19 Commits

Author SHA1 Message Date
ff238c874b vscode settings 2023-08-08 23:05:23 +04:00
96a7c9a1b8 refactor: remove old c-code 2023-08-08 23:03:37 +04:00
ec01773ab1 feat: add oscillator button 2023-08-08 23:02:25 +04:00
5c485047fb feat: full rendering 2023-08-08 22:07:41 +04:00
a1fef25838 wip: gui 2023-08-08 17:05:08 +04:00
cadeeb323d feat: universal build script 2023-08-08 13:30:01 +04:00
891c747d11 fix: compiler script 2023-08-08 13:10:37 +04:00
7784119f85 fix: compilation warnings 2023-08-08 12:57:37 +04:00
d98e311d16 wip: project compiles 2023-08-08 12:51:37 +04:00
d565817d8f fix: oscillator 2023-08-08 00:06:23 +04:00
56b68bc963 wip: refactor out application methods 2023-08-07 15:01:35 +04:00
e3825b341d wip: application class 2023-08-07 13:27:25 +04:00
78c202a9d6 wip: logging 2023-08-07 12:05:06 +04:00
b02a5d2873 wip: templated ring buffer 2023-08-07 11:58:53 +04:00
64fa5c9271 wip: adder 2023-08-07 10:31:12 +04:00
6561666f7a fix: unitialized note struct 2023-08-07 02:32:34 +04:00
66c839e2ae wip: synth api && adder 2023-08-07 02:28:06 +04:00
d20dbd920f wip: synth class 2023-08-07 00:34:14 +04:00
850dedb319 wip: oscillator class 2023-08-06 23:33:51 +04:00
14 changed files with 396 additions and 507 deletions

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@@ -1,216 +0,0 @@
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AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortLambdasOnASingleLine: All
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AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: MultiLine
AttributeMacros:
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SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBinaryOperators: None
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@@ -1,22 +1,24 @@
#pragma once #pragma once
#include <vector>
#include "Oscillator.h" #include "Oscillator.h"
#include "Settings.h" #include "Settings.h"
#include <numeric> #include <numeric>
#include <vector>
struct Adder { struct Adder
static std::vector<float>& {
SumOscillators(const std::vector<Oscillator*>& oscillators, static std::vector<float> & SumOscillators(const std::vector<Oscillator*> & oscillators, float duration)
float duration) { {
size_t sample_count = (size_t)(duration * SAMPLE_RATE); size_t sample_count = (size_t)(duration * SAMPLE_RATE);
std::vector<float>* output = new std::vector<float>(); std::vector<float>* output = new std::vector<float>();
output->reserve(sample_count); output->reserve(sample_count);
for (size_t i = 0; i < sample_count; i++) { for (size_t i = 0; i < sample_count; i++)
{
float sample = 0.0f; float sample = 0.0f;
for (Oscillator* osc : oscillators) { for (Oscillator* osc : oscillators)
{
sample += osc->GenerateSample(duration); sample += osc->GenerateSample(duration);
} }

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@@ -1,12 +1,13 @@
#pragma once #pragma once
#include "Note.h" #include "Note.h"
#include "Renderer.h"
#include "RingBuffer.h"
#include "Synth.h" #include "Synth.h"
#include "SynthGuiState.h"
#include "raylib.h" #include "raylib.h"
#include "RingBuffer.h"
#include "Renderer.h"
#include "SynthGuiState.h"
class Application { class Application
{
private: private:
Synth m_synth; Synth m_synth;
SynthGuiState m_synth_gui_state; SynthGuiState m_synth_gui_state;
@@ -28,3 +29,4 @@ class Application {
~Application(); ~Application();
void Run(); void Run();
}; };

View File

@@ -1,23 +1,22 @@
#pragma once #pragma once
#include "Settings.h" #include "Settings.h"
#include <cmath> #include <cmath>
#include <cstdlib>
#include <cstring> #include <cstring>
#include <cstdlib>
#include <string> #include <string>
class KeyBoard { class KeyBoard
{
private: private:
/* data */ /* data */
static int get_semitone_shift_internal(const char* root_note, static int get_semitone_shift_internal(const char* root_note, char* target_note) {
char* target_note) { const char* pitch_classes[12] =
const char* pitch_classes[12] = {"C", "C#", "D", "D#", "E", "F", { "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
"F#", "G", "G#", "A", "A#", "B"};
// Extract the note number and pitch class for the root note // Extract the note number and pitch class for the root note
int root_note_num = (int)root_note[strlen(root_note) - 1] - '0'; int root_note_num = (int)root_note[strlen(root_note) - 1] - '0';
char* root_pitch_class_str = char* root_pitch_class_str = (char*)malloc((strlen(root_note) - 1) * sizeof(char));
(char*)malloc((strlen(root_note) - 1) * sizeof(char));
strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1); strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1);
int root_pitch_class = -1; int root_pitch_class = -1;
@@ -53,7 +52,6 @@ class KeyBoard {
return (target_note_num - root_note_num) * 12 + return (target_note_num - root_note_num) * 12 +
(target_pitch_class - root_pitch_class); (target_pitch_class - root_pitch_class);
} }
public: public:
KeyBoard(/* args */); KeyBoard(/* args */);
~KeyBoard(); ~KeyBoard();
@@ -73,6 +71,10 @@ class KeyBoard {
} }
}; };
KeyBoard::KeyBoard(/* args */) {} KeyBoard::KeyBoard(/* args */)
{
}
KeyBoard::~KeyBoard() {} KeyBoard::~KeyBoard()
{
}

