Files
stk/projects/examples/sine.cpp
Gary Scavone 2cbce2d8bd Version 4.2.1
2013-09-29 23:06:23 +02:00

87 lines
2.2 KiB
C++

/******************************************/
/*
Example program to write N sine tones to
an N channel soundfile.
By default, the program will write an
N channel WAV file. However, it is
simple to change the file type argument
in the FileWvOut constructor.
By Gary P. Scavone, 2000 - 2002.
*/
/******************************************/
#include "SineWave.h"
#include "FileWvOut.h"
#include <stdlib.h>
void usage(void) {
// Error function in case of incorrect command-line
// argument specifications.
printf("\nuseage: sine N file time fs\n");
printf(" where N = number of channels (sines),\n");
printf(" file = the .wav file to create,\n");
printf(" time = the amount of time to record (in seconds),\n");
printf(" and fs = the sample rate (in Hz).\n\n");
exit(0);
}
int
main(int argc, char *argv[])
{
float base_freq = 220.0;
int i;
// Minimal command-line checking.
if (argc != 5) usage();
int channels = (int) atoi(argv[1]);
double time = atof(argv[3]);
double srate = atof(argv[4]);
// Create our object instances.
FileWvOut output;
SineWave **oscs = (SineWave **) malloc( channels * sizeof(SineWave *) );
for (i=0; i<channels; i++) oscs[i] = 0;
// If you want to change the default sample rate (set in Stk.h), do
// it before instantiating any objects!!
Stk::setSampleRate( srate );
// Define the sinewaves.
for (i=0; i<channels; i++)
oscs[i] = new SineWave;
// Set oscillator frequency(ies) here ... somewhat random.
for (i=0; i<channels; i++)
oscs[i]->setFrequency( base_freq + i*(45.0) );
long nFrames = (long) ( time * Stk::sampleRate() );
StkFrames frames( nFrames, channels );
// Open the soundfile for output. Other file format options
// include: FILE_SND, FILE_AIF, FILE_MAT, and FILE_RAW. Other data
// type options include: STK_SINT8, STK_SINT32, StkFloat32, and
// StkFloat64.
try {
output.openFile( argv[2], channels, FileWrite::FILE_WAV, Stk::STK_SINT16 );
}
catch (StkError &) {
goto cleanup;
}
// Here's the runtime code ... no loop
for ( i=0; i<channels; i++)
oscs[i]->tick( frames, i );
output.tickFrame( frames );
cleanup:
for ( i=0; i<channels; i++ )
delete oscs[i];
free(oscs);
return 0;
}