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19 Commits
feature/os
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refactor/c
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216
.clang-format
216
.clang-format
@@ -1,216 +0,0 @@
|
||||
---
|
||||
Language: Cpp
|
||||
# BasedOnStyle: LLVM
|
||||
AccessModifierOffset: -2
|
||||
AlignAfterOpenBracket: Align
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AlignArrayOfStructures: None
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AlignConsecutiveAssignments:
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Enabled: false
|
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AcrossEmptyLines: false
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AcrossComments: false
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AlignCompound: false
|
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PadOperators: true
|
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AlignConsecutiveBitFields:
|
||||
Enabled: false
|
||||
AcrossEmptyLines: false
|
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AcrossComments: false
|
||||
AlignCompound: false
|
||||
PadOperators: false
|
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AlignConsecutiveDeclarations:
|
||||
Enabled: false
|
||||
AcrossEmptyLines: false
|
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AcrossComments: false
|
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AlignCompound: false
|
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PadOperators: false
|
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AlignConsecutiveMacros:
|
||||
Enabled: false
|
||||
AcrossEmptyLines: false
|
||||
AcrossComments: false
|
||||
AlignCompound: false
|
||||
PadOperators: false
|
||||
AlignEscapedNewlines: Right
|
||||
AlignOperands: Align
|
||||
AlignTrailingComments: true
|
||||
AllowAllArgumentsOnNextLine: true
|
||||
AllowAllParametersOfDeclarationOnNextLine: true
|
||||
AllowShortEnumsOnASingleLine: true
|
||||
AllowShortBlocksOnASingleLine: Never
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: All
|
||||
AllowShortLambdasOnASingleLine: All
|
||||
AllowShortIfStatementsOnASingleLine: Never
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: MultiLine
|
||||
AttributeMacros:
|
||||
- __capability
|
||||
BinPackArguments: true
|
||||
BinPackParameters: true
|
||||
BraceWrapping:
|
||||
AfterCaseLabel: false
|
||||
AfterClass: false
|
||||
AfterControlStatement: Never
|
||||
AfterEnum: false
|
||||
AfterFunction: false
|
||||
AfterNamespace: false
|
||||
AfterObjCDeclaration: false
|
||||
AfterStruct: false
|
||||
AfterUnion: false
|
||||
AfterExternBlock: false
|
||||
BeforeCatch: false
|
||||
BeforeElse: false
|
||||
BeforeLambdaBody: false
|
||||
BeforeWhile: false
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: true
|
||||
SplitEmptyRecord: true
|
||||
SplitEmptyNamespace: true
|
||||
BreakBeforeBinaryOperators: None
|
||||
BreakBeforeConceptDeclarations: Always
|
||||
BreakBeforeBraces: Attach
|
||||
BreakBeforeInheritanceComma: false
|
||||
BreakInheritanceList: BeforeColon
|
||||
BreakBeforeTernaryOperators: true
|
||||
BreakConstructorInitializersBeforeComma: false
|
||||
BreakConstructorInitializers: BeforeColon
|
||||
BreakAfterJavaFieldAnnotations: false
|
||||
BreakStringLiterals: true
|
||||
ColumnLimit: 80
|
||||
CommentPragmas: '^ IWYU pragma:'
|
||||
QualifierAlignment: Leave
|
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CompactNamespaces: false
|
||||
ConstructorInitializerIndentWidth: 4
|
||||
ContinuationIndentWidth: 4
|
||||
Cpp11BracedListStyle: true
|
||||
DeriveLineEnding: true
|
||||
DerivePointerAlignment: false
|
||||
DisableFormat: false
|
||||
EmptyLineAfterAccessModifier: Never
|
||||
EmptyLineBeforeAccessModifier: LogicalBlock
|
||||
ExperimentalAutoDetectBinPacking: false
|
||||
PackConstructorInitializers: BinPack
|
||||
BasedOnStyle: ''
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: false
|
||||
AllowAllConstructorInitializersOnNextLine: true
|
||||
FixNamespaceComments: true
|
||||
ForEachMacros:
|
||||
- foreach
|
||||
- Q_FOREACH
|
||||
- BOOST_FOREACH
|
||||
IfMacros:
|
||||
- KJ_IF_MAYBE
|
||||
IncludeBlocks: Preserve
|
||||
IncludeCategories:
|
||||
- Regex: '^"(llvm|llvm-c|clang|clang-c)/'
|
||||
Priority: 2
|
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SortPriority: 0
|
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CaseSensitive: false
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- Regex: '^(<|"(gtest|gmock|isl|json)/)'
|
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Priority: 3
|
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SortPriority: 0
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CaseSensitive: false
|
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- Regex: '.*'
|
||||
Priority: 1
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SortPriority: 0
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CaseSensitive: false
|
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IncludeIsMainRegex: '(Test)?$'
|
||||
IncludeIsMainSourceRegex: ''
|
||||
IndentAccessModifiers: false
|
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IndentCaseLabels: true
|
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IndentCaseBlocks: false
|
||||
IndentGotoLabels: true
|
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IndentPPDirectives: None
|
||||
IndentExternBlock: AfterExternBlock
|
||||
IndentRequiresClause: true
|
||||
IndentWidth: 4
|
||||
IndentWrappedFunctionNames: false
|
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InsertBraces: false
|
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InsertTrailingCommas: None
|
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JavaScriptQuotes: Leave
|
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JavaScriptWrapImports: true
|
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KeepEmptyLinesAtTheStartOfBlocks: true
|
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LambdaBodyIndentation: Signature
|
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MacroBlockBegin: ''
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MacroBlockEnd: ''
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MaxEmptyLinesToKeep: 1
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NamespaceIndentation: None
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ObjCBinPackProtocolList: Auto
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ObjCBlockIndentWidth: 2
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ObjCBreakBeforeNestedBlockParam: true
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ObjCSpaceAfterProperty: false
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ObjCSpaceBeforeProtocolList: true
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PenaltyBreakAssignment: 2
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PointerAlignment: Left
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PPIndentWidth: -1
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ReferenceAlignment: Pointer
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ReflowComments: true
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RemoveBracesLLVM: false
|
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RequiresClausePosition: OwnLine
|
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SeparateDefinitionBlocks: Leave
|
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ShortNamespaceLines: 1
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SortIncludes: CaseSensitive
|
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SortJavaStaticImport: Before
|
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SortUsingDeclarations: true
|
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SpaceAfterCStyleCast: false
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SpaceAfterLogicalNot: false
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SpaceAfterTemplateKeyword: true
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SpaceBeforeAssignmentOperators: true
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SpaceBeforeCaseColon: false
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SpaceBeforeCpp11BracedList: false
|
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SpaceBeforeCtorInitializerColon: true
|
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SpaceBeforeInheritanceColon: true
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SpaceBeforeParens: ControlStatements
|
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SpaceBeforeParensOptions:
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AfterControlStatements: true
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AfterForeachMacros: true
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AfterFunctionDefinitionName: false
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AfterFunctionDeclarationName: false
|
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AfterIfMacros: true
|
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AfterOverloadedOperator: false
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AfterRequiresInClause: false
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AfterRequiresInExpression: false
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BeforeNonEmptyParentheses: false
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SpaceAroundPointerQualifiers: Default
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SpaceBeforeRangeBasedForLoopColon: true
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SpaceInEmptyBlock: false
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SpaceInEmptyParentheses: false
|
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SpacesBeforeTrailingComments: 1
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SpacesInAngles: Never
|
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SpacesInConditionalStatement: false
|
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SpacesInContainerLiterals: true
|
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SpacesInCStyleCastParentheses: false
|
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SpacesInLineCommentPrefix:
|
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Minimum: 1
|
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Maximum: -1
|
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SpacesInParentheses: false
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SpacesInSquareBrackets: false
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SpaceBeforeSquareBrackets: false
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BitFieldColonSpacing: Both
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Standard: Latest
|
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StatementAttributeLikeMacros:
|
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- Q_EMIT
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StatementMacros:
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- Q_UNUSED
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- QT_REQUIRE_VERSION
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TabWidth: 8
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UseCRLF: false
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UseTab: Never
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WhitespaceSensitiveMacros:
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- STRINGIZE
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- PP_STRINGIZE
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- BOOST_PP_STRINGIZE
|
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- NS_SWIFT_NAME
|
||||
- CF_SWIFT_NAME
|
||||
...
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -4,4 +4,3 @@
|
||||
*.wav
|
||||
*.dSYM
|
||||
/lib
|
||||
/build
|
||||
16
.vscode/launch.json
vendored
16
.vscode/launch.json
vendored
@@ -1,16 +0,0 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"type": "lldb",
|
||||
"request": "launch",
|
||||
"name": "Debug",
|
||||
"program": "${workspaceFolder}/bin/main",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}"
|
||||
}
|
||||
]
|
||||
}
|
||||
18
.vscode/tasks.json
vendored
18
.vscode/tasks.json
vendored
@@ -3,12 +3,24 @@
|
||||
{
|
||||
"type": "cppbuild",
|
||||
"label": "C/C++: clang сборка активного файла",
|
||||
"command": "sh",
|
||||
"command": "/usr/bin/clang",
|
||||
"args": [
|
||||
"${workspaceFolder}/build.sh"
|
||||
"-fcolor-diagnostics",
|
||||
"-fansi-escape-codes",
|
||||
"-g",
|
||||
"${file}",
|
||||
"${fileDirname}/utils.c",
|
||||
"${fileDirname}/ring_buffer.c",
|
||||
"${fileDirname}/oscillator.c",
|
||||
"${fileDirname}/parser.c",
|
||||
"${fileDirname}/export.c",
|
||||
"-lm",
|
||||
"-lraylib",
|
||||
"-o",
|
||||
"${fileDirname}/bin/${fileBasenameNoExtension}"
|
||||
],
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}"
|
||||
"cwd": "${fileDirname}"
|
||||
},
|
||||
"problemMatcher": [
|
||||
"$gcc"
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
project(SeeSynth)
|
||||
#set(CMAKE_C_STANDARD 99)
|
||||
|
||||
# Adding Raylib
|
||||
include(FetchContent)
|
||||
set(FETCHCONTENT_QUIET FALSE)
|
||||
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
|
||||
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
|
||||
|
||||
FetchContent_Declare(
|
||||
raylib
|
||||
GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
|
||||
GIT_TAG "4.5.0"
|
||||
GIT_PROGRESS TRUE
|
||||
)
|
||||
|
||||
FetchContent_MakeAvailable(raylib)
|
||||
|
||||
# Adding our source files
|
||||
file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp") # Define PROJECT_SOURCES as a list of all source files
|
||||
set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/inc/") # Define PROJECT_INCLUDE to be the path to the include directory of the project
|
||||
|
||||
|
||||
# Declaring our executable
|
||||
add_executable(${PROJECT_NAME})
|
||||
set_target_properties(
|
||||
${PROJECT_NAME} PROPERTIES
|
||||
CXX_STANDARD 17
|
||||
CXX_STANDARD_REQUIRED ON)
|
||||
target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE raylib)
|
||||
|
||||
# Setting ASSETS_PATH
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
|
||||
#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="./assets") # Set the asset path macro in release mode to a relative path that assumes the assets folder is in the same directory as the game executable
|
||||
2
build.sh
2
build.sh
@@ -1,5 +1,5 @@
|
||||
#!/bin/bash
|
||||
CC="${CXX:-c++}"
|
||||
LL="-lm -lraylib"
|
||||
FLAGS="-Wall -std=c++17 -I./inc/ -g"
|
||||
FLAGS="-Wall -std=c++17 -I./inc/"
|
||||
$CC $FLAGS $(find ./src -type f -iregex ".*\.cpp") $LL -o ./bin/main
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 276 KiB |
@@ -26,7 +26,6 @@ release_samples = int(release_time * sample_rate)
|
||||
|
||||
# Attack phase
|
||||
envelope[:attack_samples] = np.linspace(0, 1, num=attack_samples)
|
||||
# 1/n * count;
|
||||
|
||||
# Decay phase
|
||||
decay_slope = (1 - sustain_level) / decay_samples
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 76 KiB |
@@ -1,214 +0,0 @@
|
||||
https://www.earlevel.com/main/2003/03/02/the-digital-state-variable-filter/
|
||||
|
||||
The frequency control coefficient, f, is defined as
|
||||
|
||||

|
||||
|
||||
where Fs is the sample rate and Fc is the filter’s corner frequency you want to set. The q coefficient is defined as
|
||||
|
||||

|
||||
|
||||
where Q normally ranges from 0.5 to inifinity (where the filter oscillates).
