refactor: IEffect interface
This commit is contained in:
14
inc/ADSR.h
14
inc/ADSR.h
@@ -1,9 +1,9 @@
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#pragma once
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#include "Effect.h"
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#include "IEffect.h"
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#include "Ramp.h"
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#include <cstddef>
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class ADSR : public Effect {
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class ADSR : public IEffect {
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enum ADSRState { sOff, sAttack, sDecay, sSustain, sRelease };
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private:
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@@ -14,11 +14,11 @@ class ADSR : public Effect {
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ADSRState m_state;
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Ramp* m_ramp;
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void process_sample(float* sample);
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bool is_attack_elapsed();
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bool is_decay_elapsed();
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bool is_release_elapsed();
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void recheck_state();
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void ProcessSample(float* sample);
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bool IsAttackElapsed();
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bool IsDecayElapsed();
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bool IsReleaseElapsed();
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void RecheckState();
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public:
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ADSR(/* args */);
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12
inc/Effect.h
12
inc/Effect.h
@@ -1,12 +0,0 @@
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#pragma once
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#include <vector>
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class Effect {
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private:
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/* data */
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public:
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Effect(/* args */){};
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~Effect(){};
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virtual void Trigger(){};
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virtual void Release(){};
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virtual void Process(std::vector<float>& samples){};
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};
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10
inc/Filter.h
10
inc/Filter.h
@@ -1,5 +1,5 @@
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#pragma once
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#include "Effect.h"
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#include "IEffect.h"
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enum FilterType {
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LowPass,
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@@ -7,7 +7,7 @@ enum FilterType {
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HighPass
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};
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class Filter : public Effect {
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class Filter : public IEffect {
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protected:
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float m_freq; // cutoff frequency
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float m_q; // filter quantity (resonance)
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@@ -23,10 +23,10 @@ class Filter : public Effect {
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public:
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Filter(/* args */);
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virtual ~Filter();
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void Trigger() override;
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void Release() override;
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void Trigger() override final;
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void Release() override final;
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float Process(float in);
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void Process(std::vector<float>& samples) override;
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void Process(std::vector<float>& samples) override final;
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void SetParameters(float freq, float res, float q);
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float GetFreq() { return m_freq; }
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float GetRes() { return m_q; }
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10
inc/IEffect.h
Normal file
10
inc/IEffect.h
Normal file
@@ -0,0 +1,10 @@
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#pragma once
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#include <vector>
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class IEffect {
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private:
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/* data */
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public:
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virtual void Trigger() = 0;
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virtual void Release() = 0;
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virtual void Process(std::vector<float>& samples) = 0;
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};
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20
inc/Synth.h
20
inc/Synth.h
@@ -3,7 +3,7 @@
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#include "ADSR.h"
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#include "Filter.h"
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#include "Adder.h"
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#include "Effect.h"
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#include "IEffect.h"
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#include "Note.h"
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#include "Oscillator.h"
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#include "Settings.h"
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@@ -13,23 +13,23 @@ class Synth {
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private:
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bool is_note_triggered;
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std::vector<Oscillator*> m_oscillators;
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std::vector<Effect*> m_effects;
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std::vector<IEffect*> m_effects;
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std::vector<float> m_out_signal;
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Oscillator* m_lfo;
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void zero_signal();
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void get_note();
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void trigger_note_on_effects();
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void untrigger_note_on_effects();
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void apply_effects();
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void add_oscillator();
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void apply_filter_lfo();
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void ZeroSignal();
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void GetNote();
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void TriggerNoteOnEffects();
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void UntriggerNoteOnEffects();
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void ApplyEffects();
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void AddOscillator();
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void ApplyFilterLfo();
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public:
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Synth(/* args */);
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~Synth();
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void Trigger(Note input);
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void Process();
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void Release();
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void AddEffect(Effect* fx);
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void AddEffect(IEffect* fx);
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const std::vector<float>& GetOutSignal() { return m_out_signal; }
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const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
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const bool& GetIsNoteTriggered() { return is_note_triggered; }
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20
src/ADSR.cpp
20
src/ADSR.cpp
@@ -12,33 +12,33 @@ ADSR::ADSR(/* args */) {
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ADSR::~ADSR() { delete m_ramp; }
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bool ADSR::is_attack_elapsed() {
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bool ADSR::IsAttackElapsed() {
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return m_state == sAttack && m_ramp->IsCompleted();
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}
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bool ADSR::is_decay_elapsed() {
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bool ADSR::IsDecayElapsed() {
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return m_state == sDecay && m_ramp->IsCompleted();
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}
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bool ADSR::is_release_elapsed() {
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bool ADSR::IsReleaseElapsed() {
