wip: State Variable Filter (FILTER LFO WORKS NOW!!!)

This commit is contained in:
2024-01-17 08:56:58 +07:00
parent 4fd0cb279d
commit 29ceabca74
10 changed files with 166 additions and 26 deletions

View File

@@ -11,10 +11,3 @@ public:
void SetFreq(float freq) { m_phase_dt = (this->*m_dt_function)(freq); }
};
LFO::LFO(/* args */): Oscillator(Sine, 0.f, 0.5f)
{
}
LFO::~LFO()
{
}

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@@ -0,0 +1,15 @@
#pragma once
#include "StateVariableFilter.h"
class LowPassStateVariableFilter : StateVariableFilter {
protected:
float GetSampleForFilterType() override;
public:
LowPassStateVariableFilter();
LowPassStateVariableFilter(StateVariableFilter* filter);
LowPassStateVariableFilter(float freq, float res, float q);
~LowPassStateVariableFilter();
bool IsSameFilterType(FilterType type) override { return type == LowPass; };
};

35
inc/StateVariableFilter.h Normal file
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@@ -0,0 +1,35 @@
#pragma once
#include "Filter.h"
#include "IEffect.h"
#include "Settings.h"
class StateVariableFilter : public IEffect {
protected:
// float* m_output; // output buffer
float m_fs = SAMPLE_RATE; // sampling frequency;
float m_fc; // cutoff frequency normally something like: 440.0*pow(2.0,
// (midi_note - 69.0)/12.0);
float m_res; // resonance 0 to 1;
float m_drive; // internal distortion 0 to 0.1
float m_freq;
float m_damp;
float m_notcho; // notch output
float m_lowo; // low pass output
float m_higho; // high pass output
float m_bando; // band pass output
float m_peako; // peaking output = low - high
virtual float GetSampleForFilterType(){ return 0.0; };
public:
StateVariableFilter(/* args */);
virtual ~StateVariableFilter();
void Trigger() override final;
void Release() override final;
float Process(float in);
void Process(std::vector<float>& samples) override final;
void SetParameters(float freq, float res, float drive);
float GetFreq() { return m_fc; }
float GetRes() { return m_res; }
float GetPeakGain() { return m_drive; }
virtual bool IsSameFilterType(FilterType type) { return false; };
};

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@@ -1,13 +1,14 @@
#pragma once
#include "ADSR.h"
#include "Filter.h"
#include "StateVariableFilter.h"
#include "Adder.h"
#include "IEffect.h"
#include "Note.h"
#include "Oscillator.h"
#include "Settings.h"
#include <vector>
#include "LFO.h"
class Synth {
private:
@@ -15,7 +16,7 @@ class Synth {
std::vector<Oscillator*> m_oscillators;
std::vector<IEffect*> m_effects;
std::vector<float> m_out_signal;
Oscillator* m_lfo;
LFO* m_lfo;
void ZeroSignal();
void GetNote();
void TriggerNoteOnEffects();
@@ -34,6 +35,6 @@ class Synth {
const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
const bool& GetIsNoteTriggered() { return is_note_triggered; }
ADSR* GetADSR() { return (ADSR*)m_effects[0]; }
Filter* GetFilter() { return (Filter*)m_effects[1]; }
StateVariableFilter* GetFilter() { return (StateVariableFilter*)m_effects[1]; }
void SetFilter(FilterType type);
};

10
src/LFO.cpp Normal file
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@@ -0,0 +1,10 @@
#include "LFO.h"
LFO::LFO(/* args */): Oscillator(Sine, 0.f, 0.5f)
{
}
LFO::~LFO()
{
}

View File

@@ -4,7 +4,7 @@
LowPassFilter::LowPassFilter() {
// todo: defaults
m_freq = 200.f / SAMPLE_RATE;
m_q = 1.0f;//0.707f;
m_q = 0.707f;//0.707f;
m_order = 0;
}

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@@ -0,0 +1,21 @@
#include "LowPassStateVariableFilter.h"
LowPassStateVariableFilter::LowPassStateVariableFilter() {
SetParameters(200, 0.1, 0.001);
}
LowPassStateVariableFilter::LowPassStateVariableFilter(
StateVariableFilter* filter) {
SetParameters(filter->GetFreq(), filter->GetRes(), filter->GetPeakGain());
}
LowPassStateVariableFilter::LowPassStateVariableFilter(float freq, float res,
float q) {
SetParameters(freq, res, q);
}
LowPassStateVariableFilter::~LowPassStateVariableFilter() {}
float LowPassStateVariableFilter::GetSampleForFilterType() {
return m_lowo;
}

View File

@@ -203,7 +203,7 @@ void Renderer::draw_second_panel(Rectangle& bounds) {
float Renderer::DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter,
const Rectangle& panel_bounds) {
#define FILTER_TYPE_OPTIONS "LP;BP;HP"
Filter* filter = synth.GetFilter();
StateVariableFilter* filter = synth.GetFilter();
float panel_y_offset = 0;
// Draw Filter Panel
@@ -257,6 +257,10 @@ float Renderer::DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter,
// apply values to real one
// todo: thrid (order) parameter
// todo: why resonance changing does not work?
// todo: limit statevariablefilter lowest frequency to ~40 hz
if (gui_filter.freq < 40.0) {
gui_filter.freq = 50.0;
}
filter->SetParameters(gui_filter.freq, filter->GetRes(),
filter->GetPeakGain());