|
||||
|
||||
|
||||
The main drawback of the digital state variable is that it becomes unstable at higher frequencies. It depends on the Q setting, but basically the upper bound of stability is about where f reaches 1, which is at one-sixth of the sample rate (8 kHz at 48 kHz). The only way around this is to oversample. A simple way to double the filter’s sample rate (and thereby double the filter’s frequency range) is to run the filter twice with the same input sample, and discard one output sample.
|
||||
|
||||
|
||||
|
||||
example with double-sampling
|
||||
|
||||
```
|
||||
input = input buffer;
|
||||
output = output buffer;
|
||||
fs = sampling frequency;
|
||||
fc = cutoff frequency normally something like:
|
||||
440.0*pow(2.0, (midi_note - 69.0)/12.0);
|
||||
res = resonance 0 to 1;
|
||||
drive = internal distortion 0 to 0.1
|
||||
freq = 2.0*sin(PI*MIN(0.25, fc/(fs*2))); // the fs*2 is because it's double sampled
|
||||
damp = MIN(2.0*(1.0 - pow(res, 0.25)), MIN(2.0, 2.0/freq - freq*0.5));
|
||||
notch = notch output
|
||||
low = low pass output
|
||||
high = high pass output
|
||||
band = band pass output
|
||||
peak = peaking output = low - high
|
||||
--
|
||||
double sampled svf loop:
|
||||
for (i=0; i<numSamples; i++)
|
||||
{
|
||||
in = input[i];
|
||||
notch = in - damp*band;
|
||||
low = low + freq*band;
|
||||
high = notch - low;
|
||||
band = freq*high + band - drive*band*band*band;
|
||||
out = 0.5*(notch or low or high or band or peak);
|
||||
notch = in - damp*band;
|
||||
low = low + freq*band;
|
||||
high = notch - low;
|
||||
band = freq*high + band - drive*band*band*band;
|
||||
out += 0.5*(same out as above);
|
||||
output[i] = out;
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
Also that could work as it's a voltage-controlled filter
|
||||
https://www.musicdsp.org/en/latest/Filters/24-moog-vcf.html
|
||||
|
||||
```
|
||||
//Init
|
||||
cutoff = cutoff freq in Hz
|
||||
fs = sampling frequency //(e.g. 44100Hz)
|
||||
res = resonance [0 - 1] //(minimum - maximum)
|
||||
|
||||
f = 2 * cutoff / fs; //[0 - 1]
|
||||
k = 3.6*f - 1.6*f*f -1; //(Empirical tunning)
|
||||
p = (k+1)*0.5;
|
||||
scale = e^((1-p)*1.386249;
|
||||
r = res*scale;
|
||||
y4 = output;
|
||||
|
||||
y1=y2=y3=y4=oldx=oldy1=oldy2=oldy3=0;
|
||||
|
||||
//Loop
|
||||
//--Inverted feed back for corner peaking
|
||||
x = input - r*y4;
|
||||
|
||||
//Four cascaded onepole filters (bilinear transform)
|
||||
y1=x*p + oldx*p - k*y1;
|
||||
y2=y1*p+oldy1*p - k*y2;
|
||||
y3=y2*p+oldy2*p - k*y3;
|
||||
y4=y3*p+oldy3*p - k*y4;
|
||||
|
||||
//Clipper band limited sigmoid
|
||||
y4 = y4 - (y4^3)/6;
|
||||
|
||||
oldx = x;
|
||||
oldy1 = y1;
|
||||
oldy2 = y2;
|
||||
oldy3 = y3;
|
||||
```
|
||||
|
||||
|
||||
```
|
||||
#pragma once
|
||||
|
||||
namespace DistoCore
|
||||
{
|
||||
template<class T>
|
||||
class MoogFilter
|
||||
{
|
||||
public:
|
||||
MoogFilter();
|
||||
~MoogFilter() {};
|
||||
|
||||
T getSampleRate() const { return sampleRate; }
|
||||
void setSampleRate(T fs) { sampleRate = fs; calc(); }
|
||||
T getResonance() const { return resonance; }
|
||||
void setResonance(T filterRezo) { resonance = filterRezo; calc(); }
|
||||
T getCutoff() const { return cutoff; }
|
||||
T getCutoffHz() const { return cutoff * sampleRate * 0.5; }
|
||||
void setCutoff(T filterCutoff) { cutoff = filterCutoff; calc(); }
|
||||
|
||||
void init();
|
||||
void calc();
|
||||
T process(T input);
|
||||
// filter an input sample using normalized params
|
||||
T filter(T input, T cutoff, T resonance);
|
||||
|
||||
protected:
|
||||
// cutoff and resonance [0 - 1]
|
||||
T cutoff;
|
||||
T resonance;
|
||||
T sampleRate;
|
||||
T fs;
|
||||
T y1,y2,y3,y4;
|
||||
T oldx;
|
||||
T oldy1,oldy2,oldy3;
|
||||
T x;
|
||||
T r;
|
||||
T p;
|
||||
T k;
|
||||
};
|
||||
|
||||
/**
|
||||
* Construct Moog-filter.
|
||||
*/
|
||||
template<class T>
|
||||
MoogFilter<T>::MoogFilter()
|
||||
: sampleRate(T(44100.0))
|
||||
, cutoff(T(1.0))
|
||||
, resonance(T(0.0))
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize filter buffers.
|
||||
*/
|
||||
template<class T>
|
||||
void MoogFilter<T>::init()
|
||||
{
|
||||
// initialize values
|
||||
y1=y2=y3=y4=oldx=oldy1=oldy2=oldy3=T(0.0);
|
||||
calc();
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate coefficients.
|
||||
*/
|
||||
template<class T>
|
||||
void MoogFilter<T>::calc()
|
||||
{
|
||||
// TODO: replace with your constant
|
||||
const double kPi = 3.1415926535897931;
|
||||
|
||||
// empirical tuning
|
||||
p = cutoff * (T(1.8) - T(0.8) * cutoff);
|
||||
// k = p + p - T(1.0);
|
||||
// A much better tuning seems to be:
|
||||
k = T(2.0) * sin(cutoff * kPi * T(0.5)) - T(1.0);
|
||||
|
||||
T t1 = (T(1.0) - p) * T(1.386249);
|
||||
T t2 = T(12.0) + t1 * t1;
|
||||
r = resonance * (t2 + T(6.0) * t1) / (t2 - T(6.0) * t1);
|
||||
};
|
||||
|
||||
/**
|
||||
* Process single sample.
|
||||
*/
|
||||
template<class T>
|
||||
T MoogFilter<T>::process(T input)
|
||||
{
|
||||
// process input
|
||||
x = input - r * y4;
|
||||
|
||||
// four cascaded one-pole filters (bilinear transform)
|
||||
y1 = x * p + oldx * p - k * y1;
|
||||
y2 = y1 * p + oldy1 * p - k * y2;
|
||||
y3 = y2 * p + oldy2 * p - k * y3;
|
||||
y4 = y3 * p + oldy3 * p - k * y4;
|
||||
|
||||
// clipper band limited sigmoid
|
||||
y4 -= (y4 * y4 * y4) / T(6.0);
|
||||
|
||||
oldx = x; oldy1 = y1; oldy2 = y2; oldy3 = y3;
|
||||
|
||||
return y4;
|
||||
}
|
||||
|
||||
/**
|
||||
* Filter single sample using specified params.
|
||||
*/
|
||||
template<class T>
|
||||
T MoogFilter<T>::filter(T input, T filterCutoff, T filterRezo)
|
||||
{
|
||||
// set params first
|
||||
cutoff = filterCutoff;
|
||||
resonance = filterRezo;
|
||||
calc();
|
||||
|
||||
return process(input);
|
||||
}
|
||||
}
|
||||
```
|
||||
BIN
docs/image-1.png
BIN
docs/image-1.png
Binary file not shown.
|
Before Width: | Height: | Size: 3.0 KiB |
BIN
docs/image.png
BIN
docs/image.png
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|
Before Width: | Height: | Size: 3.3 KiB |
@@ -1,19 +0,0 @@
|
||||
|
||||
// signal -> adsr -> filter
|
||||
// ^ ^ ^
|
||||
// | | |
|
||||
// can be modulated
|
||||
// by lfo, or adsr
|
||||
|
||||
|
||||
|
||||
у каждого из них должна быть ручка для изменения состояния
|
||||
на каждом семпле?????
