Compare commits
4 Commits
feature/gu
...
v0.2
| Author | SHA1 | Date | |
|---|---|---|---|
|
2e4dc2c179
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|||
| aaec53cfea | |||
| 7eb6a1755d | |||
| 97c743100a |
4
.gitignore
vendored
4
.gitignore
vendored
@@ -1,4 +1,6 @@
|
||||
/bin
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||||
.DS_Store
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||||
/Debug/
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||||
*.wav
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*.wav
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*.dSYM
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||||
/lib
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||||
9
.vscode/settings.json
vendored
9
.vscode/settings.json
vendored
@@ -3,6 +3,11 @@
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"readability/casting"
|
||||
],
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||||
"files.associations": {
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"algorithm": "c"
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}
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||||
"algorithm": "c",
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"__bit_reference": "c",
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||||
"bitset": "c",
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||||
"chrono": "c",
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||||
"unordered_map": "c"
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||||
},
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||||
"FSharp.suggestGitignore": false,
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}
|
||||
36
.vscode/tasks.json
vendored
Normal file
36
.vscode/tasks.json
vendored
Normal file
@@ -0,0 +1,36 @@
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{
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||||
"tasks": [
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{
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"type": "cppbuild",
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"label": "C/C++: clang сборка активного файла",
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"command": "/usr/bin/clang",
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"args": [
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"-fcolor-diagnostics",
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"-fansi-escape-codes",
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"-g",
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"${file}",
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"${fileDirname}/utils.c",
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"${fileDirname}/ring_buffer.c",
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"${fileDirname}/oscillator.c",
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"${fileDirname}/parser.c",
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"${fileDirname}/export.c",
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"-lm",
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"-lraylib",
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"-o",
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"${fileDirname}/bin/${fileBasenameNoExtension}"
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],
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"options": {
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"cwd": "${fileDirname}"
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},
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"problemMatcher": [
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"$gcc"
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],
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"group": {
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"kind": "build",
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"isDefault": true
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},
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"detail": "Задача создана отладчиком."
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}
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],
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"version": "2.0.0"
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}
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2
build.sh
2
build.sh
@@ -1,3 +1,3 @@
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#!/bin/bash
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CC="${CXX:-cc}"
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$CC -Wall -std=c11 ./main.c ./parser.c -lm -lraylib -o ./bin/main
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$CC -Wall -std=c11 ./main.c ./utils.c ./ring_buffer.c ./oscillator.c ./parser.c ./export.c -lm -lraylib -o ./bin/main
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74
export.c
Normal file
74
export.c
Normal file
@@ -0,0 +1,74 @@
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#include "export.h"
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#include "stdio.h"
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#include "string.h"
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#include "settings.h"
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uint16_t toInt16Sample(float sample) {
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return (uint16_t)(sample * 32767.f);
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}
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static void write_file(char* filename, void* data, int size) {
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FILE* fp = fopen(filename, "wb"); // open file for writing in binary mode
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if (fp == NULL) {
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fprintf(stderr, "Cannot open file: %s\n", filename);
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exit(1);
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}
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fwrite(data, size, 1, fp); // write data to file
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fclose(fp); // close file
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}
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void pack(uint16_t* d, size_t length) {
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size_t dataLength = length * 2;
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int bytesPerSample = 2;
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int byteRate = SAMPLE_RATE * bytesPerSample;
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size_t fileSize = 36 + dataLength;
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uint8_t* buffer = (uint8_t*)malloc(fileSize);
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int i = 0;
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// RIFF header
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memcpy(buffer + i, "RIFF", 4);
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i += 4;
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memcpy(buffer + i, &fileSize, 4);
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i += 4;
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memcpy(buffer + i, "WAVE", 4);
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i += 4;
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// fmt subchunk
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memcpy(buffer + i, "fmt ", 4);
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i += 4;
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int fmtSize = 16;
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memcpy(buffer + i, &fmtSize, 4);
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i += 4;
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uint16_t audioFormat = 1;
