7 Commits

15 changed files with 478 additions and 5510 deletions

3
.gitignore vendored
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@@ -2,5 +2,4 @@
.DS_Store .DS_Store
/Debug/ /Debug/
*.wav *.wav
*.dSYM *.dSYM
/lib

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@@ -3,11 +3,7 @@
"readability/casting" "readability/casting"
], ],
"files.associations": { "files.associations": {
"algorithm": "c", "algorithm": "c"
"__bit_reference": "c",
"bitset": "c",
"chrono": "c",
"unordered_map": "c"
}, },
"FSharp.suggestGitignore": false, "FSharp.suggestGitignore": false,
} }

4
.vscode/tasks.json vendored
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@@ -9,11 +9,7 @@
"-fansi-escape-codes", "-fansi-escape-codes",
"-g", "-g",
"${file}", "${file}",
"${fileDirname}/utils.c",
"${fileDirname}/ring_buffer.c",
"${fileDirname}/oscillator.c",
"${fileDirname}/parser.c", "${fileDirname}/parser.c",
"${fileDirname}/export.c",
"-lm", "-lm",
"-lraylib", "-lraylib",
"-o", "-o",

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@@ -1,3 +1,3 @@
#!/bin/bash #!/bin/bash
CC="${CXX:-cc}" CC="${CXX:-cc}"
$CC -Wall -std=c11 ./main.c ./utils.c ./ring_buffer.c ./oscillator.c ./parser.c ./export.c -lm -lraylib -o ./bin/main $CC -Wall -std=c11 ./main.c ./parser.c -lm -lraylib -o ./bin/main

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@@ -1,74 +0,0 @@
#include "export.h"
#include "stdio.h"
#include "string.h"
#include "settings.h"
uint16_t toInt16Sample(float sample) {
return (uint16_t)(sample * 32767.f);
}
static void write_file(char* filename, void* data, int size) {
FILE* fp = fopen(filename, "wb"); // open file for writing in binary mode
if (fp == NULL) {
fprintf(stderr, "Cannot open file: %s\n", filename);
exit(1);
}
fwrite(data, size, 1, fp); // write data to file
fclose(fp); // close file
}
void pack(uint16_t* d, size_t length) {
size_t dataLength = length * 2;
int bytesPerSample = 2;
int byteRate = SAMPLE_RATE * bytesPerSample;
size_t fileSize = 36 + dataLength;
uint8_t* buffer = (uint8_t*)malloc(fileSize);
int i = 0;
// RIFF header
memcpy(buffer + i, "RIFF", 4);
i += 4;
memcpy(buffer + i, &fileSize, 4);
i += 4;
memcpy(buffer + i, "WAVE", 4);
i += 4;
// fmt subchunk
memcpy(buffer + i, "fmt ", 4);
i += 4;
int fmtSize = 16;
memcpy(buffer + i, &fmtSize, 4);
i += 4;
uint16_t audioFormat = 1;
memcpy(buffer + i, &audioFormat, 2);
i += 2;
uint16_t numChannels = 1;
memcpy(buffer + i, &numChannels, 2);
i += 2;
int sampleRate = (int)SAMPLE_RATE;
memcpy(buffer + i, &sampleRate, 4);
i += 4;
memcpy(buffer + i, &byteRate, 4);
i += 4;
memcpy(buffer + i, &bytesPerSample, 2);
i += 2;
int bitsPerSample = bytesPerSample * 8;
memcpy(buffer + i, &bitsPerSample, 2);
i += 2;
// data subchunk
memcpy(buffer + i, "data", 4);
i += 4;
memcpy(buffer + i, &dataLength, 4);
i += 4;
memcpy(buffer + i, d, dataLength);
write_file("output.wav", buffer, fileSize);
}

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@@ -1,9 +0,0 @@
#ifndef EXPORT_H
#define EXPORT_H
#include "stdlib.h"
uint16_t toInt16Sample(float sample);
void pack(uint16_t* d, size_t length);
#endif