|
||||
|
||||
|
||||
|
||||
багует сам алгоритм изменения частоты, либо алгоритм пересчета коэфициентов фильтра
|
||||
|
||||
|
||||
|
||||
|
||||
30
inc/ADSR.h
30
inc/ADSR.h
@@ -1,30 +0,0 @@
|
||||
#pragma once
|
||||
#include "IEffect.h"
|
||||
#include "Ramp.h"
|
||||
#include <cstddef>
|
||||
|
||||
class ADSR : public IEffect {
|
||||
enum ADSRState { sOff, sAttack, sDecay, sSustain, sRelease };
|
||||
|
||||
private:
|
||||
float m_attack_time;
|
||||
float m_decay_time;
|
||||
float m_sustain_level;
|
||||
float m_release_time;
|
||||
ADSRState m_state;
|
||||
Ramp* m_ramp;
|
||||
|
||||
void ProcessSample(float* sample);
|
||||
bool IsAttackElapsed();
|
||||
bool IsDecayElapsed();
|
||||
bool IsReleaseElapsed();
|
||||
void RecheckState();
|
||||
|
||||
public:
|
||||
ADSR(/* args */);
|
||||
~ADSR();
|
||||
void Trigger() override;
|
||||
void Release() override;
|
||||
void Process(std::vector<float>& samples) override;
|
||||
void SetParameters(float attack, float decay, float sustain, float release);
|
||||
};
|
||||
26
inc/Adder.h
26
inc/Adder.h
@@ -1,22 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "Oscillator.h"
|
||||
#include "Settings.h"
|
||||
#include <numeric>
|
||||
#include <vector>
|
||||
|
||||
struct Adder {
|
||||
static void SumOscillators(const std::vector<Oscillator*>& oscillators,
|
||||
std::vector<float>& signal) {
|
||||
size_t sample_count = STREAM_BUFFER_SIZE;
|
||||
struct Adder
|
||||
{
|
||||
static std::vector<float> & SumOscillators(const std::vector<Oscillator*> & oscillators, float duration)
|
||||
{
|
||||
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
|
||||
|
||||
for (size_t i = 0; i < sample_count; i++) {
|
||||
std::vector<float>* output = new std::vector<float>();
|
||||
output->reserve(sample_count);
|
||||
|
||||
for (size_t i = 0; i < sample_count; i++)
|
||||
{
|
||||
float sample = 0.0f;
|
||||
for (Oscillator* osc : oscillators) {
|
||||
sample += osc->Process();
|
||||
for (Oscillator* osc : oscillators)
|
||||
{
|
||||
sample += osc->GenerateSample(duration);
|
||||
}
|
||||
|
||||
signal[i] = sample;
|
||||
output->push_back(sample);
|
||||
}
|
||||
|
||||
return (*output);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1,26 +1,32 @@
|
||||
#pragma once
|
||||
#include "Note.h"
|
||||
#include "Renderer.h"
|
||||
#include "Synth.h"
|
||||
#include "SynthGuiState.h"
|
||||
#include "raylib.h"
|
||||
#include "RingBuffer.h"
|
||||
#include "Renderer.h"
|
||||
#include "SynthGuiState.h"
|
||||
|
||||
class Application {
|
||||
class Application
|
||||
{
|
||||
private:
|
||||
Synth m_synth;
|
||||
SynthGuiState m_synth_gui_state;
|
||||
RingBuffer<float>* m_ring_buffer;
|
||||
AudioStream m_synth_stream;
|
||||
int m_sound_played_count;
|
||||
float* m_temp_buffer;
|
||||
Note* m_current_note;
|
||||
Renderer m_renderer;
|
||||
bool DetectNotePressed(Note* note);
|
||||
void InitSynth();
|
||||
void InitAudio();
|
||||
void UpdateOnNoteInput();
|
||||
void PlayBufferedAudio();
|
||||
std::size_t detect_note_pressed(Note* note);
|
||||
void init_synth();
|
||||
void init_audio();
|
||||
void update_on_note_input();
|
||||
void play_buffered_audio();
|
||||
void fill_audio_buffer();
|
||||
|
||||
public:
|
||||
Application(/* args */);
|
||||
~Application();
|
||||
void Run();
|
||||
};
|
||||
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Filter.h"
|
||||
|
||||
class BandPassFilter : public Filter {
|
||||
protected:
|
||||
float GetSampleForFilterType() override;
|
||||
|
||||
public:
|
||||
BandPassFilter();
|
||||
BandPassFilter(Filter* filter);
|
||||
BandPassFilter(float freq, float res, float q);
|
||||
~BandPassFilter();
|
||||
bool IsSameFilterType(FilterType type) override { return type == BandPass; };
|
||||
};
|
||||
|
||||
|
||||
36
inc/Filter.h
36
inc/Filter.h
@@ -1,36 +0,0 @@
|
||||
#pragma once
|
||||
#include "IEffect.h"
|
||||
#include "Settings.h"
|
||||
|
||||
enum FilterType { LowPass, BandPass, HighPass };
|
||||
|
||||
class Filter : public IEffect {
|
||||
protected:
|
||||
// float* m_output; // output buffer
|
||||
float m_fs = SAMPLE_RATE; // sampling frequency;
|
||||
float m_fc; // cutoff frequency normally something like: 440.0*pow(2.0,
|
||||
// (midi_note - 69.0)/12.0);
|
||||
float m_res; // resonance 0 to 1;
|
||||
float m_drive; // internal distortion 0 to 0.1
|
||||
float m_freq;
|
||||
float m_damp;
|
||||
float m_notcho; // notch output
|
||||
float m_lowo; // low pass output
|
||||
float m_higho; // high pass output
|
||||
float m_bando; // band pass output
|
||||
float m_peako; // peaking output = low - high
|
||||
virtual float GetSampleForFilterType(){ return 0.0; };
|
||||
|
||||
public:
|
||||
Filter(/* args */);
|
||||
virtual ~Filter();
|
||||
void Trigger() override final;
|
||||
void Release() override final;
|
||||
float Process(float in);
|
||||
void Process(std::vector<float>& samples) override final;
|
||||
void SetParameters(float freq, float res, float drive);
|
||||
float GetFreq() { return m_fc; }
|
||||
float GetRes() { return m_res; }
|
||||
float GetPeakGain() { return m_drive; }
|
||||
virtual bool IsSameFilterType(FilterType type) { return false; };
|
||||
};
|
||||
@@ -1,29 +0,0 @@
|
||||
#pragma once
|
||||
#include "Filter.h"
|
||||
#include "LowPassFilter.h"
|
||||
#include "BandPassFilter.h"
|
||||
#include "HighPassFilter.h"
|
||||
|
||||
struct FilterFactory {
|
||||
static Filter* CreateFilter(Filter* old_filter, FilterType new_type) {
|
||||
Filter* new_filter;
|
||||
switch (new_type) {
|
||||
case LowPass:
|
||||
new_filter = new LowPassFilter(old_filter);
|
||||
break;
|
||||
case BandPass:
|
||||
new_filter = new BandPassFilter(old_filter);
|
||||
break;
|
||||
case HighPass:
|
||||
new_filter = new HighPassFilter(old_filter);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return new_filter;
|
||||
}
|
||||
|
||||
static Filter* GetDefaultFilter() {
|
||||
return new LowPassFilter();
|
||||
}
|
||||
};
|
||||
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include "Filter.h"
|
||||
|
||||
class HighPassFilter : public Filter {
|
||||
protected:
|
||||
float GetSampleForFilterType() override;
|
||||
|
||||
public:
|
||||
HighPassFilter();
|
||||
HighPassFilter(Filter* filter);
|
||||
HighPassFilter(float freq, float res, float q);
|
||||
~HighPassFilter();
|
||||
bool IsSameFilterType(FilterType type) override { return type == HighPass; };
|
||||
};
|
||||
@@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
class IEffect {
|
||||
private:
|
||||
/* data */
|
||||
public:
|
||||
virtual void Trigger() = 0;
|
||||
virtual void Release() = 0;
|
||||
virtual void Process(std::vector<float>& samples) = 0;
|
||||
};
|
||||
@@ -1,22 +1,22 @@
|
||||
#pragma once
|
||||
#include "Settings.h"
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
|
||||
class KeyBoard {
|
||||
class KeyBoard
|
||||
{
|
||||
private:
|
||||
static int GetSemitoneShiftInternal(const char* root_note,
|
||||
char* target_note) {
|
||||
const char* pitch_classes[12] = {"C", "C#", "D", "D#", "E", "F",
|
||||
"F#", "G", "G#", "A", "A#", "B"};
|
||||
/* data */
|
||||
static int get_semitone_shift_internal(const char* root_note, char* target_note) {
|
||||
const char* pitch_classes[12] =
|
||||
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
|
||||
|
||||
// Extract the note number and pitch class for the root note
|
||||
int root_note_num = (int)root_note[strlen(root_note) - 1] - '0';
|
||||
|
||||
char* root_pitch_class_str =
|
||||
(char*)malloc((strlen(root_note) - 1) * sizeof(char));
|
||||
char* root_pitch_class_str = (char*)malloc((strlen(root_note) - 1) * sizeof(char));
|
||||
strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1);
|
||||
|
||||
int root_pitch_class = -1;
|
||||
@@ -52,11 +52,11 @@ class KeyBoard {
|
||||
return (target_note_num - root_note_num) * 12 +
|
||||
(target_pitch_class - root_pitch_class);
|
||||
}
|
||||
|
||||
public:
|
||||
KeyBoard(/* args */);
|
||||
~KeyBoard();
|
||||
|
||||
static float GetHzBySemitone(float semitone) {
|
||||
//440 * Math.Pow(2, (note - 69) / 12.0) would it be better?
|
||||
static float GetHzBySemitone(int semitone) {
|
||||
return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
|
||||
}
|
||||
|
||||
@@ -64,9 +64,17 @@ class KeyBoard {
|
||||
char* target_note_cstr = new char[target_note.length() + 1];
|
||||
strcpy(target_note_cstr, target_note.c_str());
|
||||
|
||||
int result = GetSemitoneShiftInternal("A4", target_note_cstr);
|
||||
int result = get_semitone_shift_internal("A4", target_note_cstr);
|
||||
|
||||
delete[] target_note_cstr;
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
KeyBoard::KeyBoard(/* args */)
|
||||
{
|
||||
}
|
||||
|
||||
KeyBoard::~KeyBoard()
|
||||
{
|
||||
}
|
||||
|
||||
13
inc/LFO.h
13
inc/LFO.h
@@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
#include "Oscillator.h"
|
||||
|
||||
class LFO: public Oscillator
|
||||
{
|
||||
private:
|
||||
/* data */
|
||||
public:
|
||||
LFO(/* args */);
|
||||
~LFO();
|
||||
void SetFreq(float freq) { m_phase_dt = (this->*m_dt_function)(freq); }
|
||||
};
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
#include "cstdio"
|
||||
|
||||
#define write_log(format, args...) \
|
||||
do { \
|
||||
#define write_log(format,args...) do { \
|
||||
printf(format, ## args); \
|
||||
} while(0)