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memcpy(buffer + i, &audioFormat, 2);
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i += 2;
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uint16_t numChannels = 1;
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memcpy(buffer + i, &numChannels, 2);
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i += 2;
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int sampleRate = (int)SAMPLE_RATE;
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memcpy(buffer + i, &sampleRate, 4);
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i += 4;
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memcpy(buffer + i, &byteRate, 4);
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i += 4;
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memcpy(buffer + i, &bytesPerSample, 2);
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i += 2;
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int bitsPerSample = bytesPerSample * 8;
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memcpy(buffer + i, &bitsPerSample, 2);
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i += 2;
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// data subchunk
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memcpy(buffer + i, "data", 4);
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i += 4;
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memcpy(buffer + i, &dataLength, 4);
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i += 4;
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memcpy(buffer + i, d, dataLength);
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write_file("output.wav", buffer, fileSize);
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}
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9
export.h
Normal file
9
export.h
Normal file
@@ -0,0 +1,9 @@
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#ifndef EXPORT_H
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#define EXPORT_H
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#include "stdlib.h"
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uint16_t toInt16Sample(float sample);
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void pack(uint16_t* d, size_t length);
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#endif
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652
main.c
652
main.c
@@ -2,221 +2,38 @@
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#include "stdio.h"
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#include "string.h"
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#include "math.h"
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#include "parser.h"
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#include "utils.h"
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#include "ring_buffer.h"
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#include "settings.h"
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#include "oscillator.h"
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#include "export.h"
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#include "raylib.h"
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#define SAMPLE_RATE 48000.f
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#define BPM 120.f
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#define BEAT_DURATION 60.f/BPM
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#define PITCH_STANDARD 440.f
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#define VOLUME 0.5f
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#define ATTACK_MS 100.f
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||||
#define SYNTH_PI 3.1415926535f
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//------------------------------------------------------------------------------------
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// General SynthSound
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//------------------------------------------------------------------------------------
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typedef struct SynthSound {
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float* samples;
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size_t sample_count;
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} SynthSound;
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// frees the original sounds
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SynthSound concat_sounds(SynthSound* sounds, size_t count) {
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size_t total_count = 0;
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for (size_t i = 0; i < count; i++) {
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total_count += sounds[i].sample_count;
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}
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// array to hold the result
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float* total = malloc(total_count * sizeof(float));
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size_t current_count = 0;
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for (size_t i = 0; i < count; i++) {
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memcpy(total + current_count,
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sounds[i].samples,
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sounds[i].sample_count * sizeof(float));
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current_count += sounds[i].sample_count;
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free(sounds[i].samples);
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}
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SynthSound result = {
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.samples = total,
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.sample_count = total_count
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};
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return result;
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}
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//------------------------------------------------------------------------------------
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// Oscillator
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//------------------------------------------------------------------------------------
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typedef enum {
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Sine,
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Triangle,
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Saw,
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Square
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} OscillatorType;
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typedef struct OscillatorParameter {
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OscillatorType osc;
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float freq;
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} OscillatorParameter;
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typedef struct OscillatorParameterList {
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OscillatorParameter* array;
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size_t count;
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} OscillatorParameterList;
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typedef struct OscillatorGenerationParameter {
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OscillatorParameterList oscillators;
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float sample;
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} OscillatorGenerationParameter;