687
main.c
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@@ -2,37 +2,354 @@
#include "stdio.h" #include "stdio.h"
#include "string.h" #include "string.h"
#include "math.h" #include "math.h"
#include "parser.h" #include "parser.h"
#include "utils.h"
#include "ring_buffer.h"
#include "settings.h"
#include "oscillator.h"
#include "export.h"
#include "raylib.h" #include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h" #define SAMPLE_RATE 48000.f
#define BPM 120.f
#define BEAT_DURATION 60.f/BPM
#define PITCH_STANDARD 440.f
#define VOLUME 0.5f
#define ATTACK_MS 100.f
#define STREAM_BUFFER_SIZE 4096
#define SYNTH_PI 3.1415926535f
#define SYNTH_VOLUME 0.5f
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define write_log(format,args...) do { \
printf(format, ## args); \
} while(0)
//------------------------------------------------------------------------------------
// Ring Buffer
//------------------------------------------------------------------------------------
typedef struct RingBuffer {
float* items;
size_t head;
size_t tail;
int is_full;
int is_empty;
size_t size;
} RingBuffer;
RingBuffer ring_buffer_init(size_t buffer_size) {
RingBuffer buffer = {
.items = calloc(buffer_size, sizeof(float)),
.head = 0,
.tail = 0,
.is_full = 0,
.is_empty = 1,
.size = buffer_size
};
return buffer;
}
void ring_buffer_reset(RingBuffer* me) {
me->head = 0;
me->tail = 0;
me->is_full = 0;
}
// +
static void advance_pointer(RingBuffer* me) {
if(me->is_full) {
me->tail++;
if (me->tail == me->size) {
me->tail = 0;
}
}
me->head++;
if (me->head == me->size) {
me->head = 0;
}
size_t is_full = me->head == me->tail ? 1 : 0;
me->is_full = is_full;
}
// -
static void retreat_pointer(RingBuffer* me) {
me->is_full = 0;
me->tail++;
if (me->tail == me->size) {
me->tail = 0;
}
}
void ring_buffer_write(RingBuffer* buffer, float* data, size_t count) {
if (buffer->is_full || buffer->head + count > buffer->size) {
write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
buffer->is_full,
buffer->head,
count);
return;
}
buffer->is_empty = 0;
for (size_t i = 0; i < count; i++) {
buffer->items[buffer->head] = data[i];
advance_pointer(buffer);
}
//me->is_empty = is_full && (me->head == me->tail);
}
int ring_buffer_read(RingBuffer* buffer, float* output, size_t count) {
if (buffer->is_empty) {
write_log("[WARN] Trying to read empty buffer");
return 0;
}
for (size_t i = 0; i < count; i++) {
output[i] = buffer->items[buffer->tail];
retreat_pointer(buffer);
}
buffer->is_empty = !buffer->is_full && (buffer->head == buffer->tail);
return 1;
}
size_t ring_buffer_size(RingBuffer* buffer) {
size_t size = buffer->size;
if(!buffer->is_full) {
if(buffer->head >= buffer->tail) {
size = (buffer->head - buffer->tail);
}
else {
size = (buffer->size + buffer->head - buffer->tail);
}
}
return size;
}
void ring_buffer_print(RingBuffer* me) {
write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
me->is_full,
me->is_empty,
me->head,
me->tail);
}
//------------------------------------------------------------------------------------
// General SynthSound
//------------------------------------------------------------------------------------
typedef struct SynthSound {
float* samples;
size_t sample_count;
} SynthSound;
// frees the original sounds
SynthSound concat_sounds(SynthSound* sounds, size_t count) {
size_t total_count = 0;
for (size_t i = 0; i < count; i++) {
total_count += sounds[i].sample_count;
}
// array to hold the result
float* total = malloc(total_count * sizeof(float));
size_t current_count = 0;
for (size_t i = 0; i < count; i++) {
memcpy(total + current_count,
sounds[i].samples,
sounds[i].sample_count * sizeof(float));
current_count += sounds[i].sample_count;
free(sounds[i].samples);
}
SynthSound result = {
.samples = total,
.sample_count = total_count
};
return result;
}
//------------------------------------------------------------------------------------
// Oscillator
//------------------------------------------------------------------------------------
typedef enum {
Sine,
Triangle,
Saw,
Square
} OscillatorType;
typedef struct OscillatorParameter {
OscillatorType osc;
float freq;
} OscillatorParameter;
typedef struct OscillatorParameterList {
OscillatorParameter* array;
size_t count;
} OscillatorParameterList;
typedef struct OscillatorGenerationParameter {
OscillatorParameterList oscillators;
float sample;
} OscillatorGenerationParameter;