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Filter.h"
|
||||
|
||||
class LowPassFilter : public Filter {
|
||||
protected:
|
||||
float GetSampleForFilterType() override;
|
||||
|
||||
public:
|
||||
LowPassFilter();
|
||||
LowPassFilter(Filter* filter);
|
||||
LowPassFilter(float freq, float res, float q);
|
||||
~LowPassFilter();
|
||||
bool IsSameFilterType(FilterType type) override { return type == LowPass; };
|
||||
};
|
||||
|
||||
@@ -1,45 +1,40 @@
|
||||
#pragma once
|
||||
#include "OscillatorType.h"
|
||||
#include<vector>
|
||||
#include "OscillatorType.h"
|
||||
|
||||
|
||||
class Oscillator
|
||||
{
|
||||
//typedef float (Oscillator::*OscFunction)(void);
|
||||
//typedef float (Oscillator::*DtFunction)(float);
|
||||
|
||||
class Oscillator {
|
||||
private:
|
||||
OscillatorType m_osc;
|
||||
float m_fine;
|
||||
float m_key;
|
||||
float m_freq;
|
||||
float m_volume;
|
||||
float m_phase;
|
||||
float (Oscillator::*m_osc_function)(void);
|
||||
void SineOscPhaseIncr();
|
||||
void SawOscPhaseIncr();
|
||||
float CalcSawPhaseDelta(float freq);
|
||||
float CalcSinePhaseDelta(float freq);
|
||||
float SawOsc();
|
||||
float TriangleOsc();
|
||||
float SquareOsc();
|
||||
float Sign(float v);
|
||||
float SineOsc();
|
||||
|
||||
protected:
|
||||
float m_phase_dt;
|
||||
//значение типа "float (Oscillator::*)()" нельзя присвоить сущности типа "float (*)()"
|
||||
float (Oscillator::*m_osc_function)(void);
|
||||
float (Oscillator::*m_dt_function)(float freq);
|
||||
|
||||
void sine_osc_phase_incr();
|
||||
void saw_osc_phase_incr();
|
||||
float calc_saw_phase_delta(float freq);
|
||||
float calc_sine_phase_delta(float freq);
|
||||
float sawosc();
|
||||
float triangleosc();
|
||||
float squareosc();
|
||||
float sign(float v);
|
||||
float sineosc();
|
||||
public:
|
||||
Oscillator(OscillatorType osc, float fine, float volume);
|
||||
Oscillator(OscillatorType osc, float freq, float volume);
|
||||
~Oscillator();
|
||||
OscillatorType GetType() { return m_osc; }
|
||||
void SetType(OscillatorType osc);
|
||||
float GetVolume() { return m_volume; }
|
||||
void SetVolume(float volume) { m_volume = volume; }
|
||||
float GetKey() { return m_key; }
|
||||
void SetKey(float key);
|
||||
float GetFine() { return m_fine; }
|
||||
void SetFine(float fine) {
|
||||
if (fine != m_fine) {
|
||||
assert(fine >= -2.f && fine <= 2.f);
|
||||
m_fine = fine;
|
||||
}
|
||||
}
|
||||
float GetFreq() { return m_freq; }
|
||||
void SetFreq(float freq);
|
||||
void Reset();
|
||||
float Process();
|
||||
float GenerateSample(float duration);
|
||||
};
|
||||
|
||||
@@ -1,2 +1,7 @@
|
||||
#pragma once
|
||||
typedef enum { Sine, Triangle, Saw, Square } OscillatorType;
|
||||
typedef enum {
|
||||
Sine,
|
||||
Triangle,
|
||||
Saw,
|
||||
Square
|
||||
} OscillatorType;
|
||||
16
inc/Ramp.h
16
inc/Ramp.h
@@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
class Ramp {
|
||||
private:
|
||||
float m_level;
|
||||
float m_sample_rate;
|
||||
float m_increment;
|
||||
int m_counter;
|
||||
|
||||
public:
|
||||
Ramp(float starting_level, float sample_rate);
|
||||
~Ramp();
|
||||
void RampTo(float value, float time);
|
||||
float Process();
|
||||
bool IsCompleted();
|
||||
};
|
||||
@@ -1,31 +1,27 @@
|
||||
#pragma once
|
||||
#include "ADSR.h"
|
||||
#include "Filter.h"
|
||||
#include "Synth.h"
|
||||
#include "SynthGuiState.h"
|
||||
#include "raylib.h"
|
||||
#include <vector>
|
||||
#include "raylib.h"
|
||||
|
||||
class Renderer {
|
||||
class Renderer
|
||||
{
|
||||
private:
|
||||
void draw_main_panel(const Rectangle& panel_bounds);
|
||||
float draw_oscillators_panels(
|
||||
const std::vector<Oscillator*>& oscillators,
|
||||
const std::vector<OscillatorGuiState*>& gui_oscillators,
|
||||
void DrawMainPanel(const Rectangle& panel_bounds);
|
||||
void DrawAddOscillatorButton(Synth & synth, SynthGuiState & synthGui, Rectangle panel_bounds);
|
||||
void DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators,
|
||||
const std::vector<OscillatorGuiState*>& guiOscillators,
|
||||
const Rectangle& panel_bounds);
|
||||
void draw_oscillators_shape_inputs(
|
||||
const std::vector<Oscillator*>& oscillators,
|
||||
void DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscillators,
|
||||
const std::vector<OscillatorGuiState*>& guiOscillators);
|
||||
void draw_ui(Synth& synth, SynthGuiState& synth_gui);
|
||||
void draw_signal(Synth& synth, SynthGuiState& synth_gui);
|
||||
void draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
|
||||
const Rectangle& panel_bounds, float panel_y_offset);
|
||||
void draw_second_panel(Rectangle& bounds);
|
||||
float DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter,
|
||||
const Rectangle& panel_bounds);
|
||||
|
||||
void DrawUi(Synth & synth, SynthGuiState & synthGui);
|
||||
void DrawSignal(Synth & synth, SynthGuiState & synthGui);
|
||||
public:
|
||||
Renderer(/* args */);
|
||||
~Renderer();
|
||||
void Draw(Synth& synth, SynthGuiState& synth_gui);
|
||||
void Draw(Synth& synth, SynthGuiState & synthGui);
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
#pragma once
|
||||
#include "Logger.h"
|
||||
#include <cstddef>
|
||||
template <typename T> class RingBuffer {
|
||||
#include "Logger.h"
|
||||
template <typename T>
|
||||
class RingBuffer
|
||||
{
|
||||
private:
|
||||
T* m_items; /* data */
|
||||
std::size_t m_head;
|
||||
@@ -11,7 +13,6 @@ template <typename T> class RingBuffer {
|
||||
std::size_t m_size;
|
||||
void advance_pointer();
|
||||
void retreat_pointer();
|
||||
|
||||
public:
|
||||
RingBuffer(std::size_t size);
|
||||
~RingBuffer();
|
||||
@@ -25,7 +26,8 @@ template <typename T> class RingBuffer {
|
||||
void Print();
|
||||
};
|
||||
|
||||
template <typename T> RingBuffer<T>::RingBuffer(std::size_t size) {
|
||||
template <typename T> RingBuffer<T>::RingBuffer(std::size_t size)
|
||||
{
|
||||
m_items = new T[size];
|
||||
m_head = 0;
|
||||
m_tail = 0;
|
||||
@@ -34,15 +36,20 @@ template <typename T> RingBuffer<T>::RingBuffer(std::size_t size) {
|
||||
m_size = size;
|
||||
}
|
||||
|
||||
template <typename T> RingBuffer<T>::~RingBuffer() { delete[] m_items; }
|
||||
template <typename T> RingBuffer<T>::~RingBuffer()
|
||||
{
|
||||
delete[] m_items;
|
||||
}
|
||||
|
||||
template <typename T> void RingBuffer<T>::Reset() {
|
||||
template <typename T> void RingBuffer<T>::Reset()
|
||||
{
|
||||
m_head = 0;
|
||||
m_tail = 0;
|
||||
m_is_full = 0;
|
||||
}
|
||||
|
||||
template <typename T> void RingBuffer<T>::advance_pointer() {
|
||||
template <typename T> void RingBuffer<T>::advance_pointer()
|
||||
{
|
||||
if (m_is_full) {
|
||||
m_tail++;
|
||||
if (m_tail == m_size) {
|
||||
@@ -57,7 +64,8 @@ template <typename T> void RingBuffer<T>::advance_pointer() {
|
||||
m_is_full = p_is_full;
|
||||
}
|
||||
|
||||
template <typename T> void RingBuffer<T>::retreat_pointer() {
|
||||
template <typename T> void RingBuffer<T>::retreat_pointer()
|
||||
{
|
||||
m_is_full = 0;
|
||||
m_tail++;
|
||||
if (m_tail == m_size) {
|
||||
@@ -65,11 +73,13 @@ template <typename T> void RingBuffer<T>::retreat_pointer() {
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T> void RingBuffer<T>::Write(T* data, std::size_t count) {
|
||||
template <typename T> void RingBuffer<T>::Write(T* data, std::size_t count)
|
||||
{
|
||||
if (m_is_full || m_head + count > m_size) {
|
||||
write_log("[WARN] Trying to overfill the ring buffer: "
|
||||
"\n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
|
||||
m_is_full, m_head, count);
|
||||
write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
|
||||
m_is_full,
|
||||
m_head,
|
||||
count);
|
||||
return;
|
||||
}
|
||||
m_is_empty = 0;
|
||||
@@ -81,7 +91,8 @@ template <typename T> void RingBuffer<T>::Write(T* data, std::size_t count) {
|
||||
//m_is_empty = m_is_full && (m_head == m_tail);
|
||||
}
|
||||
|
||||
template <typename T> bool RingBuffer<T>::Read(T* output, std::size_t count) {
|
||||
template <typename T> bool RingBuffer<T>::Read(T* output, std::size_t count)
|
||||
{
|
||||
if (m_is_empty) {
|
||||
write_log("[WARN] Trying to read empty buffer");
|
||||
return 0;
|
||||
@@ -95,12 +106,14 @@ template <typename T> bool RingBuffer<T>::Read(T* output, std::size_t count) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
template <typename T> std::size_t RingBuffer<T>::GetSize() {
|
||||
template <typename T> std::size_t RingBuffer<T>::GetSize()
|
||||
{
|
||||
size_t p_size = m_size;
|
||||
if(!m_is_full) {
|
||||
if(m_head >= m_tail) {
|
||||
p_size = (m_head - m_tail);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
p_size = (m_size + m_head - m_tail);
|
||||
}
|
||||
}
|
||||
@@ -108,8 +121,11 @@ template <typename T> std::size_t RingBuffer<T>::GetSize() {
|
||||
return p_size;
|
||||
}
|
||||
|
||||
template <typename T> void RingBuffer<T>::Print() {
|
||||
write_log("[INFO] The ring buffer: "
|
||||
"\n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
|
||||
m_is_full, m_is_empty, m_head, m_tail);
|
||||
template <typename T> void RingBuffer<T>::Print()
|
||||
{
|
||||
write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
|
||||
m_is_full,
|
||||
m_is_empty,
|
||||
m_head,
|
||||
m_tail);
|
||||
}
|
||||
@@ -1,13 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#define SAMPLE_RATE 44100.f
|
||||
