refactor: IEffect interface

This commit is contained in:
2023-09-10 06:38:41 +04:00
parent bb3ccc296a
commit c76f3ef3f8
7 changed files with 63 additions and 65 deletions

View File

@@ -1,9 +1,9 @@
#pragma once
#include "Effect.h"
#include "IEffect.h"
#include "Ramp.h"
#include <cstddef>
class ADSR : public Effect {
class ADSR : public IEffect {
enum ADSRState { sOff, sAttack, sDecay, sSustain, sRelease };
private:
@@ -14,11 +14,11 @@ class ADSR : public Effect {
ADSRState m_state;
Ramp* m_ramp;
void process_sample(float* sample);
bool is_attack_elapsed();
bool is_decay_elapsed();
bool is_release_elapsed();
void recheck_state();
void ProcessSample(float* sample);
bool IsAttackElapsed();
bool IsDecayElapsed();
bool IsReleaseElapsed();
void RecheckState();
public:
ADSR(/* args */);

View File

@@ -1,12 +0,0 @@
#pragma once
#include <vector>
class Effect {
private:
/* data */
public:
Effect(/* args */){};
~Effect(){};
virtual void Trigger(){};
virtual void Release(){};
virtual void Process(std::vector<float>& samples){};
};

View File

@@ -1,5 +1,5 @@
#pragma once
#include "Effect.h"
#include "IEffect.h"
enum FilterType {
LowPass,
@@ -7,7 +7,7 @@ enum FilterType {
HighPass
};
class Filter : public Effect {
class Filter : public IEffect {
protected:
float m_freq; // cutoff frequency
float m_q; // filter quantity (resonance)
@@ -23,10 +23,10 @@ class Filter : public Effect {
public:
Filter(/* args */);
virtual ~Filter();
void Trigger() override;
void Release() override;
void Trigger() override final;
void Release() override final;
float Process(float in);
void Process(std::vector<float>& samples) override;
void Process(std::vector<float>& samples) override final;
void SetParameters(float freq, float res, float q);
float GetFreq() { return m_freq; }
float GetRes() { return m_q; }

10
inc/IEffect.h Normal file
View File

@@ -0,0 +1,10 @@
#pragma once
#include <vector>
class IEffect {
private:
/* data */
public:
virtual void Trigger() = 0;
virtual void Release() = 0;
virtual void Process(std::vector<float>& samples) = 0;
};

View File

@@ -3,7 +3,7 @@
#include "ADSR.h"
#include "Filter.h"
#include "Adder.h"
#include "Effect.h"
#include "IEffect.h"
#include "Note.h"
#include "Oscillator.h"
#include "Settings.h"
@@ -13,23 +13,23 @@ class Synth {
private:
bool is_note_triggered;
std::vector<Oscillator*> m_oscillators;
std::vector<Effect*> m_effects;
std::vector<IEffect*> m_effects;
std::vector<float> m_out_signal;
Oscillator* m_lfo;
void zero_signal();
void get_note();
void trigger_note_on_effects();
void untrigger_note_on_effects();
void apply_effects();
void add_oscillator();
void apply_filter_lfo();
void ZeroSignal();
void GetNote();
void TriggerNoteOnEffects();
void UntriggerNoteOnEffects();
void ApplyEffects();
void AddOscillator();
void ApplyFilterLfo();
public:
Synth(/* args */);
~Synth();
void Trigger(Note input);
void Process();
void Release();
void AddEffect(Effect* fx);
void AddEffect(IEffect* fx);
const std::vector<float>& GetOutSignal() { return m_out_signal; }
const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
const bool& GetIsNoteTriggered() { return is_note_triggered; }