static SynthSound get_init_samples(float duration) {
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
float* samples = malloc(sizeof(float) * sample_count);
for (double i = 0.0; i < duration * SAMPLE_RATE; i++) {
samples[(int)i] = i;
}
SynthSound res = {
.samples = samples,
.sample_count = sample_count
};
return res;
}
static float pos(float hz, float x) {
return fmodf(hz * x / SAMPLE_RATE, 1);
}
float sineosc(float hz, float x) {
return sinf(x * (2.f * SYNTH_PI * hz / SAMPLE_RATE));
}
static float sign(float v) {
return (v > 0.0) ? 1.f : -1.f;
}
float squareosc(float hz, float x) {
return sign(sineosc(hz, x));
}
float triangleosc(float hz, float x) {
return 1.f - fabsf(pos(hz, x) - 0.5f) * 4.f;
}
float sawosc(float hz, float x) {
return pos(hz, x) * 2.f - 1.f;
}
float multiosc(OscillatorGenerationParameter param) {
float osc_sample = 0.f;
for (size_t i = 0; i < param.oscillators.count; i++) {
OscillatorParameter osc = param.oscillators.array[i];
switch (osc.osc) {
case Sine:
osc_sample += sineosc(osc.freq, param.sample);
break;
case Triangle:
osc_sample += triangleosc(osc.freq, param.sample);
break;
case Square:
osc_sample += squareosc(osc.freq, param.sample);
break;
case Saw:
osc_sample += sawosc(osc.freq, param.sample);
break;
}
}
return osc_sample;
}
static SynthSound freq(float duration, OscillatorParameterList osc) {
SynthSound samples = get_init_samples(duration);
// SynthSound attack = get_attack_samples();
float* output = malloc(sizeof(float) * samples.sample_count);
for (int i = 0; i < samples.sample_count; i++) {
float sample = samples.samples[i];
OscillatorGenerationParameter param = {
.oscillators = osc,
.sample = sample
};
output[i] = multiosc(param) * VOLUME;
}
// create attack and release
/*
let adsrLength = Seq.length output
let attackArray = attack |> Seq.take adsrLength
let release = Seq.rev attackArray
*/
/*
todo: I will change the ADSR approach to an explicit ADSR module(with it's own state)
size_t adsr_length = samples.sample_count;
float *attackArray = NULL, *releaseArray = NULL;
if (adsr_length > 0) {
//todo: calloc
attackArray = malloc(sizeof(float) * adsr_length);
size_t attack_length = attack.sample_count < adsr_length
? attack.sample_count
: adsr_length;
memcpy(attackArray, attack.samples, attack_length);
//todo: calloc
releaseArray = malloc(sizeof(float) * adsr_length);
memcpy(releaseArray, attackArray, attack_length);
reverse_array(releaseArray, 0, adsr_length);
}
*/
// if (samples.sample_count > 1024) {
// samples.sample_count = 1024;
// }
// //todo: move to somewhere
// for (size_t i = 0; i < 1024; i++) {
// synth_sound.samples[i] = 0.0f;
// }
// for (size_t i = 0; i < samples.sample_count; i++) {
// synth_sound.samples[i] = output[i];
// }
// synth_sound.sample_count = samples.sample_count;
// return zipped array
SynthSound res = {
.samples = output,
.sample_count = samples.sample_count
};
return res;
}
/*
static SynthSound get_attack_samples() {
float attack_time = 0.001 * ATTACK_MS;
size_t sample_count = (size_t)(attack_time * SAMPLE_RATE);
float* attack = malloc(sizeof(float) * sample_count);
float samples_to_rise = SAMPLE_RATE * attack_time;
float rising_delta = 1.0 / samples_to_rise;
float i = 0.0;
for (int j = 0; j < sample_count; j++) {
i += rising_delta;
attack[j] = fmin(i, 1.0);
}
SynthSound res = {
.samples = attack,
.sample_count = sample_count
};
return res;
}
*/
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Synth // Synth
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
typedef struct OscillatorUI {
float volume;
float freq;//todo: remove or change to pitch shift
OscillatorType waveshape;
bool is_dropdown_open;
Rectangle shape_dropdown_rect;
} OscillatorUI;
typedef struct Synth {
OscillatorArray oscillators;
OscillatorUI* ui_oscillators;
Note current_note;
SynthSound* out_signal;
} Synth;
static int get_semitone_shift_internal(char* root_note, char* target_note) { static int get_semitone_shift_internal(char* root_note, char* target_note) {
char* pitch_classes[12] = char* pitch_classes[12] =
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" }; { "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
@@ -85,42 +402,113 @@ int get_semitone_shift(char* target_note) {
return get_semitone_shift_internal("A4", target_note); return get_semitone_shift_internal("A4", target_note);
} }
static OscillatorArray init_osc_array() { SynthSound note(int semitone, float beats) {
