feat: explicit oscillator-related code
This commit is contained in:
1
.vscode/tasks.json
vendored
1
.vscode/tasks.json
vendored
@@ -11,6 +11,7 @@
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"${file}",
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"${fileDirname}/utils.c",
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"${fileDirname}/ring_buffer.c",
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"${fileDirname}/oscillator.c",
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"${fileDirname}/parser.c",
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"-lm",
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"-lraylib",
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2
build.sh
2
build.sh
@@ -1,3 +1,3 @@
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#!/bin/bash
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CC="${CXX:-cc}"
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$CC -Wall -std=c11 ./main.c ./utils.c ./ring_buffer.c ./parser.c -lm -lraylib -o ./bin/main
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$CC -Wall -std=c11 ./main.c ./utils.c ./ring_buffer.c ./oscillator.c ./parser.c -lm -lraylib -o ./bin/main
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192
main.c
192
main.c
@@ -6,199 +6,11 @@
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#include "parser.h"
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#include "utils.h"
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#include "ring_buffer.h"
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#include "settings.h"
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#include "oscillator.h"
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#include "raylib.h"
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#define SAMPLE_RATE 48000.f
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#define BPM 120.f
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#define BEAT_DURATION 60.f/BPM
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#define PITCH_STANDARD 440.f
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#define VOLUME 0.5f
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#define ATTACK_MS 100.f
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#define STREAM_BUFFER_SIZE 4096
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#define SYNTH_PI 3.1415926535f
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#define SYNTH_VOLUME 0.5f
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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//------------------------------------------------------------------------------------
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// Oscillator
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//------------------------------------------------------------------------------------
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typedef enum {
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Sine,
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Triangle,
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Saw,
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Square
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} OscillatorType;
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typedef struct OscillatorParameter {
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OscillatorType osc;
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float freq;
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} OscillatorParameter;
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typedef struct OscillatorParameterList {
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OscillatorParameter* array;
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size_t count;
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} OscillatorParameterList;
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typedef struct OscillatorGenerationParameter {
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OscillatorParameterList oscillators;
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float sample;
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} OscillatorGenerationParameter;
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static SynthSound get_init_samples(float duration) {
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size_t sample_count = (size_t)(duration * SAMPLE_RATE);
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float* samples = malloc(sizeof(float) * sample_count);
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for (double i = 0.0; i < duration * SAMPLE_RATE; i++) {
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samples[(int)i] = i;
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}
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SynthSound res = {
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.samples = samples,
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.sample_count = sample_count
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};
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return res;
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}
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static float pos(float hz, float x) {
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return fmodf(hz * x / SAMPLE_RATE, 1);
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}
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float sineosc(float hz, float x) {
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return sinf(x * (2.f * SYNTH_PI * hz / SAMPLE_RATE));
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}
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static float sign(float v) {
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return (v > 0.0) ? 1.f : -1.f;
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}
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float squareosc(float hz, float x) {
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return sign(sineosc(hz, x));
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}
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float triangleosc(float hz, float x) {
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return 1.f - fabsf(pos(hz, x) - 0.5f) * 4.f;
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}
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float sawosc(float hz, float x) {
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return pos(hz, x) * 2.f - 1.f;
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}
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float multiosc(OscillatorGenerationParameter param) {
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float osc_sample = 0.f;
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for (size_t i = 0; i < param.oscillators.count; i++) {
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OscillatorParameter osc = param.oscillators.array[i];
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switch (osc.osc) {
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case Sine:
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osc_sample += sineosc(osc.freq, param.sample);
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break;
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case Triangle:
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osc_sample += triangleosc(osc.freq, param.sample);
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break;
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case Square:
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osc_sample += squareosc(osc.freq, param.sample);
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break;
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case Saw:
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osc_sample += sawosc(osc.freq, param.sample);
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break;
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}
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}
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return osc_sample;
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}
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static SynthSound freq(float duration, OscillatorParameterList osc) {
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SynthSound samples = get_init_samples(duration);
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// SynthSound attack = get_attack_samples();
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float* output = malloc(sizeof(float) * samples.sample_count);
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for (int i = 0; i < samples.sample_count; i++) {
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float sample = samples.samples[i];
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OscillatorGenerationParameter param = {
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.oscillators = osc,
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.sample = sample
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};
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output[i] = multiosc(param) * VOLUME;
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}
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// create attack and release
