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123 lines
7.4 KiB
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<a class="qindex" href="index.html">Home</a> <a class="qindex" href="information.html">Information</a> <a class="qindex" href="classes.html">Classes</a> <a class="qindex" href="download.html">Download</a> <a class="qindex" href="usage.html">Usage</a> <a class="qindex" href="maillist.html">Mail List</a> <a class="qindex" href="system.html">Requirements</a> <a class="qindex" href="links.html">Links</a> <a class="qindex" href="faq.html">FAQ</a> <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<!-- Generated by Doxygen 1.4.4 -->
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<h1>TcpServer Class Reference</h1><!-- doxytag: class="TcpServer" --><!-- doxytag: inherits="Socket" --><code>#include <<a class="el" href="TcpServer_8h-source.html">TcpServer.h</a>></code>
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<p>
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<p>Inheritance diagram for TcpServer:
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<p><center><img src="classTcpServer.png" usemap="#TcpServer_map" border="0" alt=""></center>
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<map name="TcpServer_map">
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<area href="classSocket.html" alt="Socket" shape="rect" coords="0,56,72,80">
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<area href="classStk.html" alt="Stk" shape="rect" coords="0,0,72,24">
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</map>
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<a href="classTcpServer-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
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STK TCP socket server class.
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<p>
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This class provides a uniform cross-platform TCP socket server interface. Methods are provided for reading or writing data buffers to/from connections.<p>
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TCP sockets are reliable and connection-oriented. A TCP socket server must accept a connection from a TCP client before data can be sent or received. Data delivery is guaranteed in order, without loss, error, or duplication. That said, TCP transmissions tend to be slower than those using the UDP protocol and data sent with multiple <em>write()</em> calls can be arbitrarily combined by the underlying system.<p>
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The user is responsible for checking the values returned by the read/write methods. Values less than or equal to zero indicate a closed or lost connection or the occurence of an error.<p>
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by Perry R. Cook and Gary P. Scavone, 1995 - 2007.
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<p>
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<table border="0" cellpadding="0" cellspacing="0">
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<tr><td></td></tr>
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<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classTcpServer.html#a0">TcpServer</a> (int port=2006)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Default constructor creates a local socket server on port 2006 (or the specified port number). <a href="#a0"></a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a1"></a><!-- doxytag: member="TcpServer::~TcpServer" ref="a1" args="()" -->
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</td><td class="memItemRight" valign="bottom"><a class="el" href="classTcpServer.html#a1">~TcpServer</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">The class destructor closes the socket instance, breaking any existing connections. <br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classTcpServer.html#a2">accept</a> (void)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Extract the first pending connection request from the queue and create a new connection, returning the descriptor for the accepted socket. <a href="#a2"></a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a3"></a><!-- doxytag: member="TcpServer::writeBuffer" ref="a3" args="(const void *buffer, long bufferSize, int flags=0)" -->
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int </td><td class="memItemRight" valign="bottom"><a class="el" href="classTcpServer.html#a3">writeBuffer</a> (const void *buffer, long bufferSize, int flags=0)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Write a buffer over the socket connection. Returns the number of bytes written or -1 if an error occurs. <br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a4"></a><!-- doxytag: member="TcpServer::readBuffer" ref="a4" args="(void *buffer, long bufferSize, int flags=0)" -->
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int </td><td class="memItemRight" valign="bottom"><a class="el" href="classTcpServer.html#a4">readBuffer</a> (void *buffer, long bufferSize, int flags=0)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Read a buffer from the socket connection, up to length <em>bufferSize</em>. Returns the number of bytes read or -1 if an error occurs. <br></td></tr>
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</table>
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<hr><h2>Constructor & Destructor Documentation</h2>
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<a class="anchor" name="a0"></a><!-- doxytag: member="TcpServer::TcpServer" ref="a0" args="(int port=2006)" --><p>
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<table class="mdTable" cellpadding="2" cellspacing="0">
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<td class="mdRow">
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<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top">TcpServer::TcpServer </td>
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<td class="md" valign="top">( </td>
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<td class="md" nowrap valign="top">int </td>
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<td class="mdname1" valign="top" nowrap> <em>port</em> = <code>2006</code> </td>
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<td class="md" valign="top"> ) </td>
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<td class="md" nowrap></td>
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</td>
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<table cellspacing="5" cellpadding="0" border="0">
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<tr>
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<td>
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</td>
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<td>
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<p>
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Default constructor creates a local socket server on port 2006 (or the specified port number).
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<p>
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An <a class="el" href="classStkError.html">StkError</a> will be thrown if a socket error occurs during instantiation. </td>
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</tr>
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</table>
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<hr><h2>Member Function Documentation</h2>
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<a class="anchor" name="a2"></a><!-- doxytag: member="TcpServer::accept" ref="a2" args="(void)" --><p>
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<td class="md" nowrap valign="top">int TcpServer::accept </td>
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<td class="md" valign="top">( </td>
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<td class="md" nowrap valign="top">void </td>
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<td class="mdname1" valign="top" nowrap> </td>
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<td class="md" valign="top"> ) </td>
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<td class="md" nowrap></td>
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</table>
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</td>
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<table cellspacing="5" cellpadding="0" border="0">
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<tr>
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<td>
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</td>
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<td>
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<p>
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Extract the first pending connection request from the queue and create a new connection, returning the descriptor for the accepted socket.
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<p>
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If no connection requests are pending and the socket has not been set non-blocking, this function will block until a connection is present. If an error occurs, -1 is returned. </td>
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</tr>
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</table>
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<hr>The documentation for this class was generated from the following file:<ul>
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<li><a class="el" href="TcpServer_8h-source.html">TcpServer.h</a></ul>
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<HR>
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<table>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
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<tr><td>©1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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</table>
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