Oscillator first = { float hz = get_hz_by_semitone(semitone);
float duration = beats * BEAT_DURATION;
OscillatorParameter first = {
.osc = Square, .osc = Square,
.freq = 440.f, .freq = hz
.volume = VOLUME
}; };
Oscillator* oscArray = malloc(sizeof(Oscillator*) * 1); OscillatorParameter second = {
oscArray[0] = first; .osc = Saw,
.freq = hz + 0.5
};
OscillatorArray oscillators = { OscillatorParameter third = {
.osc = Saw,
.freq = hz - 1.f
};
OscillatorParameter oscArray[] = { first/*, second, third */};
OscillatorParameterList parameters = {
.array = oscArray, .array = oscArray,
.count = 1 .count = 1
}; };
return oscillators; return freq(duration, parameters);
} }
SynthSound note(Synth* synth, int semitone, float beats) { SynthSound get_note_sound(Note input) {
float hz = get_hz_by_semitone(semitone);
float duration = beats * BEAT_DURATION;
// will change after oscillator starts to be more autonomous
for (size_t i = 0; i < synth->oscillators.count; i++) {
synth->oscillators.array[i].freq = hz;
}
return freq(duration, synth->oscillators);
}
SynthSound get_note_sound(Synth* synth, Note input) {
float length = 1.f / input.length; float length = 1.f / input.length;
int semitone_shift = get_semitone_shift(input.name); int semitone_shift = get_semitone_shift(input.name);
return note(synth, semitone_shift, length); return note(semitone_shift, length);
}
//------------------------------------------------------------------------------------
// Wav File
//------------------------------------------------------------------------------------
static uint16_t toInt16Sample(float sample) {
return (uint16_t)(sample * 32767.f);
}
static void write_file(char* filename, void* data, int size) {
FILE* fp = fopen(filename, "wb"); // open file for writing in binary mode
if (fp == NULL) {
fprintf(stderr, "Cannot open file: %s\n", filename);
exit(1);
}
fwrite(data, size, 1, fp); // write data to file
fclose(fp); // close file
}
void pack(uint16_t* d, size_t length) {
size_t dataLength = length * 2;
int bytesPerSample = 2;
int byteRate = SAMPLE_RATE * bytesPerSample;
size_t fileSize = 36 + dataLength;
uint8_t* buffer = (uint8_t*)malloc(fileSize);
int i = 0;
// RIFF header
memcpy(buffer + i, "RIFF", 4);
i += 4;
memcpy(buffer + i, &fileSize, 4);
i += 4;
memcpy(buffer + i, "WAVE", 4);
i += 4;
// fmt subchunk
memcpy(buffer + i, "fmt ", 4);
i += 4;
int fmtSize = 16;
memcpy(buffer + i, &fmtSize, 4);
i += 4;
uint16_t audioFormat = 1;
memcpy(buffer + i, &audioFormat, 2);
i += 2;
uint16_t numChannels = 1;
memcpy(buffer + i, &numChannels, 2);
i += 2;
int sampleRate = (int)SAMPLE_RATE;
memcpy(buffer + i, &sampleRate, 4);
i += 4;
memcpy(buffer + i, &byteRate, 4);
i += 4;
memcpy(buffer + i, &bytesPerSample, 2);
i += 2;
int bitsPerSample = bytesPerSample * 8;
memcpy(buffer + i, &bitsPerSample, 2);
i += 2;
// data subchunk
memcpy(buffer + i, "data", 4);
i += 4;
memcpy(buffer + i, &dataLength, 4);
i += 4;
memcpy(buffer + i, d, dataLength);
write_file("output.wav", buffer, fileSize);
} }
//-------------------------------------------------------
size_t detect_note_pressed(Note* note) { size_t detect_note_pressed(Note* note) {
size_t is_pressed = 0; size_t is_pressed = 0;
@@ -157,191 +545,66 @@ size_t detect_note_pressed(Note* note) {
} }
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// GUI // UI
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
/*
void DrawUi(Synth *synth) { int get_zero_crossing(SynthSound* sound) {
const int panel_x_start = 0; int zero_crossing_index = 0;
const int panel_y_start = 0; for (size_t i = 1; i < sound->sample_count; i++)
const int panel_width = OSCILLATOR_PANEL_WIDTH;
const int panel_height = WINDOW_HEIGHT;
bool is_shape_dropdown_open = false;
int shape_index = 0;
GuiPanel((Rectangle){
panel_x_start,
panel_y_start,
panel_width,
panel_height
},
"");
bool click_add_oscillator = GuiButton((Rectangle){
panel_x_start + 10,
panel_y_start + 10,
panel_width - 20,
25
}, "Add Oscillator");
if (click_add_oscillator)
{ {
// synth->ui_oscillator_count += 1; if (sound->samples[i] >= 0.0f && sound->samples[i-1] < 0.0f) // zero-crossing
// // Set defaults:
// UiOscillator *ui_osc = synth->ui_oscillator + (synth->ui_oscillator_count - 1);
// ui_osc->shape = WaveShape_SINE;
// ui_osc->freq = BASE_NOTE_FREQ;
// ui_osc->amplitude_ratio = 0.1f;
// ui_osc->shape_parameter_0 = 0.5f;
}
// Draw Oscillators