#define SAMPLE_RATE 48000.f
|
||||
#define BPM 120.f
|
||||
#define BEAT_DURATION 60.f/BPM
|
||||
#define PITCH_STANDARD 440.f
|
||||
#define VOLUME 0.5f
|
||||
#define ATTACK_MS 100.f
|
||||
#define STREAM_BUFFER_SIZE 1024
|
||||
#define FPS 60
|
||||
#define STREAM_BUFFER_SIZE 4096
|
||||
|
||||
#define SYNTH_PI 3.1415926535f
|
||||
#define SYNTH_VOLUME 0.5f
|
||||
|
||||
40
inc/Synth.h
40
inc/Synth.h
@@ -1,40 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "ADSR.h"
|
||||
#include "Filter.h"
|
||||
#include "Adder.h"
|
||||
#include "IEffect.h"
|
||||
#include "Note.h"
|
||||
#include "Oscillator.h"
|
||||
#include "Settings.h"
|
||||
#include <vector>
|
||||
#include "LFO.h"
|
||||
#include "Oscillator.h"
|
||||
#include "Note.h"
|
||||
#include "Adder.h"
|
||||
#include "Settings.h"
|
||||
|
||||
class Synth {
|
||||
class Synth
|
||||
{
|
||||
private:
|
||||
bool is_note_triggered;
|
||||
std::vector<Oscillator*> m_oscillators;
|
||||
std::vector<IEffect*> m_effects;
|
||||
Adder m_adder;
|
||||
//OscillatorUI* ui_oscillators;
|
||||
//Note m_current_note;
|
||||
std::vector<float> m_out_signal;
|
||||
LFO* m_lfo;
|
||||
void ZeroSignal();
|
||||
void GetNote();
|
||||
void TriggerNoteOnEffects();
|
||||
void UntriggerNoteOnEffects();
|
||||
void ApplyEffects();
|
||||
void AddOscillator();
|
||||
void ApplyFilterLfo();
|
||||
std::vector<float> & get_note(int semitone, float beats);
|
||||
|
||||
public:
|
||||
Synth(/* args */);
|
||||
~Synth();
|
||||
void Trigger(Note input);
|
||||
void Process();
|
||||
void Release();
|
||||
void AddEffect(IEffect* fx);
|
||||
void ProduceNoteSound(Note input);
|
||||
void AddOscillator();
|
||||
const std::vector<float> & GetOutSignal() { return m_out_signal; }
|
||||
const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
|
||||
const bool& GetIsNoteTriggered() { return is_note_triggered; }
|
||||
ADSR* GetADSR() { return (ADSR*)m_effects[0]; }
|
||||
Filter* GetFilter() { return (Filter*)m_effects[1]; }
|
||||
void SetFilter(FilterType type);
|
||||
};
|
||||
@@ -2,32 +2,15 @@
|
||||
#include "OscillatorType.h"
|
||||
#include "raygui.h"
|
||||
#include <vector>
|
||||
#include "Filter.h"
|
||||
|
||||
struct OscillatorGuiState {
|
||||
float volume;
|
||||
float fine;
|
||||
float freq;//todo: remove or change to pitch shift
|
||||
OscillatorType waveshape;
|
||||
bool is_dropdown_open;
|
||||
Rectangle shape_dropdown_rect;
|
||||
};
|
||||
|
||||
struct ADSRGuiState {
|
||||
float attack;
|
||||
float decay;
|
||||
float sustain;
|
||||
float release;
|
||||
};
|
||||
|
||||
struct FilterGuiState {
|
||||
float freq;
|
||||
float res; //todo: res
|
||||
FilterType type;
|
||||
bool is_dropdown_open;
|
||||
};
|
||||
|
||||
struct SynthGuiState {
|
||||
std::vector<OscillatorGuiState*> oscillators;
|
||||
ADSRGuiState adsr;
|
||||
FilterGuiState filter;
|
||||
};
|
||||
94
src/ADSR.cpp
94
src/ADSR.cpp
@@ -1,94 +0,0 @@
|
||||
#include "ADSR.h"
|
||||
#include "Logger.h"
|
||||
#include "Settings.h"
|
||||
|
||||
ADSR::ADSR(/* args */) {
|
||||
m_attack_time = 1.f;
|
||||
m_decay_time = 0.4f;
|
||||
m_sustain_level = 0.6f;
|
||||
m_release_time = 0.8f;
|
||||
m_ramp = new Ramp(0, SAMPLE_RATE);
|
||||
}
|
||||
|
||||
ADSR::~ADSR() { delete m_ramp; }
|
||||
|
||||
bool ADSR::IsAttackElapsed() {
|
||||
return m_state == sAttack && m_ramp->IsCompleted();
|
||||
}
|
||||
|
||||
bool ADSR::IsDecayElapsed() {
|
||||
return m_state == sDecay && m_ramp->IsCompleted();
|
||||
}
|
||||
|
||||
bool ADSR::IsReleaseElapsed() {
|
||||
return m_state == sRelease && m_ramp->IsCompleted();
|
||||
}
|
||||
|
||||
void ADSR::RecheckState() {
|
||||
switch (m_state) {
|
||||
case sAttack:
|
||||
if (IsAttackElapsed()) {
|
||||
m_state = sDecay;
|
||||
m_ramp->RampTo(m_sustain_level, m_decay_time);
|
||||
}
|
||||
break;
|
||||
case sDecay:
|
||||
if (IsDecayElapsed()) {
|
||||
m_state = sSustain;
|
||||
}
|
||||
break;
|
||||
case sRelease:
|
||||
if (IsReleaseElapsed()) {
|
||||
m_state = sOff;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ADSR::ProcessSample(float* sample) {
|
||||
if (m_state == sOff) {
|
||||
(*sample) = 0;
|
||||
} else if (m_state == sAttack) {
|
||||
(*sample) = (*sample) * m_ramp->Process();
|
||||
} else if (m_state == sDecay) {
|
||||
(*sample) = (*sample) * m_ramp->Process();
|
||||
} else if (m_state == sSustain) {
|
||||
(*sample) = (*sample) * m_sustain_level;
|
||||
} else if (m_state == sRelease) {
|
||||
(*sample) = (*sample) * m_ramp->Process();
|
||||
}
|
||||
}
|
||||
|
||||
void ADSR::Trigger() {
|
||||
write_log("Set ADSR\n");
|
||||
if (m_state == sOff) {
|
||||
m_state = sAttack;
|
||||
} else if (m_state == sRelease) {
|
||||
m_state = sAttack;
|
||||
};
|
||||
|
||||
m_ramp->RampTo(1, m_attack_time);
|
||||
}
|
||||
|
||||
void ADSR::Release() {
|
||||
write_log("Unset ADSR\n");
|
||||
m_state = sRelease;
|
||||
m_ramp->RampTo(0, m_release_time);
|
||||
}
|
||||
|
||||
void ADSR::Process(std::vector<float>& samples) {
|
||||
for (std::size_t i = 0; i < samples.size(); i++) {
|
||||
RecheckState();
|
||||
ProcessSample(&samples[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void ADSR::SetParameters(float attack, float decay, float sustain,
|
||||
float release) {
|
||||
m_attack_time = attack;
|
||||
m_decay_time = decay;
|
||||
m_sustain_level = sustain;
|
||||
m_release_time = release;
|
||||
}
|
||||
@@ -1,25 +1,32 @@
|
||||
#include "Application.h"
|
||||
#include "Logger.h"
|
||||
#include "Settings.h"
|
||||
#include "Logger.h"
|
||||
#include <string>
|
||||
|
||||
Application::Application(/* args */) {
|
||||
InitSynth();
|
||||
InitAudio();
|
||||
Application::Application(/* args */)
|
||||
{
|
||||
m_ring_buffer = new RingBuffer<float>((std::size_t)STREAM_BUFFER_SIZE);
|
||||
m_temp_buffer = new float[STREAM_BUFFER_SIZE];
|
||||
init_synth();
|
||||
init_audio();
|
||||
}
|
||||
|
||||
Application::~Application() {
|
||||
Application::~Application()
|
||||
{
|
||||
StopAudioStream(m_synth_stream);
|
||||
UnloadAudioStream(m_synth_stream);
|
||||
CloseAudioDevice();
|
||||
CloseWindow();
|
||||
delete m_ring_buffer;
|
||||
delete[] m_temp_buffer;
|
||||
// todo: move to gui state class destructor (make it a class)
|
||||
for(int i = 0; i < m_synth_gui_state.oscillators.size(); i++) {
|
||||
delete m_synth_gui_state.oscillators[i];
|
||||
}
|
||||
}
|
||||
|
||||
void Application::InitAudio() {
|
||||
void Application::init_audio()
|
||||
{
|
||||
m_sound_played_count = 0;
|
||||
|
||||
InitAudioDevice();
|
||||
@@ -31,90 +38,147 @@ void Application::InitAudio() {
|
||||
PlayAudioStream(m_synth_stream);
|
||||
}
|
||||
|
||||
void Application::InitSynth() {
|
||||
void Application::init_synth()
|
||||
{
|
||||
//todo: move that variables to Synth declaration
|
||||
std::string* nameString = new std::string(std::string(new char[3]));
|
||||
m_current_note = new Note{.length = 1, .name = (*nameString)};
|
||||
m_current_note->name.assign("G4");
|
||||
m_current_note = new Note
|
||||
{
|
||||
.length = 1,
|
||||
.name = (*nameString)
|
||||
};
|
||||
|
||||
//todo: move somewhere in initialization
|
||||
std::vector<Oscillator*> oscillators = m_synth.GetOscillators();
|
||||
m_synth_gui_state.oscillators.reserve(oscillators.size());
|
||||
for (size_t i = 0; i < oscillators.size(); i++) {
|
||||
for (size_t i = 0; i < oscillators.size(); i++)
|
||||
{
|
||||
Oscillator* osc = oscillators[i];
|
||||
assert(osc);
|
||||
|
||||
OscillatorGuiState* ui =
|
||||
new OscillatorGuiState{.fine = osc->GetFine(),
|
||||
OscillatorGuiState* ui = new OscillatorGuiState {
|
||||
.freq = osc->GetFreq(),
|
||||
.waveshape = osc->GetType(),
|
||||
.volume = osc->GetVolume()};
|
||||
.volume = osc->GetVolume()
|
||||
};
|
||||
m_synth_gui_state.oscillators.push_back(ui);
|
||||
}
|
||||
}
|
||||
|
||||
bool Application::DetectNotePressed(Note* note) {
|
||||
std::size_t Application::detect_note_pressed(Note* note)
|
||||
{
|
||||
std::size_t is_pressed = 0;
|
||||
note->length = 8;
|
||||
if (IsKeyDown(KEY_A)) {
|
||||
note->name.assign("A2");
|
||||
if (IsKeyPressed(KEY_A))
|
||||
{
|
||||
note->name.assign("A4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyDown(KEY_B)) {
|
||||
note->name.assign("B2");
|
||||
if (IsKeyPressed(KEY_B))
|
||||
{
|
||||
note->name.assign("B4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyDown(KEY_C)) {
|
||||
note->name.assign("C2");
|
||||
if (IsKeyPressed(KEY_C))
|
||||
{
|
||||
note->name.assign("C4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyDown(KEY_D)) {
|
||||
note->name.assign("D2");
|
||||
if (IsKeyPressed(KEY_D))
|
||||
{
|
||||
note->name.assign("D4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyDown(KEY_E)) {
|
||||
note->name.assign("E2");
|
||||
if (IsKeyPressed(KEY_E))
|
||||
{
|
||||
note->name.assign("E4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyDown(KEY_F)) {
|
||||
note->name.assign("F2");
|
||||
if (IsKeyPressed(KEY_F))
|
||||
{
|
||||
note->name.assign("F4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyDown(KEY_G)) {
|
||||
note->name.assign("G2");
|
||||
if (IsKeyPressed(KEY_G))
|
||||
{
|
||||
note->name.assign("G4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
return is_pressed == 1;
|
||||
return is_pressed;
|
||||
}
|
||||
|
||||
bool is_note_up() {
|
||||
return IsKeyUp(KEY_A) || IsKeyUp(KEY_B) || IsKeyUp(KEY_C) ||
