wip: State Variable Filter (FILTER LFO WORKS NOW!!!)

This commit is contained in:
2024-01-17 08:56:58 +07:00
parent 4fd0cb279d
commit 29ceabca74
10 changed files with 166 additions and 26 deletions

35
inc/StateVariableFilter.h Normal file
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#pragma once
#include "Filter.h"
#include "IEffect.h"
#include "Settings.h"
class StateVariableFilter : public IEffect {
protected:
// float* m_output; // output buffer
float m_fs = SAMPLE_RATE; // sampling frequency;
float m_fc; // cutoff frequency normally something like: 440.0*pow(2.0,
// (midi_note - 69.0)/12.0);
float m_res; // resonance 0 to 1;
float m_drive; // internal distortion 0 to 0.1
float m_freq;
float m_damp;
float m_notcho; // notch output
float m_lowo; // low pass output
float m_higho; // high pass output
float m_bando; // band pass output
float m_peako; // peaking output = low - high
virtual float GetSampleForFilterType(){ return 0.0; };
public:
StateVariableFilter(/* args */);
virtual ~StateVariableFilter();
void Trigger() override final;
void Release() override final;
float Process(float in);
void Process(std::vector<float>& samples) override final;
void SetParameters(float freq, float res, float drive);
float GetFreq() { return m_fc; }
float GetRes() { return m_res; }
float GetPeakGain() { return m_drive; }
virtual bool IsSameFilterType(FilterType type) { return false; };
};