feat: synth operations through single object
This commit is contained in:
81
main.c
81
main.c
@@ -16,6 +16,12 @@
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// Synth
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//------------------------------------------------------------------------------------
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typedef struct Synth {
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OscillatorArray oscillators;
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Note current_note;
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SynthSound* out_signal;
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} Synth;
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static int get_semitone_shift_internal(char* root_note, char* target_note) {
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char* pitch_classes[12] =
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{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
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@@ -68,38 +74,39 @@ int get_semitone_shift(char* target_note) {
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return get_semitone_shift_internal("A4", target_note);
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}
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SynthSound note(int semitone, float beats) {
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float hz = get_hz_by_semitone(semitone);
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float duration = beats * BEAT_DURATION;
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static OscillatorArray init_osc_array() {
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Oscillator first = {
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.osc = Square,
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.freq = hz
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.freq = 440.f
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};
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Oscillator second = {
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.osc = Saw,
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.freq = hz + 0.5
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};
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Oscillator* oscArray = malloc(sizeof(Oscillator*) * 1);
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oscArray[0] = first;
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Oscillator third = {
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.osc = Saw,
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.freq = hz - 1.f
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};
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Oscillator oscArray[] = { first/*, second, third */};
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OscillatorArray parameters = {
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OscillatorArray oscillators = {
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.array = oscArray,
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.count = 1
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};
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return freq(duration, parameters);
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return oscillators;
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}
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SynthSound get_note_sound(Note input) {
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SynthSound note(Synth* synth, int semitone, float beats) {
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float hz = get_hz_by_semitone(semitone);
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float duration = beats * BEAT_DURATION;
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// will change after oscillator starts to be more autonomous
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for (size_t i = 0; i < synth->oscillators.count; i++) {
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synth->oscillators.array[i].freq = hz;
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}
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return freq(duration, synth->oscillators);
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}
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SynthSound get_note_sound(Synth* synth, Note input) {
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float length = 1.f / input.length;
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int semitone_shift = get_semitone_shift(input.name);
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return note(semitone_shift, length);
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return note(synth, semitone_shift, length);
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}
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//-------------------------------------------------------
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@@ -137,12 +144,6 @@ size_t detect_note_pressed(Note* note) {
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return is_pressed;
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}
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typedef struct Synth {
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OscillatorArray oscillators;
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Note current_note;
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SynthSound out_signal;
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} Synth;
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//------------------------------------------------------------------------------------
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// Main
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//------------------------------------------------------------------------------------
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@@ -151,14 +152,22 @@ int main(int argc, char **argv) {
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InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.1");
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SetTargetFPS(60);
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Note current_note = {
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//todo: move that variables to Synth declaration
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Note g_current_note = {
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.length = 1,
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.name = malloc(sizeof(char) * 3)
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};
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SynthSound sound = {
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SynthSound g_sound = {
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.sample_count = 0
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};
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Synth synth = {
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.current_note = g_current_note,
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.out_signal = &g_sound,
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.oscillators = init_osc_array()
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};
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int sound_played_count = 0;
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float temp_buffer[STREAM_BUFFER_SIZE];
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RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE);
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@@ -178,25 +187,26 @@ int main(int argc, char **argv) {
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// Update Audio states
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//----------------------------------------------------------------------------------
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// Fill ring buffer from current sound
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SynthSound* sound = synth.out_signal;
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size_t size_for_buffer = 0;
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if (!ring_buffer.is_full && sound.sample_count != sound_played_count) {
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if (!ring_buffer.is_full && sound->sample_count != sound_played_count) {
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write_log("[INFO] IsFull:%d Samples:%zu Played:%zu\n",
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ring_buffer.is_full,
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sound.sample_count,
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sound->sample_count,
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sound_played_count);
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// how many samples need write
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size_t size_to_fill = 0;
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if ((sound.sample_count - sound_played_count) > ring_buffer.size) {
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if ((sound->sample_count - sound_played_count) > ring_buffer.size) {
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size_to_fill = ring_buffer.size;
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} else {
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size_to_fill = sound.sample_count - sound_played_count;
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size_to_fill = sound->sample_count - sound_played_count;
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}
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write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
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for (size_t i = 0; i < size_to_fill; i++) {
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temp_buffer[i] = sound.samples[i];
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temp_buffer[i] = sound->samples[i];
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}
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ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill);
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@@ -213,7 +223,7 @@ int main(int argc, char **argv) {
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// can try the SetAudioStreamCallback
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UpdateAudioStream(synth_stream, temp_buffer, size_to_read);
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// can overwrite the ring buffer to avoid that
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if (sound.sample_count == sound_played_count) {
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if (sound->sample_count == sound_played_count) {
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ring_buffer_reset(&ring_buffer);
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}
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}
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@@ -221,8 +231,9 @@ int main(int argc, char **argv) {
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// Update On Input
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//----------------------------------------------------------------------------------
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Note current_note = synth.current_note;
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if (detect_note_pressed(¤t_note)) {
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sound = get_note_sound(current_note);
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*sound = get_note_sound(&synth, current_note);
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sound_played_count = 0;
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write_log("Note played: %s\n", current_note.name);
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}
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@@ -248,7 +259,7 @@ int main(int argc, char **argv) {
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SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count);
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for (size_t i = 0; i < note_array.count; i++) {
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Note note = note_array.notes[i];
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sounds[i] = get_note_sound(note);
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sounds[i] = get_note_sound(&synth, note);
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}
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SynthSound song = concat_sounds(sounds, note_array.count);
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