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@@ -0,0 +1,50 @@
#include "StateVariableFilter.h"
#include "Settings.h"
#include <algorithm>
#include <cmath>
StateVariableFilter::StateVariableFilter(/* args */) {}
StateVariableFilter::~StateVariableFilter() {}
void StateVariableFilter::Trigger() {}
void StateVariableFilter::Release() {}
void StateVariableFilter::Process(std::vector<float>& samples) {
for (std::size_t i = 0; i < samples.size(); i++) {
samples[i] = Process(samples[i]);
}
}
float StateVariableFilter::Process(float in) {
m_notcho = in - m_damp * m_bando;
m_lowo = m_lowo + m_freq * m_bando;
m_higho = m_notcho - m_lowo;
m_bando =
m_freq * m_higho + m_bando - m_drive * m_bando * m_bando * m_bando;
// (m_notcho or m_lowo or m_higho or m_bando or m_peako)
float out = 0.5 * GetSampleForFilterType();
m_notcho = in - m_damp * m_bando;
m_lowo = m_lowo + m_freq * m_bando;
m_higho = m_notcho - m_lowo;
m_bando =
m_freq * m_higho + m_bando - m_drive * m_bando * m_bando * m_bando;
out += 0.5 * GetSampleForFilterType();
return out;
}
void StateVariableFilter::SetParameters(float freq, float res, float drive) {
m_fc = freq;
m_res = res;
m_drive = drive;
// the fs*2 is because it's double sampled
m_freq =
2.0 * std::sinf(SYNTH_PI * std::min(0.25f, m_fc / (m_fs * 2)));
m_damp = std::min(2.0f * (1.0f - std::powf(m_res, 0.25f)),
std::min(2.0f, 2.0f / m_freq - m_freq * 0.5f));
}

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@@ -1,17 +1,20 @@
#include "Synth.h"
#include "FilterFactory.h"
#include "KeyBoard.h"
#include "Logger.h"
#include "OscillatorType.h"
#include "Settings.h"
#include "FilterFactory.h"
#include "LFO.h"
#include "LowPassStateVariableFilter.h"
Synth::Synth(/* args */) {
m_lfo = new LFO();
m_lfo->SetFreq(5.0);
AddOscillator();
AddOscillator();
AddEffect(new ADSR());
AddEffect(FilterFactory::GetDefaultFilter());
// todo: implement state-variable filters in a factory
AddEffect((StateVariableFilter*)new LowPassStateVariableFilter());
// AddEffect(FilterFactory::GetDefaultFilter());
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
float sample = 0.0f;
m_out_signal.push_back(sample);
@@ -38,8 +41,15 @@ void Synth::GetNote() {
}
void Synth::ApplyEffects() {
for (IEffect* effect : m_effects) {
effect->Process(m_out_signal);
auto* adsr = m_effects[0];
adsr->Process(m_out_signal);
StateVariableFilter* filter = (StateVariableFilter*)m_effects[1];
// assert(filter);
for (std::size_t i = 0; i < m_out_signal.size(); i++) {
ApplyFilterLfo();
m_out_signal[i] = filter->Process(m_out_signal[i]);
}
}
@@ -56,8 +66,7 @@ void Synth::UntriggerNoteOnEffects() {
}
void Synth::AddOscillator() {
m_oscillators.push_back(
new Oscillator(OscillatorType::Sine, 0.0f, VOLUME));
m_oscillators.push_back(new Oscillator(OscillatorType::Sine, 0.0f, VOLUME));
}
void Synth::Trigger(Note input) {
@@ -73,15 +82,16 @@ void Synth::Trigger(Note input) {
// todo: fix this
void Synth::ApplyFilterLfo() {
float dt = m_lfo->Process();
Filter* filter = (Filter*)m_effects[1];
StateVariableFilter* filter = (StateVariableFilter*)m_effects[1];
float freq = filter->GetFreq();
//todo: check formula
//filter->SetParameters(freq + dt * 0.2f, filter->GetRes(), filter->GetPeakGain());
// todo: check formula
// write_log("LFO DT: %f\n", dt);
filter->SetParameters(freq + dt, filter->GetRes(), filter->GetPeakGain());
}
void Synth::Process() {
//todo: on each sample.
//in order to do that, we need to move to per-sample processing
// todo: on each sample.
// in order to do that, we need to move to per-sample processing
//ApplyFilterLfo();
GetNote();
ApplyEffects();
@@ -96,9 +106,10 @@ void Synth::Release() {
void Synth::AddEffect(IEffect* fx) { m_effects.push_back(fx); }
void Synth::SetFilter(FilterType type) {
Filter* old_filter = this->GetFilter();
StateVariableFilter* old_filter = this->GetFilter();
if (!old_filter->IsSameFilterType(type)) {
Filter* new_filter = FilterFactory::CreateFilter(old_filter, type);
// todo: implement other types of state variable filters;
StateVariableFilter* new_filter = (StateVariableFilter*)new LowPassStateVariableFilter(old_filter); // FilterFactory::CreateFilter(old_filter, type);
delete old_filter;
m_effects[1] = new_filter;
}