|
||||
IsKeyUp(KEY_D) || IsKeyUp(KEY_E) || IsKeyUp(KEY_F) || IsKeyUp(KEY_G);
|
||||
// Update On Input
|
||||
void Application::update_on_note_input()
|
||||
{
|
||||
if (detect_note_pressed(m_current_note))
|
||||
{
|
||||
m_synth.ProduceNoteSound((*m_current_note));
|
||||
m_sound_played_count = 0;
|
||||
write_log("Note played: %s\n", m_current_note->name.c_str());
|
||||
}
|
||||
|
||||
void Application::UpdateOnNoteInput() {
|
||||
if (DetectNotePressed(m_current_note)) {
|
||||
if (!m_synth.GetIsNoteTriggered()) {
|
||||
m_synth.Trigger((*m_current_note));
|
||||
}
|
||||
//write_log("Note played: %s\n", m_current_note->name.c_str());
|
||||
} else if (is_note_up() && m_synth.GetIsNoteTriggered()) {
|
||||
m_synth.Release();
|
||||
}
|
||||
// will produce 0 signal if ADSR is in off state
|
||||
m_synth.Process();
|
||||
}
|
||||
|
||||
// Play ring-buffered audio
|
||||
void Application::PlayBufferedAudio() {
|
||||
if (IsAudioStreamProcessed(m_synth_stream)) {
|
||||
UpdateOnNoteInput();
|
||||
UpdateAudioStream(m_synth_stream, m_synth.GetOutSignal().data(),
|
||||
STREAM_BUFFER_SIZE);
|
||||
void Application::play_buffered_audio()
|
||||
{
|
||||
if (IsAudioStreamProcessed(m_synth_stream) && !m_ring_buffer->IsEmpty())
|
||||
{
|
||||
std::size_t size_to_read = m_ring_buffer->GetSize();
|
||||
|
||||
write_log("Samples to play:%zu \n", size_to_read);
|
||||
//todo: try to start reading directly from ring buffer, avoiding temp_buffer
|
||||
m_ring_buffer->Read(m_temp_buffer, size_to_read);
|
||||
// can try the SetAudioStreamCallback
|
||||
UpdateAudioStream(m_synth_stream, m_temp_buffer, size_to_read);
|
||||
// can overwrite the ring buffer to avoid that
|
||||
if (m_synth.GetOutSignal().size() == m_sound_played_count)
|
||||
{
|
||||
m_ring_buffer->Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Application::Run() {
|
||||
// Fill ring buffer from current sound
|
||||
void Application::fill_audio_buffer()
|
||||
{
|
||||
if (!m_ring_buffer->IsFull() && m_synth.GetOutSignal().size() != m_sound_played_count)
|
||||
{
|
||||
write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
|
||||
m_ring_buffer->IsFull(),
|
||||
m_synth.GetOutSignal().size(),
|
||||
m_sound_played_count);
|
||||
|
||||
// how many samples need write
|
||||
std::size_t size_to_fill = 0;
|
||||
|
||||
if ((m_synth.GetOutSignal().size() - m_sound_played_count) > m_ring_buffer->GetCapacity())
|
||||
{
|
||||
size_to_fill = m_ring_buffer->GetCapacity();
|
||||
} else
|
||||
{
|
||||
size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count;
|
||||
}
|
||||
|
||||
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
|
||||
for (size_t i = 0; i < size_to_fill; i++)
|
||||
{
|
||||
m_temp_buffer[i] = m_synth.GetOutSignal()[i];
|
||||
}
|
||||
|
||||
m_ring_buffer->Write(m_temp_buffer, size_to_fill);
|
||||
m_sound_played_count += size_to_fill;
|
||||
}
|
||||
}
|
||||
|
||||
void Application::Run()
|
||||
{
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) {
|
||||
PlayBufferedAudio();
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
fill_audio_buffer();
|
||||
play_buffered_audio();
|
||||
update_on_note_input();
|
||||
|
||||
m_renderer.Draw(m_synth, m_synth_gui_state);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
#include "BandPassFilter.h"
|
||||
#include "Settings.h"
|
||||
|
||||
BandPassFilter::BandPassFilter() {
|
||||
SetParameters(200, 0.1, 0.001);
|
||||
}
|
||||
|
||||
BandPassFilter::BandPassFilter(
|
||||
Filter* filter) {
|
||||
SetParameters(filter->GetFreq(), filter->GetRes(), filter->GetPeakGain());
|
||||
}
|
||||
|
||||
BandPassFilter::BandPassFilter(float freq, float res,
|
||||
float q) {
|
||||
SetParameters(freq, res, q);
|
||||
}
|
||||
|
||||
BandPassFilter::~BandPassFilter() {}
|
||||
|
||||
float BandPassFilter::GetSampleForFilterType() {
|
||||
return m_lowo;
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
#include "Filter.h"
|
||||
#include "Settings.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
Filter::Filter(/* args */) {}
|
||||
|
||||
Filter::~Filter() {}
|
||||
|
||||
void Filter::Trigger() {}
|
||||
|
||||
void Filter::Release() {}
|
||||
|
||||
void Filter::Process(std::vector<float>& samples) {
|
||||
for (std::size_t i = 0; i < samples.size(); i++) {
|
||||
samples[i] = Process(samples[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float Filter::Process(float in) {
|
||||
m_notcho = in - m_damp * m_bando;
|
||||
m_lowo = m_lowo + m_freq * m_bando;
|
||||
m_higho = m_notcho - m_lowo;
|
||||
m_bando =
|
||||
m_freq * m_higho + m_bando - m_drive * m_bando * m_bando * m_bando;
|
||||
// (m_notcho or m_lowo or m_higho or m_bando or m_peako)
|
||||
float out = 0.5 * GetSampleForFilterType();
|
||||
m_notcho = in - m_damp * m_bando;
|
||||
m_lowo = m_lowo + m_freq * m_bando;
|
||||
m_higho = m_notcho - m_lowo;
|
||||
m_bando =
|
||||
m_freq * m_higho + m_bando - m_drive * m_bando * m_bando * m_bando;
|
||||
out += 0.5 * GetSampleForFilterType();
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
void Filter::SetParameters(float freq, float res, float drive) {
|
||||
m_fc = freq;
|
||||
m_res = res;
|
||||
m_drive = drive;
|
||||
|
||||
// the fs*2 is because it's double sampled
|
||||
m_freq =
|
||||
2.0 * std::sinf(SYNTH_PI * std::min(0.25f, m_fc / (m_fs * 2)));
|
||||
|
||||
m_damp = std::min(2.0f * (1.0f - std::powf(m_res, 0.25f)),
|
||||
std::min(2.0f, 2.0f / m_freq - m_freq * 0.5f));
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
#include "HighPassFilter.h"
|
||||
#include "Settings.h"
|
||||
|
||||
HighPassFilter::HighPassFilter() {
|
||||
SetParameters(200, 0.1, 0.001);
|
||||
}
|
||||
|
||||
HighPassFilter::HighPassFilter(
|
||||
Filter* filter) {
|
||||
SetParameters(filter->GetFreq(), filter->GetRes(), filter->GetPeakGain());
|
||||
}
|
||||
|
||||
HighPassFilter::HighPassFilter(float freq, float res,
|
||||
float q) {
|
||||
SetParameters(freq, res, q);
|
||||
}
|
||||
|
||||
HighPassFilter::~HighPassFilter() {}
|
||||
|
||||
float HighPassFilter::GetSampleForFilterType() {
|
||||
return m_higho;
|
||||
}
|
||||
10
src/LFO.cpp
10
src/LFO.cpp
@@ -1,10 +0,0 @@
|
||||
#include "LFO.h"
|
||||
|
||||
|
||||
LFO::LFO(/* args */): Oscillator(Sine, 0.f, 0.5f)
|
||||
{
|
||||
}
|
||||
|
||||
LFO::~LFO()
|
||||
{
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
#include "LowPassFilter.h"
|
||||
#include "Settings.h"
|
||||
|
||||
LowPassFilter::LowPassFilter() {
|
||||
SetParameters(200, 0.1, 0.001);
|
||||
}
|
||||
|
||||
LowPassFilter::LowPassFilter(
|
||||
Filter* filter) {
|
||||
SetParameters(filter->GetFreq(), filter->GetRes(), filter->GetPeakGain());
|
||||
}
|
||||
|
||||
LowPassFilter::LowPassFilter(float freq, float res,
|
||||
float q) {
|
||||
SetParameters(freq, res, q);
|
||||
}
|
||||
|
||||
LowPassFilter::~LowPassFilter() {}
|
||||
|
||||
float LowPassFilter::GetSampleForFilterType() {
|
||||
return m_lowo;
|
||||
}
|
||||
@@ -1,97 +1,112 @@
|
||||
#include "Oscillator.h"
|
||||
#include "Settings.h"
|
||||
#include "KeyBoard.h"
|
||||
#include "Logger.h"
|
||||
|
||||
#define TWO_PI 2*SYNTH_PI
|
||||
|
||||
Oscillator::Oscillator(OscillatorType osc, float fine, float volume) {
|
||||
assert(fine >= -2.f && fine <= 2.f);
|
||||
assert(volume >= 0.f && volume <= 1.f);
|
||||
Oscillator::Oscillator(OscillatorType osc, float freq, float volume)
|
||||
{
|
||||
SetType(osc);
|
||||
m_fine = fine;
|
||||
m_freq = freq;
|
||||
m_volume = volume;
|
||||
}
|
||||
|
||||
Oscillator::~Oscillator() {}
|
||||
Oscillator::~Oscillator()
|
||||
{
|
||||
}
|
||||
|
||||
void Oscillator::Reset() {
|
||||
void Oscillator::Reset()
|
||||
{
|
||||
m_volume = 0;
|
||||
m_phase = 0;
|
||||
m_phase_dt = 0;
|
||||
}
|
||||
|
||||
void Oscillator::SetType(OscillatorType osc) {
|
||||
void Oscillator::SetType(OscillatorType osc)
|
||||
{
|
||||
m_osc = osc;
|
||||
switch (m_osc) {
|
||||
case Sine:
|
||||
m_osc_function = &Oscillator::SineOsc;
|
||||
m_dt_function = &Oscillator::CalcSinePhaseDelta;
|
||||
m_osc_function = &Oscillator::sineosc;
|
||||
m_dt_function = &Oscillator::calc_sine_phase_delta;
|
||||
break;
|
||||
case Triangle:
|
||||
m_osc_function = &Oscillator::TriangleOsc;
|
||||
m_dt_function = &Oscillator::CalcSawPhaseDelta;
|
||||
m_osc_function = &Oscillator::triangleosc;
|
||||
m_dt_function = &Oscillator::calc_saw_phase_delta;
|
||||
break;
|
||||
case Square:
|
||||
m_osc_function = &Oscillator::SquareOsc;
|
||||
m_dt_function = &Oscillator::CalcSinePhaseDelta;
|
||||
m_osc_function = &Oscillator::squareosc;
|
||||
m_dt_function = &Oscillator::calc_sine_phase_delta;
|
||||
break;
|
||||
case Saw:
|
||||
m_osc_function = &Oscillator::SawOsc;
|
||||
m_dt_function = &Oscillator::CalcSawPhaseDelta;
|
||||
m_osc_function = &Oscillator::sawosc;
|
||||
m_dt_function = &Oscillator::calc_saw_phase_delta;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Oscillator::SetKey(float key) {
|
||||
m_key = key;
|
||||
float freq = KeyBoard::GetHzBySemitone(m_key + m_fine);
|
||||
void Oscillator::SetFreq(float freq)
|
||||
{
|
||||
m_freq = freq;
|
||||
m_phase = 0;
|
||||
m_phase_dt = (this->*m_dt_function)(freq);
|
||||
}
|
||||
|
||||
float Oscillator::Process() {
|
||||
float Oscillator::GenerateSample(float duration)
|
||||
{
|
||||
return (this->*m_osc_function)() * m_volume;
|
||||
}
|
||||