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static SynthSound get_init_samples(float duration) {
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size_t sample_count = (size_t)(duration * SAMPLE_RATE);
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float* samples = malloc(sizeof(float) * sample_count);
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for (double i = 0.0; i < duration * SAMPLE_RATE; i++) {
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samples[(int)i] = i;
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}
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SynthSound res = {
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.samples = samples,
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.sample_count = sample_count
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};
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return res;
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}
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static float pos(float hz, float x) {
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return fmodf(hz * x / SAMPLE_RATE, 1);
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}
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float sineosc(float hz, float x) {
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return sinf(x * (2.f * SYNTH_PI * hz / SAMPLE_RATE));
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}
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static float sign(float v) {
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return (v > 0.0) ? 1.f : -1.f;
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}
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float squareosc(float hz, float x) {
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return sign(sineosc(hz, x));
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}
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float triangleosc(float hz, float x) {
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return 1.f - fabsf(pos(hz, x) - 0.5f) * 4.f;
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}
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float sawosc(float hz, float x) {
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return pos(hz, x) * 2.f - 1.f;
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}
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float multiosc(OscillatorGenerationParameter param) {
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float osc_sample = 0.f;
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for (size_t i = 0; i < param.oscillators.count; i++) {
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OscillatorParameter osc = param.oscillators.array[i];
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switch (osc.osc) {
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case Sine:
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osc_sample += sineosc(osc.freq, param.sample);
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break;
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case Triangle:
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osc_sample += triangleosc(osc.freq, param.sample);
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break;
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||||
case Square:
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osc_sample += squareosc(osc.freq, param.sample);
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break;
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||||
case Saw:
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||||
osc_sample += sawosc(osc.freq, param.sample);
|
||||
break;
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||||
}
|
||||
}
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||||
|
||||
return osc_sample;
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||||
}
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||||
|
||||
static SynthSound freq(float duration, OscillatorParameterList osc) {
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||||
SynthSound samples = get_init_samples(duration);
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||||
// SynthSound attack = get_attack_samples();
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||||
|
||||
float* output = malloc(sizeof(float) * samples.sample_count);
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||||
for (int i = 0; i < samples.sample_count; i++) {
|
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float sample = samples.samples[i];
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||||
OscillatorGenerationParameter param = {
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.oscillators = osc,
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.sample = sample
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||||
};
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output[i] = multiosc(param) * VOLUME;
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}
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|
||||
// create attack and release
|
||||
/*
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let adsrLength = Seq.length output
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||||
let attackArray = attack |> Seq.take adsrLength
|
||||
let release = Seq.rev attackArray
|
||||
*/
|
||||
/*
|
||||
todo: I will change the ADSR approach to an explicit ADSR module(with it's own state)
|
||||
size_t adsr_length = samples.sample_count;
|
||||
float *attackArray = NULL, *releaseArray = NULL;
|
||||
|
||||
if (adsr_length > 0) {
|
||||
//todo: calloc
|
||||
attackArray = malloc(sizeof(float) * adsr_length);
|
||||
size_t attack_length = attack.sample_count < adsr_length
|
||||
? attack.sample_count
|
||||
: adsr_length;
|
||||
|
||||
memcpy(attackArray, attack.samples, attack_length);
|
||||
//todo: calloc
|
||||
releaseArray = malloc(sizeof(float) * adsr_length);
|
||||
memcpy(releaseArray, attackArray, attack_length);
|
||||
reverse_array(releaseArray, 0, adsr_length);
|
||||
}
|
||||
*/
|
||||
|
||||
// return zipped array
|
||||
SynthSound res = {
|
||||
.samples = output,
|
||||
.sample_count = samples.sample_count
|
||||
};
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/*
|
||||
static SynthSound get_attack_samples() {
|
||||
float attack_time = 0.001 * ATTACK_MS;
|
||||
size_t sample_count = (size_t)(attack_time * SAMPLE_RATE);
|
||||
float* attack = malloc(sizeof(float) * sample_count);
|
||||
float samples_to_rise = SAMPLE_RATE * attack_time;
|
||||
float rising_delta = 1.0 / samples_to_rise;
|
||||
float i = 0.0;
|
||||
|
||||
for (int j = 0; j < sample_count; j++) {
|
||||
i += rising_delta;
|
||||
attack[j] = fmin(i, 1.0);
|
||||
}
|
||||
|
||||
SynthSound res = {
|
||||
.samples = attack,
|
||||
.sample_count = sample_count
|
||||
};
|
||||
|
||||
return res;
|
||||
}
|
||||
*/
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "raygui.h"
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Synth
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
static size_t get_semitone_shift_internal(char* root_note, char* target_note) {
|
||||
typedef struct OscillatorUI {
|
||||
float volume;
|
||||
float freq;//todo: remove or change to pitch shift
|
||||
OscillatorType waveshape;
|
||||
bool is_dropdown_open;
|
||||
Rectangle shape_dropdown_rect;
|
||||
} OscillatorUI;
|
||||
|
||||
typedef struct Synth {
|
||||
OscillatorArray oscillators;
|
||||
OscillatorUI* ui_oscillators;
|
||||
Note current_note;
|
||||
SynthSound* out_signal;
|
||||
} Synth;
|
||||
|
||||
static int get_semitone_shift_internal(char* root_note, char* target_note) {
|
||||
char* pitch_classes[12] =
|
||||
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
|
||||
|
||||
@@ -260,139 +77,331 @@ static size_t get_semitone_shift_internal(char* root_note, char* target_note) {