float panel_y_offset = 0;
//synth->ui_oscillator_count = 1
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i++)
{
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
const bool has_shape_param = (ui_osc->waveshape == Square);
// Draw Oscillator Panel
const int osc_panel_width = panel_width - 20;
const int osc_panel_height = has_shape_param ? 130 : 100;
const int osc_panel_x = panel_x_start + 10;
const int osc_panel_y = panel_y_start + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){
osc_panel_x,
osc_panel_y,
osc_panel_width,
osc_panel_height
},
"");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {
.x = osc_panel_x + slider_padding + 30,
.y = osc_panel_y + 10,
.width = osc_panel_width - (slider_padding * 2),
.height = 25
};
// Volume slider
float decibels = (20.f * log10f(osc->volume));
char amp_slider_label[32];
sprintf(amp_slider_label, "%.1f dB", decibels);
decibels = GuiSlider(el_rect,
amp_slider_label,
"",
decibels,
-60.0f,
0.0f
);
ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
osc->volume = ui_osc->volume;
el_rect.y += el_rect.height + el_spacing;
// Defer shape drop-down box.
ui_osc->shape_dropdown_rect = el_rect;
el_rect.y += el_rect.height + el_spacing;
/*
Rectangle delete_button_rect = el_rect;
delete_button_rect.x = osc_panel_x + 5;
delete_button_rect.y -= el_rect.height + el_spacing;
delete_button_rect.width = 30;
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
if (is_delete_button_pressed)
{ {
memmove( zero_crossing_index = i;
synth->ui_oscillator + ui_osc_i, break;
synth->ui_oscillator + ui_osc_i + 1,
(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
);
synth->ui_oscillator_count -= 1;
} }
*/
}
// DRAW OSCILLATOR SHAPE INPUTS
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i += 1)
{
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
// Shape select
int shape_index = (int)(ui_osc->waveshape);
bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
WAVE_SHAPE_OPTIONS,
&shape_index,
ui_osc->is_dropdown_open
);
if (is_dropdown_click)
{
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
ui_osc->waveshape = (OscillatorType)(shape_index);
// APPLY STATE TO REAL OSC
osc->osc = (OscillatorType)(shape_index);
}
if (ui_osc->is_dropdown_open) break;
} }
return zero_crossing_index;
} }
void DrawSignal(Synth* synth) { Vector2* GetVisualSignal(SynthSound* sound, int zero_crossing_index)
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2); {
Vector2* signal_points = malloc(sizeof(Vector2) * synth->out_signal->sample_count); const int signal_amp = 300;
Vector2* signal_points = malloc(sizeof(Vector2) * STREAM_BUFFER_SIZE);
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2); const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
for (int point_idx = 0; point_idx < synth->out_signal->sample_count; point_idx++) for (size_t point_idx = 0; point_idx < sound->sample_count; point_idx++)
{ {
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH; const int signal_idx = (point_idx + zero_crossing_index) % STREAM_BUFFER_SIZE;
signal_points[point_idx].y = screen_vertical_midpoint + (int)(synth->out_signal->samples[point_idx] * 300); signal_points[point_idx].x = (float)point_idx + WINDOW_WIDTH;
signal_points[point_idx].y = screen_vertical_midpoint + (int)(sound->samples[signal_idx] * 300);
} }
DrawLineStrip(signal_points, synth->out_signal->sample_count, RED);
return signal_points;
} }
*/
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Main // Main
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
int main(int argc, char **argv) { int main(int argc, char **argv) {
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2"); InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.1");
SetTargetFPS(60); SetTargetFPS(60);
//todo: move that variables to Synth declaration Note current_note = {
Note g_current_note = {
.length = 1, .length = 1,
.name = malloc(sizeof(char) * 3) .name = malloc(sizeof(char) * 3)
}; };
SynthSound g_sound = { SynthSound sound = {
.sample_count = 0 .sample_count = 0
}; };
Synth synth = {
.current_note = g_current_note,
.out_signal = &g_sound,
.oscillators = init_osc_array()
};
//todo: move somewhere in initialization
synth.ui_oscillators = malloc(sizeof(OscillatorUI) * synth.oscillators.count);
for (size_t i = 0; i < synth.oscillators.count; i++)
{
OscillatorUI* ui = &synth.ui_oscillators[i];
ui->freq = synth.oscillators.array[i].freq;
