->volume;
el_rect.y += el_rect.height + el_spacing;
// Defer shape drop-down box.
ui_osc->shape_dropdown_rect = el_rect;
el_rect.y += el_rect.height + el_spacing;
/*
Rectangle delete_button_rect = el_rect;
delete_button_rect.x = osc_panel_x + 5;
delete_button_rect.y -= el_rect.height + el_spacing;
delete_button_rect.width = 30;
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
if (is_delete_button_pressed)
{
memmove(
synth->ui_oscillator + ui_osc_i,
synth->ui_oscillator + ui_osc_i + 1,
(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
);
synth->ui_oscillator_count -= 1;
}
*/
}
// DRAW OSCILLATOR SHAPE INPUTS
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i += 1)
{
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
// Shape select
int shape_index = (int)(ui_osc->waveshape);
bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
WAVE_SHAPE_OPTIONS,
&shape_index,
ui_osc->is_dropdown_open
);
if (is_dropdown_click)
{
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
ui_osc->waveshape = (OscillatorType)(shape_index);
// APPLY STATE TO REAL OSC
osc->osc = (OscillatorType)(shape_index);
}
if (ui_osc->is_dropdown_open) break;
}
}
void DrawSignal(Synth* synth) {
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2);
Vector2* signal_points = malloc(sizeof(Vector2) * synth->out_signal->sample_count);
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
for (int point_idx = 0; point_idx < synth->out_signal->sample_count; point_idx++)
{
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
signal_points[point_idx].y = screen_vertical_midpoint + (int)(synth->out_signal->samples[point_idx] * 300);
}
DrawLineStrip(signal_points, synth->out_signal->sample_count, RED);
}
//------------------------------------------------------------------------------------
// Main
//------------------------------------------------------------------------------------
@@ -145,19 +309,35 @@ int main(int argc, char **argv) {
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.1");
SetTargetFPS(60);
Note current_note = {
//todo: move that variables to Synth declaration
Note g_current_note = {
.length = 1,
.name = malloc(sizeof(char) * 3)
};
SynthSound sound = {
SynthSound g_sound = {
.sample_count = 0
};
Synth synth = {
.current_note = g_current_note,
.out_signal = &g_sound,
.oscillators = init_osc_array()
};
//todo: move somewhere in initialization
synth.ui_oscillators = malloc(sizeof(OscillatorUI) * synth.oscillators.count);
for (size_t i = 0; i < synth.oscillators.count; i++)
{
OscillatorUI* ui = &synth.ui_oscillators[i];
ui->freq = synth.oscillators.array[i].freq;
ui->waveshape = synth.oscillators.array[i].osc;
ui->volume = synth.oscillators.array[i].volume;
}
int sound_played_count = 0;
float temp_buffer[STREAM_BUFFER_SIZE];
RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE);
InitAudioDevice();
SetMasterVolume(SYNTH_VOLUME);
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
@@ -172,25 +352,26 @@ int main(int argc, char **argv) {
// Update Audio states
//----------------------------------------------------------------------------------
// Fill ring buffer from current sound
SynthSound* sound = synth.out_signal;
size_t size_for_buffer = 0;
if (!ring_buffer.is_full && sound.sample_count != sound_played_count) {
if (!ring_buffer.is_full && sound->sample_count != sound_played_count) {
write_log("[INFO] IsFull:%d Samples:%zu Played:%zu\n",
ring_buffer.is_full,
sound.sample_count,
sound->sample_count,
sound_played_count);
// how many samples need write
size_t size_to_fill = 0;
if ((sound.sample_count - sound_played_count) > ring_buffer.size) {
if ((sound->sample_count - sound_played_count) > ring_buffer.size) {
size_to_fill = ring_buffer.size;
} else {
size_to_fill = sound.sample_count - sound_played_count;
size_to_fill = sound->sample_count - sound_played_count;
}
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
for (size_t i = 0; i < size_to_fill; i++) {
temp_buffer[i] = sound.samples[i];
temp_buffer[i] = sound->samples[i];
}
ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill);
@@ -207,7 +388,7 @@ int main(int argc, char **argv) {
// can try the SetAudioStreamCallback
UpdateAudioStream(synth_stream, temp_buffer, size_to_read);
// can overwrite the ring buffer to avoid that
if (sound.sample_count == sound_played_count) {
if (sound->sample_count == sound_played_count) {
ring_buffer_reset(&ring_buffer);
}
}
@@ -215,8 +396,9 @@ int main(int argc, char **argv) {
// Update On Input
//----------------------------------------------------------------------------------
Note current_note = synth.current_note;
if (detect_note_pressed(&current_note)) {
sound = get_note_sound(current_note);
*sound = get_note_sound(&synth, current_note);
sound_played_count = 0;
write_log("Note played: %s\n", current_note.name);
}
@@ -227,8 +409,10 @@ int main(int argc, char **argv) {
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
DrawFPS(0,0);
DrawUi(&synth);
DrawSignal(&synth);
//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
//DrawFPS(0,0);
EndDrawing();
//----------------------------------------------------------------------------------
@@ -242,7 +426,7 @@ int main(int argc, char **argv) {
SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count);
for (size_t i = 0; i < note_array.count; i++) {
Note note = note_array.notes[i];
sounds[i] = get_note_sound(note);
sounds[i] = get_note_sound(&synth, note);
}
SynthSound song = concat_sounds(sounds, note_array.count);

