wip: filter gui
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@@ -1,4 +1,5 @@
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#pragma once
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#include "Filter.h"
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#include "ADSR.h"
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#include "Synth.h"
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#include "SynthGuiState.h"
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@@ -19,7 +20,8 @@ class Renderer {
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void draw_signal(Synth& synth, SynthGuiState& synth_gui);
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void draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr,
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const Rectangle& panel_bounds, float panel_y_offset);
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void draw_second_panel(Rectangle& bounds);
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float draw_filter_panel(Filter* filter, FilterGuiState& gui_filter, const Rectangle& panel_bounds);
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public:
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Renderer(/* args */);
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~Renderer();
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