ui->waveshape = synth.oscillators.array[i].osc;
ui->volume = synth.oscillators.array[i].volume;
}
int sound_played_count = 0; int sound_played_count = 0;
float temp_buffer[STREAM_BUFFER_SIZE]; float temp_buffer[STREAM_BUFFER_SIZE];
RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE); RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE);
InitAudioDevice(); InitAudioDevice();
SetMasterVolume(SYNTH_VOLUME); SetMasterVolume(SYNTH_VOLUME);
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE); SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1); AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);//float*8
SetAudioStreamVolume(synth_stream, 0.5f); SetAudioStreamVolume(synth_stream, 0.5f);
PlayAudioStream(synth_stream); PlayAudioStream(synth_stream);
@@ -352,26 +615,25 @@ int main(int argc, char **argv) {
// Update Audio states // Update Audio states
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Fill ring buffer from current sound // Fill ring buffer from current sound
SynthSound* sound = synth.out_signal;
size_t size_for_buffer = 0; size_t size_for_buffer = 0;
if (!ring_buffer.is_full && sound->sample_count != sound_played_count) { if (!ring_buffer.is_full && sound.sample_count != sound_played_count) {
write_log("[INFO] IsFull:%d Samples:%zu Played:%zu\n", write_log("[INFO] IsFull:%d Samples:%zu Played:%zu\n",
ring_buffer.is_full, ring_buffer.is_full,
sound->sample_count, sound.sample_count,
sound_played_count); sound_played_count);
// how many samples need write // how many samples need write
size_t size_to_fill = 0; size_t size_to_fill = 0;
if ((sound->sample_count - sound_played_count) > ring_buffer.size) { if ((sound.sample_count - sound_played_count) > ring_buffer.size) {
size_to_fill = ring_buffer.size; size_to_fill = ring_buffer.size;
} else { } else {
size_to_fill = sound->sample_count - sound_played_count; size_to_fill = sound.sample_count - sound_played_count;
} }
write_log("[INFO] SizeToFill:%zu\n", size_to_fill); write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
for (size_t i = 0; i < size_to_fill; i++) { for (size_t i = 0; i < size_to_fill; i++) {
temp_buffer[i] = sound->samples[i]; temp_buffer[i] = sound.samples[i];
} }
ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill); ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill);
@@ -388,7 +650,7 @@ int main(int argc, char **argv) {
// can try the SetAudioStreamCallback // can try the SetAudioStreamCallback
UpdateAudioStream(synth_stream, temp_buffer, size_to_read); UpdateAudioStream(synth_stream, temp_buffer, size_to_read);
// can overwrite the ring buffer to avoid that // can overwrite the ring buffer to avoid that
if (sound->sample_count == sound_played_count) { if (sound.sample_count == sound_played_count) {
ring_buffer_reset(&ring_buffer); ring_buffer_reset(&ring_buffer);
} }
} }
@@ -396,9 +658,8 @@ int main(int argc, char **argv) {
// Update On Input // Update On Input
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
Note current_note = synth.current_note;
if (detect_note_pressed(&current_note)) { if (detect_note_pressed(&current_note)) {
*sound = get_note_sound(&synth, current_note); sound = get_note_sound(current_note);
sound_played_count = 0; sound_played_count = 0;
write_log("Note played: %s\n", current_note.name); write_log("Note played: %s\n", current_note.name);
} }
@@ -409,10 +670,12 @@ int main(int argc, char **argv) {
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawUi(&synth); // int zero_crossing = get_zero_crossing(&sound);
DrawSignal(&synth); // Vector2* visual_signal = GetVisualSignal(&sound, zero_crossing);
//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // DrawLineStrip(visual_signal, STREAM_BUFFER_SIZE - zero_crossing, RED);
//DrawFPS(0,0);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
DrawFPS(0,0);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@@ -426,7 +689,7 @@ int main(int argc, char **argv) {
SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count); SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count);
for (size_t i = 0; i < note_array.count; i++) { for (size_t i = 0; i < note_array.count; i++) {
Note note = note_array.notes[i]; Note note = note_array.notes[i];
sounds[i] = get_note_sound(&synth, note); sounds[i] = get_note_sound(note);
} }
SynthSound song = concat_sounds(sounds, note_array.count); SynthSound song = concat_sounds(sounds, note_array.count);