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@@ -46,19 +46,19 @@ static float sawosc(float hz, float x) {
float multiosc(OscillatorGenerationParameter param) {
float osc_sample = 0.f;
for (size_t i = 0; i < param.oscillators.count; i++) {
OscillatorParameter osc = param.oscillators.array[i];
Oscillator osc = param.oscillators.array[i];
switch (osc.osc) {
case Sine:
osc_sample += sineosc(osc.freq, param.sample);
osc_sample += sineosc(osc.freq, param.sample) * osc.volume;
break;
case Triangle:
osc_sample += triangleosc(osc.freq, param.sample);
osc_sample += triangleosc(osc.freq, param.sample) * osc.volume;
break;
case Square:
osc_sample += squareosc(osc.freq, param.sample);
osc_sample += squareosc(osc.freq, param.sample) * osc.volume;
break;
case Saw:
osc_sample += sawosc(osc.freq, param.sample);
osc_sample += sawosc(osc.freq, param.sample) * osc.volume;
break;
}
}
@@ -66,7 +66,7 @@ float multiosc(OscillatorGenerationParameter param) {
return osc_sample;
}
SynthSound freq(float duration, OscillatorParameterList osc) {
SynthSound freq(float duration, OscillatorArray osc) {
SynthSound samples = get_init_samples(duration);
// SynthSound attack = get_attack_samples();
@@ -77,7 +77,7 @@ SynthSound freq(float duration, OscillatorParameterList osc) {
.oscillators = osc,
.sample = sample
};
output[i] = multiosc(param) * VOLUME;
output[i] = multiosc(param);
}
// create attack and release

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@@ -2,7 +2,7 @@
#define OSCILLATOR_H
#include "utils.h"
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
typedef enum {
Sine,
Triangle,
@@ -10,23 +10,24 @@ typedef enum {
Square
} OscillatorType;
typedef struct OscillatorParameter {
typedef struct Oscillator {
OscillatorType osc;
float freq;
} OscillatorParameter;
float volume;
} Oscillator;
typedef struct OscillatorParameterList {
OscillatorParameter* array;
typedef struct OscillatorArray {
Oscillator* array;
size_t count;
} OscillatorParameterList;
} OscillatorArray;
typedef struct OscillatorGenerationParameter {
OscillatorParameterList oscillators;
OscillatorArray oscillators;
float sample;
} OscillatorGenerationParameter;
float multiosc(OscillatorGenerationParameter param);
SynthSound freq(float duration, OscillatorParameterList osc);
SynthSound freq(float duration, OscillatorArray osc);

4824
raygui.h Normal file

File diff suppressed because it is too large Load Diff

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@@ -14,5 +14,6 @@
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define OSCILLATOR_PANEL_WIDTH 200
#endif