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/*
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let adsrLength = Seq.length output
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let attackArray = attack |> Seq.take adsrLength
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let release = Seq.rev attackArray
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*/
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/*
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todo: I will change the ADSR approach to an explicit ADSR module(with it's own state)
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size_t adsr_length = samples.sample_count;
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float *attackArray = NULL, *releaseArray = NULL;
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if (adsr_length > 0) {
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//todo: calloc
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attackArray = malloc(sizeof(float) * adsr_length);
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size_t attack_length = attack.sample_count < adsr_length
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? attack.sample_count
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: adsr_length;
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memcpy(attackArray, attack.samples, attack_length);
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//todo: calloc
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releaseArray = malloc(sizeof(float) * adsr_length);
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memcpy(releaseArray, attackArray, attack_length);
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reverse_array(releaseArray, 0, adsr_length);
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}
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*/
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// if (samples.sample_count > 1024) {
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// samples.sample_count = 1024;
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// }
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// //todo: move to somewhere
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// for (size_t i = 0; i < 1024; i++) {
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// synth_sound.samples[i] = 0.0f;
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// }
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// for (size_t i = 0; i < samples.sample_count; i++) {
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// synth_sound.samples[i] = output[i];
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// }
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// synth_sound.sample_count = samples.sample_count;
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// return zipped array
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SynthSound res = {
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.samples = output,
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.sample_count = samples.sample_count
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};
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return res;
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}
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/*
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static SynthSound get_attack_samples() {
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float attack_time = 0.001 * ATTACK_MS;
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size_t sample_count = (size_t)(attack_time * SAMPLE_RATE);
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float* attack = malloc(sizeof(float) * sample_count);
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float samples_to_rise = SAMPLE_RATE * attack_time;
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float rising_delta = 1.0 / samples_to_rise;
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float i = 0.0;
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for (int j = 0; j < sample_count; j++) {
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i += rising_delta;
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attack[j] = fmin(i, 1.0);
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}
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SynthSound res = {
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.samples = attack,
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.sample_count = sample_count
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};
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return res;
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}
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*/
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//------------------------------------------------------------------------------------
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// Synth
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//------------------------------------------------------------------------------------
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153
oscillator.c
Normal file
153
oscillator.c
Normal file
@@ -0,0 +1,153 @@
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#include "oscillator.h"
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#include "settings.h"
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#include "math.h"
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#include "stdlib.h"
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static SynthSound get_init_samples(float duration) {
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size_t sample_count = (size_t)(duration * SAMPLE_RATE);
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float* samples = malloc(sizeof(float) * sample_count);
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for (double i = 0.0; i < duration * SAMPLE_RATE; i++) {
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samples[(int)i] = i;
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}
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SynthSound res = {
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.samples = samples,
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.sample_count = sample_count
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};
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return res;
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}
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static float pos(float hz, float x) {
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return fmodf(hz * x / SAMPLE_RATE, 1);
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}
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static float sineosc(float hz, float x) {
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return sinf(x * (2.f * SYNTH_PI * hz / SAMPLE_RATE));
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}
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static float sign(float v) {
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return (v > 0.0) ? 1.f : -1.f;
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}
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static float squareosc(float hz, float x) {
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return sign(sineosc(hz, x));
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}
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static float triangleosc(float hz, float x) {
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return 1.f - fabsf(pos(hz, x) - 0.5f) * 4.f;
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}
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static float sawosc(float hz, float x) {
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return pos(hz, x) * 2.f - 1.f;
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}
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float multiosc(OscillatorGenerationParameter param) {
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float osc_sample = 0.f;
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for (size_t i = 0; i < param.oscillators.count; i++) {
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OscillatorParameter osc = param.oscillators.array[i];
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switch (osc.osc) {
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case Sine:
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osc_sample += sineosc(osc.freq, param.sample);
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break;
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case Triangle:
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osc_sample += triangleosc(osc.freq, param.sample);
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break;
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case Square:
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osc_sample += squareosc(osc.freq, param.sample);
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break;
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case Saw:
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osc_sample += sawosc(osc.freq, param.sample);