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@@ -1,14 +1,20 @@
#pragma once #pragma once
#include "OscillatorType.h"
#include<vector> #include<vector>
#include "OscillatorType.h"
class Oscillator
{
//typedef float (Oscillator::*OscFunction)(void);
//typedef float (Oscillator::*DtFunction)(float);
class Oscillator {
private: private:
OscillatorType m_osc; OscillatorType m_osc;
float m_freq; float m_freq;
float m_volume; float m_volume;
float m_phase; float m_phase;
float m_phase_dt; float m_phase_dt;
//значение типа "float (Oscillator::*)()" нельзя присвоить сущности типа "float (*)()"
float (Oscillator::*m_osc_function)(void); float (Oscillator::*m_osc_function)(void);
float (Oscillator::*m_dt_function)(float freq); float (Oscillator::*m_dt_function)(float freq);
void sine_osc_phase_incr(); void sine_osc_phase_incr();
@@ -20,7 +26,6 @@ class Oscillator {
float squareosc(); float squareosc();
float sign(float v); float sign(float v);
float sineosc(); float sineosc();
public: public:
Oscillator(OscillatorType osc, float freq, float volume); Oscillator(OscillatorType osc, float freq, float volume);
~Oscillator(); ~Oscillator();

View File

@@ -1,2 +1,7 @@
#pragma once #pragma once
typedef enum { Sine, Triangle, Saw, Square } OscillatorType; typedef enum {
Sine,
Triangle,
Saw,
Square
} OscillatorType;

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@@ -1,26 +1,27 @@
#pragma once #pragma once
#include "Synth.h" #include "Synth.h"
#include "SynthGuiState.h" #include "SynthGuiState.h"
#include "raylib.h"
#include <vector> #include <vector>
#include "raylib.h"
class Renderer { class Renderer
{
private: private:
void draw_main_panel(const Rectangle& panel_bounds); void DrawMainPanel(const Rectangle& panel_bounds);
void draw_add_oscillator_button(Synth& synth, SynthGuiState& synth_gui, void DrawAddOscillatorButton(Synth & synth, SynthGuiState & synthGui, Rectangle panel_bounds);
Rectangle panel_bounds); void DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators,
void draw_oscillators_panels( const std::vector<OscillatorGuiState*>& guiOscillators,
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators,
const Rectangle& panel_bounds); const Rectangle& panel_bounds);
void draw_oscillators_shape_inputs( void DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscillators,
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& guiOscillators); const std::vector<OscillatorGuiState*>& guiOscillators);
void draw_ui(Synth& synth, SynthGuiState& synth_gui); void DrawUi(Synth & synth, SynthGuiState & synthGui);
void draw_signal(Synth& synth, SynthGuiState& synth_gui); void DrawSignal(Synth & synth, SynthGuiState & synthGui);
public: public:
Renderer(/* args */); Renderer(/* args */);
~Renderer(); ~Renderer();
void Draw(Synth& synth, SynthGuiState& synth_gui); void Draw(Synth& synth, SynthGuiState & synthGui);
}; };