|
||||
(target_pitch_class - root_pitch_class);
|
||||
}
|
||||
|
||||
static float get_hz_by_semitone(size_t semitone) {
|
||||
static float get_hz_by_semitone(int semitone) {
|
||||
return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
|
||||
}
|
||||
|
||||
size_t get_semitone_shift(char* target_note) {
|
||||
int get_semitone_shift(char* target_note) {
|
||||
return get_semitone_shift_internal("A4", target_note);
|
||||
}
|
||||
|
||||
SynthSound note(size_t semitone, float beats) {
|
||||
static OscillatorArray init_osc_array() {
|
||||
Oscillator first = {
|
||||
.osc = Square,
|
||||
.freq = 440.f,
|
||||
.volume = VOLUME
|
||||
};
|
||||
|
||||
Oscillator* oscArray = malloc(sizeof(Oscillator*) * 1);
|
||||
oscArray[0] = first;
|
||||
|
||||
OscillatorArray oscillators = {
|
||||
.array = oscArray,
|
||||
.count = 1
|
||||
};
|
||||
|
||||
return oscillators;
|
||||
}
|
||||
|
||||
SynthSound note(Synth* synth, int semitone, float beats) {
|
||||
float hz = get_hz_by_semitone(semitone);
|
||||
float duration = beats * BEAT_DURATION;
|
||||
|
||||
OscillatorParameter first = {
|
||||
.osc = Saw,
|
||||
.freq = hz/4.f
|
||||
};
|
||||
|
||||
OscillatorParameter second = {
|
||||
.osc = Saw,
|
||||
.freq = hz + 0.5
|
||||
};
|
||||
|
||||
OscillatorParameter third = {
|
||||
.osc = Saw,
|
||||
.freq = hz - 1.f
|
||||
};
|
||||
|
||||
OscillatorParameter oscArray[] = { first, second, third };
|
||||
OscillatorParameterList parameters = {
|
||||
.array = oscArray,
|
||||
.count = 3
|
||||
};
|
||||
|
||||
return freq(duration, parameters);
|
||||
}
|
||||
|
||||
SynthSound get_note_sound(Note input) {
|
||||
float length = 1.f / input.length;
|
||||
size_t semitone_shift = get_semitone_shift(input.name);
|
||||
return note(semitone_shift, length);
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Wav File
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
static uint16_t toInt16Sample(float sample) {
|
||||
return (uint16_t)(sample * 32767.f);
|
||||
}
|
||||
|
||||
static void write_file(char* filename, void* data, int size) {
|
||||
FILE* fp = fopen(filename, "wb"); // open file for writing in binary mode
|
||||
if (fp == NULL) {
|
||||
fprintf(stderr, "Cannot open file: %s\n", filename);
|
||||
exit(1);
|
||||
|
||||
// will change after oscillator starts to be more autonomous
|
||||
for (size_t i = 0; i < synth->oscillators.count; i++) {
|
||||
synth->oscillators.array[i].freq = hz;
|
||||
}
|
||||
|
||||
fwrite(data, size, 1, fp); // write data to file
|
||||
|
||||
fclose(fp); // close file
|
||||
return freq(duration, synth->oscillators);
|
||||
}
|
||||
|
||||
void pack(uint16_t* d, size_t length) {
|
||||
size_t dataLength = length * 2;
|
||||
|
||||
int bytesPerSample = 2;
|
||||
int byteRate = SAMPLE_RATE * bytesPerSample;
|
||||
|
||||
size_t fileSize = 36 + dataLength;
|
||||
|
||||
uint8_t* buffer = (uint8_t*)malloc(fileSize);
|
||||
|
||||
int i = 0;
|
||||
|
||||
// RIFF header
|
||||
memcpy(buffer + i, "RIFF", 4);
|
||||
i += 4;
|
||||
memcpy(buffer + i, &fileSize, 4);
|
||||
i += 4;
|
||||
memcpy(buffer + i, "WAVE", 4);
|
||||
i += 4;
|
||||
|
||||
// fmt subchunk
|
||||
memcpy(buffer + i, "fmt ", 4);
|
||||
i += 4;
|
||||
int fmtSize = 16;
|
||||
memcpy(buffer + i, &fmtSize, 4);
|
||||
i += 4;
|
||||
uint16_t audioFormat = 1;
|
||||
memcpy(buffer + i, &audioFormat, 2);
|
||||
i += 2;
|
||||
uint16_t numChannels = 1;
|
||||
memcpy(buffer + i, &numChannels, 2);
|
||||
i += 2;
|
||||
int sampleRate = (int)SAMPLE_RATE;
|
||||
memcpy(buffer + i, &sampleRate, 4);
|
||||
i += 4;
|
||||
memcpy(buffer + i, &byteRate, 4);
|
||||
i += 4;
|
||||
memcpy(buffer + i, &bytesPerSample, 2);
|
||||
i += 2;
|
||||
int bitsPerSample = bytesPerSample * 8;
|
||||
memcpy(buffer + i, &bitsPerSample, 2);
|
||||
i += 2;
|
||||
|
||||
// data subchunk
|
||||
memcpy(buffer + i, "data", 4);
|
||||
i += 4;
|
||||
memcpy(buffer + i, &dataLength, 4);
|
||||
i += 4;
|
||||
memcpy(buffer + i, d, dataLength);
|
||||
|
||||
write_file("output.wav", buffer, fileSize);
|
||||
SynthSound get_note_sound(Synth* synth, Note input) {
|
||||
float length = 1.f / input.length;
|
||||
int semitone_shift = get_semitone_shift(input.name);
|
||||
return note(synth, semitone_shift, length);
|
||||
}
|
||||
//-------------------------------------------------------
|
||||
|
||||
size_t detect_note_pressed(Note* note) {
|
||||
size_t is_pressed = 0;
|
||||
note->length = 8;
|
||||
if (IsKeyPressed(KEY_A)) {
|
||||
strcpy(note->name, "A4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_B)) {
|
||||
strcpy(note->name, "B4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_C)) {
|
||||
strcpy(note->name, "C4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_D)) {
|
||||
strcpy(note->name, "D4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_E)) {
|
||||
strcpy(note->name, "E4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_F)) {
|
||||
strcpy(note->name, "F4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_G)) {
|
||||
strcpy(note->name, "G4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
return is_pressed;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// GUI
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
void DrawUi(Synth *synth) {
|
||||
const int panel_x_start = 0;
|
||||
const int panel_y_start = 0;
|
||||
const int panel_width = OSCILLATOR_PANEL_WIDTH;
|
||||
const int panel_height = WINDOW_HEIGHT;
|
||||
|
||||
bool is_shape_dropdown_open = false;
|
||||
int shape_index = 0;
|
||||
|
||||
|
||||
GuiPanel((Rectangle){
|
||||
panel_x_start,
|
||||
panel_y_start,
|
||||
panel_width,
|
||||
panel_height
|
||||
},
|
||||
"");
|
||||
|
||||
bool click_add_oscillator = GuiButton((Rectangle){
|
||||
panel_x_start + 10,
|
||||
panel_y_start + 10,
|
||||
panel_width - 20,
|
||||
25
|
||||
}, "Add Oscillator");
|
||||
if (click_add_oscillator)
|
||||
{
|
||||
// synth->ui_oscillator_count += 1;
|
||||
// // Set defaults:
|
||||
// UiOscillator *ui_osc = synth->ui_oscillator + (synth->ui_oscillator_count - 1);
|
||||
// ui_osc->shape = WaveShape_SINE;
|
||||
// ui_osc->freq = BASE_NOTE_FREQ;
|
||||
// ui_osc->amplitude_ratio = 0.1f;
|
||||
// ui_osc->shape_parameter_0 = 0.5f;
|
||||
}
|
||||
|
||||
// Draw Oscillators
|
||||
float panel_y_offset = 0;
|
||||
//synth->ui_oscillator_count = 1
|
||||
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i++)
|
||||
{
|
||||
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
|
||||
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
|
||||
const bool has_shape_param = (ui_osc->waveshape == Square);
|
||||
|
||||
// Draw Oscillator Panel
|
||||
const int osc_panel_width = panel_width - 20;
|
||||
const int osc_panel_height = has_shape_param ? 130 : 100;
|
||||
const int osc_panel_x = panel_x_start + 10;
|
||||
const int osc_panel_y = panel_y_start + 50 + panel_y_offset;
|
||||
panel_y_offset += osc_panel_height + 5;
|
||||
GuiPanel((Rectangle){
|
||||
osc_panel_x,
|
||||
osc_panel_y,
|
||||
osc_panel_width,
|
||||
osc_panel_height
|
||||
},
|
||||
"");
|
||||
|
||||
const float slider_padding = 50.f;
|
||||
const float el_spacing = 5.f;
|
||||
Rectangle el_rect = {
|
||||
.x = osc_panel_x + slider_padding + 30,
|
||||
.y = osc_panel_y + 10,
|
||||
.width = osc_panel_width - (slider_padding * 2),
|
||||
.height = 25
|
||||
};
|
||||
|
||||
// Volume slider
|
||||
float decibels = (20.f * log10f(osc->volume));
|
||||
char amp_slider_label[32];
|
||||
sprintf(amp_slider_label, "%.1f dB", decibels);
|
||||
decibels = GuiSlider(el_rect,
|
||||
amp_slider_label,
|
||||
"",
|
||||
decibels,
|
||||
-60.0f,
|
||||
0.0f
|
||||
);
|
||||
ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
|
||||
osc->volume = ui_osc->volume;
|
||||
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// Defer shape drop-down box.