|
||||
void Oscillator::SineOscPhaseIncr() {
|
||||
void Oscillator::sine_osc_phase_incr()
|
||||
{
|
||||
m_phase += m_phase_dt;
|
||||
if (m_phase >= TWO_PI)
|
||||
m_phase -= TWO_PI;
|
||||
}
|
||||
|
||||
void Oscillator::SawOscPhaseIncr() {
|
||||
void Oscillator::saw_osc_phase_incr()
|
||||
{
|
||||
m_phase += m_phase_dt;
|
||||
if (m_phase >= 1.0f)
|
||||
m_phase -= 1.0f;
|
||||
}
|
||||
|
||||
float Oscillator::CalcSawPhaseDelta(float freq) {
|
||||
float Oscillator::calc_saw_phase_delta(float freq)
|
||||
{
|
||||
return freq / SAMPLE_RATE;
|
||||
}
|
||||
|
||||
float Oscillator::CalcSinePhaseDelta(float freq) {
|
||||
float Oscillator::calc_sine_phase_delta(float freq)
|
||||
{
|
||||
return (TWO_PI * freq) / SAMPLE_RATE;
|
||||
}
|
||||
|
||||
float Oscillator::SineOsc() {
|
||||
float Oscillator::sineosc()
|
||||
{
|
||||
float result = sinf(m_phase);
|
||||
SineOscPhaseIncr();
|
||||
sine_osc_phase_incr();
|
||||
return result;
|
||||
}
|
||||
|
||||
float Oscillator::Sign(float v) { return (v > 0.0) ? 1.f : -1.f; }
|
||||
float Oscillator::sign(float v)
|
||||
{
|
||||
return (v > 0.0) ? 1.f : -1.f;
|
||||
}
|
||||
|
||||
float Oscillator::SquareOsc() { return Sign(SineOsc()); }
|
||||
float Oscillator::squareosc()
|
||||
{
|
||||
return sign(sineosc());
|
||||
}
|
||||
|
||||
float Oscillator::TriangleOsc() {
|
||||
float Oscillator::triangleosc()
|
||||
{
|
||||
float result = 1.f - fabsf(m_phase - 0.5f) * 4.f;
|
||||
SawOscPhaseIncr();
|
||||
saw_osc_phase_incr();
|
||||
return result;
|
||||
}
|
||||
|
||||
float Oscillator::SawOsc() {
|
||||
float Oscillator::sawosc()
|
||||
{
|
||||
float result = m_phase * 2.f - 1.f;
|
||||
SawOscPhaseIncr();
|
||||
saw_osc_phase_incr();
|
||||
return result;
|
||||
}
|
||||
27
src/Ramp.cpp
27
src/Ramp.cpp
@@ -1,27 +0,0 @@
|
||||
#include "Ramp.h"
|
||||
#include "Logger.h"
|
||||
|
||||
Ramp::Ramp(float starting_level, float sample_rate) {
|
||||
m_level = starting_level;
|
||||
m_sample_rate = sample_rate;
|
||||
}
|
||||
|
||||
Ramp::~Ramp() {}
|
||||
|
||||
void Ramp::RampTo(float val, float time) {
|
||||
m_increment = (val - m_level) / (m_sample_rate * time);
|
||||
m_counter = (int)(m_sample_rate * time);
|
||||
write_log("Ramping from: %.1f to: %.1f by: %lf for: %d\n", m_level, val,
|
||||
m_increment, m_counter);
|
||||
}
|
||||
|
||||
float Ramp::Process() {
|
||||
if (m_counter > 0) {
|
||||
m_counter--;
|
||||
m_level += m_increment;
|
||||
}
|
||||
|
||||
return m_level;
|
||||
}
|
||||
|
||||
bool Ramp::IsCompleted() { return m_counter == 0; }
|
||||
314
src/Renderer.cpp
314
src/Renderer.cpp
@@ -1,55 +1,56 @@
|
||||
#include "Renderer.h"
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "Logger.h"
|
||||
#include "Settings.h"
|
||||
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wunused-but-set-variable"
|
||||
#pragma clang diagnostic ignored "-Wunused-variable"
|
||||
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
|
||||
#include "raygui.h"
|
||||
#pragma clang diagnostic pop
|
||||
#include "Settings.h"
|
||||
#include "Logger.h"
|
||||
|
||||
Renderer::Renderer(/* args */) {
|
||||
Renderer::Renderer(/* args */)
|
||||
{
|
||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
|
||||
SetTargetFPS(FPS);
|
||||
SetTargetFPS(60);
|
||||
}
|
||||
|
||||
Renderer::~Renderer() {}
|
||||
Renderer::~Renderer()
|
||||
{
|
||||
}
|
||||
|
||||
void Renderer::Draw(Synth& synth, SynthGuiState& synth_gui) {
|
||||
void Renderer::Draw(Synth& synth, SynthGuiState& synthGui)
|
||||
{
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
draw_ui(synth, synth_gui);
|
||||
draw_signal(synth, synth_gui);
|
||||
ClearBackground(RAYWHITE);
|
||||
//todo: implement renderer
|
||||
DrawUi(synth, synthGui);
|
||||
DrawSignal(synth, synthGui);
|
||||
//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
//DrawFPS(0,0);
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
void Renderer::draw_signal(Synth& synth, SynthGuiState& synth_gui) {
|
||||
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "",
|
||||
WINDOW_HEIGHT / 8, 2);
|
||||
void Renderer::DrawSignal(Synth & synth, SynthGuiState & synthGui)
|
||||
{
|
||||
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2);
|
||||
auto signal = synth.GetOutSignal();
|
||||
Vector2* signal_points = new Vector2[signal.size()];
|
||||
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
|
||||
for (int point_idx = 0; point_idx < signal.size(); point_idx++) {
|
||||
for (int point_idx = 0; point_idx < signal.size(); point_idx++)
|
||||
{
|
||||
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
|
||||
signal_points[point_idx].y =
|
||||
screen_vertical_midpoint + (int)(signal[point_idx] * 300);
|
||||
signal_points[point_idx].y = screen_vertical_midpoint + (int)(signal[point_idx] * 300);
|
||||
}
|
||||
DrawLineStrip(signal_points, signal.size(), RED);
|
||||
delete[] signal_points;
|
||||
}
|
||||
|
||||
void Renderer::draw_oscillators_shape_inputs(
|
||||
const std::vector<Oscillator*>& oscillators,
|
||||
const std::vector<OscillatorGuiState*>& gui_oscillators) {
|
||||
void Renderer::DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscillators, const std::vector<OscillatorGuiState*>& guiOscillators)
|
||||
{
|
||||
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
|
||||
|
||||
// DRAW OSCILLATOR SHAPE INPUTS
|
||||
for (int i = 0; i < oscillators.size(); i += 1) {
|
||||
OscillatorGuiState* ui_osc = gui_oscillators[i];
|
||||
for (int i = 0; i < oscillators.size(); i += 1)
|
||||
{
|
||||
OscillatorGuiState* ui_osc = guiOscillators[i];
|
||||
assert(ui_osc);
|
||||
|
||||
Oscillator* osc = oscillators[i];
|
||||
@@ -57,29 +58,32 @@ void Renderer::draw_oscillators_shape_inputs(
|
||||
|
||||
// Shape select
|
||||
int shape_index = (int)(ui_osc->waveshape);
|
||||
bool is_dropdown_click =
|
||||
GuiDropdownBox(ui_osc->shape_dropdown_rect, WAVE_SHAPE_OPTIONS,
|
||||
&shape_index, ui_osc->is_dropdown_open);
|
||||
bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
|
||||
WAVE_SHAPE_OPTIONS,
|
||||
&shape_index,
|
||||
ui_osc->is_dropdown_open
|
||||
);
|
||||
|
||||
if (is_dropdown_click) {
|
||||
if (is_dropdown_click)
|
||||
{
|
||||
write_log("Dropdown clicked!\n");
|
||||
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
|
||||
ui_osc->waveshape = (OscillatorType)(shape_index);
|
||||
// APPLY STATE TO REAL OSC
|
||||
osc->SetType(ui_osc->waveshape);
|
||||
}
|
||||
if (ui_osc->is_dropdown_open)
|
||||
break;
|
||||
if (ui_osc->is_dropdown_open) break;
|
||||
}
|
||||
}
|
||||
|
||||
float Renderer::draw_oscillators_panels(
|
||||
const std::vector<Oscillator*>& oscillators,
|
||||
const std::vector<OscillatorGuiState*>& gui_oscillators,
|
||||
const Rectangle& panel_bounds) {
|
||||
void Renderer::DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators,
|
||||
const std::vector<OscillatorGuiState*>& guiOscillators,
|
||||
const Rectangle& panel_bounds)
|
||||
{
|
||||
float panel_y_offset = 0;
|
||||
for (int i = 0; i < oscillators.size(); i++) {
|
||||
OscillatorGuiState* ui_osc = gui_oscillators[i];
|
||||
for (int i = 0; i < oscillators.size(); i++)
|
||||
{
|
||||
OscillatorGuiState* ui_osc = guiOscillators[i];
|
||||
assert(ui_osc);
|
||||
|
||||
Oscillator* osc = oscillators[i];
|
||||
@@ -89,200 +93,104 @@ float Renderer::draw_oscillators_panels(
|
||||
|
||||
// Draw Oscillator Panel
|
||||
const int osc_panel_width = panel_bounds.width - 20;
|
||||
const int osc_panel_height = has_shape_param ? 150 : 120;
|
||||
const int osc_panel_height = has_shape_param ? 130 : 100;
|
||||
const int osc_panel_x = panel_bounds.x + 10;
|
||||
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
|
||||
panel_y_offset += osc_panel_height + 5;
|
||||
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
|
||||
(float)osc_panel_width, (float)osc_panel_height},
|
||||
GuiPanel((Rectangle){
|
||||
(float)osc_panel_x,
|
||||
(float)osc_panel_y,
|
||||
(float)osc_panel_width,
|
||||
(float)osc_panel_height
|
||||
},
|
||||
"");
|
||||
|
||||
const float slider_padding = 50.f;
|
||||
const float el_spacing = 5.f;
|
||||
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
|
||||
Rectangle el_rect = {
|
||||
.x = (float)osc_panel_x + slider_padding + 30,
|
||||
.y = (float)osc_panel_y + 10,
|
||||
.width =
|
||||
(float)osc_panel_width - (slider_padding * 2),
|
||||
.height = 25.f};
|
||||
.width = (float)osc_panel_width - (slider_padding * 2),
|
||||
.height = 25.f
|
||||
};
|
||||
|
||||
// Volume slider
|
||||
float decibels = (20.f * log10f(osc->GetVolume()));
|
||||
char amp_slider_label[32];
|
||||
snprintf(amp_slider_label, 7, "%.1f dB", decibels);
|
||||
decibels =
|
||||
GuiSlider(el_rect, amp_slider_label, "", decibels, -60.0f, 0.0f);
|
||||
sprintf(amp_slider_label, "%.1f dB", decibels);
|
||||
decibels = GuiSlider(el_rect,
|
||||
amp_slider_label,
|
||||
"",
|
||||
decibels,
|
||||
-60.0f,
|
||||
0.0f
|
||||
);
|
||||
ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
osc->SetVolume(ui_osc->volume);
|
||||
|
||||
// Fine slider
|
||||
float fine = osc->GetFine();
|
||||
char fine_slider_label[10];
|
||||
snprintf(fine_slider_label, 9, "%.3f u", fine);
|
||||
fine = GuiSlider(el_rect, fine_slider_label, "", fine, -2.f, 2.f);
|
||||
ui_osc->fine = fine;
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// Defer shape drop-down box.