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@@ -1,153 +0,0 @@
#include "oscillator.h"
#include "settings.h"
#include "math.h"
#include "stdlib.h"
static SynthSound get_init_samples(float duration) {
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
float* samples = malloc(sizeof(float) * sample_count);
for (double i = 0.0; i < duration * SAMPLE_RATE; i++) {
samples[(int)i] = i;
}
SynthSound res = {
.samples = samples,
.sample_count = sample_count
};
return res;
}
static float pos(float hz, float x) {
return fmodf(hz * x / SAMPLE_RATE, 1);
}
static float sineosc(float hz, float x) {
return sinf(x * (2.f * SYNTH_PI * hz / SAMPLE_RATE));
}
static float sign(float v) {
return (v > 0.0) ? 1.f : -1.f;
}
static float squareosc(float hz, float x) {
return sign(sineosc(hz, x));
}
static float triangleosc(float hz, float x) {
return 1.f - fabsf(pos(hz, x) - 0.5f) * 4.f;
}
static float sawosc(float hz, float x) {
return pos(hz, x) * 2.f - 1.f;
}
float multiosc(OscillatorGenerationParameter param) {
float osc_sample = 0.f;
for (size_t i = 0; i < param.oscillators.count; i++) {
Oscillator osc = param.oscillators.array[i];
switch (osc.osc) {
case Sine:
osc_sample += sineosc(osc.freq, param.sample) * osc.volume;
break;
case Triangle:
osc_sample += triangleosc(osc.freq, param.sample) * osc.volume;
break;
case Square:
osc_sample += squareosc(osc.freq, param.sample) * osc.volume;
break;
case Saw:
osc_sample += sawosc(osc.freq, param.sample) * osc.volume;
break;
}
}
return osc_sample;
}
SynthSound freq(float duration, OscillatorArray osc) {
SynthSound samples = get_init_samples(duration);
// SynthSound attack = get_attack_samples();
float* output = malloc(sizeof(float) * samples.sample_count);
for (int i = 0; i < samples.sample_count; i++) {
float sample = samples.samples[i];
OscillatorGenerationParameter param = {
.oscillators = osc,
.sample = sample
};
output[i] = multiosc(param);
}
// create attack and release
/*
let adsrLength = Seq.length output
let attackArray = attack |> Seq.take adsrLength
let release = Seq.rev attackArray
*/
/*
todo: I will change the ADSR approach to an explicit ADSR module(with it's own state)
size_t adsr_length = samples.sample_count;
float *attackArray = NULL, *releaseArray = NULL;
if (adsr_length > 0) {
//todo: calloc
attackArray = malloc(sizeof(float) * adsr_length);
size_t attack_length = attack.sample_count < adsr_length
? attack.sample_count
: adsr_length;
memcpy(attackArray, attack.samples, attack_length);
//todo: calloc
releaseArray = malloc(sizeof(float) * adsr_length);
memcpy(releaseArray, attackArray, attack_length);
reverse_array(releaseArray, 0, adsr_length);
}
*/
// if (samples.sample_count > 1024) {
// samples.sample_count = 1024;
// }
// //todo: move to somewhere
// for (size_t i = 0; i < 1024; i++) {
// synth_sound.samples[i] = 0.0f;
// }
// for (size_t i = 0; i < samples.sample_count; i++) {
// synth_sound.samples[i] = output[i];
// }
// synth_sound.sample_count = samples.sample_count;
// return zipped array
SynthSound res = {
.samples = output,
.sample_count = samples.sample_count
};
return res;
}
/*
static SynthSound get_attack_samples() {
float attack_time = 0.001 * ATTACK_MS;
size_t sample_count = (size_t)(attack_time * SAMPLE_RATE);
float* attack = malloc(sizeof(float) * sample_count);
float samples_to_rise = SAMPLE_RATE * attack_time;
float rising_delta = 1.0 / samples_to_rise;
float i = 0.0;
for (int j = 0; j < sample_count; j++) {
i += rising_delta;
attack[j] = fmin(i, 1.0);
}
SynthSound res = {
.samples = attack,
.sample_count = sample_count
};
return res;
}
*/