|
||||
ui_osc->shape_dropdown_rect = el_rect;
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
/*
|
||||
Rectangle delete_button_rect = el_rect;
|
||||
delete_button_rect.x = osc_panel_x + 5;
|
||||
delete_button_rect.y -= el_rect.height + el_spacing;
|
||||
delete_button_rect.width = 30;
|
||||
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
|
||||
if (is_delete_button_pressed)
|
||||
{
|
||||
memmove(
|
||||
synth->ui_oscillator + ui_osc_i,
|
||||
synth->ui_oscillator + ui_osc_i + 1,
|
||||
(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
|
||||
);
|
||||
synth->ui_oscillator_count -= 1;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
// DRAW OSCILLATOR SHAPE INPUTS
|
||||
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i += 1)
|
||||
{
|
||||
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
|
||||
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
|
||||
// Shape select
|
||||
int shape_index = (int)(ui_osc->waveshape);
|
||||
bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
|
||||
WAVE_SHAPE_OPTIONS,
|
||||
&shape_index,
|
||||
ui_osc->is_dropdown_open
|
||||
);
|
||||
|
||||
if (is_dropdown_click)
|
||||
{
|
||||
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
|
||||
ui_osc->waveshape = (OscillatorType)(shape_index);
|
||||
// APPLY STATE TO REAL OSC
|
||||
osc->osc = (OscillatorType)(shape_index);
|
||||
}
|
||||
if (ui_osc->is_dropdown_open) break;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawSignal(Synth* synth) {
|
||||
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2);
|
||||
Vector2* signal_points = malloc(sizeof(Vector2) * synth->out_signal->sample_count);
|
||||
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
|
||||
for (int point_idx = 0; point_idx < synth->out_signal->sample_count; point_idx++)
|
||||
{
|
||||
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
|
||||
signal_points[point_idx].y = screen_vertical_midpoint + (int)(synth->out_signal->samples[point_idx] * 300);
|
||||
}
|
||||
DrawLineStrip(signal_points, synth->out_signal->sample_count, RED);
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Main
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
const size_t width = 1280;
|
||||
const size_t height = 720;
|
||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
|
||||
SetTargetFPS(60);
|
||||
|
||||
InitWindow(width, height, "SeeSynth - v0.1");
|
||||
//SetTargetFPS(60);
|
||||
//todo: move that variables to Synth declaration
|
||||
Note g_current_note = {
|
||||
.length = 1,
|
||||
.name = malloc(sizeof(char) * 3)
|
||||
};
|
||||
|
||||
SynthSound g_sound = {
|
||||
.sample_count = 0
|
||||
};
|
||||
|
||||
Synth synth = {
|
||||
.current_note = g_current_note,
|
||||
.out_signal = &g_sound,
|
||||
.oscillators = init_osc_array()
|
||||
};
|
||||
//todo: move somewhere in initialization
|
||||
synth.ui_oscillators = malloc(sizeof(OscillatorUI) * synth.oscillators.count);
|
||||
for (size_t i = 0; i < synth.oscillators.count; i++)
|
||||
{
|
||||
OscillatorUI* ui = &synth.ui_oscillators[i];
|
||||
ui->freq = synth.oscillators.array[i].freq;
|
||||
ui->waveshape = synth.oscillators.array[i].osc;
|
||||
ui->volume = synth.oscillators.array[i].volume;
|
||||
}
|
||||
|
||||
int sound_played_count = 0;
|
||||
float temp_buffer[STREAM_BUFFER_SIZE];
|
||||
RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE);
|
||||
|
||||
InitAudioDevice();
|
||||
SetMasterVolume(SYNTH_VOLUME);
|
||||
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
|
||||
AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);
|
||||
SetAudioStreamVolume(synth_stream, 0.5f);
|
||||
|
||||
PlayAudioStream(synth_stream);
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
// Update Audio states
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
// Fill ring buffer from current sound
|
||||
SynthSound* sound = synth.out_signal;
|
||||
size_t size_for_buffer = 0;
|
||||
if (!ring_buffer.is_full && sound->sample_count != sound_played_count) {
|
||||
write_log("[INFO] IsFull:%d Samples:%zu Played:%zu\n",
|
||||
ring_buffer.is_full,
|
||||
sound->sample_count,
|
||||
sound_played_count);
|
||||
|
||||
// how many samples need write
|
||||
size_t size_to_fill = 0;
|
||||
|
||||
if ((sound->sample_count - sound_played_count) > ring_buffer.size) {
|
||||
size_to_fill = ring_buffer.size;
|
||||
} else {
|
||||
size_to_fill = sound->sample_count - sound_played_count;
|
||||
}
|
||||
|
||||
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
|
||||
for (size_t i = 0; i < size_to_fill; i++) {