|
||||
ui_osc->shape_dropdown_rect = el_rect;
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// Apply values to real
|
||||
osc->SetVolume(ui_osc->volume);
|
||||
osc->SetFine(ui_osc->fine);
|
||||
/*
|
||||
Rectangle delete_button_rect = el_rect;
|
||||
delete_button_rect.x = osc_panel_x + 5;
|
||||
delete_button_rect.y -= el_rect.height + el_spacing;
|
||||
delete_button_rect.width = 30;
|
||||
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
|
||||
if (is_delete_button_pressed)
|
||||
{
|
||||
memmove(
|
||||
synth->ui_oscillator + ui_osc_i,
|
||||
synth->ui_oscillator + ui_osc_i + 1,
|
||||
(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
|
||||
);
|
||||
synth->ui_oscillator_count -= 1;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
return panel_y_offset;
|
||||
}
|
||||
|
||||
void Renderer::draw_main_panel(const Rectangle& panel_bounds) {
|
||||
void Renderer::DrawMainPanel(const Rectangle& panel_bounds)
|
||||
{
|
||||
bool is_shape_dropdown_open = false;
|
||||
int shape_index = 0;
|
||||
GuiPanel(panel_bounds, "");
|
||||
}
|
||||
|
||||
void Renderer::draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
|
||||
const Rectangle& panel_bounds,
|
||||
float panel_y_offset) {
|
||||
// Draw ADSR Panel
|
||||
const int osc_panel_width = panel_bounds.width - 20;
|
||||
const int osc_panel_height = 120;
|
||||
const int osc_panel_x = panel_bounds.x + 10;
|
||||
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
|
||||
panel_y_offset += osc_panel_height + 5;
|
||||
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
|
||||
(float)osc_panel_width, (float)osc_panel_height},
|
||||
"ADSR");
|
||||
void Renderer::DrawAddOscillatorButton(Synth & synth, SynthGuiState & synthGui, Rectangle panel_bounds)
|
||||
{
|
||||
bool click_add_oscillator = GuiButton((Rectangle){
|
||||
panel_bounds.x + 10,
|
||||
panel_bounds.y + 10,
|
||||
panel_bounds.width - 20,
|
||||
25.f
|
||||
}, "Add Oscillator");
|
||||
if (click_add_oscillator)
|
||||
{
|
||||
synth.AddOscillator();
|
||||
Oscillator* osc = synth.GetOscillators().back();
|
||||
|
||||
const float slider_padding = 50.f;
|
||||
const float el_spacing = 5.f;
|
||||
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
|
||||
.y = (float)osc_panel_y + 10,
|
||||
.width = (float)osc_panel_width - (slider_padding * 2),
|
||||
.height = 25.f};
|
||||
|
||||
// Attack slider
|
||||
float attack = gui_adsr.attack;
|
||||
char attack_slider_label[32];
|
||||
snprintf(attack_slider_label, 7, "%.1f s", attack);
|
||||
attack = GuiSlider(el_rect, attack_slider_label, "", attack, 0.0f, 2.0f);
|
||||
gui_adsr.attack = attack;
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// Decay slider
|
||||
float decay = gui_adsr.decay;
|
||||
char decay_slider_label[32];
|
||||
snprintf(decay_slider_label, 7, "%.1f s", decay);
|
||||
decay = GuiSlider(el_rect, decay_slider_label, "", decay, 0.0f, 1.0f);
|
||||
gui_adsr.decay = decay;
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// Sustain slider
|
||||
float sustain = gui_adsr.sustain;
|
||||
char sustain_slider_label[32];
|
||||
snprintf(sustain_slider_label, 7, "%.1f u", sustain);
|
||||
sustain = GuiSlider(el_rect, sustain_slider_label, "", sustain, 0.0f, 1.0f);
|
||||
gui_adsr.sustain = sustain;
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// Release slider
|
||||
float release = gui_adsr.release;
|
||||
char release_slider_label[32];
|
||||
snprintf(release_slider_label, 7, "%.1f s", release);
|
||||
release = GuiSlider(el_rect, release_slider_label, "", release, 0.0f, 5.0f);
|
||||
gui_adsr.release = release;
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// apply values to real one
|
||||
adsr->SetParameters(gui_adsr.attack, gui_adsr.decay, gui_adsr.sustain,
|
||||
gui_adsr.release);
|
||||
OscillatorGuiState* ui = new OscillatorGuiState {
|
||||
.freq = osc->GetFreq(),
|
||||
.waveshape = osc->GetType(),
|
||||
.volume = osc->GetVolume()
|
||||
};
|
||||
synthGui.oscillators.push_back(ui);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::draw_second_panel(Rectangle& bounds) {
|
||||
bounds.x += bounds.width;
|
||||
GuiPanel(bounds, "");
|
||||
}
|
||||
|
||||
float Renderer::DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter,
|
||||
const Rectangle& panel_bounds) {
|
||||
#define FILTER_TYPE_OPTIONS "LP;BP;HP"
|
||||
Filter* filter = synth.GetFilter();
|
||||
float panel_y_offset = 0;
|
||||
|
||||
// Draw Filter Panel
|
||||
const int osc_panel_width = panel_bounds.width - 20;
|
||||
const int osc_panel_height = 100;
|
||||
const int osc_panel_x = panel_bounds.x + 10;
|
||||
const int osc_panel_y = panel_bounds.y + 50;
|
||||
panel_y_offset += osc_panel_height + 5;
|
||||
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
|
||||
(float)osc_panel_width, (float)osc_panel_height},
|
||||
"Filter");
|
||||
|
||||
const float slider_padding = 50.f;
|
||||
const float el_spacing = 5.f;
|
||||
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
|
||||
.y = (float)osc_panel_y + 10,
|
||||
.width = (float)osc_panel_width - (slider_padding * 2),
|
||||
.height = 25.f};
|
||||
|
||||
// Frequency slider
|
||||
float freq = log10f(gui_filter.freq);
|
||||
char freq_slider_label[32];
|
||||
snprintf(freq_slider_label, 10, "%.1f hz", powf(10.f, freq));
|
||||
freq = GuiSlider(el_rect, freq_slider_label, "", freq, 0.f, 4.f);
|
||||
gui_filter.freq = powf(10.f, freq);
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// todo: implement that when Res will be fixed
|
||||
// Resonance slider
|
||||
// float res = gui_filter.res;
|
||||
// char res_slider_label[32];
|
||||
// snprintf(res_slider_label, 7, "%.1f u", res);
|
||||
// res = GuiSlider(el_rect, res_slider_label, "", res, 0.0f, 1.0f);
|
||||
// gui_filter.res = res;
|
||||
// el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// Shape select
|
||||
int shape_index = (int)(gui_filter.type);
|
||||
bool is_dropdown_click =
|
||||
GuiDropdownBox(el_rect, FILTER_TYPE_OPTIONS, &shape_index,
|
||||
gui_filter.is_dropdown_open);
|
||||
|
||||
if (is_dropdown_click) {
|
||||
write_log("Dropdown clicked!\n");
|
||||
gui_filter.is_dropdown_open = !gui_filter.is_dropdown_open;
|
||||
gui_filter.type = (FilterType)(shape_index);
|
||||
// APPLY STATE TO REAL SYNTH
|
||||
synth.SetFilter(gui_filter.type);
|
||||
}
|
||||
|
||||
// apply values to real one
|
||||
// todo: thrid (order) parameter
|
||||
// todo: why resonance changing does not work?
|
||||
// todo: limit filter lowest frequency to ~40 hz
|
||||
if (gui_filter.freq < 40.0) {
|
||||
gui_filter.freq = 50.0;
|
||||
}
|
||||
filter->SetParameters(gui_filter.freq, filter->GetRes(),
|
||||
filter->GetPeakGain());
|
||||
|
||||
return panel_y_offset;
|
||||
}
|
||||
|
||||
void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) {
|
||||
Rectangle panel_bounds = {.x = 0,
|
||||
.y = 0,
|
||||
.width = OSCILLATOR_PANEL_WIDTH,
|
||||
.height = WINDOW_HEIGHT};
|
||||
draw_main_panel(panel_bounds);
|
||||
|
||||
void Renderer::DrawUi(Synth & synth, SynthGuiState & synthGui)
|
||||
{
|
||||
Rectangle panel_bounds = {.x = 0, .y = 0, .width = OSCILLATOR_PANEL_WIDTH, .height = WINDOW_HEIGHT };
|
||||
DrawMainPanel(panel_bounds);
|
||||
DrawAddOscillatorButton(synth, synthGui, panel_bounds);
|
||||
// Draw Oscillators
|
||||
std::vector<Oscillator*> oscillators = synth.GetOscillators();
|
||||
std::vector<OscillatorGuiState*> gui_oscillators = synth_gui.oscillators;
|
||||
std::vector<OscillatorGuiState*> guiOscillators = synthGui.oscillators;
|
||||
|
||||
float panel_y_offset =
|
||||
draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds);
|
||||
draw_adsr_panel(synth.GetADSR(), synth_gui.adsr, panel_bounds,
|
||||
panel_y_offset);
|
||||
draw_oscillators_shape_inputs(oscillators, gui_oscillators);
|
||||
|
||||
draw_second_panel(panel_bounds);
|
||||
DrawFilterPanel(synth, synth_gui.filter, panel_bounds);
|
||||
DrawOscillatorsPanels(oscillators, guiOscillators, panel_bounds);
|
||||
DrawOscillatorsShapeInputs(oscillators, guiOscillators);
|
||||
}
|
||||
114
src/Synth.cpp
114
src/Synth.cpp
@@ -1,107 +1,39 @@
|
||||
#include "Synth.h"
|
||||
#include "FilterFactory.h"
|
||||
#include "KeyBoard.h"
|
||||
#include "Logger.h"
|
||||
#include "OscillatorType.h"
|
||||
#include "Settings.h"
|
||||
#include "LowPassFilter.h"
|
||||
#include "KeyBoard.h"
|
||||
#include "OscillatorType.h"
|
||||
|
||||
Synth::Synth(/* args */) {
|
||||
m_lfo = new LFO();
|
||||
m_lfo->SetFreq(5.0);
|
||||
Synth::Synth(/* args */)
|
||||
{
|
||||
AddOscillator();
|
||||
AddOscillator();
|
||||
AddEffect(new ADSR());
|
||||
AddEffect(FilterFactory::GetDefaultFilter());
|
||||
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
|
||||
float sample = 0.0f;
|
||||
m_out_signal.push_back(sample);
|
||||
}
|
||||
ZeroSignal();
|
||||
}
|
||||
|
||||
Synth::~Synth() {
|
||||
m_oscillators.clear();
|
||||
m_effects.clear();
|
||||
m_out_signal.clear();
|
||||
Synth::~Synth()
|
||||
{
|
||||
}
|
||||
|
||||
void Synth::ZeroSignal() {
|
||||
float sample = 0.0f;
|
||||
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
|
||||
m_out_signal[i] = sample;
|
||||
}
|
||||
std::vector<float> & Synth::get_note(int semitone, float beats)
|
||||
{
|
||||
float hz = KeyBoard::GetHzBySemitone(semitone);
|
||||
float duration = beats * BEAT_DURATION;
|
||||
|
||||
// will change after oscillator starts to be more autonomous
|
||||
for (Oscillator* osc : m_oscillators)
|
||||
{
|
||||
osc->SetFreq(hz);
|
||||
}
|
||||
|
||||
void Synth::GetNote() {
|
||||
ZeroSignal();
|
||||
Adder::SumOscillators(m_oscillators, m_out_signal);
|
||||
return m_adder.SumOscillators(m_oscillators, duration); //todo: add other pipeline steps (e.g ADSR, Filters, FX);
|
||||
}
|
||||
|
||||
void Synth::ApplyEffects() {
|
||||
auto* adsr = m_effects[0];
|
||||
adsr->Process(m_out_signal);
|
||||
|
||||
Filter* filter = (Filter*)m_effects[1];
|
||||
|
||||
for (std::size_t i = 0; i < m_out_signal.size(); i++) {
|
||||
ApplyFilterLfo();
|
||||
m_out_signal[i] = filter->Process(m_out_signal[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void Synth::TriggerNoteOnEffects() {
|
||||
for (IEffect* effect : m_effects) {
|
||||
effect->Trigger();
|
||||
}
|
||||
}
|
||||
|
||||
void Synth::UntriggerNoteOnEffects() {
|
||||
for (IEffect* effect : m_effects) {
|
||||
effect->Release();
|
||||
}
|
||||
}
|
||||
|
||||
void Synth::AddOscillator() {
|
||||
m_oscillators.push_back(new Oscillator(OscillatorType::Sine, 0.0f, VOLUME));
|
||||
}
|
||||
|
||||
void Synth::Trigger(Note input) {
|
||||
void Synth::ProduceNoteSound(Note input)
|
||||
{
|
||||
float length = 1.f / input.length;
|
||||
int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
|
||||
|
||||
for (Oscillator* osc : m_oscillators) {
|
||||
osc->SetKey(semitone_shift);
|
||||
}
|
||||
is_note_triggered = true;
|
||||
TriggerNoteOnEffects();
|
||||
m_out_signal = get_note(semitone_shift, length);
|
||||
}
|
||||
|
||||
void Synth::ApplyFilterLfo() {
|
||||
float dt = m_lfo->Process();
|
||||
Filter* filter = (Filter*)m_effects[1];
|
||||
float freq = filter->GetFreq();
|
||||
filter->SetParameters(freq + dt, filter->GetRes(), filter->GetPeakGain());
|
||||
}
|
||||
|
||||
void Synth::Process() {
|
||||
GetNote();
|
||||
ApplyEffects();
|
||||
}
|
||||
|
||||
void Synth::Release() {
|
||||
ZeroSignal();
|
||||
is_note_triggered = false;
|
||||
UntriggerNoteOnEffects();
|
||||
}
|
||||
|
||||
void Synth::AddEffect(IEffect* fx) { m_effects.push_back(fx); }
|
||||
|
||||
void Synth::SetFilter(FilterType type) {
|
||||
Filter* old_filter = this->GetFilter();
|
||||
if (!old_filter->IsSameFilterType(type)) {
|
||||
// todo: implement other types of state variable filters;
|
||||
Filter* new_filter = FilterFactory::CreateFilter(old_filter, type);
|
||||
delete old_filter;
|
||||
m_effects[1] = new_filter;
|
||||
}
|
||||
void Synth::AddOscillator()
|
||||
{
|
||||
m_oscillators.push_back(new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user