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return m_state == sRelease && m_ramp->IsCompleted();
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}
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void ADSR::recheck_state() {
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void ADSR::RecheckState() {
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switch (m_state) {
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case sAttack:
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if (is_attack_elapsed()) {
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if (IsAttackElapsed()) {
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m_state = sDecay;
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m_ramp->RampTo(m_sustain_level, m_decay_time);
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}
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break;
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case sDecay:
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if (is_decay_elapsed()) {
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if (IsDecayElapsed()) {
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m_state = sSustain;
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}
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break;
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case sRelease:
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if (is_release_elapsed()) {
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if (IsReleaseElapsed()) {
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m_state = sOff;
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}
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break;
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@@ -47,7 +47,7 @@ void ADSR::recheck_state() {
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}
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}
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void ADSR::process_sample(float* sample) {
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void ADSR::ProcessSample(float* sample) {
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if (m_state == sOff) {
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(*sample) = 0;
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} else if (m_state == sAttack) {
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@@ -80,8 +80,8 @@ void ADSR::Release() {
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void ADSR::Process(std::vector<float>& samples) {
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for (std::size_t i = 0; i < samples.size(); i++) {
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recheck_state();
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process_sample(&samples[i]);
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RecheckState();
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ProcessSample(&samples[i]);
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}
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}
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@@ -7,15 +7,15 @@
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Synth::Synth(/* args */) {
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m_lfo = new Oscillator(OscillatorType::Sine, 5.f, VOLUME);
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add_oscillator();
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add_oscillator();
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AddOscillator();
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AddOscillator();
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AddEffect(new ADSR());
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AddEffect(FilterFactory::GetDefaultFilter());
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for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
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float sample = 0.0f;
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m_out_signal.push_back(sample);
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}
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zero_signal();
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ZeroSignal();
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}
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Synth::~Synth() {
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@@ -24,37 +24,37 @@ Synth::~Synth() {
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m_out_signal.clear();
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}
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void Synth::zero_signal() {
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void Synth::ZeroSignal() {
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float sample = 0.0f;
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for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
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m_out_signal[i] = sample;
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}
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}
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void Synth::get_note() {
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zero_signal();
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void Synth::GetNote() {
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ZeroSignal();
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Adder::SumOscillators(m_oscillators, m_out_signal);
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}
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void Synth::apply_effects() {
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for (Effect* effect : m_effects) {
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void Synth::ApplyEffects() {
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for (IEffect* effect : m_effects) {
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effect->Process(m_out_signal);
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}
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}
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void Synth::trigger_note_on_effects() {
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for (Effect* effect : m_effects) {
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void Synth::TriggerNoteOnEffects() {
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for (IEffect* effect : m_effects) {
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effect->Trigger();
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}
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}
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void Synth::untrigger_note_on_effects() {
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for (Effect* effect : m_effects) {
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void Synth::UntriggerNoteOnEffects() {
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for (IEffect* effect : m_effects) {
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effect->Release();
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}
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}
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void Synth::add_oscillator() {
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void Synth::AddOscillator() {
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m_oscillators.push_back(
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new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
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}
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@@ -67,11 +67,11 @@ void Synth::Trigger(Note input) {
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osc->SetFreq(hz);
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}
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is_note_triggered = true;
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trigger_note_on_effects();
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TriggerNoteOnEffects();
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}
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// todo: fix this
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void Synth::apply_filter_lfo() {
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void Synth::ApplyFilterLfo() {
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float dt = m_lfo->Process();
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Filter* filter = (Filter*)m_effects[1];
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float freq = filter->GetFreq();
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@@ -82,18 +82,18 @@ void Synth::apply_filter_lfo() {
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void Synth::Process() {
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//todo: on each sample.
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//in order to do that, we need to move to per-sample processing
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apply_filter_lfo();
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get_note();
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apply_effects();
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ApplyFilterLfo();
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GetNote();
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ApplyEffects();
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}
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void Synth::Release() {
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zero_signal();
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ZeroSignal();
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is_note_triggered = false;
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untrigger_note_on_effects();
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UntriggerNoteOnEffects();
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}
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void Synth::AddEffect(Effect* fx) { m_effects.push_back(fx); }
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void Synth::AddEffect(IEffect* fx) { m_effects.push_back(fx); }
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void Synth::SetFilter(FilterType type) {
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Filter* old_filter = this->GetFilter();
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