|
||||
temp_buffer[i] = sound->samples[i];
|
||||
}
|
||||
|
||||
ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill);
|
||||
sound_played_count += size_to_fill;
|
||||
}
|
||||
|
||||
// Play ring-buffered audio
|
||||
if (IsAudioStreamProcessed(synth_stream) && !ring_buffer.is_empty) {
|
||||
size_t size_to_read = ring_buffer_size(&ring_buffer);
|
||||
|
||||
write_log("Samples to play:%zu \n", size_to_read);
|
||||
//todo: try to start reading directly from ring buffer, avoiding temp_buffer
|
||||
ring_buffer_read(&ring_buffer, temp_buffer, size_to_read);
|
||||
// can try the SetAudioStreamCallback
|
||||
UpdateAudioStream(synth_stream, temp_buffer, size_to_read);
|
||||
// can overwrite the ring buffer to avoid that
|
||||
if (sound->sample_count == sound_played_count) {
|
||||
ring_buffer_reset(&ring_buffer);
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Update On Input
|
||||
//----------------------------------------------------------------------------------
|
||||
Note current_note = synth.current_note;
|
||||
if (detect_note_pressed(¤t_note)) {
|
||||
*sound = get_note_sound(&synth, current_note);
|
||||
sound_played_count = 0;
|
||||
write_log("Note played: %s\n", current_note.name);
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
@@ -400,13 +409,15 @@ int main(int argc, char **argv) {
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
DrawUi(&synth);
|
||||
DrawSignal(&synth);
|
||||
//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
//DrawFPS(0,0);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
|
||||
char* input = "A4-4 A4-4 A4-4 A4-4 A4-2 A4-4 A4-4 A4-4 A4-4 A4-4 A4-2 D5-4 D5-4 D5-4 D5-4 D5-4 D5-4 D5-2 C5-4 C5-4 C5-4 C5-4 C5-4 C5-4 C5-2 G4-2 ";
|
||||
char* buf = malloc(strlen(input) + 1);
|
||||
strcpy(buf, input);
|
||||
@@ -415,7 +426,7 @@ int main(int argc, char **argv) {
|
||||
SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count);
|
||||
for (size_t i = 0; i < note_array.count; i++) {
|
||||
Note note = note_array.notes[i];
|
||||
sounds[i] = get_note_sound(note);
|
||||
sounds[i] = get_note_sound(&synth, note);
|
||||
}
|
||||
|
||||
SynthSound song = concat_sounds(sounds, note_array.count);
|
||||
@@ -428,6 +439,9 @@ int main(int argc, char **argv) {
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
StopAudioStream(synth_stream);
|
||||
UnloadAudioStream(synth_stream);
|
||||
CloseAudioDevice();
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
153
oscillator.c
Normal file
153
oscillator.c
Normal file
@@ -0,0 +1,153 @@
|
||||
#include "oscillator.h"
|
||||
#include "settings.h"
|
||||
#include "math.h"
|
||||
#include "stdlib.h"
|
||||
|
||||
static SynthSound get_init_samples(float duration) {
|
||||
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
|
||||
float* samples = malloc(sizeof(float) * sample_count);
|
||||
|
||||
for (double i = 0.0; i < duration * SAMPLE_RATE; i++) {
|
||||
samples[(int)i] = i;
|
||||
}
|
||||
|
||||
SynthSound res = {
|
||||
.samples = samples,
|
||||
.sample_count = sample_count
|
||||
};
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static float pos(float hz, float x) {
|
||||
return fmodf(hz * x / SAMPLE_RATE, 1);
|
||||
}
|
||||
|
||||
static float sineosc(float hz, float x) {
|
||||
return sinf(x * (2.f * SYNTH_PI * hz / SAMPLE_RATE));
|
||||
}
|
||||
|
||||
static float sign(float v) {
|
||||
return (v > 0.0) ? 1.f : -1.f;
|
||||
}
|
||||
|
||||
static float squareosc(float hz, float x) {
|
||||
return sign(sineosc(hz, x));
|
||||
}
|
||||
|
||||
static float triangleosc(float hz, float x) {
|
||||
return 1.f - fabsf(pos(hz, x) - 0.5f) * 4.f;
|
||||
}
|
||||
|
||||
static float sawosc(float hz, float x) {
|
||||
return pos(hz, x) * 2.f - 1.f;
|
||||
}
|
||||
|
||||
float multiosc(OscillatorGenerationParameter param) {
|
||||
float osc_sample = 0.f;
|
||||
for (size_t i = 0; i < param.oscillators.count; i++) {
|
||||
Oscillator osc = param.oscillators.array[i];
|
||||
switch (osc.osc) {
|
||||
case Sine:
|
||||
osc_sample += sineosc(osc.freq, param.sample) * osc.volume;
|
||||
break;
|
||||
case Triangle:
|
||||
osc_sample += triangleosc(osc.freq, param.sample) * osc.volume;
|
||||
break;
|
||||
case Square:
|
||||
osc_sample += squareosc(osc.freq, param.sample) * osc.volume;
|
||||
break;
|
||||
case Saw:
|
||||
osc_sample += sawosc(osc.freq, param.sample) * osc.volume;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return osc_sample;
|
||||
}
|
||||
|
||||
SynthSound freq(float duration, OscillatorArray osc) {
|
||||
SynthSound samples = get_init_samples(duration);