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@@ -1,7 +1,9 @@
#pragma once #pragma once
#include "Logger.h"
#include <cstddef> #include <cstddef>
template <typename T> class RingBuffer { #include "Logger.h"
template <typename T>
class RingBuffer
{
private: private:
T* m_items; /* data */ T* m_items; /* data */
std::size_t m_head; std::size_t m_head;
@@ -11,7 +13,6 @@ template <typename T> class RingBuffer {
std::size_t m_size; std::size_t m_size;
void advance_pointer(); void advance_pointer();
void retreat_pointer(); void retreat_pointer();
public: public:
RingBuffer(std::size_t size); RingBuffer(std::size_t size);
~RingBuffer(); ~RingBuffer();
@@ -25,7 +26,8 @@ template <typename T> class RingBuffer {
void Print(); void Print();
}; };
template <typename T> RingBuffer<T>::RingBuffer(std::size_t size) { template <typename T> RingBuffer<T>::RingBuffer(std::size_t size)
{
m_items = new T[size]; m_items = new T[size];
m_head = 0; m_head = 0;
m_tail = 0; m_tail = 0;
@@ -34,15 +36,20 @@ template <typename T> RingBuffer<T>::RingBuffer(std::size_t size) {
m_size = size; m_size = size;
} }
template <typename T> RingBuffer<T>::~RingBuffer() { delete[] m_items; } template <typename T> RingBuffer<T>::~RingBuffer()
{
delete[] m_items;
}
template <typename T> void RingBuffer<T>::Reset() { template <typename T> void RingBuffer<T>::Reset()
{
m_head = 0; m_head = 0;
m_tail = 0; m_tail = 0;
m_is_full = 0; m_is_full = 0;
} }
template <typename T> void RingBuffer<T>::advance_pointer() { template <typename T> void RingBuffer<T>::advance_pointer()
{
if (m_is_full) { if (m_is_full) {
m_tail++; m_tail++;
if (m_tail == m_size) { if (m_tail == m_size) {
@@ -57,7 +64,8 @@ template <typename T> void RingBuffer<T>::advance_pointer() {
m_is_full = p_is_full; m_is_full = p_is_full;
} }
template <typename T> void RingBuffer<T>::retreat_pointer() { template <typename T> void RingBuffer<T>::retreat_pointer()
{
m_is_full = 0; m_is_full = 0;
m_tail++; m_tail++;
if (m_tail == m_size) { if (m_tail == m_size) {
@@ -65,11 +73,13 @@ template <typename T> void RingBuffer<T>::retreat_pointer() {
} }
} }
template <typename T> void RingBuffer<T>::Write(T* data, std::size_t count) { template <typename T> void RingBuffer<T>::Write(T* data, std::size_t count)
{
if (m_is_full || m_head + count > m_size) { if (m_is_full || m_head + count > m_size) {
write_log("[WARN] Trying to overfill the ring buffer: " write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
"\n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t", m_is_full,
m_is_full, m_head, count); m_head,
count);
return; return;
} }
m_is_empty = 0; m_is_empty = 0;
@@ -81,7 +91,8 @@ template <typename T> void RingBuffer<T>::Write(T* data, std::size_t count) {
//m_is_empty = m_is_full && (m_head == m_tail); //m_is_empty = m_is_full && (m_head == m_tail);
} }
template <typename T> bool RingBuffer<T>::Read(T* output, std::size_t count) { template <typename T> bool RingBuffer<T>::Read(T* output, std::size_t count)
{
if (m_is_empty) { if (m_is_empty) {
write_log("[WARN] Trying to read empty buffer"); write_log("[WARN] Trying to read empty buffer");
return 0; return 0;
@@ -95,12 +106,14 @@ template <typename T> bool RingBuffer<T>::Read(T* output, std::size_t count) {
return 1; return 1;
} }
template <typename T> std::size_t RingBuffer<T>::GetSize() { template <typename T> std::size_t RingBuffer<T>::GetSize()
{
size_t p_size = m_size; size_t p_size = m_size;
if(!m_is_full) { if(!m_is_full) {
if(m_head >= m_tail) { if(m_head >= m_tail) {
p_size = (m_head - m_tail); p_size = (m_head - m_tail);
} else { }
else {
p_size = (m_size + m_head - m_tail); p_size = (m_size + m_head - m_tail);
} }
} }
@@ -108,8 +121,11 @@ template <typename T> std::size_t RingBuffer<T>::GetSize() {
return p_size; return p_size;
} }
template <typename T> void RingBuffer<T>::Print() { template <typename T> void RingBuffer<T>::Print()
write_log("[INFO] The ring buffer: " {
"\n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t", write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
m_is_full, m_is_empty, m_head, m_tail); m_is_full,
m_is_empty,
m_head,
m_tail);
} }

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@@ -1,12 +1,13 @@
#pragma once #pragma once
#include "Adder.h"
#include "Note.h"
#include "Oscillator.h"
#include "Settings.h"
#include <vector> #include <vector>
#include "Oscillator.h"
#include "Note.h"
#include "Adder.h"
#include "Settings.h"
class Synth { class Synth
{
private: private:
std::vector<Oscillator*> m_oscillators; std::vector<Oscillator*> m_oscillators;
Adder m_adder; Adder m_adder;