View File

@@ -12,33 +12,33 @@ ADSR::ADSR(/* args */) {
ADSR::~ADSR() { delete m_ramp; }
bool ADSR::is_attack_elapsed() {
bool ADSR::IsAttackElapsed() {
return m_state == sAttack && m_ramp->IsCompleted();
}
bool ADSR::is_decay_elapsed() {
bool ADSR::IsDecayElapsed() {
return m_state == sDecay && m_ramp->IsCompleted();
}
bool ADSR::is_release_elapsed() {
bool ADSR::IsReleaseElapsed() {
return m_state == sRelease && m_ramp->IsCompleted();
}
void ADSR::recheck_state() {
void ADSR::RecheckState() {
switch (m_state) {
case sAttack:
if (is_attack_elapsed()) {
if (IsAttackElapsed()) {
m_state = sDecay;
m_ramp->RampTo(m_sustain_level, m_decay_time);
}
break;
case sDecay:
if (is_decay_elapsed()) {
if (IsDecayElapsed()) {
m_state = sSustain;
}
break;
case sRelease:
if (is_release_elapsed()) {
if (IsReleaseElapsed()) {
m_state = sOff;
}
break;
@@ -47,7 +47,7 @@ void ADSR::recheck_state() {
}
}
void ADSR::process_sample(float* sample) {
void ADSR::ProcessSample(float* sample) {
if (m_state == sOff) {
(*sample) = 0;
} else if (m_state == sAttack) {
@@ -80,8 +80,8 @@ void ADSR::Release() {
void ADSR::Process(std::vector<float>& samples) {
for (std::size_t i = 0; i < samples.size(); i++) {
recheck_state();
process_sample(&samples[i]);
RecheckState();
ProcessSample(&samples[i]);
}
}

View File

@@ -7,15 +7,15 @@
Synth::Synth(/* args */) {
m_lfo = new Oscillator(OscillatorType::Sine, 5.f, VOLUME);
add_oscillator();
add_oscillator();
AddOscillator();
AddOscillator();
AddEffect(new ADSR());
AddEffect(FilterFactory::GetDefaultFilter());
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
float sample = 0.0f;
m_out_signal.push_back(sample);
}
zero_signal();
ZeroSignal();
}
Synth::~Synth() {
@@ -24,37 +24,37 @@ Synth::~Synth() {
m_out_signal.clear();
}
void Synth::zero_signal() {
void Synth::ZeroSignal() {
float sample = 0.0f;
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
m_out_signal[i] = sample;
}
}
void Synth::get_note() {
zero_signal();
void Synth::GetNote() {
ZeroSignal();
Adder::SumOscillators(m_oscillators, m_out_signal);
}
void Synth::apply_effects() {
for (Effect* effect : m_effects) {
void Synth::ApplyEffects() {
for (IEffect* effect : m_effects) {
effect->Process(m_out_signal);
}
}
void Synth::trigger_note_on_effects() {
for (Effect* effect : m_effects) {
void Synth::TriggerNoteOnEffects() {
for (IEffect* effect : m_effects) {
effect->Trigger();
}
}
void Synth::untrigger_note_on_effects() {
for (Effect* effect : m_effects) {
void Synth::UntriggerNoteOnEffects() {
for (IEffect* effect : m_effects) {
effect->Release();
}
}
void Synth::add_oscillator() {
void Synth::AddOscillator() {
m_oscillators.push_back(
new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
}
@@ -67,11 +67,11 @@ void Synth::Trigger(Note input) {
osc->SetFreq(hz);
}
is_note_triggered = true;
trigger_note_on_effects();
TriggerNoteOnEffects();
}
// todo: fix this
void Synth::apply_filter_lfo() {
void Synth::ApplyFilterLfo() {
float dt = m_lfo->Process();
Filter* filter = (Filter*)m_effects[1];
float freq = filter->GetFreq();
@@ -82,18 +82,18 @@ void Synth::apply_filter_lfo() {
void Synth::Process() {
//todo: on each sample.
//in order to do that, we need to move to per-sample processing
apply_filter_lfo();
get_note();
apply_effects();
ApplyFilterLfo();
GetNote();
ApplyEffects();
}
void Synth::Release() {
zero_signal();
ZeroSignal();
is_note_triggered = false;
untrigger_note_on_effects();
UntriggerNoteOnEffects();
}
void Synth::AddEffect(Effect* fx) { m_effects.push_back(fx); }
void Synth::AddEffect(IEffect* fx) { m_effects.push_back(fx); }
void Synth::SetFilter(FilterType type) {
Filter* old_filter = this->GetFilter();