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break;
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}
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}
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return osc_sample;
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}
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SynthSound freq(float duration, OscillatorParameterList osc) {
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SynthSound samples = get_init_samples(duration);
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// SynthSound attack = get_attack_samples();
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float* output = malloc(sizeof(float) * samples.sample_count);
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for (int i = 0; i < samples.sample_count; i++) {
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float sample = samples.samples[i];
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OscillatorGenerationParameter param = {
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.oscillators = osc,
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.sample = sample
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};
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output[i] = multiosc(param) * VOLUME;
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}
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// create attack and release
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/*
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let adsrLength = Seq.length output
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let attackArray = attack |> Seq.take adsrLength
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let release = Seq.rev attackArray
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*/
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/*
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todo: I will change the ADSR approach to an explicit ADSR module(with it's own state)
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size_t adsr_length = samples.sample_count;
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float *attackArray = NULL, *releaseArray = NULL;
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if (adsr_length > 0) {
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//todo: calloc
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attackArray = malloc(sizeof(float) * adsr_length);
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size_t attack_length = attack.sample_count < adsr_length
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? attack.sample_count
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: adsr_length;
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memcpy(attackArray, attack.samples, attack_length);
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//todo: calloc
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releaseArray = malloc(sizeof(float) * adsr_length);
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memcpy(releaseArray, attackArray, attack_length);
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reverse_array(releaseArray, 0, adsr_length);
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}
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*/
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// if (samples.sample_count > 1024) {
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// samples.sample_count = 1024;
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// }
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// //todo: move to somewhere
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// for (size_t i = 0; i < 1024; i++) {
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// synth_sound.samples[i] = 0.0f;
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// }
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// for (size_t i = 0; i < samples.sample_count; i++) {
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// synth_sound.samples[i] = output[i];
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// }
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// synth_sound.sample_count = samples.sample_count;
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// return zipped array
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SynthSound res = {
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.samples = output,
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.sample_count = samples.sample_count
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};
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return res;
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}
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/*
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static SynthSound get_attack_samples() {
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float attack_time = 0.001 * ATTACK_MS;
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size_t sample_count = (size_t)(attack_time * SAMPLE_RATE);
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float* attack = malloc(sizeof(float) * sample_count);
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float samples_to_rise = SAMPLE_RATE * attack_time;
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float rising_delta = 1.0 / samples_to_rise;
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float i = 0.0;
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for (int j = 0; j < sample_count; j++) {
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i += rising_delta;
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attack[j] = fmin(i, 1.0);
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}
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SynthSound res = {
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.samples = attack,
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.sample_count = sample_count
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};
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return res;
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}
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*/
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33
oscillator.h
Normal file
33
oscillator.h
Normal file
@@ -0,0 +1,33 @@
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#ifndef OSCILLATOR_H
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#define OSCILLATOR_H
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#include "utils.h"
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typedef enum {
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Sine,
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Triangle,
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Saw,
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Square
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} OscillatorType;
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typedef struct OscillatorParameter {
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OscillatorType osc;
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float freq;
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} OscillatorParameter;
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typedef struct OscillatorParameterList {
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OscillatorParameter* array;
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size_t count;
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} OscillatorParameterList;
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typedef struct OscillatorGenerationParameter {
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OscillatorParameterList oscillators;
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float sample;
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} OscillatorGenerationParameter;
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float multiosc(OscillatorGenerationParameter param);
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SynthSound freq(float duration, OscillatorParameterList osc);
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#endif
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18
settings.h
Normal file
18
settings.h
Normal file
@@ -0,0 +1,18 @@
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#ifndef SETTINGS_H
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#define SETTINGS_H
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#define SAMPLE_RATE 48000.f
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#define BPM 120.f
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#define BEAT_DURATION 60.f/BPM
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#define PITCH_STANDARD 440.f
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#define VOLUME 0.5f
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#define ATTACK_MS 100.f
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#define STREAM_BUFFER_SIZE 4096
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#define SYNTH_PI 3.1415926535f
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#define SYNTH_VOLUME 0.5f
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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#endif
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