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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<h1>Noise Class Reference</h1><!-- doxytag: class="Noise" --><!-- doxytag: inherits="Generator" --><code>#include &lt;<a class="el" href="Noise_8h-source.html">Noise.h</a>&gt;</code>
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<p>Inheritance diagram for Noise:
<p><center><img src="classNoise.png" usemap="#Noise_map" border="0" alt=""></center>
<map name="Noise_map">
<area href="classGenerator.html" alt="Generator" shape="rect" coords="0,56,69,80">
<area href="classStk.html" alt="Stk" shape="rect" coords="0,0,69,24">
<area href="classSubNoise.html" alt="SubNoise" shape="rect" coords="0,168,69,192">
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<a href="classNoise-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
STK noise generator.
<p>
Generic random number generation using the C rand() function. The quality of the rand() function varies from one OS to another.<p>
by Perry R. Cook and Gary P. Scavone, 1995 - 2005.
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<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a0"></a><!-- doxytag: member="Noise::Noise" ref="a0" args="()" -->
&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classNoise.html#a0">Noise</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor which seeds the random number generator with the system time. <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classNoise.html#a1">Noise</a> (unsigned int seed)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor which seeds the random number generator with a given seed. <a href="#a1"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a2"></a><!-- doxytag: member="Noise::~Noise" ref="a2" args="()" -->
virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classNoise.html#a2">~Noise</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class destructor. <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classNoise.html#a3">setSeed</a> (unsigned int seed=0)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Seed the random number generator with a specific seed value. <a href="#a3"></a><br></td></tr>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="a1"></a><!-- doxytag: member="Noise::Noise" ref="a1" args="(unsigned int seed)" --><p>
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<td class="md" nowrap valign="top">Noise::Noise </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">unsigned int&nbsp;</td>
<td class="mdname1" valign="top" nowrap> <em>seed</em> </td>
<td class="md" valign="top">&nbsp;)&nbsp;</td>
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Constructor which seeds the random number generator with a given seed.
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If the seed value is zero, the random number generator is seeded with the system time. </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="a3"></a><!-- doxytag: member="Noise::setSeed" ref="a3" args="(unsigned int seed=0)" --><p>
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<td class="md" nowrap valign="top">void Noise::setSeed </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">unsigned int&nbsp;</td>
<td class="mdname1" valign="top" nowrap> <em>seed</em> = <code>0</code> </td>
<td class="md" valign="top">&nbsp;)&nbsp;</td>
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Seed the random number generator with a specific seed value.
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If no seed is provided or the seed value is zero, the random number generator is seeded with the current system time. </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="Noise_8h-source.html">Noise.h</a></ul>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2005 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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