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@@ -1,16 +1,18 @@
#include "Application.h" #include "Application.h"
#include "Logger.h"
#include "Settings.h" #include "Settings.h"
#include "Logger.h"
#include <string> #include <string>
Application::Application(/* args */) { Application::Application(/* args */)
{
m_ring_buffer = new RingBuffer<float>((std::size_t)STREAM_BUFFER_SIZE); m_ring_buffer = new RingBuffer<float>((std::size_t)STREAM_BUFFER_SIZE);
m_temp_buffer = new float[STREAM_BUFFER_SIZE]; m_temp_buffer = new float[STREAM_BUFFER_SIZE];
init_synth(); init_synth();
init_audio(); init_audio();
} }
Application::~Application() { Application::~Application()
{
StopAudioStream(m_synth_stream); StopAudioStream(m_synth_stream);
UnloadAudioStream(m_synth_stream); UnloadAudioStream(m_synth_stream);
CloseAudioDevice(); CloseAudioDevice();
@@ -23,7 +25,8 @@ Application::~Application() {
} }
} }
void Application::init_audio() { void Application::init_audio()
{
m_sound_played_count = 0; m_sound_played_count = 0;
InitAudioDevice(); InitAudioDevice();
@@ -35,54 +38,69 @@ void Application::init_audio() {
PlayAudioStream(m_synth_stream); PlayAudioStream(m_synth_stream);
} }
void Application::init_synth() { void Application::init_synth()
{
//todo: move that variables to Synth declaration //todo: move that variables to Synth declaration
std::string* nameString = new std::string(std::string(new char[3])); std::string* nameString = new std::string(std::string(new char[3]));
m_current_note = new Note{.length = 1, .name = (*nameString)}; m_current_note = new Note
{
.length = 1,
.name = (*nameString)
};
//todo: move somewhere in initialization //todo: move somewhere in initialization
std::vector<Oscillator*> oscillators = m_synth.GetOscillators(); std::vector<Oscillator*> oscillators = m_synth.GetOscillators();
m_synth_gui_state.oscillators.reserve(oscillators.size()); m_synth_gui_state.oscillators.reserve(oscillators.size());
for (size_t i = 0; i < oscillators.size(); i++) { for (size_t i = 0; i < oscillators.size(); i++)
{
Oscillator* osc = oscillators[i]; Oscillator* osc = oscillators[i];
assert(osc); assert(osc);
OscillatorGuiState* ui = OscillatorGuiState* ui = new OscillatorGuiState {
new OscillatorGuiState{.freq = osc->GetFreq(), .freq = osc->GetFreq(),
.waveshape = osc->GetType(), .waveshape = osc->GetType(),
.volume = osc->GetVolume()}; .volume = osc->GetVolume()
};
m_synth_gui_state.oscillators.push_back(ui); m_synth_gui_state.oscillators.push_back(ui);
} }
} }
std::size_t Application::detect_note_pressed(Note* note) { std::size_t Application::detect_note_pressed(Note* note)
{
std::size_t is_pressed = 0; std::size_t is_pressed = 0;
note->length = 8; note->length = 8;
if (IsKeyPressed(KEY_A)) { if (IsKeyPressed(KEY_A))
{
note->name.assign("A4"); note->name.assign("A4");
is_pressed = 1; is_pressed = 1;
} }
if (IsKeyPressed(KEY_B)) { if (IsKeyPressed(KEY_B))
{
note->name.assign("B4"); note->name.assign("B4");
is_pressed = 1; is_pressed = 1;
} }
if (IsKeyPressed(KEY_C)) { if (IsKeyPressed(KEY_C))
{
note->name.assign("C4"); note->name.assign("C4");
is_pressed = 1; is_pressed = 1;
} }
if (IsKeyPressed(KEY_D)) { if (IsKeyPressed(KEY_D))
{
note->name.assign("D4"); note->name.assign("D4");
is_pressed = 1; is_pressed = 1;
} }
if (IsKeyPressed(KEY_E)) { if (IsKeyPressed(KEY_E))
{
note->name.assign("E4"); note->name.assign("E4");
is_pressed = 1; is_pressed = 1;
} }
if (IsKeyPressed(KEY_F)) { if (IsKeyPressed(KEY_F))
{
note->name.assign("F4"); note->name.assign("F4");
is_pressed = 1; is_pressed = 1;
} }
if (IsKeyPressed(KEY_G)) { if (IsKeyPressed(KEY_G))
{
note->name.assign("G4"); note->name.assign("G4");
is_pressed = 1; is_pressed = 1;
} }
@@ -90,8 +108,10 @@ std::size_t Application::detect_note_pressed(Note* note) {
} }
// Update On Input // Update On Input
void Application::update_on_note_input() { void Application::update_on_note_input()
if (detect_note_pressed(m_current_note)) { {
if (detect_note_pressed(m_current_note))
{
m_synth.ProduceNoteSound((*m_current_note)); m_synth.ProduceNoteSound((*m_current_note));
m_sound_played_count = 0; m_sound_played_count = 0;
write_log("Note played: %s\n", m_current_note->name.c_str()); write_log("Note played: %s\n", m_current_note->name.c_str());
@@ -99,43 +119,49 @@ void Application::update_on_note_input() {
} }
// Play ring-buffered audio // Play ring-buffered audio
void Application::play_buffered_audio() { void Application::play_buffered_audio()
if (IsAudioStreamProcessed(m_synth_stream) && !m_ring_buffer->IsEmpty()) { {
if (IsAudioStreamProcessed(m_synth_stream) && !m_ring_buffer->IsEmpty())
{
std::size_t size_to_read = m_ring_buffer->GetSize(); std::size_t size_to_read = m_ring_buffer->GetSize();
write_log("Samples to play:%zu \n", size_to_read); write_log("Samples to play:%zu \n", size_to_read);
// todo: try to start reading directly from ring buffer, avoiding //todo: try to start reading directly from ring buffer, avoiding temp_buffer
// temp_buffer
m_ring_buffer->Read(m_temp_buffer, size_to_read); m_ring_buffer->Read(m_temp_buffer, size_to_read);
// can try the SetAudioStreamCallback // can try the SetAudioStreamCallback
UpdateAudioStream(m_synth_stream, m_temp_buffer, size_to_read); UpdateAudioStream(m_synth_stream, m_temp_buffer, size_to_read);
// can overwrite the ring buffer to avoid that // can overwrite the ring buffer to avoid that
if (m_synth.GetOutSignal().size() == m_sound_played_count) { if (m_synth.GetOutSignal().size() == m_sound_played_count)
{
m_ring_buffer->Reset(); m_ring_buffer->Reset();
} }
} }
} }
// Fill ring buffer from current sound // Fill ring buffer from current sound
void Application::fill_audio_buffer() { void Application::fill_audio_buffer()
if (!m_ring_buffer->IsFull() && {
m_synth.GetOutSignal().size() != m_sound_played_count) { if (!m_ring_buffer->IsFull() && m_synth.GetOutSignal().size() != m_sound_played_count)
{
write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n", write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
m_ring_buffer->IsFull(), m_synth.GetOutSignal().size(), m_ring_buffer->IsFull(),
m_synth.GetOutSignal().size(),
m_sound_played_count); m_sound_played_count);
// how many samples need write // how many samples need write
std::size_t size_to_fill = 0; std::size_t size_to_fill = 0;
if ((m_synth.GetOutSignal().size() - m_sound_played_count) > if ((m_synth.GetOutSignal().size() - m_sound_played_count) > m_ring_buffer->GetCapacity())
m_ring_buffer->GetCapacity()) { {
size_to_fill = m_ring_buffer->GetCapacity(); size_to_fill = m_ring_buffer->GetCapacity();
} else { } else
{
size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count; size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count;
} }
write_log("[INFO] SizeToFill:%zu\n", size_to_fill); write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
for (size_t i = 0; i < size_to_fill; i++) { for (size_t i = 0; i < size_to_fill; i++)
{
m_temp_buffer[i] = m_synth.GetOutSignal()[i]; m_temp_buffer[i] = m_synth.GetOutSignal()[i];
} }
@@ -144,7 +170,8 @@ void Application::fill_audio_buffer() {
} }
} }
void Application::Run() { void Application::Run()
{
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
{ {