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@@ -1,34 +0,0 @@
#ifndef OSCILLATOR_H
#define OSCILLATOR_H
#include "utils.h"
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
typedef enum {
Sine,
Triangle,
Saw,
Square
} OscillatorType;
typedef struct Oscillator {
OscillatorType osc;
float freq;
float volume;
} Oscillator;
typedef struct OscillatorArray {
Oscillator* array;
size_t count;
} OscillatorArray;
typedef struct OscillatorGenerationParameter {
OscillatorArray oscillators;
float sample;
} OscillatorGenerationParameter;
float multiosc(OscillatorGenerationParameter param);
SynthSound freq(float duration, OscillatorArray osc);
#endif

4824
raygui.h

File diff suppressed because it is too large Load Diff

View File

@@ -1,99 +0,0 @@
#include "ring_buffer.h"
#include "utils.h"
RingBuffer ring_buffer_init(size_t buffer_size) {
RingBuffer buffer = {
.items = calloc(buffer_size, sizeof(float)),
.head = 0,
.tail = 0,
.is_full = 0,
.is_empty = 1,
.size = buffer_size
};
return buffer;
}
void ring_buffer_reset(RingBuffer* me) {
me->head = 0;
me->tail = 0;
me->is_full = 0;
}
// +
static void advance_pointer(RingBuffer* me) {
if(me->is_full) {
me->tail++;
if (me->tail == me->size) {
me->tail = 0;
}
}
me->head++;
if (me->head == me->size) {
me->head = 0;
}
size_t is_full = me->head == me->tail ? 1 : 0;
me->is_full = is_full;
}
// -
static void retreat_pointer(RingBuffer* me) {
me->is_full = 0;
me->tail++;
if (me->tail == me->size) {
me->tail = 0;
}
}
void ring_buffer_write(RingBuffer* buffer, float* data, size_t count) {
if (buffer->is_full || buffer->head + count > buffer->size) {
write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
buffer->is_full,
buffer->head,
count);
return;
}
buffer->is_empty = 0;
for (size_t i = 0; i < count; i++) {
buffer->items[buffer->head] = data[i];
advance_pointer(buffer);
}
//me->is_empty = is_full && (me->head == me->tail);
}
int ring_buffer_read(RingBuffer* buffer, float* output, size_t count) {
if (buffer->is_empty) {
write_log("[WARN] Trying to read empty buffer");
return 0;
}
for (size_t i = 0; i < count; i++) {
output[i] = buffer->items[buffer->tail];
retreat_pointer(buffer);
}
buffer->is_empty = !buffer->is_full && (buffer->head == buffer->tail);
return 1;
}
size_t ring_buffer_size(RingBuffer* buffer) {
size_t size = buffer->size;
if(!buffer->is_full) {
if(buffer->head >= buffer->tail) {
size = (buffer->head - buffer->tail);
}
else {
size = (buffer->size + buffer->head - buffer->tail);
}
}
return size;
}
void ring_buffer_print(RingBuffer* me) {
write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
me->is_full,
me->is_empty,
me->head,
me->tail);
}

View File

@@ -1,22 +0,0 @@
#ifndef RING_BUFFER_H
#define RING_BUFFER_H
#include "stdlib.h"
typedef struct RingBuffer {
float* items;
size_t head;
size_t tail;
int is_full;
int is_empty;
size_t size;
} RingBuffer;
RingBuffer ring_buffer_init(size_t buffer_size);
void ring_buffer_reset(RingBuffer* me);
void ring_buffer_write(RingBuffer* buffer, float* data, size_t count);
int ring_buffer_read(RingBuffer* buffer, float* output, size_t count);
size_t ring_buffer_size(RingBuffer* buffer);
void ring_buffer_print(RingBuffer* me);
#endif

View File

@@ -1,19 +0,0 @@
#ifndef SETTINGS_H
#define SETTINGS_H
#define SAMPLE_RATE 48000.f
#define BPM 120.f
#define BEAT_DURATION 60.f/BPM
#define PITCH_STANDARD 440.f
#define VOLUME 0.5f
#define ATTACK_MS 100.f
#define STREAM_BUFFER_SIZE 4096
#define SYNTH_PI 3.1415926535f
#define SYNTH_VOLUME 0.5f
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define OSCILLATOR_PANEL_WIDTH 200
#endif

30
utils.c
View File

@@ -1,30 +0,0 @@
#include "utils.h"
#include "stdlib.h"
#include "string.h"
// frees the original sounds
SynthSound concat_sounds(SynthSound* sounds, size_t count) {
size_t total_count = 0;
for (size_t i = 0; i < count; i++) {
total_count += sounds[i].sample_count;
}
// array to hold the result
float* total = malloc(total_count * sizeof(float));
size_t current_count = 0;
for (size_t i = 0; i < count; i++) {
memcpy(total + current_count,
sounds[i].samples,
sounds[i].sample_count * sizeof(float));
current_count += sounds[i].sample_count;
free(sounds[i].samples);
}
SynthSound result = {
.samples = total,
.sample_count = total_count
};
return result;
}

22
utils.h
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@@ -1,22 +0,0 @@
#ifndef UTILS_H
#define UTILS_H
#include "stdio.h"
#define write_log(format,args...) do { \
printf(format, ## args); \
} while(0)
//------------------------------------------------------------------------------------
// General SynthSound
//------------------------------------------------------------------------------------
typedef struct SynthSound {
float* samples;
size_t sample_count;
} SynthSound;
// frees the original sounds
SynthSound concat_sounds(SynthSound* sounds, size_t count);
#endif