feat: synth operations through single object

This commit is contained in:
2023-06-18 18:29:14 +04:00
parent a6816e33ca
commit cea20608ea

81
main.c
View File

@@ -16,6 +16,12 @@
// Synth
//------------------------------------------------------------------------------------
typedef struct Synth {
OscillatorArray oscillators;
Note current_note;
SynthSound* out_signal;
} Synth;
static int get_semitone_shift_internal(char* root_note, char* target_note) {
char* pitch_classes[12] =
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
@@ -68,38 +74,39 @@ int get_semitone_shift(char* target_note) {
return get_semitone_shift_internal("A4", target_note);
}
SynthSound note(int semitone, float beats) {
float hz = get_hz_by_semitone(semitone);
float duration = beats * BEAT_DURATION;
static OscillatorArray init_osc_array() {
Oscillator first = {
.osc = Square,
.freq = hz
.freq = 440.f
};
Oscillator second = {
.osc = Saw,
.freq = hz + 0.5
};
Oscillator* oscArray = malloc(sizeof(Oscillator*) * 1);
oscArray[0] = first;
Oscillator third = {
.osc = Saw,
.freq = hz - 1.f
};
Oscillator oscArray[] = { first/*, second, third */};
OscillatorArray parameters = {
OscillatorArray oscillators = {
.array = oscArray,
.count = 1
};
return freq(duration, parameters);
return oscillators;
}
SynthSound get_note_sound(Note input) {
SynthSound note(Synth* synth, int semitone, float beats) {
float hz = get_hz_by_semitone(semitone);
float duration = beats * BEAT_DURATION;
// will change after oscillator starts to be more autonomous
for (size_t i = 0; i < synth->oscillators.count; i++) {
synth->oscillators.array[i].freq = hz;
}
return freq(duration, synth->oscillators);
}
SynthSound get_note_sound(Synth* synth, Note input) {
float length = 1.f / input.length;
int semitone_shift = get_semitone_shift(input.name);
return note(semitone_shift, length);
return note(synth, semitone_shift, length);
}
//-------------------------------------------------------
@@ -137,12 +144,6 @@ size_t detect_note_pressed(Note* note) {
return is_pressed;
}
typedef struct Synth {
OscillatorArray oscillators;
Note current_note;
SynthSound out_signal;
} Synth;
//------------------------------------------------------------------------------------
// Main
//------------------------------------------------------------------------------------
@@ -151,14 +152,22 @@ int main(int argc, char **argv) {
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.1");
SetTargetFPS(60);
Note current_note = {
//todo: move that variables to Synth declaration
Note g_current_note = {
.length = 1,
.name = malloc(sizeof(char) * 3)
};
SynthSound sound = {
SynthSound g_sound = {
.sample_count = 0
};
Synth synth = {
.current_note = g_current_note,
.out_signal = &g_sound,
.oscillators = init_osc_array()
};
int sound_played_count = 0;
float temp_buffer[STREAM_BUFFER_SIZE];
RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE);
@@ -178,25 +187,26 @@ int main(int argc, char **argv) {
// Update Audio states
//----------------------------------------------------------------------------------
// Fill ring buffer from current sound
SynthSound* sound = synth.out_signal;
size_t size_for_buffer = 0;
if (!ring_buffer.is_full && sound.sample_count != sound_played_count) {
if (!ring_buffer.is_full && sound->sample_count != sound_played_count) {
write_log("[INFO] IsFull:%d Samples:%zu Played:%zu\n",
ring_buffer.is_full,
sound.sample_count,
sound->sample_count,
sound_played_count);
// how many samples need write
size_t size_to_fill = 0;
if ((sound.sample_count - sound_played_count) > ring_buffer.size) {
if ((sound->sample_count - sound_played_count) > ring_buffer.size) {
size_to_fill = ring_buffer.size;
} else {
size_to_fill = sound.sample_count - sound_played_count;
size_to_fill = sound->sample_count - sound_played_count;
}
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
for (size_t i = 0; i < size_to_fill; i++) {
temp_buffer[i] = sound.samples[i];
temp_buffer[i] = sound->samples[i];
}
ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill);
@@ -213,7 +223,7 @@ int main(int argc, char **argv) {
// can try the SetAudioStreamCallback
UpdateAudioStream(synth_stream, temp_buffer, size_to_read);
// can overwrite the ring buffer to avoid that
if (sound.sample_count == sound_played_count) {
if (sound->sample_count == sound_played_count) {
ring_buffer_reset(&ring_buffer);
}
}
@@ -221,8 +231,9 @@ int main(int argc, char **argv) {
// Update On Input
//----------------------------------------------------------------------------------
Note current_note = synth.current_note;
if (detect_note_pressed(&current_note)) {
sound = get_note_sound(current_note);
*sound = get_note_sound(&synth, current_note);
sound_played_count = 0;
write_log("Note played: %s\n", current_note.name);
}
@@ -248,7 +259,7 @@ int main(int argc, char **argv) {
SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count);
for (size_t i = 0; i < note_array.count; i++) {
Note note = note_array.notes[i];
sounds[i] = get_note_sound(note);
sounds[i] = get_note_sound(&synth, note);
}
SynthSound song = concat_sounds(sounds, note_array.count);