View File

@@ -3,21 +3,26 @@
#define TWO_PI 2*SYNTH_PI #define TWO_PI 2*SYNTH_PI
Oscillator::Oscillator(OscillatorType osc, float freq, float volume) { Oscillator::Oscillator(OscillatorType osc, float freq, float volume)
{
SetType(osc); SetType(osc);
m_freq = freq; m_freq = freq;
m_volume = volume; m_volume = volume;
} }
Oscillator::~Oscillator() {} Oscillator::~Oscillator()
{
}
void Oscillator::Reset() { void Oscillator::Reset()
{
m_volume = 0; m_volume = 0;
m_phase = 0; m_phase = 0;
m_phase_dt = 0; m_phase_dt = 0;
} }
void Oscillator::SetType(OscillatorType osc) { void Oscillator::SetType(OscillatorType osc)
{
m_osc = osc; m_osc = osc;
switch (m_osc) { switch (m_osc) {
case Sine: case Sine:
@@ -39,53 +44,68 @@ void Oscillator::SetType(OscillatorType osc) {
} }
} }
void Oscillator::SetFreq(float freq) { void Oscillator::SetFreq(float freq)
{
m_freq = freq; m_freq = freq;
m_phase = 0; m_phase = 0;
m_phase_dt = (this->*m_dt_function)(freq); m_phase_dt = (this->*m_dt_function)(freq);
} }
float Oscillator::GenerateSample(float duration) { float Oscillator::GenerateSample(float duration)
{
return (this->*m_osc_function)() * m_volume; return (this->*m_osc_function)() * m_volume;
} }
void Oscillator::sine_osc_phase_incr() { void Oscillator::sine_osc_phase_incr()
{
m_phase += m_phase_dt; m_phase += m_phase_dt;
if (m_phase >= TWO_PI) if (m_phase >= TWO_PI)
m_phase -= TWO_PI; m_phase -= TWO_PI;
} }
void Oscillator::saw_osc_phase_incr() { void Oscillator::saw_osc_phase_incr()
{
m_phase += m_phase_dt; m_phase += m_phase_dt;
if (m_phase >= 1.0f) if (m_phase >= 1.0f)
m_phase -= 1.0f; m_phase -= 1.0f;
} }
float Oscillator::calc_saw_phase_delta(float freq) { float Oscillator::calc_saw_phase_delta(float freq)
{
return freq / SAMPLE_RATE; return freq / SAMPLE_RATE;
} }
float Oscillator::calc_sine_phase_delta(float freq) { float Oscillator::calc_sine_phase_delta(float freq)
{
return (TWO_PI * freq) / SAMPLE_RATE; return (TWO_PI * freq) / SAMPLE_RATE;
} }
float Oscillator::sineosc() { float Oscillator::sineosc()
{
float result = sinf(m_phase); float result = sinf(m_phase);
sine_osc_phase_incr(); sine_osc_phase_incr();
return result; return result;
} }
float Oscillator::sign(float v) { return (v > 0.0) ? 1.f : -1.f; } float Oscillator::sign(float v)
{
return (v > 0.0) ? 1.f : -1.f;
}
float Oscillator::squareosc() { return sign(sineosc()); } float Oscillator::squareosc()
{
return sign(sineosc());
}
float Oscillator::triangleosc() { float Oscillator::triangleosc()
{
float result = 1.f - fabsf(m_phase - 0.5f) * 4.f; float result = 1.f - fabsf(m_phase - 0.5f) * 4.f;
saw_osc_phase_incr(); saw_osc_phase_incr();
return result; return result;
} }
float Oscillator::sawosc() { float Oscillator::sawosc()
{
float result = m_phase * 2.f - 1.f; float result = m_phase * 2.f - 1.f;
saw_osc_phase_incr(); saw_osc_phase_incr();
return result; return result;