|
||||
// SynthSound attack = get_attack_samples();
|
||||
|
||||
float* output = malloc(sizeof(float) * samples.sample_count);
|
||||
for (int i = 0; i < samples.sample_count; i++) {
|
||||
float sample = samples.samples[i];
|
||||
OscillatorGenerationParameter param = {
|
||||
.oscillators = osc,
|
||||
.sample = sample
|
||||
};
|
||||
output[i] = multiosc(param);
|
||||
}
|
||||
|
||||
// create attack and release
|
||||
/*
|
||||
let adsrLength = Seq.length output
|
||||
let attackArray = attack |> Seq.take adsrLength
|
||||
let release = Seq.rev attackArray
|
||||
*/
|
||||
/*
|
||||
todo: I will change the ADSR approach to an explicit ADSR module(with it's own state)
|
||||
size_t adsr_length = samples.sample_count;
|
||||
float *attackArray = NULL, *releaseArray = NULL;
|
||||
|
||||
if (adsr_length > 0) {
|
||||
//todo: calloc
|
||||
attackArray = malloc(sizeof(float) * adsr_length);
|
||||
size_t attack_length = attack.sample_count < adsr_length
|
||||
? attack.sample_count
|
||||
: adsr_length;
|
||||
|
||||
memcpy(attackArray, attack.samples, attack_length);
|
||||
//todo: calloc
|
||||
releaseArray = malloc(sizeof(float) * adsr_length);
|
||||
memcpy(releaseArray, attackArray, attack_length);
|
||||
reverse_array(releaseArray, 0, adsr_length);
|
||||
}
|
||||
*/
|
||||
|
||||
// if (samples.sample_count > 1024) {
|
||||
// samples.sample_count = 1024;
|
||||
// }
|
||||
// //todo: move to somewhere
|
||||
// for (size_t i = 0; i < 1024; i++) {
|
||||
// synth_sound.samples[i] = 0.0f;
|
||||
// }
|
||||
|
||||
// for (size_t i = 0; i < samples.sample_count; i++) {
|
||||
// synth_sound.samples[i] = output[i];
|
||||
// }
|
||||
// synth_sound.sample_count = samples.sample_count;
|
||||
|
||||
|
||||
// return zipped array
|
||||
SynthSound res = {
|
||||
.samples = output,
|
||||
.sample_count = samples.sample_count
|
||||
};
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/*
|
||||
static SynthSound get_attack_samples() {
|
||||
float attack_time = 0.001 * ATTACK_MS;
|
||||
size_t sample_count = (size_t)(attack_time * SAMPLE_RATE);
|
||||
float* attack = malloc(sizeof(float) * sample_count);
|
||||
float samples_to_rise = SAMPLE_RATE * attack_time;
|
||||
float rising_delta = 1.0 / samples_to_rise;
|
||||
float i = 0.0;
|
||||
|
||||
for (int j = 0; j < sample_count; j++) {
|
||||
i += rising_delta;
|
||||
attack[j] = fmin(i, 1.0);
|
||||
}
|
||||
|
||||
SynthSound res = {
|
||||
.samples = attack,
|
||||
.sample_count = sample_count
|
||||
};
|
||||
|
||||
return res;
|
||||
}
|
||||
*/
|
||||
34
oscillator.h
Normal file
34
oscillator.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#ifndef OSCILLATOR_H
|
||||
#define OSCILLATOR_H
|
||||
|
||||
#include "utils.h"
|
||||
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
|
||||
typedef enum {
|
||||
Sine,
|
||||
Triangle,
|
||||
Saw,
|
||||
Square
|
||||
} OscillatorType;
|
||||
|
||||
typedef struct Oscillator {
|
||||
OscillatorType osc;
|
||||
float freq;
|
||||
float volume;
|
||||
} Oscillator;
|
||||
|
||||
typedef struct OscillatorArray {
|
||||
Oscillator* array;
|
||||
size_t count;
|
||||
} OscillatorArray;
|
||||
|
||||
typedef struct OscillatorGenerationParameter {
|
||||
OscillatorArray oscillators;
|
||||
float sample;
|
||||
} OscillatorGenerationParameter;
|
||||
|
||||
float multiosc(OscillatorGenerationParameter param);
|
||||
SynthSound freq(float duration, OscillatorArray osc);
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
99
ring_buffer.c
Normal file
99
ring_buffer.c
Normal file
@@ -0,0 +1,99 @@
|
||||
#include "ring_buffer.h"
|
||||
#include "utils.h"
|
||||
|
||||
RingBuffer ring_buffer_init(size_t buffer_size) {
|
||||
RingBuffer buffer = {
|
||||
.items = calloc(buffer_size, sizeof(float)),
|
||||
.head = 0,
|
||||
.tail = 0,
|
||||
.is_full = 0,
|
||||
.is_empty = 1,
|
||||
.size = buffer_size
|
||||
};
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void ring_buffer_reset(RingBuffer* me) {
|
||||
me->head = 0;
|
||||
me->tail = 0;
|
||||
me->is_full = 0;
|
||||
}
|
||||
|
||||
// +
|
||||
static void advance_pointer(RingBuffer* me) {
|
||||
if(me->is_full) {
|
||||
me->tail++;
|
||||
if (me->tail == me->size) {
|
||||
me->tail = 0;
|
||||
}
|
||||
}
|
||||
me->head++;
|
||||
if (me->head == me->size) {
|
||||
me->head = 0;
|
||||
}
|
||||
size_t is_full = me->head == me->tail ? 1 : 0;
|
||||
me->is_full = is_full;
|
||||
}
|
||||
|
||||
// -
|
||||
static void retreat_pointer(RingBuffer* me) {
|
||||
me->is_full = 0;
|
||||