View File

@@ -1,52 +1,56 @@
#include "Renderer.h" #include "Renderer.h"
#define RAYGUI_IMPLEMENTATION #define RAYGUI_IMPLEMENTATION
#include "Logger.h"
#include "Settings.h"
#include "raygui.h" #include "raygui.h"
#include "Settings.h"
#include "Logger.h"
Renderer::Renderer(/* args */) { Renderer::Renderer(/* args */)
{
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2"); InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
SetTargetFPS(60); SetTargetFPS(60);
} }
Renderer::~Renderer() {} Renderer::~Renderer()
{
}
void Renderer::Draw(Synth& synth, SynthGuiState& synth_gui) { void Renderer::Draw(Synth& synth, SynthGuiState& synthGui)
{
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
//todo: implement renderer //todo: implement renderer
draw_ui(synth, synth_gui); DrawUi(synth, synthGui);
draw_signal(synth, synth_gui); DrawSignal(synth, synthGui);
// DrawText("Congrats! You created your first window!", 190, 200, 20, //DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
// LIGHTGRAY); DrawFPS(0,0); //DrawFPS(0,0);
EndDrawing(); EndDrawing();
} }
void Renderer::draw_signal(Synth& synth, SynthGuiState& synth_gui) { void Renderer::DrawSignal(Synth & synth, SynthGuiState & synthGui)
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", {
WINDOW_HEIGHT / 8, 2); GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2);
auto signal = synth.GetOutSignal(); auto signal = synth.GetOutSignal();
Vector2* signal_points = new Vector2[signal.size()]; Vector2* signal_points = new Vector2[signal.size()];
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2); const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
for (int point_idx = 0; point_idx < signal.size(); point_idx++) { for (int point_idx = 0; point_idx < signal.size(); point_idx++)
{
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH; signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
signal_points[point_idx].y = signal_points[point_idx].y = screen_vertical_midpoint + (int)(signal[point_idx] * 300);
screen_vertical_midpoint + (int)(signal[point_idx] * 300);
} }
DrawLineStrip(signal_points, signal.size(), RED); DrawLineStrip(signal_points, signal.size(), RED);
delete[] signal_points; delete[] signal_points;
} }
void Renderer::draw_oscillators_shape_inputs( void Renderer::DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscillators, const std::vector<OscillatorGuiState*>& guiOscillators)
const std::vector<Oscillator*>& oscillators, {
const std::vector<OscillatorGuiState*>& gui_oscillators) {
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square" #define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
// DRAW OSCILLATOR SHAPE INPUTS // DRAW OSCILLATOR SHAPE INPUTS
for (int i = 0; i < oscillators.size(); i += 1) { for (int i = 0; i < oscillators.size(); i += 1)
OscillatorGuiState* ui_osc = gui_oscillators[i]; {
OscillatorGuiState* ui_osc = guiOscillators[i];
assert(ui_osc); assert(ui_osc);
Oscillator* osc = oscillators[i]; Oscillator* osc = oscillators[i];
@@ -54,29 +58,32 @@ void Renderer::draw_oscillators_shape_inputs(
// Shape select // Shape select
int shape_index = (int)(ui_osc->waveshape); int shape_index = (int)(ui_osc->waveshape);
bool is_dropdown_click = bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
GuiDropdownBox(ui_osc->shape_dropdown_rect, WAVE_SHAPE_OPTIONS, WAVE_SHAPE_OPTIONS,
&shape_index, ui_osc->is_dropdown_open); &shape_index,
ui_osc->is_dropdown_open
);
if (is_dropdown_click) { if (is_dropdown_click)
{
write_log("Dropdown clicked!\n"); write_log("Dropdown clicked!\n");
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open; ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
ui_osc->waveshape = (OscillatorType)(shape_index); ui_osc->waveshape = (OscillatorType)(shape_index);
// APPLY STATE TO REAL OSC // APPLY STATE TO REAL OSC
osc->SetType(ui_osc->waveshape); osc->SetType(ui_osc->waveshape);
} }
if (ui_osc->is_dropdown_open) if (ui_osc->is_dropdown_open) break;
break;
} }
} }
void Renderer::draw_oscillators_panels( void Renderer::DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators,
const std::vector<Oscillator*>& oscillators, const std::vector<OscillatorGuiState*>& guiOscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators, const Rectangle& panel_bounds)
const Rectangle& panel_bounds) { {
float panel_y_offset = 0; float panel_y_offset = 0;
for (int i = 0; i < oscillators.size(); i++) { for (int i = 0; i < oscillators.size(); i++)
OscillatorGuiState* ui_osc = gui_oscillators[i]; {
OscillatorGuiState* ui_osc = guiOscillators[i];
assert(ui_osc); assert(ui_osc);
Oscillator* osc = oscillators[i]; Oscillator* osc = oscillators[i];
@@ -90,24 +97,34 @@ void Renderer::draw_oscillators_panels(
const int osc_panel_x = panel_bounds.x + 10; const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset; const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5; panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y, GuiPanel((Rectangle){
(float)osc_panel_width, (float)osc_panel_height}, (float)osc_panel_x,
(float)osc_panel_y,
(float)osc_panel_width,
(float)osc_panel_height
},
""); "");
const float slider_padding = 50.f; const float slider_padding = 50.f;
const float el_spacing = 5.f; const float el_spacing = 5.f;
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30, Rectangle el_rect = {
.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10, .y = (float)osc_panel_y + 10,
.width = .width = (float)osc_panel_width - (slider_padding * 2),
(float)osc_panel_width - (slider_padding * 2), .height = 25.f
.height = 25.f}; };
// Volume slider // Volume slider
float decibels = (20.f * log10f(osc->GetVolume())); float decibels = (20.f * log10f(osc->GetVolume()));
char amp_slider_label[32]; char amp_slider_label[32];
sprintf(amp_slider_label, "%.1f dB", decibels); sprintf(amp_slider_label, "%.1f dB", decibels);
decibels = decibels = GuiSlider(el_rect,
GuiSlider(el_rect, amp_slider_label, "", decibels, -60.0f, 0.0f); amp_slider_label,
"",
decibels,
-60.0f,
0.0f
);
ui_osc->volume = powf(10.f, decibels * (1.f/20.f)); ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
osc->SetVolume(ui_osc->volume); osc->SetVolume(ui_osc->volume);
@@ -127,53 +144,53 @@ void Renderer::draw_oscillators_panels(
memmove( memmove(
synth->ui_oscillator + ui_osc_i, synth->ui_oscillator + ui_osc_i,
synth->ui_oscillator + ui_osc_i + 1, synth->ui_oscillator + ui_osc_i + 1,
(synth->ui_oscillator_count - ui_osc_i) * (synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
sizeof(UiOscillator)
); );
synth->ui_oscillator_count -= 1; synth->ui_oscillator_count -= 1;
} }
*/ */
} }
} }
void Renderer::draw_main_panel(const Rectangle& panel_bounds) { void Renderer::DrawMainPanel(const Rectangle& panel_bounds)
{
bool is_shape_dropdown_open = false; bool is_shape_dropdown_open = false;
int shape_index = 0; int shape_index = 0;
GuiPanel(panel_bounds, ""); GuiPanel(panel_bounds, "");
} }
void Renderer::draw_add_oscillator_button(Synth& synth, SynthGuiState& synth_gui, void Renderer::DrawAddOscillatorButton(Synth & synth, SynthGuiState & synthGui, Rectangle panel_bounds)
Rectangle panel_bounds) { {
//clang-format off bool click_add_oscillator = GuiButton((Rectangle){
bool click_add_oscillator = panel_bounds.x + 10,
GuiButton((Rectangle){panel_bounds.x + 10, panel_bounds.y + 10, panel_bounds.y + 10,
panel_bounds.width - 20, 25.f}, panel_bounds.width - 20,
"Add Oscillator"); 25.f
//clang-format on }, "Add Oscillator");
if (click_add_oscillator)
if (click_add_oscillator) { {
synth.AddOscillator(); synth.AddOscillator();
Oscillator* osc = synth.GetOscillators().back(); Oscillator* osc = synth.GetOscillators().back();
OscillatorGuiState* ui = OscillatorGuiState* ui = new OscillatorGuiState {
new OscillatorGuiState{.freq = osc->GetFreq(), .freq = osc->GetFreq(),
.waveshape = osc->GetType(), .waveshape = osc->GetType(),
.volume = osc->GetVolume()}; .volume = osc->GetVolume()
synth_gui.oscillators.push_back(ui); };
synthGui.oscillators.push_back(ui);
} }
} }
void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) { void Renderer::DrawUi(Synth & synth, SynthGuiState & synthGui)
Rectangle panel_bounds = {.x = 0, {
.y = 0, Rectangle panel_bounds = {.x = 0, .y = 0, .width = OSCILLATOR_PANEL_WIDTH, .height = WINDOW_HEIGHT };
.width = OSCILLATOR_PANEL_WIDTH, DrawMainPanel(panel_bounds);
.height = WINDOW_HEIGHT}; DrawAddOscillatorButton(synth, synthGui, panel_bounds);
draw_main_panel(panel_bounds);
draw_add_oscillator_button(synth, synth_gui, panel_bounds);
// Draw Oscillators // Draw Oscillators
std::vector<Oscillator*> oscillators = synth.GetOscillators(); std::vector<Oscillator*> oscillators = synth.GetOscillators();
std::vector<OscillatorGuiState*> gui_oscillators = synth_gui.oscillators; std::vector<OscillatorGuiState*> guiOscillators = synthGui.oscillators;
draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds); DrawOscillatorsPanels(oscillators, guiOscillators, panel_bounds);
draw_oscillators_shape_inputs(oscillators, gui_oscillators); DrawOscillatorsShapeInputs(oscillators, guiOscillators);
} }