me->tail++;
|
||||
if (me->tail == me->size) {
|
||||
me->tail = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void ring_buffer_write(RingBuffer* buffer, float* data, size_t count) {
|
||||
if (buffer->is_full || buffer->head + count > buffer->size) {
|
||||
write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
|
||||
buffer->is_full,
|
||||
buffer->head,
|
||||
count);
|
||||
return;
|
||||
}
|
||||
buffer->is_empty = 0;
|
||||
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
buffer->items[buffer->head] = data[i];
|
||||
advance_pointer(buffer);
|
||||
}
|
||||
//me->is_empty = is_full && (me->head == me->tail);
|
||||
}
|
||||
|
||||
int ring_buffer_read(RingBuffer* buffer, float* output, size_t count) {
|
||||
if (buffer->is_empty) {
|
||||
write_log("[WARN] Trying to read empty buffer");
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
output[i] = buffer->items[buffer->tail];
|
||||
retreat_pointer(buffer);
|
||||
}
|
||||
buffer->is_empty = !buffer->is_full && (buffer->head == buffer->tail);
|
||||
return 1;
|
||||
}
|
||||
|
||||
size_t ring_buffer_size(RingBuffer* buffer) {
|
||||
size_t size = buffer->size;
|
||||
if(!buffer->is_full) {
|
||||
if(buffer->head >= buffer->tail) {
|
||||
size = (buffer->head - buffer->tail);
|
||||
}
|
||||
else {
|
||||
size = (buffer->size + buffer->head - buffer->tail);
|
||||
}
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
void ring_buffer_print(RingBuffer* me) {
|
||||
write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
|
||||
me->is_full,
|
||||
me->is_empty,
|
||||
me->head,
|
||||
me->tail);
|
||||
}
|
||||
22
ring_buffer.h
Normal file
22
ring_buffer.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifndef RING_BUFFER_H
|
||||
#define RING_BUFFER_H
|
||||
|
||||
#include "stdlib.h"
|
||||
|
||||
typedef struct RingBuffer {
|
||||
float* items;
|
||||
size_t head;
|
||||
size_t tail;
|
||||
int is_full;
|
||||
int is_empty;
|
||||
size_t size;
|
||||
} RingBuffer;
|
||||
|
||||
RingBuffer ring_buffer_init(size_t buffer_size);
|
||||
void ring_buffer_reset(RingBuffer* me);
|
||||
void ring_buffer_write(RingBuffer* buffer, float* data, size_t count);
|
||||
int ring_buffer_read(RingBuffer* buffer, float* output, size_t count);
|
||||
size_t ring_buffer_size(RingBuffer* buffer);
|
||||
void ring_buffer_print(RingBuffer* me);
|
||||
|
||||
#endif
|
||||
19
settings.h
Normal file
19
settings.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#ifndef SETTINGS_H
|
||||
#define SETTINGS_H
|
||||
|
||||
#define SAMPLE_RATE 48000.f
|
||||
#define BPM 120.f
|
||||
#define BEAT_DURATION 60.f/BPM
|
||||
#define PITCH_STANDARD 440.f
|
||||
#define VOLUME 0.5f
|
||||
#define ATTACK_MS 100.f
|
||||
#define STREAM_BUFFER_SIZE 4096
|
||||
|
||||
#define SYNTH_PI 3.1415926535f
|
||||
#define SYNTH_VOLUME 0.5f
|
||||
|
||||
#define WINDOW_WIDTH 640
|
||||
#define WINDOW_HEIGHT 480
|
||||
#define OSCILLATOR_PANEL_WIDTH 200
|
||||
|
||||
#endif
|
||||
30
utils.c
Normal file
30
utils.c
Normal file
@@ -0,0 +1,30 @@
|
||||
#include "utils.h"
|
||||
#include "stdlib.h"
|
||||
#include "string.h"
|
||||
|
||||
// frees the original sounds
|
||||
SynthSound concat_sounds(SynthSound* sounds, size_t count) {
|
||||
size_t total_count = 0;
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
total_count += sounds[i].sample_count;
|
||||
}
|
||||
// array to hold the result
|
||||
float* total = malloc(total_count * sizeof(float));
|
||||
|
||||
size_t current_count = 0;
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
memcpy(total + current_count,
|
||||
sounds[i].samples,
|
||||
sounds[i].sample_count * sizeof(float));
|
||||
current_count += sounds[i].sample_count;
|
||||
|
||||
free(sounds[i].samples);
|
||||
}
|
||||
|
||||
SynthSound result = {
|
||||
.samples = total,
|
||||
.sample_count = total_count
|
||||
};
|
||||
|
||||
return result;
|
||||
}
|
||||
22
utils.h
Normal file
22
utils.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifndef UTILS_H
|
||||
#define UTILS_H
|
||||
|
||||
#include "stdio.h"
|
||||
|
||||
#define write_log(format,args...) do { \
|
||||
printf(format, ## args); \
|
||||
} while(0)
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// General SynthSound
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
typedef struct SynthSound {
|
||||
float* samples;
|
||||
size_t sample_count;
|
||||
} SynthSound;
|
||||
|
||||
// frees the original sounds
|
||||
SynthSound concat_sounds(SynthSound* sounds, size_t count);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user