View File

@@ -1,32 +1,39 @@
#include "Synth.h" #include "Synth.h"
#include "Settings.h"
#include "KeyBoard.h" #include "KeyBoard.h"
#include "OscillatorType.h" #include "OscillatorType.h"
#include "Settings.h"
Synth::Synth(/* args */) { AddOscillator(); } Synth::Synth(/* args */)
{
AddOscillator();
}
Synth::~Synth() {} Synth::~Synth()
{
}
std::vector<float>& Synth::get_note(int semitone, float beats) { std::vector<float> & Synth::get_note(int semitone, float beats)
{
float hz = KeyBoard::GetHzBySemitone(semitone); float hz = KeyBoard::GetHzBySemitone(semitone);
float duration = beats * BEAT_DURATION; float duration = beats * BEAT_DURATION;
// will change after oscillator starts to be more autonomous // will change after oscillator starts to be more autonomous
for (Oscillator* osc : m_oscillators) { for (Oscillator* osc : m_oscillators)
{
osc->SetFreq(hz); osc->SetFreq(hz);
} }
// todo: add other pipeline steps (e.g ADSR, Filters, FX); return m_adder.SumOscillators(m_oscillators, duration); //todo: add other pipeline steps (e.g ADSR, Filters, FX);
return m_adder.SumOscillators(m_oscillators, duration);
} }
void Synth::ProduceNoteSound(Note input) { void Synth::ProduceNoteSound(Note input)
{
float length = 1.f / input.length; float length = 1.f / input.length;
int semitone_shift = KeyBoard::GetSemitoneShift(input.name); int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
m_out_signal = get_note(semitone_shift, length); m_out_signal = get_note(semitone_shift, length);
} }
void Synth::AddOscillator() { void Synth::AddOscillator()
m_oscillators.push_back( {
new Oscillator(OscillatorType::Sine, 440.f, VOLUME)); m_oscillators.push_back(new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
} }